Destroy the Godmodder: Acolyte! [JUST MOVED IN]

Should I change the amount of time you guys have to post?

  • Give us 1 extra day, giving us 2 days to post! I want my posts to be worth more!

    Votes: 4 100.0%
  • Keep it with 1 day for us to post? I want to get in as many posts as possible!

    Votes: 0 0.0%

  • Total voters
    4
  • Poll closed .
[NULL POST]
Information about that Holoparasite.

The Holoparasite is basically a spirit that lives inside of me. It can communicate telepathically with me (and I can communicate back), and it can enter and leave me at will. It does need to stay reasonably close; if it moves too far away, it is automatically teleported to me (NOT recalled). It doesn't follow the usual rules for entities. The holoparasite is technically invincible on its own, but if it would take any damage, it is sent to me. If I die for any reason, the holoparasite also dies. (Even if it had nothing to do with my death.)

I can use a charge (magnitude determined by GM--probably around 2) to switch the Holoparasite's form. It starts on standard.

Assault - Does medium damage and takes full damage. Can use my action to put it into stealth, which causes its next attack to deal massive damage and ignore armor. Briefly unable to recall after attacking from stealth.
Chaos - Ignites enemies on touch and causes them to perceive all nearby players and entities as the parasite. Automatically extinguishes me if I'm on fire.
Charger - Moves really fast, does medium damage on attack, and can charge, which causes the first person it hits to receive damage and drop anything they're wielding.
Explosive - High damage resist and medium power attack that has a chance to explosively teleport targets. Can turn any object (including objects that can't be picked up) into a bomb, which deals explosive damage to the next person to touch it. The trap reverts to normal after being sprung or after a delay.
Lightning - Attacks apply lightning chains to targets. Has a lightning chain with me. Lightning chains shock everything near them, dealing constant damage.
Protector - Teleports ME to IT when we're out of range. Has two modes: Combat, where it does and takes medium damage, and Protection, where it does and takes almost no damage but moves slightly slower.
Ranged - Has two modes: Ranged, which fires a constant stream of weak, armor-ignoring projectiles, and Scout, which cannot attack, but can move through walls and is hard to see. In either mode, it can place surveillance snares which alert it when crossed.
Standard - Default form. Devastating close combat attacks and high damage resist. Can smash down weak barriers.
Support - Has two modes: Combat, which has medium damage and medium damage resist, and Healer, where it can heal instead of attacking, but has low damage resist and slow movement. In either mode, it can deploy a bluespace beacon and warp targets to it (including me).

Suggest balance improvements if needed.
 
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@ender 2 are you serious? There are so many mooks, why use the Ring of Flamestrike on plague that will respawn?

If the Flamestrike strikes:
I try to redirect some of the energies on the Mooks.

If it don't:
I use my Inferno Stick to strike onto the Powered Sword Mook, which have no idea that the small spot of laser is extremely dangerous to it but cannot feel any pain because the burnt neural network, until the laser has melt half of it's body it then realised, but is too late.

-/-
-/-
Resetting COM: 15/15
 
[PA] 9/20 HP I pick up the piece of glass cut off of me by Dath and stab him in the stabbing hand with it.
13/25
13/25
+1 to plague
 
Without further ado, I further use the Staff of Ice on the 4HP Powered Sword Mook, 6HP Assault Rifle Mook, and the 2 HP Spear Mook.

The transparent Pillarobsidistone heals sunny and ender.

I activated the TNT Stick.
D.P.R.K Missile Launcher [AA] 15 HP 6 BA with 3 splash(missile)
Abilities:
M.A.D.(Whoever attacks receives [attack] damage.)
Military Data Security(85% evasive, to any attack)
Nuclear Missile (Every 2 turns, attack with 8 BA, 2 Splash and Nuclear Poisoning to nearby entities)

+1 ender( from&to) , +1 from proc of wicked ring
15/15 TNT Stick

The Pillarobsidistone will do as you command.

You deal 4 damage to all three of your targets! You kill 2 of the Mooks targeted!

You activate TNT Stick successfully, but your Overload caps! You'll need to refrain from charging for any more charges to go through. Also, I'm tweaking DPRK so that it no longer has any of its passives, but it will receive an HP increase.

15/25. The Red Defender
15/25. The Black Burrower
+1 @MrMirrorMan.
I damage the Pillarstone with all my rage over the existence of midseason breaks, AND HOW GORILLAING STUPID THEY ARE!

You deal 5 damage to the Pillarstone!

