Destroy the Godmodder

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A stockpile of Mann Co Crates fall on the Magic Sniper and Akron.
"You! Yes, you! You are dead! Not big surprise."
~~Boosts~~
+3 to GoldenReady
~~Charges~~
The Collector, Deathless Blademaster [AG BOSS]: 9/75
Omegapause [ASCENDED ALCHEMY]: 10/101
~~Alchemies~~
Elemental Excalibur: 21/26
Nebula Blaze && Australium Gunslinger = Australium Blaze (2/6)
 
(Making the Godmodder play FATAL should have damaged him because of the horrible sorts of debauchery in it, including some complex rolls of... cilinders and circumferences. Just look it up. It is even nastier than CAH)
Spiral Nemesis: 80/140 (I KNEW I would need such a massive charge at some point).
Stat Hack (Targeting Magic Sniper): (9/10)
I repeatedly teleport myself while grabbing the Magic Sniper with me until we are at the exosphere, then, I proceed to release him and teleport away to safety, letting him plummet.
 
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I realize that I should be paying more attention, and continue summoning things
I tickle the magic sniper
Waiting for cookies to cool off, 3/4
Waiting for the mailman to arrive 2/3
I join AG, for nidhog
 
((I personally 100% agree with TMB50. F.A.T.A.L. is Godmodder damage territory, without doubt. That 'game' is just that horrendous, and I rarely say this of anything whatsoever. It really IS that awful, and it's not just because the game-play is atrocious. It's So Bad It's Horrible. Just, look it up jon. NSFW warning.))

HAT CHARGE: 2/5.

26/30 RIDICULOUSLY SPARKLY ANIME GIRL EYES FOR A PRANK
10/50 gorilla

+3 TO PIONO. ALSO, FOR TACTICAL REASONS, I SHALL NOW LEAVE THE BIDDING UNTIL A CERTAIN ALCHEMY COMES UP. IF YOU'VE EVEN BOTHERED TO LOOK AT THE PROJECT ECLIPSE FOLDER, YOU'D UNDERSTAND WHAT I'M WAITING FOR.

ARM CANNON || GOLD && DIVINIUM && LUMINITE && ESSENCE OF THE CHU = UNOBTANIUM ARM CANNON, 5/11 (+1 FROM CYAN)

ARCUM AEREUM && HEARTSTRING FROM MALYGOS'ES HEART && VOIDMETAL WAND = MAGIC LORD, 9/26. (+1 FROM CYAN)

ARM CANNON || SOLAR GAUNTLET && NEBULA GAUNTLET && VORTEX GAUNTLET && STARDUST GAUNTLET && PURE LUMINITE GAUNTLET && HALLOWED GAUNTLET && CRIMTANE GAUNTLET && DEMONITE GAUNTLET && CHLOROPHYTE GAUNTLET && SHROOMITE GAUNTLET && METEORITE GAUNTLET && SPECTRE GAUNTLET && HELLSTONE GAUNTLET && ICHORIUM GAUNTLET && DIVINIUM GAUNTLET = BASE, 9/26 (+1 FROM CYAN)

INVENTORY: THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); NULLA STELLA (10) CELESTIAL DESTRUCTION (20), DENITO SURREXIT (10), NOCTE CONSUMENS (10).


THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (M)
SET ONE: PIKACHU MERCHANDISE (A), ARCUM AEREUM (O), GODMODDING ITEM (U), UNOBTANIUM CANNON (M).
SET TWO: VITA AUSTRALI (P), BLOOD MAGICS THING (U), SHARD OF UNITY (A), HOPE THING (U).
SET THREE: NOCTE CONSUMENS (O), OFF CELL (A), ILLUSION THINGAMABOB (U), CIPHER'S CALL.
SET FOUR: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE: NAVITAS NOX (O), KYNE CELL (A), TRAHO (P), EX MACHINA.
SET SIX: FLOWER THING (U), SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT: THE AXE, AFTERLIFE-THING (U), SOUL THING (U), NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.

