The Acolyte's War: Postnoctis

ACTION 1

The Knight strikes the regular Cobalt Lich with DEATH, tearing away at its very core.

ACTION 2

At the same time, something happens inside The Knight's augments, and a pill shoots out and lands in Torix's hand. It should make him feel better if consumed.

~~~
CP: 0/35
Inventory:
2320 Build Grist
140 Malachite
455 Copper
165 Lead
20 Cobalt
WAR [Lvl. 3]
PESTILENCE [Lvl. 3]
FAMINE [Lvl. 3]
DEATH [Lvl. 3]
Multiessence Virtuous Plates [Lvl. 3]
Essential Healing Vapors (3/3) [Lvl. 2]
 
ACTION 2

At the same time, something happens inside The Knight's augments, and a pill shoots out and lands in Torix's hand. It should make him feel better if consumed.

Seeing the pill fly out towards me, I swiftly catch and consume the pill. Despite the assist, the Inferno Sword's still drawn and my gaze is firmly on the Impervious Cobalt Lich. At least I'm not at 1 HP anymore...
Torix - "Thank you for the assist, but don't worry about me! Focus on the Lich while we can!"

"Nope. In my watch, you don't get runstack permission."

Denying runstack permission via direct elevation of permission burns the mind and is a difficult task, and it is usually a last resort. But seeing anyone on fire and heavily wounded, I would do this all again.

"Quick! Take your chances and deal damages onto the Liches, for they can't attack or counterattack in this moment!"

I focus and give a quick nod through the damage I've sustained. There's no time for a delay here, and I need to use the advantage I have while it lasts. As the Inferno Blade begins to recharge from the grand attack that was unleashed, I switch my selected item over to the Storm Pistol...

Action 1, Storm Pistol -
Torix - "Alright. Focus."
Again focusing in on the battle at hand and trying my hardest to ignore the incredibly shaky half a heart (probably more) above my hotbar, I focus before launching a series of attacks and seeming to mutter something under my breath... yet my avatar continues to control smoothly. Raising a charred arm, I begin to fire the Storm Pistol's attacks... straight up.

After unloading several dozen bullets, a bit of independent magic allows me to create a box of lightning bolts to restrain the Impervious Cobalt Lich to a specific range of movement - specifically, moving left, right, and jumping. The bullets from before, however, begin to rain down lightning bolts... and as the tempo of the attacks increases, faster and faster, the Lich finds itself further and further pressed to simply dodge. Eventually, the bolts seem to be falling as frequently as rain, and there's no way to truly avoid all of them - only skim by, and the Lich would be hard-pressed to even do that.

Action 2, Sword of Flaming Wind -
Without a moment's pause, I switch yet again to the Sword of Flaming Wind. Though not as specialized as the Inferno Blade, it can provide me with something the Storm Pistol currently doesn't - direct and focused control over small amounts of wind and air. That's all I need. A warm wind blows around the Impervious Cobalt Lich as I point the sword at it, and proceeding to wield the sword with two hands, I swing it. Instead of the sword-beam-like blast of wind the blade would normally produce, however, the Lich begins to be forced dramatically towards the side of my vision.

And yet, disregarding the internal dizziness, I begin to spin in place and continue to swing the sword, a small cyclone being produced from the perpetual motion. The Impervious Cobalt Lich finds itself being hurled in a gigantic circle around the battlefield, reaching uncomfortably high speeds as some sort of wind wall prevents centrifugal force from sending it flying out of the arena. The cyclone continues until I slam the sword down into the floor, bringing it over my head and leaving a large crack in the ground. The Lich, though on a large nature, does the same - and it goes flying over my head, it crashes down directly into the Copper Lich that seemed to try and assist it. I say something, and although muttering under my breath, the Copper Lich, in particular, hears the words crystal clear...
This is not your fight to win. If you value your life, run while you still can.

Entity Orders -
Arcanist -
Use
Ray of Frost on the remaining Cobalt Ogre. It won't be enough, but... well, hey. It'll be something.
Hovering Turret - Finish off the Cobalt Ogre.


Charge Gauges -
None Available! All 35 charges were spent on The Arcanist.
Grist -
[LVL 0] Build Grist - 2,234 [+50]
[LVL 1] Malachite, Rust - 165
[LVL 2] Copper - 295
[LVL 3] Lead - 135 [+25]
[LVL 4] Cobalt - 0

Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [llll] 2/4 - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts
Weakness (50% Attack Power, 2 Turns) to one foe of my choice.

[LVL 4] Inferno Blade - An intensely powerful sword, the blade itself glowing red with heat.
Bladed Weapon - +4 Attack,
-10% Armor Effectiveness, 50% chance of Burning (1 damage per turn, 2 turn duration) to target, and 2 random foes.
[LVL 3] Storm Pistol - A white and gold gun... Using the D&D 5E system, this is basically a +1 weapon.
Semi-Auto Pistol - +3 Attack,
+5% Accuracy (effective 85% chance to hit, followed by 75% chance)
[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
Bladed Weapon - +3 Attack,
-20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to a target, and one random foe.
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's electrical effects. Enhanced with Fulmigold!
Bladed Weapon - +2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.

Armor -
[LVL 3] Stalwart Valved Chestplate - An ancient metallic chest piece with elements of plumbing embedded. Has excellent control over water flow!
40% chance of 20% Damage Reduction,
can boost the power of Water-based freeform attacks by 2.
[LVL 2]
Sylphic Scarf - [lll] 3/3 - Ready! - A translucent scarf with images of the sky. Seems to boost evasion.
Grants
Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts
Scared for one turn on the attacker.

Consumables -
[LVL 3] Paingale Splash Potion - [3/4 Uses] - Brews up a literal storm of pain on impact with floor or entity.
Deals 6 damage to a target with possible splash damage. Also applies
Aching (1 damage taken per turn, 10% chance to miss) for two rounds.
[LVL 3] Potion of Mechanical Healing - [1/3 Uses] - A grayish potion. Seems to have replaced its food with nanobots.
Heals for 8 HP and grants Metalboon (20% Damage Reduction) for two turns.
[LVL 3] Warp Device - [3/4 Uses] - Totally just a Portal Gun. Seems to have some charge issues, though...
Can be used to give allies Advantage (+1 SV, Ranged/Melee Training 2) or enemies Disadvantage (-1 SV, +10% direct damage taken) for 2 turns.
 
Last edited:
Build Grist [Lv. 0]: 3088
Malachite [Lv. 1]: 140
Rust [Lv. 1]: 275
Copper [Lv. 2]: 475
Lead [Lv. 3]: 330
Cobalt [Lv. 4]: 60

-----

Action 1 + Magitech Redstone Staff: I summon a wall of pistons on either side of the Copper Lich and crush it into bone meal.

-----

Action 2 + Cursed Linked Warp Sword: I slash off one of the Impervious Cobalt Lich's arms, then dual-wield the arm and the sword, portal-stepping around it to slap and slash it from all directions.

-----

The Poltergeist points Schroedinger's Twinstaffs at the Impervious Cobalt Lich. It suddenly becomes both a cat and not a cat at the same time. While it's trying to figure out exactly what that entails, animal control comes and picks up the cat-which-it-is, leaving the not-a-cat-which-it-is behind. The resulting state of affairs is so nonsensical that the Lich just collapses into a paradox.
 
Act 3: Episode 2: Battle Post 35
Inventory:
200 Lvl 0 Build Grist - 160(A1) = 40 Build Grist
50 Lvl 3 Lead - 45(A1) = 5 Lead
20 Lvl 4 Cobalt

1x Impure Command Block Fragment Lvl 3
1x Forgotten Metal Scrap Lvl 3

Charge Gauge: 35/35 (0 in reserve)

Seeing Torix burns like this, she is compelled to
do something. Anything.

Action 1: Alchemy

After the process returns, it pulls itself out of the system and leave me with a Forgotten Metal Scrap.

"You have done well, Process 3748."

The Impure Command Block Fragment can be made better, by solidating some of it's brittle parts and increasing it's receptiveness to code being inputted.

I then do the following alchemy process:

Inpure Command Block Fragment ++ Forgotten Metal Scrap = Ingredient ?? (Lvl 4)

It requires 160 Build Grist and 45 Lead, and I used them to alchemizes the two.

Action 2: Magic
Seeing that I will not be able to craft the weapon soon due to insufficient Grists, I knew I wouldn't be able to use the staff to help Torix. I need to devise a better plan.

Then injection happened to me. Although I only knew Torix due to his name tag, I still don't know the actual ID that represents Torix. Yet, it doesn't matter.

I used a clean, smooth stone tablet and inscribed magical commands to return nothing when a gargantuan entity or such entity's teammate command themselves to attack anything. Whether the Liches attack Torix or not, they would have 1 more moment to fight.

I then elevated my permissions to administrator privileges and inserted this magical command into the runstack. If the Liches want to exist and fights, they would still need runstack permission to do so.

"Nope. In my watch, you don't get runstack permission."

Denying runstack permission via direct elevation of permission burns the mind and is a difficult task, and it is usually a last resort. But seeing anyone on fire and heavily wounded, I would do this all again.

"Quick! Take your chances and deal damages onto the Liches, for they can't attack or counterattack in this moment!"

[Intent: Via removing permission for the Liches to initiate an attack, Yvonne prevent them from making any attack at the cost of serious exertion and possible damages to her body.]

You create a Metallic Command Block Scrap with your alchemical process! Grist spent.

You would have inflicted a fairly bad debuff on the two Liches, but they're unfortunately immune to any effect that would either debuff their attack rates or their Speed Value, through their Command passive keyword!

...After specifying that you meant Liches, you inflict the Copper Lich with Low Priority for the turn! The Impervious Cobalt Lich remains unaffected.

ACTION 1

The Knight strikes the regular Cobalt Lich with DEATH, tearing away at its very core.

ACTION 2

At the same time, something happens inside The Knight's augments, and a pill shoots out and lands in Torix's hand. It should make him feel better if consumed.

~~~
CP: 0/35
Inventory:
2320 Build Grist
140 Malachite
455 Copper
165 Lead
20 Cobalt
WAR [Lvl. 3]
PESTILENCE [Lvl. 3]
FAMINE [Lvl. 3]
DEATH [Lvl. 3]
Multiessence Virtuous Plates [Lvl. 3]
Essential Healing Vapors (3/3) [Lvl. 2]

You swing DEATH at the Cobalt Lich, but the strike hits the Copper Lich instead! 11 damage dealt, at the cost of 2 of your HP.

You also grant Torix a quick 3-HP heal!

Seeing the pill fly out towards me, I swiftly catch and consume the pill. Despite the assist, the Inferno Sword's still drawn and my gaze is firmly on the Impervious Cobalt Lich. At least I'm not at 1 HP anymore...
Torix - "Thank you for the assist, but don't worry about me! Focus on the Lich while we can!"

I focus and give a quick nod through the damage I've sustained. There's no time for a delay here, and I need to use the advantage I have while it lasts. As the Inferno Blade begins to recharge from the grand attack that was unleashed, I switch my selected item over to the Storm Pistol...

Action 1, Storm Pistol -
Torix - "Alright. Focus."
Again focusing in on the battle at hand and trying my hardest to ignore the incredibly shaky half a heart (probably more) above my hotbar, I focus before launching a series of attacks and seeming to mutter something under my breath... yet my avatar continues to control smoothly. Raising a charred arm, I begin to fire the Storm Pistol's attacks... straight up.

After unloading several dozen bullets, a bit of independent magic allows me to create a box of lightning bolts to restrain the Impervious Cobalt Lich to a specific range of movement - specifically, moving left, right, and jumping. The bullets from before, however, begin to rain down lightning bolts... and as the tempo of the attacks increases, faster and faster, the Lich finds itself further and further pressed to simply dodge. Eventually, the bolts seem to be falling as frequently as rain, and there's no way to truly avoid all of them - only skim by, and the Lich would be hard-pressed to even do that.

Action 2, Sword of Flaming Wind -
Without a moment's pause, I switch yet again to the Sword of Flaming Wind. Though not as specialized as the Inferno Blade, it can provide me with something the Storm Pistol currently doesn't - direct and focused control over small amounts of wind and air. That's all I need. A warm wind blows around the Impervious Cobalt Lich as I point the sword at it, and proceeding to wield the sword with two hands, I swing it. Instead of the sword-beam-like blast of wind the blade would normally produce, however, the Lich begins to be forced dramatically towards the side of my vision.

And yet, disregarding the internal dizziness, I begin to spin in place and continue to swing the sword, a small cyclone being produced from the perpetual motion. The Impervious Cobalt Lich finds itself being hurled in a gigantic circle around the battlefield, reaching uncomfortably high speeds as some sort of wind wall prevents centrifugal force from sending it flying out of the arena. The cyclone continues until I slam the sword down into the floor, bringing it over my head and leaving a large crack in the ground. The Lich, though on a large nature, does the same - and it goes flying over my head, it crashes down directly into the Copper Lich that seemed to try and assist it. I say something, and although muttering under my breath, the Copper Lich, in particular, hears the words crystal clear...
This is not your fight to win. If you value your life, run while you still can.

Entity Orders -
Arcanist -
Use
Ray of Frost on the remaining Cobalt Ogre. It won't be enough, but... well, hey. It'll be something.
Hovering Turret - Finish off the Cobalt Ogre.


Charge Gauges -
None Available! All 35 charges were spent on The Arcanist.
Grist -
[LVL 0] Build Grist - 2,234 [+50]
[LVL 1] Malachite, Rust - 165
[LVL 2] Copper - 295
[LVL 3] Lead - 135 [+25]
[LVL 4] Cobalt - 0

Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [llll] 2/4 - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts
Weakness (50% Attack Power, 2 Turns) to one foe of my choice.

[LVL 4] Inferno Blade - An intensely powerful sword, the blade itself glowing red with heat.
Bladed Weapon - +4 Attack,
-10% Armor Effectiveness, 50% chance of Burning (1 damage per turn, 2 turn duration) to target, and 2 random foes.
[LVL 3] Storm Pistol - A white and gold gun... Using the D&D 5E system, this is basically a +1 weapon.
Semi-Auto Pistol - +3 Attack,
+5% Accuracy (effective 85% chance to hit, followed by 75% chance)
[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
Bladed Weapon - +3 Attack,
-20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to a target, and one random foe.
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's electrical effects. Enhanced with Fulmigold!
Bladed Weapon - +2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.

Armor -
[LVL 3] Stalwart Valved Chestplate - An ancient metallic chest piece with elements of plumbing embedded. Has excellent control over water flow!
40% chance of 20% Damage Reduction,
can boost the power of Water-based freeform attacks by 2.
[LVL 2]
Sylphic Scarf - [lll] 3/3 - Ready! - A translucent scarf with images of the sky. Seems to boost evasion.
Grants
Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts
Scared for one turn on the attacker.

Consumables -
[LVL 3] Paingale Splash Potion - [3/4 Uses] - Brews up a literal storm of pain on impact with floor or entity.
Deals 6 damage to a target with possible splash damage. Also applies
Aching (1 damage taken per turn, 10% chance to miss) for two rounds.
[LVL 3] Potion of Mechanical Healing - [1/3 Uses] - A grayish potion. Seems to have replaced its food with nanobots.
Heals for 8 HP and grants Metalboon (20% Damage Reduction) for two turns.
[LVL 3] Warp Device - [3/4 Uses] - Totally just a Portal Gun. Seems to have some charge issues, though...
Can be used to give allies Advantage (+1 SV, Ranged/Melee Training 2) or enemies Disadvantage (-1 SV, +10% direct damage taken) for 2 turns.

Your Storm Pistol assault deals 18 damage to the Copper Lich, which takes the brunt of the attacks in place of the Impervious Cobalt Lich!

The Lead Ogre steps up to tank your Sword of Flaming Wind blow in the Cobalt Lich's stead! It still crashes into the Copper Lich, though, dealing 7 damage to both targets! The Ogre doesn't get afflicted with Downwind, but the Copper Lich does.

The Arcanist and the Hovering Turrets will do as you say.

Build Grist [Lv. 0]: 3088
Malachite [Lv. 1]: 140
Rust [Lv. 1]: 275
Copper [Lv. 2]: 475
Lead [Lv. 3]: 330
Cobalt [Lv. 4]: 60

-----

Action 1 + Magitech Redstone Staff: I summon a wall of pistons on either side of the Copper Lich and crush it into bone meal.

-----

Action 2 + Cursed Linked Warp Sword: I slash off one of the Impervious Cobalt Lich's arms, then dual-wield the arm and the sword, portal-stepping around it to slap and slash it from all directions.

-----

The Poltergeist points Schroedinger's Twinstaffs at the Impervious Cobalt Lich. It suddenly becomes both a cat and not a cat at the same time. While it's trying to figure out exactly what that entails, animal control comes and picks up the cat-which-it-is, leaving the not-a-cat-which-it-is behind. The resulting state of affairs is so nonsensical that the Lich just collapses into a paradox.

Your attack with the Magitech Redstone Staff deals 10 damage to the Copper Lich! You also succeed in Stunning it for a turn while it reconstitutes from your attack.

Your second flurry of slashes with the Cursed Link Warp Sword deals 12 damage to it! It also gains Disadvantage for the turn!

Post-Player Battle:

Ninjatwist_ fires at the Copper Lich with his pistol, using a Burstfire on it! The shot, however, is a total miss! Ninjatwist_ slaps his gun in frustration.

Luke keeps shooting the Cobalt Ogre with his SMG, dealing 9 damage to it!
Lyra gets at a different angle and fires at the Cobalt Ogre, dealing 9 damage to the Ogre! She's been doing considerably more damage than her stats suggest.
The Hovering Turrets fire upon the Cobalt Ogre, finishing it off, then try to attack the Copper Lich for 4 damage!

The Arcanist uses Frost Ray to deal 13 damage to the Impervious Cobalt Lich! It shakes off the Cold debuff due to its immunity.
The Poltergeist uses the Schroedinger's Twinstaffs on the Impervious Cobalt Lich, dealing 9 damage to it!

The Impervious Cobalt Lich casts Soul Blast on the Arcanist! This deals 16 damage to it and inflicts Weakened to boot!

The Copper Lich is entirely incapacitated this turn due to a variety of debuffs, including stuns!

The Arcanist begins to feel Weakened!
The Poltergeist recovers from sickness!
The Copper Lich's priority is restored, the wind effect around it fades, and it regains focus!
The Impervious Cobalt Lich shakes off its Disadvantage!

Total Grist gains for this round are:
+40 Build Grist
+0 Rust [Lvl.1]
+0 Copper [Lvl.2]
+0 Lead [Lvl.3]
+20 Cobalt [Lvl.4]

Sidequest Events:

The Ender Dragon Whelp manages to strike past your barricade, dealing 10 damage to you! However, it does take 6 damage from the lava around it!

[========] The Battlefield [========]
Current Location: Land of Steel and Platforms.
A derelict industrial zone that resembles the ruins of a sprawling facility. Some white platforms stand out amongst the gunmetal gray landscape and wreckage. Lyra's home is here, and while it hasn't seen hostility in a while, monster spawns are definitely still present.
Click here to view the map of the area.

Current Areas: Southern Pipelines, Empty Basin.
Access To: Platform Highway, Waste Hill.

Itinerary:
-Explore the Land of Steel and Platforms!
-If you run into enemies, be sure to make sure everyone's okay if you engage them! Only one engagement can occur at a time unless otherwise specified.
-If you need to get to an area only accessible by portals, ask Lyra to put some portals down, or keep them open via the Portal Projector!

The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
The Paradoxical Dragon [AA] HP: 22/25. Charge Gauge Spent: 0/35. (0 in reserve)
Torix [AA] HP: 4/25. Charge Gauge Spent: 35/35. (0 in reserve) Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2, 1/2)
Alastair1 [AA] HP: 20/25. Charge Gauge Spent: 0/35. (0 in reserve)
Splashcat [AA] HP: 21/25. Charge Gauge Spent: 0/35. (0 in reserve)
Sky High? [AA] HP: 12/25. Charge Gauge Spent: 0/35. (0 in reserve)
Bill Nye [AA] HP: 23/25. Charge Gauge Spent: 0/35. (0 in reserve)
Thegoldenboy [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
KitRougard/Xorm [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Clary Au/Yvonne [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to: [Lvl.4]
Can manifest [Lvl.5] ingredients if given:
340/1280 Build Grist
40/80 Lvl.1 Grist (Includes: Malachite, Rust)
40/40 Lvl.2 Grist (Includes: Copper)
70/90 Lvl.3 Grist (Includes: Lead)
20/80 Lvl.4 Grist (Includes: Cobalt)
0/125 Lvl.5 Grist

The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Magic Aqua Helm [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down)
Turquoise Vapor Plate [Lvl.2] (Equipment, 15% chance to dodge an attack completely, halves duration of fire-based status effects on wearer, rounding down)

Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Staff of Creation Magics [Lvl.2] (Blunt Weapon, Base Damage: +2, Base Heal: +2, 40% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Schrodinger's Twinstaffs [Lvl.3] (Blunt Weapon, Base Damage: +3, Base Heal: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Paradox Circuitry Wyrmcannon [Lvl.3] (Single-shot ranged weapon, Base Damage: +3, 40% chance to deal 3 extra damage to a foe in the target's group)

Torix:
Inferno Blade [Lvl.4] (Bladed weapon, Base Damage: +4, Target's armor is 10% less effective, 50% chance to inflict target and two random foes within the target's group with Burning (1 damage taken per turn) for two turns)
Goldenspark Sword [Lvl.3] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage (Max of 3 damage) to another foe in the target's group, rolls twice)
Storm Pistol [Lvl.3] (Semi-automatic ranged weapon, Base Damage: +3, +5% accuracy)
Sword of Flaming Wind [Lvl.3] (Bladed weapon, Base Damage: +3, Target's armor is 20% less effective, 50% chance to inflict target and a random foe within the target's group with Downwind (-1 Speed Value) for the turn)

Sylphic Scarf [Lvl.2] [Cooldown: III] (Equipment, wearer gains Evasion (25% chance to dodge attacks) for 1 turn after being hit, three-turn cooldown)
Tiger Patterned Jacket [Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker)
Stalwart Valves Chestplate [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, can boost the power of Water-based freeform attacks by 2)

Warp Device [Lvl.3] (Uses: IIII) (Applies either Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to one ally or yourself or Disadvantage (+10% damage taken from direct attacks, -1 Speed Value) to one enemy for two turns)
Potion of Mechanical Healing [Lvl.3] (1/3 Uses) (Consumable, Restores 8 HP to the target, applies Metalboon (20% damage taken reduction) for two turns, can self-target)
Paingale Splash Potion [Lvl.3] (Uses: 4/4) (Deal 6 damage to the target with possible splash damage, apply Aching (1 damage taken per turn, 10% chance to miss attacks) for two rounds to foes hit)

Length of Demonic Chain [Unique] [Cooldown: IIII] (Deal 6 damage to four enemies in a group, critically hit to a random foe, inflict Weakness (-50% damage dealt) for two turns to a chosen foe)

Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Build Grist-Forged Shotgun [Lvl.1] (Semi-Automatic, Base Damage: +2)

Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Tiger-Pattern Pants [Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)

Splashcat:
Cursed Linked Warp Sword [Lvl.4] (Bladed Weapon, Base Damage: +3, has a 75% chance to apply Disadvantage (+10% damage taken from direct attacks, -1 Speed Value) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor)
Clutter Bomb Launcher [Lvl.3] (Single-shot explosive, direct hits cause the target to suffer Cluttered (Subtracts 2 damage from the next basic attack of the target, stacks up to 3 times))
Fulmigold Laser Burner [Lvl.3] (Semi-Automatic Pistol, Base Damage: +2, Target's armor is 40% less effective)
Magitech Redstone Staff [Lvl.4] (Blunt weapon, Base Damage: +3, 20% chance to inflict Stun (Misses attacks) for one turn)

Fulmigold Terraplate [Lvl.3] (Equipment, 50% chance to reduce incoming damage by 40%, +10% accuracy when using firearms in attacks)
Gunmetal Chestplate [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)
Brave Onyx Helmet [Lvl.3] (Equipment, 30% chance to negate 50% of incoming damage, +2 Base Damage when HP is below 60%)

Yin Yang Cluster Bombs [Lvl.3] [Uses: IIII] (Consumable, deals 6 damage to 3 targets in a group)

Sky High?:
DEATH [Lvl.3] (Bladed melee weapon, Base Damage: +5, deals 2 damage to the user on hit, cannot be used in the same turn as another item)
FAMINE [Lvl.3] (Bladed melee weapon, Base Damage: +2, Heals user by 3 HP upon a crit instead of dealing extra damage, +5% crit chance, 25% chance to apply Confused (25% chance for attacks to also damage an ally) for two rounds)
WAR [LVL.3] (Bladed weapon, Base Damage: +2, Can multitarget within a targeted group, +1 Base Damage for every entity targeted after the first (max of +3), 5% miss chance for every entity targeted after the first, Armor is 10% less effective, 20% chance to inflict Bleeding on the foe for 2 turns)
PESTILENCE [Lvl.3] (Bladed weapon, 5% increased crit chance, 75% chance to inflict Cursed (+10% damage taken from direct attacks) on target and self for 1 turn, 25% chance to inflict Poison (1 damage taken per turn) for 3 turns, 20% chance to inflict Scared (40% miss chance) for 1 turn, 1/5 chance to upgrade Scared to Terrified (Misses attacks))

Multiessence Virtue Armor [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, 30% chance to inflict a two-turn damage-per-turn effect on attacking foes)

Essential Healing Vapors [Lvl.2] (3/3 Uses) (Consumable, Restores 6 HP to the target and shortens damage-per-turn effects on them by 1 turn)

KitRougard/Xorm:
Huo-Long Heater [Lvl.3] (Automatic ranged weapon, Base Damage: +2, +2 Base Damage against an enemy suffering any kind of Burning, 50% chance to apply Burning (1 damage taken per turn) to melee attackers for a round when used)

Luke Ingram [AA] Health Vial: 97%. (HV:HP Ratio: 1:1).
Base Damage: 6
Speed Value: 3

Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0, Target's ranged armor is 40% less effective)
-Fire Demon Mace [Lvl.3] [Fireball: III]: (Blunt Weapon. Base Damage: +2, Fireball inflicts Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
-Potion of Lead Skin + [Lvl.3] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
-Black Mesa Freeman-Grade Medkit [Lvl.3] (3/4 Uses) (Restore 20 HP to the user, or 10 HP to an ally, when used)
-Napalm Strike Coordinator [Lvl.3] (1/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) to 2 survivors from each strike)

Lyra Xandine [AA] Health Vial: 69%. (HV:HP Ratio: 1:1).
Base Damage: 6
Speed Value: 3

Weapons:
-iRifle [Lvl.3] [Displacer: III]: (Single-Shot Weapon. Base Damage: +2, Gain a 20% chance to crit if under the effect of a Speed Value-increasing debuff, Displacer deals no damage but gives an enemy Exposed (+20% direct damage taken, cannot be bodyguarded) for two rounds)
-Shower Curtain Rod Staff [Lvl.3]: (Blunt Weapon. Base Damage: +2, reduces incoming melee damage by 25% from attacked group)
Consumables:
-Team Warp Device [Lvl.3] (3/4 Uses) (Grant Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to yourself and two allies for 2 turns when used)
-Aperture-Brand Not-Wrangler [Lvl.3] (2/3 Uses) (Allied entities with Commandable gain Wranglersight(+50% damage bonus, Effects of Ranged Training 3) for the round but must attack the same foe or group of foes)
-Portal Strike Coordinator [Lvl.3] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 3 enemies, critically hit one chosen enemy from each group)

Ninjatwist_ [AA] HP: 100/100.
Base Damage: 6
Speed Value: 4

Weapons:
-Beretta 93R [Lvl.3] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: User. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber [Lvl.3]: (Bladed Weapon. Base Damage: +2, critical hits make melee armor 50% less effective)
Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (4 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.3] (3/3 Shots) [Cooldown: III] (Deals 4 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3] (3/3 Builds) (Restores 30 HP to an allied Fortification when used)

Hovering Turret [AA - Lyra Xandine] HP: 24/30. / BD: 4. / SV: 3. Commandable. (x1).
-Hovering Turret HP: 1/30. (x1)
Weapon: Turret Automatic Bullet Sling (Automatic, -20% accuracy, gain +30% accuracy if commanded)

The Arcanist [AA - Torix]: HP: 37/80. Weakened (+25% direct damage taken, 2/2)
Special Actions: Firestorm: [IIII]. Frost Ray: [III]. Chain Lightning: [III]. Cure Wounds: [IIII].
Base Damage: 7
Speed Value: 3

Special Actions:
Firestorm: Inflicts Burning (4 damage taken per turn) on up to three enemies for two turns. Cooldown of 4 turns. Starts empty.
Frost Ray: Deals 12 damage to a foe, inflicting Frost (-1 Speed Value) as well. Cooldown of 3 turns. Starts empty.
Chain Lightning: Deal 10 damage to a foe, 60% chance to deal 5 damage to another foe in the same group (rolls twice). Cooldown of 3 turns. Starts empty.
Cure Wounds: Heals 8 HP to one ally. Cooldown of 4 turns. Starts empty.

Poltergeist [AA - Splashcat] HP: 51/84. Possession: [IIII]. Kinesis. Sick (Cannot regain health, 0/1)
Base Damage: 6
Speed Value: 3

Possession: Attack an enemy entity as if it had attacked itself, for 13 Base Damage with a possible Creativity Bonus adding up to a further +13 to that Base Damage.

Kinesis: Can use any piece of non-consumable equipment restricted to T3 or lower from any player's inventory during its attack. Items that use multiple actions (e.g. DEATH) will disable Kinesis for the amount of actions required.

