Sighing at the one point of HP that was left, Torix decides to rip off a piece of the turkey leg... before realizing that this is LVL 4 Grist he'd be consuming. Onyx is something that we haven't seen yet! "Err... Sky High, thanks for the turkey, but... I'm pretty sure that's Onyx that you just carved into the shape of a turkey. That's... unfortunately, not entirely edible."
Action 1, Stalwart Valves Chestplate -
Turning my attention to the Envenomated turret, I begin to ponder over how to remove that status effect. Leaving it on there is almost guaranteed to kill the turret... therefore, let's try something like this to save it! Acids can be neutralized by a base of some sort, so... with a surprising amount of water, I perform some basic chemistry and eventually end up summoning some kind of potassium hydroxide to act as a base to the acid.
Loading it into the chest plate, I then use one of the built-in fluid cannons and give the Envenomated turret a very thorough spray-down, reaching even the innermost parts of its machinery. Thankfully, potassium hydroxide isn't harmful to machines and effectively neutralizes the acidic poison that the Cockatrice sprayed all over it. After carefully drying it off, the turret looks much better, and not absolutely drenched in poison! That should at least lessen the effect or duration of that status...
Action 2 -
... While we're here, I walk over to the loot chest and open it up to see what's inside! No harm in doing that.
Entity Orders -
Arcanist - Use Cure Wounds to heal the Envenomated Turret.
Hovering Turrets - Stand by, I guess. Either that or make healing you guys easier, somehow?
Action 1, Stalwart Valves Chestplate -
Turning my attention to the Envenomated turret, I begin to ponder over how to remove that status effect. Leaving it on there is almost guaranteed to kill the turret... therefore, let's try something like this to save it! Acids can be neutralized by a base of some sort, so... with a surprising amount of water, I perform some basic chemistry and eventually end up summoning some kind of potassium hydroxide to act as a base to the acid.
Loading it into the chest plate, I then use one of the built-in fluid cannons and give the Envenomated turret a very thorough spray-down, reaching even the innermost parts of its machinery. Thankfully, potassium hydroxide isn't harmful to machines and effectively neutralizes the acidic poison that the Cockatrice sprayed all over it. After carefully drying it off, the turret looks much better, and not absolutely drenched in poison! That should at least lessen the effect or duration of that status...
Action 2 -
... While we're here, I walk over to the loot chest and open it up to see what's inside! No harm in doing that.
Entity Orders -
Arcanist - Use Cure Wounds to heal the Envenomated Turret.
Hovering Turrets - Stand by, I guess. Either that or make healing you guys easier, somehow?
Charge Gauges -
None Available! All 35 charges were spent on The Arcanist.
Grist -
[LVL 0] Build Grist - 2,294
[LVL 1] Malachite, Rust - 215
[LVL 2] Copper - 355
[LVL 3] Lead - 105
Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [::::] 4/4 - Ready! - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts Weakness (50% Attack Power, 2 Turns) to one foe of my choice.
[LVL 3] Storm Pistol - A white and gold gun... Using the D&D 5E system, this is basically a +1 weapon.
Semi-Auto Pistol - +3 Attack, +5% Accuracy (effective 85% chance to hit, followed by 75% chance)
[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
Bladed Weapon - +3 Attack, -20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to a target, and one random foe
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's electrical effects. Enhanced with Fulmigold!
Bladed Weapon - +2 Attack, -15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.
[LVL 2] Magmatic Staff - A staff composed of volcanic stone, with the ability to summon magma plumes.
Blunt Weapon - -20% Armor Effectiveness, has a 50% chance of summoning a Magma Plume on a hit once a turn.
Armor -
[LVL 3] Stalwart Valved Chestplate - An ancient metallic chest piece with elements of plumbing embedded. Has excellent control over water flow!
40% chance of 20% Damage Reduction, can boost the power of Water-based freeform attacks by 2.
[LVL 2] Sylphic Scarf - [:::] 3/3 - Ready! - A translucent scarf with images of the sky. Seems to boost evasion.
Grants Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts Scared for one turn on the attacker.
Consumables -
[LVL 3] Paingale Splash Potion - [4/4 Uses] - Brews up a literal storm of pain on impact with floor or entity.
Deals 6 damage to a target with possible splash damage. Also applies Aching (1 damage taken per turn, 10% chance to miss) for two rounds.
[LVL 3] Potion of Mechanical Healing - [3/3 Uses] - A grayish potion. Seems to have replaced its food with nanobots.
Heals for 8 HP and grants Metalboon (20% Damage Reduction) for two turns.
[LVL 1] Jar of Liquid Food - [2/4 Uses] - A jar of green liquid, supposedly once food. Looks more like a health potion than anything...
Heals for 4 HP and grants Regen (+1 HP, 2 Turns) when consumed.
None Available! All 35 charges were spent on The Arcanist.
Grist -
[LVL 0] Build Grist - 2,294
[LVL 1] Malachite, Rust - 215
[LVL 2] Copper - 355
[LVL 3] Lead - 105
Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [::::] 4/4 - Ready! - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts Weakness (50% Attack Power, 2 Turns) to one foe of my choice.
[LVL 3] Storm Pistol - A white and gold gun... Using the D&D 5E system, this is basically a +1 weapon.
Semi-Auto Pistol - +3 Attack, +5% Accuracy (effective 85% chance to hit, followed by 75% chance)
[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
Bladed Weapon - +3 Attack, -20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to a target, and one random foe
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's electrical effects. Enhanced with Fulmigold!
Bladed Weapon - +2 Attack, -15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.
[LVL 2] Magmatic Staff - A staff composed of volcanic stone, with the ability to summon magma plumes.
Blunt Weapon - -20% Armor Effectiveness, has a 50% chance of summoning a Magma Plume on a hit once a turn.
Armor -
[LVL 3] Stalwart Valved Chestplate - An ancient metallic chest piece with elements of plumbing embedded. Has excellent control over water flow!
40% chance of 20% Damage Reduction, can boost the power of Water-based freeform attacks by 2.
[LVL 2] Sylphic Scarf - [:::] 3/3 - Ready! - A translucent scarf with images of the sky. Seems to boost evasion.
Grants Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts Scared for one turn on the attacker.
Consumables -
[LVL 3] Paingale Splash Potion - [4/4 Uses] - Brews up a literal storm of pain on impact with floor or entity.
Deals 6 damage to a target with possible splash damage. Also applies Aching (1 damage taken per turn, 10% chance to miss) for two rounds.
[LVL 3] Potion of Mechanical Healing - [3/3 Uses] - A grayish potion. Seems to have replaced its food with nanobots.
Heals for 8 HP and grants Metalboon (20% Damage Reduction) for two turns.
[LVL 1] Jar of Liquid Food - [2/4 Uses] - A jar of green liquid, supposedly once food. Looks more like a health potion than anything...
Heals for 4 HP and grants Regen (+1 HP, 2 Turns) when consumed.