-/- ----
-/- ----
COM 0/15
+to goldhero
I put my pickaxe down next to the fossil, then turn the planks into a crafting table, before putting the table down and picking the pickaxe back up.

You discard your pickaxe and turn your planks into a crafting table! However, you can't move that crafting table anywhere, since your Pickaxe takes up a weapon slot! Your other 5 slots are taken.

I walk over to my bedroom (which is really nice looking) and turn on my computer. I open up my messaging program (which I dub Grogchat) and begin Grogin' JOEbob.

Groglog:

GH: Hey Joe, you get my log? I'm going to try and send you more.

Unfortunately, portals between sidequests do not work. You two will have to meet up physically! There's a savannah nearby that might be the sign of drier land.

-/- ----
-/- ----
COM 0/15
+to goldhero
i try the following crafting recipes:
[] = blank, F = flint point
[] F []
F [] F
[][][]
intent: flint pickaxe head.
[] = blank, F = flint pickaxe head, S = stone pickaxe.
[]S[]
[]F[]
[][][]
intent: double-sided stone-flint pickaxe.
intent for effect: whatever you want. its a pickaxe with a pickaxe head on both sides.
P = perception crystal, A = amulet
[]P[]
[]A[]
[][][]
intent: pretty much just fuse the items to save inventory space. on death, just remove the 'keep on death effect' without removing the item,
however...
if possible, i'd prefer the result to have the option to lose 10 shielding energy (going negative being possible) if shielding is currently positive in order to protect items. negative shielding energy would cause me to have minus dodge chance and when the anti-dodge procs i'd take 2 damage per -shielding energy and have the energy return to 0.

with my newly-saved inventory and somewhat improved items, I grab the crafting table again,though I have one more idea for later.
I "grog" goldhero back with magic.
"no, i don't think the portal thing worked, so i didn't get your log."
"i managed to magic up a log with the remaining energy from trying to make a portal though"
"I think i can find you since I got your co-ordinates though, just doing a spree of crafting before venturing into the great unknown."

I proceed to, if possible, check our relative co-ordinates so I can find out which way i need to go to get to goldhero's place. i don't go quite yet though.

There's a savannah nearby that could indicate the presence of further vegetation.

You manage to craft the Flint Pickaxe, which will give a 50% Bleed chance, and fuse the Perception Crystal with the Amulet. However, I'm not going to let you modify that Amulet any further, for fear that it could create an incredibly broken item.

I target plague with my Ring of Flamestrike.
"I hope you brought some sunscreen!"
BOOM!
Summoning THE ARCHLICH OF NAXXRAMAS, ESTEEMED LICH LORD OF THE PLAGUELANDS, COMMANDER OF THE DREAD NECROPOLIS, MASTER AND FOUNDER OF THE CULT OF THE DAMNED, FORMERLY OF THE COUNCIL OF THE SIX, CREATOR OF THE ABOMINATION, CORRUPTOR OF THE SUNWELL, SUMMONER OF ARCHIMONDE THE DEFILER, BETRAYER OF HUMANITY, FOUNDER AND FIRST DARKMASTER OF THE SCHOLOMANCE, SCHOOL OF DARK ARTS AND NECROMANCY. CREATOR AND MASTER OF THE FOUR HORSEMEN. CORRUPTOR OF THE ASHBRINGER, HEARTHSTONE ENTHUSIAST AND CARING OWNER OF MR. BIGGLESWORTH THE CAT, THE MAJORDOMO TO THE LICH KING HIMSELF, KEL'THUZAD:19/25
+1 sunnyau

You deal 12 damage to plague126 because players take reduced damage now! However, he will Burn enough to kill him if his flames are not extinguished!

I continue to grog.

Groglog:

GH: okay, i'll see you soon then

I then decide to work on a portable GrogDevice so I can grog. ANYWHERE!

4/5 GrogDevice
+2 from joe
+1 to Joe.

You charge your charges. As aforesaid, there's a savannah nearby where you could meet up.

16/25. The Red Defender.
16/25. The Black Burrower.
+1 @MrMirrorMan
ender2's attack launches me into the air, and I then proceed to dropkick ender2 in the shin.

You deal 3 damage to ender 2! He doesn't dodge this attack!

[PA] 9/20 HP I decide to force ender 2 to fight ender 1, the superior, PA, ender.
12/25 +1 from Plague
12/25 +1 from Plague
+1 to plague

You summon ender 1 as an entity, but ender 2 easily defeats him because he is a one-turn entity!

