Destroy the Godmodder: Acolyte! [JUST MOVED IN]

Should I change the amount of time you guys have to post?

  • Give us 1 extra day, giving us 2 days to post! I want my posts to be worth more!

    Votes: 4 100.0%
  • Keep it with 1 day for us to post? I want to get in as many posts as possible!

    Votes: 0 0.0%

  • Total voters
    4
  • Poll closed .
5/15 encampment +1 IJW
14/25 steffan the sciencer. +1 IJW
+1 IJW
"if we're exploring dangerous places, I'll go first. I've got a regenerating shield and some damage-reducing armor, plus my double-sided flint pickaxe gives +2 damage. besides, you've got a ranged weapon (assault riffle (splattershot)) so you can help out from behind."
"ok?"

assuming the response I get is not some form of rebutal:
"The Savannah provides a unique combination of trees and tall grass- perfect hiding places for predators"
oh ? that tall grass might be a problem, then.
luckily, tall grass instabreaks with fists.
as such, it logically ought to instabreak with other things as well.
like a double-sided pickaxe, thrown like a boomerang, at a peculiar outcropping of rock, off which it will bounce, fly back towards me, and mow down a good deal of the grass in the process.
if there is a predator in there, of course, it'd get hit by the pickaxe. as well, seeing the pickaxe stop, and also seeing the no-longer obscured predator, I'd warp forwards, wrench out my pickaxe, and quickly thrust it in again, this time aiming for the eyes with both sides of the pickaxe (which is shaped like this (---) [ ( = pickaxe head, - = handle, ) = other pickaxe head]), piercing both eyes at once. if the enemy dodges, I dodgeroll back, avoiding their attacks, and fire two beams of energy, one at each eye. being energy, the beams move at the speed of light, making them undodgeable.
action summary: destroy a decent amount of tall grass and take the first strike at any enemys contained within.
 
Last edited:
With the first television broadcasts coming out already, the woman in a business suit calls out "OK, we need to buy some advertising and slots on more networks so we can get more people watching our show. Jerry, you're on it."

With that, the subordinate named dashes into the TV studio, and quickly makes several phone calls to various TV networks. And Netflix. While the advertising certainly isn't cheap, it'll boost viewership, and thus lead to more revenue.

6$ spent!

Buff: Advertising (2 rounds) | Increases revenue from TV Show and Merchandise.

Charges
Front Row Seating (5/25)
SECURITY! (5/10)
+1 @JOEbob
 
Last edited:
4/25. The Decadent Dandy.
4/25. The C-137.
+1 Mirror
I dodge all the attacks, due to my skills from playing cuphead, but this dodging takes up my action for this turn.
 
Looking around at the current setup, the woman nods, and says to another one of her employees "I think it's time that we start merchandising. OK guys, let's get our first line of action figures out. Tim, Burt, Cherry, you're in charge of getting photographs!"

The three interns salute and immediately dash across the field, accosting various combatants with their implements of photography. The Acolyte, all the AA players, Dath Vader, the Transparent Pillarobsidistone, and both Black And Shield knights find themselves getting photographed in quick succession, the photographers running off before their victims can recover from flash blindness.

Back at what is rapidly becoming the woman in the suit's 'base camp' for lack of a better term, a series of 3d printers has been set up, and the woman gleefully sets about loading them with the pictures the photography crew took. An AI correlates the photographs together, and the printers lurch to life, churning out cheap plastic action figures of most of the individuals on the field.

Level 1 Merchandising Started!
(No Attack! | +1$ per Entity or Player on the field!)

Charges
Front Row Seating (7/25)
SECURITY! (7/10)
+1 @GoldHero101
 
COM Completed. 0/15

I then proceed to run my Inferno Stick on the Powered Sword Mook.

The Pillarstone heals pricey and ender.

The Missile launcher again centers on the 13HP Assault Rifle Mook, with his friends.

