The Acolyte's War: Postnoctis

I begin to move before looking at the Onyx Cockatrice, along with the rest of the Players... everyone seems unusually active recently, to be fair. Heck, three volleys of attack launched at the enemy seems like it would be more than enough... but what has me concerned is that thing's incredibly high attack stat. "... Well, seems like you guys have attacks covered. I'll manage the support and entities in the meantime, I suppose. We've got this!"

Action 1, Instant Digestion Meal Replacement -
To make sure that I'm not gonna die, I quickly patch myself up with the last dose of my Instant-Digestion Meal Replacements... dang. Guess I'll have to make some more of those soon.

Action 2, Stalwart Valves Chestplate -
Now then... let's actually attempt a defensive action for the rest of everyone! Using the water from the Stalwart Valves Chestplate, I begin to purify it... and keep purifying it... and keep purifying it even further... well, yeah. You get the gist, and eventually, I'm left with ultra-purified water: so purified that it should technically purify the insides of anyone who drinks it from some kind of disease or status ailment!

Realizing I should specify it further, and that this can't just be some sort of Panacea, I then proceed to put a fair amount of electrolytes in it. Not only does this make it more healthy somehow, but also... well, through the power of wordplay, it makes electric attacks have a much lighter effect on the user! Since Paralysis is not only a yellow-colored status (the color of many electric things), but is also heavily related to electric types in the world of Pokemon, this should drastically reduce the effectiveness of any paralytic status effect!

Storing the Paralysis Cure in a breakable splash potion, I'll go ahead and prepare to throw it at whoever is hit by that thing's Paralysis effect. That chance to miss is... somewhat nasty, and I'd rather not one of us get taken down by it!

Entity Orders -
The Arcanist - Fire
Frost Ray at the Onyx Cockatrice! Lowering its speed value isn't against the rules, at least!
Hovering Turrets - Focus fire on the Onyx Cockatrice!


Charge Gauges -
None Available! All 35 charges were spent on The Arcanist.
Grist -
[LVL 0] Build Grist - 2,294 [-160]
[LVL 1] Malachite, Rust - 215 [-90]
[LVL 2] Copper - 355
[LVL 3] Lead - 105 [-45]

Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [::::] 4/4 - Ready! - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts
Weakness (50% Attack Power, 2 Turns) to one foe of my choice.

[LVL 3] Storm Pistol - A white and gold gun... Using the D&D 5E system, this is basically a +2 weapon.
Semi-Auto Pistol - +3 Attack,
+5% Accuracy (effective 85% chance to hit, followed by 75% chance)
[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
Bladed Weapon - +3 Attack,
-20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to a target, and one random foe
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's electrical effects. Enhanced with Fulmigold!
Bladed Weapon - +2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.
[LVL 2] Magmatic Staff - A staff composed of volcanic stone, with the ability to summon magma plumes.
Blunt Weapon -
-20% Armor Effectiveness, has a 50% chance of summoning a Magma Plume on a hit once a turn.

Armor -
[LVL 3] Stalwart Valved Chestplate - An ancient metallic chest piece with elements of plumbing embedded. Has excellent control over water flow!
40% chance of 20% Damage Reduction,
can boost the power of Water-based freeform attacks by 2.
[LVL 2]
Sylphic Scarf - [:::] 3/3 - Ready! - A translucent scarf with images of the sky. Seems to boost evasion.
Grants
Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts
Scared for one turn on the attacker.

Consumables -
[LVL 3] Paingale Splash Potion - [4/4 Uses] - Brews up a literal storm of pain on impact with floor or entity.
Deals 6 damage to a target with possible splash damage. Also applies
Aching (1 damage taken per turn, 10% chance to miss) for two rounds.
[LVL 2] Instant Digestion Meal Replacement - [0/3 Uses] - A much cleaner looking and faster version of the Jar of Liquid Food.
Heals for 6 HP and grants
Regen (+2 HP, 2 turns) when consumed.
[LVL 1] Jar of Liquid Food - [2/4 Uses] - A jar of green liquid, supposedly once food. Looks more like a health potion than anything...
Heals for 4 HP and grants
Regen (+1 HP, 2 Turns) when consumed.
 
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Act 1:
Jet looks up to see the dragon rushing down towards him again, and acts swiftly. He pulls out some more of the powder, and tosses out a simple TNT stack trap, before tossing the powder into the TNT, which turns golden at the touch.
Act 2: As the Dragon closes in enough for the TNT timer, Jet pulls out a shield, steps on a pressure plate in the middle of the TNT, and then jumps backwards, shield set to take the impact for him, and due to Newton's laws, push him back out of the way of the oncoming dragon as the TNT scatters powder all around onto the dragon, which once more seems to burn away at the darkness, leaving what appears to be light green scales visible beneath it, although only in small patches.
Charge 3/35 (+additions for this round, if any.)
 
Somewhere off in the distance, a cannon is heard firing.

This is followed by a screaming (Literally - You clearly hear the words "WHAT A LOVELY DAY!" from it.) fireball streaking towards the battlefield... And landing beside it, leaving a crater. Standing inside is a confused, mildly eldrich being.

"Hey. Where'd the Blasted Pass go?" he asks, clearly confounded by the unplanned crossover.

((ENTER: Xorm))
 
Act 3: Episode 2: Battle Post 23
Charge Gauge 1: 18/35.

Build Grist [Lv. 0]: 2568
Malachite [Lv. 1]: 140
Rust [Lv. 1]: 215
Copper [Lv. 2]: 435
Lead [Lv. 3]: 180

-----

Action 1: Craft Mini-Grenades ++ Jar of Ambient Light ++ Jar of Diluted Void ++ Tarnished Valve

-----

Action 2 + Cursed Orange Warp Sword: Drawing the Cursed Orange Warp Sword, I cut a hole in reality and step through, appearing on the platform with the Onyx Cockatrice and slashing at it. Then I withdraw to the corner of the platform with the loot box, where I slash open a portal below the box, dropping it on the Onyx Cockatrice's head.

Mini-Grenades ++ Jar of Ambient Light ++ Jar of Diluted Void ++ Tarnished Valve == Ying Yang Cluster Bombs [Lvl.3]

Yin Yang Cluster Bombs [Lvl.3] [Uses: IIII] (Consumable, deals 6 damage to 3 targets in a group)

You craft up some Yin Yang Cluster Bombs! These deal heavy damage to punish larger groups of enemies- if you want me to restat these in some way, let me know. Next time you do some crafting, though, it'd be a lot easier on me if you had a specific result in mind instead of throwing a bunch of ingredients together and seeing what the result is...

Lyra quickly steps through the portal and gets herself into a position to warp you over to the Onyx Cockatrice! She isolates herself on the middle island to spawn a portal over on the Onyx Cockatrice's platform...

LYRA: Let me just get that gap out of your way...

With that done, you can attack the Onyx Cockatrice successfully! Your attack deals 13 damage to it, but the loot box remains intact. You do apply Disadvantage to it, though!

+3 to your current Charge Gauge.

A man comes out of a fog, he's wearing a black tuxedo and has purple eyes and black hair.

He sighs and scans his surrounding.

Welcome to the game! Your PC has been added.

Currently, you're on a section of pipe on a planet of scrap metal. People around you are wailing on a high-level challenge enemy- care to join in? Feel free to acquaint yourself with the map (linked on this post) if you need to get further adjusted to your surroundings.

Action 1-2: I look over at the Onyx Cockatrice and I trap the entity in a giant book that shoots words at it. At the end of it, the book closes, and slams it onto the entity, exploding into tiny books. I then take the books and turn them into knives. I make them rain down on the entity, cutting it up. After all the knives have been rained down. I summon a bigger one, and throw it down in front of it, making it explode with the force of a thousand knives stabbing into the entity.

You deal 20 damage in total to the Onyx Cockatrice with your attack thanks to Disadvantage!

+3 to your current Charge Gauge.

I begin to move before looking at the Onyx Cockatrice, along with the rest of the Players... everyone seems unusually active recently, to be fair. Heck, three volleys of attack launched at the enemy seems like it would be more than enough... but what has me concerned is that thing's incredibly high attack stat. "... Well, seems like you guys have attacks covered. I'll manage the support and entities in the meantime, I suppose. We've got this!"

Action 1, Instant Digestion Meal Replacement -
To make sure that I'm not gonna die, I quickly patch myself up with the last dose of my Instant-Digestion Meal Replacements... dang. Guess I'll have to make some more of those soon.

Action 2, Stalwart Valves Chestplate -
Now then... let's actually attempt a defensive action for the rest of everyone! Using the water from the Stalwart Valves Chestplate, I begin to purify it... and keep purifying it... and keep purifying it even further... well, yeah. You get the gist, and eventually, I'm left with ultra-purified water: so purified that it should technically purify the insides of anyone who drinks it from some kind of disease or status ailment!

Realizing I should specify it further, and that this can't just be some sort of Panacea, I then proceed to put a fair amount of electrolytes in it. Not only does this make it more healthy somehow, but also... well, through the power of wordplay, it makes electric attacks have a much lighter effect on the user! Since Paralysis is not only a yellow-colored status (the color of many electric things), but is also heavily related to electric types in the world of Pokemon, this should drastically reduce the effectiveness of any paralytic status effect!

Storing the Paralysis Cure in a breakable splash potion, I'll go ahead and prepare to throw it at whoever is hit by that thing's Paralysis effect. That chance to miss is... somewhat nasty, and I'd rather not one of us get taken down by it!

Entity Orders -
The Arcanist - Fire
Frost Ray at the Onyx Cockatrice! Lowering its speed value isn't against the rules, at least!
Hovering Turrets - Focus fire on the Onyx Cockatrice!


Charge Gauges -
None Available! All 35 charges were spent on The Arcanist.
Grist -
[LVL 0] Build Grist - 2,294 [-160]
[LVL 1] Malachite, Rust - 215 [-90]
[LVL 2] Copper - 355
[LVL 3] Lead - 105 [-45]

Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [::::] 4/4 - Ready! - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts
Weakness (50% Attack Power, 2 Turns) to one foe of my choice.

[LVL 3] Storm Pistol - A white and gold gun... Using the D&D 5E system, this is basically a +2 weapon.
Semi-Auto Pistol - +3 Attack,
+5% Accuracy (effective 85% chance to hit, followed by 75% chance)
[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
Bladed Weapon - +3 Attack,
-20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to a target, and one random foe
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's electrical effects. Enhanced with Fulmigold!
Bladed Weapon - +2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.
[LVL 2] Magmatic Staff - A staff composed of volcanic stone, with the ability to summon magma plumes.
Blunt Weapon -
-20% Armor Effectiveness, has a 50% chance of summoning a Magma Plume on a hit once a turn.

Armor -
[LVL 3] Stalwart Valved Chestplate - An ancient metallic chest piece with elements of plumbing embedded. Has excellent control over water flow!
40% chance of 20% Damage Reduction,
can boost the power of Water-based freeform attacks by 2.
[LVL 2]
Sylphic Scarf - [:::] 3/3 - Ready! - A translucent scarf with images of the sky. Seems to boost evasion.
Grants
Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts
Scared for one turn on the attacker.

Consumables -
[LVL 3] Paingale Splash Potion - [4/4 Uses] - Brews up a literal storm of pain on impact with floor or entity.
Deals 6 damage to a target with possible splash damage. Also applies
Aching (1 damage taken per turn, 10% chance to miss) for two rounds.
[LVL 2] Instant Digestion Meal Replacement - [0/3 Uses] - A much cleaner looking and faster version of the Jar of Liquid Food.
Heals for 6 HP and grants
Regen (+2 HP, 2 turns) when consumed.
[LVL 1] Jar of Liquid Food - [2/4 Uses] - A jar of green liquid, supposedly once food. Looks more like a health potion than anything...
Heals for 4 HP and grants
Regen (+1 HP, 2 Turns) when consumed.

You get yourself out of the Onyx Cockatrice's OHKO threshold with an Instant Digestion Meal Replacement, restoring 4 HP to yourself!

...Oh, shoot, I haven't been managing the consumables list. I won't deplete the item from your inventory as long as you don't make any consumables to replace it.

Oooh, unique. You prepare a one-time use action that can alleviate or at least diminish the effect of either two of the Onyx Cockatrice's status effects!! This can be done automatically once the Onyx Cockatrice tries it.

The Arcanist and Hovering Turrets will do as you say.

Act 1:
Jet looks up to see the dragon rushing down towards him again, and acts swiftly. He pulls out some more of the powder, and tosses out a simple TNT stack trap, before tossing the powder into the TNT, which turns golden at the touch.
Act 2: As the Dragon closes in enough for the TNT timer, Jet pulls out a shield, steps on a pressure plate in the middle of the TNT, and then jumps backwards, shield set to take the impact for him, and due to Newton's laws, push him back out of the way of the oncoming dragon as the TNT scatters powder all around onto the dragon, which once more seems to burn away at the darkness, leaving what appears to be light green scales visible beneath it, although only in small patches.
Charge 3/35 (+additions for this round, if any.)

Your two attacks deal a total of 16 damage to the Ender Dragon Whelp!

Your attack also makes the Ender Dragon Whelp Vulnerable (+20% damage taken from direct attacks) for two turns, I guess?

+3 to your current Charge Gauge.

Somewhere off in the distance, a cannon is heard firing.

This is followed by a screaming (Literally - You clearly hear the words "WHAT A LOVELY DAY!" from it.) fireball streaking towards the battlefield... And landing beside it, leaving a crater. Standing inside is a confused, mildly eldrich being.

"Hey. Where'd the Blasted Pass go?" he asks, clearly confounded by the unplanned crossover.

((ENTER: Xorm))

Welcome to the game! Your PC has been added.

Ninjatwist_, on his way to go through Lyra's portal, takes notice of you and says a short greeting:

NINJATWIST_: Oh, hey, welcome!
NINJATWIST_: What's this about a Blasted Pass?
NINJATWIST_: This place is apparently the Land of Steel and Platforms, if you're confused.
NINJATWIST_: There's a pretty tough boss up ahead, want to join up with us to beat it?