19/25 Doomsday Clock
1/10 Holoparasite

I AGGRIEVE the man that is a mirror again, this time with a glass cutter. I taunt him for not taking his turn.

Your glass cutter deals 3 damage to Mirror!

@ender 2 are you serious? There are so many mooks, why use the Ring of Flamestrike on plague that will respawn?

If the Flamestrike strikes:
I try to redirect some of the energies on the Mooks.

If it don't:
I use my Inferno Stick to strike onto the Powered Sword Mook, which have no idea that the small spot of laser is extremely dangerous to it but cannot feel any pain because the burnt neural network, until the laser has melt half of it's body it then realised, but is too late.

-/-
-/-
Resetting COM: 15/15

Well, maybe the Mooks are multiple targets and killing one of them wouldn't do much, especially since they follow Mook Chivalry now. Plus, it forces plague to waste a turn respawning if it kills him, which it didn't. Although this PvP isn't really helping your cause.

You deal 8 damage to the Powered Sword Mook!

[PA] 9/20 HP I pick up the piece of glass cut off of me by Dath and stab him in the stabbing hand with it.
13/25
13/25
+1 to plague

You deal 2 damage to Dath! He will Bleed for the next 2 turns!

========[End-of-Turn Events]========

The Spear Mooks deal a further 4 damage to the Pillarstone!

Two Powered Sword Mooks deal 4 damage to the Pillarstone, but a Fragment blocks one of the attacks! The Fragment is destroyed and loses a unit.
The Lightly Armored Shotgun Mooks open fire on the Fragments! They destroy 3 of them.
Four Assault Rifle Mooks also turn to deal with the Fragments!

The Pillarstone generates 2 Fragments which will block attacks at random! It also heals ender 2 and auyeungyat.

The Acolyte begins to meditate. He recovers more of his Dark Magic Meter!

The DPRK Missile Launcher has arrived on the battlefield!

Ninjatwist_ remains Static.

========[JOE's Sidequest]========

There's a savannah you can meet GoldHero101 over at.

Also, you're kind of power-playing a little bit. Just tone down how many actions you do each turn or how large in scale they are and you'll be set

========[GoldHero101's Sidequest]========

There's a savannah you can meet JOE at. The Stalkers have left you to find a quiet place to digest their meal.

====[The Battlefield]====
A shoreline reaching down the coast.

ender 2 [AA] HP: 15/20. Overload: 8/15.
Pricey12345 [AA] HP: 9/20.
auyuengyat/sunnyau [AA] HP: 15/20. Overload: 15/15.
ConsumerOfAll [AA] HP: 20/20.
Emerald_Mann [AA] HP: 20/20.
Cyanogynist [AA] HP: 20/20.
TrickleJest [AA] HP: 20/20.

ender 2
Headless Horsemann Harmer's Howitzer §¶ (6/16 Souls) (Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
Drunken Fist (+1 base damage, 20% crit chance, and can attack twice when not using an item, automatically disappears upon death or Episode end)
Ring of Flamestrike (Deals 24 damage and 2-damage Burning for 4 turns when used)
Talisman of Evasion [Dodges: IIIII] (20% dodge chance, upon achieving 5 dodges with this equipped, the entire Anti-Acolyte faction will receive Haste (20% dodge chance, +1 Speed Value) for 1 turn)

Pricey12345
Helm of the Juggernaut §¶ [Cooldown: IIIIII] (+1 Speed Value and 30% damage reduction when equipped on an enemy, using this item boosts this value to 60% and the wearer's attacks always hit twice for 2 turns)

auyuengyat
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Inferno Stick (Base Damage: +4)
Staff of Ice (Can strike up to 3 entities at once)

ConsumerOfAll
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

MrMirrorMan [PA] HP: 6/20.
plague126 [PA] HP: 8/20. Burning (2 damage over time, 4/4)

DathVader [N?] HP: 14/20. Bleeding (1 damage over time, 2/2)

Itinerary Objectives:

Anti-Acolyte:
Damage the Acolyte as much as you can!
Be careful around the Player Marauders! You don't want to capture their attention before the Mooks and Acolyte kill them!
Create entities to muster board control against the Mooks!

Pro-Acolyte:
Fight the Player Marauders! They can deal great damage to the Mooks!

Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.

Ninjatwist_ [AA] HP: 3/20. Plot Armor: 80% Reduction. Stasis (Cannot be interacted with in any way)
  • Shortsaber §¶ (Base Damage: +2, can attack twice)
  • Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire a single shot with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.