+1 ender
 
6/15 encampment
15/25 steffan the sciencer.
+1 IJW [goldhero doesn't have any charges right now i think so i'm +ing you on all posts.]
I suddenly realize that using a pickaxe isn't the right way to cut the grass. I should be using a lawnmowera bucket of water! water removes tall grass on contact, and it'll push predators away to boot! as well, water doesn't keep track of who placed the source when it spreads out, so it won't trigger the agro of any nearby mobs! all around, a good choice.
if I already encountered a predator, I do the same as above, but the water is more focused on pushing them away to stall their action.
as I wait for the water to spread out, I ask goldhero if they think things are going well so far.
 
5/25. The Decadent Dandy.
5/25. C-137.
+1 Mirror
I block the next attack against the Mooks by lecturing the attacker on how a plumbus is made.

Today on How They Do It : Plumbuses First they take the dingle bop and they smooth it out with a bunch of schleem. The schleem is then...repurposed for later batches. They take the dingle bop and they push it through the grumbo, where the fleeb is rubbed against it. It's important that the fleeb is rubbed, becasue the fleeb has all the fleeb juice. Then, a schlami shows up, and he rubs it...and spits on it. They cut the fleeb. There's several hizzards in the way. The blamfs rub against the chumbles, and the...plubis, and grumbo are shaved away. That leaves you with...a regular old plumbus.

 
I command my Staff of Ice to hit the 7HP assault rifle mook and the two 10 HP assault rifle mook. I then listen to plague's talk. After the talk I then make a plumbus out of plague.

+1 emerald
 
But it doesn't work that way. Did you even read how they're made? You need the right materials, none of which I am made of
/null
 
I open palm strike the 7 HP Mook in the nose... this causes to take significant damage for reasons that are immediately obvious if you think about where your nose would go if it was violently jerked upwards.
Summoning THE ARCHLICH OF NAXXRAMAS, ESTEEMED LICH LORD OF THE PLAGUELANDS, COMMANDER OF THE DREAD NECROPOLIS, MASTER AND FOUNDER OF THE CULT OF THE DAMNED, FORMERLY OF THE COUNCIL OF THE SIX, CREATOR OF THE ABOMINATION, CORRUPTOR OF THE SUNWELL, SUMMONER OF ARCHIMONDE THE DEFILER, BETRAYER OF HUMANITY, FOUNDER AND FIRST DARKMASTER OF THE SCHOLOMANCE, SCHOOL OF DARK ARTS AND NECROMANCY. CREATOR AND MASTER OF THE FOUR HORSEMEN. CORRUPTOR OF THE ASHBRINGER, HEARTHSTONE ENTHUSIAST AND CARING OWNER OF MR. BIGGLESWORTH THE CAT, THE MAJORDOMO TO THE LICH KING HIMSELF, KEL'THUZAD:24/25
+1 to sunnyau
 
[PA] 20?/20 HP I shove all of the AA player's into a box, somehow, this only hurts one of them, while just minorly discomforting the rest.
24/25+2 from Plague
24/25+2 from Plague
+1 to plague
 
"Okay."

I pull out my splattershot and prepare for combat. I support JOE with a rain of bullets from behind if need be, but if something lunges at me, I whack them with mah roller!
 
Ninja I summoned 2 entities last round.
/null

This issue has been rectified since yesterday, as we discussed.

I dance around plague, throwing elaborate kicks and punches that just miss him. Until I shoot his head off with my Shotgun, that is.
Summoning THE ARCHLICH OF NAXXRAMAS, ESTEEMED LICH LORD OF THE PLAGUELANDS, COMMANDER OF THE DREAD NECROPOLIS, MASTER AND FOUNDER OF THE CULT OF THE DAMNED, FORMERLY OF THE COUNCIL OF THE SIX, CREATOR OF THE ABOMINATION, CORRUPTOR OF THE SUNWELL, SUMMONER OF ARCHIMONDE THE DEFILER, BETRAYER OF HUMANITY, FOUNDER AND FIRST DARKMASTER OF THE SCHOLOMANCE, SCHOOL OF DARK ARTS AND NECROMANCY. CREATOR AND MASTER OF THE FOUR HORSEMEN. CORRUPTOR OF THE ASHBRINGER, HEARTHSTONE ENTHUSIAST AND CARING OWNER OF MR. BIGGLESWORTH THE CAT, THE MAJORDOMO TO THE LICH KING HIMSELF, KEL'THUZAD:23/25
+1 to sunnyau

You deal 4 lethal damage to plague126! Your Shotgun gains 1 Soul, although plague126's soul is still intact. Strange!