ACTION 1

Before peeling off to fight the Onyx Cockatrice, Sky High? sticks a pill down his throat. The gears in his head seem to whirr and pop, and he feels much better. (The pill was full of nanorobots if you're wondering.)

ACTION 2

Then, Sky High? pulls out his staff and waves it, growing a pair of magical wings that grant him immense speed. He takes off across the platforms and, holding DEATH in front of him, slams straight through the Onyx Cockatrice.

~~~
CP: 21/35
Inventory:
1790 Build Grist (-320)
80 Malachite (-180)
315 Copper
25 Lead (-90)
WAR [Lvl. 3]
PESTILENCE [Lvl. 3]
FAMINE [Lvl. 3]
DEATH [Lvl. 3]
Multiessence Virtuous Plates [Lvl. 3]
Essential Healing Vapors (3/3) [Lvl. 2]

You restore 4 HP to yourself with your heal!

Your winged assault with DEATH deals 13 damage to the Onyx Cockatrice!

+3 to your current Charge Gauge.

Post-Player Battle:

Ninjatwist_ emerges from Lyra's portal and opens up with Burstfire, but unfortunately the shot goes wide! Ninja throws his pistol to the ground in frustration.

Luke assails the Onyx Cockatrice, but his aim isn't perfect either, and he just deals 7 damage!
Lyra's too busy managing her portals to get herself or the Hovering Turrets immediately into the fight!

The Master Alchemist splashes the Onyx Cockatrice for 9 damage, while also applying Regeneration to Ninjatwist_, Luke and the Arcanist!
The Arcanist uses Frost Ray on the Onyx Cockatrice, dealing 14 damage to it and applying Frost for two turns!

The Onyx Cockatrice sinks its teeth into the Master Alchemist, dealing 18 lethal damage to it!

Several Anti-Acolytes regenerate!
The Onyx Cockatrice recovers from disadvantage, but it's still affected by Frost, and Torix is prepared to diminish one of its status effects!

Total Grist gains for this round are:
+0 Build Grist
+0 Rust [Lvl.1]
+0 Copper [Lvl.2]
+0 Lead [Lvl.3]

Sidequest Events:

The Ender Dragon Whelp reels back from your TNT assault! Maintain the offensive!

[========] The Battlefield [========]
Current Location: Land of Steel and Platforms.
A derelict industrial zone that resembles the ruins of a sprawling facility. Some white platforms stand out amongst the gunmetal gray landscape and wreckage. Lyra's home is here, and while it hasn't seen hostility in a while, monster spawns are definitely still present.
Click here to view the map of the area.

Current Areas: Southern Pipelines, Empty Basin.
Access To: Platform Highway, Waste Hill.

Itinerary:
-Explore the Land of Steel and Platforms!
-If you run into enemies, be sure to make sure everyone's okay if you engage them! Only one engagement can occur at a time unless otherwise specified.
-If you need to get to an area only accessible by portals, ask Lyra to put some portals down, or keep them open via the Portal Projector!

The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
The Paradoxical Dragon [AA] HP: 22/25. Charge Gauge Spent: 0/35. (0 in reserve)
Torix [AA] HP: 23/25. Charge Gauge Spent: 35/35. (0 in reserve) Regeneration (2 HP gain per turn, 1/2)
Alastair1 [AA] HP: 20/25. Charge Gauge Spent: 0/35. (0 in reserve)
Splashcat [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Sky High? [AA] HP: 20/25. Charge Gauge Spent: 0/35. (0 in reserve)
Bill Nye [AA] HP: 23/25. Charge Gauge Spent: 0/35. (0 in reserve)
Thegoldenboy [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
KitRougard [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to: [Lvl.3]
Can manifest [Lvl.4] ingredients if given:
640/640 Build Grist
120/120 Lvl.1 Grist (Includes: Malachite, Rust)
120/120 Lvl.2 Grist (Includes: Copper)
120/120 Lvl.3 Grist (Includes: Lead)
0/40 Lvl.4 Grist

The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Magic Aqua Helm [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down)
Turquoise Vapor Plate [Lvl.2] (Equipment, 15% chance to dodge an attack completely, halves duration of fire-based status effects on wearer, rounding down)

Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Staff of Creation Magics [Lvl.2] (Blunt Weapon, Base Damage: +2, Base Heal: +2, 40% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Schrodinger's Twinstaffs [Lvl.3] (Blunt Weapon, Base Damage: +3, Base Heal: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Paradox Circuitry Wyrmcannon [Lvl.3] (Single-shot gun, Base Damage: +3, 40% chance to deal 3 extra damage to a foe in the target's group)

Torix:
Sword of Flaming Wind [Lvl.3] (Bladed weapon, Base Damage: +3, Target's armor is 20% less effective, 50% chance to inflict target and a random foe within the target's group with Downwind (-1 Speed Value) for the turn)
Goldenspark Sword [Lvl.3] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage (Max of 3 damage) to another foe in the target's group, rolls twice)
Storm Pistol [Lvl.3] (Semi-automatic ranged weapon, Base Damage: +3, +5% accuracy)
Magmatic Staff [Lvl.2] (Blunt Weapon, 50% chance to summon a Magma Plume upon kill, triggers once per turn, Target's armor is 20% less effective)

Sylphic Scarf [Lvl.2] [Cooldown: III] (Equipment, wearer gains Evasion (25% chance to dodge attacks) for 1 turn after being hit, three-turn cooldown)
Tiger Patterned Jacket [Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker)
Stalwart Valves Chestplate [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, can boost the power of Water-based freeform attacks by 2)

Jar of Liquid Food [Lvl.1] (1/4 Uses) (Consumable, restore 4 HP to the target and apply Regeneration (1 HP gain per turn) for two turns, can self-target)
Instant-Digestion Meal Replacement [Lvl.2] (0/3 Uses) (Consumable, restore 6 HP to the target and apply Regeneration (2 HP gain per turn) for two turns, can self-target)
Paingale Splash Potion [Lvl.3] (Uses: 4/4) (Deal 6 damage to the target with possible splash damage, apply Aching (1 damage taken per turn, 10% chance to miss attacks) for two rounds to foes hit)

Length of Demonic Chain [Unique] [Cooldown: IIII] (Deal 6 damage to four enemies in a group, critically hit to a random foe, inflict Weakness (-50% damage dealt) for two turns to a chosen foe)

Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Build Grist-Forged Shotgun [Lvl.1] (Semi-Automatic, Base Damage: +2)

Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Tiger-Pattern Pants [Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)

Splashcat:
Cursed Orange Warp Sword [Lvl.3] (Bladed Weapon, Base Damage: +3, has a 50% chance to apply Disadvantage (+10% damage taken from direct attacks, -1 Speed Value) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor)
Cursed Void Sword [Lvl.2] (Bladed Weapon, Base Damage: +2, has a 50% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 10% chance to nullify enemy armor)
Fulmigold Laser Burner [Lvl.3] (Semi-Automatic Pistol, Base Damage: +2, Target's armor is 40% less effective)
Enchanted Redstone Staff [Lvl.3] (Blunt weapon, Base Damage: +2, 15% chance to inflict Stun (Misses attacks) for one turn)

Fulmigold Terraplate [Lvl.3] (Equipment, 50% chance to reduce incoming damage by 40%, +10% accuracy when using firearms in attacks)
Gunmetal Chestplate [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)

Yin Yang Cluster Bombs [Lvl.3] [Uses: IIII] (Consumable, deals 6 damage to 3 targets in a group)

Sky High?:
DEATH [Lvl.3] (Bladed melee weapon, Base Damage: +5, deals 2 damage to the user on hit, cannot be used in the same turn as another item)
FAMINE [Lvl.3] (Bladed melee weapon, Base Damage: +2, Heals user by 3 HP upon a crit instead of dealing extra damage, +5% crit chance, 25% chance to apply Confused (25% chance for attacks to also damage an ally) for two rounds)
WAR [LVL.3] (Bladed weapon, Base Damage: +2, Can multitarget within a targeted group, +1 Base Damage for every entity targeted after the first (max of +3), 5% miss chance for every entity targeted after the first, Armor is 10% less effective, 20% chance to inflict Bleeding on the foe for 2 turns)
PESTILENCE [Lvl.3] (Bladed weapon, 5% increased crit chance, 75% chance to inflict Cursed (+10% damage taken from direct attacks) on target and self for 1 turn, 25% chance to inflict Poison (1 damage taken per turn) for 3 turns, 20% chance to inflict Scared (40% miss chance) for 1 turn, 1/5 chance to upgrade Scared to Terrified (Misses attacks))

Multiessence Virtue Armor [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, 30% chance to inflict a two-turn damage-per-turn effect on attacking foes)

Essential Healing Vapors [Lvl.2] (3/3 Uses) (Consumable, Restores 6 HP to the target and shortens damage-per-turn effects on them by 1 turn)

Luke Ingram [AA] Health Vial: 75%. (HV:HP Ratio: 1:1). Regeneration (1 HP restored per turn, 2/3)
Base Damage: 6
Speed Value: 3

Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0, Target's ranged armor is 40% less effective)
-Fire Demon Mace [Lvl.3] [Fireball: III]: (Blunt Weapon. Base Damage: +2, Fireball inflicts Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
-Potion of Lead Skin + [Lvl.3] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
-Black Mesa Freeman-Grade Medkit [Lvl.3] (4/4 Uses) (Restore 50 HP to the user, or 20 HP to an ally, when used)
-Napalm Strike Coordinator [Lvl.3] (1/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) to 2 survivors from each strike)

Lyra Xandine [AA] Health Vial: 77%. (HV:HP Ratio: 1:1). Out of combat!
Base Damage: 6
Speed Value: 3

Weapons:
-iRifle [Lvl.3] [Displacer: III]: (Single-Shot Weapon. Base Damage: +2, Gain a 20% chance to crit if under the effect of a Speed Value-increasing debuff, Displacer deals no damage but gives an enemy Exposed (+20% direct damage taken, cannot be bodyguarded) for two rounds)
-Shower Curtain Rod Staff [Lvl.3]: (Blunt Weapon. Base Damage: +2, reduces incoming melee damage by 25% from attacked group)
Consumables:
-Team Warp Device [Lvl.3] (3/4 Uses) (Grant Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to yourself and two allies for 2 turns when used)
-Aperture-Brand Not-Wrangler [Lvl.3] (3/3 Uses) (Allied entities with Commandable gain Wranglersight(+50% damage bonus, Effects of Ranged Training 3) for the round but must attack the same foe or group of foes)
-Portal Strike Coordinator [Lvl.3] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 3 enemies, critically hit one chosen enemy from each group)

Ninjatwist_ [AA] HP: 84/100. Regeneration (1 HP restored per turn, 2/3)
Base Damage: 6
Speed Value: 4

Weapons:
-Beretta 93R [Lvl.3] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: User. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber [Lvl.3]: (Bladed Weapon. Base Damage: +2, critical hits make melee armor 50% less effective)
Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (4 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.3] (3/3 Shots) [Cooldown: III] (Deals 4 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3] (3/3 Builds) (Restores 30 HP to an allied Fortification when used)

Hovering Turrets [AA - Lyra Xandine] HP: 30/30. / BD: 4. / SV: 3. Commandable. (x3). Out of combat!
Weapon: Turret Automatic Bullet Sling (Automatic, -20% accuracy, gain +30% accuracy if commanded)

The Arcanist [AA - Torix]: HP: 77/80. Regeneration (1 HP restored per turn, 2/3)
Special Actions: Firestorm: [IIII]. Frost Ray: [III]. Chain Lightning: [III]. Cure Wounds: [IIII].
Base Damage: 7
Speed Value: 3

Special Actions:
Firestorm: Inflicts Burning (4 damage taken per turn) on up to three enemies for two turns. Cooldown of 4 turns. Starts empty.
Frost Ray: Deals 12 damage to a foe, inflicting Frost (-1 Speed Value) as well. Cooldown of 3 turns. Starts empty.
Chain Lightning: Deal 10 damage to a foe, 60% chance to deal 5 damage to another foe in the same group (rolls twice). Cooldown of 3 turns. Starts empty.
Cure Wounds: Heals 12 HP to one ally. Cooldown of 4 turns. Starts empty.

Master Alchemist [AA - Splashcat] HP: 0/92. Next potion: Slowed! Potion targets: 6! Healblock (Cannot regain health)
Max HP: 92/92
Base Damage: 8
Speed Value: 3

Can apply the following status effects every turn. Can apply more potions the longer it's on the field, to a maximum of six targets.
Poisoned (1 damage taken per turn) for 3 turns
Dazed (40% miss chance) for 3 turns
Slowed (-1 Speed Value) for 3 turns
Weakened (-1 Base Damage) for 3 turns
Regeneration (1 HP restored per turn) for 3 turns (targets allies, can't self target)
Fragile (Take 20% more damage from direct attacks) for 3 turns

Onyx Cockatrice [SB-UNIQUE] HP: 164/240. Tenacity. Binding Body. In challenge area!
Special Actions:
Constricting Gaze: [III]. Venom Drench: [IIII].
Status Effects: Disadvantage (+10% damage taken from direct attacks, -1 Speed Value, 0/1), Torix: Effect Diminish (Reduce effects of first status effect inflicted), Frost (-1 Speed Value, 1/2)
Base Damage: 18
Speed Value: 3

Special Actions:
Constricting Gaze: Apply Paralyzed (Speed Value set to 1, 75% chance to miss attacks, cannot dodge attacks) for three turns. Starts full.
Venom Drench: Deal 6 damage to the target, and inflict Envenomated (6 damage taken per turn) for four turns. Starts empty.

Passives:
Tenacity: Entity is immune to status effects that make attacks miss, reduce attack damage, or skip actions. Enemy exclusive.
Binding Body: If this target lands a hit, inflicts Coilbound (-1 Speed Value, cannot evade or block attacks) on the target for one turn.

[========] Ender's Sidequest [========]
An island of the End, stacked with obsidian pillars around a central portal in the middle. Beyond that is a vast expanse of static.

Ender Smirk [AA?] HP: 25/25. Charge Gauge: 0/35 Spent. (0 in reserve)

The Draco Blade [Lvl.3] (Bladed Weapon, Base Damage: +4)

Ender Dragon Whelp [???] HP: 93/120. / BD: 10 / SV: 3. Attack Cancelable (Attack is canceled if it takes damage, 73% chance, chance decreases with amount of damage taken, resets to 100% upon dealing damage). Vulnerable (+20% damage taken from direct attacks, 1/2)

----

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
 
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Sky High? pulls out PESTILENCE and FAMINE.

First, he channels FAMINE's power to make the Onyx Cockatrice frail and weak, if only temporarily.

Then, he stabs both swords into the Onyx Cockatrice's chest, creating two wounds.

He then pulls PESTILENCE back out and channels its power to open the resulting wounds further. He keeps FAMINE where it is for a follow-up attack later.