I ORDER TWO DEAD RINGER SPIES TO BACKSTAB THE MAGIC SNIPER, AND GIVE THEM AN ILLUSION-BASED CLOAK OF DARKNESS FOR A STEALTH THAT DOESN'T BREAK UPON ATTACK. AS BACKSTABS DEAL SIX TIMES THE VICTIM'S HP IN DAMAGE IN TEAM FORTRESS 2, THIS IS INSTANTLY LETHAL TO ANY VICTIM. I ORDERED TWO SPIES INSTEAD OF ONE BECAUSE I KNOW ABOUT THE RAZORBACK AND ITS BACKSTAB-PROTECTION PROPERTIES-ONE SPY CAN TAKE THE POTENTIAL RAZORBACK WHILE THE OTHER DOES THE DEED. ADMITTEDLY, I DOUBT THIS WILL WORK EVEN WITH DEAD RINGER'S DEFENSIVE BUFFS STOPPING INSTANT KILLS UPON ACTIVATION, SO THIS IS MOSTLY A DISTRACTION FOR THE CROC-O-STYLE SNIPER THAT I THEN SUMMON TO TAKE DOWN THE MAGIC SNIPER. THIS IS SOMEHOW SUMMONED PRE-GEAR SET NERF, WHICH MEANS THE CROC-O-STYLE SET STILL HAS A SPECIAL ABILITY WHEN PUT TOGETHER. IN THIS CASE, IT PROTECTS AGAINST HEADSHOTS AND LEAVES THE VICTIM ALIVE BY 1 HP. EVEN IF HE WAS ALREADY AT 1 HP. YES, THIS MEANS HE CAN SURVIVE INFINITE HEADSHOTS AS LONG AS NOTHING HITS ANYTHING OTHER THAN HIS HEAD. THIS WOULD NORMALLY BE NOMINALLY POWERFUL AT BEST, BUT AS THE MAGIC SNIPER CAN AND WILL ONLY SHOOT PERFECT HEADSHOTS WITH HIS MAGIC/AIMBOT, THIS MEANS THE MAGIC SNIPER IS COMPLETELY UNABLE TO KILL THE CROC-O-STYLE SNIPER AS HE WILL NEVER ACTUALLY LAND THE REQUIRED BODYSHOT, AND NO-ONE ON THE PG SIDE IS GOING TO HELP THE MAGIC SNIPER. THUS, THE CROC-O-STYLE SNIPER WALKS UP WITH HIS BUSHWACKA AND TEARS DOWN THE MAGIC SNIPER WITH EASE.

((Believe it or not, the Croc-O-Style set countering an aimbot sniper DID happen in TF2, exactly as listed. This is how you kill a Magic Sniper, kids.))

ASSUMING SHE IS ALIVE, HINAWA WILL HEAL WHATEVER PIONO'S THRASHING. SPECIFICALLY WHAT HE IS THRASHING. AS IT'S THE THRUSTERS HE'S THRASHING, ITS THE THRUSTERS SHE'S HEALING. WITH MOTHERLY KINDNESS. SOMEHOW. LOOK I DON'T KNOW HOW IT WORKS, IT JUST DOES AND ITS AMAZING, OK?
 
Spiral Nemesis: 81/140
Stat Hack: 10/10 (Targeting Magic Sniper): Reduced max health and damage. Possible additional effects.
I order the squad of SJWs with flamethrowers I hid in the tank I previously used to attack the Magic Sniper by yelling "BIGOTED" while pointing at the Magic Sniper's position (Sadly, the SJWs are so insanely insufferable the nearest thing to tactics you can get them to do is this).
 
Forging...
Ancient Amulet (Lv. 15)[+-]Shield Generator + Energy Dispersion Shield Generator + EMP Blaster + Miniature Star + Tiny Nuclear Reactor = Delta Mechaniza VIII (Lv. 18, 5/21)
The Physics Breaker && Foresight && Balance = Equilibrium (Lv. 25, 4/26)
Relic Excavation (2/25)


Summons...