21/25 I Need a weapon
20/20 Wait no they're not

20/20 [EXPANDING]

I rub my hands together, then lift one hand up to the sky and bring it down towards the PA side. Plenty of kinds of different knives begin raining down upon the Mooks, and also the Acolyte, although that will do all of nothing I would guess. These knives seem to always land point first into either the ground or some Mooks body, only for the knife rain to inevitably fade, the power spent, and the knives disappear

Your attack deals a total of 100 damage to the Pro-Acolyte side! The Shield Knight and Black Knight take the brunt of the attack, taking 26 damage each, but the Mooks suffer 3 casualties! Two Spear Mooks and an Assault Rifle Mook are killed from full health!

5/15 encampment +1 IJW
14/25 steffan the sciencer. +1 IJW
+1 IJW
"if we're exploring dangerous places, I'll go first. I've got a regenerating shield and some damage-reducing armor, plus my double-sided flint pickaxe gives +2 damage. besides, you've got a ranged weapon (assault riffle (splattershot)) so you can help out from behind."
"ok?"

assuming the response I get is not some form of rebutal:
"The Savannah provides a unique combination of trees and tall grass- perfect hiding places for predators"
oh ? that tall grass might be a problem, then.
luckily, tall grass instabreaks with fists.
as such, it logically ought to instabreak with other things as well.
like a double-sided pickaxe, thrown like a boomerang, at a peculiar outcropping of rock, off which it will bounce, fly back towards me, and mow down a good deal of the grass in the process.
if there is a predator in there, of course, it'd get hit by the pickaxe. as well, seeing the pickaxe stop, and also seeing the no-longer obscured predator, I'd warp forwards, wrench out my pickaxe, and quickly thrust it in again, this time aiming for the eyes with both sides of the pickaxe (which is shaped like this (---) [ ( = pickaxe head, - = handle, ) = other pickaxe head]), piercing both eyes at once. if the enemy dodges, I dodgeroll back, avoiding their attacks, and fire two beams of energy, one at each eye. being energy, the beams move at the speed of light, making them undodgeable.
action summary: destroy a decent amount of tall grass and take the first strike at any enemys contained within.

You strike down a resonable portion of tall grass, scaring off a non-hostile snake hiding within.

[PA] 0/20 HP I respawn.
21/25+1 from Plague
21/25+1 from Plague
+1 to plague

You have successfully respawned! To discourage PvP, you have been given a two-turn Grace Period.

With the first television broadcasts coming out already, the woman in a business suit calls out "OK, we need to buy some advertising and slots on more networks so we can get more people watching our show. Jerry, you're on it."

With that, the subordinate named dashes into the TV studio, and quickly makes several phone calls to various TV networks. And Netflix. While the advertising certainly isn't cheap, it'll boost viewership, and thus lead to more revenue.

6$ spent!

Buff: Advertising (2 rounds) | Increases revenue from TV Show and Merchandise.

Charges
Front Row Seating (5/25)
SECURITY! (5/10)
+1 @JOEbob

You spend $6 to get an Advertising buff! The TV Studio will make an extra +5% revenue for 2 turns.

4/25. The Decadent Dandy.
4/25. The C-137.
+1 Mirror
I dodge all the attacks, due to my skills from playing cuphead, but this dodging takes up my action for this turn.

You can't dodge an attack that already killed you! Instead, you take up the turn to respawn. You have been given a 2-turn Grace Period to discourage PvP.

