DefTG 2: Alchemiquest

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A continuation of a project from long ago.

This is a game in the style of the Destroy the Godmodder series. Any Players who'd like to join the fray are welcome to enter in and fight for their survival here. Are you ready to do some Alchemy?
Opening Post
". h... .. ru...." A dilapidated security camera picked up a figure, rushing down a stone brick hallway. They seemed to be in a hurry. "I ca... it.. .... days..."

They come to a dead end. A more clear picture of the figure came into view - a young-ish man, wearing a typical casual outfit. "I need .. ... back to ....... Update!" He seemed stressed. Magenta energy coursed around his hands before he began to build up to something... "Let me through, for the Players' sake!" And raising his voice, he blasted down the wall before resuming his quick pace.

The security cameras installed in this place were finally able to track him a little more clearly. Opening a dusty secret door, he ran into a room not monitored as closely as the others, home to only a swivel chair and a brightly glowing computer terminal. The person opened up a tab, revealing a scene of devastation.


"GORILLA. This... this isn't good. Oh gods, whatever remains of them... what to do, what to do?!" A smoking crater was all that was left of this former battlefield, where the figure was an Arbiter to the ongoing Godmodder battle here in the Himalayas. Not even the Snowspire Fortress, which is what caused this devastation with its ultimate weapon, remained. "I knew I was gone too long, trying to fend off and explore this place... and they're all dead. Not even the Alchemiter's still there...." Slamming a fist onto the side of the terminal in frustration, he gots up.

"Okay. Relax, Torix. You've been through worse than this." He began pacing. "You're still here, not all hope is lost. Think. What would have happened after this? Godmodders have a soul orb. Moniker found the terminal leading to John Smith's Soul Orb... they exist. I gotta find it!"

Countless hours of reckless searching occurred, as Torix scoured this plane for one more terminal that would allow him to reconnect with the Players he'd lost. He needed to get to them. They didn't stand a chance without an Arbiter at their side.

Eventually, the terminal is found. Torix could only hope he wasn't too late...


-=+=-

P....rs...

Pl...ers!

Players! Wake up, please! You don't have much time!

Am I getting through to you guys? Come on... please, get up! The Godmodder's forces are right there... you all have to defend yourself before he kills you for good! I can't let this battle come to an end here - so please, for the sake of Earth and all the other planes, get up and defend yourself!


-=+=-

The Battlefield - ???
[PG] Formation Soldiers x10 - 20/20 HP, 5 Attack (x10)
 
Rules & Mechanics
These are the rules and mechanics of the battlefield. This list is subject to change as time goes on, and as such, new rules or mechanics will be posted here when they come into play. Additionally, this post also contains indexes of recurring elements, such as game entities and factions.

- To join in, simply make an in-character post for the game. Whether actions are included or not, you will be added to the game's group of Players next turn!
- Players have three actions a turn, and any extra actions will not be accounted for. These actions can be used for just about anything.
- Updates will occur weekly after the first couple of updates to stir up interest in the game, or biweekly at the absolute minimum. If this isn't the case, bug the Arbiter(Torix) on the DTG Discord or elsewhere about updating because he set this for himself.
- Players aren't invincible and can take damage or fall in battle if enough damage is taken. Be sure to defend yourself.
- For this, roleplay is encouraged. I highly recommend being a Player who can interact with others throughout this story and establishing yourself as a character is highly encouraged. Don't be afraid to stand out!
Players can play as just about whatever they want. At their base, a Player is a being with strong abilities to warp reality to their whim, and these following abilities can be used as a summary and definition for their most common actions.

Attacks - One of the most two common types of action a Player takes, damaging an enemy's HP directly unless some form of defense or entity gimmick negates it. Player Power is a base value for an attack's power. Additionally, two or three actions may be focused on a single action (not just attacks) as well, adding their base Player Power together.

Charging - A Player can use actions to charge a unit of energy (or whatever really) known as a Charge Point(CP). These are stored within a Player's inventory and can be used on top of an action to add 1 action's worth of power, per CP, to the initial action. It takes one action to charge one point of CP.

Shenanigans - The other kind of most common action a Player takes. These are entirely reliant on flavor text and many factors such as creativity, humor, or RP value can heavily influence the action. Shenanigans are also unpredictable, and may have a different effect or even entirely fail depending on the flavor text of the action versus it's intent. The Godmodder, due to his sheer amount of defenses, can only be damaged by this kind of action.