Legendary Support (44/200) (+6 compensation, +1 piono) (At this rate it'll be done in no time.) (I'm just adding up the +1s I get from posts after this one here, just to save time later.)

Entities... (Nerf if to powerful. Buff if too weak.)

All currently in hangar.

-Parts: Can suffer engine failures (+30% chance to catch fire), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor).
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time.

-Squads: N/A

HP: 1000
Abilities:
-Condensed Shadow Mist: Has an ASTOUNDING 95% evade from every attack, even from "guaranteed hit" attacks and "spraying" attacks. It absorbs darkness- and void-based attacks. Some attacks can hit it more often...
-Withering Beam: Can fire a beam of pure death at one entity, inflicting DOOM on it. Charges in 3 rounds. DOOM debuff lasts 5 rounds.
-Self-destruct: Upon defeat, will explode in the face of any nearby entity/player.

Debuff Database: DOOM: The affected entity will be instantly killed or will take serious damage once the timer runs out. Bosses may be afflicted as well, but will take significantly less damage from it (Max: 10k).

Seems all planes are in my hangar, my upgrades continue*. (7/30)
*Note: They're coming back with greater power after this.

The apparition... well... I literally have no control of it.

Weather...

None.

Absorption:
125.5K HP(HP absorbed by normal monsters and bosses. Takes thousands of HP per attack.)
5 SHP (HP absorbed from entities and bosses that resist attacks, and only take single/double-digit damage. Damage to Godmodder: 5SHP)
Spending absorbed power may allow for special abilities. Only one may be used per turn, besides transformations, which happen automatically.
Conversion factor: 10K HP = 1.2 SHP (Maths! YAY!)
-Surehit: A guaranteed hit against everything except the Godmodder. Cost: 100K HP/12 SHP. Not usable in Strife/arena.
-Ravage: Deals increased damage to any single-entity attack. Cost: 150K HP/18 SHP. Not usable in Strife/arena.
-Adrenaline Rush: When energy is low, and provided the cost, can go into an unstoppable rampage. Increases physical abilities drastically, but reduces mental abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Spirit Mode: When energy is low, and provided the cost, can become one with the spirit, thus becoming one. Increases mental abilities drastically, but reduces physical abilities. Cost to activate: 50% of HP/SHP, over 200K/24. Can activate in Strife/arena.
-Obliterate: When used, this ability may instantly kill any non-boss entity (5%) or deal massive damage to it (70%). It may also deal very little however (25%).
Cost: 500K HP/60 SHP. Not usable in Strife/arena.



Actions...
Fortify Aetheria (3/10)

I say my famous inside joke to the Godmodder:

No /facepalm command...

And then I realized exactly who I was talking to.

...
Now I really do need a /facepalm command.

Then I look around at everyone else...

Ugh...
/facepalm

*Unkno-
SHUT! THE gorilla! UP!


((For those who don't get that, that was actually a real thing for TShock, Terraria's version of Bukkit (or whatever you minecraftians call it. Think I got it right though). Never got to use it again in... forever now. I'm sure you know of it by now, but just in case, y'know. I doubt that public servers are very popular nowdays, anyway.))

Items...
I should really keep track of my items now...

Black Nothingness (Lv. 25)
Physics Breaker (Lv. 16)
The Artiquator (Lv. 14)
Foresight
Ocean Ravager (Lv. 10)
Spaceleaf Greatsword (Lv. 10)
Balance (Lv. 10)
Arctoae (Lv. 10)
Ring of the Dragoon (Lv. 10)
Armor: The Terrifying Truth
I forget the rest/that's actually it.

Support...

I help...
Piono (+3)

I don't care who I give them to at this point, to be bluntly honest.