~~~
CP: 24/35
Inventory:
1790 Build Grist
80 Malachite
315 Copper
25 Lead
WAR [Lvl. 3]
PESTILENCE [Lvl. 3]
FAMINE [Lvl. 3]
DEATH [Lvl. 3]
Multiessence Virtuous Plates [Lvl. 3]
Essential Healing Vapors (3/3) [Lvl. 2]
 
"Eh, nothing, just an accidental crossover event. Common for me. I was back in a dimension where a Godmodder won, and I was on his side. Shot myself out of a cannon. Fun stuff." Xorm chuckles. Then he looks down at himself, and realizes that just like every other time this happens, he was without items.
"Ah. Of course. Go on ahead without me, I'll be right behind you."
He looked around and saw a sea of scrap metal for the taking. All it needed was a sharp eye and a not-so-gentle talon to tease out what it could be remade into...

Focus: Search for Materials. Applicable tags: "Metal," "Pyrovision," and "Poor Use Of A Physics Engine."

...Maybe I main Pyro in TF2. Maybe I don't. You can't prove anything.
 
"Eh, nothing, just an accidental crossover event. Common for me. I was back in a dimension where a Godmodder won, and I was on his side. Shot myself out of a cannon. Fun stuff." Xorm chuckles. Then he looks down at himself, and realizes that just like every other time this happens, he was without items.
"Ah. Of course. Go on ahead without me, I'll be right behind you."
He looked around and saw a sea of scrap metal for the taking. All it needed was a sharp eye and a not-so-gentle talon to tease out what it could be remade into...

Focus: Search for Materials. Applicable tags: "Metal," "Pyrovision," and "Poor Use Of A Physics Engine."

...Maybe I main Pyro in TF2. Maybe I don't. You can't prove anything.

I decide to initiate a conversation, noticing Xorm's actions...
Torix - Hey. Welcome to the field, Xorm.
Torix - Before you look for new resources, I'd recommend seeing if you can repurpose the things in the material list.
Torix - Finding new materials seems to cost some Grist, anyway... so perhaps waiting to make your own would be best.


I prank Xorm by putting a whoopee cushion under his feet and then run away.

Then I use my actions to charge.

The cushion is swept away by a quick gust of wind as I seem to have drawn a coppery sword and pointed it at that. Turning a stern look at the perpetrator and then Xorm, I sigh...
Torix - We're all on the same team here, guys. No point in starting a war amongst ourselves.
Torix - Plus, right now we've got a somewhat larger problem.

Gesturing at the Onyx Cockatrice, I wince as it finally takes the Alchemist's life. Well, no entity can last forever, but... it does wonders to demonstrate my point. Turning to face the lizard-bird thing, I wonder how exactly it's proved more powerful than the standard liches, ogres, and basilisks that populate this realm... but there's no point in pondering.
Torix - Let's focus on that for right now, alright? You'll gain charge by attacking it anyway, and it'll drop some Grist too.
I move forwards to fight this abnormally powerful creature, and as I do...

Action 1, Storm Pistol -
Well, seems like I've found myself with an opportunity to attack! Noticing Sky High's winged attack on the cockatrice and the secondary grapple with his swords, I applaud for forcing it to stay on the ground... and that's perfect. The pistol crackling with electricity, I begin to attempt a somewhat risky shot... and aim for one of it's currently folded wings.

The intent for this attack is to ground the Cockatrice further, both dealing damage and hopefully limiting its aerial movement. With Sky High and his sword, Famine, making sure the Cockatrice remains weakened, it seems to be a fairly clear shot as well! The only thing left to do here is hope that I hit a bit more than just wing membrane... and judging by the Cockatrice's shock of pain, it seems like I should have!

Action 2 -
Having some more powerful healing seems to be a decent idea, especially to make sure I can support everyone... and since I just ran out of my old stack of... what were essentially health potions, let's upgrade them real quick.

I'll go ahead and attempt the following alchemy:
(Essence of Metabolic Healing && Normal Mechanics Part) && Sustained Windstorm = Potion of Mechanical Healing(???) [LVL 3 Consumable]

Though that result is... by no means final, I can hope that it'll prove an effective healing tool to keep the party up and functioning. I did not think I'd end up playing the support character here, but... well, hey. Someone has to play the role, and if the others keep the attacks up, I'm more than happy to help facilitate!

Entity Orders -
The Arcanist - Fire
Chain Lightning at the Onyx Cockatrice! It still deals more damage than the base attack...
Hovering Turrets - Focus fire on the Onyx Cockatrice!


Charge Gauges -
None Available! All 35 charges were spent on The Arcanist.
Grist -
[LVL 0] Build Grist - 2,294
[LVL 1] Malachite, Rust - 215
[LVL 2] Copper - 355
[LVL 3] Lead - 105

Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [::::] 2/4 - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts
Weakness (50% Attack Power, 2 Turns) to one foe of my choice.

[LVL 3] Storm Pistol - A white and gold gun... Using the D&D 5E system, this is basically a +1 weapon.
Semi-Auto Pistol - +3 Attack,
+5% Accuracy (effective 85% chance to hit, followed by 75% chance)
[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
Bladed Weapon - +3 Attack,
-20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to a target, and one random foe
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's electrical effects. Enhanced with Fulmigold!
Bladed Weapon - +2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.
[LVL 2] Magmatic Staff - A staff composed of volcanic stone, with the ability to summon magma plumes.
Blunt Weapon -
-20% Armor Effectiveness, has a 50% chance of summoning a Magma Plume on a hit once a turn.

Armor -
[LVL 3] Stalwart Valved Chestplate - An ancient metallic chest piece with elements of plumbing embedded. Has excellent control over water flow!
40% chance of 20% Damage Reduction,
can boost the power of Water-based freeform attacks by 2.
[LVL 2]
Sylphic Scarf - [:::] 3/3 - Ready! - A translucent scarf with images of the sky. Seems to boost evasion.
Grants
Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts
Scared for one turn on the attacker.

Consumables -
[LVL 3] Paingale Splash Potion - [4/4 Uses] - Brews up a literal storm of pain on impact with floor or entity.
Deals 6 damage to a target with possible splash damage. Also applies
Aching (1 damage taken per turn, 10% chance to miss) for two rounds.
[LVL 3] Potion of Mechanical Healing - [X/X Uses] - Unsure what this looks like yet.
Does... well, something! I'm not sure yet, I'm just marking this down.

[LVL 1] Jar of Liquid Food - [2/4 Uses] - A jar of green liquid, supposedly once food. Looks more like a health potion than anything...
Heals for 4 HP and grants
Regen (+1 HP, 2 Turns) when consumed.
 
Last edited:
Action 1-2: I walk up to Onyx Cockatrice, and do something so convoluted and so surprising that he will never see it coming....

..............

........................

.....................................

I take out my eyes, throw them at him, and press the detonator button. The eyes explode, which spills the gas that hurts Onyx Cockatrice's eyes. Afterwards, I grow my eyes back.
 
Charge Gauge 1: 21/35.

Build Grist [Lv. 0]: 2568
Malachite [Lv. 1]: 140
Rust [Lv. 1]: 215
Copper [Lv. 2]: 435
Lead [Lv. 3]: 180

-----

Yin Yang Cluster Bombs [Lvl.3] [Uses: IIII] (Consumable, deals 6 damage to 3 targets in a group)

You craft up some Yin Yang Cluster Bombs! These deal heavy damage to punish larger groups of enemies- if you want me to restat these in some way, let me know. Next time you do some crafting, though, it'd be a lot easier on me if you had a specific result in mind instead of throwing a bunch of ingredients together and seeing what the result is...

Ah, right, sorry. I'm happy with how these work, and they're about what I have in mind, but in the future I'll give an intent.

-----

Action 1 + Fulmigold Laser Burner: I give the Master Alchemist a viking funeral, setting his corpse on fire with the Laser Burner. Unfortunately for the nearby Cockatrice, said corpse still had large numbers of potions and brewing reagents on it, which explode into a cloud of nauseating noxious smoke.

-----

Action 2: I glue a mirror to the Cockatrice's face, hoping to reflect its stone gaze back at itself.
 
Charge 6/35
Action 1:
Jet begins running around the area, ducking behind end pillars, while filling much of his inventory with empty bottles. Eventually, the Dragon gets tired of the physical chase, and begins using it's breath attack, to which he responds by scooping all of it up into a seemingly limitless supply of bottles.
Action 2:
He then ender pearls up onto the top of one of the towers, placing a couple dozen brewing stands, and then filling them, before buying time by continuing to lead the dragon on a wild goose chase, first putting in basic awkward potion ingredients, then turning them into harming potions, and then lastly sprinkling some more of that dust he keeps using into the concoction. By the end, he has created a lingering harming potion of whatever that dust is, and made it in bulk. He then waits for the dragon to try to fly down towards him, at which point he throws a veritable army of these potions onto it, which, between the separate layers formed by the various elevations the potion strikes at, stunlocks the dragon into taking much more of the potion's effects than it should have, as well as wasting its chance to attack as he retreats. Everywhere it is struck by the particles of the potion, more of it's black scales turn a greenish tint, almost as if something is being burnt away.
 
Act 3: Episode 2: Battle Post 24
Sky High? pulls out PESTILENCE and FAMINE.

First, he channels FAMINE's power to make the Onyx Cockatrice frail and weak, if only temporarily.

Then, he stabs both swords into the Onyx Cockatrice's chest, creating two wounds.