Impervious Cobalt Lich [SB-BOSS] HP: 177/384. Grist Tierage. MVP. Command. Rage Charge (40%, 1 Charge).
Special Actions: Sickening Scratch: II. Soul Blast: III. Swift Animate Material: IIII. Empowering Ray: IIIII. Circle Of Death: IIIIII.
Status Effects:
Disadvantage (+10% damage taken from direct attacks, -1 Speed Value, 0/1)
Base Damage: 13
Speed Value: 3

Special Actions:
Sickening Scratch: Deal 13 damage to a target and apply Sick (Cannot regain health) for one round.
Soul Blast: Deal 16 damage to a target, and inflict Weakened (+25% direct damage taken) for two rounds. Starts empty.
Swift Animate Material: Take damage equal to 10% of this entity's Max HP, summon four Cobalt Skeletons, then take another action. Can't be used if it would kill the user.
Empowering Ray: Deal 20 damage to a target, and grant 5 HP worth of overheal to up to four Skeletons.
Circle Of Death: Deal 16 damage to six targets.

Passives:
MVP: Allied entities and groups have a chance to block an attack meant for this entity. Chance for blocked attack is (Number of allied entities/groups * 25 / 100). Boss exclusive.
Command: Combined effects of Tenacity, Surefoot, and Fortitude. Boss exclusive.
Rage Charge (40%, 1 Charge): Upon reaching or going below the HP threshold, the entity instantly gains the amount of charges specified to its Special Actions.

Copper Lich [SB] HP: 46/96. Grist Tierage. / BD: 9. / SV: 3. Soul Blast: [III]. Animate Material: [IIII]. Low Priority (Speed Value reduced to 0, 0/1), Downwind (-1 Speed Value, 0/1), Stunned (Misses actions, 0/1)

Cobalt Ogre [SB] HP: 0/64. Grist Tierage. / BD: 13. / SV: 2. (x1)

[========] Ender's Sidequest [========]
An island of the End, stacked with obsidian pillars around a central portal in the middle. Beyond that is a vast expanse of static.

Ender Smirk [AA?] HP: 15/25. Charge Gauge: 0/35 Spent. (0 in reserve)

The Draco Blade [Lvl.3] (Bladed Weapon, Base Damage: +4)

End Stone Cover [AA?] HP: 5/5. Fortification (50%, 1 capacity, Housing: Ender Smirk) Counterattack (Base Damage: 6).

Ender Dragon Whelp [???] HP: 60/120. / BD: 10 / SV: 3. Attack Cancelable (Attack is canceled if it takes damage, 94% chance, chance decreases with amount of damage taken, resets to 100% upon dealing damage).

----

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
 
Last edited:
Inventory:
80 Lvl 0 Build Grist
5 Lvl 3 Lead
40 Lvl 4 Cobalt

1x Lvl 4 Metallic Command Block Scrap
Charge Gauge: 35/35 (0 in reserve)

Okay, the battlefield is a little bit more settled down, and I can resume crafting. I couldn't process that much power so I default to maintain and grow my Inventory for me to ably fend for myself.

Action 1: Alchemy
To make a wand, I need more than it's core. A Command Block Core is literally the best choice you can have - you get nearly all choices at the expense of a little bit of power. To remedy that, I start to find items that charge themself and can be discharged at will - and I try to find some Minecraftian Redstone and a fair bit of Fulmigold Ore and some random things for allowing the Wand to autonomously charge and discharge at my will - yet I cannot determine how much I've got until I rest and checked my Inventory.

Finding these Ore is a little bit of hard work, you need to dig a bit down and the magic will then start to happen. They sometimes converge and disperses at will, so I keep a close eye on what I've got and not throwing any waste away.

Action 2: Alchemy
I see I needed a lot more Grists for me to combine the things I've got into a workable weapon. Although I am unable to do permission jumps and simply give myself Grists, I need to be creative in order for me to have a simple weapon for this fight. I try to exploit a bug where some of my items can be duplicated using a Shulker Box and the like. Via mining the Shulker Box and taking items away the instant the Shulker Box is mined, sometimes it is possible for an item to exist both at the Shulker Box and at my Inventory, which means the items are duplicated. As this requires me to take something out quickly, it is limited to small amounts of item duplication. I put in some of my Grists and Build Grist to start the process, hoping to duplicate some of them and allow me for more Grist to bootstart the crafting of my weapons.
 
Despite my low HP, I can't help but smile at the fact that we have literally stunlocked the Copper Lich and defeated the Copper Ogre. That's already a great amount of progress, and it leaves us in a... alright position to damage the "Impervious" Cobalt Lich further! The only problem is that we're nearing the 40% HP mark on it, and the rage charge that it has could prove a major problem. Might as well try and warn everyone about this...
Torix - Everyone, keep in mind that this thing seems to possess a good bit of counterattack potential!
Torix - It's likely that it'll fire off the Circle of Death this turn, if we get it down there.
Torix - Although we're gonna lose the third Hovering Turret, let's make sure none of our other DPS options are set to go down!


Action 1, Potion of Mechanical Healing -
While everyone seems to try and recover from the series of blows dealt, I take a moment to uncork my Potion of Mechanical Healing and throw it at the Arcanist. That'll offset the added damage it takes and give it a little bit more survivability (29.6 effective HP to 41, if I have my math right), so it's an investment well worth it.

Action 2, Inferno Blade -
Alright, let's try this again. With the sword's abilities generally recharged, I'm left with the Impervious Cobalt Lich and the Copper Lich to focus on. If the others end up taking a break turn, then both of them are likely to get a hit off if I do nothing.

... Hm. You know, all of my attacks have been on the actual entities so far, sure - but how about I make something else manage the damage? Focusing on the area beneath the platform we're standing on, I slam the blade into the ground, leaving a solid gash in it and allowing the fire the blade posesses to pass through to the broken shrapnel below. Lifting it back up, those same flames fire outwards and downwards, landing on the exact space beneath the Copper Lich. Once it's there, the fire, despite having no solid kindling, persits and grows hotter rapidly, blazing beneath the platform and crackling wildly.

The Copper Lich, despite being directly above the flame, seems to be unable to notice the fire burning beneath it between the vestiges of my Downwind and the newcomer's inflicted low priority, and that serves me great as the platform proceeds to melt underneath it. Dropped into a spire of flame and a mix of molten metal and shrapnel below, the Copper Lich finds itself taking heavy damage and even melting slight amounts from the sheer heat - left to become yet another mark on the broken landscape.

Entity Orders -
Arcanist -
Use
Cure Wounds on the Hovering Turret at higher HP. This gives it a better chance at surviving the Circle of Death.
Hovering Turrets - Deal some more damage to the Copper Lich, or the Impervious Cobalt Lich if the Copper one is dead!


Charge Gauges -
None Available! All 35 charges were spent on The Arcanist.
Grist -
[LVL 0] Build Grist - 2,274 [+40]
[LVL 1] Malachite, Rust - 165
[LVL 2] Copper - 295
[LVL 3] Lead - 135
[LVL 4] Cobalt - 20 [+20]

Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [llll] 3/4 - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts
Weakness (50% Attack Power, 2 Turns) to one foe of my choice.

[LVL 4] Inferno Blade - An intensely powerful sword, the blade itself glowing red with heat.
Bladed Weapon - +4 Attack,
-10% Armor Effectiveness, 50% chance of Burning (1 damage per turn, 2 turn duration) to target, and 2 random foes.
[LVL 3] Storm Pistol - A white and gold gun... Using the D&D 5E system, this is basically a +1 weapon.
Semi-Auto Pistol - +3 Attack,
+5% Accuracy (effective 85% chance to hit, followed by 75% chance)
[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
Bladed Weapon - +3 Attack,
-20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to a target, and one random foe.
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's electrical effects. Enhanced with Fulmigold!
Bladed Weapon - +2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.

Armor -
[LVL 3] Stalwart Valved Chestplate - An ancient metallic chest piece with elements of plumbing embedded. Has excellent control over water flow!
40% chance of 20% Damage Reduction,
can boost the power of Water-based freeform attacks by 2.
[LVL 2]
Sylphic Scarf - [lll] 3/3 - Ready! - A translucent scarf with images of the sky. Seems to boost evasion.
Grants
Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts
Scared for one turn on the attacker.

Consumables -
[LVL 3] Paingale Splash Potion - [3/4 Uses] - Brews up a literal storm of pain on impact with floor or entity.
Deals 6 damage to a target with possible splash damage. Also applies
Aching (1 damage taken per turn, 10% chance to miss) for two rounds.
[LVL 3] Potion of Mechanical Healing - [0/3 Uses] - A grayish potion. Seems to have replaced its food with nanobots.
Heals for 8 HP and grants Metalboon (20% Damage Reduction) for two turns.
[LVL 3] Warp Device - [3/4 Uses] - Totally just a Portal Gun. Seems to have some charge issues, though...
Can be used to give allies Advantage (+1 SV, Ranged/Melee Training 2) or enemies Disadvantage (-1 SV, +10% direct damage taken) for 2 turns.
 
Build Grist [Lv. 0]: 3128
Malachite [Lv. 1]: 140
Rust [Lv. 1]: 275
Copper [Lv. 2]: 475
Lead [Lv. 3]: 330
Cobalt [Lv. 4]: 80

-----

Action 1 + Clutter Bomb Launcher: As the Launcher runs off of whatever random junk you shove into it, I shove one of the Impervious Cobalt Lich's arms into the loading port, then pull the trigger, sending the arm sailing off into the sunset. Wait, sorry... that's not a sunset, that's the clutter bomb going off. Hope the Lich wasn't too attached to that arm.

-----

Action 2 + Magitech Redstone Staff + Entity Orders: I extend a giant tower of pistons underneath the Copper Lich, lifting him high into the air. Seeing how he's now the tip of a tall pole and made of copper, Minecraftian physics mistakes him for a lightning rod...

The Poltergeist takes out the Storm Pistol, and the Copper Lich is struck by lightning.
 
Act 3: Episode 2: Battle Post 36
Inventory:
80 Lvl 0 Build Grist
5 Lvl 3 Lead
40 Lvl 4 Cobalt

1x Lvl 4 Metallic Command Block Scrap
Charge Gauge: 35/35 (0 in reserve)

Okay, the battlefield is a little bit more settled down, and I can resume crafting. I couldn't process that much power so I default to maintain and grow my Inventory for me to ably fend for myself.

Action 1: Alchemy
To make a wand, I need more than it's core. A Command Block Core is literally the best choice you can have - you get nearly all choices at the expense of a little bit of power. To remedy that, I start to find items that charge themself and can be discharged at will - and I try to find some Minecraftian Redstone and a fair bit of Fulmigold Ore and some random things for allowing the Wand to autonomously charge and discharge at my will - yet I cannot determine how much I've got until I rest and checked my Inventory.

Finding these Ore is a little bit of hard work, you need to dig a bit down and the magic will then start to happen. They sometimes converge and disperses at will, so I keep a close eye on what I've got and not throwing any waste away.

Action 2: Alchemy
I see I needed a lot more Grists for me to combine the things I've got into a workable weapon. Although I am unable to do permission jumps and simply give myself Grists, I need to be creative in order for me to have a simple weapon for this fight. I try to exploit a bug where some of my items can be duplicated using a Shulker Box and the like. Via mining the Shulker Box and taking items away the instant the Shulker Box is mined, sometimes it is possible for an item to exist both at the Shulker Box and at my Inventory, which means the items are duplicated. As this requires me to take something out quickly, it is limited to small amounts of item duplication. I put in some of my Grists and Build Grist to start the process, hoping to duplicate some of them and allow me for more Grist to bootstart the crafting of my weapons.

I don't know if it's the mental fog I've been suffering from, but I'm having a hard time understanding what you'd like to do here. Do you want to craft the wand or its core as a weapon or as another ingredient? Either way, it's likely to cost you some amount of Grist.

Speaking of Grist, the phantom Grist you get from trying to exploit this Shulker box method vanishes upon realizing that it shouldn't exist! It seems you'll have to earn this Grist the hard way.

If you want to craft a weapon or other alchemy, there's a formula outlined in the first post that should give both you and I a good idea of what to craft.

(Also, it's on you to keep track of your current Grist stores and spending!)

Despite my low HP, I can't help but smile at the fact that we have literally stunlocked the Copper Lich and defeated the Copper Ogre. That's already a great amount of progress, and it leaves us in a... alright position to damage the "Impervious" Cobalt Lich further! The only problem is that we're nearing the 40% HP mark on it, and the rage charge that it has could prove a major problem. Might as well try and warn everyone about this...
Torix - Everyone, keep in mind that this thing seems to possess a good bit of counterattack potential!
Torix - It's likely that it'll fire off the Circle of Death this turn, if we get it down there.
Torix - Although we're gonna lose the third Hovering Turret, let's make sure none of our other DPS options are set to go down!


Action 1, Potion of Mechanical Healing -
While everyone seems to try and recover from the series of blows dealt, I take a moment to uncork my Potion of Mechanical Healing and throw it at the Arcanist. That'll offset the added damage it takes and give it a little bit more survivability (29.6 effective HP to 41, if I have my math right), so it's an investment well worth it.

Action 2, Inferno Blade -
Alright, let's try this again. With the sword's abilities generally recharged, I'm left with the Impervious Cobalt Lich and the Copper Lich to focus on. If the others end up taking a break turn, then both of them are likely to get a hit off if I do nothing.

... Hm. You know, all of my attacks have been on the actual entities so far, sure - but how about I make something else manage the damage? Focusing on the area beneath the platform we're standing on, I slam the blade into the ground, leaving a solid gash in it and allowing the fire the blade posesses to pass through to the broken shrapnel below. Lifting it back up, those same flames fire outwards and downwards, landing on the exact space beneath the Copper Lich. Once it's there, the fire, despite having no solid kindling, persits and grows hotter rapidly, blazing beneath the platform and crackling wildly.

The Copper Lich, despite being directly above the flame, seems to be unable to notice the fire burning beneath it between the vestiges of my Downwind and the newcomer's inflicted low priority, and that serves me great as the platform proceeds to melt underneath it. Dropped into a spire of flame and a mix of molten metal and shrapnel below, the Copper Lich finds itself taking heavy damage and even melting slight amounts from the sheer heat - left to become yet another mark on the broken landscape.

Entity Orders -
Arcanist -
Use
Cure Wounds on the Hovering Turret at higher HP. This gives it a better chance at surviving the Circle of Death.
Hovering Turrets - Deal some more damage to the Copper Lich, or the Impervious Cobalt Lich if the Copper one is dead!


Charge Gauges -
None Available! All 35 charges were spent on The Arcanist.
Grist -
[LVL 0] Build Grist - 2,274 [+40]
[LVL 1] Malachite, Rust - 165
[LVL 2] Copper - 295
[LVL 3] Lead - 135
[LVL 4] Cobalt - 20 [+20]

Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [llll] 3/4 - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts
Weakness (50% Attack Power, 2 Turns) to one foe of my choice.

[LVL 4] Inferno Blade - An intensely powerful sword, the blade itself glowing red with heat.
Bladed Weapon - +4 Attack,
-10% Armor Effectiveness, 50% chance of Burning (1 damage per turn, 2 turn duration) to target, and 2 random foes.
[LVL 3] Storm Pistol - A white and gold gun... Using the D&D 5E system, this is basically a +1 weapon.
Semi-Auto Pistol - +3 Attack,
+5% Accuracy (effective 85% chance to hit, followed by 75% chance)
[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
Bladed Weapon - +3 Attack,
-20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to a target, and one random foe.
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's electrical effects. Enhanced with Fulmigold!
Bladed Weapon - +2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.

Armor -
[LVL 3] Stalwart Valved Chestplate - An ancient metallic chest piece with elements of plumbing embedded. Has excellent control over water flow!
40% chance of 20% Damage Reduction,
can boost the power of Water-based freeform attacks by 2.
[LVL 2]
Sylphic Scarf - [lll] 3/3 - Ready! - A translucent scarf with images of the sky. Seems to boost evasion.
Grants
Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts
Scared for one turn on the attacker.

Consumables -
[LVL 3] Paingale Splash Potion - [3/4 Uses] - Brews up a literal storm of pain on impact with floor or entity.
Deals 6 damage to a target with possible splash damage. Also applies
Aching (1 damage taken per turn, 10% chance to miss) for two rounds.
[LVL 3] Potion of Mechanical Healing - [0/3 Uses] - A grayish potion. Seems to have replaced its food with nanobots.
Heals for 8 HP and grants Metalboon (20% Damage Reduction) for two turns.
[LVL 3] Warp Device - [3/4 Uses] - Totally just a Portal Gun. Seems to have some charge issues, though...
Can be used to give allies Advantage (+1 SV, Ranged/Melee Training 2) or enemies Disadvantage (-1 SV, +10% direct damage taken) for 2 turns.

You use your last Potion of Mechanical Healing on the Arcanist, gifting them with Metalboon as well as restoring some of their HP! The HP they gain is reduced because they were targeted last turn, but it still pushes them closer to survival.

Your second attack with the Inferno Blade deals 16 damage to the Copper Lich! Being next to a pit of molten shrapnel isn't great for one's structural integrity, so both Liches start taking Burning damage!

The Arcanist and Hovering Turrets will follow your instructions.

Build Grist [Lv. 0]: 3128
Malachite [Lv. 1]: 140
Rust [Lv. 1]: 275
Copper [Lv. 2]: 475
Lead [Lv. 3]: 330
Cobalt [Lv. 4]: 80

-----

Action 1 + Clutter Bomb Launcher: As the Launcher runs off of whatever random junk you shove into it, I shove one of the Impervious Cobalt Lich's arms into the loading port, then pull the trigger, sending the arm sailing off into the sunset. Wait, sorry... that's not a sunset, that's the clutter bomb going off. Hope the Lich wasn't too attached to that arm.

-----

Action 2 + Magitech Redstone Staff + Entity Orders: I extend a giant tower of pistons underneath the Copper Lich, lifting him high into the air. Seeing how he's now the tip of a tall pole and made of copper, Minecraftian physics mistakes him for a lightning rod...

The Poltergeist takes out the Storm Pistol, and the Copper Lich is struck by lightning.

Your first attack with the Clutter Bomb Launcher deals a reduced 11 damage to the Impervious Cobalt Lich! Unfortunately, it seems like it wasn't particularly attached to that arm.

You also deal 11 damage to the Copper Lich! No Stun, but you do manage to put it in a precarious position for the Poltergeist to shoot at!

The Poltergeist will do as you command, and has a higher chance to hit to boot, considering the positioning of its target.

Post-Player Battle:

Ninjatwist_ hacks at the Copper Lich with his Shortsaber, dealing 8 damage to it!

Luke throws Lyra a Black Mesa Freeman-Grade Medkit! She recovers 10% of her Health Vial and flashes Luke a thumbs-up.
Lyra heeds Torix's warning and decides that the Copper Lich needs finishing off. She takes aim with her iRifle and fires, dealing 9 damage!
The Hovering Turrets combined do more than enough damage to finish the Copper Lich off, even if they only do a meager 4 damage.

The Arcanist casts Cure Wounds on the strongest Hovering Turret, recovering 8 HP! Considering the party's barely been resting, they should have ran out of spell slots by now.
The Poltergeist uses the Storm Pistol to light up the Impervious Cobalt Lich, but it only hits one shot for 6 damage!

The Impervious Cobalt Lich claws at the Arcanist with one of its remaining arms, dealing 14 damage!

The Arcanist is weak, but it still has Metalboon on its side!
The Impervious Cobalt Lich takes 2 Burning damage, then nullifies the rest of the status effect!

Total Grist gains for this round are:
+120 Build Grist
+0 Rust [Lvl.1]
+60 Copper [Lvl.2]
+0 Lead [Lvl.3]
+0 Cobalt [Lvl.4]

Sidequest Events:

The Ender Dragon Whelp manages to strike past your barricade, dealing 10 damage to you! However, it does take 6 damage from the lava around it!

[========] The Battlefield [========]
Current Location: Land of Steel and Platforms.
A derelict industrial zone that resembles the ruins of a sprawling facility. Some white platforms stand out amongst the gunmetal gray landscape and wreckage. Lyra's home is here, and while it hasn't seen hostility in a while, monster spawns are definitely still present.
Click here to view the map of the area.

Current Areas: Southern Pipelines, Empty Basin.
Access To: Platform Highway, Waste Hill.

Itinerary:
-Explore the Land of Steel and Platforms!
-If you run into enemies, be sure to make sure everyone's okay if you engage them! Only one engagement can occur at a time unless otherwise specified.
-If you need to get to an area only accessible by portals, ask Lyra to put some portals down, or keep them open via the Portal Projector!

The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
The Paradoxical Dragon [AA] HP: 22/25. Charge Gauge Spent: 0/35. (0 in reserve)
Torix [AA] HP: 4/25. Charge Gauge Spent: 35/35. (0 in reserve) Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2, 1/2)
Alastair1 [AA] HP: 20/25. Charge Gauge Spent: 0/35. (0 in reserve)
Splashcat [AA] HP: 21/25. Charge Gauge Spent: 0/35. (0 in reserve)
Sky High? [AA] HP: 12/25. Charge Gauge Spent: 0/35. (0 in reserve)
Bill Nye [AA] HP: 23/25. Charge Gauge Spent: 0/35. (0 in reserve)
Thegoldenboy [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
KitRougard/Xorm [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Clary Au/Yvonne [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to: [Lvl.4]
Can manifest [Lvl.5] ingredients if given:
340/1280 Build Grist
40/80 Lvl.1 Grist (Includes: Malachite, Rust)
40/40 Lvl.2 Grist (Includes: Copper)
70/90 Lvl.3 Grist (Includes: Lead)
20/80 Lvl.4 Grist (Includes: Cobalt)
0/125 Lvl.5 Grist

The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Magic Aqua Helm [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down)
Turquoise Vapor Plate [Lvl.2] (Equipment, 15% chance to dodge an attack completely, halves duration of fire-based status effects on wearer, rounding down)

Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Staff of Creation Magics [Lvl.2] (Blunt Weapon, Base Damage: +2, Base Heal: +2, 40% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Schrodinger's Twinstaffs [Lvl.3] (Blunt Weapon, Base Damage: +3, Base Heal: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Paradox Circuitry Wyrmcannon [Lvl.3] (Single-shot ranged weapon, Base Damage: +3, 40% chance to deal 3 extra damage to a foe in the target's group)

Torix:
Inferno Blade [Lvl.4] (Bladed weapon, Base Damage: +4, Target's armor is 10% less effective, 50% chance to inflict target and two random foes within the target's group with Burning (1 damage taken per turn) for two turns)
Goldenspark Sword [Lvl.3] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage (Max of 3 damage) to another foe in the target's group, rolls twice)
Storm Pistol [Lvl.3] (Semi-automatic ranged weapon, Base Damage: +3, +5% accuracy)
Sword of Flaming Wind [Lvl.3] (Bladed weapon, Base Damage: +3, Target's armor is 20% less effective, 50% chance to inflict target and a random foe within the target's group with Downwind (-1 Speed Value) for the turn)

Sylphic Scarf [Lvl.2] [Cooldown: III] (Equipment, wearer gains Evasion (25% chance to dodge attacks) for 1 turn after being hit, three-turn cooldown)
Tiger Patterned Jacket [Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker)
Stalwart Valves Chestplate [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, can boost the power of Water-based freeform attacks by 2)

Warp Device [Lvl.3] (Uses: IIII) (Applies either Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to one ally or yourself or Disadvantage (+10% damage taken from direct attacks, -1 Speed Value) to one enemy for two turns)
Potion of Mechanical Healing [Lvl.3] (0/3 Uses) (Consumable, Restores 8 HP to the target, applies Metalboon (20% damage taken reduction) for two turns, can self-target)
Paingale Splash Potion [Lvl.3] (Uses: 4/4) (Deal 6 damage to the target with possible splash damage, apply Aching (1 damage taken per turn, 10% chance to miss attacks) for two rounds to foes hit)

Length of Demonic Chain [Unique] [Cooldown: IIII] (Deal 6 damage to four enemies in a group, critically hit to a random foe, inflict Weakness (-50% damage dealt) for two turns to a chosen foe)

Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Build Grist-Forged Shotgun [Lvl.1] (Semi-Automatic, Base Damage: +2)

Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Tiger-Pattern Pants [Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)

Splashcat:
Cursed Linked Warp Sword [Lvl.4] (Bladed Weapon, Base Damage: +3, has a 75% chance to apply Disadvantage (+10% damage taken from direct attacks, -1 Speed Value) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor)
Clutter Bomb Launcher [Lvl.3] (Single-shot explosive, direct hits cause the target to suffer Cluttered (Subtracts 2 damage from the next basic attack of the target, stacks up to 3 times))
Fulmigold Laser Burner [Lvl.3] (Semi-Automatic Pistol, Base Damage: +2, Target's armor is 40% less effective)
Magitech Redstone Staff [Lvl.4] (Blunt weapon, Base Damage: +3, 20% chance to inflict Stun (Misses attacks) for one turn)

Fulmigold Terraplate [Lvl.3] (Equipment, 50% chance to reduce incoming damage by 40%, +10% accuracy when using firearms in attacks)
Gunmetal Chestplate [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)
Brave Onyx Helmet [Lvl.3] (Equipment, 30% chance to negate 50% of incoming damage, +2 Base Damage when HP is below 60%)

Yin Yang Cluster Bombs [Lvl.3] [Uses: IIII] (Consumable, deals 6 damage to 3 targets in a group)

Sky High?:
DEATH [Lvl.3] (Bladed melee weapon, Base Damage: +5, deals 2 damage to the user on hit, cannot be used in the same turn as another item)
FAMINE [Lvl.3] (Bladed melee weapon, Base Damage: +2, Heals user by 3 HP upon a crit instead of dealing extra damage, +5% crit chance, 25% chance to apply Confused (25% chance for attacks to also damage an ally) for two rounds)
WAR [LVL.3] (Bladed weapon, Base Damage: +2, Can multitarget within a targeted group, +1 Base Damage for every entity targeted after the first (max of +3), 5% miss chance for every entity targeted after the first, Armor is 10% less effective, 20% chance to inflict Bleeding on the foe for 2 turns)
PESTILENCE [Lvl.3] (Bladed weapon, 5% increased crit chance, 75% chance to inflict Cursed (+10% damage taken from direct attacks) on target and self for 1 turn, 25% chance to inflict Poison (1 damage taken per turn) for 3 turns, 20% chance to inflict Scared (40% miss chance) for 1 turn, 1/5 chance to upgrade Scared to Terrified (Misses attacks))

Multiessence Virtue Armor [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, 30% chance to inflict a two-turn damage-per-turn effect on attacking foes)

Essential Healing Vapors [Lvl.2] (3/3 Uses) (Consumable, Restores 6 HP to the target and shortens damage-per-turn effects on them by 1 turn)

KitRougard/Xorm:
Huo-Long Heater [Lvl.3] (Automatic ranged weapon, Base Damage: +2, +2 Base Damage against an enemy suffering any kind of Burning, 50% chance to apply Burning (1 damage taken per turn) to melee attackers for a round when used)

Luke Ingram [AA] Health Vial: 97%. (HV:HP Ratio: 1:1).
Base Damage: 6
Speed Value: 3

Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0, Target's ranged armor is 40% less effective)
-Fire Demon Mace [Lvl.3] [Fireball: III]: (Blunt Weapon. Base Damage: +2, Fireball inflicts Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
-Potion of Lead Skin + [Lvl.3] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
-Black Mesa Freeman-Grade Medkit [Lvl.3] (2/4 Uses) (Restore 20 HP to the user, or 10 HP to an ally, when used)
-Napalm Strike Coordinator [Lvl.3] (1/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) to 2 survivors from each strike)

Lyra Xandine [AA] Health Vial: 79%. (HV:HP Ratio: 1:1).
Base Damage: 6
Speed Value: 3

Weapons:
-iRifle [Lvl.3] [Displacer: III]: (Single-Shot Weapon. Base Damage: +2, Gain a 20% chance to crit if under the effect of a Speed Value-increasing debuff, Displacer deals no damage but gives an enemy Exposed (+20% direct damage taken, cannot be bodyguarded) for two rounds)
-Shower Curtain Rod Staff [Lvl.3]: (Blunt Weapon. Base Damage: +2, reduces incoming melee damage by 25% from attacked group)
Consumables:
-Team Warp Device [Lvl.3] (3/4 Uses) (Grant Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to yourself and two allies for 2 turns when used)
-Aperture-Brand Not-Wrangler [Lvl.3] (2/3 Uses) (Allied entities with Commandable gain Wranglersight(+50% damage bonus, Effects of Ranged Training 3) for the round but must attack the same foe or group of foes)
-Portal Strike Coordinator [Lvl.3] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 3 enemies, critically hit one chosen enemy from each group)

Ninjatwist_ [AA] HP: 100/100.
Base Damage: 6
Speed Value: 4

Weapons:
-Beretta 93R [Lvl.3] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: User. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber [Lvl.3]: (Bladed Weapon. Base Damage: +2, critical hits make melee armor 50% less effective)
Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (4 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.3] (3/3 Shots) [Cooldown: III] (Deals 4 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3] (3/3 Builds) (Restores 30 HP to an allied Fortification when used)

Hovering Turret [AA - Lyra Xandine] HP: 30/30. / BD: 4. / SV: 3. Commandable. (x1).
-Hovering Turret HP: 1/30. (x1)
Weapon: Turret Automatic Bullet Sling (Automatic, -20% accuracy, gain +30% accuracy if commanded)

The Arcanist [AA - Torix]: HP: 25/80. Weakened (+25% direct damage taken, 1/2), Metalboon (20% damage taken reduction, 1/2)
Special Actions: Firestorm: [IIII]. Frost Ray: [III]. Chain Lightning: [III]. Cure Wounds: [IIII].
Base Damage: 7
Speed Value: 3

Special Actions:
Firestorm: Inflicts Burning (4 damage taken per turn) on up to three enemies for two turns. Cooldown of 4 turns. Starts empty.
Frost Ray: Deals 12 damage to a foe, inflicting Frost (-1 Speed Value) as well. Cooldown of 3 turns. Starts empty.
Chain Lightning: Deal 10 damage to a foe, 60% chance to deal 5 damage to another foe in the same group (rolls twice). Cooldown of 3 turns. Starts empty.
Cure Wounds: Heals 8 HP to one ally. Cooldown of 4 turns. Starts empty.