---------
TL;DR version below. If you need any more clarification, let me know (But I think I covered it this time).
First things first, the thing to remember about this upgrade is that you need a relic. Base relics that take a single charge to complete can be used, but typically won't be as powerful as charged ones. Charging up an expedition to find relics will likely reap relics of greater power. However, beware of the potential drawbacks to relic expeditions... things could happen that may or may not alter gameplay. Like the Sharkman Spirits from my first expedition. These immediately impactful expeditions often yield even greater rewards, or even less great ones. Relics are level 1 minimum, as in, they start at Level 1 and increase in level as you work on (charge up) expeditions. The formula:

1. Level = 1+{added charge time * 0.75(Rounded)}+{If hazardous impact, up to +3. No hazard/benefit, 0. If beneficial, can go down infinitely.}
The non-maths version:
-Every point of charge results in a level increase of 0.75 from the starting level, 1. If they are decimal numbers, rounding occurs.
-Levels change depending on hazards (More reward)(hostile entities, cataclysmic attacks that damage all) and benefits (Less reward)(Allied entities, heals). The level differences are more levels (risks) or fewer levels (benefits).
-The max level is 25, like all alchemies.
-The maximum charge times will remain at 33, but hazardous relics can go down to a 29 charge time, if you force one upon yourself. Benefits are be unexpected, and can hamper what you would expect to be a good relic. Increasing the charge times even more would prevent these from happening as often and make them impact the relic less, as less charge would have to be used from the relic's main charge.
-Hazards can guarantee that there will be no benefits, but benefits cannot guarantee that there would be no hazards, meaning both can happen at once in this case.

Next off, the actual alchemy. You can have up to 5 gems/souls/gadgets/other trinkets on a relic at once, making it your own personalized item. However, there MUST be at least one power-providing item (Now indicated with light yellow) and at least ONE other trinket (Light blue). Increasing the number of these will lead to higher level weapons (2. +1.5 per power source, rounded up)(Also note that Power Sources will NEVER affect regular alchemies. Additional power sources will give more effects to a Level 25 alchemy as opposed to increasing its level). There's many things you could do to customize a relic...
-Give it a variety of elements for awesome combinations or one single, more powerful element for some heavy hits.
-Give it different special properties, such as (but not limited to) extending when it's swung (Think Smash Bros' Beam Sword).
-Stat increases. AKA Firing/swinging speed, damage, size...
-Access new abilities, find more ways to kill a man, the possibilities are endless.
-Energy sources can give new effects too. Just not very powerful/active ones.
-If no alchemy could ever do something no matter how much you alchemize it, make it from a relic.
Basically, you can customize them to suit your style. A "Make it yourself" kind of thing.
Thus, you can create crazy combos otherwise thought to be unacheivable.
Your relics may also have some... unplanned effects when charged. Nothing that would destroy the relic, but some other effects that you would have to find out for yourself. But the chances of this happening are VERY unlikely. They can be beneficial or detrimental, of varying strengths. Some may not even matter too much, but others could COMPLETELY change your playstyle, for better or for worse.

For now, here's the alchemy notation:

3. [Relic, Level X] [+-] [Object 1] + [Object 2] + [Object 3]... = [Powered relic, Level X]

And finally, the charge times. These times will depend on the level of the base relic + the number of enhancements being put on it. Want a simpler formula? Here:
4. {Base Level+1}+{Upgrade 1 (1)}+{Upgrade 2(1)}+{Upgrade 3(1)}...={Charge Time}
I hope this is a good formula for everyone. If not, it can be changed, no problem.

Here's an example of a possible MR alchemy process:

Ruin Search Simulation (1/9) (We want this to be a Lv. 8 weapon, so 1 + 0.75 x 8 = 8 + another 1 from the first 1. So, a 9-turn charge is needed.)

Shattered Gladius (Lv. 8) [+-] Frozen Bauble {+1} + Laser Extension {+1} + Enigmatic Mist Bottle {+1} + Energized Energy Sphere {+1 charge time, +1.5 levels} + Void Fuel {+1 charge time, +1.5 levels} = Edge of the Deep Freeze (Lv. 11, 1/14) (Gained 3 levels from the power sources, gained 5 charge time from everything.)(Heck, you could create a fully power-source oriented item and get more levels per point of charge! You need to sacrifice your other slots for those things, though, as you would only have one slot left for a trinket.)