He then pulls PESTILENCE back out and channels its power to open the resulting wounds further. He keeps FAMINE where it is for a follow-up attack later.

~~~
CP: 24/35
Inventory:
1790 Build Grist
80 Malachite
315 Copper
25 Lead
WAR [Lvl. 3]
PESTILENCE [Lvl. 3]
FAMINE [Lvl. 3]
DEATH [Lvl. 3]
Multiessence Virtuous Plates [Lvl. 3]
Essential Healing Vapors (3/3) [Lvl. 2]

Your attack with FAMINE deals 9 damage to the Onyx Cockatrice! No crit or Confused, however.

Your second attack with PESTILENCE deals no crit, but you do deal 7 damage to the Onyx Cockatrice! No Cursed or Poisoned is applied, unfortunately. Maybe I should get to balancing that differently...

+3 to your current Charge Gauge.

"Eh, nothing, just an accidental crossover event. Common for me. I was back in a dimension where a Godmodder won, and I was on his side. Shot myself out of a cannon. Fun stuff." Xorm chuckles. Then he looks down at himself, and realizes that just like every other time this happens, he was without items.
"Ah. Of course. Go on ahead without me, I'll be right behind you."
He looked around and saw a sea of scrap metal for the taking. All it needed was a sharp eye and a not-so-gentle talon to tease out what it could be remade into...

Focus: Search for Materials. Applicable tags: "Metal," "Pyrovision," and "Poor Use Of A Physics Engine."

...Maybe I main Pyro in TF2. Maybe I don't. You can't prove anything.

Ninjatwist_ shows interest in these crossover events, but nods and heads off to confront the level's bonus boss.

The materials list is linked in this sentence. However, a few materials do catch your eye, namely in the metal category...
Level 1: Lead Ore, Cursed Bismuth, Jar of Fire Energy, Gunmetal Ore
Level 2: Gold Ore
Level 3: Fulmigold Ore, Tarnished Valve, Virtuous Plates, Normal Mechanics Part

I prank Xorm by putting a whoopee cushion under his feet and then run away.

Then I use my actions to charge.

Next time Xorm moves, they could step under the whoopee cushion!

You also add +3 to your current Charge Gauge.

I decide to initiate a conversation, noticing Xorm's actions...
Torix - Hey. Welcome to the field, Xorm.
Torix - Before you look for new resources, I'd recommend seeing if you can repurpose the things in the material list.
Torix - Finding new materials seems to cost some Grist, anyway... so perhaps waiting to make your own would be best.


The cushion is swept away by a quick gust of wind as I seem to have drawn a coppery sword and pointed it at that. Turning a stern look at the perpetrator and then Xorm, I sigh...
Torix - We're all on the same team here, guys. No point in starting a war amongst ourselves.
Torix - Plus, right now we've got a somewhat larger problem.

Gesturing at the Onyx Cockatrice, I wince as it finally takes the Alchemist's life. Well, no entity can last forever, but... it does wonders to demonstrate my point. Turning to face the lizard-bird thing, I wonder how exactly it's proved more powerful than the standard liches, ogres, and basilisks that populate this realm... but there's no point in pondering.
Torix - Let's focus on that for right now, alright? You'll gain charge by attacking it anyway, and it'll drop some Grist too.
I move forwards to fight this abnormally powerful creature, and as I do...

Action 1, Storm Pistol -
Well, seems like I've found myself with an opportunity to attack! Noticing Sky High's winged attack on the cockatrice and the secondary grapple with his swords, I applaud for forcing it to stay on the ground... and that's perfect. The pistol crackling with electricity, I begin to attempt a somewhat risky shot... and aim for one of it's currently folded wings.

The intent for this attack is to ground the Cockatrice further, both dealing damage and hopefully limiting its aerial movement. With Sky High and his sword, Famine, making sure the Cockatrice remains weakened, it seems to be a fairly clear shot as well! The only thing left to do here is hope that I hit a bit more than just wing membrane... and judging by the Cockatrice's shock of pain, it seems like I should have!

Action 2 -
Having some more powerful healing seems to be a decent idea, especially to make sure I can support everyone... and since I just ran out of my old stack of... what were essentially health potions, let's upgrade them real quick.

I'll go ahead and attempt the following alchemy:
(Essence of Metabolic Healing && Normal Mechanics Part) && Sustained Windstorm = Potion of Mechanical Healing(???) [LVL 3 Consumable]

Though that result is... by no means final, I can hope that it'll prove an effective healing tool to keep the party up and functioning. I did not think I'd end up playing the support character here, but... well, hey. Someone has to play the role, and if the others keep the attacks up, I'm more than happy to help facilitate!

Entity Orders -
The Arcanist - Fire
Chain Lightning at the Onyx Cockatrice! It still deals more damage than the base attack...
Hovering Turrets - Focus fire on the Onyx Cockatrice!


Charge Gauges -
None Available! All 35 charges were spent on The Arcanist.
Grist -
[LVL 0] Build Grist - 2,294
[LVL 1] Malachite, Rust - 215
[LVL 2] Copper - 355
[LVL 3] Lead - 105

Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [::::] 2/4 - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts
Weakness (50% Attack Power, 2 Turns) to one foe of my choice.

[LVL 3] Storm Pistol - A white and gold gun... Using the D&D 5E system, this is basically a +1 weapon.
Semi-Auto Pistol - +3 Attack,
+5% Accuracy (effective 85% chance to hit, followed by 75% chance)
[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
Bladed Weapon - +3 Attack,
-20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to a target, and one random foe
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's electrical effects. Enhanced with Fulmigold!
Bladed Weapon - +2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.
[LVL 2] Magmatic Staff - A staff composed of volcanic stone, with the ability to summon magma plumes.
Blunt Weapon -
-20% Armor Effectiveness, has a 50% chance of summoning a Magma Plume on a hit once a turn.

Armor -
[LVL 3] Stalwart Valved Chestplate - An ancient metallic chest piece with elements of plumbing embedded. Has excellent control over water flow!
40% chance of 20% Damage Reduction,
can boost the power of Water-based freeform attacks by 2.
[LVL 2]
Sylphic Scarf - [:::] 3/3 - Ready! - A translucent scarf with images of the sky. Seems to boost evasion.
Grants
Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts
Scared for one turn on the attacker.

Consumables -
[LVL 3] Paingale Splash Potion - [4/4 Uses] - Brews up a literal storm of pain on impact with floor or entity.
Deals 6 damage to a target with possible splash damage. Also applies
Aching (1 damage taken per turn, 10% chance to miss) for two rounds.
[LVL 3] Potion of Mechanical Healing - [X/X Uses] - Unsure what this looks like yet.
Does... well, something! I'm not sure yet, I'm just marking this down.

[LVL 1] Jar of Liquid Food - [2/4 Uses] - A jar of green liquid, supposedly once food. Looks more like a health potion than anything...
Heals for 4 HP and grants
Regen (+1 HP, 2 Turns) when consumed.

Thegoldenboy's whoopee cushion prank is swept away!

You deal 10 damage to the Onyx Cockatrice with your Storm Pistol! Your first shot goes wide, but the second strikes true.

(Essence of Metabolic Healing ++ Normal Mechanics Part) ++ Sustained Windstorm == Potion of Mechanical Healing [Lvl.3]

Potion of Mechanical Healing [Lvl.3] (3/3 Uses) (Consumable, Restores 8 HP to the target, applies Metalboon (20% damage taken reduction) for two turns, can self-target)

You create the Potion of Mechanical healing, which not only heals the target through some form of machinery, but also gives them a damage reduction boost to make sure they take less damage in the future! It's replaced your empty set of Instant Digestion Meal Replacements and been added to the Consumables List.

The Arcanist will do as you say, as will the Hovering Turrets when Lyra can get onto the island with the Onyx Cockatrice!

Action 1-2: I walk up to Onyx Cockatrice, and do something so convoluted and so surprising that he will never see it coming....

..............

........................

.....................................

I take out my eyes, throw them at him, and press the detonator button. The eyes explode, which spills the gas that hurts Onyx Cockatrice's eyes. Afterwards, I grow my eyes back.

Your ocular assault deals 14 damage to the Onyx Cockatrice!

+3 to your current Charge Gauge.

Charge Gauge 1: 21/35.

Build Grist [Lv. 0]: 2568
Malachite [Lv. 1]: 140
Rust [Lv. 1]: 215
Copper [Lv. 2]: 435
Lead [Lv. 3]: 180

-----

Ah, right, sorry. I'm happy with how these work, and they're about what I have in mind, but in the future I'll give an intent.

-----

Action 1 + Fulmigold Laser Burner: I give the Master Alchemist a viking funeral, setting his corpse on fire with the Laser Burner. Unfortunately for the nearby Cockatrice, said corpse still had large numbers of potions and brewing reagents on it, which explode into a cloud of nauseating noxious smoke.

-----

Action 2: I glue a mirror to the Cockatrice's face, hoping to reflect its stone gaze back at itself.

Sorry if my statement seemed more aggressive (passive or otherwise) than I intended.

You blow up the multiple potion ingredients on the Master Alchemist's body with the Fulmigold Laser Burner, damaging the nearby Onyx Cockatrice! 22 damage dealt!

The Cockatrice takes 6 damage from the attack, but it's immune to its own Paralysis due to its Tenacity passive! Nevertheless, you manage to bring the Onyx Cockatrice down to Orange Health (40%)!

+3 to your current Charge Gauge.

Charge 6/35
Action 1:
Jet begins running around the area, ducking behind end pillars, while filling much of his inventory with empty bottles. Eventually, the Dragon gets tired of the physical chase, and begins using it's breath attack, to which he responds by scooping all of it up into a seemingly limitless supply of bottles.
Action 2:
He then ender pearls up onto the top of one of the towers, placing a couple dozen brewing stands, and then filling them, before buying time by continuing to lead the dragon on a wild goose chase, first putting in basic awkward potion ingredients, then turning them into harming potions, and then lastly sprinkling some more of that dust he keeps using into the concoction. By the end, he has created a lingering harming potion of whatever that dust is, and made it in bulk. He then waits for the dragon to try to fly down towards him, at which point he throws a veritable army of these potions onto it, which, between the separate layers formed by the various elevations the potion strikes at, stunlocks the dragon into taking much more of the potion's effects than it should have, as well as wasting its chance to attack as he retreats. Everywhere it is struck by the particles of the potion, more of it's black scales turn a greenish tint, almost as if something is being burnt away.

Your assault with the potions deals 20 damage to the Ender Dragon Whelp!

+3 to your current Charge Gauge.

Post-Player Battle:

Ninjatwist_ slices into the Onyx Cockatrice with his Shortsaber, dealing 8 damage!

Luke continues to shoot the Onyx Cockatrice, dealing 9 damage to it!
Lyra organizes the portals to give herself access to the Onyx Cockatrice's island, summoning the Hovering Turrets as well! She takes a shot at the Onyx Cockatrice. dealing 11 damage!

The Arcanist uses Chain Lightning on the Onyx Cockatrice, dealing 10 damage to it!
The Hovering Turrets fire on the Cockatrice, dealing 14 damage in total!

The Onyx Cockatrice unleashes a Constricting Gaze, inflicting Paralzyed on the Arcanist! Torix's preparation reduces the duration of the effect by 1!

Several Anti-Acolytes regenerate!
The Onyx Cockatrice thaws out!

Total Grist gains for this round are:
+0 Build Grist
+0 Rust [Lvl.1]
+0 Copper [Lvl.2]
+0 Lead [Lvl.3]

Sidequest Events:

The Ender Dragon Whelp is still hesitant to attack, but its Vulnerability has worn off!

[========] The Battlefield [========]
Current Location: Land of Steel and Platforms.
A derelict industrial zone that resembles the ruins of a sprawling facility. Some white platforms stand out amongst the gunmetal gray landscape and wreckage. Lyra's home is here, and while it hasn't seen hostility in a while, monster spawns are definitely still present.
Click here to view the map of the area.

Current Areas: Southern Pipelines, Empty Basin.
Access To: Platform Highway, Waste Hill.

Itinerary:
-Explore the Land of Steel and Platforms!
-If you run into enemies, be sure to make sure everyone's okay if you engage them! Only one engagement can occur at a time unless otherwise specified.
-If you need to get to an area only accessible by portals, ask Lyra to put some portals down, or keep them open via the Portal Projector!

The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
The Paradoxical Dragon [AA] HP: 22/25. Charge Gauge Spent: 0/35. (0 in reserve)
Torix [AA] HP: 25/25. Charge Gauge Spent: 35/35. (0 in reserve) Regeneration (2 HP gain per turn, 0/2)
Alastair1 [AA] HP: 20/25. Charge Gauge Spent: 0/35. (0 in reserve)
Splashcat [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Sky High? [AA] HP: 20/25. Charge Gauge Spent: 0/35. (0 in reserve)
Bill Nye [AA] HP: 23/25. Charge Gauge Spent: 0/35. (0 in reserve)
Thegoldenboy [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
KitRougard/Xorm [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to: [Lvl.3]
Can manifest [Lvl.4] ingredients if given:
640/640 Build Grist
120/120 Lvl.1 Grist (Includes: Malachite, Rust)
120/120 Lvl.2 Grist (Includes: Copper)
120/120 Lvl.3 Grist (Includes: Lead)
0/40 Lvl.4 Grist

The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Magic Aqua Helm [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down)
Turquoise Vapor Plate [Lvl.2] (Equipment, 15% chance to dodge an attack completely, halves duration of fire-based status effects on wearer, rounding down)

Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Staff of Creation Magics [Lvl.2] (Blunt Weapon, Base Damage: +2, Base Heal: +2, 40% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Schrodinger's Twinstaffs [Lvl.3] (Blunt Weapon, Base Damage: +3, Base Heal: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Paradox Circuitry Wyrmcannon [Lvl.3] (Single-shot gun, Base Damage: +3, 40% chance to deal 3 extra damage to a foe in the target's group)

Torix:
Sword of Flaming Wind [Lvl.3] (Bladed weapon, Base Damage: +3, Target's armor is 20% less effective, 50% chance to inflict target and a random foe within the target's group with Downwind (-1 Speed Value) for the turn)
Goldenspark Sword [Lvl.3] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage (Max of 3 damage) to another foe in the target's group, rolls twice)
Storm Pistol [Lvl.3] (Semi-automatic ranged weapon, Base Damage: +3, +5% accuracy)
Magmatic Staff [Lvl.2] (Blunt Weapon, 50% chance to summon a Magma Plume upon kill, triggers once per turn, Target's armor is 20% less effective)

Sylphic Scarf [Lvl.2] [Cooldown: III] (Equipment, wearer gains Evasion (25% chance to dodge attacks) for 1 turn after being hit, three-turn cooldown)
Tiger Patterned Jacket [Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker)
Stalwart Valves Chestplate [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, can boost the power of Water-based freeform attacks by 2)

Jar of Liquid Food [Lvl.1] (1/4 Uses) (Consumable, restore 4 HP to the target and apply Regeneration (1 HP gain per turn) for two turns, can self-target)
Potion of Mechanical Healing [Lvl.3] (3/3 Uses) (Consumable, Restores 8 HP to the target, applies Metalboon (20% damage taken reduction) for two turns, can self-target)
Paingale Splash Potion [Lvl.3] (Uses: 4/4) (Deal 6 damage to the target with possible splash damage, apply Aching (1 damage taken per turn, 10% chance to miss attacks) for two rounds to foes hit)

Length of Demonic Chain [Unique] [Cooldown: IIII] (Deal 6 damage to four enemies in a group, critically hit to a random foe, inflict Weakness (-50% damage dealt) for two turns to a chosen foe)

Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Build Grist-Forged Shotgun [Lvl.1] (Semi-Automatic, Base Damage: +2)

Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Tiger-Pattern Pants [Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)

Splashcat:
Cursed Orange Warp Sword [Lvl.3] (Bladed Weapon, Base Damage: +3, has a 50% chance to apply Disadvantage (+10% damage taken from direct attacks, -1 Speed Value) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor)
Cursed Void Sword [Lvl.2] (Bladed Weapon, Base Damage: +2, has a 50% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 10% chance to nullify enemy armor)
Fulmigold Laser Burner [Lvl.3] (Semi-Automatic Pistol, Base Damage: +2, Target's armor is 40% less effective)
Enchanted Redstone Staff [Lvl.3] (Blunt weapon, Base Damage: +2, 15% chance to inflict Stun (Misses attacks) for one turn)

Fulmigold Terraplate [Lvl.3] (Equipment, 50% chance to reduce incoming damage by 40%, +10% accuracy when using firearms in attacks)
Gunmetal Chestplate [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)

Yin Yang Cluster Bombs [Lvl.3] [Uses: IIII] (Consumable, deals 6 damage to 3 targets in a group)

Sky High?:
DEATH [Lvl.3] (Bladed melee weapon, Base Damage: +5, deals 2 damage to the user on hit, cannot be used in the same turn as another item)
FAMINE [Lvl.3] (Bladed melee weapon, Base Damage: +2, Heals user by 3 HP upon a crit instead of dealing extra damage, +5% crit chance, 25% chance to apply Confused (25% chance for attacks to also damage an ally) for two rounds)
WAR [LVL.3] (Bladed weapon, Base Damage: +2, Can multitarget within a targeted group, +1 Base Damage for every entity targeted after the first (max of +3), 5% miss chance for every entity targeted after the first, Armor is 10% less effective, 20% chance to inflict Bleeding on the foe for 2 turns)
PESTILENCE [Lvl.3] (Bladed weapon, 5% increased crit chance, 75% chance to inflict Cursed (+10% damage taken from direct attacks) on target and self for 1 turn, 25% chance to inflict Poison (1 damage taken per turn) for 3 turns, 20% chance to inflict Scared (40% miss chance) for 1 turn, 1/5 chance to upgrade Scared to Terrified (Misses attacks))

Multiessence Virtue Armor [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, 30% chance to inflict a two-turn damage-per-turn effect on attacking foes)

Essential Healing Vapors [Lvl.2] (3/3 Uses) (Consumable, Restores 6 HP to the target and shortens damage-per-turn effects on them by 1 turn)

Luke Ingram [AA] Health Vial: 76%. (HV:HP Ratio: 1:1). Regeneration (1 HP restored per turn, 1/3)
Base Damage: 6
Speed Value: 3

Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0, Target's ranged armor is 40% less effective)
-Fire Demon Mace [Lvl.3] [Fireball: III]: (Blunt Weapon. Base Damage: +2, Fireball inflicts Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
-Potion of Lead Skin + [Lvl.3] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
-Black Mesa Freeman-Grade Medkit [Lvl.3] (4/4 Uses) (Restore 50 HP to the user, or 20 HP to an ally, when used)
-Napalm Strike Coordinator [Lvl.3] (1/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) to 2 survivors from each strike)

Lyra Xandine [AA] Health Vial: 77%. (HV:HP Ratio: 1:1). Out of combat!
Base Damage: 6
Speed Value: 3

Weapons:
-iRifle [Lvl.3] [Displacer: III]: (Single-Shot Weapon. Base Damage: +2, Gain a 20% chance to crit if under the effect of a Speed Value-increasing debuff, Displacer deals no damage but gives an enemy Exposed (+20% direct damage taken, cannot be bodyguarded) for two rounds)
-Shower Curtain Rod Staff [Lvl.3]: (Blunt Weapon. Base Damage: +2, reduces incoming melee damage by 25% from attacked group)
Consumables:
-Team Warp Device [Lvl.3] (3/4 Uses) (Grant Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to yourself and two allies for 2 turns when used)
-Aperture-Brand Not-Wrangler [Lvl.3] (3/3 Uses) (Allied entities with Commandable gain Wranglersight(+50% damage bonus, Effects of Ranged Training 3) for the round but must attack the same foe or group of foes)
-Portal Strike Coordinator [Lvl.3] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 3 enemies, critically hit one chosen enemy from each group)

Ninjatwist_ [AA] HP: 85/100. Regeneration (1 HP restored per turn, 0/3)
Base Damage: 6
Speed Value: 4

Weapons:
-Beretta 93R [Lvl.3] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: User. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber [Lvl.3]: (Bladed Weapon. Base Damage: +2, critical hits make melee armor 50% less effective)
Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (4 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.3] (3/3 Shots) [Cooldown: III] (Deals 4 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3] (3/3 Builds) (Restores 30 HP to an allied Fortification when used)

Hovering Turrets [AA - Lyra Xandine] HP: 30/30. / BD: 4. / SV: 3. Commandable. (x3). Out of combat!
Weapon: Turret Automatic Bullet Sling (Automatic, -20% accuracy, gain +30% accuracy if commanded)

The Arcanist [AA - Torix]: HP: 78/80. Regeneration (1 HP restored per turn, 1/3), Paralyzed (Speed Value set to 1, 75% chance to miss attacks, cannot dodge attacks, 2/3)
Special Actions: Firestorm: [IIII]. Frost Ray: [III]. Chain Lightning: [III]. Cure Wounds: [IIII].
Base Damage: 7
Speed Value: 3

Special Actions:
Firestorm: Inflicts Burning (4 damage taken per turn) on up to three enemies for two turns. Cooldown of 4 turns. Starts empty.
Frost Ray: Deals 12 damage to a foe, inflicting Frost (-1 Speed Value) as well. Cooldown of 3 turns. Starts empty.
Chain Lightning: Deal 10 damage to a foe, 60% chance to deal 5 damage to another foe in the same group (rolls twice). Cooldown of 3 turns. Starts empty.
Cure Wounds: Heals 12 HP to one ally. Cooldown of 4 turns. Starts empty.

Onyx Cockatrice [SB-UNIQUE] HP: 44/240. Tenacity. Binding Body. In challenge area!
Special Actions:
Constricting Gaze: [III]. Venom Drench: [IIII].
Status Effects: Torix: Effect Diminish (Reduce effects of first status effect inflicted), Frost (-1 Speed Value, 0/2)
Base Damage: 18
Speed Value: 3

Special Actions:
Constricting Gaze: Apply Paralyzed (Speed Value set to 1, 75% chance to miss attacks, cannot dodge attacks) for three turns. Starts full.
Venom Drench: Deal 6 damage to the target, and inflict Envenomated (6 damage taken per turn) for four turns. Starts empty.

Passives:
Tenacity: Entity is immune to status effects that make attacks miss, reduce attack damage, or skip actions. Enemy exclusive.
Binding Body: If this target lands a hit, inflicts Coilbound (-1 Speed Value, cannot evade or block attacks) on the target for one turn.

[========] Ender's Sidequest [========]
An island of the End, stacked with obsidian pillars around a central portal in the middle. Beyond that is a vast expanse of static.

Ender Smirk [AA?] HP: 25/25. Charge Gauge: 0/35 Spent. (0 in reserve)

The Draco Blade [Lvl.3] (Bladed Weapon, Base Damage: +4)

Ender Dragon Whelp [???] HP: 73/120. / BD: 10 / SV: 3. Attack Cancelable (Attack is canceled if it takes damage, 53% chance, chance decreases with amount of damage taken, resets to 100% upon dealing damage).

----

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
 
"Well well well well well... This'll do just nicely."
Xorm gathers the available materials to use for crafting. Not a flamethrower like he had planned at first, but a minigun. A special one.

((Lead Ore ++ Gunmetal Ore) ++ (Jar of Fire Energy ++ Fulmigold Ore)) ++ Tarnished Valve == The Huo-Long Heater

A minigun with strange cooling mechanisms and fancy gold decorations reminiscent of a dragon. Currently colored RED, despite its wielder technically being on the "BLU" team. Just looks cooler that way.

(Based on the TF2 gun of the same name. Exhales a ring of fire around its user when spun up or shooting, and deals reduced damage compared to a normal Minigun - Unless its target is on fire, in which case it deals, like, double. Good for protecting yourself from spies!)

"Hm. Teal doesn't feel right to me. Let me just do something... There we go."
Xorm's scales change color along with his voice, and like that, he better matched his gun.

And thusly prepped, he marched through the portal, took a stance, and pulled the trigger. A dramatic ring of fire erupted around him as he started unloading an endless clip into the ugly bird-thing in front of him.
"AAAAAGGGGGHHHHH!" he yells, channeling the man who would eat a banana in the middle of a warzone because he was hungry and punch a man to death because they interrupted his banana.
 
Last edited:
Charge Gauge 1: 24/35.

Build Grist [Lv. 0]: 2568
Malachite [Lv. 1]: 140
Rust [Lv. 1]: 215
Copper [Lv. 2]: 435
Lead [Lv. 3]: 180

-----

Nah, you didn't come off as aggressive or anything, it's fine.

-----

Action 1 + Action 2 + Orange Warp Sword + Fulmigold Laser Burner: I jump over the Cockatrice's head and slash open a portal in midair, connecting the area above it to the area beneath one of the many nearby piles of metal scrap. Then I train the Laser Burner on the exit of the portal, melting the scrap that falls through into a torrent of molten slag falling directly on the Cockatrice's head.
 
Sky High? throws DEATH at the Onyx Cockatrice, and takes a moment to mend his wounds.