Summoning - Finally, a Player can use their action to summon an entity. Entities take a variety of different shapes and forums, and the quickest way to describe one is something that isn't a Player with statistics tied to it.
- Entities have two main statistics: HP and Attack.
- - HP is the health of an entity. Its maximum value is determined by the formula of CP Spent * Player Power.
- - Attack is how much damage an entity can deal inside of a turn. Its maximum value is defined by the formula CP Spent * (Player Power/4).
Many other statistics for entities exist out there, but these are the basics for one. New mechanics are allowed, but the Arbiter can tweak them to fit the balance of the battlefield.
There are a few consistent tips to take into account when attacking a Godmodder...
- The Godmodder will find ways to counter almost any attack that comes his way. To circumvent this, quite simply come up with an attack he can't block!
- If an attack hits the Godmodder successfully, don't expect it to work a second time.
- A Godmodder cannot heal easily when he's been hit. Every bit of damage counts!
- One single action has just as much potential as any charge or Focus action to land a hit on the Godmodder. [/COLOR]
Grist on this battlefield comes in two main types: Build Grist and Tiered Grist. Both of these will prove vital in crafting recipes over time.
- Build Grist drops from just about every entity on the field in varying amounts. It's also the only type of Grist vital for any Alchemizing recipe...
- Tiered Grist is a rarer drop, and its usage hinges on the level of an item. Additionally, the Godmodder will drop this kind when damaged.


The Alchemiter is an unaligned entity, capable of being used by anything and anyone on the battlefield. As is its namesake, it allows for the alchemization and a wide variety of items to use in battle!
- Alchemizing something, or previewing it, currently costs an action. To do so, you input the items you'd like to alchemize like this:
Item 1 (modifier) Item 2 ((modifier) Item 3...) == ??? [Item Level, Item Type]
Items -
- There are several item types: the main three being weaponry, armor, or consumables.
- - Weapons are used to perform an attack of some sort or provide bonuses to them.
- - Armor is used to defend you or provide various defensive buffs.
- - Consumables are limited-use items that provide all sorts of effects - healing, statuses, damage, or more.
- You may only have up to 8 items on you at a time! Otherwise, tracking them all is near impossible...
Modifiers -
- Though there are only a few modifiers now, more will be unlocked as bosses and such are defeated throughout the game.
Current List of Modifiers -
&&: Combines the functions and forms of the two items.
||: Combines the function of one item with the form of another.

Finally, crafting costs and the formulas behind them are as follows:
- Crafting will always cost Build Grist, along with a Primary and Secondary type of Tiered Grist. The Primary Grist will always be the Tier of Grist that matches the item level (EG: A Level 1 item uses LVL 1 Tiered Grist as it's Primary Grist), and the Secondary Grist will always be the Tier of Grist matching the item level divided by two, and rounded down. (EG: Both Level 2 and 3 use LVL 1 Tiered Grist as it's Secondary Grist.)
- - Level 1 items don't have a secondary Grist cost.
- Determining the cost for an item can be done with the following formulas:
Build Grist cost: 50*(4 ^ (Item Level - 1))
Primary Grist cost: 30*Item Level
Secondary Grist cost:
60*Item Level

Finally, the Alchemiter cannot perform high level Alchemies without powering it up first! This is done by granting the Alchemiter the same amount of the accumulated Grist that everyone else receives. When it achieves a certain goal in its Grist counts, determined by being 4 times the crafting cost for an item of the highest level attainable, it'll level up, and allow for a higher level of Alchemy.
The Entity and Faction index can be found here.
These links contain all of the story within the game's timeline so far. If there's enough demand for it, a summary can be made as well.
Defeat the Godmodder 1 - Defeat The Godmodder
Alchemiquest's original thread - Defeat the Godmodder 2: Alchemiquest
DefTG 2 2 - Defeat The Godmodder 2 2: The Story of You (New Players Always Welcome, Character Sheets not required!) RP
 
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> > > I drowsily scratch a few glyphs into the floor beneath me, conjuring 3 attack shields, and roll over to continue sleeping. That's a contribution right there, it is.

{{{{This is Not Steffan. For reasons that do not make sense without context that never came about, Steffan would not have remained on the battlefield to be killed. Let's say it's... one of the guys he put on alchemiter duty, which gained a rudimentary knowledge of glyphs watching him and player powers from trying not to die at the last moments before the cannon went off, or some such.}}}}
 
An unutterable scream is rends its way through the battlefield.