Once the relic is powered up, it can be used just like a normal alchemy, including being used in other alchemies. The effects caused by Trinkets and Tech are far more powerful than on normal alchemies, and the relics themselves tend to have a higher attack power to compensate long charges.

I feel like Relics should be coloured
red for the sake of being distinguishable from the rest.


Base Relics: The relics in their old, rusty/broken/etc. form. Are unpowered, but those that are still active they are very unstable. Relics typically go like this: Shattered Gladius (Lv. 8), or {Name}{Level}.

TL;DR (Or, at the very least, shortened): In order to use the upgrade, one MUST get a relic from a dig site. The longer you dig around the site, the more powerful the relic will be, min. level 1, max level 25 (See 1.). Random other events may happen, positive or negative, and those events will change the level of the relic. Thus, you will know the level of your relic.

Any single relic has 5 slots. You can put any trinket or tech in those slots, allowing full customization. One power source and one trinket/tech is required. The rest may be outfitted as you see fit. Power sources increase the level, but provide far less powerful effects. Also, if the relic is Level 25, they will act like Trinkets/Tech, providing effects as opposed to extra levels (See 2.). Trinkets/Tech provide powerful effects, but do not increase the level. All T/T effects are much stronger than normal alchemies. Be wary, that by-products may appear on your relic, for better or for worse, of various strengths...

See 3. for alchemy notation.

The more you put on a relic, be them Power Sources or Trinkets/Tech, the greater the charge times will be (See 4.).

After charging, your new weapon can be (normally) alchemized further if you so desire. /endTL;DR(ReadCorrespondingPartsForMoreInfo)

I want these relics to be much different than your regular alchemies, to give the upgrade some sort of use other than just... sitting there collecting dust.
Sorry for the wall of text, but it had to be done. Hope it clears anything up.
Remember, you can make suggestions to improve this upgrade so it's not completely useless.
Now for a limited time only! Use an Ancient Amulet (Lv. 15) within 4 turns or you don't get to use it at all!

===BACKSTORY===
Coming eventually...
 
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>1/2 - @Jondanger23, can I use that extra turn from last round? I had a lot of things to do, and couldn't get it in.

-=Charges
Mechanic's Crew (9/9) +8 from Jon's Compensation. -- COMPLETED
300 (15/300)
-=Summons
Remember that mechanic I summoned about ~60-ish posts ago? Of course you don't.
He had an apprentice.
And his name was Jeoffrey.
After Jeoffrey had heard of his master's demise, he sought out the best mechanics in the Outer Lands to learn, and to teach others.

He has completed his quest.

From the Aetherian Portal comes hundreds of things claiming to be mechanics, and they begin to repair anything and everything in sight that isn't alive and moving.
Basically: [AG] Eldritch Mechanics x200: 500/500 (repairing Aetheria's Thrusters)
-=Actions
The Dragonrider and Bone Dragon catch the thruster Piono cut loose, and bring it to its original spot where the Eldritch Mechanics repair it.
Aetherderon punches the Terror Granite Golem in the face with his hand/hoof/foot/whateverelse. Get God-punched.

I take one look at the Magic Sniper, and begin eating all the zeros in its health because they look like donuts.
--Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.

--Dragonrider
Dragon Call: Summons a 15,000 HP Bone Dragon with Fire Breath: III for the Dragonrider to ride. Can only be used when his current Bone Dragon is dead.
-=Alchemies
Warden && Quantum Shield Generator && Bits of the Praetorian's armor == Blackguard (15/26 - Lvl. 25)
Ultimatum && Pseudo-Space Mechanisms && Excessive amounts of Bullets == Unlimatum (15/26 - Lvl. 25)

Community Charge! These charges can only be completed via donations.
Entity: ???: 8/150 -- And entity more powerful than the God of the Worlds.

+2 to Cryptic and +1 to Gladius
Also, @pionoplayer, remember that Everfree, my staff, prevents time manipulation and magic in its vicinity. Just a little reminder.
 