Poltergeist [AA - Splashcat] HP: 51/84. Possession: [IIII]. Kinesis. Sick (Cannot regain health, 0/1)
Base Damage: 6
Speed Value: 3

Possession: Attack an enemy entity as if it had attacked itself, for 13 Base Damage with a possible Creativity Bonus adding up to a further +13 to that Base Damage.

Kinesis: Can use any piece of non-consumable equipment restricted to T3 or lower from any player's inventory during its attack. Items that use multiple actions (e.g. DEATH) will disable Kinesis for the amount of actions required.

Impervious Cobalt Lich [SB-BOSS] HP: 158/384. Grist Tierage. MVP. Command. Rage Charge (40%, 1 Charge).
Special Actions: Sickening Scratch: II. Soul Blast: III. Swift Animate Material: IIII. Empowering Ray: IIIII. Circle Of Death: IIIIII.
Status Effects:
Burning (1 damage taken per turn, 0/2)
Base Damage: 13
Speed Value: 3

Special Actions:
Sickening Scratch: Deal 13 damage to a target and apply Sick (Cannot regain health) for one round.
Soul Blast: Deal 16 damage to a target, and inflict Weakened (+25% direct damage taken) for two rounds. Starts empty.
Swift Animate Material: Take damage equal to 10% of this entity's Max HP, summon four Cobalt Skeletons, then take another action. Can't be used if it would kill the user.
Empowering Ray: Deal 20 damage to a target, and restore 5 HP to up to four Skeletons, which can overheal.
Circle Of Death: Deal 16 damage to six targets.

Passives:
MVP: Allied entities and groups have a chance to block an attack meant for this entity. Chance for blocked attack is (Number of allied entities/groups * 25 / 100). Boss exclusive.
Command: Combined effects of Tenacity, Surefoot, and Fortitude. Boss exclusive.
Rage Charge (40%, 1 Charge): Upon reaching or going below the HP threshold, the entity instantly gains the amount of charges specified to its Special Actions.

Copper Lich [SB] HP: 0/96. Grist Tierage. / BD: 9. / SV: 3. Soul Blast: [III]. Animate Material: [IIII]. Burning (1 damage taken per turn, 2/2)

[========] Ender's Sidequest [========]
An island of the End, stacked with obsidian pillars around a central portal in the middle. Beyond that is a vast expanse of static.

Ender Smirk [AA?] HP: 15/25. Charge Gauge: 0/35 Spent. (0 in reserve)

The Draco Blade [Lvl.3] (Bladed Weapon, Base Damage: +4)

End Stone Cover [AA?] HP: 5/5. Fortification (50%, 1 capacity, Housing: Ender Smirk) Counterattack (Base Damage: 6).

Ender Dragon Whelp [???] HP: 60/120. / BD: 10 / SV: 3. Attack Cancelable (Attack is canceled if it takes damage, 94% chance, chance decreases with amount of damage taken, resets to 100% upon dealing damage).

----

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
 
Last edited:
Build Grist [Lv. 0]: 3248
Malachite [Lv. 1]: 140
Rust [Lv. 1]: 275
Copper [Lv. 2]: 535
Lead [Lv. 3]: 330
Cobalt [Lv. 4]: 80

-----

Action 1 + Cursed Linked Warp Sword: I feign teleporting behind the Impervious Copper Lich, and flicker briefly out of reality. It turns around, expecting the trick, but I warp back in right where I left and backstab it while it's looking the other way.

-----

Action 2 + Fulmigold Laser Burner: I reflect a shot off a glinting piece of metal, bouncing it around the area a half dozen times before striking the Lich in the head from an angle it'd never expect.

-----

Entity Orders: The Poltergeist draws DEATH, and slashes it at the lich. It is an undead being, an affront against the natural order of death. The Poltergeist is too, of course... but it knows all too well how souls cling to this world when they should not. The scythe threatens to consume its spirit, but it pushes onwards, finding the threads holding the Lich anchored on the mortal plane... and severing them one by one. Then it rests, slowly pulling its ectoplasm back from the beyond it nearly fell into as the cost of wielding that cursed scythe.
 
Sky High dual-wields PESTILENCE and FAMINE, using PESTILENCE's peculiar shape and FAMINE's ever-changing shape to deliver troublesome wounds across the entirety of the Impervious Copper Lich's body.

~~~
CP: 0/35
Inventory:
2480 Build Grist
140 Malachite
515 Copper
165 Lead
40 Cobalt
WAR [Lvl. 3]
PESTILENCE [Lvl. 3]
FAMINE [Lvl. 3]
DEATH [Lvl. 3]
Multiessence Virtuous Plates [Lvl. 3]
Essential Healing Vapors (3/3) [Lvl. 2]
 
Inventory:
120 Lvl 0 Build Grist
5 Lvl 3 Lead
60 Lvl 4 Cobalt

1x Lvl 4 Metallic Command Block Scrap
Charge Gauge: 35/35 (0 in reserve)

Yvonne

"This confirms my theories..... Grist is considered "valuable" but is also "temporarily duplicable"..... which means it is an entity that follows the alchemy of gold: a temporary generation is possible but is considered "worthless" so they despawn.... So a Grist bomb, by generating lots of worthless Grists but forces the server to account for it, therefore reducing the speed of the other "legitimate" entity is possible? Yet I have no further Grist to test the execution of a Grist Bomb."

Nevermind, she got to make her wand soon or be dead.

Action 1: Gathering
Yvonne tries to find a piece of Gold Ore and a Fulmigold Ore. She shouldn't aim for too much, otherwise, she wouldn't be getting anything, just like that last mine.

Action 2: Smelting or Crafting
Assume if Yvonne get the ore she needed, she still need to smelt them. She made a temporary blast furnace, intending on smelting both of the ore into Ingots.
If she didn't get the ores, she continue on finding the ores.
 
Alright. It's almost definitely enraged by this point. If this were a normal enemy without Command, this is about the point where I'd be throwing down all sorts of debuffs to reduce its lethality, but Command exists. The only thing we can do at this point is focus all the damage we have at it.

Action 1, Length of Demonic Chain -
Right as the length of chain recharges, I unravel it - and yet it doesn't launch out from my arm as it normally does, but rather forms a handle around my wrist and hand as the rest of it drops limply to the ground.

The Impervious Cobalt Lich looks very unimpressed before I begin to drag the chain up, lifting it with supernatural ease from the sorcery powering the chain... and lash it backwards, wielding it like a massive profane whip. As I move my arm forward, the chain moves on it's own, making a massive arc through the sky and and ending with the tip of the spiked chain converging on the point of the Impervious Cobalt Lich. 6 damage.

However, there's no other targets for the chain to fire at, and so pulling it back again, the process repeats. 6 damage. The Cobalt Lich, expecting the third strike, attempts to dodge sideways but gets caught by the chain, guiding my hand and landing another devastating hit. 6 damage, this time with Weakness as the chain cuts into its flank, but it shakes it off through it's ability for Command. For the last bit of damage, then, the chain proceeds to launch from my hand, arcing forward and lashing around the Impervious Cobalt Lich, restraining it tightly. Still tied to me, the Lich is crushed as I will it's destruction before the chain itself seems to explode into infernal flame...

12 damage. The chain reforms around my wrist, but it seems like it might take a little longer to recharge than usual due to bending the rules a lot with this attack. No matter.

Action 2, Warp Device -
With my damage dealt for the turn, I'm going to buff Splashcat with the Warp Device and give them Advantage for the next two turns. Speaking of that, I'm pretty sure my status effect should've worn off by now...
"Use it wisely! We can do this!"

Entity Orders -
Arcanist -
Don't forget about your basic attack - smacking the Impervious Cobalt Lich with the quarterstaff still hurts!
Hovering Turrets - Continue your fire at the Impervious Cobalt Lich.


Charge Gauges -
None Available! All 35 charges were spent on The Arcanist.
Grist -
[LVL 0] Build Grist - 2,394 [+120]
[LVL 1] Malachite, Rust - 165
[LVL 2] Copper - 355 [+60]
[LVL 3] Lead - 135
[LVL 4] Cobalt - 20

Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [llll] 0/4 - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts
Weakness (50% Attack Power, 2 Turns) to one foe of my choice.

[LVL 4] Inferno Blade - An intensely powerful sword, the blade itself glowing red with heat.
Bladed Weapon - +4 Attack,
-10% Armor Effectiveness, 50% chance of Burning (1 damage per turn, 2 turn duration) to target, and 2 random foes.
[LVL 3] Storm Pistol - A white and gold gun... Using the D&D 5E system, this is basically a +1 weapon.
Semi-Auto Pistol - +3 Attack,
+5% Accuracy (effective 85% chance to hit, followed by 75% chance)
[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
Bladed Weapon - +3 Attack,
-20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to a target, and one random foe.
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's electrical effects. Enhanced with Fulmigold!
Bladed Weapon - +2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.

Armor -
[LVL 3] Stalwart Valved Chestplate - An ancient metallic chest piece with elements of plumbing embedded. Has excellent control over water flow!
40% chance of 20% Damage Reduction,
can boost the power of Water-based freeform attacks by 2.
[LVL 2]
Sylphic Scarf - [lll] 3/3 - Ready! - A translucent scarf with images of the sky. Seems to boost evasion.
Grants
Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts
Scared for one turn on the attacker.

Consumables -
[LVL 3] Paingale Splash Potion - [3/4 Uses] - Brews up a literal storm of pain on impact with floor or entity.
Deals 6 damage to a target with possible splash damage. Also applies
Aching (1 damage taken per turn, 10% chance to miss) for two rounds.
[LVL 3] Potion of Mechanical Healing - [0/3 Uses] - A grayish potion. Seems to have replaced its food with nanobots.
Heals for 8 HP and grants Metalboon (20% Damage Reduction) for two turns.
[LVL 3] Warp Device - [3/4 Uses] - Totally just a Portal Gun. Seems to have some charge issues, though...
Can be used to give allies Advantage (+1 SV, Ranged/Melee Training 2) or enemies Disadvantage (-1 SV, +10% direct damage taken) for 2 turns.
 
Act 3: Episode 2: Battle Post 37
Build Grist [Lv. 0]: 3248
Malachite [Lv. 1]: 140
Rust [Lv. 1]: 275
Copper [Lv. 2]: 535
Lead [Lv. 3]: 330
Cobalt [Lv. 4]: 80

-----

Action 1 + Cursed Linked Warp Sword: I feign teleporting behind the Impervious Copper Lich, and flicker briefly out of reality. It turns around, expecting the trick, but I warp back in right where I left and backstab it while it's looking the other way.

-----

Action 2 + Fulmigold Laser Burner: I reflect a shot off a glinting piece of metal, bouncing it around the area a half dozen times before striking the Lich in the head from an angle it'd never expect.

-----

Entity Orders: The Poltergeist draws DEATH, and slashes it at the lich. It is an undead being, an affront against the natural order of death. The Poltergeist is too, of course... but it knows all too well how souls cling to this world when they should not. The scythe threatens to consume its spirit, but it pushes onwards, finding the threads holding the Lich anchored on the mortal plane... and severing them one by one. Then it rests, slowly pulling its ectoplasm back from the beyond it nearly fell into as the cost of wielding that cursed scythe.

A nice strike! Your trickstab with the Cursed Linked Warp Sword deals 12 damage to the Impervious Copper Lich! It immediately gains a charge due to its Rage Charge!

Your second attack with the Fulmigold Laser Burner deals 7 damage to the same Lich! Unfortunately, it seems the ricocheting buffeted the laser pistol's effectiveness more than you would expect.

The Poltergeist will do as you say.

Sky High dual-wields PESTILENCE and FAMINE, using PESTILENCE's peculiar shape and FAMINE's ever-changing shape to deliver troublesome wounds across the entirety of the Impervious Copper Lich's body.

~~~
CP: 0/35
Inventory:
2480 Build Grist
140 Malachite
515 Copper
165 Lead
40 Cobalt
WAR [Lvl. 3]
PESTILENCE [Lvl. 3]
FAMINE [Lvl. 3]
DEATH [Lvl. 3]
Multiessence Virtuous Plates [Lvl. 3]
Essential Healing Vapors (3/3) [Lvl. 2]

Your two attacks with PESTILENCE and FAMINE deal 8 and 6 damage, respectively, and Famine scores a lucky crit! The Impervious Cobalt Lich takes 14 damage in total, but it's immune to any status effects that would proc on it, and the ones that it's not immune to don't proc! You do restore 3 HP to yourself, however.

Inventory:
120 Lvl 0 Build Grist
5 Lvl 3 Lead
60 Lvl 4 Cobalt

1x Lvl 4 Metallic Command Block Scrap
Charge Gauge: 35/35 (0 in reserve)

Yvonne

"This confirms my theories..... Grist is considered "valuable" but is also "temporarily duplicable"..... which means it is an entity that follows the alchemy of gold: a temporary generation is possible but is considered "worthless" so they despawn.... So a Grist bomb, by generating lots of worthless Grists but forces the server to account for it, therefore reducing the speed of the other "legitimate" entity is possible? Yet I have no further Grist to test the execution of a Grist Bomb."

Nevermind, she got to make her wand soon or be dead.

Action 1: Gathering
Yvonne tries to find a piece of Gold Ore and a Fulmigold Ore. She shouldn't aim for too much, otherwise, she wouldn't be getting anything, just like that last mine.

Action 2: Smelting or Crafting
Assume if Yvonne get the ore she needed, she still need to smelt them. She made a temporary blast furnace, intending on smelting both of the ore into Ingots.
If she didn't get the ores, she continue on finding the ores.

Both Gold Ore and Fulmigold Ore are in the Crafting Ingredients Index, so you retrieve them without hassle!

You try smelting the two ores into more refined ingots, but you lack the proper grist to upgrade them into more refined forms! Thankfully, in their base forms, the ores seem to work just fine.

I've gotta figure out how much Grist to give to new players...

Alright. It's almost definitely enraged by this point. If this were a normal enemy without Command, this is about the point where I'd be throwing down all sorts of debuffs to reduce its lethality, but Command exists. The only thing we can do at this point is focus all the damage we have at it.

Action 1, Length of Demonic Chain -
Right as the length of chain recharges, I unravel it - and yet it doesn't launch out from my arm as it normally does, but rather forms a handle around my wrist and hand as the rest of it drops limply to the ground.

The Impervious Cobalt Lich looks very unimpressed before I begin to drag the chain up, lifting it with supernatural ease from the sorcery powering the chain... and lash it backwards, wielding it like a massive profane whip. As I move my arm forward, the chain moves on it's own, making a massive arc through the sky and and ending with the tip of the spiked chain converging on the point of the Impervious Cobalt Lich. 6 damage.

However, there's no other targets for the chain to fire at, and so pulling it back again, the process repeats. 6 damage. The Cobalt Lich, expecting the third strike, attempts to dodge sideways but gets caught by the chain, guiding my hand and landing another devastating hit. 6 damage, this time with Weakness as the chain cuts into its flank, but it shakes it off through it's ability for Command. For the last bit of damage, then, the chain proceeds to launch from my hand, arcing forward and lashing around the Impervious Cobalt Lich, restraining it tightly. Still tied to me, the Lich is crushed as I will it's destruction before the chain itself seems to explode into infernal flame...

12 damage. The chain reforms around my wrist, but it seems like it might take a little longer to recharge than usual due to bending the rules a lot with this attack. No matter.

Action 2, Warp Device -
With my damage dealt for the turn, I'm going to buff Splashcat with the Warp Device and give them Advantage for the next two turns. Speaking of that, I'm pretty sure my status effect should've worn off by now...
"Use it wisely! We can do this!"

Entity Orders -
Arcanist -
Don't forget about your basic attack - smacking the Impervious Cobalt Lich with the quarterstaff still hurts!
Hovering Turrets - Continue your fire at the Impervious Cobalt Lich.


Charge Gauges -
None Available! All 35 charges were spent on The Arcanist.
Grist -
[LVL 0] Build Grist - 2,394 [+120]
[LVL 1] Malachite, Rust - 165
[LVL 2] Copper - 355 [+60]
[LVL 3] Lead - 135
[LVL 4] Cobalt - 20

Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [llll] 0/4 - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts
Weakness (50% Attack Power, 2 Turns) to one foe of my choice.

[LVL 4] Inferno Blade - An intensely powerful sword, the blade itself glowing red with heat.
Bladed Weapon - +4 Attack,
-10% Armor Effectiveness, 50% chance of Burning (1 damage per turn, 2 turn duration) to target, and 2 random foes.
[LVL 3] Storm Pistol - A white and gold gun... Using the D&D 5E system, this is basically a +1 weapon.
Semi-Auto Pistol - +3 Attack,
+5% Accuracy (effective 85% chance to hit, followed by 75% chance)
[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
Bladed Weapon - +3 Attack,
-20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to a target, and one random foe.
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's electrical effects. Enhanced with Fulmigold!
Bladed Weapon - +2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.

Armor -
[LVL 3] Stalwart Valved Chestplate - An ancient metallic chest piece with elements of plumbing embedded. Has excellent control over water flow!
40% chance of 20% Damage Reduction,
can boost the power of Water-based freeform attacks by 2.
[LVL 2]
Sylphic Scarf - [lll] 3/3 - Ready! - A translucent scarf with images of the sky. Seems to boost evasion.
Grants
Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts
Scared for one turn on the attacker.

Consumables -
[LVL 3] Paingale Splash Potion - [3/4 Uses] - Brews up a literal storm of pain on impact with floor or entity.
Deals 6 damage to a target with possible splash damage. Also applies
Aching (1 damage taken per turn, 10% chance to miss) for two rounds.
[LVL 3] Potion of Mechanical Healing - [0/3 Uses] - A grayish potion. Seems to have replaced its food with nanobots.
Heals for 8 HP and grants Metalboon (20% Damage Reduction) for two turns.
[LVL 3] Warp Device - [3/4 Uses] - Totally just a Portal Gun. Seems to have some charge issues, though...
Can be used to give allies Advantage (+1 SV, Ranged/Melee Training 2) or enemies Disadvantage (-1 SV, +10% direct damage taken) for 2 turns.

You unleash the Length of Demonic Chain on the Impervious Cobalt Lich! It's the only entity in its group, so it only deals 6 damage, but that damage is a critical hit and increased to 12 damage! It's also immune to Weakened, but you did some extra damage to it.

Your Advantage also peters out, as you noted, but you use your Warp Device to grant Splashcat some measure of Advantage!

Post-Player Battle:

Ninjatwist_ fires twice at the Impervious Copper Lich, but both of his shots miss their mark! He curses and holsters the gun, making a mental note to have Luke check the thing out.

Luke sprays down the Impervious Copper Lich with his own gun, dealing 6 damage! One of the shots goes wide...
Lyra blasts the Impervious Copper Lich with her iRifle for 9 damage!
The Hovering Turrets keep their fire on the Impervious Copper Lich, dealing 12 damage to it with a lucky group of shots!

The Arcanist defiantly smashes the Impervious Copper Lich with their basic attack for 7 damage!
The Poltergeist uses DEATH, dealing 11 damage to the Copper Lich in exchanging for taking 2 damage itself!

The Impervious Cobalt Lich, fed up with taking all this damage, uses the benefits from its Rage Charge and uses Circle of Death! The lich points, and a sphere of destructive and deadly energy explodes into being, enveloping the Arcanist, the Poltergeist, both Hovering Turrets, Ninjatwist_, and Splashcat, who all take 16 points damage! One of the Hovering Turrets is instantaneously destroyed, but the Arcanist reduces the damage somewhat thanks to their Metalboon.

Splashcat can take advantage of their Advantage next turn!
The Arcanist's Metalboon fades.

Total Grist gains for this round are:
+0 Build Grist
+0 Rust [Lvl.1]
+0 Copper [Lvl.2]
+0 Lead [Lvl.3]
+0 Cobalt [Lvl.4]

Sidequest Events:

The Ender Dragon Whelp manages to strike past your barricade, dealing 10 damage to you! However, it does take 6 damage from the lava around it!

[========] The Battlefield [========]
Current Location: Land of Steel and Platforms.
A derelict industrial zone that resembles the ruins of a sprawling facility. Some white platforms stand out amongst the gunmetal gray landscape and wreckage. Lyra's home is here, and while it hasn't seen hostility in a while, monster spawns are definitely still present.
Click here to view the map of the area.

Current Areas: Southern Pipelines, Empty Basin.
Access To: Platform Highway, Waste Hill.

Itinerary:
-Explore the Land of Steel and Platforms!
-If you run into enemies, be sure to make sure everyone's okay if you engage them! Only one engagement can occur at a time unless otherwise specified.
-If you need to get to an area only accessible by portals, ask Lyra to put some portals down, or keep them open via the Portal Projector!

The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
The Paradoxical Dragon [AA] HP: 22/25. Charge Gauge Spent: 0/35. (0 in reserve)
Torix [AA] HP: 4/25. Charge Gauge Spent: 35/35. (0 in reserve) Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2, 0/2)
Alastair1 [AA] HP: 20/25. Charge Gauge Spent: 0/35. (0 in reserve)
Splashcat [AA] HP: 5/25. Charge Gauge Spent: 0/35. (0 in reserve) Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2, 2/2)
Sky High? [AA] HP: 15/25. Charge Gauge Spent: 0/35. (0 in reserve)
Bill Nye [AA] HP: 23/25. Charge Gauge Spent: 0/35. (0 in reserve)
Thegoldenboy [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
KitRougard/Xorm [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Clary Au/Yvonne [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to: [Lvl.4]
Can manifest [Lvl.5] ingredients if given:
340/1280 Build Grist
40/80 Lvl.1 Grist (Includes: Malachite, Rust)
40/40 Lvl.2 Grist (Includes: Copper)
70/90 Lvl.3 Grist (Includes: Lead)
20/80 Lvl.4 Grist (Includes: Cobalt)
0/125 Lvl.5 Grist

The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Magic Aqua Helm [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down)
Turquoise Vapor Plate [Lvl.2] (Equipment, 15% chance to dodge an attack completely, halves duration of fire-based status effects on wearer, rounding down)

Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Staff of Creation Magics [Lvl.2] (Blunt Weapon, Base Damage: +2, Base Heal: +2, 40% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Schrodinger's Twinstaffs [Lvl.3] (Blunt Weapon, Base Damage: +3, Base Heal: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Paradox Circuitry Wyrmcannon [Lvl.3] (Single-shot ranged weapon, Base Damage: +3, 40% chance to deal 3 extra damage to a foe in the target's group)

Torix:
Inferno Blade [Lvl.4] (Bladed weapon, Base Damage: +4, Target's armor is 10% less effective, 50% chance to inflict target and two random foes within the target's group with Burning (1 damage taken per turn) for two turns)
Goldenspark Sword [Lvl.3] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage (Max of 3 damage) to another foe in the target's group, rolls twice)
Storm Pistol [Lvl.3] (Semi-automatic ranged weapon, Base Damage: +3, +5% accuracy)
Sword of Flaming Wind [Lvl.3] (Bladed weapon, Base Damage: +3, Target's armor is 20% less effective, 50% chance to inflict target and a random foe within the target's group with Downwind (-1 Speed Value) for the turn)

Sylphic Scarf [Lvl.2] [Cooldown: III] (Equipment, wearer gains Evasion (25% chance to dodge attacks) for 1 turn after being hit, three-turn cooldown)
Tiger Patterned Jacket [Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker)
Stalwart Valves Chestplate [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, can boost the power of Water-based freeform attacks by 2)

Warp Device [Lvl.3] (Uses: IIII) (Applies either Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to one ally or yourself or Disadvantage (+10% damage taken from direct attacks, -1 Speed Value) to one enemy for two turns)
Potion of Mechanical Healing [Lvl.3] (0/3 Uses) (Consumable, Restores 8 HP to the target, applies Metalboon (20% damage taken reduction) for two turns, can self-target)
Paingale Splash Potion [Lvl.3] (Uses: 4/4) (Deal 6 damage to the target with possible splash damage, apply Aching (1 damage taken per turn, 10% chance to miss attacks) for two rounds to foes hit)

Length of Demonic Chain [Unique] [Cooldown: IIII] (Deal 6 damage to four enemies in a group, critically hit to a random foe, inflict Weakness (-50% damage dealt) for two turns to a chosen foe)

Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Build Grist-Forged Shotgun [Lvl.1] (Semi-Automatic, Base Damage: +2)

Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Tiger-Pattern Pants [Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)

Splashcat:
Cursed Linked Warp Sword [Lvl.4] (Bladed Weapon, Base Damage: +3, has a 75% chance to apply Disadvantage (+10% damage taken from direct attacks, -1 Speed Value) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor)
Clutter Bomb Launcher [Lvl.3] (Single-shot explosive, direct hits cause the target to suffer Cluttered (Subtracts 2 damage from the next basic attack of the target, stacks up to 3 times))
Fulmigold Laser Burner [Lvl.3] (Semi-Automatic Pistol, Base Damage: +2, Target's armor is 40% less effective)
Magitech Redstone Staff [Lvl.4] (Blunt weapon, Base Damage: +3, 20% chance to inflict Stun (Misses attacks) for one turn)

Fulmigold Terraplate [Lvl.3] (Equipment, 50% chance to reduce incoming damage by 40%, +10% accuracy when using firearms in attacks)
Gunmetal Chestplate [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)
Brave Onyx Helmet [Lvl.3] (Equipment, 30% chance to negate 50% of incoming damage, +2 Base Damage when HP is below 60%)

Yin Yang Cluster Bombs [Lvl.3] [Uses: IIII] (Consumable, deals 6 damage to 3 targets in a group)

Sky High?:
DEATH [Lvl.3] (Bladed melee weapon, Base Damage: +5, deals 2 damage to the user on hit, cannot be used in the same turn as another item)
FAMINE [Lvl.3] (Bladed melee weapon, Base Damage: +2, Heals user by 3 HP upon a crit instead of dealing extra damage, +5% crit chance, 25% chance to apply Confused (25% chance for attacks to also damage an ally) for two rounds)
WAR [LVL.3] (Bladed weapon, Base Damage: +2, Can multitarget within a targeted group, +1 Base Damage for every entity targeted after the first (max of +3), 5% miss chance for every entity targeted after the first, Armor is 10% less effective, 20% chance to inflict Bleeding on the foe for 2 turns)
PESTILENCE [Lvl.3] (Bladed weapon, 5% increased crit chance, 75% chance to inflict Cursed (+10% damage taken from direct attacks) on target and self for 1 turn, 25% chance to inflict Poison (1 damage taken per turn) for 3 turns, 20% chance to inflict Scared (40% miss chance) for 1 turn, 1/5 chance to upgrade Scared to Terrified (Misses attacks))

Multiessence Virtue Armor [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, 30% chance to inflict a two-turn damage-per-turn effect on attacking foes)

Essential Healing Vapors [Lvl.2] (3/3 Uses) (Consumable, Restores 6 HP to the target and shortens damage-per-turn effects on them by 1 turn)

KitRougard/Xorm:
Huo-Long Heater [Lvl.3] (Automatic ranged weapon, Base Damage: +2, +2 Base Damage against an enemy suffering any kind of Burning, 50% chance to apply Burning (1 damage taken per turn) to melee attackers for a round when used)

Luke Ingram [AA] Health Vial: 97%. (HV:HP Ratio: 1:1).
Base Damage: 6
Speed Value: 3

Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0, Target's ranged armor is 40% less effective)
-Fire Demon Mace [Lvl.3] [Fireball: III]: (Blunt Weapon. Base Damage: +2, Fireball inflicts Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
-Potion of Lead Skin + [Lvl.3] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
-Black Mesa Freeman-Grade Medkit [Lvl.3] (2/4 Uses) (Restore 20 HP to the user, or 10 HP to an ally, when used)
-Napalm Strike Coordinator [Lvl.3] (1/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) to 2 survivors from each strike)

Lyra Xandine [AA] Health Vial: 79%. (HV:HP Ratio: 1:1).
Base Damage: 6
Speed Value: 3

Weapons:
-iRifle [Lvl.3] [Displacer: III]: (Single-Shot Weapon. Base Damage: +2, Gain a 20% chance to crit if under the effect of a Speed Value-increasing debuff, Displacer deals no damage but gives an enemy Exposed (+20% direct damage taken, cannot be bodyguarded) for two rounds)
-Shower Curtain Rod Staff [Lvl.3]: (Blunt Weapon. Base Damage: +2, reduces incoming melee damage by 25% from attacked group)
Consumables:
-Team Warp Device [Lvl.3] (3/4 Uses) (Grant Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to yourself and two allies for 2 turns when used)
-Aperture-Brand Not-Wrangler [Lvl.3] (2/3 Uses) (Allied entities with Commandable gain Wranglersight(+50% damage bonus, Effects of Ranged Training 3) for the round but must attack the same foe or group of foes)
-Portal Strike Coordinator [Lvl.3] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 3 enemies, critically hit one chosen enemy from each group)

Ninjatwist_ [AA] HP: 82/100.
Base Damage: 6
Speed Value: 4

Weapons:
-Beretta 93R [Lvl.3] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: User. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber [Lvl.3]: (Bladed Weapon. Base Damage: +2, critical hits make melee armor 50% less effective)
Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (4 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.3] (3/3 Shots) [Cooldown: III] (Deals 4 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3] (3/3 Builds) (Restores 30 HP to an allied Fortification when used)

Hovering Turret [AA - Lyra Xandine] HP: 14/30. / BD: 4. / SV: 3. Commandable. (x1).
-Hovering Turret HP: 0/30. (x1)
Weapon: Turret Automatic Bullet Sling (Automatic, -20% accuracy, gain +30% accuracy if commanded)

The Arcanist [AA - Torix]: HP: 11/80. Weakened (+25% direct damage taken, 1/2), Metalboon (20% damage taken reduction, 0/2)
Special Actions: Firestorm: [IIII]. Frost Ray: [III]. Chain Lightning: [III]. Cure Wounds: [IIII].
Base Damage: 7
Speed Value: 3

Special Actions:
Firestorm: Inflicts Burning (4 damage taken per turn) on up to three enemies for two turns. Cooldown of 4 turns. Starts empty.
Frost Ray: Deals 12 damage to a foe, inflicting Frost (-1 Speed Value) as well. Cooldown of 3 turns. Starts empty.
Chain Lightning: Deal 10 damage to a foe, 60% chance to deal 5 damage to another foe in the same group (rolls twice). Cooldown of 3 turns. Starts empty.
Cure Wounds: Heals 8 HP to one ally. Cooldown of 4 turns. Starts empty.