22/25 I Need a weapon
+1 TJW

I wave at the camera, then run off and kick a Sword Mook

The TV Studio gains $2! Your kick also deals a flat 4 damage to the targeted Sword Mook!

Looking around at the current setup, the woman nods, and says to another one of her employees "I think it's time that we start merchandising. OK guys, let's get our first line of action figures out. Tim, Burt, Cherry, you're in charge of getting photographs!"

The three interns salute and immediately dash across the field, accosting various combatants with their implements of photography. The Acolyte, all the AA players, Dath Vader, the Transparent Pillarobsidistone, and both Black And Shield knights find themselves getting photographed in quick succession, the photographers running off before their victims can recover from flash blindness.

Back at what is rapidly becoming the woman in the suit's 'base camp' for lack of a better term, a series of 3d printers has been set up, and the woman gleefully sets about loading them with the pictures the photography crew took. An AI correlates the photographs together, and the printers lurch to life, churning out cheap plastic action figures of most of the individuals on the field.

Level 1 Merchandising Started!
(No Attack! | +1$ per Entity or Player on the field!)

Charges
Front Row Seating (7/25)
SECURITY! (7/10)
+1 @GoldHero101

You get Merchandising set up! It does as you describe.

COM Completed. 0/15

I then proceed to run my Inferno Stick on the Powered Sword Mook.

The Pillarstone heals pricey and ender.

The Missile launcher again centers on the 13HP Assault Rifle Mook, with his friends.

+1 ender

Your Inferno Stick still deals lightly reduced damage, since it's coming out of cooldown. You deal 6 damage to the Powered Sword Mook, which is nonetheless lethal!

6/15 encampment
15/25 steffan the sciencer.
+1 IJW [goldhero doesn't have any charges right now i think so i'm +ing you on all posts.]
I suddenly realize that using a pickaxe isn't the right way to cut the grass. I should be using a lawnmowera bucket of water! water removes tall grass on contact, and it'll push predators away to boot! as well, water doesn't keep track of who placed the source when it spreads out, so it won't trigger the agro of any nearby mobs! all around, a good choice.
if I already encountered a predator, I do the same as above, but the water is more focused on pushing them away to stall their action.
as I wait for the water to spread out, I ask goldhero if they think things are going well so far.

You don't have a water bucket on hand! Nevertheless, you clear out some tall grass and cause some seeds to drop. The only predator you've spotted was the snake, who fled from you.

5/25. The Decadent Dandy.
5/25. C-137.
+1 Mirror
I block the next attack against the Mooks by lecturing the attacker on how a plumbus is made.

Today on How They Do It : Plumbuses First they take the dingle bop and they smooth it out with a bunch of schleem. The schleem is then...repurposed for later batches. They take the dingle bop and they push it through the grumbo, where the fleeb is rubbed against it. It's important that the fleeb is rubbed, becasue the fleeb has all the fleeb juice. Then, a schlami shows up, and he rubs it...and spits on it. They cut the fleeb. There's several hizzards in the way. The blamfs rub against the chumbles, and the...plubis, and grumbo are shaved away. That leaves you with...a regular old plumbus.

Respawning takes up a full turn! On the upside, you have that Grace Period on you.

Also, you can only set off one of those charges because of Charge Overload! it's at 10/15 right now.

I command my Staff of Ice to hit the 7HP assault rifle mook and the two 10 HP assault rifle mook. I then listen to plague's talk. After the talk I then make a plumbus out of plague.

+1 emerald

You deal 3 damage to each of those entities, since your items are still on cooldown!