"Excuse me, you seem to have bashed me in the head with a thruster"
"That was rather rude"
"To make matters worse you do not seem to comprehend that your sword is not of the strength you desire"
"Seeing that Akron was a 100 charge entity, and that your sword came from the same charge, their combined power must equal 100"
"Should you say that Rapture is a level 25 weapon, that would mean that Akron only had 74 points of charge, which is utterly ridiculous looking at his strength"
"So it is safe to assume that Rapture is at most level 15, while keeping Akron strong"

Cataclysm uses Harmony to heat the earth under Akron, turning it into liquid hot lava
Something Begins pulling Cataclysm and Cryptic back together (3/30) +1 from jon
Pax Aetherium (12/100) +1 from jon
{Alchemy}
Medigun && A Repair Kit = The fixer MK 0.1 Lv 5 (6/6) +1 from jon DONE! while highly underwhelming currently, it can still heal things.
Cryptic takes the fixer and does some repairs to the thrusters, especially #1, while reminding Piono that it is inside Aetheria, which is being protected by the blanket.
Using the breeding pen that guy nobody can quite get a good look at breeds Songbird && Cute Fishron =? (2/?)
Oh yeah, +3 to piono, and save my charges for that chaos ring, I REALLY like to accessorize, even when split in half.
 
Um, no. Rapture was charged as an alchemy, I had it before I finished Akron
/nullsave for EotB

@Sirplop: Oh? Well, dang. I'll have to be careful about that until I get Abiit out and I can cancel out that ability.
My bad, I forgot about that.
 
The King Of All Dakka (Level 15: 15/16) (+3 from compensation)
Death Stick (Level 25: 6/26)
The Super Fabricator 4/11 LvL 10

I am God, and I am King (Galath) 41/101
Rage Face 1/5

This is taking WAAAAYYYY too long to charge Galath, so I'm giving bidding a whirl. I'm going to auuccttioonn.... (drumroll) The Death Stick!
Hopefully someone will come up and give some points.

Death Stick Bidding:

No one as bidder!

I replay one of my glitch out moments. Suddenly, I go
REEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!
Whoops.

Jedaffi attacks the Dark Apparition!
Dring Duo snipes the Magic Sniper!
 
(Yep. FATAL is so horrible, it damages the Godmodder by 2 HP. /tg/ gets gorilla done.)
I put a Level 3 dispenser near Aetheria's solitary inside thruster, which heals it.
I then shoot a portal near Akron with the Crockercorp Appearifier Rifle. And what comes out of it is JOHN CENA! *doot doot*
I then put together another plan based on Aetheria's six manned turrets. I turn them into Rose Quartz Light Cannons, tape walkie-talkies near them, and aim them at Akron like the Last Prism.
"If every porkchop were perfect, we wouldn't have hotdogs."
The Light Cannons fire away.
~~Boosts~~
+3 to Pionoplayer Redstonetam
~~Charges~~
The Collector, Deathless Blademaster [AG BOSS]: 10/75
Omegapause [ASCENDED ALCHEMY]: 11/101
~~Alchemies~~
Elemental Excalibur: 25/26 (+3 Mr. Skeltal Compensation)
Nebula Blaze && Australium Gunslinger = Australium Blaze (3/6)
Warhammer of Zillyhoo && Battlespork of Zillywut && Flintlocks of Zillyhau && Cutlass of Zillywair && Blunderbuss of Zillywigh && Unbreakable Katana && Thistles of Zillywich = ? (1/?)
 
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HAT CHARGE: 2/5.

26/30 RIDICULOUSLY SPARKLY ANIME GIRL EYES FOR A PRANK (+3 FROM GM) FINALLY.
1/10 HUNTDOWN FOR PIKACHU MERCHANDISE. (ARTIFACT 'DIG')
10/50 gorilla

+3 TO PIONO. I AM STILL OUT OF THE BID RIGHT NOW; ABIIT IS NICE BUT NOT REQUIRED BY ME. SOMEONE ELSE CAN TAKE IT.