Poltergeist [AA - Splashcat] HP: 33/84. Possession: [IIII]. Kinesis.
Base Damage: 6
Speed Value: 3

Possession: Attack an enemy entity as if it had attacked itself, for 13 Base Damage with a possible Creativity Bonus adding up to a further +13 to that Base Damage.

Kinesis: Can use any piece of non-consumable equipment restricted to T3 or lower from any player's inventory during its attack. Items that use multiple actions (e.g. DEATH) will disable Kinesis for the amount of actions required.

Impervious Cobalt Lich [SB-BOSS] HP: 80/384. Grist Tierage. MVP. Command. Rage Charge (40%, 1 Charge).
Special Actions: Sickening Scratch: II. Soul Blast: III. Swift Animate Material: IIII. Empowering Ray: IIIII. Circle Of Death: IIIIII.
Status Effects:

Base Damage: 13
Speed Value: 3

Special Actions:
Sickening Scratch: Deal 13 damage to a target and apply Sick (Cannot regain health) for one round.
Soul Blast: Deal 16 damage to a target, and inflict Weakened (+25% direct damage taken) for two rounds. Starts empty.
Swift Animate Material: Take damage equal to 10% of this entity's Max HP, summon four Cobalt Skeletons, then take another action. Can't be used if it would kill the user.
Empowering Ray: Deal 20 damage to a target, and restore 5 HP to up to four Skeletons, which can overheal.
Circle Of Death: Deal 16 damage to six targets.

Passives:
MVP: Allied entities and groups have a chance to block an attack meant for this entity. Chance for blocked attack is (Number of allied entities/groups * 25 / 100). Boss exclusive.
Command: Combined effects of Tenacity, Surefoot, and Fortitude. Boss exclusive.
Rage Charge (40%, 1 Charge): Upon reaching or going below the HP threshold, the entity instantly gains the amount of charges specified to its Special Actions.

Copper Lich [SB] HP: 0/96. Grist Tierage. / BD: 9. / SV: 3. Soul Blast: [III]. Animate Material: [IIII]. Burning (1 damage taken per turn, 2/2)

[========] Ender's Sidequest [========]
An island of the End, stacked with obsidian pillars around a central portal in the middle. Beyond that is a vast expanse of static.

Ender Smirk [AA?] HP: 15/25. Charge Gauge: 0/35 Spent. (0 in reserve)

The Draco Blade [Lvl.3] (Bladed Weapon, Base Damage: +4)

End Stone Cover [AA?] HP: 5/5. Fortification (50%, 1 capacity, Housing: Ender Smirk) Counterattack (Base Damage: 6).

Ender Dragon Whelp [???] HP: 60/120. / BD: 10 / SV: 3. Attack Cancelable (Attack is canceled if it takes damage, 94% chance, chance decreases with amount of damage taken, resets to 100% upon dealing damage).

----

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
 
Inventory:
120 Lvl 0 Build Grist - 80 in A2 = 40
5 Lvl 3 Lead
60 Lvl 4 Cobalt

1x Lvl 2 Gold Ore
1x Lvl 3 Fulmigold Ore
1x Lvl 4 Metallic Command Block Scrap
Charge Gauge: 35/35 (0 in reserve)

Action 1: Item Collecting
Yvonne recounts. Just how many turns was she collecting items to no end?
But she couldn't head out without some suitable weapons. That would only drag the main party down.
She might also need some armour in order to survive.
She continue to collect items, and wait for Grists from the main party.

She collects Essence of Fire, Essence of Danger and Essence of Invisibility.

Action 2: Fusion

She makes a Wand Template, a Lvl 1 basic shape of a wand that can be used as the blueprint for a magical weapon.
She also makes a Potion Template, a Lvl 1 basic shape of a potion that can be filled in.
 
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Alright. 80 HP. We can easily manage that much!
Torix - "Everyone, focus your fire on it! If we do enough damage, it won't be able to attack anyone before it goes down!"
Torix - "Let's do this!"


Action 1, Inferno Blade -
My attacks alone won't kill it, but I can still deal massive amounts of damage using my weaponry correctly. Drawing the Inferno Blade, the blade regains its signature red glow. Using both hands, I give the sword one massive swing directly at the Impervious Cobalt Lich, which... misses, initially. The Lich can't believe its luck - it just missed a blow that clearly would've dealt massive damage due to the two-handed wielding! Giving a macabre laugh, it doesn't notice that the blade's swing left a trail of heated air and energy that then proceeds to strike directly at its gloating frame, knocking it over and off its feet as it hits the platform.

Even then, the attack isn't over. The blade's all-consuming desire to burn is turned fully towards the Impervious Cobalt Lich's will source as that energy wave hits it. It latches on and doesn't let go. The Lich wants to scream as its very will to live is used as a fuel source for the blade's fire as the glow increases in intensity to bright orange. Closing the distance between it, the parasitic bond between the sword and the formerly impervious lich grows stronger... and as I stab the sword into the lich, the cycle continues until the Lich is finally dead. Although I won't have the sword until that destructive cycle is finished, I can hope that sates its need to burn, incinerate, and destroy for a while.

Grimacing, I switch weapons. No time to waste.

Action 2, Storm Pistol -
While the Lich is preoccupied with the sword draining the flame of its will (although even now, it's only comparable to a candle), the Storm Pistol is quickly swapped into... and contrary to the initial short blasts of electricity, seems to charge up for a split-second. Lines along the side of the gun seem to smoothly fill into a yellow, and as some sort of seeming indicator, electricity begins coursing around me.

Out of continuing this analogy, let's compare this to a standard fighting game - Super Smash Brothers, for instance. Guns are known to be a viable weapon, composing the entirety of a certain character's neutral special and being a part of many other's movesets. Characters often gain some sort of indicator when their smash attack is fully charged.

So... sure. For a neutral special, a gun works fine. For a smash attack, especially mine? This works great! Finally releasing the charge as the Lich's invincibility frames run out from the sword's effective stunlock, a massive laser of electricity bolts across the stage and hits the Impervious Cobalt Lich! As the camera zooms in for that iconic shot before the character goes flying into the blast zone, I smirk - and watch the Lich desperately attempt to get back on stage despite the other's incoming attacks. At such a high percent, I doubt it'll be able to get back.

Roleplay with Consequences -
She makes a Wand Template, a basic shape of a wand that can be used as the blueprint for a magical weapon.
She also makes a Potion Template, a basic shape of a potion that can be filled in.

About the time that Yvonne makes these, a mental ping is heard from me...
Torix - Thank you so much. I should have made these a long time ago.
Torix - Hold on just one second... you've been trying to get some Grist, no?

Using some sort of version of GristTorrent, I give Yvonne 460 Build Grist, 110 Malachite/Rust (it's really a mix of both), 160 Copper, 40 Lead, and 20 Cobalt from my own stores. 20 of that LVL 1 Grist and 20 Build Grist goes to fully fund those new templates as LVL 1 materials.
Torix - That should be enough for a Level 3 and Level 4 alchemy each, counting your own Grist amounts.
Torix - ... Also, you can use our materials. We have plenty and they seem to not be used in the alchemy process.
Torix - To make a long story short, you should only need to worry about collecting new ones that we don't already have.
Torix - Hope this helps!


Entity Orders -
Arcanist -
Use
Chain Lightning, fully recharged, to strike out at the boss!
Hovering Turret - 4 damage could be everything we need. Strike the "Impervious" Cobalt Lich down!


Charge Gauges -
None Available! All 35 charges were spent on The Arcanist.
Grist -
[LVL 0] Build Grist - 1,934 [-460]
[LVL 1] Malachite, Rust - 55 [-110]
[LVL 2] Copper - 195 [-160]
[LVL 3] Lead - 95 [-40]
[LVL 4] Cobalt - 0 [-20]

Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [llll] 1/4 - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts
Weakness (50% Attack Power, 2 Turns) to one foe of my choice.

[LVL 4] Inferno Blade - An intensely powerful sword, the blade itself glowing red with heat.
Bladed Weapon - +4 Attack,
-10% Armor Effectiveness, 50% chance of Burning (1 damage per turn, 2 turn duration) to target, and 2 random foes.
[LVL 3] Storm Pistol - A white and gold gun... Using the D&D 5E system, this is basically a +1 weapon.
Semi-Auto Pistol - +3 Attack,
+5% Accuracy (effective 85% chance to hit, followed by 75% chance)
[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
Bladed Weapon - +3 Attack,
-20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to a target, and one random foe.
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's electrical effects. Enhanced with Fulmigold!
Bladed Weapon - +2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.

Armor -
[LVL 3] Stalwart Valved Chestplate - An ancient metallic chest piece with elements of plumbing embedded. Has excellent control over water flow!
40% chance of 20% Damage Reduction,
can boost the power of Water-based freeform attacks by 2.
[LVL 2]
Sylphic Scarf - [lll] 3/3 - Ready! - A translucent scarf with images of the sky. Seems to boost evasion.
Grants
Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts
Scared for one turn on the attacker.

Consumables -
[LVL 3] Paingale Splash Potion - [3/4 Uses] - Brews up a literal storm of pain on impact with floor or entity.
Deals 6 damage to a target with possible splash damage. Also applies
Aching (1 damage taken per turn, 10% chance to miss) for two rounds.
[LVL 3] Potion of Mechanical Healing - [0/3 Uses] - A grayish potion. Seems to have replaced its food with nanobots.
Heals for 8 HP and grants Metalboon (20% Damage Reduction) for two turns.
[LVL 3] Warp Device - [2/4 Uses] - Totally just a Portal Gun. Seems to have some charge issues, though...
Can be used to give allies Advantage (+1 SV, Ranged/Melee Training 2) or enemies Disadvantage (-1 SV, +10% direct damage taken) for 2 turns.
 
Last edited:
Build Grist [Lv. 0]: 3248
Malachite [Lv. 1]: 140
Rust [Lv. 1]: 275
Copper [Lv. 2]: 535
Lead [Lv. 3]: 330
Cobalt [Lv. 4]: 80

-----

I note that I should be getting a buff from my Brave Onyx Helmet right about now.

-----

Action 1 + Magitech Redstone Staff: I place down an enchantment table, then set up a complicated apparatus of redstone and books around it, conducting its own energy back in on itself. I stand back, then thrust the staff up into the air, a piston launching the Lich directly towards the table. At the same time, I throw a piece of lapis at the table, applying its queued enchantment. It enchants itself with Sharpness V, causing the arcane glyphs swirling around it to become razor-sharp and shred the falling lich.

-----

Action 2 + Cursed Linked Warp Sword: I portal-step high above the Lich, then jab my sword into the air and cut open a long rift as I descend. A great geodesic sphere of rusted metal rolls out: An entire vitrified test chamber, taken from the bowels of Aperture Science. It crashes down on the Lich, crushing him under its weight.

The metal buckles, and the battered lich staggers out into the testing chamber. Immediately, it takes a high-velocity cube to the head. It seems a Repulsion Gel pipe has burst, giving the cube a thorough coating. It takes a few more cracked bones before the lich manages to get a good grip on the cube, but eventually they grab it as it passes by, wash it clean, put it down on a button, and advance into the next room.

No sooner has the Lich taken one step through the door than its feet fly out from under it. The ground here is coated with Propulsion Gel, and thanks to the whole sphere being slightly askew, it's a downhill slope heading directly into a mass of twisted metal. Seems like the chamber's rather fallen apart... that doesn't look too healthy for the Lich. It picks itself up, though, somewhat worse for the wear, and runs along the side of the slope, ignoring the need to portal entirely by using its supernatural strength to leap a gap over sludge and pass through the door into the third section of the test chamber.

...well, will you look at that. This one's full of turrets! In fact, I'd say there are nearly as many turrets in the test chamber as there are bullets in the Lich right now. It made it to the exit, but... oh dear. It's really a shame it had no portal gun, imagine how much easier it would have been if it could have gone around the line of fire instead of through.

-----

The Poltergeist borrows Paradox's Staff of Creation Magics and phases inside Splashcat. Man, their interior organs aren't looking so good... that Circle of Death has knocked them all out of whack. It makes a few adjustments here and there and applies creation magic where needed to patch them up as best as it's able to.
 
Sky High takes a big leap using his mechanical leg, and delivers a powerful slap across the Impervious Cobalt Lich's face.

Then, he crafts an item:

DEATH [Lv. 3] ++ Essence of Calamity [Lv. 4] = REAPER [Lv. 4]

REAPER is an upgraded form of DEATH, dealing slightly more damage to the user in exchange for increased base damage.

~~~
CP: 0/35
Inventory:
2160 Build Grist
140 Malachite
435 Copper
165 Lead
0 Cobalt
WAR [Lvl. 3]
PESTILENCE [Lvl. 3]
FAMINE [Lvl. 3]
DEATH [Lvl. 3]
Multiessence Virtuous Plates [Lvl. 3]
Essential Healing Vapors (3/3) [Lvl. 2]
 
Act 3: Episode 2: Battle Post 38
Inventory:
120 Lvl 0 Build Grist - 80 in A2 = 40
5 Lvl 3 Lead
60 Lvl 4 Cobalt

1x Lvl 2 Gold Ore
1x Lvl 3 Fulmigold Ore
1x Lvl 4 Metallic Command Block Scrap
Charge Gauge: 35/35 (0 in reserve)

Action 1: Item Collecting
Yvonne recounts. Just how many turns was she collecting items to no end?
But she couldn't head out without some suitable weapons. That would only drag the main party down.
She might also need some armour in order to survive.
She continue to collect items, and wait for Grists from the main party.

She collects Essence of Fire, Essence of Danger and Essence of Invisibility.

Action 2: Fusion

She makes a Wand Template, a Lvl 1 basic shape of a wand that can be used as the blueprint for a magical weapon.
She also makes a Potion Template, a Lvl 1 basic shape of a potion that can be filled in.

You can only craft two Ingredients a turn, but you can collect those ingredients without using an action and using a turn. They're in infinite supply once they're in the Crafting Ingredients Index, so feel free to use them without creating new versions of them.

Usually, I'd take your lack of Grist into account, since ingredients take Grist to craft, but considering you started things off with 0 Grist, I'll let things slide.

I'll let you craft the Potion Template, but the Sawed-Off Magic Staff in the current Ingredient pool would fulfill a similar niche, so I'll ask you if you still want to craft it- if you're sure, I'll let you craft it next turn as a free action.

Regardless, you do craft the Potion Template! It's been added to the Ingredients Index.

You have also recieved an influx of fresh Grist from Torix! Would you like to accept it? If not, feel free to decline this offering and not add this new influx to your inventory.

+460 Build Grist acquired.
+110 Rust [Lvl.1] acquired.
+160 Copper [Lvl.2] acquired.
+40 Lead [Lvl.3] acquired.
+20 Cobalt [Lvl.4] acquired.

Alright. 80 HP. We can easily manage that much!
Torix - "Everyone, focus your fire on it! If we do enough damage, it won't be able to attack anyone before it goes down!"
Torix - "Let's do this!"


Action 1, Inferno Blade -
My attacks alone won't kill it, but I can still deal massive amounts of damage using my weaponry correctly. Drawing the Inferno Blade, the blade regains its signature red glow. Using both hands, I give the sword one massive swing directly at the Impervious Cobalt Lich, which... misses, initially. The Lich can't believe its luck - it just missed a blow that clearly would've dealt massive damage due to the two-handed wielding! Giving a macabre laugh, it doesn't notice that the blade's swing left a trail of heated air and energy that then proceeds to strike directly at its gloating frame, knocking it over and off its feet as it hits the platform.

Even then, the attack isn't over. The blade's all-consuming desire to burn is turned fully towards the Impervious Cobalt Lich's will source as that energy wave hits it. It latches on and doesn't let go. The Lich wants to scream as its very will to live is used as a fuel source for the blade's fire as the glow increases in intensity to bright orange. Closing the distance between it, the parasitic bond between the sword and the formerly impervious lich grows stronger... and as I stab the sword into the lich, the cycle continues until the Lich is finally dead. Although I won't have the sword until that destructive cycle is finished, I can hope that sates its need to burn, incinerate, and destroy for a while.

Grimacing, I switch weapons. No time to waste.

Action 2, Storm Pistol -
While the Lich is preoccupied with the sword draining the flame of its will (although even now, it's only comparable to a candle), the Storm Pistol is quickly swapped into... and contrary to the initial short blasts of electricity, seems to charge up for a split-second. Lines along the side of the gun seem to smoothly fill into a yellow, and as some sort of seeming indicator, electricity begins coursing around me.

Out of continuing this analogy, let's compare this to a standard fighting game - Super Smash Brothers, for instance. Guns are known to be a viable weapon, composing the entirety of a certain character's neutral special and being a part of many other's movesets. Characters often gain some sort of indicator when their smash attack is fully charged.

So... sure. For a neutral special, a gun works fine. For a smash attack, especially mine? This works great! Finally releasing the charge as the Lich's invincibility frames run out from the sword's effective stunlock, a massive laser of electricity bolts across the stage and hits the Impervious Cobalt Lich! As the camera zooms in for that iconic shot before the character goes flying into the blast zone, I smirk - and watch the Lich desperately attempt to get back on stage despite the other's incoming attacks. At such a high percent, I doubt it'll be able to get back.

Roleplay with Consequences -


About the time that Yvonne makes these, a mental ping is heard from me...
Torix - Thank you so much. I should have made these a long time ago.
Torix - Hold on just one second... you've been trying to get some Grist, no?

Using some sort of version of GristTorrent, I give Yvonne 460 Build Grist, 110 Malachite/Rust (it's really a mix of both), 160 Copper, 40 Lead, and 20 Cobalt from my own stores. 20 of that LVL 1 Grist and 20 Build Grist goes to fully fund those new templates as LVL 1 materials.
Torix - That should be enough for a Level 3 and Level 4 alchemy each, counting your own Grist amounts.
Torix - ... Also, you can use our materials. We have plenty and they seem to not be used in the alchemy process.
Torix - To make a long story short, you should only need to worry about collecting new ones that we don't already have.
Torix - Hope this helps!


Entity Orders -
Arcanist -
Use
Chain Lightning, fully recharged, to strike out at the boss!
Hovering Turret - 4 damage could be everything we need. Strike the "Impervious" Cobalt Lich down!


Charge Gauges -
None Available! All 35 charges were spent on The Arcanist.
Grist -
[LVL 0] Build Grist - 1,934 [-460]
[LVL 1] Malachite, Rust - 55 [-110]
[LVL 2] Copper - 195 [-160]
[LVL 3] Lead - 95 [-40]
[LVL 4] Cobalt - 0 [-20]

Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [llll] 1/4 - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts
Weakness (50% Attack Power, 2 Turns) to one foe of my choice.

[LVL 4] Inferno Blade - An intensely powerful sword, the blade itself glowing red with heat.
Bladed Weapon - +4 Attack,
-10% Armor Effectiveness, 50% chance of Burning (1 damage per turn, 2 turn duration) to target, and 2 random foes.
[LVL 3] Storm Pistol - A white and gold gun... Using the D&D 5E system, this is basically a +1 weapon.
Semi-Auto Pistol - +3 Attack,
+5% Accuracy (effective 85% chance to hit, followed by 75% chance)
[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
Bladed Weapon - +3 Attack,
-20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to a target, and one random foe.
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's electrical effects. Enhanced with Fulmigold!
Bladed Weapon - +2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.

Armor -
[LVL 3] Stalwart Valved Chestplate - An ancient metallic chest piece with elements of plumbing embedded. Has excellent control over water flow!
40% chance of 20% Damage Reduction,
can boost the power of Water-based freeform attacks by 2.
[LVL 2]
Sylphic Scarf - [lll] 3/3 - Ready! - A translucent scarf with images of the sky. Seems to boost evasion.
Grants
Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts
Scared for one turn on the attacker.

Consumables -
[LVL 3] Paingale Splash Potion - [3/4 Uses] - Brews up a literal storm of pain on impact with floor or entity.
Deals 6 damage to a target with possible splash damage. Also applies
Aching (1 damage taken per turn, 10% chance to miss) for two rounds.
[LVL 3] Potion of Mechanical Healing - [0/3 Uses] - A grayish potion. Seems to have replaced its food with nanobots.
Heals for 8 HP and grants Metalboon (20% Damage Reduction) for two turns.
[LVL 3] Warp Device - [2/4 Uses] - Totally just a Portal Gun. Seems to have some charge issues, though...
Can be used to give allies Advantage (+1 SV, Ranged/Melee Training 2) or enemies Disadvantage (-1 SV, +10% direct damage taken) for 2 turns.

Firstly, your exflux of Grist is wired to Clarissa Au! She has the option of either accepting or declining the Grist, at which point it will either go into her inventory or return to your inventory, respectively.

As for your attacks...

Your first series of brutal strikes with the Inferno Blade deals 18 damage to the Impervious Cobalt Lich! You also inflict Burning on it, as if it wasn't in enough trouble already.

Your second power shot with the Storm Pistol deals 17 damage to the Impervious Cobalt Lich as it's recovering from your Inferno Blade assault!

Build Grist [Lv. 0]: 3248
Malachite [Lv. 1]: 140
Rust [Lv. 1]: 275
Copper [Lv. 2]: 535
Lead [Lv. 3]: 330
Cobalt [Lv. 4]: 80

-----

I note that I should be getting a buff from my Brave Onyx Helmet right about now.

-----

Action 1 + Magitech Redstone Staff: I place down an enchantment table, then set up a complicated apparatus of redstone and books around it, conducting its own energy back in on itself. I stand back, then thrust the staff up into the air, a piston launching the Lich directly towards the table. At the same time, I throw a piece of lapis at the table, applying its queued enchantment. It enchants itself with Sharpness V, causing the arcane glyphs swirling around it to become razor-sharp and shred the falling lich.

-----

Action 2 + Cursed Linked Warp Sword: I portal-step high above the Lich, then jab my sword into the air and cut open a long rift as I descend. A great geodesic sphere of rusted metal rolls out: An entire vitrified test chamber, taken from the bowels of Aperture Science. It crashes down on the Lich, crushing him under its weight.

The metal buckles, and the battered lich staggers out into the testing chamber. Immediately, it takes a high-velocity cube to the head. It seems a Repulsion Gel pipe has burst, giving the cube a thorough coating. It takes a few more cracked bones before the lich manages to get a good grip on the cube, but eventually they grab it as it passes by, wash it clean, put it down on a button, and advance into the next room.

No sooner has the Lich taken one step through the door than its feet fly out from under it. The ground here is coated with Propulsion Gel, and thanks to the whole sphere being slightly askew, it's a downhill slope heading directly into a mass of twisted metal. Seems like the chamber's rather fallen apart... that doesn't look too healthy for the Lich. It picks itself up, though, somewhat worse for the wear, and runs along the side of the slope, ignoring the need to portal entirely by using its supernatural strength to leap a gap over sludge and pass through the door into the third section of the test chamber.

...well, will you look at that. This one's full of turrets! In fact, I'd say there are nearly as many turrets in the test chamber as there are bullets in the Lich right now. It made it to the exit, but... oh dear. It's really a shame it had no portal gun, imagine how much easier it would have been if it could have gone around the line of fire instead of through.

-----

The Poltergeist borrows Paradox's Staff of Creation Magics and phases inside Splashcat. Man, their interior organs aren't looking so good... that Circle of Death has knocked them all out of whack. It makes a few adjustments here and there and applies creation magic where needed to patch them up as best as it's able to.

You're right- you should. It's also been applied retroactively, as you deal 4 retcon damage to the Impervious Cobalt Lich!

That's a great attack with the Redstone Staff! You deal 19 damage in one attack to the Impervious Cobalt Lich! It's immune to any stunning effects the attack may have, but stuns are the least of its issues right now.

Your second one takes the cake. Your test chamber attack deals a positively devastating, combined with your weapon attributes and buffs, 21 damage to the Cobalt Lich! It's one hit point away from death!

Sky High takes a big leap using his mechanical leg, and delivers a powerful slap across the Impervious Cobalt Lich's face.

Then, he crafts an item:

DEATH [Lv. 3] ++ Essence of Calamity [Lv. 4] = REAPER [Lv. 4]

REAPER is an upgraded form of DEATH, dealing slightly more damage to the user in exchange for increased base damage.

~~~
CP: 0/35
Inventory:
2160 Build Grist
140 Malachite
435 Copper
165 Lead
0 Cobalt
WAR [Lvl. 3]
PESTILENCE [Lvl. 3]
FAMINE [Lvl. 3]
DEATH [Lvl. 3]
Multiessence Virtuous Plates [Lvl. 3]
Essential Healing Vapors (3/3) [Lvl. 2]

You craft REAPER! You spend 80 Cobalt, 160 Copper, and 320 Build Grist to push the damage of your blade through the roof, at the cost of even more self-damage.

Your robot-leap-empowered slap deals 8 damage to the Impervious Cobalt Lich, nevertheless, you kill the damn thing! The Impervious Cobalt Lich disintegrates into Grist, groaning from frustration at being brought low by an attack this simple! After the sound resides, nothing that could be recognized as what was once the Impervious Cobalt Lich remains.

+240 Build Grist acquired.
+120 Rust [Lvl.1] acquired.
+120 Copper [Lvl.2] acquired.
+120 Lead [Lvl.3] acquired.
+60 Cobalt [Lvl.4] acquired.

Post-Player Battle:

With the Impervious Cobalt Lich collapsed into all sorts of Grist, Ninjatwist_ breaks into a resounding cheer, while Luke gives out a more subdued cheer of his own.
Lyra, having previously seen typing furiously on her laptop, approaches the party with graver news.

LYRA: Guys, I just heard back from Cody and Kate.
LYRA: It's a bit more urgent than I'd like, but are you willing to give me a listen?


Total Grist gains for this round are:
+240 Build Grist
+120 Rust [Lvl.1]
+120 Copper [Lvl.2]
+120 Lead [Lvl.3]
+60 Cobalt [Lvl.4]

This concludes the most recent Episode! I know it's taken us a long time to get here, but I appreciate everyone who's stuck around this long. I would like to release a story post sometime during next weekend at least, but this will largely depend on my (packed, at least for the remainder of the weekend) schedule. Stay tuned, I'll get out an announcement via Discord to anyone still interested once things are complete!

Sidequest Events:

The Ender Dragon Whelp manages to strike past your barricade, dealing 10 damage to you! However, it does take 6 damage from the lava around it!

[========] The Battlefield [========]
Current Location: Land of Steel and Platforms.
A derelict industrial zone that resembles the ruins of a sprawling facility. Some white platforms stand out amongst the gunmetal gray landscape and wreckage. Lyra's home is here, and while it hasn't seen hostility in a while, monster spawns are definitely still present.
Click here to view the map of the area.

Current Areas: Southern Pipelines, Empty Basin.
Access To: Platform Highway, Waste Hill.

Itinerary:
-Explore the Land of Steel and Platforms!
-If you run into enemies, be sure to make sure everyone's okay if you engage them! Only one engagement can occur at a time unless otherwise specified.
-If you need to get to an area only accessible by portals, ask Lyra to put some portals down, or keep them open via the Portal Projector!