~~~
CP: 27/35
Inventory:
1790 Build Grist
80 Malachite
315 Copper
25 Lead
WAR [Lvl. 3]
PESTILENCE [Lvl. 3]
FAMINE [Lvl. 3]
DEATH [Lvl. 3]
Multiessence Virtuous Plates [Lvl. 3]
Essential Healing Vapors (3/3) [Lvl. 2]
 
Action 1-2: I go to the enemy and slap him with a knife, a frying pan, a gun, a plastic knife, and ballerina shoes before punching it with a much bigger knife
 
Act 3: Episode 2: Battle Post 25
NOTE: The Onyx Cockatrice's health has been buffed to 400 (about 166% of the original 240) to increase the difficulty of the fight, as I seriously underestimated the damage output everyone could dish out. This is a 5x increase in health compared to a Rust Basilisk, compared to a 3x increase from previously.

"Well well well well well... This'll do just nicely."
Xorm gathers the available materials to use for crafting. Not a flamethrower like he had planned at first, but a minigun. A special one.

((Lead Ore ++ Gunmetal Ore) ++ (Jar of Fire Energy ++ Fulmigold Ore)) ++ Tarnished Valve == The Huo-Long Heater

A minigun with strange cooling mechanisms and fancy gold decorations reminiscent of a dragon. Currently colored RED, despite its wielder technically being on the "BLU" team. Just looks cooler that way.

(Based on the TF2 gun of the same name. Exhales a ring of fire around its user when spun up or shooting, and deals reduced damage compared to a normal Minigun - Unless its target is on fire, in which case it deals, like, double. Good for protecting yourself from spies!)

"Hm. Teal doesn't feel right to me. Let me just do something... There we go."
Xorm's scales change color along with his voice, and like that, he better matched his gun.

And thusly prepped, he marched through the portal, took a stance, and pulled the trigger. A dramatic ring of fire erupted around him as he started unloading an endless clip into the ugly bird-thing in front of him.
"AAAAAGGGGGHHHHH!" he yells, channeling the man who would eat a banana in the middle of a warzone because he was hungry and punch a man to death because they interrupted his banana.

This will be a joy to stat up!

((Lead Ore ++ Gunmetal Ore) ++ (Jar of Fire Energy ++ Fulmigold Ore)) ++ Tarnished Valve == Huo-Long Heater [Lvl.3]

Huo-Long Heater [Lvl.3] (Automatic ranged weapon, Base Damage: +2, +2 Base Damage against an enemy suffering any kind of Burning, 50% chance to apply Burning (1 damage taken per turn) to melee attackers for a round when used)

You craft the Huo-Long Heater! A marvel of promotional engineering, this antique-looking machine gun deals extra damage to foes inflicted with any kind of Burning status effect, and can also inflict it as a counterattack to any melee attackers!

Hmm, I don't really have any precedents for starting Grist- but let's say for this instance, this one's on the house.

As for your attack, step through the portal and deal 10 damage to the Onyx Cockatrice!

+3 to your current Charge Gauge.

Charge Gauge 1: 24/35.

Build Grist [Lv. 0]: 2568
Malachite [Lv. 1]: 140
Rust [Lv. 1]: 215
Copper [Lv. 2]: 435
Lead [Lv. 3]: 180

-----

Nah, you didn't come off as aggressive or anything, it's fine.

-----

Action 1 + Action 2 + Orange Warp Sword + Fulmigold Laser Burner: I jump over the Cockatrice's head and slash open a portal in midair, connecting the area above it to the area beneath one of the many nearby piles of metal scrap. Then I train the Laser Burner on the exit of the portal, melting the scrap that falls through into a torrent of molten slag falling directly on the Cockatrice's head.

Your combo of attacks deals a devastating 33 damage to the Onyx Cockatrice thanks to the Orange Warp Sword's minicrit! The Onyx Cockatrice is at a Disadvantage!

+3 to your current Charge Gauge.