I open palm strike the 7 HP Mook in the nose... this causes to take significant damage for reasons that are immediately obvious if you think about where your nose would go if it was violently jerked upwards.
Summoning THE ARCHLICH OF NAXXRAMAS, ESTEEMED LICH LORD OF THE PLAGUELANDS, COMMANDER OF THE DREAD NECROPOLIS, MASTER AND FOUNDER OF THE CULT OF THE DAMNED, FORMERLY OF THE COUNCIL OF THE SIX, CREATOR OF THE ABOMINATION, CORRUPTOR OF THE SUNWELL, SUMMONER OF ARCHIMONDE THE DEFILER, BETRAYER OF HUMANITY, FOUNDER AND FIRST DARKMASTER OF THE SCHOLOMANCE, SCHOOL OF DARK ARTS AND NECROMANCY. CREATOR AND MASTER OF THE FOUR HORSEMEN. CORRUPTOR OF THE ASHBRINGER, HEARTHSTONE ENTHUSIAST AND CARING OWNER OF MR. BIGGLESWORTH THE CAT, THE MAJORDOMO TO THE LICH KING HIMSELF, KEL'THUZAD:24/25
+1 to sunnyau

Mooks don't have noses in the traditional sense, but because I'm a fan of open-palm strikes, you deal 5 damage to said Mook! Surprisingly, this floors him instantly... maybe their head is more vulnerable than expected?

[PA] 20?/20 HP I shove all of the AA player's into a box, somehow, this only hurts one of them, while just minorly discomforting the rest.
24/25+2 from Plague
24/25+2 from Plague
+1 to plague

Respawning takes up a full turn! Thankfully, you have that Grace Period to work on.

"Okay."

I pull out my splattershot and prepare for combat. I support JOE with a rain of bullets from behind if need be, but if something lunges at me, I whack them with mah roller!

You put your Splattershot at the ready, giving you Ballistics Training II for the first time you shoot it. This isn't a very good time for me to introduce the Ballistics Training mechanic, though.

========[End-of-Turn Events]========

The Spear Mooks deal 4 damage to the DPRK!

The Lightly Armored Shotgun Mooks fire at the DPRK, but one misses entirely. The other deals a mere 1 damage!
The Assault Rifle Mooks fire wildly, dealing enough damage to destroy the DPRK!
The Shield and Black Knight deal a finishing 12 damage to the Pillarobsidistone!

The Pillarstone shatters into 6 Fragments!

The Acolyte sits back and watches his army grow. Admittedly, this is getting boring with him. Thankfully, his side knows how to get stuff done.

Ninjatwist_ remains Static.
DathVader burns up!

The Just Writer's TV Show makes $21 this round!

========[JOE and GoldHero's Sidequest]========

Any predators in the Savannah will likely come to you, rather than you come to them. Stay on your toes!

====[The Battlefield]====
A shoreline reaching down the coast. A lot of grueling fighting has taken place here, and a lot more will in the near future.

ender 2 [AA] HP: 12/20. Overload: 8/15.
Pricey12345 [AA] HP: 9/20.
auyuengyat/sunnyau [AA] HP: 19/20. Overload: 5/15.
ConsumerOfAll [AA] HP: 20/20.
Emerald_Mann [AA] HP: 20/20.
Cyanogynist [AA] HP: 20/20.
TrickleJest [AA] HP: 20/20.

ender 2
Headless Horsemann Harmer's Howitzer §¶ (8/16 Souls) (Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
Drunken Fist (+1 base damage, 20% crit chance, and can attack twice when not using an item, automatically disappears upon death or Episode end)
Ring of Flamestrike (Deals 24 damage and 2-damage Burning for 4 turns when used)
Talisman of Evasion [Dodges: IIIII] (20% dodge chance, upon achieving 5 dodges with this equipped, the entire Anti-Acolyte faction will receive Haste (20% dodge chance, +1 Speed Value) for 1 turn)

Pricey12345
Helm of the Juggernaut §¶ [Cooldown: IIIIII] (+1 Speed Value and 30% damage reduction when equipped on an enemy, using this item boosts this value to 60% and the wearer's attacks always hit twice for 2 turns)

auyuengyat
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Inferno Stick (Base Damage: +4)
Staff of Ice (Can strike up to 3 entities at once)

ConsumerOfAll
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

MrMirrorMan [PA] HP: 20/20. Grace Period (Immune to all damage, attacks do not hurt PCs, 2/2)
plague126 [PA] HP: 20/20. Overload: 10/15. Grace Period (Immune to all damage, attacks do not hurt PCs, 2/2)

DathVader [N?] HP: 3/20. Burning (1 damage over time, 0/2)
The Just Writer [N] HP: 20/20.