One part of this scream hits the Godmodder as part of an attack. The other two parts manifest as a living embodiment of frustration. 1 Action for ATK, 1 Action for HP.

Where the scream came from is unknown... for now.
 
FOCUS

Formation soldiers, eh? Well! It is only appropriate that they be responded too by formations . . . of speed-melted metal propelled to such velocities by the detonation of a specialized explosive-okay yeah they're basically frag grenades.

Except for the banana peels. The manifestations of the basic idea of banana peels, the reified essence, the essential nature of the objects that wind their way through all stories, creating pratfalls with sephuldrine ease.

Also the bits of metal don't exist. They're just illusions, meant to make the Formation Soldiers jump a bit, so they don't notice the banana peels until they're flat on the ground, and discovering how everything seems to have been laminated with Teflon.

As a final touch, the mysterious presence doing this paints all remaining standing soldiers with luminous paint, signaling to everyone that they, the non-stunned Soldiers, should be attacked first. (Or at least drawing attention to the standing ones before the prone ones. Combat communication is sometimes tricky.)
 
Update I
> > > I drowsily scratch a few glyphs into the floor beneath me, conjuring 3 attack shields, and roll over to continue sleeping. That's a contribution right there, it is.

{{{{This is Not Steffan. For reasons that do not make sense without context that never came about, Steffan would not have remained on the battlefield to be killed. Let's say it's... one of the guys he put on alchemiter duty, which gained a rudimentary knowledge of glyphs watching him and player powers from trying not to die at the last moments before the cannon went off, or some such.}}}}

Steffan, oh thank the gods! I thought you all -

Wait, you're not Steffan. Aren't you one of the guys he assigned to the Alchemiter? Either way - it doesn't matter! You scrawl a few glyphs into the stone flooring of this place, summoning three Attack Shields for yourself!

... Wait, why are you going back to sleep? You gotta wake up here, man!

An unutterable scream is rends its way through the battlefield.

One part of this scream hits the Godmodder as part of an attack. The other two parts manifest as a living embodiment of frustration. 1 Action for ATK, 1 Action for HP.

Where the scream came from is unknown... for now.

The Godmodder, unfortunately, isn't quite present to take the brunt of this. It ends up crashing into one of the Formation Soldiers instead, killing one outright and dealing 5 damage to another through sheer terror! The dead soldier, with a small *poof*, disintegrates into something that looks strangely like a Fruit Gusher - you're able to recognize it as a piece of Build Grist, however! Interesting...

The echoes of your scream manifest into a translucent red being, seeming to be constantly frustrated. It's frustrated at you for creating it, me for narrating its actions, itself for not being useful just yet... it's clear to say this thing is a pretty frustrated... whatever it is!

The main question here though is where the heck are you, and who are you anyway? I'm gonna assume this might be Alastair... summoning frustration incarnate sounds like something he'd do.

+10 Build Grist attained!
FOCUS

Formation soldiers, eh? Well! It is only appropriate that they be responded too by formations . . . of speed-melted metal propelled to such velocities by the detonation of a specialized explosive-okay yeah they're basically frag grenades.

Except for the banana peels. The manifestations of the basic idea of banana peels, the reified essence, the essential nature of the objects that wind their way through all stories, creating pratfalls with sephuldrine ease.

Also the bits of metal don't exist. They're just illusions, meant to make the Formation Soldiers jump a bit, so they don't notice the banana peels until they're flat on the ground, and discovering how everything seems to have been laminated with Teflon.

As a final touch, the mysterious presence doing this paints all remaining standing soldiers with luminous paint, signaling to everyone that they, the non-stunned Soldiers, should be attacked first. (Or at least drawing attention to the standing ones before the prone ones. Combat communication is sometimes tricky.)

As these frag grenades - wait, no, those aren't frag grenades. That's literally the essence of a banana peel - and as the Formation Soldiers jump backwards, they can't help but slip and fall on the essence of slipperiness! A grand total of six of them are unable to recover, and the remaining three are immediately coated in a luminous paint! Enemies will target those three first due to your antics.

Again though, and regrettably this seems to be a bit of a running theme - I don't know who you are. Can I get a name here, please? I'm sure you don't want to be referred to as "Banana Paint Guy" in my notes forever...

Ninjatwist_ warps onto the field with a flash.

"I'm in- I think."