The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
The Paradoxical Dragon [AA] HP: 22/25. Charge Gauge Spent: 0/35. (0 in reserve)
Torix [AA] HP: 4/25. Charge Gauge Spent: 35/35. (0 in reserve) Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2, 0/2)
Alastair1 [AA] HP: 20/25. Charge Gauge Spent: 0/35. (0 in reserve)
Splashcat [AA] HP: 5/25. Charge Gauge Spent: 0/35. (0 in reserve) Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2, 2/2)
Sky High? [AA] HP: 15/25. Charge Gauge Spent: 0/35. (0 in reserve)
Bill Nye [AA] HP: 23/25. Charge Gauge Spent: 0/35. (0 in reserve)
Thegoldenboy [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
KitRougard/Xorm [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Clary Au/Yvonne [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to: [Lvl.4]
Can manifest [Lvl.5] ingredients if given:
340/1280 Build Grist
40/80 Lvl.1 Grist (Includes: Malachite, Rust)
40/40 Lvl.2 Grist (Includes: Copper)
70/90 Lvl.3 Grist (Includes: Lead)
20/80 Lvl.4 Grist (Includes: Cobalt)
0/125 Lvl.5 Grist

The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Magic Aqua Helm [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down)
Turquoise Vapor Plate [Lvl.2] (Equipment, 15% chance to dodge an attack completely, halves duration of fire-based status effects on wearer, rounding down)

Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Staff of Creation Magics [Lvl.2] (Blunt Weapon, Base Damage: +2, Base Heal: +2, 40% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Schrodinger's Twinstaffs [Lvl.3] (Blunt Weapon, Base Damage: +3, Base Heal: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Paradox Circuitry Wyrmcannon [Lvl.3] (Single-shot ranged weapon, Base Damage: +3, 40% chance to deal 3 extra damage to a foe in the target's group)

Torix:
Inferno Blade [Lvl.4] (Bladed weapon, Base Damage: +4, Target's armor is 10% less effective, 50% chance to inflict target and two random foes within the target's group with Burning (1 damage taken per turn) for two turns)
Goldenspark Sword [Lvl.3] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage (Max of 3 damage) to another foe in the target's group, rolls twice)
Storm Pistol [Lvl.3] (Semi-automatic ranged weapon, Base Damage: +3, +5% accuracy)
Sword of Flaming Wind [Lvl.3] (Bladed weapon, Base Damage: +3, Target's armor is 20% less effective, 50% chance to inflict target and a random foe within the target's group with Downwind (-1 Speed Value) for the turn)

Sylphic Scarf [Lvl.2] [Cooldown: III] (Equipment, wearer gains Evasion (25% chance to dodge attacks) for 1 turn after being hit, three-turn cooldown)
Tiger Patterned Jacket [Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker)
Stalwart Valves Chestplate [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, can boost the power of Water-based freeform attacks by 2)

Warp Device [Lvl.3] (Uses: IIII) (Applies either Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to one ally or yourself or Disadvantage (+10% damage taken from direct attacks, -1 Speed Value) to one enemy for two turns)
Potion of Mechanical Healing [Lvl.3] (0/3 Uses) (Consumable, Restores 8 HP to the target, applies Metalboon (20% damage taken reduction) for two turns, can self-target)
Paingale Splash Potion [Lvl.3] (Uses: 4/4) (Deal 6 damage to the target with possible splash damage, apply Aching (1 damage taken per turn, 10% chance to miss attacks) for two rounds to foes hit)

Length of Demonic Chain [Unique] [Cooldown: IIII] (Deal 6 damage to four enemies in a group, critically hit to a random foe, inflict Weakness (-50% damage dealt) for two turns to a chosen foe)

Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Build Grist-Forged Shotgun [Lvl.1] (Semi-Automatic, Base Damage: +2)

Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Tiger-Pattern Pants [Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)

Splashcat:
Cursed Linked Warp Sword [Lvl.4] (Bladed Weapon, Base Damage: +3, has a 75% chance to apply Disadvantage (+10% damage taken from direct attacks, -1 Speed Value) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor)
Clutter Bomb Launcher [Lvl.3] (Single-shot explosive, direct hits cause the target to suffer Cluttered (Subtracts 2 damage from the next basic attack of the target, stacks up to 3 times))
Fulmigold Laser Burner [Lvl.3] (Semi-Automatic Pistol, Base Damage: +2, Target's armor is 40% less effective)
Magitech Redstone Staff [Lvl.4] (Blunt weapon, Base Damage: +3, 20% chance to inflict Stun (Misses attacks) for one turn)

Fulmigold Terraplate [Lvl.3] (Equipment, 50% chance to reduce incoming damage by 40%, +10% accuracy when using firearms in attacks)
Gunmetal Chestplate [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)
Brave Onyx Helmet [Lvl.3] (Equipment, 30% chance to negate 50% of incoming damage, +2 Base Damage when HP is below 60%)

Yin Yang Cluster Bombs [Lvl.3] [Uses: IIII] (Consumable, deals 6 damage to 3 targets in a group)

Sky High?:
REAPER [Lvl.4] (Bladed melee weapon, Base Damage: +6, deals 3 damage to the user on hit, cannot be used in the same turn as another item)
FAMINE [Lvl.3] (Bladed melee weapon, Base Damage: +2, Heals user by 3 HP upon a crit instead of dealing extra damage, +5% crit chance, 25% chance to apply Confused (25% chance for attacks to also damage an ally) for two rounds)
WAR [LVL.3] (Bladed weapon, Base Damage: +2, Can multitarget within a targeted group, +1 Base Damage for every entity targeted after the first (max of +3), 5% miss chance for every entity targeted after the first, Armor is 10% less effective, 20% chance to inflict Bleeding on the foe for 2 turns)
PESTILENCE [Lvl.3] (Bladed weapon, 5% increased crit chance, 75% chance to inflict Cursed (+10% damage taken from direct attacks) on target and self for 1 turn, 25% chance to inflict Poison (1 damage taken per turn) for 3 turns, 20% chance to inflict Scared (40% miss chance) for 1 turn, 1/5 chance to upgrade Scared to Terrified (Misses attacks))

Multiessence Virtue Armor [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, 30% chance to inflict a two-turn damage-per-turn effect on attacking foes)

Essential Healing Vapors [Lvl.2] (3/3 Uses) (Consumable, Restores 6 HP to the target and shortens damage-per-turn effects on them by 1 turn)

KitRougard/Xorm:
Huo-Long Heater [Lvl.3] (Automatic ranged weapon, Base Damage: +2, +2 Base Damage against an enemy suffering any kind of Burning, 50% chance to apply Burning (1 damage taken per turn) to melee attackers for a round when used)

Luke Ingram [AA] Health Vial: 97%. (HV:HP Ratio: 1:1).
Base Damage: 6
Speed Value: 3

Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0, Target's ranged armor is 40% less effective)
-Fire Demon Mace [Lvl.3] [Fireball: III]: (Blunt Weapon. Base Damage: +2, Fireball inflicts Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
-Potion of Lead Skin + [Lvl.3] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
-Black Mesa Freeman-Grade Medkit [Lvl.3] (2/4 Uses) (Restore 20 HP to the user, or 10 HP to an ally, when used)
-Napalm Strike Coordinator [Lvl.3] (1/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) to 2 survivors from each strike)

Lyra Xandine [AA] Health Vial: 79%. (HV:HP Ratio: 1:1).
Base Damage: 6
Speed Value: 3

Weapons:
-iRifle [Lvl.3] [Displacer: III]: (Single-Shot Weapon. Base Damage: +2, Gain a 20% chance to crit if under the effect of a Speed Value-increasing debuff, Displacer deals no damage but gives an enemy Exposed (+20% direct damage taken, cannot be bodyguarded) for two rounds)
-Shower Curtain Rod Staff [Lvl.3]: (Blunt Weapon. Base Damage: +2, reduces incoming melee damage by 25% from attacked group)
Consumables:
-Team Warp Device [Lvl.3] (3/4 Uses) (Grant Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to yourself and two allies for 2 turns when used)
-Aperture-Brand Not-Wrangler [Lvl.3] (2/3 Uses) (Allied entities with Commandable gain Wranglersight(+50% damage bonus, Effects of Ranged Training 3) for the round but must attack the same foe or group of foes)
-Portal Strike Coordinator [Lvl.3] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 3 enemies, critically hit one chosen enemy from each group)

Ninjatwist_ [AA] HP: 82/100.
Base Damage: 6
Speed Value: 4

Weapons:
-Beretta 93R [Lvl.3] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: User. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber [Lvl.3]: (Bladed Weapon. Base Damage: +2, critical hits make melee armor 50% less effective)
Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (4 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.3] (3/3 Shots) [Cooldown: III] (Deals 4 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3] (3/3 Builds) (Restores 30 HP to an allied Fortification when used)

Hovering Turret [AA - Lyra Xandine] HP: 14/30. / BD: 4. / SV: 3. Commandable. (x1).
-Hovering Turret HP: 0/30. (x1)
Weapon: Turret Automatic Bullet Sling (Automatic, -20% accuracy, gain +30% accuracy if commanded)

The Arcanist [AA - Torix]: HP: 11/80. Weakened (+25% direct damage taken, 1/2), Metalboon (20% damage taken reduction, 0/2)
Special Actions: Firestorm: [IIII]. Frost Ray: [III]. Chain Lightning: [III]. Cure Wounds: [IIII].
Base Damage: 7
Speed Value: 3

Special Actions:
Firestorm: Inflicts Burning (4 damage taken per turn) on up to three enemies for two turns. Cooldown of 4 turns. Starts empty.
Frost Ray: Deals 12 damage to a foe, inflicting Frost (-1 Speed Value) as well. Cooldown of 3 turns. Starts empty.
Chain Lightning: Deal 10 damage to a foe, 60% chance to deal 5 damage to another foe in the same group (rolls twice). Cooldown of 3 turns. Starts empty.
Cure Wounds: Heals 8 HP to one ally. Cooldown of 4 turns. Starts empty.

Poltergeist [AA - Splashcat] HP: 33/84. Possession: [IIII]. Kinesis.
Base Damage: 6
Speed Value: 3

Possession: Attack an enemy entity as if it had attacked itself, for 13 Base Damage with a possible Creativity Bonus adding up to a further +13 to that Base Damage.

Kinesis: Can use any piece of non-consumable equipment restricted to T3 or lower from any player's inventory during its attack. Items that use multiple actions (e.g. DEATH) will disable Kinesis for the amount of actions required.

Impervious Cobalt Lich [SB-BOSS] HP: -7/384. Grist Tierage. MVP. Command. Rage Charge (40%, 1 Charge).
Special Actions: Sickening Scratch: II. Soul Blast: III. Swift Animate Material: IIII. Empowering Ray: IIIII. Circle Of Death: IIIIII.
Status Effects:
Burning (1 damage taken per turn, 2/2)
Base Damage: 13
Speed Value: 3

Special Actions:
Sickening Scratch: Deal 13 damage to a target and apply Sick (Cannot regain health) for one round.
Soul Blast: Deal 16 damage to a target, and inflict Weakened (+25% direct damage taken) for two rounds. Starts empty.
Swift Animate Material: Take damage equal to 10% of this entity's Max HP, summon four Cobalt Skeletons, then take another action. Can't be used if it would kill the user.
Empowering Ray: Deal 20 damage to a target, and restore 5 HP to up to four Skeletons, which can overheal.
Circle Of Death: Deal 16 damage to six targets.

Passives:
MVP: Allied entities and groups have a chance to block an attack meant for this entity. Chance for blocked attack is (Number of allied entities/groups * 25 / 100). Boss exclusive.
Command: Combined effects of Tenacity, Surefoot, and Fortitude. Boss exclusive.
Rage Charge (40%, 1 Charge): Upon reaching or going below the HP threshold, the entity instantly gains the amount of charges specified to its Special Actions.

[========] Ender's Sidequest [========]
An island of the End, stacked with obsidian pillars around a central portal in the middle. Beyond that is a vast expanse of static.

Ender Smirk [AA?] HP: 15/25. Charge Gauge: 0/35 Spent. (0 in reserve)

The Draco Blade [Lvl.3] (Bladed Weapon, Base Damage: +4)

End Stone Cover [AA?] HP: 5/5. Fortification (50%, 1 capacity, Housing: Ender Smirk) Counterattack (Base Damage: 6).

Ender Dragon Whelp [???] HP: 60/120. / BD: 10 / SV: 3. Attack Cancelable (Attack is canceled if it takes damage, 94% chance, chance decreases with amount of damage taken, resets to 100% upon dealing damage).

----

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
 
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Roleplay with Consequences (again) -
Seeing the massive Grist pile that has just dropped, Torix sighs. 20 Cobalt short, which... he just gave to @Clary_Au the last turn.
Torix - ... On second thought, can I get that 20 Cobalt back?
Torix - You should have more than enough for alchemy now, and... unfortunately, I'm missing that exact amount of 20 Cobalt I need.


Action 1, Stalwart Valved Chestplate -
Although not alchemy in the Homestuck sense, I'm still going to go and attempt to do some. Using the chestplate to create water despite it previously being pretty much inaccessible around here, I place down a brewing stand from my inventory and quickly begin filling it up with blaze powder and seemingly pre-brewed Awkward Potions straight from the chestplate's various valves - it's close enough to water that it should still be producible.

With a little bit of glowstone dust and a glistening melon crafted (We do have gold, and I'm still carrying around a slice of watermelon from that picnic all the way back at the Land of Mesas and Bullets), it soon finishes brewing into a three-set of Potions of Healing II. Drinking all three of them, my health bar dramatically increases back up to something decent... it's way better than being at 4 HP, at least.

Action 2 -
Assuming I did get that 20 Cobalt back, I'll go ahead and try to alchemize the following:

Storm Pistol ++ Essence of Calamity == Hurricane Pistol [LVL 4 Weapon]
A gray and gold pistol, drawing images of thunderstorms and hurricane-strength winds to mind.
Automatic Pistol - +4 Attack,
+5% Accuracy (80%, 75%, 70% chances to hit)

Let me know if anything needs to be tweaked with this. I'm more than happy to figure this out with you.

Entity Orders - Relax. Your job is done.
Charge Gauges -
None Available! All 35 charges were spent on The Arcanist.
Grist -
[LVL 0] Build Grist - 2,174 [+240]
[LVL 1] Malachite, Rust - 175 [+120]
[LVL 2] Copper - 315 [+120]
[LVL 3] Lead - 215 [+120]
[LVL 4] Cobalt - 60 [+60]

Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [llll] 2/4 - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts
Weakness (50% Attack Power, 2 Turns) to one foe of my choice.

[LVL 4] Inferno Blade - An intensely powerful sword, the blade itself glowing red with heat.
Bladed Weapon - +4 Attack,
-10% Armor Effectiveness, 50% chance of Burning (1 damage per turn, 2 turn duration) to target, and 2 random foes.
[LVL 3] Storm Pistol - A white and gold gun... Using the D&D 5E system, this is basically a +1 weapon.
Semi-Auto Pistol - +3 Attack,
+5% Accuracy (effective 85% chance to hit, followed by 75% chance)
[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
Bladed Weapon - +3 Attack,
-20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to a target, and one random foe.
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's electrical effects. Enhanced with Fulmigold!
Bladed Weapon - +2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.

Armor -
[LVL 3] Stalwart Valved Chestplate - An ancient metallic chest piece with elements of plumbing embedded. Has excellent control over water flow!
40% chance of 20% Damage Reduction,
can boost the power of Water-based freeform attacks by 2.
[LVL 2]
Sylphic Scarf - [lll] 3/3 - Ready! - A translucent scarf with images of the sky. Seems to boost evasion.
Grants
Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts
Scared for one turn on the attacker.

Consumables -
[LVL 3] Paingale Splash Potion - [3/4 Uses] - Brews up a literal storm of pain on impact with floor or entity.
Deals 6 damage to a target with possible splash damage. Also applies
Aching (1 damage taken per turn, 10% chance to miss) for two rounds.
[LVL 3] Potion of Mechanical Healing - [0/3 Uses] - A grayish potion. Seems to have replaced its food with nanobots.
Heals for 8 HP and grants Metalboon (20% Damage Reduction) for two turns.
[LVL 3] Warp Device - [2/4 Uses] - Totally just a Portal Gun. Seems to have some charge issues, though...
Can be used to give allies Advantage (+1 SV, Ranged/Melee Training 2) or enemies Disadvantage (-1 SV, +10% direct damage taken) for 2 turns.
 
Roleplay with Consequences (again) -
Seeing the massive Grist pile that has just dropped, Torix sighs. 20 Cobalt short, which... he just gave to @Clary_Au the last turn.
Torix - ... On second thought, can I get that 20 Cobalt back?
Torix - You should have more than enough for alchemy now, and... unfortunately, I'm missing that exact amount of 20 Cobalt I need.

"Ahh, certainly. I... don't know how to thank your gift to me. but ... I think I need it."

Yvonne pressed the Accept button hesitantly.

+460 Build Grist acquired.
+110 Rust [Lvl.1] acquired.
+160 Copper [Lvl.2] acquired.
+40 Lead [Lvl.3] acquired.

+240 Build Grist
+120 Rust [Lvl.1]
+120 Copper [Lvl.2]
+120 Lead [Lvl.3]
+60 Cobalt [Lvl.4]

Updating Current Grist and Inventory.......
Complete. Showing Grist and Inventory.


Inventory:
700 Lvl 0 Build Grist
230 Lvl 1 Rust
280 Lvl 2 Copper
165 Lvl 3 Lead
120 Lvl 4 Cobalt

1x Lvl 1 Essence of Fire
1x Lvl 1 Essence of Danger
1x Lvl 1 Essence of Invisibility
1x Lvl 1 Potion Template
1x Lvl 2 Gold Ore
1x Lvl 3 Fulmigold Ore
1x Lvl 4 Metallic Command Block Scrap
Charge Gauge: 35/35 (0 in reserve)

Non-Combat Rounds:
Collecting (correct) items:
I get my Sawed-off Magic Wand from somewhere and forms on my hand.

Crafting:
Metallic Command Block Scrap + Fulmigold Ore + Sawed-off Magic Wand == Multivariate Calculator [Lvl 4]
It looks like a calculator, quacks like a calculator;.... but is not a calculator. Armed with a Command Block Core, this is a faithful replica of the "calculator" her technomancy lecturer used. With save abilities outside of a normal wand, this is the "pinnacle" of the Academy - at least the one students see.
Cost: 320 Build Grists, 80 Copper.

//welp, a half updop. will complete it by tomorrow.
 
(I am back! Sorry I was gone for a bit, lack of motivation was kinda hating on me.)

Bill Nye is back out of his comatose state and goes back to the gang wanting to know what he missed.

Action 1-2: I wait patiently for the next update.
 
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Act 3: Episode 3: Story Post
It's been 3000 years...

After way too long of a time getting waylaid on my art, I've finally buckled down and gotten together a good storypost! Here it is, three months in the making (although it should have been two weeks in the making)...

<STORY POST>

</Episode 2>
<Episode 3="Regained Focus">


Lyra opens up her laptop and quickly runs through some information, as if to double-check.

LYRA: Kate told me that she and Cody found something troubling near his planet.
LYRA: It looks like a spaceship, but it doesn't look all that similar to your typical spaceship you'd see in a video game.
LYRA: Or maybe you would, there's some inventive stuff out there.

LYRA: The bad part is that its path takes it directly to Skaia.
NINJATWIST_: That spaceship looks like a potent target, but what's Skaia?
LYRA: Skaia's a planet that these worlds are orbiting, and it's crucial to our game.

LYRA: Not much has been done on it as of now, and the war there between Prospit and Derse has drawn to a standstill.
LYRA: ...Oh, those are two worlds we go to when we go to sleep and start dreaming. They don't like each other, and Skaia is their battleground.

LYRA: Something tells me the war's supposed to be going one way or another, but ever since the Acolyte's invaded everything's gone to a standstill…
NINJATWIST_: And now that spaceship is headed right towards it.

LUKE: Yep.

LUKE: When I think about it, Kate and I have always seen spaceships near Skaia since the Acolyte started meddling with our session.
LUKE: I haven't seen this most recent one, though; did Kate get anything in particular about this ship?
LYRA: Kate told me that the most recent ship that she saw looked considerably bigger than the ships she's seen before.
LUKE: ...
LUKE: ...That's not good.

LUKE: Something big's about to go down on Skaia, and it can't be good for us.
LUKE: We've gotta stop that ship.
LYRA: I see what you mean.
LYRA: I've gotta get back into contact with Cody to build something here immediately.
LYRA: Everyone, back to my house! I'll meet you back there once I finish talking to Cody.

LYRA: Luke, use my portal gun where you see fit.


Luke takes Lyra's portal gun off her hands, firing a portal down onto Lyra's monster hunting platform and directing the party to jump through it. As you approach Lyra's house, you see a number of extensions rising upwards, reaching a portal in a similar fashion to how you arrived at Lyra's planet. As the structure reaches completion, Lyra hurriedly catches up to you. As before, she signals to her sprite to fling her companions upwards, with Luke volunteering to go next to last. As you ascend to Cody's land through the gate, you see Luke and Lyra discussing something. You can't hear anything discernible, but Luke has a worried expression on his face, while Lyra's is more composed.

You end your journey through the gate, arriving at a reddened, unforgiving-looking land with pale red soil, if you can call it that. Rivers of a grisly, sanguine-looking fluid run throughout the land. Above you hovers a nameplate for this crimson landscape, which shifts in a manner allowing you to read it...

Land of Blood and Ruins

As you gaze upwards at the sign, an energetic, youthful voice calls to you from a medium distance.

????: Hey, we're over here!

Towards you jog a young man and a young woman in sets of armor, sans helmets: the former's taking inspiration from the distant past, and the latter's looks like something out of a more recent past's vision of the future. The blonde young man has a confident expression about his face and square black sunglasses, while the young woman has a distinctly Eastern-looking hairstyle but rounder and transparent glasses. They both beam at the party and lock their eyes onto Luke and Lyra, who have since entered through the portal.

CODY: Hey, you two! It's been a hot minute since I've seen you. What's everyone been up to?
LUKE: It's good to see you, Cody. We recently met these guys. They're a pretty useful bunch, considering they helped me take out the last wave of Mooks that got sent at us.
LYRA: Come on, I'm sure they're more than just a bunch, Luke. These are probably our newest allies! It wouldn't hurt to give them a bit more credit than "just a bunch."

LUKE: I mean, I guess you're right. I called them helpful, at least, which is the truth.
KATE: I'd love to take the time to meet all of them, but there's probably some sort of trouble afoot. Cody, you saw that space-ship looking thing with me, right?
CODY: Yep. I think our next course of action is to try to get aboard that ship somehow to forcefully get it away from Skaia.
CODY: Although question is, where is that ship? It seems to have moved a bit while we were getting things done.


KATE: That's the ship! Over there!

And just in time, as Kate points it out through the gaps in the planet's errant clouds, you notice a gray-looking capsule-like spaceship traveling slowly through the black void of the incipisphere, tinged red by the rusty atmosphere of Cody's Land.



On that very spaceship, a Mook Colonel approaches the observation deck of the ship, which has been restricted to VIPs and cleared of all other presences for the moment. He greets a very critical, very powerful, and hopefully very familiar figure.



MOOK COLONEL: Your Infinity, the Worldforger should be making landfall within the next few hours.
THE ACOLYTE: Wonderful. Gear up the troops and have them readied for arrival.
COLONEL: Absolutely, Your Infinity.


The Mook Colonel turns, then stays for a moment, then turns back around at the Acolyte.

COLONEL: Your Infinity, I have a simple question...
ACOLYTE: I suppose I'll answer. I have time.
COLONEL: On previous missions, you would only have sent a few detachments of our forces, accompanied by one of your Generals.
COLONEL: But now, this is the largest force sent to this place, and you yourself are among them! Additionally, you're at the helm of the Worldforger, among the strongest ships we have built to date!
COLONEL: Why do you need such a strong selection of troops and gear at this moment?





ACOLYTE: I need the scepter.

COLONEL: The... scepter? If you would pardon my ignorance, what is your plan?
ACOLYTE: Belial failed where I thought he would succeed- slaying the denizens of these orbiting planets.

ACOLYTE: No matter... it seems I must spearhead my plans from the front.
ACOLYTE: The smaller units I had sent here were sent to break enemy lines, and then retreat.
ACOLYTE: You see, the war going on on this planet is a one-sided one; and without any outside intervention, one side is doomed to lose, and the victor would gain a particular scepter as their prize.
ACOLYTE: This scepter grants control over the asteroid belt in its orbit.
ACOLYTE: Such a victory would prove detrimental to my plans, and make the scepter much harder to retrieve.
ACOLYTE: My plan is to gain the scepter for myself. With total control over these asteroids in my grasp, this universe is mine to dominate, and its resources free to do with as I wish.


The Acolyte does a slow, impatient turn towards his subordinate, half-glaring through his unhidden right eye.

ACOLYTE: Does this answer your question?

COLONEL: Y-yes, absolutely, Your Infinity!
ACOLYTE: Good. Now, I suggest you run along. Those troops won't mobilize themselves.
ACOLYTE: As we both know, if this plan goes off successfully, which it has little reason not to, we will both share in the benefits, because what benefits me will, through some manner or another, benefit you.
ACOLYTE: Isn't that correct?

COLONEL: O-of course, Your Infinity.
ACOLYTE: I thought so, Colonel. Now, I suggest you return to your duties. We have a landing to prepare for.


The Mook Colonel gives a short bow, and then timidly scurries off to fulfill the Acolyte's orders.

Returning to the Land of Blood and Ruins, a tense atmosphere has set upon the party as Luke, Lyra, Cody, and Kate look up at the Worldforger, their goal in sight, yet currently unreachable.

CODY: I'm pretty sure you figured this out already, but I'm pretty sure if that spaceship reaches Skaia, we're all toast.
LYRA: Yep, we're on the same page. Question is, how do we get aboard that ship?
KATE: I'm not sure how we'd get up there... We could try out Lyra's portal gun, but I'm not sure if it'd be just right for it to work.
LUKE: What if our new allies have an idea? They've been beating back the boss of those Mooks, they call him the Acolyte, for quite some time now, and they've gotten good at it.
KATE: Good idea, Luke!


With that, Kate turns to you, the players:

KATE: Well, I think how we tackle the issue of getting up to that ship is up to you.
KATE: Cody's raring to go get on that ship, but he doesn't have any ideas on how to get there.
KATE: Luke and Lyra are busy getting something together with the kit we have, but I'm not entirely sure it's going to work.
KATE: Maybe you could think of a good solution? Luke says you managed to put a beatdown on that. We've barely even seen him thus far!
KATE: With that kind of experience, I'm sure you'll put together something that we can put into action.

KATE: Oh, and if you just want to chat with me, Cody, or anyone else, I'd be glad to help you on that front!


</STORY POST>


Aaand that's the storypost! I'll be responding to peoples' actual posts in a succeeding update, provided that they haven't changed throughout this long hiatus.
I also hope to be implementing a rework to how the story-important NPCs work sometime soon.

Keep in mind that your entities are staying behind through the episode transition.

[========] The Battlefield [========]
Current Location: Land of Blood and Ruins
A planet bathed in deep red, with ruins both ancient and modern-looking scattered throughout the landscape. Cody has his home somewhere on the planet, while Kate has been in his company for some time. Luke and Lyra are somewhat familiar with the planet, while it is an entirely new sight to you and Ninjatwist_.

Itinerary:
- Find out a way to board the Worldforger! Not only does it hold your old nemesis on it, it's an imminent danger to the teenagers' session.
- Chat with Kate, Cody, or Luke, Lyra and Ninjatwist_ if you like. Kate in particular is pretty eager to get to know you.

The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
The Paradoxical Dragon [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Torix [AA] HP: 25/25. Charge Gauge Spent: 35/35. (0 in reserve)
Alastair1 [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Splashcat [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Sky High? [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Bill Nye [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Thegoldenboy [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
KitRougard/Xorm [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Clary Au/Yvonne [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to: [Lvl.4]
Can manifest [Lvl.5] ingredients if given:
340/1280 Build Grist
40/80 Lvl.1 Grist (Includes: Malachite, Rust)
40/40 Lvl.2 Grist (Includes: Copper)
70/90 Lvl.3 Grist (Includes: Lead)
20/80 Lvl.4 Grist (Includes: Cobalt)
0/125 Lvl.5 Grist

The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Magic Aqua Helm [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down)
Turquoise Vapor Plate [Lvl.2] (Equipment, 15% chance to dodge an attack completely, halves duration of fire-based status effects on wearer, rounding down)

Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Staff of Creation Magics [Lvl.2] (Blunt Weapon, Base Damage: +2, Base Heal: +2, 40% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Schrodinger's Twinstaffs [Lvl.3] (Blunt Weapon, Base Damage: +3, Base Heal: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Paradox Circuitry Wyrmcannon [Lvl.3] (Single-shot ranged weapon, Base Damage: +3, 40% chance to deal 3 extra damage to a foe in the target's group)

Torix:
Inferno Blade [Lvl.4] (Bladed weapon, Base Damage: +4, Target's armor is 10% less effective, 50% chance to inflict target and two random foes within the target's group with Burning (1 damage taken per turn) for two turns)
Goldenspark Sword [Lvl.3] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage (Max of 3 damage) to another foe in the target's group, rolls twice)
Storm Pistol [Lvl.3] (Semi-automatic ranged weapon, Base Damage: +3, +5% accuracy)
Sword of Flaming Wind [Lvl.3] (Bladed weapon, Base Damage: +3, Target's armor is 20% less effective, 50% chance to inflict target and a random foe within the target's group with Downwind (-1 Speed Value) for the turn)

Sylphic Scarf [Lvl.2] [Cooldown: III] (Equipment, wearer gains Evasion (25% chance to dodge attacks) for 1 turn after being hit, three-turn cooldown)
Tiger Patterned Jacket [Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker)
Stalwart Valves Chestplate [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, can boost the power of Water-based freeform attacks by 2)

Warp Device [Lvl.3] (Uses: IIII) (Applies either Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to one ally or yourself or Disadvantage (+10% damage taken from direct attacks, -1 Speed Value) to one enemy for two turns)
Potion of Mechanical Healing [Lvl.3] (0/3 Uses) (Consumable, Restores 8 HP to the target, applies Metalboon (20% damage taken reduction) for two turns, can self-target)
Paingale Splash Potion [Lvl.3] (Uses: 4/4) (Deal 6 damage to the target with possible splash damage, apply Aching (1 damage taken per turn, 10% chance to miss attacks) for two rounds to foes hit)

Length of Demonic Chain [Unique] [Cooldown: IIII] (Deal 6 damage to four enemies in a group, critically hit to a random foe, inflict Weakness (-50% damage dealt) for two turns to a chosen foe)

Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Build Grist-Forged Shotgun [Lvl.1] (Semi-Automatic, Base Damage: +2)

Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Tiger-Pattern Pants [Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)

Splashcat:
Cursed Linked Warp Sword [Lvl.4] (Bladed Weapon, Base Damage: +3, has a 75% chance to apply Disadvantage (+10% damage taken from direct attacks, -1 Speed Value) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor)
Clutter Bomb Launcher [Lvl.3] (Single-shot explosive, direct hits cause the target to suffer Cluttered (Subtracts 2 damage from the next basic attack of the target, stacks up to 3 times))
Fulmigold Laser Burner [Lvl.3] (Semi-Automatic Pistol, Base Damage: +2, Target's armor is 40% less effective)
Magitech Redstone Staff [Lvl.4] (Blunt weapon, Base Damage: +3, 20% chance to inflict Stun (Misses attacks) for one turn)

Fulmigold Terraplate [Lvl.3] (Equipment, 50% chance to reduce incoming damage by 40%, +10% accuracy when using firearms in attacks)
Gunmetal Chestplate [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)
Brave Onyx Helmet [Lvl.3] (Equipment, 30% chance to negate 50% of incoming damage, +2 Base Damage when HP is below 60%)

Yin Yang Cluster Bombs [Lvl.3] [Uses: IIII] (Consumable, deals 6 damage to 3 targets in a group)

Sky High?:
REAPER [Lvl.4] (Bladed melee weapon, Base Damage: +6, deals 3 damage to the user on hit, cannot be used in the same turn as another item)
FAMINE [Lvl.3] (Bladed melee weapon, Base Damage: +2, Heals user by 3 HP upon a crit instead of dealing extra damage, +5% crit chance, 25% chance to apply Confused (25% chance for attacks to also damage an ally) for two rounds)
WAR [LVL.3] (Bladed weapon, Base Damage: +2, Can multitarget within a targeted group, +1 Base Damage for every entity targeted after the first (max of +3), 5% miss chance for every entity targeted after the first, Armor is 10% less effective, 20% chance to inflict Bleeding on the foe for 2 turns)
PESTILENCE [Lvl.3] (Bladed weapon, 5% increased crit chance, 75% chance to inflict Cursed (+10% damage taken from direct attacks) on target and self for 1 turn, 25% chance to inflict Poison (1 damage taken per turn) for 3 turns, 20% chance to inflict Scared (40% miss chance) for 1 turn, 1/5 chance to upgrade Scared to Terrified (Misses attacks))

Multiessence Virtue Armor [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, 30% chance to inflict a two-turn damage-per-turn effect on attacking foes)

Essential Healing Vapors [Lvl.2] (3/3 Uses) (Consumable, Restores 6 HP to the target and shortens damage-per-turn effects on them by 1 turn)

KitRougard/Xorm:
Huo-Long Heater [Lvl.3] (Automatic ranged weapon, Base Damage: +2, +2 Base Damage against an enemy suffering any kind of Burning, 50% chance to apply Burning (1 damage taken per turn) to melee attackers for a round when used)

Ninjatwist_ [AA] HP: 100/100.
Base Damage: 6
Speed Value: 4

Weapons:
-Beretta 93R [Lvl.3] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: User. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber [Lvl.3]: (Bladed Weapon. Base Damage: +2, critical hits make melee armor 50% less effective)
Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (4 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.3] (3/3 Shots) [Cooldown: III] (Deals 4 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3] (3/3 Builds) (Restores 30 HP to an allied Fortification when used)

Luke Ingram [AA] Health Vial: 100% (HV:HP Ratio: 1:1).
Base Damage: 6
Speed Value: 3

Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0, Target's ranged armor is 40% less effective)
-Fire Demon Mace [Lvl.3] [Fireball: III]: (Blunt Weapon. Base Damage: +2, Fireball inflicts Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
-Potion of Lead Skin + [Lvl.3] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
-Black Mesa Freeman-Grade Medkit [Lvl.3] (2/4 Uses) (Restore 20 HP to the user, or 10 HP to an ally, when used)
-Napalm Strike Coordinator [Lvl.3] (1/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) to 2 survivors from each strike)

Lyra Xandine [AA] Health Vial: 100% (HV:HP Ratio: 1:1).
Base Damage: 6
Speed Value: 3

Weapons:
-iRifle [Lvl.3] [Displacer: III]: (Single-Shot Weapon. Base Damage: +2, Gain a 20% chance to crit if under the effect of a Speed Value-increasing debuff, Displacer deals no damage but gives an enemy Exposed (+20% direct damage taken, cannot be bodyguarded) for two rounds)
-Shower Curtain Rod Staff [Lvl.3]: (Blunt Weapon. Base Damage: +2, reduces incoming melee damage by 25% from attacked group)
Consumables:
-Team Warp Device [Lvl.3] (3/4 Uses) (Grant Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to yourself and two allies for 2 turns when used)
-Aperture-Brand Not-Wrangler [Lvl.3] (2/3 Uses) (Allied entities with Commandable gain Wranglersight(+50% damage bonus, Effects of Ranged Training 3) for the round but must attack the same foe or group of foes)
-Portal Strike Coordinator [Lvl.3] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 3 enemies, critically hit one chosen enemy from each group)

Cody Crimson [AA] Health Vial: 100% (HV:HP Ratio: 1:1).