Sky High? throws DEATH at the Onyx Cockatrice, and takes a moment to mend his wounds.

~~~
CP: 27/35
Inventory:
1790 Build Grist
80 Malachite
315 Copper
25 Lead
WAR [Lvl. 3]
PESTILENCE [Lvl. 3]
FAMINE [Lvl. 3]
DEATH [Lvl. 3]
Multiessence Virtuous Plates [Lvl. 3]
Essential Healing Vapors (3/3) [Lvl. 2]

Your attack with DEATH deals 13 damage to the Onyx Cockatrice! You take 2 points of damage from using the weapon, but heal them back up in short order.

+3 to your current Charge Gauge.

Action 1-2: I go to the enemy and slap him with a knife, a frying pan, a gun, a plastic knife, and ballerina shoes before punching it with a much bigger knife

You deal 16 damage to the Onyx Cockatrice!

+3 to your current Charge Gauge.

Post-Player Battle:

Ninjatwist_ continues slicing at the Onyx Cockatrice for 9 damage!

Luke uses Fireball from his Fire Demon Mace on the Onyx Cockatrice, dealing 9 damage! It's immune to his version of Burning, however, due to it reducing its damage capabilities! The Cockatrice's Tenacity makes it immune to such effects.
Lyra fires upon the Onyx Cockatrice with her iRifle, dealing 12 damage to it!

The Hovering Turrets fire on the Cockatrice, dealing 16 damage in total! Their aim is pretty on point, despite their lack of focus!

The Onyx Cockatrice clamps down on one of the Hovering Turrets, dealing 18 damage to it!

The Arcanist can't attack due to Paralysis!

A few Anti-Acolytes regenerate!
The Arcanist is still Paralyzed!
The Onyx Cockatrice recovers from Disadvantage!

Total Grist gains for this round are:
+0 Build Grist
+0 Rust [Lvl.1]
+0 Copper [Lvl.2]
+0 Lead [Lvl.3]

Sidequest Events:

(Not updated yet, since you didn't post)

The Ender Dragon Whelp is still hesitant to attack, but its Vulnerability has worn off!

[========] The Battlefield [========]
Current Location: Land of Steel and Platforms.
A derelict industrial zone that resembles the ruins of a sprawling facility. Some white platforms stand out amongst the gunmetal gray landscape and wreckage. Lyra's home is here, and while it hasn't seen hostility in a while, monster spawns are definitely still present.
Click here to view the map of the area.

Current Areas: Southern Pipelines, Empty Basin.
Access To: Platform Highway, Waste Hill.

Itinerary:
-Explore the Land of Steel and Platforms!
-If you run into enemies, be sure to make sure everyone's okay if you engage them! Only one engagement can occur at a time unless otherwise specified.
-If you need to get to an area only accessible by portals, ask Lyra to put some portals down, or keep them open via the Portal Projector!

The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
The Paradoxical Dragon [AA] HP: 22/25. Charge Gauge Spent: 0/35. (0 in reserve)
Torix [AA] HP: 25/25. Charge Gauge Spent: 35/35. (0 in reserve)
Alastair1 [AA] HP: 20/25. Charge Gauge Spent: 0/35. (0 in reserve)
Splashcat [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Sky High? [AA] HP: 20/25. Charge Gauge Spent: 0/35. (0 in reserve)
Bill Nye [AA] HP: 23/25. Charge Gauge Spent: 0/35. (0 in reserve)
Thegoldenboy [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
KitRougard/Xorm [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to: [Lvl.3]
Can manifest [Lvl.4] ingredients if given:
640/640 Build Grist
120/120 Lvl.1 Grist (Includes: Malachite, Rust)
120/120 Lvl.2 Grist (Includes: Copper)
120/120 Lvl.3 Grist (Includes: Lead)
0/40 Lvl.4 Grist

The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Magic Aqua Helm [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down)
Turquoise Vapor Plate [Lvl.2] (Equipment, 15% chance to dodge an attack completely, halves duration of fire-based status effects on wearer, rounding down)

Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Staff of Creation Magics [Lvl.2] (Blunt Weapon, Base Damage: +2, Base Heal: +2, 40% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Schrodinger's Twinstaffs [Lvl.3] (Blunt Weapon, Base Damage: +3, Base Heal: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Paradox Circuitry Wyrmcannon [Lvl.3] (Single-shot gun, Base Damage: +3, 40% chance to deal 3 extra damage to a foe in the target's group)

Torix:
Sword of Flaming Wind [Lvl.3] (Bladed weapon, Base Damage: +3, Target's armor is 20% less effective, 50% chance to inflict target and a random foe within the target's group with Downwind (-1 Speed Value) for the turn)
Goldenspark Sword [Lvl.3] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage (Max of 3 damage) to another foe in the target's group, rolls twice)
Storm Pistol [Lvl.3] (Semi-automatic ranged weapon, Base Damage: +3, +5% accuracy)
Magmatic Staff [Lvl.2] (Blunt Weapon, 50% chance to summon a Magma Plume upon kill, triggers once per turn, Target's armor is 20% less effective)

Sylphic Scarf [Lvl.2] [Cooldown: III] (Equipment, wearer gains Evasion (25% chance to dodge attacks) for 1 turn after being hit, three-turn cooldown)
Tiger Patterned Jacket [Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker)
Stalwart Valves Chestplate [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, can boost the power of Water-based freeform attacks by 2)

Jar of Liquid Food [Lvl.1] (1/4 Uses) (Consumable, restore 4 HP to the target and apply Regeneration (1 HP gain per turn) for two turns, can self-target)
Potion of Mechanical Healing [Lvl.3] (3/3 Uses) (Consumable, Restores 8 HP to the target, applies Metalboon (20% damage taken reduction) for two turns, can self-target)
Paingale Splash Potion [Lvl.3] (Uses: 4/4) (Deal 6 damage to the target with possible splash damage, apply Aching (1 damage taken per turn, 10% chance to miss attacks) for two rounds to foes hit)

Length of Demonic Chain [Unique] [Cooldown: IIII] (Deal 6 damage to four enemies in a group, critically hit to a random foe, inflict Weakness (-50% damage dealt) for two turns to a chosen foe)

Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Build Grist-Forged Shotgun [Lvl.1] (Semi-Automatic, Base Damage: +2)

Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Tiger-Pattern Pants [Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)

Splashcat:
Cursed Orange Warp Sword [Lvl.3] (Bladed Weapon, Base Damage: +3, has a 50% chance to apply Disadvantage (+10% damage taken from direct attacks, -1 Speed Value) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor)
Cursed Void Sword [Lvl.2] (Bladed Weapon, Base Damage: +2, has a 50% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 10% chance to nullify enemy armor)
Fulmigold Laser Burner [Lvl.3] (Semi-Automatic Pistol, Base Damage: +2, Target's armor is 40% less effective)
Enchanted Redstone Staff [Lvl.3] (Blunt weapon, Base Damage: +2, 15% chance to inflict Stun (Misses attacks) for one turn)

Fulmigold Terraplate [Lvl.3] (Equipment, 50% chance to reduce incoming damage by 40%, +10% accuracy when using firearms in attacks)
Gunmetal Chestplate [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)

Yin Yang Cluster Bombs [Lvl.3] [Uses: IIII] (Consumable, deals 6 damage to 3 targets in a group)

Sky High?:
DEATH [Lvl.3] (Bladed melee weapon, Base Damage: +5, deals 2 damage to the user on hit, cannot be used in the same turn as another item)
FAMINE [Lvl.3] (Bladed melee weapon, Base Damage: +2, Heals user by 3 HP upon a crit instead of dealing extra damage, +5% crit chance, 25% chance to apply Confused (25% chance for attacks to also damage an ally) for two rounds)
WAR [LVL.3] (Bladed weapon, Base Damage: +2, Can multitarget within a targeted group, +1 Base Damage for every entity targeted after the first (max of +3), 5% miss chance for every entity targeted after the first, Armor is 10% less effective, 20% chance to inflict Bleeding on the foe for 2 turns)
PESTILENCE [Lvl.3] (Bladed weapon, 5% increased crit chance, 75% chance to inflict Cursed (+10% damage taken from direct attacks) on target and self for 1 turn, 25% chance to inflict Poison (1 damage taken per turn) for 3 turns, 20% chance to inflict Scared (40% miss chance) for 1 turn, 1/5 chance to upgrade Scared to Terrified (Misses attacks))

Multiessence Virtue Armor [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, 30% chance to inflict a two-turn damage-per-turn effect on attacking foes)

Essential Healing Vapors [Lvl.2] (3/3 Uses) (Consumable, Restores 6 HP to the target and shortens damage-per-turn effects on them by 1 turn)

KitRougard/Xorm:
Huo-Long Heater [Lvl.3] (Automatic ranged weapon, Base Damage: +2, +2 Base Damage against an enemy suffering any kind of Burning, 50% chance to apply Burning (1 damage taken per turn) to melee attackers for a round when used)

Luke Ingram [AA] Health Vial: 77%. (HV:HP Ratio: 1:1). Regeneration (1 HP restored per turn, 0/3)
Base Damage: 6
Speed Value: 3

Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0, Target's ranged armor is 40% less effective)
-Fire Demon Mace [Lvl.3] [Fireball: III]: (Blunt Weapon. Base Damage: +2, Fireball inflicts Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
-Potion of Lead Skin + [Lvl.3] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
-Black Mesa Freeman-Grade Medkit [Lvl.3] (4/4 Uses) (Restore 50 HP to the user, or 20 HP to an ally, when used)
-Napalm Strike Coordinator [Lvl.3] (1/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) to 2 survivors from each strike)

Lyra Xandine [AA] Health Vial: 77%. (HV:HP Ratio: 1:1).
Base Damage: 6
Speed Value: 3

Weapons:
-iRifle [Lvl.3] [Displacer: III]: (Single-Shot Weapon. Base Damage: +2, Gain a 20% chance to crit if under the effect of a Speed Value-increasing debuff, Displacer deals no damage but gives an enemy Exposed (+20% direct damage taken, cannot be bodyguarded) for two rounds)
-Shower Curtain Rod Staff [Lvl.3]: (Blunt Weapon. Base Damage: +2, reduces incoming melee damage by 25% from attacked group)
Consumables:
-Team Warp Device [Lvl.3] (3/4 Uses) (Grant Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to yourself and two allies for 2 turns when used)
-Aperture-Brand Not-Wrangler [Lvl.3] (3/3 Uses) (Allied entities with Commandable gain Wranglersight(+50% damage bonus, Effects of Ranged Training 3) for the round but must attack the same foe or group of foes)
-Portal Strike Coordinator [Lvl.3] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 3 enemies, critically hit one chosen enemy from each group)

Ninjatwist_ [AA] HP: 85/100.
Base Damage: 6
Speed Value: 4

Weapons:
-Beretta 93R [Lvl.3] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: User. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber [Lvl.3]: (Bladed Weapon. Base Damage: +2, critical hits make melee armor 50% less effective)
Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (4 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.3] (3/3 Shots) [Cooldown: III] (Deals 4 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3] (3/3 Builds) (Restores 30 HP to an allied Fortification when used)

Hovering Turrets [AA - Lyra Xandine] HP: 30/30. / BD: 4. / SV: 3. Commandable. (x2).
-Hovering Turret HP: 12/30. (x1)
Weapon: Turret Automatic Bullet Sling (Automatic, -20% accuracy, gain +30% accuracy if commanded)

The Arcanist [AA - Torix]: HP: 79/80. Regeneration (1 HP restored per turn, 0/3), Paralyzed (Speed Value set to 1, 75% chance to miss attacks, cannot dodge attacks, 1/3)
Special Actions: Firestorm: [IIII]. Frost Ray: [III]. Chain Lightning: [III]. Cure Wounds: [IIII].
Base Damage: 7
Speed Value: 3

Special Actions:
Firestorm: Inflicts Burning (4 damage taken per turn) on up to three enemies for two turns. Cooldown of 4 turns. Starts empty.
Frost Ray: Deals 12 damage to a foe, inflicting Frost (-1 Speed Value) as well. Cooldown of 3 turns. Starts empty.
Chain Lightning: Deal 10 damage to a foe, 60% chance to deal 5 damage to another foe in the same group (rolls twice). Cooldown of 3 turns. Starts empty.
Cure Wounds: Heals 12 HP to one ally. Cooldown of 4 turns. Starts empty.

Onyx Cockatrice [SB-UNIQUE] HP: 96/400. Tenacity. Binding Body. In challenge area!
Special Actions:
Constricting Gaze: [III]. Venom Drench: [IIII].
Status Effects:
Base Damage: 18
Speed Value: 3

Special Actions:
Constricting Gaze: Apply Paralyzed (Speed Value set to 1, 75% chance to miss attacks, cannot dodge attacks) for three turns. Starts full.
Venom Drench: Deal 6 damage to the target, and inflict Envenomated (6 damage taken per turn) for four turns. Starts empty.

Passives:
Tenacity: Entity is immune to status effects that make attacks miss, reduce attack damage, or skip actions. Enemy exclusive.
Binding Body: If this target lands a hit, inflicts Coilbound (-1 Speed Value, cannot evade or block attacks) on the target for one turn.

[========] Ender's Sidequest [========]
An island of the End, stacked with obsidian pillars around a central portal in the middle. Beyond that is a vast expanse of static.

Ender Smirk [AA?] HP: 25/25. Charge Gauge: 0/35 Spent. (0 in reserve)

The Draco Blade [Lvl.3] (Bladed Weapon, Base Damage: +4)

Ender Dragon Whelp [???] HP: 73/120. / BD: 10 / SV: 3. Attack Cancelable (Attack is canceled if it takes damage, 53% chance, chance decreases with amount of damage taken, resets to 100% upon dealing damage).

----

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28[/QUOTE]
 
Last edited:
Charge Gauge 1: 27/35.

Build Grist [Lv. 0]: 2568
Malachite [Lv. 1]: 140
Rust [Lv. 1]: 215
Copper [Lv. 2]: 435
Lead [Lv. 3]: 180

-----

Action 1 + Enchanted Redstone Staff: I stick a sticky piston to the Cockatrice's tail and connect it to a pulser. Whenever the piston extends, the tail whips around and whacks it on the back. "Stop hitting yourself! Stop hitting yourself!"

Action 2 + Orange Warp Sword: I slice some of the Cockatrice's feathers off and add them to the crafting inventory.
 
Sky High? sits and heals up with one action, and charges with the other.

~~~
CP: 28/35
Inventory:
1790 Build Grist
80 Malachite
315 Copper
25 Lead
WAR [Lvl. 3]
PESTILENCE [Lvl. 3]
FAMINE [Lvl. 3]
DEATH [Lvl. 3]
Multiessence Virtuous Plates [Lvl. 3]
Essential Healing Vapors (3/3) [Lvl. 2]
 
9/35 Charge
Action 1
Jet decides he might want to build up some defenses, and thus creates a bunker in the endstone to hide from the dragon in between strikes.
Action 2
He then makes some powder arrows, and shoots them at the dragon.
 
Having missed the last round, there's no time to waste here! Everyone seems to be doing alright enough, but... that Cockatrice is still at somewhat high health, and can and will KO something this turn with Venom Drench! That's not something we want to have to deal with... it can kill any one of us over time, for that matter. Let's remove this threat from the field!

Action 1, Storm Pistol -
Alright, let's get this party started! Focusing on my magic abilities, I realize an idea... this thing shoots bullets, but it's also a magical weapon. Hence, why not try.... well, why not try bullet patterns? Immediately drawing the pistol, I begin to charge up the pistol's energy before releasing it in a small and unassuming spread of 5 bullets, flying off towards it somewhat lazily and even homing in slightly. Though it's not that hard to dodge, it keeps the Cockatrice focused on that small set and dodging them, leaving me open to strafe off to the side of the monster.

Now that I'm over here, I begin to charge the weapon and wait for the Cockatrice to stumble back into the line of fire as the pistol starts to make a somewhat dramatic sound of being overcharged. Quickly realizing this, I re-aim and fire the second of my two shots, unleashing a concentrated bolt of electricity that fires off into the nearby aqueduct after piercing through the lizard-bat-bird thing!

Action 2, Sword of Flaming Wind -
While it's still staggered, I draw the Sword of Flaming Wind and immediately close the gap, fighting in close combat despite the inherent risks in that strategy! Though the flame doesn't seem to want to catch on the scales and remaining feathers that this beast has, I sigh before invoking another part of my magic reserve and catching the blade alight in a green flame! The blade itself momentarily disappearing as the flames overtake it and solidify, I continue with my flurry of attacks...