I'm not sure where you were aiming for - but you're here now! The Players here are trying to fight off these Formation soldiers... and just in time, too! If they hadn't woken up any sooner, then I'm near certain they'd be dead...

Anyways - assuming this battle in this Godmodder's Soul Orb is where you intended to end up, you successfully are "in." Welcome to the battle, Ninjatwist_! Glad to see you made it, though... that has some dire consequences. I'll explain later - for now, just fight these guys off!


-=+=-
End of Turn Battle -
The Embodiment of Frustration decides to attack the Highlighted Formation Soldier with lower HP, due to not being directed by Alastair!... or whoever created it, I guess. I'm not actually sure if it's Alastair or not.

The Stunned Formation Soldiers shake off their status ailment!
The one at 10 HP pulls out a walkie talkie (apparently, those exist here) and tunes to a specific channel...
"Sir, the Players have awoken! Requesting backup immediately!" A crackle comes from the other side of the radio in response.
The other two able to attack this turn go after the Embodiment of Frustration, and end up dealing 10 damage in total to it.

Total Grist Attained -

[Build] +10 Build Grist!

Everyone on the battlefield attains this total of Grist at the end of a turn of battle - so as of right now, everyone has 10 Build Grist. Additionally, if it's okay with everyone, I'd like you all to keep track of your own Grist counts. It helps a lot on the book-keeping side here... but in return, I'll keep track of a few items and such for everybody here. Got it? Cool. On to the next turn!

-=+=-

The Battlefield - Within the Soul Orb:

Player List - Player Power set to 20.

[AG] Not Steffan - 100/100 HP (Has 3 Attack Shields!)
[AG] Alastair? - 100/100 HP
[AG] Banana Paint Guy - 100/100 HP
[AG] Ninjatwist_ - 100/100 HP

[AG - Alastair?] Embodiment of Frustration - 10/20 HP, 5 Attack

[PG] Formation Soldiers x6 - 20/20 HP, 5 Attack (x6)
- Formation Soldiers x2 - 20/20 HP, 5 Attack,
Highlighted (These are attacked first!) for 1 more turn! (x2)
- Formation Soldier - 10/20 HP, 5 Attack,
Highlighted (These are attacked first!) for 1 more turn! (x1)
 
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More power is funneled into the Embodiment of Frustration, venting an incredible, absurd supply of pent up emotion. 1 Action's worth of power beefs up its HP. Another beefs its ATK. The third heals it of its wounds, allowing it to rampage against the Formation Soldiers anew.

It shall grow, and its foes shall not escape the power of Frustration.

Build Grist: 10
 
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True, there are certain implications to Ninjatwist_ being here, but I figure we can handwave it? Somehow...

As for my attack, Ninjatwist_ puts one of his actions into charging for 1 point, and the other two into setting off a series of kicks onto the Formation Soldiers- he dropkicks them three times, L-cancelling each time (somehow), then does a 540 kick onto one of them, then finishes it off with a stylish sliding kick, in which his friction with the ground decreases to the point he may as well be sliding on ice, no doubt resulting in extra pain for the Formation Soldiers!

Charge: 1 CP
Grist Stores: 10 Build Grist
 
There is a brief twist and a pop sound and suddenly there is a Green Dragon on the Battlefield taking deep breaths

(x1) Of course, those Breaths are Draconic in nature and tired as this particular Shard is from...pseudo recent events, he lacks control over it. The formation Soldiers thus have to deal with their being being paradoxified into nothingness i suppose.

(x1)There is an glimmer in the Scales as an Attack Shield is projected, protecting this Paradoxical Dragon while he rests

(x1) He promptly collapses....+1 CP
CP:1
 
> I yawn. oh, come on. five more minutes? I already contributed, attack shields and all that... oh, fine, I'll do some more... I scratch another glyph into the floor- this one uses health to block attacks instead of attack shields. probably a better choice at the moment... this one guards everyone or whatever.
> > I don't think the enemies are strong enough to kill me this round... I put one hand under my head as some kind of cushion and go back to sleep. +2 CP.

CP: 2
Grist: 10.
 
Build Grist: 10

FOCUS: KNOW OR ZAP

A walking mass of TV static wearing Kamina shades emerges. "Hello, I'm Mr. Reception, and I'll be your host for tonight, on KNOW OR ZAP!" I clear my throat "Sorry for the audio issues, just had to tune in properly."