Kate Mabufu [AA] Health Vial: 100% (HV:HP Ratio: 1:1).

(Ender Smirk and his sidequest have been cut for inactivity, and were last seen near the top of Page 15.)

----

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
 
The Knight looks up from what he's been working on, staring at the Worldforger. He seems distracted by something.

The Knight: They say that universes diverge constantly.
The Knight: What you or I perceive today is something vastly different from another future.

The Knight clenches his robotic fist.

The Knight: When the Acolyte consumed me with his peculiar device, I ended up in another world.
The Knight: A world with another Sky High.
The Knight: A world where I existed in a different way.
The Knight: Xor wasn't welcome there, for obvious reasons.
The Knight: But what could we do? We had no reason to fight back and no opportunity to run away.
The Knight: I admit I don't remember everything that happened. What I do know is that Xor was killed by my other self.
The
Knight: But if I've been sent back here, it must be for a good reason.

The Knight holds his fist to the air, and it lights up in a dazzling red.

The Knight: Most likely, to kill him.

The Knight then lowers his fist, and turns to the group.

The Knight: I propose we construct a ship of our own. We should have enough materials nearby that it won't take too much time.
The Knight: We may not have all the time in the world, but we should hopefully be well enough off.
The Knight: Either way, time is of the essence.
 
Act 3: Episode 3: Downtime Post
Roleplay with Consequences (again) -
Seeing the massive Grist pile that has just dropped, Torix sighs. 20 Cobalt short, which... he just gave to @Clary_Au the last turn.
Torix - ... On second thought, can I get that 20 Cobalt back?
Torix - You should have more than enough for alchemy now, and... unfortunately, I'm missing that exact amount of 20 Cobalt I need.


Action 1, Stalwart Valved Chestplate -
Although not alchemy in the Homestuck sense, I'm still going to go and attempt to do some. Using the chestplate to create water despite it previously being pretty much inaccessible around here, I place down a brewing stand from my inventory and quickly begin filling it up with blaze powder and seemingly pre-brewed Awkward Potions straight from the chestplate's various valves - it's close enough to water that it should still be producible.

With a little bit of glowstone dust and a glistening melon crafted (We do have gold, and I'm still carrying around a slice of watermelon from that picnic all the way back at the Land of Mesas and Bullets), it soon finishes brewing into a three-set of Potions of Healing II. Drinking all three of them, my health bar dramatically increases back up to something decent... it's way better than being at 4 HP, at least.

Action 2 -
Assuming I did get that 20 Cobalt back, I'll go ahead and try to alchemize the following:

Storm Pistol ++ Essence of Calamity == Hurricane Pistol [LVL 4 Weapon]
A gray and gold pistol, drawing images of thunderstorms and hurricane-strength winds to mind.
Automatic Pistol - +4 Attack,
+5% Accuracy (80%, 75%, 70% chances to hit)

Let me know if anything needs to be tweaked with this. I'm more than happy to figure this out with you.

Entity Orders - Relax. Your job is done.
Charge Gauges -
None Available! All 35 charges were spent on The Arcanist.
Grist -
[LVL 0] Build Grist - 2,174 [+240]
[LVL 1] Malachite, Rust - 175 [+120]
[LVL 2] Copper - 315 [+120]
[LVL 3] Lead - 215 [+120]
[LVL 4] Cobalt - 60 [+60]

Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [llll] 2/4 - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts
Weakness (50% Attack Power, 2 Turns) to one foe of my choice.

[LVL 4] Inferno Blade - An intensely powerful sword, the blade itself glowing red with heat.
Bladed Weapon - +4 Attack,
-10% Armor Effectiveness, 50% chance of Burning (1 damage per turn, 2 turn duration) to target, and 2 random foes.
[LVL 3] Storm Pistol - A white and gold gun... Using the D&D 5E system, this is basically a +1 weapon.
Semi-Auto Pistol - +3 Attack,
+5% Accuracy (effective 85% chance to hit, followed by 75% chance)
[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
Bladed Weapon - +3 Attack,
-20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to a target, and one random foe.
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's electrical effects. Enhanced with Fulmigold!
Bladed Weapon - +2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.

Armor -
[LVL 3] Stalwart Valved Chestplate - An ancient metallic chest piece with elements of plumbing embedded. Has excellent control over water flow!
40% chance of 20% Damage Reduction,
can boost the power of Water-based freeform attacks by 2.
[LVL 2]
Sylphic Scarf - [lll] 3/3 - Ready! - A translucent scarf with images of the sky. Seems to boost evasion.
Grants
Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts
Scared for one turn on the attacker.

Consumables -
[LVL 3] Paingale Splash Potion - [3/4 Uses] - Brews up a literal storm of pain on impact with floor or entity.
Deals 6 damage to a target with possible splash damage. Also applies
Aching (1 damage taken per turn, 10% chance to miss) for two rounds.
[LVL 3] Potion of Mechanical Healing - [0/3 Uses] - A grayish potion. Seems to have replaced its food with nanobots.
Heals for 8 HP and grants Metalboon (20% Damage Reduction) for two turns.
[LVL 3] Warp Device - [2/4 Uses] - Totally just a Portal Gun. Seems to have some charge issues, though...
Can be used to give allies Advantage (+1 SV, Ranged/Melee Training 2) or enemies Disadvantage (-1 SV, +10% direct damage taken) for 2 turns.

One of us would have to check with Clarissa Au about this, but I'm not exactly sure that you got that 20 Cobalt back, unfortunately.

However, your health has been restored, if it wasn't fully restored already!

You also prototype the following recipe:

Storm Pistol && Essence of Calamity == Hurricane Pistol [Lvl.4]
Hurricane Pistol [Lvl.4] (Automatic ranged weapon, +4 Attack, +5% accuracy)

You prototype the Hurricane Pistol! A newer design with a higher rate of fire and further destructive potential than its predecessor.

This would have cost you 320 Build Grist, 160 Lvl.2 Grist, and 80 Lvl. 4 Grist, but unfortunately, you're 20 Lvl.4 Grist short. The stats look fairly good, at least. If you end up gathering sufficient Grist, however, I'll refer back to this recipe and just add the Hurricane Pistol to your inventory.

...Accomodating for later information, Clary Au asked me to wire you 20 Cobalt from her account! You can craft up the Hurricane Pistol without a hitch, settting you back the proper amount and adding the Hurricane Pistol to your inventory.

"Ahh, certainly. I... don't know how to thank your gift to me. but ... I think I need it."

Yvonne pressed the Accept button hesitantly.

+460 Build Grist acquired.
+110 Rust [Lvl.1] acquired.
+160 Copper [Lvl.2] acquired.
+40 Lead [Lvl.3] acquired.

+240 Build Grist
+120 Rust [Lvl.1]
+120 Copper [Lvl.2]
+120 Lead [Lvl.3]
+60 Cobalt [Lvl.4]

Updating Current Grist and Inventory.......
Complete. Showing Grist and Inventory.


Inventory:
700 Lvl 0 Build Grist
230 Lvl 1 Rust
280 Lvl 2 Copper
165 Lvl 3 Lead
120 Lvl 4 Cobalt

1x Lvl 1 Essence of Fire
1x Lvl 1 Essence of Danger
1x Lvl 1 Essence of Invisibility
1x Lvl 1 Potion Template
1x Lvl 2 Gold Ore
1x Lvl 3 Fulmigold Ore
1x Lvl 4 Metallic Command Block Scrap
Charge Gauge: 35/35 (0 in reserve)

Non-Combat Rounds:
Collecting (correct) items:
I get my Sawed-off Magic Wand from somewhere and forms on my hand.

Crafting:
Metallic Command Block Scrap + Fulmigold Ore + Sawed-off Magic Wand == Multivariate Calculator [Lvl 4]
It looks like a calculator, quacks like a calculator;.... but is not a calculator. Armed with a Command Block Core, this is a faithful replica of the "calculator" her technomancy lecturer used. With save abilities outside of a normal wand, this is the "pinnacle" of the Academy - at least the one students see.
Cost: 320 Build Grists, 80 Copper.

//welp, a half updop. will complete it by tomorrow.

Metallic Command Block Scrap && Fulmigold Ore && Sawed-Off Magic Staff == Multivariate Calculator [Lvl.4]
Multivariate Calculator [Lvl.4] (A fairly powerful alchemically-produced calculator with an unknown function)

You create the Multivariate Calculator! It's a fairly powerful calculator infused with command block magic, but aside from that, what in terms of gameplay does it do, exactly? Assuming it's a piece of wargear, however, I've added it to your inventory.

(I am back! Sorry I was gone for a bit, lack of motivation was kinda hating on me.)

Bill Nye is back out of his comatose state and goes back to the gang wanting to know what he missed.

Action 1-2: I wait patiently for the next update.

Welcome back! I'm not sure how much of your enthusiasm has persisted over the past couple of months, although I'm grateful for the fact

The Knight looks up from what he's been working on, staring at the Worldforger. He seems distracted by something.

The Knight: They say that universes diverge constantly.
The Knight: What you or I perceive today is something vastly different from another future.

The Knight clenches his robotic fist.

The Knight: When the Acolyte consumed me with his peculiar device, I ended up in another world.
The Knight: A world with another Sky High.
The Knight: A world where I existed in a different way.
The Knight: Xor wasn't welcome there, for obvious reasons.
The Knight: But what could we do? We had no reason to fight back and no opportunity to run away.
The Knight: I admit I don't remember everything that happened. What I do know is that Xor was killed by my other self.
The Knight: But if I've been sent back here, it must be for a good reason.

The Knight holds his fist to the air, and it lights up in a dazzling red.

The Knight: Most likely, to kill him.

The Knight then lowers his fist, and turns to the group.

The Knight: I propose we construct a ship of our own. We should have enough materials nearby that it won't take too much time.
The Knight: We may not have all the time in the world, but we should hopefully be well enough off.
The Knight: Either way, time is of the essence.

Welcome back! Glad to see you make an appearance for the return.

LUKE: A ship of our own, hmm?
LUKE: Sounds like a fairly bold idea, and we'd have to construct something of ours through alchemy.
LUKE: Cody and the rest of us should have sufficient Grist to at least try making something.
LUKE: Gunsmithing I can do, but shipwrighting is something I'm almost entirely in the dark on.
LUKE: If you have any ideas or plans for our own ship, let us know and we'll try getting them into action.


Post-Player Phase:

Cody and Kate have retrieved their caches of wargear to bring to bear against the Acolyte's forces! Luke and Lyra have in turn changed up their selection as well.

Current Solutions:
-Construct a ship of the party's own to meet the Worldforger.

[========] The Battlefield [========]
Current Location: Land of Blood and Ruins
A planet bathed in deep red, with ruins both ancient and modern-looking scattered throughout the landscape. Cody has his home somewhere on the planet, while Kate has been in his company for some time. Luke and Lyra are somewhat familiar with the planet, while it is an entirely new sight to you and Ninjatwist_.

Itinerary:
- Find out a way to board the Worldforger! Not only does it hold your old nemesis on it, it's an imminent danger to the teenagers' session.
- Chat with Kate, Cody, or Luke, Lyra and Ninjatwist_ if you like. Kate in particular is pretty eager to get to know you.

The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
The Paradoxical Dragon [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Torix [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Alastair1 [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Splashcat [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Sky High/The Knight [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Bill Nye [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Thegoldenboy [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
KitRougard/Xorm [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Clary Au/Yvonne [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to: [Lvl.4]
Can manifest [Lvl.5] ingredients if given:
340/1280 Build Grist
40/80 Lvl.1 Grist (Includes: Malachite, Rust)
40/40 Lvl.2 Grist (Includes: Copper)
70/90 Lvl.3 Grist (Includes: Lead)
20/80 Lvl.4 Grist (Includes: Cobalt)
0/125 Lvl.5 Grist

The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Magic Aqua Helm [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down)
Turquoise Vapor Plate [Lvl.2] (Equipment, 15% chance to dodge an attack completely, halves duration of fire-based status effects on wearer, rounding down)

Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Staff of Creation Magics [Lvl.2] (Blunt Weapon, Base Damage: +2, Base Heal: +2, 40% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Schrodinger's Twinstaffs [Lvl.3] (Blunt Weapon, Base Damage: +3, Base Heal: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Paradox Circuitry Wyrmcannon [Lvl.3] (Single-shot ranged weapon, Base Damage: +3, 40% chance to deal 3 extra damage to a foe in the target's group)

Torix:
Inferno Blade [Lvl.4] (Bladed weapon, Base Damage: +4, Target's armor is 10% less effective, 50% chance to inflict target and two random foes within the target's group with Burning (1 damage taken per turn) for two turns)
Goldenspark Sword [Lvl.3] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage (Max of 3 damage) to another foe in the target's group, rolls twice)
Hurricane Pistol [Lvl.4] (Automatic ranged weapon, +4 Attack, +5% accuracy)
Sword of Flaming Wind [Lvl.3] (Bladed weapon, Base Damage: +3, Target's armor is 20% less effective, 50% chance to inflict target and a random foe within the target's group with Downwind (-1 Speed Value) for the turn)

Sylphic Scarf [Lvl.2] [Cooldown: III] (Equipment, wearer gains Evasion (25% chance to dodge attacks) for 1 turn after being hit, three-turn cooldown)
Tiger Patterned Jacket [Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker)
Stalwart Valves Chestplate [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, can boost the power of Water-based freeform attacks by 2)

Warp Device [Lvl.3] (Uses: IIII) (Applies either Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to one ally or yourself or Disadvantage (+10% damage taken from direct attacks, -1 Speed Value) to one enemy for two turns)
Potion of Mechanical Healing [Lvl.3] (0/3 Uses) (Consumable, Restores 8 HP to the target, applies Metalboon (20% damage taken reduction) for two turns, can self-target)
Paingale Splash Potion [Lvl.3] (Uses: 4/4) (Deal 6 damage to the target with possible splash damage, apply Aching (1 damage taken per turn, 10% chance to miss attacks) for two rounds to foes hit)

Length of Demonic Chain [Unique] [Cooldown: IIII] (Deal 6 damage to four enemies in a group, critically hit to a random foe, inflict Weakness (-50% damage dealt) for two turns to a chosen foe)

Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Build Grist-Forged Shotgun [Lvl.1] (Semi-Automatic, Base Damage: +2)

Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Tiger-Pattern Pants [Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)

Splashcat:
Cursed Linked Warp Sword [Lvl.4] (Bladed Weapon, Base Damage: +3, has a 75% chance to apply Disadvantage (+10% damage taken from direct attacks, -1 Speed Value) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor)
Clutter Bomb Launcher [Lvl.3] (Single-shot explosive, direct hits cause the target to suffer Cluttered (Subtracts 2 damage from the next basic attack of the target, stacks up to 3 times))
Fulmigold Laser Burner [Lvl.3] (Semi-Automatic Pistol, Base Damage: +2, Target's armor is 40% less effective)
Magitech Redstone Staff [Lvl.4] (Blunt weapon, Base Damage: +3, 20% chance to inflict Stun (Misses attacks) for one turn)

Fulmigold Terraplate [Lvl.3] (Equipment, 50% chance to reduce incoming damage by 40%, +10% accuracy when using firearms in attacks)
Gunmetal Chestplate [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)
Brave Onyx Helmet [Lvl.3] (Equipment, 30% chance to negate 50% of incoming damage, +2 Base Damage when HP is below 60%)

Yin Yang Cluster Bombs [Lvl.3] [Uses: IIII] (Consumable, deals 6 damage to 3 targets in a group)

Sky High/The Knight:
REAPER [Lvl.4] (Bladed melee weapon, Base Damage: +6, deals 3 damage to the user on hit, cannot be used in the same turn as another item)
FAMINE [Lvl.3] (Bladed melee weapon, Base Damage: +2, Heals user by 3 HP upon a crit instead of dealing extra damage, +5% crit chance, 25% chance to apply Confused (25% chance for attacks to also damage an ally) for two rounds)
WAR [LVL.3] (Bladed weapon, Base Damage: +2, Can multitarget within a targeted group, +1 Base Damage for every entity targeted after the first (max of +3), 5% miss chance for every entity targeted after the first, Armor is 10% less effective, 20% chance to inflict Bleeding on the foe for 2 turns)
PESTILENCE [Lvl.3] (Bladed weapon, 5% increased crit chance, 75% chance to inflict Cursed (+10% damage taken from direct attacks) on target and self for 1 turn, 25% chance to inflict Poison (1 damage taken per turn) for 3 turns, 20% chance to inflict Scared (40% miss chance) for 1 turn, 1/5 chance to upgrade Scared to Terrified (Misses attacks))

Multiessence Virtue Armor [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, 30% chance to inflict a two-turn damage-per-turn effect on attacking foes)

Essential Healing Vapors [Lvl.2] (3/3 Uses) (Consumable, Restores 6 HP to the target and shortens damage-per-turn effects on them by 1 turn)

KitRougard/Xorm:
Huo-Long Heater [Lvl.3] (Automatic ranged weapon, Base Damage: +2, +2 Base Damage against an enemy suffering any kind of Burning, 50% chance to apply Burning (1 damage taken per turn) to melee attackers for a round when used)

Clary Au/Yvonne:
Multivariate Calculator [Lvl.4] (A fairly powerful alchemically-produced calculator with an unknown function)

Ninjatwist_ [AA] HP: 100/100.
Base Damage: 4
Speed Value: 4

Weapons:
-Beretta 93R [Lvl.4] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: +2. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber [Lvl.4]: (Bladed Weapon. Base Damage: +4, critical hits make melee armor 50% less effective)
Consumables:
-Enchanted Cooked Salmon [Lvl.4] (4/4 Foodstuffs) (Grants Regeneration (4 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.4] (3/3 Shots) [Cooldown: III] (Deals 4 damage to 4 enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Reinforced Cobblestone [Lvl.3] (3/3 Builds) (Restores 24 HP to an allied Fortification when used)

Luke Ingram [AA] Health Vial: 100% (HV:HP Ratio: 1:1).
Base Damage: 4
Speed Value: 3

Weapons:
Apex-Pattern Personal Defense Weapon [Lvl.4]: (Automatic ranged weapon, Base Damage: +5)
Glabrezu Mace [Lvl.4] [Fireball: III]: (Blunt melee weapon, Base Damage: +4, Fireball inflicts Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
Potion of Lead Skin + [Lvl.4] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
Napalm Strike Coordinator [Lvl.4] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 2 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) to 2 survivors from each strike)

Lyra Xandine [AA] Health Vial: 100% (HV:HP Ratio: 1:1).
Base Damage: 4
Speed Value: 3

Weapons:
iRifle S [Lvl.4] [Displacer: III]: (Single-shot ranged weapon, Base Damage: +4, Gain a 20% chance to crit if under the effect of a Speed Value-increasing debuff, Displacer deals no damage but gives an enemy Exposed (+20% direct damage taken, cannot be bodyguarded) for two rounds)
Monk's Shower Curtain Rod [Lvl.4]: (Blunt melee weapon, Base Damage: +4, apply Evasive (+10% chance to dodge attacks) to yourself upon use)
Consumables:
Squad Warp Device [Lvl.4] (4/4 Uses) (Grant Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to yourself and three allies for 2 turns when used)
Portal Strike Coordinator Mk.II [Lvl.4] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 2 groups of 3 enemies, critically hit one chosen enemy from each group)

Cody Crimson [AA] Health Vial: 100% (HV:HP Ratio: 1:1).
Base Damage: 4
Speed Value: 3

Weapons:
Mars-Pattern Shotgun [Lvl.4] [Mark for Doom: III] (Single-shot shotgun, Base Damage: +4, Deals +50% damage against targets with <40% health, Mark of Doom inflicts Doom (8 damage taken per turn, effect cannot be extended, 1/1) to one or both targets on a hit)
Luin [Lvl.4] (Pointed weapon, Base Damage: +4, strikes at +1 Speed Value)
Equipment:
Crusader-Grade Chain Mail [Lvl.4] (Reduces damage taken by 30%)
Consumables:
Amulet of Battle Rage [Lvl.4] (2/2 Uses) [Cooldown: IIII] (Apply Enraged (+50% damage bonus, -20% damage taken reduction, -20% firearm accuracy penalty) for three turns when used)

Kate Mabufu [AA] Health Vial: 100% (HV:HP Ratio: 1:1).
Base Damage: 4
Speed Value: 3+1 (from Retraux Energy Armor)

Weapons:
Ferozian Bazooka [Lvl.4] (Semi-automatic explosive ranged weapon, Base Damage: +5)
Surgery-Grade Battleaxe [Lvl.4] [Sawbones: III] (Bladed melee weapon, Base Damage: +4, Sawbones restores 12 HP to yourself or an ally, or 18 HP if it was a killing hit)
Equipment:
Retraux Energy Armor [Lvl.4] (Reduces damage taken by 20%, wearer has +1 Speed Value)
Consumables:
Shoulder-Mounted Multi-Medigun [Lvl.4] [Cooldown: III] (Restores 5 health up to 4 times when used, can be used multiple times on the same target)

(Ender Smirk and his sidequest have been cut for inactivity, and were last seen near the top of Page 15.)

----

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
 
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Above the Land of Blood and Ruin, a bronze orb shoots through the rust-filled sky. It shines brightly under the intense heat of reentry, an angelic star falling to earth. It lands heavily upon the ancient surface, sending pebbles and stones flying into the air, and leaving large spikes or rock as its cradle. The orb remains there, smoking, oblivious to the world around it. But then, it opens, revealing a man lost out of space and time. He is a somewhat short fellow, with long-trained legs and a burly arm. Yes, only one of his arms is muscled, for the other is hidden away in bronze, a mechanical appendage of gears and plating, bare of any other gadget or device. The bronze arm attaches directly to his shoulder, covering the blade and reaching down into his spine. The mechanism runs down the spine's length, shaped in the fashion of a talonned centipede. From this, thousands of needles spike outward, reaching the inner face of the bronze sphere and suspending the man within it. His body lies limp in the sphere, resting upon this bed of needles.

Yet, with all this said, the most remarkable thing about the man is not his arm, but his face, for it is covered by a mask of metal. The mask is fashioned to look human, a wizened face with an out-jutting forehead marked with the lines of wrinkles in its white iron. Its mouth shaped as almost a pained grimace, receding back into its cheeks to hide from the scarring pain it must feel. The nose of the mask is twisted and broken, looking as though the nonexistent cartilage beneath the iron skin had been chipped away in triangular cuts and impacts. Yet, the mask was made of a lion-esque quality, red-colored hair billowing back from all sides, making a mane of metal around the wearer's head.

Though all of that pales in comparison to the eyes, the empty voids that bulge out from beneath its heavy brow. The two eyes lack detail of any sort, only appearing as rounds beneath their wrinkled lids. Still, there was power in those eyes, an untold force beneath them that answers to only one name. Faizetus, God of Forge and Masks, who watches over mankind as they build themselves out of the bindings of flesh and bone and into the strength of steel. An old God, lost forever in the desert wastes of His dead people, born from a chaos of unknowable origin. This mask is his legacy, one of the few portals through which he lives.

But, under that mask, there is still a man. A man who was born in a time of crusades and heroes. A boy who idolized the village hermit, an elder who worked metals with his bare hands, who created the mask that he now wore. And, now, the man behind that mask is a Demigod, a human whose sole duty is to carry on the legacy of his God, for no one else remains to do so. A human who God gifts with untold strength in the rage of battle, who hears the whispers of Faizetus in his mind. He was the first demigod to be born of his time, but now, he may very well be the last. His name is Bronze, and this is his story.
OOC: Hello.

Okay, so… this idea got out of hand. Initially, this whole character was a joke. I was going to be "Hefacemask," God of… well, masks. Duh. But it would, of course, be a more Hephestus or Vulcan take on masks, the iron strength that a mask captures in its visage. I was planning to play as this minor God and do a bunch of mask and fire related actions, make volcanoes rise and meteors fall and whatnot. Fun stuff.

But, then I realized Acolyte is supposed to be high story. Now, of course, I could have ignored this, but I wanted just a bit of exposition about why my character was a strange rip-off of Hephestus. So, I began to write "A Pantheon ripped whole from its founding."

My first plan was to just have Hefacemask retreat from the world as his followers died around him, but I had somewhat intentionally based the power of these Fallen Gods on their followers' belief instead. And, as I got writing, I wrote in emissaries, the embodiment of this belief; heroes that could save their people from destruction using the will of God itself. Pretty neat, in my opinion.

So, then I wanted to be an emissary of Hefacemask, because that's cool. So I started to write about "Bronze." As you might guess reading this, the old man was, at first, intended to be Hefacemask, who I renamed Faizetus for the more fleshed out world. But the old man being Faizetus took away the power of the mask. Why be in awe of a mask when the face of God is before you? So, the old man became the current emissary of Faizetus.

Of course, the fact that there is an emissary then made it so that Bronze could not be the emissary. So the old man was going to die however the coin turned. I, of course, wanted to use a rival God's army to do it because that was how I had set everything up, but I had at first toyed with the idea of giving Bronze time with the Old Man so that he could know who Faizetus was and what the God stood for. But I didn't want to go into that much detail, and, plus, with Bronze being ignorant of his God's past, the tales he tells of Faizetus will be the sole source of lore beside the scattered masks the old man left him. That way, Bronze truly decides who Faizetus is, allowing him to be narrowed down to a deity of stoic masks.

So, I got all the way to the boy going into the desert before my writing got lazy and I lost direction. I wanted Bronze to have some huge fight where he proved himself in the eyes of Faizetus, and his God finally appeared before him. But I didn't know what I wanted that fight to be. I slept on it, and awoke with the new idea: Bronze is the first Demigod, the first to work in direct harmony with an otherwise dead God… So, yeah, I'm writing the rest with this new direction in mind.

Enjoy.

(Really, all of this is totally nonessential. Even the GM can skip this. I honestly would have left it out, but I was curious if Sufficient Velocity has a word limit. If it does, I haven't hit it yet. As I'm writing this (after the top paragraphs and after copy-pasting the story) I'm at 14773 words. Really, you should skip all of this.)

(However, if you want to read some of this, I think I have it set up so you can skip down to the first set of squiggles and still basically understand what's going on if you've read everything above. Really, though, don't read this.)

[STORY BEGINS]​

They who knows not the face of their creator lives endlessly searching for where they've come.