And so the beast actually begins to relent to my series of attacks as small outcroppings of flame pop up here and there through the scathing hits I've been dealing. Finding a gap to position myself in the frentic melee, I pause before managing to ignite the entire Cockatrice in that green flame with one good stab through it - and so it will. As the blade reverts to normal and the lasting flames turn back to orange, I yell out to Xorm... "Hey, I got this thing on fire for you! Let's get it down sooner rather than later, we've got this!"

Retreating back to a reasonable distance, I look at the others and hope that we can finish it off this turn. We're so close!

Entity Orders -
Hovering Turrets - Focus fire on the Cockatrice, one last time!
Arcanist - Recover from Paralysis before casting Cure Wounds on the injured Turret!


Charge Gauges -
None Available! All 35 charges were spent on The Arcanist.
Grist -
[LVL 0] Build Grist - 2,294
[LVL 1] Malachite, Rust - 215
[LVL 2] Copper - 355
[LVL 3] Lead - 105

Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [::::] 4/4 - Ready! - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts
Weakness (50% Attack Power, 2 Turns) to one foe of my choice.

[LVL 3] Storm Pistol - A white and gold gun... Using the D&D 5E system, this is basically a +1 weapon.
Semi-Auto Pistol - +3 Attack,
+5% Accuracy (effective 85% chance to hit, followed by 75% chance)
[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
Bladed Weapon - +3 Attack,
-20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to a target, and one random foe
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's electrical effects. Enhanced with Fulmigold!
Bladed Weapon - +2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.
[LVL 2] Magmatic Staff - A staff composed of volcanic stone, with the ability to summon magma plumes.
Blunt Weapon -
-20% Armor Effectiveness, has a 50% chance of summoning a Magma Plume on a hit once a turn.

Armor -
[LVL 3] Stalwart Valved Chestplate - An ancient metallic chest piece with elements of plumbing embedded. Has excellent control over water flow!
40% chance of 20% Damage Reduction,
can boost the power of Water-based freeform attacks by 2.
[LVL 2]
Sylphic Scarf - [:::] 3/3 - Ready! - A translucent scarf with images of the sky. Seems to boost evasion.
Grants
Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts
Scared for one turn on the attacker.

Consumables -
[LVL 3] Paingale Splash Potion - [4/4 Uses] - Brews up a literal storm of pain on impact with floor or entity.
Deals 6 damage to a target with possible splash damage. Also applies
Aching (1 damage taken per turn, 10% chance to miss) for two rounds.
[LVL 3] Potion of Mechanical Healing - [3/3 Uses] - A grayish potion. Seems to have replaced its food with nanobots.
Heals for 8 HP and grants Metalboon (20% Damage Reduction, 2
[LVL 1]
Jar of Liquid Food - [2/4 Uses] - A jar of green liquid, supposedly once food. Looks more like a health potion than anything...
Heals for 4 HP and grants
Regen (+1 HP, 2 Turns) when consumed.
 
There was no time to think.

For a True Heavy, there was no reason to. Thinking was time wasted when it could be emptying a bottomless clip.

All he did was scream in rage.

And shoot.
 
Act 3: Episode 2: Battle Post 26
Charge Gauge 1: 27/35.

Build Grist [Lv. 0]: 2568
Malachite [Lv. 1]: 140
Rust [Lv. 1]: 215
Copper [Lv. 2]: 435
Lead [Lv. 3]: 180

-----

Action 1 + Enchanted Redstone Staff: I stick a sticky piston to the Cockatrice's tail and connect it to a pulser. Whenever the piston extends, the tail whips around and whacks it on the back. "Stop hitting yourself! Stop hitting yourself!"

Action 2 + Orange Warp Sword: I slice some of the Cockatrice's feathers off and add them to the crafting inventory.

You deal 11 damage to the Enchanted Redstone Staff, and 5 damage with the Orange Warpsword! You sacrifice any additional effects and a good portion of the damage to get a new ingredient. The Cockatrice is basically a souped-up Basilisk, so it doesn't have any feathers, but you do manage to grab some of its scales. [Onyx Scales] added to the ingredients list as a Level 3 ingredient!

+3 to your current Charge Gauge.