Transparent Pillarobsidistone [AA] HP: 15/44. Healer.
Base Heal: 2
Speed Value: 1
Can target two entities at once.
Deals 4 damage to its attackers with a 3 damage splash once it dies.
Dealing damage to this entity generates Fragments at the end of each turn.

DPRK Missile Launcher [AA] HP: 30/30.
Base Damage: 6
Speed Value: 1
Deals 3 damage as splash damage to any entities in the target's group.

Fragments [AA] Units: 2.

Powered Sword Mooks [PA] HP: 0/16, 8/16, 16/16.

Lightly Armored Shotgun Mooks [PA] HP: 1/16, 16/16. (x2)

Spear Mooks [PA] HP: 0/16, 1/16, 16/16. (x6)

Assault Rifle Mooks [PA] HP: 2/16, 16/16. (x7)

The Acolyte [AC] HP: 80/100. Dark Magic Meter: 98%. Kills: 27.

====[The Desert]====
A flat desert devoid of defining features. Houses JOE's sidequest.

Current Area: The Basin.
Borders: The Pillar.

JOEbob [N] HP: 14/20. Shield: 10/10. Overload: 0/15. Haste (20% dodge chance, +1 Speed Value, 1/3)

Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death)
Raw Crab Meat (x3) (Food ingredient, can be cooked)
Crab Shell (x2) (Crafting ingredient)

You should scan this area for anything of note! It should be easy because of the flat terrain.

Items/Areas of Interest:
Makeshift Sandstone Pillar (Provides minor shade)
Heavy Tarpulin (Providing concealment)
Portable Cactus Juicing Kit (Can juice cactus efficiently, may work on other fruits)
Odd Fossil [Excavation: IIIII] (Unknown significance, bones can be looted. But why ruin such a specimen?)
Wooden Cup (x3) (Can be used to hold liquids)
Flint Point (x3) (Crafting ingredient)
Crafting Table (Used to make simple crafting incredients)

The rest of the objects are unknown. Scan the area to find more!

====[The Hills]====
A grassy zone defined by its rolling landscape of hills and valleys. Houses GoldHero's sidequest.

GoldHero101 [N] HP: 20/20. Overload: 3/15.

GoldHero101
Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Logs (x8) (Crafting ingredient)
Stone Pickaxe (Base Damage: +1)

Base Elements:
  • Cantina Svenar (Peace place, lobby, water source, can be used to cook food and create drinks)

Items/Areas of Interest:
Trees (x23) (Can be logged for wood)
Stone Hill (Can be mined with the proper tools)
River (Water source)
There are probably more items out there that can yield stuff for you.
 
19/25. The Red Defender.
19/25. The Black Burrower.
+1 @MrMirrorMan
I douse my flames with Mulaz Szechuan Dipping Sauce, then condense the meme energy from it into a beam that i shoot at ender2
 
I use the Inferno Stick on the Powered Sword Mooks.

The Transparent Pillarstone heals ender and sunny.

The DPRK missile launcher targets the 16HP Assault Rifle Mook, with it's comrade of 7 Assault Rifle Mooks

Resetting COM: 10/15

+1 ender
 
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19/25 I Need a weapon
18/20 Knives are a weapon I guess

I lightly poke the Lightly Armoured Shotgun Mook that's at 1 HP. FINISH HIM and all that
 
5-6/10 +4 or 5 from goldhero while i was chargeless. blood bridge (blood magic) + metamphetamine (minechem). single use. might change purpose if i reach them first.
5-6/25? +4or5 from goldhero while i was chargeless. steffan the sciencer.
COM 0/15
+ to goldhero
I note that the pickaxe apparently takes up a weapon slot, which implies I have 2 slots open since i'm only using 3 of my 5 slots on non-weapons. I proceed to pick up the crafting table in one of them, and cut off a large chunk of tarp cloth and put that in my inventory too. after mentally noting my location and finishing inventory shenanigans, I begin the trek towards goldhero's
groking or whatever it was called (was it groking?):
"don't worry about finding me, I'll come to you. "
 