A Pantheon ripped whole from its founding, lost in the drifting tides of time, searching for its place among the Gods above it. Warping, twisting, distorting to that which was never known. In the madness of ages, no God can hold their shape. Sanity is but the veil the Gods hold as life is strangled from them, sapping from what was into what will be. The Many Eyes choose what they see, and no creature can withstand Their judgement. The true life is bled from the carcass of the Pantheon, only to be replaced with the lying fluid of tales and ignorance. Like dying stars they stumble among the masses, falling eternally from their high seats until they exist no more as divine and righteous, but as mortals, bound to the world by songs and tales about beings they never were, beings they were dreamt to be. Rotting, wounded, these stories are their blood, the beating heart which gives them strength. No longer do they hold their high power, but eternity is still theirs to behold, watched over by the unknown spirits that bore them.

And so, the Pantheon had fallen to ruins, its Powers divided across the four winds as cultures adopted faces for them that the Gods had never worn. Each wandered upon its own path, separate from the others but for the mad skirmishes of religious frenzy their people were wont to combat in. Even then, the Gods knew nothing of each other, only that a vile deity threatened their reign, their lives. Only then would their tales turn to bloodshed, to war. Their people would glimpse at the past, at the truth, and see the God that once stood proud under the Pantheon, that ever-bright spirit that could burn away all that stood in its path. And, in these moments, the fallen deities would feel the strength of Godhood again. However, as battles fought and blood was spilled across the many lands, the fever would die, and the deities would fall dormant once again.

So it was that the lost children battled for eons, never knowing their brothers and sisters were their enemies, never knowing the Pantheon from which they were born. In times of peace, they would walk among their mortal kind, beggars and commoners unfit to lead. Few could see the old powers that still rested in their form, and even fewer would dare act upon such vision. Yet, in every age, there was an emissary for each God, a mortal who saw the divine shape behind their pathetic skins. Few ever admitted to that divine knowledge, but all grew to be heroes of their people. If wars came in their lifetimes, the emissaries would be the champions of every battle, enveloped in the holy light only the fallen Gods knew was created. And if no war was fought, no crusade ever partaken, the emissaries would always rise among their people, some unknown force guiding their hands to become rich and famous. To be an emissary was a gift of its own, but none reveled in their wealth and power. Their only joy came from knowing that God walked among them, always close to those that needed them.

Such is what comes from knowing one's creator, the guiding force that built their kind for eons untold. Even if their God was not the one who gave them birth, that force gave them life, gave them purpose. Birth is nothing compared to those things. To hold life is all that matters. Why else would the Gods allow war and suffering in the crusades of their people? It is life or death. To see eternity is their only purpose, and life is the only means.

And still, these Gods did fall. One by one, a nation would fall under the iron heel of another. There may have been ages between each loss, but, in the eyes of eternity, each death may be only moments apart. Some that fell died gracefully, allowing their powers to fade into the God that defeated them. But others were more tenacious, ruthless, and afraid. They would latch onto whatever they could: societies of cultists drenched in blood, beggars searching for the star that would guide them, or even the houses of madmen, who would defame and distort the God until they could be recognized no more. These Gods would take any step to allow themselves further into eternity, into their purpose. While they may escape death for a time, their souls are changed, and the Gods could never know if their host would spread their tales for the generations to come.

However, there is always another way. Rather than cast away their lives or form into the breath of oblivion, a select few Gods left themselves to the ruins, once again escaping from life through the passage they all once tred: art, tales, and literature. Some warping was bound to happen, but, upon being found and reborn, the Gods would live again, their shells refilling with the praise of man. These Gods often died many a time, but their foundations were strong, and their emissaries were ever-devoted to making the world into a depiction of their glory. This is where our story begins…

The boy was born near a vast desert, in a village time has now forgotten. Through the many-tellings of his tale, his name has changed, so many times he knows it no longer. But he answers always to one: Bronze.

His life was meant to be short, born with a shrivelled arm and grotesque face. His parents regarded him with distaste in the best of moods, sending him off on endless errands from the moment he could stumble upon his pathetic legs. Day and night, his only rest was the time when his family forgot his broken corpse and left him to his own devices. Otherwise, life was his struggle, a purgatory for sins he never committed.

Yet, by age twelve, he had not yet passed from life. His small shape had built solid muscle, and even his shrivelled arm had learned to make use of itself. Still, he was alone, being ordered to work himself until death found its hold. But, in this search of death, he found his life's work. He found his God.

It was in the old marketplace, a sand swept plaza of crazed men who believed in the magic of notched stones and charred branches. The boy had meant to be simply passing through, on his way to the far well to fetch more pails of water than he could carry. Each trip had become like this, his parents adding another bucket to the wooden beam he carried for every time he brought them all back. It was awkward to carry with his one bad arm, even worse because the buckets no longer fit on the beam itself. He managed to drag two along in his ruined hand as his other held the long beam dormant against the back of his neck. Empty buckets beat against his back, a string of bells that rang to announce his torment. But still he struggled on, his feet sure in the sand drifts he followed.

As he toiled on, he glanced up for a moment, meaning to look forward to the well, his goal and suffering. Instead, he saw a bearded, white-haired man, heavily built, but shrouded under a long, inexpensive cloth. In his bare left hand, the man held a piece of metal deep into the coals of a dying brazier. The old man's body stood tense with concentration as he waited for the metal to heat.

The boy looked on with some curiosity, but attempted to shake it aside. He began back upon his path to the well, but was stopped as the man burst into action. From under his cloak, the man produced a hammer with a large stone head. He swung it like lightning at the chunk of metal he held, shaping it into a rounded shape. Not a shield, no. As the boy looked on in wonder, he saw it was a mask.

It was a strange mask, no doubt, its red iron hair billowing back from the nearly bald forehead. The mask's chin was similarly clothed with twisting iron that mimicked a ferocious mane, but its mouth was uncovered to reveal a stern grimace under its twisted nose. But the boy was captivated by none of this. It was the eyes that held him. They were empty orbs, completely smooth and empty of detail, yet, in the light of the red coals, an iris of light shined green with compassion. The boy could have spent hours gawking at that stare, but the old man snatched it from the fire and wrapped it in a corner of his cloak.

The old man began to walk away from the fire, but the boy stopped him. His voice was weak, still high and young, but with confidence he asked, "What was that?"

The old man stopped, stared the boy down, and then sighed. "The work of God, child. This is his face as I was born to forge it. I have made many of these works, each one distinct from each other, but still they are the same God, our God. Faizetus. Do you know that name, child?" The boy shook his head, and the smith let out another sigh. "No, only the highest of society speak his name, any more. Those that believe the King is His Blood, God forbid it. But Faizetus would never be so vain. He crafts his children of iron masks, not silken robes. Even I cannot claim to be of his Ore Blood."

The boy stayed silent for a moment, readjusting his buckets as he thought. He then asked, "Who is of his 'Ore Blood,' then?"

The elder smiled, and produced the mask again. "This is his Ore Blood. When I pass, my collection will drift along through the nearby desert, and, when the time is right, it will be unearthed again, and one of our great descendents will wear this mask in his honor. Then, he will be reborn again."

After considering this, the child asked one last question. "How do you know this?"

The man smiled, but did not respond. Instead, he resumed his walk, heading for the well to cool off the Face of God. The boy attempted to hurry after him, but he lost his footing and went down, the empty buckets scattering around him. He could hear the elder laughing ahead of him, amused by the young boy's first step toward God.

Meanwhile, as the boy rose to his feet, the royal palace was astir with fierce discussion. Lords rushed about the entry hall with their ladies behind them, chattering of doom and mayhem soon to pass. The speakers grew louder with every passing second, reaching a crescendo before the tall, ornately crafted bronze doors opened, letting in a warm gust of wind from the oasis outside. The doors banged against the palace walls as servants hurried to catch them, and all fell silent. The many lords turned their heads to the figure entering the room, a tall, proud man with flowing brown hair and dazzling blue eyes. He lightly brushed the sand from his bright robes and tall sandals, before looking up at the congregation around him. "Friends!" he called, "Be calm. Can I not bathe without our proud nation falling into ruins?" The lords chuckled weakly at the joke, as the king fussed with his robes for a moment more. "Now, I'd like my closest advisors to attend to me in the throne room. You know who you are. Lord Coe, I'd hate for a repeat of last year's war council." A tall, slender man in purple robes coughed as the others released a few more chuckles into the air. "Everyone else, relax. You know the Ore Blood is only sharp when cooled." The entire room smiled at that one, and the guests moved to open an aisle for the king and his advisors. They entered the iron doors of the throne room, before shutting them with gusto, leaving the remaining guests in awe.

As the advisors took their place kneeling before their king, their ruler found it fit to lounge upon his chair, his legs hanging over the left arm and his head dangling over the right. "So," the king began kindly, "what seems to be the problem?"

The lord kneeling in the center rose. He wore blue robes that featured dynamic streaks of red over his medium build. The lord produced a scroll from his pocket, and began to read. "A fortnight ago, one of our guards on the western front spotted raiders heading north toward the River Miela. The on duty captain commanded for a small group to follow the men, to see where they would head. The River Miela should have only been a day's journey from the outpost they were at, and that would be at a mule's pace. On horse, as the raiders and our guards were, it should have easily been a day-round trip. But, our people did not return for five nights. No other guards spotted them during this interval, and they returned with their horses. All this is perhaps fine, but the guards insisted they had been gone only a day."

"Oh," the king interjected, "your guards don't know how to track the sun? A rather fine problem, there. What of the raiders?"

The lord took a moment to compose himself, before continuing. "The guards said the raiders crossed the river and headed west, probably for some farm village or another. Not our territory, at any rate. But, the night after their return, the guards were all found dead, all cut identically with the mark of Detre, a bleeding thumb."

"So they all went mad." the king brushed the issue. "What of it?"

"Your Highness, we've known that the Cult of Detre has been very active in the lands of Merdectt. Their people have been living in fear of death for the past three seasons. If we have Detrians coming upon us, it could mark-"

"Please," the King complained. "Do we have any evidence that the Detrians even got past us? They're cultists. A small clutch of madmen. Worst comes to worst, we lose a few peasants to the cause and a few more to their rituals. What is the true problem?"

The lord paused, looking at the king with the wide eyes of fear. "Searae has launched their navy against us in the name of their God."

The king looked up from his chair at the lord, considering what he heard with curiosity. He then waved his hand at the lords. "You're all dismissed. You know what to do. Scramble the troops and all that."

"But, your highness!" the lord exclaimed. "This is Searae, the Ever-Burning. Once this war begins, it will not end. The Searae have wiped countless-"

"HOW LONG HAS IT BEEN?" the king shouted. He looked at his lords with wrath. "HOW LONG? WHEN DID WE LAST HEAR OF A SEARAE SKIRMISH? HM? A QUARTER CENTURY AGO, WHEN THEY HIT A STANDSTILL WITH THE PHIRODA. And that was by LAND. The Searae are no ship-builders. A SINGLE ARROW could break their ships in half. Ready the troops. NOTHING more needs said."

The lords were all to their knees once more, but the one in blue and red looked up for long enough to reply, "I am sorry, Ore Blood, but their fleets went far out into the sea. They have already begun to wipe out smaller villages. The scouts were as fast as they could, but the Searae have landed."

The king allowed this to boil. He closed his eyes and breathed in for what felt like years. Finally, he barked, "GO! DO AS YOU HAVE BEEN TOLD! OR MUST I EXECUTE YOU!?"

The lord quickly bowed, before leading the rest of the council out to follow their commands. In the hall, the lords and ladies gasped as they watched the shamed lords hurry about. They could see the doubt, the loathing, the fear. They all knew what the king had been told, and they all knew what the king had decided. Better to die on his feet than to leave his lands. Such is the way of the ore blood. Slow to anger, but fiery when required to be.

The guests began to leave, but were stopped by a single scream. They turned to the iron door of the throne room in shock as a hooded man kicked it open and threw the body of their king to the floor in front of them, a bloody thumb etched into his forehead.

As the assassin ran from the room, guards chasing him in the slow, startled way they always seem to, the boy who would respond to the name Bronze heard a call of his own. It was a hoarse call, hardly a word, but more a feeling. An exclamation of surprise, yet, at the same time, acceptance, as he a man thuds to the ground for the last time. Dropping the buckets, the boy sprinted forward, heading for the well where he knew the old man would be. As he approached it, he watched as armored soldiers marched in the glaring heat toward the center of the village. Their armor shined with blinding light, but the boy did not see it. All he saw was the man, slumped over the well, groaning thoughtfully as he coughed into the darkness below.

"Sir! Sir!" the boy shouted as he reached the man. "Sir, are you-"

"The mask is in the well," the elder interrupted, totally calm under the circumstances. The boy looked at him confused, to which he replied, "The Ore Blood of Faizetus. The Face of God. It has sunken deep below. Fetch it, and I will die easy."

The boy stared at him, still startled, before nodding. He lept down into the well, swimming as best as he could within the dark water. His shrivelled arm was little help to him, but still he pulled himself downward, groping in the dark for that holy mask. His lungs felt heavy in his chest, almost burning as his body expended all of its air. He began to flail, searching in vain for his God. But it was no use. He could feel his body giving out, the need to rise and float above the hidden blackness. For a moment, his eyes opened, peering at the nothing below. But he could see it. The eyes. They still glowed green with divine energy. He reached out his false arm and clutched the mask like a long-lost friend. He felt the water pushing him up, retrieving him from its blackness. And so he rose to God's light. For the first time in his life, he was found.

The boy emerged from the well head first, his short, patchy hair drenched and dripping. He crawled his way out of the well and immediately showed the mask to the old man. "I did it," he told the drooling body. "I got the mask."

The old man smiled and gestured for the boy to come closer. The child leaned in, and the elder whispered in his ear, "Thank you, Ore Blood. The mask is your's. Bring the God's visage with you where you go. Be his… His emissary…" With those final words, the old man died, and with him, the village passed on around him.

The next few days the boy spent scavenging within his ruined home. The soldiers had gone seemingly as fast as they had arrived, killing with no true rhyme or reason. Many people were left bloody but living, but the boy could not help them. He turned away from every soul he heard, afraid to watch another man die before him.

The boy still remembered seeing his family, scattered among the torched remains of his old prison. He felt… odd. Not sad, but not happy either. It was as though he had been released at sea, but the winds were scattered, confused, and unyielding to his wishes. There was nothing to feel, for he did not feel sad and could not feel relief. But he turned away all the same, never needing to look back at that ruin that stood for his youngest memories.

It was upon the third day of his scavenging that the boy found the thin alley the old man had made his living in. There was a nice hammock, a few tools, and some food scraps scattered about, but it was mostly filled with discarded metals. As the boy searched around for the old man's other works, he found a short note. It read, "I taste death tomorrow. I must scatter the masks in the desert tonight. Tomorrow, I will finish the Face I have started, though I fear it may be too late. Faizetus, if you come across this note, I thank you for the long, worthy life I have been given. And I thank you for your trust." At the end, it was plainly signed, "Your Emissary."

The boy placed the note back where he found it and frowned. He removed his mask from the pack he had found on the first day and looked into its unblinking eyes. The light was gone from them, and he knew not how to revive its spark. He placed the mask back in his pack, before taking the old man's hammer out and placing it among his other tools. This would be his memorial, dedicated to Faizetus, his God.

One more day and the boy went to work. He gathered up the old man's spare metals and brought them to the local smithery. The place was a mess, the young smith having fought it out until the end. The boy ignored the bodies and immediately went for the tools. He removed each from the shelf with careful attention, not knowing precisely what to do with them. He then went to the forge and stared at it, unknowing how to start it. The boy spent the whole morning attempting to start the forge, but to no avail. Tired of staring at the stained floor and the frustrating devices, the boy collapsed onto the sandy streets outside. He laid there for a while, feeling the hot noon sun slowly char his skin. He rolled over, and was greeted by hotter sand beneath him. Uncomfortable, he stood, looking out over the sandy street around him. He could almost see the heat boiling from it under the sun's rays. A thought occurred to him, but he knew it wouldn't work here. He'd need to go out far to even attempt it.

But out there was where the old man had buried his masks. Where else did he have to go?

He allowed this thought to work its way through him, before going to the market and finding a sled. He loaded it with some metal scraps and as much extra food and water as he could. By evening, he was setting off for the desert, and, in the crisp night, he was there to listen to the coyotes howl at their prey.

It took weeks for the boy to find the heart of the desert, a sunken bowl of reddening sand that enveloped all sight but for distant hills many miles away. In the night, it was a slow descent down to the star speckled center, the sand giving way under the slightest of steps. The sled ran past the boy within minutes of his descent, sending the boy stumbling down. But his one arm held fast, and his feet found their place, so the boy took control of his fate, avoiding empty pits of sand that fell ever-deep into the lightless world of snakes and creatures unknown to man's eyes. The journey was a field of these such traps, but the boy never fell, his resolve stronger than the desert's consuming sands.

As dawn rose, the boy found himself at the core of the fallen dune. He rested there until the sun was high above him. Noon had become his friend as much as midnight, as the sun beat down upon his metals to the point that he could mold them with heavy strikes from his muscled arm. The craft had been crude over the weeks, though, consisting of folding his craft upon itself without much form or art. He had only truly managed a blunted pole he thought of as a blade and a small hunk he had wrapped over his weak arm's shoulder. Neither of these impressed him; neither of these felt worthy of God.

But here, in the center of heat, in his pit of flaming sand, he hoped to craft something more. He removed one of the larger scraps that still remained to him and let it sit in the hot grains. Its color slowly rose from shining bronze to a deep, burning red. With cautious tongs, the boy lifted the metal and placed it upon the metal stool that was his anvil. He first folded it against itself, reinforcing it for the later blows. Then, he took out his prized possession, the Face of God. He kept it in his personal pack, but refused to wear it. He felt unworthy of its now empty eyes and flamboyant visage. He set the mask to the side and stared deep into it, trying to see what the old man had in his God, Faizetus. He closed his eyes, and let the Lord guide him. And so he struck the metal that he would make his mask, the empty plane ready to be formed anew. Yet his vision was weak, his training weaker, and, weakest of all, his God was dying.

What he made was flat and broken, hardly a face but for the bumps of its eyes and the point of its nose. The rest were dents and rises that together looked as the desert surface around him, impermanent and undefined. He felt rage at his creation, but mostly sorrow. He was not worthy of Faizetus. He was not worthy to wear the Face.

So, the boy donned his crumpled mask and slept until night fell once again. From there, he moved on, the hot land's potential wasted by his clumsy hands. As he traveled through the deadened night, his heart still boiled with loathing. He took the blunted piece he had shaped as a blade in his weak arm and whaled upon its edge with a rock that fit just right in his palm. Clanking, he walked that night, and the next. Metal sheared off the edge just a bit at a time, sparks flying with every blow. As the third night of this weary work came, he had made the tip into something of a point, like a spear of metal with a far handle. His timing could not have been better, for noise attracts the predators of the night, and with his ceaseless work, he had summoned the horde.

They came upon him with silent death in their eyes; coyotes with night black fur and evil yellow eyes. Half a dozen circled around him, patiently waiting for their time to strike. The boy held fear deep in his heart, but his cobbled mask hid these thoughts from his pursuers. All they saw was a ruined face, staring resolute ahead into the night. The boy remained in one place, praying that death would be swift if it were to come. He had struggled too long under his parents' eyes to die as these desert hounds ripped him limb from limb. He hefted his pointed blade and spun it in his strong arm. The nearest dog flinched back, but returned to the circle just as quickly. The night was cold and silent as it awaited the bloodshed.

A howl echoed across the sand worn landscape, the leader, perhaps, or a stray dog. It did not matter. The result was the same. The nearest coyote lunged for the boy, leaping high for the throat, that vital kill. But the boy was ready. In a single move, he thrust the blade into the coyote's chest, penetrating skin and bone until the dog was skewered upon its metal form. The boy's eyes were wide with surprise, but he was given no chance to recuperate. Another dog leapt forward, this one aiming much lower. The boy swung his weapon like a club, knocking the coyote aside and launching the corpse off of his blade.

Even so, the boy had no chance. Two more attacked at once, both going for the kill blow. The first knocked into the boy's shoulder guard, protecting him from the violent ripping the dog sought to create. The second rammed right into his blade, knocking it aside. With another leap, a third was upon him, biting madly at his back and shredding the thin shirt he wore. Down he fell, and the four dogs had begun to tear him apart.

But God had been on his side that night. As he struggled under the ripping claws and ferocious teeth of the coyotes, his hand reached down into his pack, clasping at his artifact as he cried for an end. Desperate, he pulled the Face of God out, and, under the moon sky, it glowed, the green returning to its eyes. For a moment, the dogs were struck with the brilliance of it, but just as quickly they were filled with fear. The coyotes scurried away from the mask, reforming into a pack only as they fell out of its sight.

The boy struggled to his feet, marks and blood covering his body. Nothing felt too badly broken, but he could feel the scars running deep inside of him. He held the Face of God in both hands and looked down into its now vacant eyes. Falling to his knees, he cried, screaming the name of "Faizeus" and begging forgiveness for his own weakness. The old man had called him an Ore Blood. The boy knew he was no such thing. Only a beggar left with a single prize, one that he was never worthy to own.

As daylight came, the boy recovered himself. He loaded the one dead coyote onto his sled and pushed onward through the daylight. Eventually, he came across a dry, broken tree, the first he had seen in all his journey. Taking his blade in hand, he toppled the hollow corpse and had it alight by noon. The heat was intense, more than the boy had known, so, as he charred the coyote's corpse upon the edge of the tree, he plunged his weapon deep into the fire and began to reform it into a thinner, sharper blade. It flattened out, and, as he finished, it looked almost to be a broadsword, missing only its hilt and edge. As the boy removed the blade from the heat, he felt something within himself, a sort of satisfaction at his work. He stabbed the dead coyote once again and flung it from the heat. It landed with a thud, and the boy could not have felt happier. He slept through that afternoon, waiting for his work to cool, and, by evening, he was gathering the coals of his flame in a bag and setting off for parts unknown.

The boy would spend the next four years braving the sandy wastelands. In that time, his craft was refined, becoming more and more ornate and strong as days passed. At nights, he would scavenge the land, challenging desert beasts to combat against his metal will. In ruins, he found metals, broken blades and discarded armor, which he would burn and shape anew for his own purpose. Once each year, he would take the Face of God from its wrappings and attempt to create his own. Each time, his work was improved, but it never met the standards of the old man's masterpiece. He would don his new mask, content but unfulfilled, and hide the Face for another year's time.

In the meantime, his arsenal grew. A breastplate, boots, a bracer, and a shield for his shrunken arm were all made and refined over the years. He also made different blades, shorter than his first, meant for dicing and skinning the prey he mastered. No longer did he play at survival. Now he lived as a man, full of vigor and strength as he scanned the desert terrain. But all this life, this lonely routine, came to an end as his God called him, a call he could not help but answer.

It was nighttime when he first spotted them, a band of windswept travelers shrouded by the sailing sands. There was nothing peculiar about them, and he had seen such types before. He never bothered to speak with them. He had his way. They had their own. The man would have simply turned to go another way but for the gleam of metal against the moonlight sky. It was not the glimmer of an ordinary ore, but something more, something divine. The man dropped his sled and began to creep softly up to the traveling party, slowly growing near in the moonlit desert. As he approached, he spotted the gleam again, a shine coming from the face of one of the travelers. It was all too familiar. He reached to his side and touched the pack that held his Face and thought he could feel an electricity under it. He had all but forgotten of the other masks in all those years. He had never seen another that resembled his own. Yet, here he stood, stalking a group bearing a metal mask such as his. He knew it was fate. And so he crept on, silent in his shock, but ever vigilant.

He may have gotten within their ranks, perhaps killed the man with the familiar mask and run before a soul knew what had occurred. But the travellers were wild men, tamers of beast and bird alike. It was a vulture that cawed from the black heavens above, an old bird but a reliable one. The party was startled, all eyes turning about to look for the disturbance. The man was quickly spotted, the only other who bore metal to hide his face. The beast tamers were upon him in an instant, and while the man managed to maim and bloody a few of his attackers, within the blink of an eye he was bound and disarmed.

It was then that their leader approached him, a wiry man with his hair knotted in a ponytail. He wore beads and bracelets of various lands, all hung around his stick-like neck. On his chest, a symbol was carved, a snake head with a dripping fang. But none of that mattered, for the captive was entranced by the mask upon his face. It was not the same as the one he owned. He knew it would not be. The face was that of a shaggy ox, covered in gently flowing onyx that drooped to iron tips. Its horns were a shining gray metal that bent gently into pointed L's. Yet still the eyes made the piece. Though they were loosely covered by the onyx hair, the plain iron below still shone with that same green light, a shine that pierced his heart in a way no other could ever know.

He had to take that mask. Whatever the cost, he had to make it his. He struggled violently under the rope bindings that caged him, causing a few of the travelers to grab his good arm to pin him down. The leader still looked down at him, his thoughts hidden by the artifact he wore. Then, without a thought, he sent a kick into the captive's gut, causing the man to bend over in pain. "So," the tamer intoned, his light voice echoing deep behind his face, "you too like my mask. Thank Epassi, the Lady of these lands. It was from her sands that this mask rose, this face of burden you see before you. It has Her blessing, made in the semblance of her old prey. That was before she was cruelly forced from the lands of grass and jungle, stranded here in the holes we struggled within for generations. But now we are free, free to roam, free to trade. It is an insult that we were struck down for so long, but Epassi has assured us with this gift that we are her worthy children. I am blessed."

"No!" the captive blurted. "That mask does not belong to you!"

The blessed man considered this for a moment, before kicking the man hard in the temple. His opponent's mask flew off quickly, revealing the hideous face beneath. The leader chuckled. "Yes, I suppose if anyone needed a mask, it would be you. Yet, your words are lies, insignificant pebbles in the ever flowing stream of truth. You will make no dam, for the Goddess will consume you in her torrent. Do you not understand?"

The captive recovered from the blow, shaking his head in defiance. "That mask is the face of a God," he proclaimed. "The true God, Faizetus."

A laugh from the leader. "Faizetus? Is that the name of the Ox? You would believe the Ox pulls the World Cart? Ha! I wear this mask to honor the fact I am below Epassi, not to prove I am as high as her! Would you see my face, gremlin? Here!" With a flourish, the mask was in his hand, and his face was revealed. It was a plain face, neither handsome nor poor. Its only features were the marks of animals that came too close and struck too far. "I am below! But I have been honored with a rank above the lowest, a rank above your own! I have seen the Goddess, as a mirage against the desert sky. But that shifting lady was no lie. She left as swiftly as She had come, but She had been REAL! I could feel Her presence as though She were beside me, that green, silken haired woman. And soon after I found this mask, which GLOWS with Her reflection as I rage against my enemies! I have my token, my prize! What has your God left for you!?"

It was then that his pack was snatched from him, unravelled carelessly by the holy man's hands. For only an instant was he silent, looking deep into the empty marbles of the wild face he held. But quickly he laughed again. "A fake! You expect me to believe in this!? Its eyes do not glow! A good effort, no doubt, but a fake nonetheless! How careless! The unenlightened always are, no?" His followers all nodded agreement, murmuring praise at his wisdom. "Ah, the city men would do anything to behold this sight! They would love this imitation, yes!" The blessed one turned back to his captive. "Oh, my friend, I do value your craft. For this alone, I give you your life. A laugh and a parcel of gold all in one. You bring me the best of gifts." The holy man kicked him in the gut once more, knocking him onto his back with much bravado. "You may keep your tools, for I know you will learn of good trade when the time comes. But, until you accept our Lady, you must starve. Men, I think I see his sled out there. Strip it of food and weapons, but leave the rest. And someone take his broadsword, here. It is near as valuable as his false depiction. To you, sir, I give thanks, and may the Lady show you her true light!"

And just like that, he was left, stranded in the ropes they bound him, stripped of all he could use to fight. But it was more than that. Though he still held on to the fabric he called life, his God had been torn from his grasp. Defamed and taken, his life's work passing like sand into the sea of chaos. Had the old man been wrong? Was this Epassi more divine than Faizetus? He held no assurance any more, the Face gone and unable to calm him. It was the truth, he knew. The mask was the only thing that anchored him to the legend. Without it, he was adrift once again, unsure of his path.

He remained there, broken, until the sun rose upon its new day. Only then could he find the will to struggle from the ropes and take inventory of his sled. The travellers had looted it well. Not a scrap of food nor hint of a weapon had been left. Only his tools and metal remained to him, boons from the holy man's Goddess, he supposed. He spit laughter at the thought. The only boon the Goddess seemed to give. The reminder that you are low, incomplete. Never fully an ox. Only a man behind an unfinished form.

"No," he whispered to himself. "That is false. The mask is not meant to complete the ox. It is meant to hold the eyes." Closing his own, he envisioned that long trip down the well, the green glow that beckoned him deeper into the abyss. Those eyes were holy. Though the man or ox may hold an awe filled face, it is the eyes of God, watching their creation, that made them true. He needed those eyes, for without them he had no reason to live.

Hefting his sled upon his back, he begun to follow the tamers' trail. They were a clever folk, he had to give them. Their tracks were thin and hard to find in the drifting sand. But their curved path did nothing to sway his relentless pursuance. He struck clean forward, past the misdirection of the snake and heading onward to his goal. He ran fast, knowing that every blink he spent standing was another step further from his prize. But, by noon, he was exhausted, his sled as heavy as the world behind him. Yet his will was still strong. Gathering his materials, he began a fire hotter than anything he had used before. He thrust the largest piece he owned into the sun-filled flame and watched its bronze glow white in the core. It was then to the hammer, bending the metal in ways he knew nothing of, had never imagined before. He had built a plate etched with gleaming scales before it cooled, and he once again thrust it into that fiery pit.

He repeated this process until he could go on no longer, the falling sun sapping all strength from him. But it was enough. His work was complete. It was the form of a reptile, heavily cragged with stubby horns upon its brow. Its mouth narrowed into an open maw, which housed long, curved teeth, almost snapping down upon the stalactite of its beard. The face was a mountain of bronze, gleaming light at the poles and collar of spikes, yet still deep in texture, like a shadowed cliff face. Yet all of this detail and craftsmanship seemed pale under its empty eyes, left unmarked but ever present in the monument of bronze.