Sky High? sits and heals up with one action, and charges with the other.

~~~
CP: 28/35
Inventory:
1790 Build Grist
80 Malachite
315 Copper
25 Lead
WAR [Lvl. 3]
PESTILENCE [Lvl. 3]
FAMINE [Lvl. 3]
DEATH [Lvl. 3]
Multiessence Virtuous Plates [Lvl. 3]
Essential Healing Vapors (3/3) [Lvl. 2]

You restore 2 HP to yourself, and also give +3 to your current Charge Gauge.

9/35 Charge
Action 1
Jet decides he might want to build up some defenses, and thus creates a bunker in the endstone to hide from the dragon in between strikes.
Action 2
He then makes some powder arrows, and shoots them at the dragon.

You create a small bunker in which to hide from the Ender Dragon Whelp! It only has the HP to deal with one strike, though. You also deal 7 damage to the Ender Dragon Whelp!

+3 to your current Charge Gauge.

Having missed the last round, there's no time to waste here! Everyone seems to be doing alright enough, but... that Cockatrice is still at somewhat high health, and can and will KO something this turn with Venom Drench! That's not something we want to have to deal with... it can kill any one of us over time, for that matter. Let's remove this threat from the field!

Action 1, Storm Pistol -
Alright, let's get this party started! Focusing on my magic abilities, I realize an idea... this thing shoots bullets, but it's also a magical weapon. Hence, why not try.... well, why not try bullet patterns? Immediately drawing the pistol, I begin to charge up the pistol's energy before releasing it in a small and unassuming spread of 5 bullets, flying off towards it somewhat lazily and even homing in slightly. Though it's not that hard to dodge, it keeps the Cockatrice focused on that small set and dodging them, leaving me open to strafe off to the side of the monster.

Now that I'm over here, I begin to charge the weapon and wait for the Cockatrice to stumble back into the line of fire as the pistol starts to make a somewhat dramatic sound of being overcharged. Quickly realizing this, I re-aim and fire the second of my two shots, unleashing a concentrated bolt of electricity that fires off into the nearby aqueduct after piercing through the lizard-bat-bird thing!

Action 2, Sword of Flaming Wind -
While it's still staggered, I draw the Sword of Flaming Wind and immediately close the gap, fighting in close combat despite the inherent risks in that strategy! Though the flame doesn't seem to want to catch on the scales and remaining feathers that this beast has, I sigh before invoking another part of my magic reserve and catching the blade alight in a green flame! The blade itself momentarily disappearing as the flames overtake it and solidify, I continue with my flurry of attacks...

And so the beast actually begins to relent to my series of attacks as small outcroppings of flame pop up here and there through the scathing hits I've been dealing. Finding a gap to position myself in the frentic melee, I pause before managing to ignite the entire Cockatrice in that green flame with one good stab through it - and so it will. As the blade reverts to normal and the lasting flames turn back to orange, I yell out to Xorm... "Hey, I got this thing on fire for you! Let's get it down sooner rather than later, we've got this!"

Retreating back to a reasonable distance, I look at the others and hope that we can finish it off this turn. We're so close!

Entity Orders -
Hovering Turrets - Focus fire on the Cockatrice, one last time!
Arcanist - Recover from Paralysis before casting Cure Wounds on the injured Turret!


Charge Gauges -
None Available! All 35 charges were spent on The Arcanist.
Grist -
[LVL 0] Build Grist - 2,294
[LVL 1] Malachite, Rust - 215
[LVL 2] Copper - 355
[LVL 3] Lead - 105

Inventory -
Weaponry -
[Unique] Length of Demonic Chain - [::::] 4/4 - Ready! - A length of chain dropped by Belial. Glows with dark-red energy... when it's charged.
Deals 6 damage to 4 entities in a group, automatically scoring a critical hit on a random one. Also inflicts
Weakness (50% Attack Power, 2 Turns) to one foe of my choice.

[LVL 3] Storm Pistol - A white and gold gun... Using the D&D 5E system, this is basically a +1 weapon.
Semi-Auto Pistol - +3 Attack,
+5% Accuracy (effective 85% chance to hit, followed by 75% chance)
[LVL 3] Sword of Flaming Wind - A light sword with a warm wind constantly burning around it.
Bladed Weapon - +3 Attack,
-20% Armor Effectiveness, 50% chance of Downwind (-1 SPD Value) to a target, and one random foe
[LVL 3] Goldenspark Sword - An upgrade to the Firebolt Sword's electrical effects. Enhanced with Fulmigold!
Bladed Weapon - +2 Attack,
-15% Armor Effectiveness, 50% Chance of Chain Lightning (1/4 damage to a second foe, up to 3), rolls twice.
[LVL 2] Magmatic Staff - A staff composed of volcanic stone, with the ability to summon magma plumes.
Blunt Weapon -
-20% Armor Effectiveness, has a 50% chance of summoning a Magma Plume on a hit once a turn.

Armor -
[LVL 3] Stalwart Valved Chestplate - An ancient metallic chest piece with elements of plumbing embedded. Has excellent control over water flow!
40% chance of 20% Damage Reduction,
can boost the power of Water-based freeform attacks by 2.
[LVL 2]
Sylphic Scarf - [:::] 3/3 - Ready! - A translucent scarf with images of the sky. Seems to boost evasion.
Grants
Evasion (25% chance to dodge) for a turn after being hit.
[LVL 1] Tiger-Striped Jacket - A burnt-orange jacket with small black stripes. It looks surprisingly stylish.
+5% Dodge Chance, Successful Dodging inflicts
Scared for one turn on the attacker.

Consumables -
[LVL 3] Paingale Splash Potion - [4/4 Uses] - Brews up a literal storm of pain on impact with floor or entity.
Deals 6 damage to a target with possible splash damage. Also applies
Aching (1 damage taken per turn, 10% chance to miss) for two rounds.
[LVL 3] Potion of Mechanical Healing - [3/3 Uses] - A grayish potion. Seems to have replaced its food with nanobots.
Heals for 8 HP and grants Metalboon (20% Damage Reduction, 2
[LVL 1]
Jar of Liquid Food - [2/4 Uses] - A jar of green liquid, supposedly once food. Looks more like a health potion than anything...
Heals for 4 HP and grants
Regen (+1 HP, 2 Turns) when consumed.

Your attack with the Storm Pistol deals 22 damage once again to the Onyx Cockatrice, and your second attack with the Sword of Flaming Wind deals about 8 damage... but it also inflicts heavy Burning for a turn! Generally, my rule (until it's written down) is that any freeform-esque attacks you make with weapons will sacrifice a greater amount of damage than a freeform attack, and not add any additional effects like Downwind, either.

The Arcanist will do as you say.

There was no time to think.

For a True Heavy, there was no reason to. Thinking was time wasted when it could be emptying a bottomless clip.

All he did was scream in rage.

And shoot.

Your spraydown deals only 8 damage to the burning Onyx Cockatrice... your other two shots go woefully wide. Points for trying, though.

+3 to your current Charge Gauge.

Post-Player Battle:

Ninjatwist_ picks up his pistol and once again tries to Burstfire the Onyx Cockatrice- which hits, dealing 12 damage!

Luke smashes the Onyx Cockatrice with his Fire Demon Mace, dealing 8 damage!
Lyra fires upon the Onyx Cockatrice with her iRifle, dealing 11 damage to it!

The Hovering Turrets, in a panic of focused but unlucky shots, deal 8 damage to the Onyx Cockatrice!

The Onyx Cockatrice uses Venom Drench, belching highly acidic venom over one of the Hovering Turrets! Not only does the turret take 6 damage, it also suffers Envenomated for four rounds!

The Arcanist still struggles to attack from Paralysis!

The Onyx Cockatrice takes Burning damage, lowering its health down to a single hit point!
The Arcanist recovers from Paralysis!
The Hovering Turret suffers from the corrosive poisons it's slathered with!

Total Grist gains for this round are:
+0 Build Grist
+0 Rust [Lvl.1]
+0 Copper [Lvl.2]
+0 Lead [Lvl.3]

Sidequest Events:

The Ender Dragon Whelp reacts to the arrow shot and flies off, but its chance to attack you is gradually increasing!

[========] The Battlefield [========]
Current Location: Land of Steel and Platforms.
A derelict industrial zone that resembles the ruins of a sprawling facility. Some white platforms stand out amongst the gunmetal gray landscape and wreckage. Lyra's home is here, and while it hasn't seen hostility in a while, monster spawns are definitely still present.
Click here to view the map of the area.

Current Areas: Southern Pipelines, Empty Basin.
Access To: Platform Highway, Waste Hill.

Itinerary:
-Explore the Land of Steel and Platforms!
-If you run into enemies, be sure to make sure everyone's okay if you engage them! Only one engagement can occur at a time unless otherwise specified.
-If you need to get to an area only accessible by portals, ask Lyra to put some portals down, or keep them open via the Portal Projector!

The Entelarch [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
The Paradoxical Dragon [AA] HP: 22/25. Charge Gauge Spent: 0/35. (0 in reserve)
Torix [AA] HP: 25/25. Charge Gauge Spent: 35/35. (0 in reserve)
Alastair1 [AA] HP: 20/25. Charge Gauge Spent: 0/35. (0 in reserve)
Splashcat [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Sky High? [AA] HP: 22/25. Charge Gauge Spent: 0/35. (0 in reserve)
Bill Nye [AA] HP: 23/25. Charge Gauge Spent: 0/35. (0 in reserve)
Thegoldenboy [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
KitRougard/Xorm [AA] HP: 25/25. Charge Gauge Spent: 0/35. (0 in reserve)
Crafting Ingredients that have been collected are listed here.
Ingredients manifest up to: [Lvl.3]
Can manifest [Lvl.4] ingredients if given:
640/640 Build Grist
120/120 Lvl.1 Grist (Includes: Malachite, Rust)
120/120 Lvl.2 Grist (Includes: Copper)
120/120 Lvl.3 Grist (Includes: Lead)
0/40 Lvl.4 Grist

The Paradoxical Dragon:
Aether Chestplate [Lvl.1] (Equipment, 10% chance to dodge an attack completely)
Magic Aqua Helm [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, halves duration of fire-based status effects on wearer, rounding down)
Turquoise Vapor Plate [Lvl.2] (Equipment, 15% chance to dodge an attack completely, halves duration of fire-based status effects on wearer, rounding down)

Voidstaff [Lvl.1] (Blunt Weapon, Base Damage: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Staff of Creation Magics [Lvl.2] (Blunt Weapon, Base Damage: +2, Base Heal: +2, 40% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Schrodinger's Twinstaffs [Lvl.3] (Blunt Weapon, Base Damage: +3, Base Heal: +1, 50% chance to inflict Blind (60% miss chance) for 1 turn upon hit)
Paradox Circuitry Wyrmcannon [Lvl.3] (Single-shot gun, Base Damage: +3, 40% chance to deal 3 extra damage to a foe in the target's group)

Torix:
Sword of Flaming Wind [Lvl.3] (Bladed weapon, Base Damage: +3, Target's armor is 20% less effective, 50% chance to inflict target and a random foe within the target's group with Downwind (-1 Speed Value) for the turn)
Goldenspark Sword [Lvl.3] (Bladed Weapon, Base Damage: +2, Target's armor is 15% less effective, 50% chance to deal 25% of your attack's damage (Max of 3 damage) to another foe in the target's group, rolls twice)
Storm Pistol [Lvl.3] (Semi-automatic ranged weapon, Base Damage: +3, +5% accuracy)
Magmatic Staff [Lvl.2] (Blunt Weapon, 50% chance to summon a Magma Plume upon kill, triggers once per turn, Target's armor is 20% less effective)

Sylphic Scarf [Lvl.2] [Cooldown: III] (Equipment, wearer gains Evasion (25% chance to dodge attacks) for 1 turn after being hit, three-turn cooldown)
Tiger Patterned Jacket [Lvl.1] (Equipment. +5% dodge chance, dodging an attack inflicts Scared (Misses actions) for one turn on the attacker)
Stalwart Valves Chestplate [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, can boost the power of Water-based freeform attacks by 2)

Jar of Liquid Food [Lvl.1] (1/4 Uses) (Consumable, restore 4 HP to the target and apply Regeneration (1 HP gain per turn) for two turns, can self-target)
Potion of Mechanical Healing [Lvl.3] (3/3 Uses) (Consumable, Restores 8 HP to the target, applies Metalboon (20% damage taken reduction) for two turns, can self-target)
Paingale Splash Potion [Lvl.3] (Uses: 4/4) (Deal 6 damage to the target with possible splash damage, apply Aching (1 damage taken per turn, 10% chance to miss attacks) for two rounds to foes hit)

Length of Demonic Chain [Unique] [Cooldown: IIII] (Deal 6 damage to four enemies in a group, critically hit to a random foe, inflict Weakness (-50% damage dealt) for two turns to a chosen foe)

Alastair1:
Iron Boot-Embossed Sword [Lvl.1] (Bladed Weapon, Base Damage: +2)
Tiger-Pattern Stone Axe [Lvl.1] (Bladed weapon. Base Damage: +2, scoring a critical hit has a 75% chance to inflict Scared (Misses actions) on one enemy for one turn)
Build Grist-Forged Shotgun [Lvl.1] (Semi-Automatic, Base Damage: +2)

Iron Boot-Patterned Chestplate [Lvl.1] (Equipment, 50% chance to reduce incoming damage by 25%)
Tiger-Pattern Helmet [Lvl.1] (Equipment. +5% dodge chance, bonus is tripled when plant-related equipment is worn)
Tiger-Pattern Pants [Lvl. 1] (Equipment, +5 dodge chance, making a martial arts-focused attack in it triples the bonus, cannot trigger consecutively)

Splashcat:
Cursed Orange Warp Sword [Lvl.3] (Bladed Weapon, Base Damage: +3, has a 50% chance to apply Disadvantage (+10% damage taken from direct attacks, -1 Speed Value) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 20% chance to nullify enemy armor)
Cursed Void Sword [Lvl.2] (Bladed Weapon, Base Damage: +2, has a 50% chance to apply Cursed (+10% damage taken from direct attacks) for 1 turn on hit, guaranteed if it deals exactly 13 damage in one attack, 10% chance to nullify enemy armor)
Fulmigold Laser Burner [Lvl.3] (Semi-Automatic Pistol, Base Damage: +2, Target's armor is 40% less effective)
Enchanted Redstone Staff [Lvl.3] (Blunt weapon, Base Damage: +2, 15% chance to inflict Stun (Misses attacks) for one turn)

Fulmigold Terraplate [Lvl.3] (Equipment, 50% chance to reduce incoming damage by 40%, +10% accuracy when using firearms in attacks)
Gunmetal Chestplate [Lvl.1] (Equipment, 40% chance to reduce incoming damage by 25%, +5% accuracy when using firearms in attacks)

Yin Yang Cluster Bombs [Lvl.3] [Uses: IIII] (Consumable, deals 6 damage to 3 targets in a group)

Sky High?:
DEATH [Lvl.3] (Bladed melee weapon, Base Damage: +5, deals 2 damage to the user on hit, cannot be used in the same turn as another item)
FAMINE [Lvl.3] (Bladed melee weapon, Base Damage: +2, Heals user by 3 HP upon a crit instead of dealing extra damage, +5% crit chance, 25% chance to apply Confused (25% chance for attacks to also damage an ally) for two rounds)
WAR [LVL.3] (Bladed weapon, Base Damage: +2, Can multitarget within a targeted group, +1 Base Damage for every entity targeted after the first (max of +3), 5% miss chance for every entity targeted after the first, Armor is 10% less effective, 20% chance to inflict Bleeding on the foe for 2 turns)
PESTILENCE [Lvl.3] (Bladed weapon, 5% increased crit chance, 75% chance to inflict Cursed (+10% damage taken from direct attacks) on target and self for 1 turn, 25% chance to inflict Poison (1 damage taken per turn) for 3 turns, 20% chance to inflict Scared (40% miss chance) for 1 turn, 1/5 chance to upgrade Scared to Terrified (Misses attacks))

Multiessence Virtue Armor [Lvl.3] (Equipment, 40% chance to reduce incoming damage by 20%, 30% chance to inflict a two-turn damage-per-turn effect on attacking foes)

Essential Healing Vapors [Lvl.2] (3/3 Uses) (Consumable, Restores 6 HP to the target and shortens damage-per-turn effects on them by 1 turn)

KitRougard/Xorm:
Huo-Long Heater [Lvl.3] (Automatic ranged weapon, Base Damage: +2, +2 Base Damage against an enemy suffering any kind of Burning, 50% chance to apply Burning (1 damage taken per turn) to melee attackers for a round when used)

Luke Ingram [AA] Health Vial: 77%. (HV:HP Ratio: 1:1).
Base Damage: 6
Speed Value: 3

Weapons:
-Alternator SMG [Lvl.3]: (Automatic Weapon. Base Damage: +0, Target's ranged armor is 40% less effective)
-Fire Demon Mace [Lvl.3] [Fireball: III]: (Blunt Weapon. Base Damage: +2, Fireball inflicts Burning (50% melee damage penalty, 1 damage taken per turn) for 2 turns)
Consumables:
-Potion of Lead Skin + [Lvl.3] (4/4 Uses) (Gain Lead Skin (100% resistance to ranged damage) for two turns when used)
-Black Mesa Freeman-Grade Medkit [Lvl.3] (4/4 Uses) (Restore 50 HP to the user, or 20 HP to an ally, when used)
-Napalm Strike Coordinator [Lvl.3] (1/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 2 enemies, apply Burning (2 damage taken per turn, 2/2) to 2 survivors from each strike)

Lyra Xandine [AA] Health Vial: 77%. (HV:HP Ratio: 1:1).
Base Damage: 6
Speed Value: 3

Weapons:
-iRifle [Lvl.3] [Displacer: III]: (Single-Shot Weapon. Base Damage: +2, Gain a 20% chance to crit if under the effect of a Speed Value-increasing debuff, Displacer deals no damage but gives an enemy Exposed (+20% direct damage taken, cannot be bodyguarded) for two rounds)
-Shower Curtain Rod Staff [Lvl.3]: (Blunt Weapon. Base Damage: +2, reduces incoming melee damage by 25% from attacked group)
Consumables:
-Team Warp Device [Lvl.3] (3/4 Uses) (Grant Advantage (+1 Speed Value, Effects of Melee/Ranged Training 2) to yourself and two allies for 2 turns when used)
-Aperture-Brand Not-Wrangler [Lvl.3] (3/3 Uses) (Allied entities with Commandable gain Wranglersight(+50% damage bonus, Effects of Ranged Training 3) for the round but must attack the same foe or group of foes)
-Portal Strike Coordinator [Lvl.3] (2/2 Uses) [Cooldown: IIII] (Deal 8 damage to 3 groups of 3 enemies, critically hit one chosen enemy from each group)

Ninjatwist_ [AA] HP: 85/100.
Base Damage: 6
Speed Value: 4

Weapons:
-Beretta 93R [Lvl.3] [Burstfire: III]: (Semi-Automatic Weapon. Base Damage: User. Burstfire sacrifices a shot to deal triple damage at -10% accuracy)
-Shortsaber [Lvl.3]: (Bladed Weapon. Base Damage: +2, critical hits make melee armor 50% less effective)
Consumables:
-Cooked Salmon [Lvl.3] (4/4 Foodstuffs) (Grants Regeneration (4 HP restored per turn) for 3 turns when used, strength doubled when used on self)
-Caltrop Blaster [Lvl.3] (3/3 Shots) [Cooldown: III] (Deals 4 damage to six enemy targets, inflicts Slow (-1 Speed Value, +20% chance for ranged weapons to hit) for 1 turn on hit)
-Quick-Place Cobblestone [Lvl.3] (3/3 Builds) (Restores 30 HP to an allied Fortification when used)

Hovering Turret [AA - Lyra Xandine] HP: 30/30. / BD: 4. / SV: 3. Commandable. (x1).
-Hovering Turret HP: 18/30. (x1) Envenomated (6 damage taken per turn, 4/4)
-Hovering Turret HP: 12/30. (x1)
Weapon: Turret Automatic Bullet Sling (Automatic, -20% accuracy, gain +30% accuracy if commanded)

The Arcanist [AA - Torix]: HP: 79/80. Paralyzed (Speed Value set to 1, 75% chance to miss attacks, cannot dodge attacks, 0/3)
Special Actions: Firestorm: [IIII]. Frost Ray: [III]. Chain Lightning: [III]. Cure Wounds: [IIII].
Base Damage: 7
Speed Value: 3

Special Actions:
Firestorm: Inflicts Burning (4 damage taken per turn) on up to three enemies for two turns. Cooldown of 4 turns. Starts empty.
Frost Ray: Deals 12 damage to a foe, inflicting Frost (-1 Speed Value) as well. Cooldown of 3 turns. Starts empty.
Chain Lightning: Deal 10 damage to a foe, 60% chance to deal 5 damage to another foe in the same group (rolls twice). Cooldown of 3 turns. Starts empty.
Cure Wounds: Heals 12 HP to one ally. Cooldown of 4 turns. Starts empty.

Onyx Cockatrice [SB-UNIQUE] HP: 1/400. Tenacity. Binding Body. In challenge area!
Special Actions:
Constricting Gaze: [III]. Venom Drench: [IIII].
Status Effects: Burning (2 damage taken per turn, 0/1)
Base Damage: 18
Speed Value: 3

Special Actions:
Constricting Gaze: Apply Paralyzed (Speed Value set to 1, 75% chance to miss attacks, cannot dodge attacks) for three turns. Starts full.
Venom Drench: Deal 6 damage to the target, and inflict Envenomated (6 damage taken per turn) for four turns. Starts empty.

Passives:
Tenacity: Entity is immune to status effects that make attacks miss, reduce attack damage, or skip actions. Enemy exclusive.
Binding Body: If this target lands a hit, inflicts Coilbound (-1 Speed Value, cannot evade or block attacks) on the target for one turn.

[========] Ender's Sidequest [========]
An island of the End, stacked with obsidian pillars around a central portal in the middle. Beyond that is a vast expanse of static.

Ender Smirk [AA?] HP: 25/25. Charge Gauge: 0/35 Spent. (0 in reserve)

The Draco Blade [Lvl.3] (Bladed Weapon, Base Damage: +4)

End Stone Cover [AA?] HP: 4/4. Fortification (50%, 1 capacity)

Ender Dragon Whelp [???] HP: 66/120. / BD: 10 / SV: 3. Attack Cancelable (Attack is canceled if it takes damage, 60% chance, chance decreases with amount of damage taken, resets to 100% upon dealing damage).

----

Acolyte [AC] Progress: 36/100 HP
Acolyte Kills: 28
 
Sky High?, furious at the Onyx Cockatrice's insistence on surviving, teleports behind it, pulls out all four swords, and slices it with one, the other, continuing onward with every sword (even DEATH, through sheer force of anger) until, about an hour later, there's nothing left but carved turkey.

Sky High?: Happy belated Thanksgiving!

(Hopefully, it's clear that this attack isn't actually using all the swords. It's just for show.)

~~~
CP: 30/35
Inventory:
1790 Build Grist
80 Malachite
315 Copper
25 Lead
WAR [Lvl. 3]
PESTILENCE [Lvl. 3]
FAMINE [Lvl. 3]
DEATH [Lvl. 3]
Multiessence Virtuous Plates [Lvl. 3]
Essential Healing Vapors (3/3) [Lvl. 2]
 
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Charge Gauge 1: 30/35.

Build Grist [Lv. 0]: 2568
Malachite [Lv. 1]: 140
Rust [Lv. 1]: 215
Copper [Lv. 2]: 435
Lead [Lv. 3]: 180

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Action 1 + Enchanted Redstone Staff: I repair the more damaged Hovering Turret by replacing its damaged circuitry with redstone wiring.

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Action 2 + Orange Warp Sword: I stab the sword through dimensions, the point vanishing into a thin orange rift... and emerging in the End, to stab the Ender Dragon Whelp in the back when it least expects it.
 
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