Destroy the Godmodder

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Um... cyan, that wall of blades buff is INSANELY overpowered. It easily more than quintuples that thing's life-span damage output on its own. Even on a boss that's a completely unbalanced passive.

@flamingtoast: Huh. Lich. Good thing my next charge is going to have some pretty good holy damage capabilities.
Provided the two end up on the battlefield at the same time.
The recoil damage has been replaced with a double-attack ability.
 
xX420nopostXx

Slowly going to be rolling out The Lich's kit and/or spoils. I'll leave some of the more interesting abilities to the end. That way we still have things to look at when Jon is busy.

Helm of Dom... Er... Conquering: Make an entity immune to death(1 health min.), healing or barrier effects for 2 turns and add Corrupted Madness to it. Cannot be used on bosses or entities with more than 350 000 current health. Cooldown: 3

Corrupted Madness: Deal 45% damage (55% reduction). After two turns, destroy this entity. This effect can not be removed.
 
Ok, Galath time!

QIP Destablization: IIIIII Instantly kills a random enemy.
Fatal Strike: IIII Does huge damage to the targeted enemy.
Energy Shield: IIIII Damage taken is halved for 4 Turns.
Reset the World: IIIIIIIIIIIIIIIIIIII Only usable when the Godmodder is under 25 HP. Kills ALL entities, with the exception of the godmodder. Also needs a 10-post charge. He will disappear for 5 turns.
Rain Fire: IIIII Does huge damage to a group of entities.
SOW: Infinity Blade: IIII Same as Fatal Strike.
 
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And @pionoplayer, if you try to kill The Lich, you may not get the intended result due to 2 certain abilities of it's. If I can time it right, there will be a much larger problem. *insert all-knowing smile*

EDIT: Since I need to get this out before I finish my alchemy, I'll tell you guys this now (even though I really don't want to). The Lich has interaction with the level mechanic of Hand of The Archlich.
 
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Ok, Galath time!

QIP Destablization: IIII Instantly kills a random enemy.
Fatal Strike: II Does huge damage to the targeted enemy.
Energy Shield: IIIII Damage taken is halved for 4 Turns.
Reset the World: IIIIIIIIIIIIIIIIIIII Only usable when the Godmodder is under 25 HP. Kills ALL entities, with the exception of the godmodder. Also needs a 10-post charge. He will disappear for 5 turns.
Rain Fire: IIIII Does huge damage to a group of entities.
That is extremely RRRRRRRRRRRRRRRIIIIIIIIIIIIIIIIIIIIPPPPPPPPPPPPPPPPPPPPPPEEEEEEEEEEEDDDDDDDD.
 
@Redstonetam15 How much health does it have?

/mull


Effects of Lich:
Insanity: Activates after 2 turns. If this minion drops below 25% health at any time, it loses it attack (if it drops below this amount during EOTB it can still attack). Wears off after 4 turns.

Freeze: Prevent an entity from acting or charging for 2 turns

Dominance: Activates after 2 turns. At the end of each EOTB, sacrifice a portion of it's health to heal The Lich. Wears off after 4 turns


Freeze can only be applied to one entity for all related abilities, insanity and dominance can be applied to multiple.
 
@Redstonetam15 How much health does it have?

/mull


Effects of Lich:
Insanity: Activates after 2 turns. If this minion drops below 25% health at any time, it loses it attack (if it drops below this amount during EOTB it can still attack). Wears off after 4 turns.

Freeze: Prevent an entity from acting or charging for 2 turns

Dominance: Activates after 2 turns. At the end of each EOTB, sacrifice a portion of it's health to heal The Lich. Wears off after 4 turns


Freeze can only be applied to one entity for all related abilities, insanity and dominance can be applied to multiple.
I'll release it in time...
 
/nullerino posterino
While it may seem late for you guys, it is just evening for me right now

Fallen: The Lich cannot be overhealed.

(The Lich summons these)
Devouring Ghoul [AG]
40 000/40 000
Hey Everyone, GET IN HERE!: Whenever an entity dies, each Devouring Ghoul summons another Devouring Ghoul (applies for every ghoul alive). Does not apply off itself.
Disease: Infect a target for 2 turns, dealing light damage at the end of each turn. If it dies in this time summon another Devouring Ghoul. Global cooldown for all Devouring Ghouls. Cooldown: 2
 
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