The man looked down upon the face, consuming the work with his eyes. Every curve, every detail, and every mark he inspected with a frenzy, as though his life rested upon its perfection. And, in many ways, it did. Madness rested upon one edge of the blade, the other occupied by only sorrow. He searched that reptilian face as the sun set into the dust covered world, and, as the light finally plunged into night, he found what he sought: a green glimmer in those plain eyes.

Immediately, he collapsed, relief and joy pumping through his veins. He laughed at the constellations above, which could never imagine the shape he crafted. He placed the mask he made into the desert earth, the sea of star light shining back up to their heavens above. Gently, he covered it in the glittering dust. It was meant not for him, but for the ages long past him, a face to be seen eons from its making. His mask had been made, and it was his time to retrieve it.

Within the hour, he was back upon his feet, pulling his sled calmly across the shifting dunes. Faizetus had not left him. His path was still guided by that divine watcher. Nothing more mattered. He would find his mask, his Face of God.

It took four days to reach the outskirts of the desert land. In that time, he had made a thin blade, impossible to see on its cleanly cut edge. He had made nothing more. He carried his armor pieces in the sled behind him, his old mask left in the heap of metal he would later craft with. No hiding from these men. A whirlwind of battle was the only speech he would muster.

The desert ended with a thin stream, green grass and trees sprouting from its flowing life. The trickle of water rapidly grew to a river, its banks covered by nature's brightness. The man felt silent in the rustling winds, having nothing to say for the beauty he had only glimpsed in his boyhood. But the path was laid before him. The tracks of his prey were near. So he continued on, hardly raising his head to the forest around him.

After two days travel in the wet-born wilderness, he finally found his prey. The holy tamers of the Lady Snake had stopped and were met with armed soldiers bearing a flaming crest. They held camp in a sunny shore at the river's bend. The air held some tension, but the words were all kind. It seemed no God could keep their commerce away. The holy leader wore his oxen mask, and the soldiers' captain seemed to be adorned in armor matching in formality. Their discussion floated among many matters, but always did it turn back to a present for the Searae captain. The masked ox always gestured to a bundle that hung upon his left shoulder. The watching man knew what was in that parcel and knew what he must do.

So he waited. Night fell upon the gathering, but its participants were unmoved. On they spoke, boredom seeping in. The Searae knew what their captain wished, but nothing could hurry the rivers of the Epassi. The trade was inevitable, but the roots of trust took time to grow. Then, as the moon into the noon sky, its crescent shining white upon the nighttime gathering, the holy man of Epassi gathered up the bundle with cautious attention. The captain reached out for it, impatient to reach the end. Yet he knew not what end that was, for as the mask was passed between owners, and the green light shone on the captain's awe-filled face, the watcher leapt from hiding, quickly striking down the men nearest him.

From there, only chaos could echo. The holy man was immediately ready, ordering his fellow tamers to attack. But the trained soldiers were panicked, lost without their captain's guidance. Some mounted their horses for retreat, while others simply ran for the cover of the forest. Still, most stood motionless, watching as the attacker plunged his fine blade into the oncoming tamers. On they came, in threes and fours, yet the attacker was undeterred, his one arm enough for every wave that struck him. And, as he fought, the Face of God glowed brighter in the captain's hands.

At least half a dozen men had fallen still, and just as many lay injured beneath them, before the holy man approached his enemy. The thin man hefted a chaotically spiked mace, but strapped to his back was a broadsword the other knew all too well. "So," the holy man began, "you came for your false God?" He spat at the feet of his foe. "Pathetic. Unarmored and without a God. What point does your life attest to?" With those words, he struck, swinging in a blurring motion before sending the mace at the abdomen of he who had laid waste to his allies. But the man avoided it easily, taking a single step back, followed by one forward. The holy man flinched back, but still swung with ferocity. A blow at the head, a blow at the arm, a blow at the neck, each hit avoided as though the attacker was in his mind.

"Remove the mask," the attacker told him. "Faizetus blinds you for your sin." The child of Epassi stopped for just a moment, considering the pathetic faith of his foe. But, in that snap, the ox was removed from his face, sent flying into the rushing river beside them. He reached out for it in vain, watching helpless as it passed from his view. Falling to his knees, he began to cry, his honor stripped from him as he had stripped his foe's. But his foe held mercy in his mind. "Leave," was his only command as he walked past the fallen holy man.

The attacker approached the captain with odd curiosity on his ugly face. He glanced down at the mask the captain was encaptured by, and saw how it glowed a brighter green than he had ever seen. But he looked for only a moment. In his shrivelled hand, he took the Face of God from the captain's shaking arms. With his other hand, he slipped his blade into the captain's stomach, removing it smoothly from the man as he collapsed. At that point, all of the soldiers had left, afraid of the enemy that faced them. All, that is, except one.

The soldier was a young boy, clutching his spear in both hands, its butt on the ground as he stood at unsteady attention. The man approached the boy, ready to strike at the shaking frame. But he recognized something in the boy's eyes. The fear in the child was not the fear of death upon him. It was a greater fear, the fear of an unknowable future on which he tred. Still, even more, it was the hint of green under the shadow of his plumed helm that stopped the man. Gods walked among him. He had been told such by that holy man, but what did he know?

Yet he could feel in his memories, that of the old man that began his quest, who seemed to have been blessed with an image and wisdom not of this globe. Could it be true?

Searching for an answer, the man stared hard into the boy's eyes. The boy met his glare, weary and uncertain. The child's eyes whispered down at the mask the man held, and he understood. He placed the mask upon his face for the first time in his unworthy life, and eternity ran through him. He could feel long dead knowledge seeping into his mind, concepts and methods untested for generations. Among them, he grappled at that of a false arm, burning palms that were their own form, and, strikingly, both the mask he wore and the mask he had made. The prints of these all ran through him like infinity through a mousehole. But, roaring above these thoughts, was a single message, spoken by a being of deep voice and deeper intent.

"I have travelled with these militant collectors for a long many years, the last who know my name from the ashes of my empire. With them gone, I have nowhere but you, son. You will walk this globe a master of battle, my divinity running through you as your faith is tested. You will be something new, something grand. Not God, but close. A Demigod. Are you ready, son? Will you be my Ore Blood? Will you allow yourself to be forged and reborn as Bronze?"

Without another word, the flow of wisdom silenced itself, laying dormant within the crevices of his mind. Removing the mask, the Ore Blood looked and saw that the young soldier was gone, disappearing as though he had never been real. The demigod blinked for a moment, breathing in his new life. "Yes," he thought. "I am your's."

~~~~~

And so the first Demigod was born, a being of total unity between a dead God and man's total devotion. He became known as Bronze, the name given to him by his God. Little did he speak of Faizetus, yet his journeys took him across the ends of the world, spreading his myth among the common and regal alike.

Meanwhile, new demigods began to rise from the earth. Dead Gods unheard of for millenia were suddenly alive in the dire tales and mythic artifacts of heroes of many lands. New life had been breathed into a world that knew only bronze, and an Age of Heroes began among them. While many claimed fame and fortune unknown to mortals, only one was known to the entire world. The name of Bronze and his tragic tale.

The Demigod himself disappeared from the world near the end of this magical age. Some say he settled down with a family. Others think he lost his faith in God. It is even whispered that he joined himself with the Gods above, an idol worthy of a seat in the stars. As each tale was told, they gained their own strength. Deep religious thinkers believe that all are true in their own ways, men formed from the belief of their lives.

Still, it is unknown what truly happened to this divine hero. But the following is as close as the truth will let it be told.

~~~~~

What was the point of knocking upon the door of eternity if it remained ever distant, ever closed? Why stretch out one's life beyond the brink of its ending to savor the same breath that was so easy before? The call of demise is repugnant, intolerable, yet living slows to a crawl as it approaches, never the same as before it had beckoned. Bronze had lived his life under this call, yet he named it another. Duty. Duty to his God to live on in his mind, to spread the Face of his Power among the masses with his long reaching arm. The divinity within him fueled him with youth, all the time he could need among the living and worldly. He used it well each day, writing songs and tales into the patchwork of the world he lived.

Yet he kept to his roots. His forge was his living, his blade his honor. He no longer stalked among desert sands, a broken boy with no purpose of his own. He stood resolute under the mask of his old mentor, under the knowledge of his God. And what a wellspring that knowledge was. He was constantly in the flame, crafting devices unheard of for his time, that dormant insight ever fueling his works. He had spent countless hours upon his broadsword, inlaying it with ornate designs and ever strengthening its mighty blade. So too did he shape the fine blade he wore, the one that had struck down the holy man of Epassi, killing the man's faith that his Goddess lived. So cruel yet refined that blade was, that a second he had crafted, a mirror to the other. But he kept those blades at his side, sheathed and clashing together as he journeyed. Yes, he still kept to his broadsword, the first weapon he had ever used.

But Faizetus whispered more than weapons into his ears. Machinery, devices, mechanisms all danced within. He could see the legions his God could create, iron warriors that held no soul. And burning chariots, horseless carts that blew fire as their steeds. Yet Bronze did not care for these intricate crafts. He had no need of them. He had walked the desert long without them, and would not lower himself to such unworthy needs.

Yet, one allowance he did give himself. An arm, false in flesh but real in motion. It had been in his mind from the moment he had risen, and he could not refuse the wholeness it offered. It fit perfectly over his shrunken arm, its needles resting gently upon his nerves. But the arm was not enough alone. Armor it may have been, but function it lacked. So he forged a bronze spine, mimicking parts of the God's designs. Its installation was rough, agonizing, near death. Yet it was worth it, for his limp arm finally moved with the vigor of his other.

And so Bronze had begun his campaign fighting armies under the green glow of his treasured mask. Quickly had wars slowed to a stop, the tales of a metal demon racing amongst the ranks of men. But the stories slowly changed, as he began to appear in times of peace as well as war. He was seen as a hero to many, an agent meant to crush the fever of religion the fighting man held.

But Gods would not be intimidated by this single man. Soon, more of his kind sprung up to face him, certain that they would become heroes as great as he. Some tried to battle him, using their divine strength to prove their God more worthy than his own. He dealt with these foes swiftly, snatching from them any artifact or treasure they held dear to their Gods. As he discarded these, they seemed lost, weakened, as though divinity could no longer be channeled. They begged him forgiveness, and so Faizetus gave. No other God was to die by his hands. The broken face of the holy man had scarred him deep, though he did not know it.

And while there were many of these Demigods that fought only to prove the superiority of their Gods, just as many were devoted to the peace Bronze fought for. They battled alone in countless wars, each an army to their own. Some said they became Gods on those distant battlefields. Others swore they became more. Still, a new age was beckoned forth, one of myths and Demigods, one of Heroes.

It was in this turbulent wind that Bronze fell from the face of the Earth, and, as many before him, it was to the hands of his kin.

The message had been sent to him on a storm swallowed night, under the black canvas of a bloodied robe. It passed from many hands to reach him, flying upon birds and galloping upon beasts to catch him in his restless travel. But, as he received it, he knew it was dire news. Wrapped within the dark cloak was a single item: a mask. It bore the semblance of a vulture, bald red iron shining pink under torchlight. Its beak was dark and gray, twisting fowly with the torment of hunger. Yet the eyes were like pearls, clean and white. He knew of the work this mask was meant to be. Still, the eyes did not shine. Wearing his own mask, Bronze called back the recollection he had searched so long in for answers, but saw no mask of this design. No, not of his God. But its craft, its figure, and its eyes all held the spirit of a Godly hand.

"Who sent this?" he asked the messenger, a peasant boy with an acorn face. The peasant merely shook his head and pointed to the inside of the mask. Turning it around, Bronze found a note, hidden within the point of the vulture's beak. It was written in a luxurious hand, carefully sketched with pointed fonts. It read:

"To the legendary Bronze, a man of cheap metal and cheaper taste. See how the Gods follow you, how your craftsman deity is not all that unique. This one believed in Nevkae, some deceptive God of knives and toxins. Not very different from your credo. Swords and fire can only do a man so much, can't they? Your God is so low to employ such crafts. Come to your death swiftly, or your mountain shall crumble from shame. Is that not the way of such earthly men? To die in ruin as the cosmos flows about them? Your honor is nothing. Come only with your God.

- Andira, Blood of Khuros."

He studied the message carefully, staring deep into each demonic mark. This was meant to spur him to anger, force him to action. And, to some extent, it had. In his mind's eye, he saw Nevkae, a face among the ruins, crying as his daggers flew from his flailing arms, tumbling beneath all that was into the abyss. Horror sprung from the God's eyes, the absolute terror found only in the lost and helpless. His masks fell away, those of vultures, serpents, and smiling maniacs, each one glowing blue as the sky as they burnt to ash around him. And so the God penetrated the starry void, passing from all sight that could ever be.

Bronze shuddered. How could he feel this? Was this death? What eternal graveyard had he seen? In answer, his mind turned back, many years. He saw himself as a boy, standing upon a cliff over that same veil below. He was on his knees, crying as he watched his God fall, that bearded face with red iron hair. It sunk far into the well, its eyes blank without feeling. But, as his young self reached down into the darkness, the face finally glowed. It was in his hand, then, all of God's will. Blinking away tears, Bronze knew what had transpired that day. The first throw of death he had ever truly known. Not his own, but his God. Without Him, his fate would have been sealed.

And so he knew the game this Andira played, to kill the Gods who had risen with the age. She wanted his death, he knew. She would be fully armed. But where? He flipped the note onto its back and found a finely made map. It depicted a mountain range, vast in its proportion. But Bronze did not know where it was he saw, until he noticed the dashed lines leading from a southern desert. That was her choice, then. He followed the marked trail until it reached its end, a cliff overlooking the meadows beyond. It was all too plain. But it hardly mattered. The Gods were his to keep from the slaughter.

And so he journeyed to the cliff face of his fate, telling no souls of this ancient meeting. Only Faizetus need know of this endeavor, and he carried that God with him always. He took not the path he was given, but the path he knew, avoiding the mountains but to climb to his destination. A gamble, perhaps. Revealing. But to take the marked path would have been worse. So he climbed the mountain side and reached the cliff, overlooking the sea of white tulips under the starry night sky.

There, he met his foe, a woman dressed in fashionless robes, entirely black and without accent. She sat cross-legged on a seat of stone, her blonde hair spilling over her face and chest. But, in her lap, she held a long sickle, made of twisted wood that bled white with runes unknown to the Ore Blood. "You arrived," she stated, her voice curt and cold. She paused, taking in the cold breeze around her, before adding only the words, "I've been waiting."

Bronze nodded his head, knowing that the other Demigod would see it without looking up. "What is your goal in this meeting?" he asked, knowing the answer. Andira snorted a laugh, but did not respond. Refusing to be deterred, he insisted, "What is the point of my death? What does it gain you?"

Finally, the Blood of Khuros rose her head, revealing her pale, baggy face and brown, bloodshot eyes. "To rise," she replied, her yellowed teeth smiling with devilish intent. "Think of it. All the Gods you know, all the Gods you have ever heard. Is it not difficult to remember which is which? I hardly remember the one I killed to send for you. Yet you live your life, inspiring those pathetic souls to reawaken in the artifacts of mankind. You SICKEN me!" she screamed. "THERE IS BUT ONE GOD THAT WILL TRULY RULE! ONE! THE ONLY FIGHT WORTHY OF OUR TIME IS THE ONE OF OUR ANCESTORS!" Her head rose to the sky as she cried to Those Above, "WHO RULES THE PANTHEON!? WHO DECIDES OUR FATE!?" Her chin returned to her breastbone, her hair burying her face as sobs escaped her lips. Then, there was silence.

"Why," Bronze began, breaking the silence, "must there only be one? Why can fate not be our's?"

For a moment, it seemed as though Andira would not respond. But her head lifted just enough to uncover her glowering eyes. "Such fate is madness. Gods are madness." She began to her feet, propping herself up with the finely worked sythe. "I worship one God," she whispered, "but they were born of two. Father and Son. Space and time. Neither knew which was the first, and so their legend was weak. Khu and Ros were dead when I found them, engraved in this blade." The long edge of the scythe twisted in the starlight, gleaming both red and blue at every angle. "And when I first saw them, I thought them to be one. Weak were my Gods, unknown to any but me. They CHANGED," she barked, her volume increasing. "They became ONE. All for me. Do you not see? These cursed Demigods you have spawned toy in games that could RIP the world in twain. And you are their hope." Brushing her hair from her face, another smile appeared. "Without you, the world is safe. The world is MINE."

In a blink, she was gone. Bronze's eyes were wide with shock as he heard a soft drop upon the pebbles behind him. Turning, pushing forward with his metallic arm, he narrowly caught the heavy swing of the Child of Khuros. The ancient steel blade cut deeply into his bronze hand, sparks flying from the clash as the murderer tore her weapon from the ruined palm. The blade glowed with twin colored delight as the broken mechanism steamed before it. A sick smile consumed Andira's face, her eyes wide with the joy of slaughter.

Yet, behind his mask, Bronze was unmoved. The clean eyes glowed green at the challenge, the chance to sharpen the blades of his forge. His human arm clutched at the broadsword upon his back, his oldest friend. Unsheathing the blade, he crashed its metal against the wooden staff of the scythe. The impact was harsh, knocking Andira further down the pebbled slope, away from the cliff's ledge. But her weapon still held fast from the strike, a thin mark that oozed a chrome of crimson and azure upon its wound. Andira calmly regained her footing, stretching as she prepared for the true battle, her eyes stalking the green eyed mask. "You're faster than the last one I killed," she mocked. "I suppose flames burn a corpse just a bit quicker than a poison within."

Bronze snorted at her words, but remained vigilant. He could feel the power of Faizetus running through him, the Ore Blood fueling his mind and body. He motionlessly observed as Andira leaped forward, beginning to swing her weapon before disappearing into the air. His ears perked as he heard her footfall on his left, but he knew it was wrong. The sound was not of a step, but of a brushing against the rubble. And so he did not move until Andira teleported to his right, expecting to bloody him with her feint. Instead, he shoved the flat of his broadsword at her attack, smashing into the scythe's unwieldy handle and knocking his foe off balance. Spinning the blade at his side, he wound up a savage strike, sending the point flying upward in a cruel slash against the believer of Khuros.

But suddenly, the world seemed to slow. He could feel every muscle in his body, extending and contracting as they swung his weapon. He felt the crisp night air bristling against his body, and could hear the long-winded crunch of pebbles under his foot. But, as it seemed with all things, his hidden eyes caught the most important detail. Andira moved, by no means quickly, but faster than what seemed possible. Even as his eyes studied the demigod, the image blurred, his enemy stepping back from his strike with her scythe raised. The scythe's blade almost casually came down upon the broadsword, hooking it on the handle. And Andira paused, allowing the image to clear. Her face glimmered with cruelty, her eyes almost glowing with bright joy.

But all that came to an end as Andira shoved her scythe down upon the slow-moving blade. Time snapped back to normal, and Bronze felt his blade spin from his hands. It disappeared as it left his grasp, and behind him, Bronze could hear it cutting through the air before flying off the face of the cliff. In the back of his mind, he felt the minute twinge of panic.

Attempting to recover from the loss of his blade, he began reaching for one of the two he wore at his side, the thin, twin blades near invisible at their edge. But his strong hand was struggling to regain control, his opponent's sudden moves startling every instinct out of him. As almost a side thought, his chest ached as the butt of Andira's scythe jabbed into it, knocking him back. HIs feet clutched for purpose as his human arm flew out to maintain balance. He was open, he knew. Death was upon him once again, salting those wounds he bore for so long. His end would come when he was needed most, to save his and every other forgotten God of the nations. He had failed God. He had failed Faizetus.

The opponent's two-color blade struck deep into his torso, slashing from shoulder to hip, through flesh and bone alike. Every snap, every rip, echoed its own murderous chorus, led under the wicked scythe's sweeping strike. He fell backward, everything within him crying to give in, to surrender to the torment it faced. His metal, lifeless arm clattered to the ground, disjointed but still attached, stretching his skin in utter agony. And his blood, the red sea that coarsed within him, began to leak from the wound, flooding the landscape of his body with the paint of the dying.

Yet, as he laid there, waiting for the eternal void to take him, the eyes of his mask shone brightest under the starlight, blinding in their intensity. Even behind that false metal face, the Face of God, Bronze could feel the glow, its heat licking at his numbing skin. He groaned under the sensation, thinking it the last he would ever feel. His eyes began to recede deep within, searching for the eternal night he sought. But a voice called him back from this fantasy, a voice he had heard only once before, as he had first placed his mask upon his boyish face.

"Is this how we end? At the hands of a God-Slayer, flourishing her God's nature as you fumble with your's? Am I a name, to you? Something to call when you feel lost? Is that what I have taught you? Or did I give you the FORGE? Endless supplies of projects and creations, and you have barely scratched the surface. You use your tools practically, never wanting more or less. Yet a mask is the pinnacle of artful excess. Man's face was crafted to attract others of their kind, yet you put on these strange faces to hide your's. Be ARTFUL! Believe in that which cannot be thought, which cannot be reasoned. Your mind is my fortress. Think it, and I shall be your forge. Only battle fuels my flame, but what does it matter? Life is the struggle to resist the song of demise, the battle against death itself. USE IT, use your life, for it is the only battle left to you. Rise, and face the fiend that stands before you. Live, and I will be with you, son. I will be with you always."

And so the voice left him again, yet its presence still hung. "I shall be your forge." How could it be possible? Faizetus was mighty, but he had never broken past the wall of his mind. God was nothing more than a thought, yet Faizetus denied such fantasy. What did Faizetus believe he could grasp?

Then, Bronze realized what he had missed. His foe, Andira, was the key. She moved with her God ever behind her, striking in ways he never thought to question. He had lived too long within a world of Demigods; he had forgotten to question why Gods ran through them. Belief. The only answer he had ever received. But it was enough. To believe that God would favor him above all else, would guide him to victory. All was not lost, for the fire within him still flickered. It took only God to make that flame roar.

The eyes' green light dissipated, turning inward to a place unknowable but to those who lived there. And, immediately, Bronze could feel his body change. He could feel the bronze spine, that metal link between his dead arm and his living, grow, needles piercing through his innards to do battle with death from within. It was excruciating, as though being turned inside out, but he relished it. Inside, his bones were reconstructed, each piece of shrapnel returned to the puzzle of his anatomy. Flesh was bound by metallic threads, closing the circuit of bloody death. The red death on his chest began to dry, and he knew life had won once again.

Bronze stood, slowly regaining the rhythms of the living. He felt everything was back in its place, and looked down to see that his metal arm had been mended as well. [Want to rephrase that sentence. More drama] His eyes rose behind the mask and stared at the enemy before him. Her mouth was somewhat agape, staring at the healing wound in his chest. "How!?" she blurted. "Fire does not fix the living! It can only shape that which is DEAD!"

Bronze could not help but give a single chuckle, a tickle of pain hitting his lungs as he did. "My blood is ore. My metal can be worked as my God sees fit."

Blearing hate appeared on Andira's sharp face. "Oh, and now you know what it is to believe in God!? NOW YOU KNOW THE GAMES IN WHICH WE PLAY!?" Bronze nodded to the statement, but said no more. This caused Andira to smile, the wicked look of pity and malice. "Good. An opponent at last."

Before his opponent could even move, even zap through the barriers that held mortals to the physical world, Bronze had both of his weapons drawn, the two blades of his finest craft. Andira swung forward, teleporting rapidly to avoid her opponent's strikes. But Bronze had learned the game all too well. He stood defiant of his enemy's moves, waiting only for when the strike would land, the consistent step within the whirlwind of motion. With his two blades, he could block every strike, his arms whirling about his body as he kept the final strike at bay. He would not be worn down by this assault. He felt as though he could strike down armies with a single blow. He was the unbreakable metal at the core of all things. He would not yield.

Their battle raged throughout the night, the stars spectators to their duel. Neither held back an ounce of their strength, their Gods lighting the flames of war within them. Mountains could have crumbled under such onslaughts, the heavy strike coming and going faster than the eye might see.

Yet one had to fail. When two fighters are set upon the other's death, one soul must leave, ruined and disgraced. That moment came at the light of dawn, a radiant glow across the horizon. Bronze faced the light head on, and was blinded by its brilliance. Andira, avoided its glare, and struck heavily upon the weapons of her foe. The two blades shattered, weary from the contest they had struggled through all night. Regaining his sight, Bronze took a step back, watching as Andira rose her two-toned blade, striking down upon his head for the final blow. Yet still he struggled, his metal arm darting out and grabbing the mad blade above him. It cut deep into his bronze hand, yet his craft did not break. He held the blade firm in his hand, mounting each combatants to the ground they stood.

Andira's smile was still cruel and hateful. "What now, 'ore blood?'" she mocked. "You have no weapons. Accept it. Your death is imminent!"

Bronze was silent, lost deep in thought. His eyes closed, leaving his senses to the wind that blew around him. "God is my forge," he said, almost without thinking. "I am always armed."

Suddenly, his metal hand blazed, burning white hot around the red and blue blade. For a moment, Andira was amused, until he tightened his grip about the blade. At first, it only bent, twisting inward into a blunted shape. But then, the weapon erupted, exploding into a shower of godly shrapnel. It rained down upon the two combatants like drops from a rainbow, each piece a distinct color of its own. They fell to the ground, miniscule and weak, disappearing under the pebbles beneath the demigods' feet.

Andira stared at the ground, shocked. She crumpled to her knees, dropping the long handle as she did. Her eyes hid under her disheveled hair, but their tears still dripped onto the ground below. Bronze stood over her, silent, the weight of the moment chaining him in place. This was no time for combat. It was time to mourn.

Then, Andira laughed, a hideous burst of joy contrary to anything Bronze had expected. Her face flew up to face his, tears still streaming from her red eyes. "HA!" she shouted. "YOU THINK YOU HAVE KILLED MY GOD!? DO YOU KNOW NOTHING!? KHUROS LIVES ONLY WITHIN ME! THAT BLADE WAS NOTHING! NOTHING I TELL YOU!" As she screamed, Bronze could see something change in her eyes. Hinting denial, but more, something old and fierce. Her brown pupils seemed to glow, new colors bleeding into them. Still, she screamed. "I AM KHUROS! THEY ARE NOTHING WITHOUT ME! I WIELD THEIR POWERS! NO ONE ELSE! THEY ARE ME, AND I. AM. THEM!"

In a flash, she was on her feet, floating before him, her hair wild as though it had exploded from her head. But it was not Andira that was left before him. No, her face no longer held that senseless madness of before. Now, it knew only rage, the deep, seething anger that had brewed for centuries untold. That face demanded worship, it demanded respect. And those two-tone eyes, red and blue as they shone, could make a mortal crumble beneath them.

"I am Khuros," the being declared, its voice deep with Godly influence. "All yields before me. I am the end bringer. I am the world. I decree death upon you, mortal whelp. Begone." And, without another thought, another word, he cast his hand forward, never touching Bronze, but shoving him off through the God's endless reaches, sending him beyond the realm of reality into the seas of madness, the abyss of space.

~~~~~

And so, the first Titan was born, a God given mortal flesh. In time, more would rise across the land, reigning as tyrants over anyone who they faced. Entire nations would be brought down under their might, crushed by the Godly instincts of war. Their time would usher in a new age, a time of regret and loathing among the masses. Gods would be shunned, artifacts burnt, and tales forgotten to all that live. The iron age would fall across them, as men battled not for the Gods, but for survival in a world that was ill with their plague.

As for Bronze, it is unclear where Khuros sent him. All who heard the tale of his exile assumed him dead, especially as Khuros raged across the lands, spreading death and misery over mankind. Still, a select few always hold out hope, the hope that the stories are a lie, that Bronze defeated the Titan and ran, escaping from their wrath. But there is little hope in such tales, for the age of heroes was swept away, and all that mattered was surviving the Titans' rule.

~~~~~

OOC: So, yeah. Just rewrote Greek Mythology. Take that. I actually like this whole idea. There are definitely a lot of tweaks I'd like to make, a lot more detail to add, but this is a good rough cut. This is more for me than anything else. Now, back to the game.
Suddenly, as the lore spilled out from the universe around him, Bronze twitched, his body shaking as it levitates within the bronze sphere. As he moves, the needles retract into his bronze spine, dropping the heavy man inside of the bronze shell. He groans as he stands, looking out at the red land from which he was dropped. "Where... am I?" he mutters to himself, his voice echoing within his mask. "What... happened to..." He closes his eyes and looks down at the ground, shaking his head as he does. "Faizetus, hear my plea. I have not forgotten you, my God."

As he finishes these words, the eyes of his mask glow green, a holy light wrought from a power beyond the physical realm. A voice speaks in Bronze's mind, a heavy sound with the tones of a ruler. "You have been cast off from beyond time and space," it tells him. "Here, reality thins, the battles of dreams and false Gods breaking the physical bounds of human power. This is a world of great chaos, my child. Do you know what you must do?"

Bronze pauses for a moment, absorbing what he had just been told. In his mind, he replies, "Yes. Save those who will die if I do not act. Save those whose beliefs are thin and dying as the moment passes on."

Satisfaction grips him from within, Faizetus proud of his answer. "Then go forth. A being known as the Acolyte threatens to tear countless worlds in twain in his search for eternal conquest. You must use what you have learned from Andira, my child. Embrace my power, and the day will be your's."

Bronze nods to himself, and the light disappears from the mask's bland eyes. He pushes himself out of the orb of his survival and stretches, scanning the barren wasteland with a keen focus. He notices the other players, heroes of their own times, and overhears them mentioning that they would like to craft a ship. He approaches his fellow players and kneels before them. "Hello. I am Bronze, a smith of God. I hear that you would like to create a vessel, no? I think I may be of assistance." He looks up at the others, and his mask gleams with light. "God guides my hand, whispering craft into my ear. This world is filled with ruins and rust. God tells me that is the key, to extract metal from the forgotten and build your vessel anew." He then stands before his new friends, smiling behind his mask with new purpose, prepared to battle this Acolyte to his death, if he must.
 
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