ARM CANNON || GOLD && DIVINIUM && LUMINITE && ESSENCE OF THE CHU = UNOBTANIUM ARM CANNON, 6/11

ARCUM AEREUM && HEARTSTRING FROM MALYGOS'ES HEART && VOIDMETAL WAND = MAGIC LORD, 10/26.

ARM CANNON || SOLAR GAUNTLET && NEBULA GAUNTLET && VORTEX GAUNTLET && STARDUST GAUNTLET && PURE LUMINITE GAUNTLET && HALLOWED GAUNTLET && CRIMTANE GAUNTLET && DEMONITE GAUNTLET && CHLOROPHYTE GAUNTLET && SHROOMITE GAUNTLET && METEORITE GAUNTLET && SPECTRE GAUNTLET && HELLSTONE GAUNTLET && ICHORIUM GAUNTLET && DIVINIUM GAUNTLET = BASE, 10/26

INVENTORY: THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0);


THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (M)
SET ONE: PIKACHU MERCHANDISE (A), ARCUM AEREUM (O), GODMODDING ITEM (U), UNOBTANIUM CANNON (M).
SET TWO: VITA AUSTRALI (P), BLOOD MAGICS THING (U), SHARD OF UNITY (A), HOPE THING (U).
SET THREE: NOCTE CONSUMENS (O), OFF CELL (A), ILLUSION THINGAMABOB (U), CIPHER'S CALL.
SET FOUR: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE: NAVITAS NOX (O), KYNE CELL (A), TRAHO (P), EX MACHINA.
SET SIX: FLOWER THING (U), SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT: THE AXE, AFTERLIFE-THING (U), SOUL THING (U), NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.

gorilla YES THE THINGS ARE FINALLY DONE AT LAST. THE RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES ARE FINISHED.

AS I HAVE PREVIOUSLY MENTIONED, THEY ARE LEVEL 0 AND HAVE NO PROBABLE COMBAT APPLICATIONS. THEY SIMPLY TURN THE WEARER INTO AN EXTREMELY SPARKLY ANIME GIRL VERSION OF THEMSELVES, FREE OF VILE ANIME GIRL PLAGUE.

IN ANY CASE, I BEGIN THE 'DIG' FOR HIGHLY AUTHENTIC PIKACHU MERCHANDISE. YES, PIKACHU MERCHANDISE IS INTEGRAL TO MY PLANS.

I AM NOT A gorillaING OTAKU, I HAVE REASONS FOR THIS.

IN ANY CASE I CONTINUE VICIOUSLY REPAIRING THE AETHERIAN THRUSTERS.
 
/Null
Does anyone have any interest in helping to beat up Piono in the arena?
seriously, he's beating two characters being controlled by me, and I'm running the thing.
At this point anybody is welcome, weak, strong, heck even Jon if he has any interest.
Also, Ready, what kind of hat is lord Michael's?
 
/null
/Null
Does anyone have any interest in helping to beat up Piono in the arena?
seriously, he's beating two characters being controlled by me, and I'm running the thing.
At this point anybody is welcome, weak, strong, heck even Jon if he has any interest.
Also, Ready, what kind of hat is lord Michael's?
Okay, sure.
 
/Null
Does anyone have any interest in helping to beat up Piono in the arena?
seriously, he's beating two characters being controlled by me, and I'm running the thing.
At this point anybody is welcome, weak, strong, heck even Jon if he has any interest.
Also, Ready, what kind of hat is lord Michael's?
Sure, wynaut.
/null
 
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/Null, So by fedora you mean an ACTUAL fedora right? not a trilby? If so would you have any interest in trading a much much weaker version for something at some point? I figure that and my sleuth's fedora would be a really cool combo.
Because I've come to the realization that Aetheria isn't going to last long, heck, even if it survives the fall then I might have to send it to another dimension to get it out of harms way. (should Sirplop approve that is)
 
((Reasonably sure it's not a Trilby and is indeed a Fedora. I don't know, though, I am not a master hat identifier. I can probably just give you a powerless copy of it, yes.))
 
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