I was fed up of them attacking me sunnyau. :p
I attempt to one-tap as many of the 1 and 2 HP Mooks as possible.
Summoning THE ARCHLICH OF NAXXRAMAS, ESTEEMED LICH LORD OF THE PLAGUELANDS, COMMANDER OF THE DREAD NECROPOLIS, MASTER AND FOUNDER OF THE CULT OF THE DAMNED, FORMERLY OF THE COUNCIL OF THE SIX, CREATOR OF THE ABOMINATION, CORRUPTOR OF THE SUNWELL, SUMMONER OF ARCHIMONDE THE DEFILER, BETRAYER OF HUMANITY, FOUNDER AND FIRST DARKMASTER OF THE SCHOLOMANCE, SCHOOL OF DARK ARTS AND NECROMANCY. CREATOR AND MASTER OF THE FOUR HORSEMEN. CORRUPTOR OF THE ASHBRINGER, HEARTHSTONE ENTHUSIAST AND CARING OWNER OF MR. BIGGLESWORTH THE CAT, THE MAJORDOMO TO THE LICH KING HIMSELF, KEL'THUZAD:19/25
+1 sunnyau
 
20/25 Doomsday Clock
2/10 Holoparasite

"Collateral damage FTW."

A high-pressure stream of acidic blood shoots out of my hand, and I aim it at MrMirrorMan.

"Now who has the last laugh, eh?"
 
5/5 GrogDevice COMPLETE

A grog device appears in my hand. I login and begin grogging Joe from there.

Groglog:
GH: I'll go over to the Savannah. Meet you there.

I run over to the Savannah at top speed!
 
6-7/10 blood bridge (blood magic) + metamphetamine (minechem). single use. might change purpose if i reach them first.
6-7/25? steffan the sciencer.
COM 0/15
+ to goldhero
using my magical groging poweers, i reply
"JB: I said I'll come to you, just keep doing whatever.
JB: after all, you have a base where you are, right? [is guessing IC]

JB: what if it gets overrun while you're gone? I'd rather not deal with a fortified location filled with enemies"
meanwhile, I continue to jog at a slightly-more-then-i-can-sustain-indefinitely pace, using my haste to its fullest without tiring myself out much. I'll need to save my energy for the future then burn through it now and collapse at an inopportune time, even though that probably won't happen.
 
[PA] 9/20 HP I have the last laugh Dath, as I reflect the acid blood back at you, due to vague mirror magic shenanigans.
15/25 +1 from Plague
14/25
+1 to plague
 
I smack two high-HP Mooks' heads together
Summoning THE ARCHLICH OF NAXXRAMAS, ESTEEMED LICH LORD OF THE PLAGUELANDS, COMMANDER OF THE DREAD NECROPOLIS, MASTER AND FOUNDER OF THE CULT OF THE DAMNED, FORMERLY OF THE COUNCIL OF THE SIX, CREATOR OF THE ABOMINATION, CORRUPTOR OF THE SUNWELL, SUMMONER OF ARCHIMONDE THE DEFILER, BETRAYER OF HUMANITY, FOUNDER AND FIRST DARKMASTER OF THE SCHOLOMANCE, SCHOOL OF DARK ARTS AND NECROMANCY. CREATOR AND MASTER OF THE FOUR HORSEMEN. CORRUPTOR OF THE ASHBRINGER, HEARTHSTONE ENTHUSIAST AND CARING OWNER OF MR. BIGGLESWORTH THE CAT, THE MAJORDOMO TO THE LICH KING HIMSELF, KEL'THUZAD:20/25
+1 sunnyau
 
21/25 Doomsday Clock
3/10 Holoparasite

"I have to admit, you're pretty clever! But that's the thing about me: no matter how good your defenses are, I always find a way around them."

I quickly change MrMirrorMan's chemical structure to make him alkaline. Results are predictable to anyone who knows basic chemistry. (Hint: You'll have a shocking REACTION! You'll think its pretty HOT!)
 
I use my Staff of Ice to hit the two Powered Sword Mooks and also a Assault Rifle Mook.

+2 from ender, stored , +2 from proc of Wicked Ring(2 Mooks Killed), stored

Resetting COM: 10/15

+1 ender
 
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21/25. The Red Defender.
21/25. The Black Burrower.
+1 @MrMirrorMan
I put ender2 inside a simulation of a simulation inside a simulation of a simulation inside the matrix inside a taco inside a taco within a taco bell that's inside a kfc within a mall that's inside his brain inside another giant simulation. But it doesn't stop there. That simulation is also inside trump's brain within A PINEAPPLE UNDER THE PINEAPPLE UNDER THE PINEAPPLE inside THIS PHOTOGRAPH within a CHILD'S PLAYTHING!
MINDGORILLA ACHIEVED.
 
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