Itinerary Objectives:

Anti-Acolyte:
Damage the Acolyte as much as you can!
Create entities to muster board control against the Mooks!

Pro-Acolyte:
Protect the Mooks! Losing them will inevitably get the Acolyte damaged!

Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.

Ninjatwist_ [AA] HP: 3/20. Plot Armor: 80% Reduction. Stasis (Cannot be interacted with in any way)
  • Shortsaber §¶ (Base Damage: +2, can attack twice)
  • Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire a single shot with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.

Transparent Pillarobsidistone [AA] HP: 0/44. Healer.
Base Heal: 2
Speed Value: 1
Can target two entities at once.
Deals 4 damage to its attackers with a 3 damage splash once it dies.
Dealing damage to this entity generates Fragments at the end of each turn.

DPRK Missile Launcher [AA] HP: 0/30.
Base Damage: 6
Speed Value: 1
Deals 3 damage as splash damage to any entities in the target's group.

Fragments [AA] Units: 6.

Powered Sword Mooks [PA] HP: 0/16.

Lightly Armored Shotgun Mooks [PA] HP: 16/16. (x2)

Spear Mooks [PA] HP: 0/16 (x2), 16/16. (x4)

Assault Rifle Mooks [PA] HP: 0/16 (x2), 7/16 (x2), 13/16 (x2).

Shield Knight [PA] HP: 54/80.
Black Knight [PA] HP: 54/80.
Base Damage: 6
Speed Value: 3

The Acolyte [AC] HP: 80/100. Dark Magic Meter: 100%. Kills: 27.

TV Station [$}: $28 Total Earnings. $10*1.1+M Revenue per Round. Advertising (+$5 per round, 1/2)
TV Crew: Level 1. +$10 revenue per round.
TV Studio: Level 1. Increases revenue gained from TV Crew by 10%.
Merchandising: Level 1. +$1 revenue per group of entities on the board per round.

====[The Savannah]====
A flat savannah full of trees and not much else. Houses JOE and GoldHero's sidequest.

Current Area: The Savannah.
Borders: The Hills.

JOEbob [N] HP: 14/20. Shield: 10/10. Overload: 0/15. Haste (20% dodge chance, +1 Speed Value, 0/3)
GoldHero101 [N] HP: 20/20. Ballistics Training II.

JOEbob
Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death)
Raw Crab Meat (x3) (Food ingredient, can be cooked)
Crabshell Armor (30/30 HP) (30% damage reduction)

GoldHero101

Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Logs (x8) (Crafting ingredient)
Stone Pickaxe (Base Damage: +1)

You should scan this area for anything of note! It should be easy because of the flat terrain.

Items/Areas of Interest:
Savannah Trees (x7) (Can be logged for wood, but may harbor danger)
Crafting Table (Used to make simple crafting incredients)
Seeds (x2) (Useful for farming crops)

The rest of the objects are unknown. Scan the area to find more!
 
Last edited:
7/25. The Decadent Dandy
7/25. C-137
+1 Mirror
I block the next attack against the Mooks by teaching the attacker how a plumbus is made, hoping that it works now that I'm not dead.

Today on How They Do It : Plumbuses First they take the dingle bop and they smooth it out with a bunch of schleem. The schleem is then...repurposed for later batches. They take the dingle bop and they push it through the grumbo, where the fleeb is rubbed against it. It's important that the fleeb is rubbed, becasue the fleeb has all the fleeb juice. Then, a schlami shows up, and he rubs it...and spits on it. They cut the fleeb. There's several hizzards in the way. The blamfs rub against the chumbles, and the...plubis, and grumbo are shaved away. That leaves you with...a regular old plumbus.
 
Back
Top Bottom