With that, I wave my arm, summoning a set of game show contestant podiums beneath each Formation Soldier, each chained to their podium! Off to the side is a massive projector screen showing a gaudy vaporwave logo, and directly in front of it I'm standing on a flying antigravity podium.

I bellow through the microphone "Here on KNOW OR ZAP, the rules are quite simple! I ask a question, and then it's a race to the first correct answer! Answer wrong, or don't answer first, and you get a massive electric shock! Of course, if no-one answers, then you ALL get shocked!"

A card comes up on the screen, as I ask "Question 1: What is the indefinite integral of y^2ln4x/x dy?"

Thirty seconds pass "Question 2: Who ruled Constantinople when the Turks laid siege to it in 1453?"

Another thirty seconds "What is the total list of Robot Masters constructed by Doctor Wily in the fifth Mega Man game?"

"Question 4: What is the gravitational constant to the fifteenth decimal point?"

"Question 5: What is the spiciest pepper in the world?"

"Question 6: How does the memory in an old electromechanical jukebox work?"

"Question 7: What was the name of my former pet cat?"

"Question 8: What was the inaccuracy of the first atomic clock ever constructed?"

"Question 9: What is the exact molecular structure of Guanine?"

"Question 10: Who played the role of Ophelia in the first ever production of Shakespeare's MacBeth?"

"Question 11: What would the terminal velocity of a one meter Tungsten sphere released into Jupiter's atmosphere be?"

"Question 12: How many spiders am I holding behind my back right now?"

When the timer on the final question goes off, I take a bow and the game show set disappears as I say "I'm Mr. Reception, and thanks for playing KNOW OR ZAP! As a prize, our winner will be given this teddy bear!"

There is a brief pause as I amend "Or should I say, this incendiary teddy bear." as the plush toy spontaneously combusts.
 
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I open my eyes. It's been a while since I was consciously in this Godmodding war... And wow, it looks like things have really changed. I'm not 100% in the loop on what a Soul Orb is, but I can guess at the general idea.

"Crap. I'm dead, aren't I."

I look at my inventory, and come up nearly empty, aside from 10 Build Grist.

"And I lost all my stuff to boot."

-----

Action 1: I lost all my stuff to boot, huh? Sure, I'll boot. I drop kick a Formation Soldier across the battlefield.

------

Action 2: I explore the battlefield. Is it hexagon-y like DefTG's? How big is it, does it seem to stretch on forever? Are there any structures in it, any sign of inhabitance?

-----

Action 3: I charge 1 CP.

-----

10 Build Grist

1 CP
 
Update II

+3 CP it is. You now have 3 CP. Good job, I guess.

Still don't know who you are, though.


More power is funneled into the Embodiment of Frustration, venting an incredible, absurd supply of pent up emotion. 1 Action's worth of power beefs up its HP. Another beefs its ATK. The third heals it of its wounds, allowing it to rampage against the Formation Soldiers anew.

It shall grow, and its foes shall not escape the power of Frustration.

Build Grist: 10

The Embodiment of Frustration grows in size and power, becoming even more frustrated at everything! It gains 20 HP, 5 Attack, and is restored to maximum health as well! It lets out a scream of rage for some reason, probably frustrated at something or another.

True, there are certain implications to Ninjatwist_ being here, but I figure we can handwave it? Somehow...

As for my attack, Ninjatwist_ puts one of his actions into charging for 1 point, and the other two into setting off a series of kicks onto the Formation Soldiers- he dropkicks them three times, L-cancelling each time (somehow), then does a 540 kick onto one of them, then finishes it off with a stylish sliding kick, in which his friction with the ground decreases to the point he may as well be sliding on ice, no doubt resulting in extra pain for the Formation Soldiers!

Charge: 1 CP
Grist Stores: 10 Build Grist

It's a bit hard to handwave being killed by the Godmodder... traditionally, that's the way you get into a Soul Orb, at least. I know I made that portal to John Smith's, but that was after he died anyways. It'd be a safe bet to assume the Godmodder would have defenses against that sort of thing...

You charge 1 CP! Simple enough.

As for your remaining two actions, your flurry of kicks with somewhat improbable physics (then again, you're a Player so what am I talking about) manage to defeat the entirety of the Formation Soldiers highlighted in paint - two full health ones, and a third at half health! Well done!

+30
Build Grist attained!

There is a brief twist and a pop sound and suddenly there is a Green Dragon on the Battlefield taking deep breaths

(x1) Of course, those Breaths are Draconic in nature and tired as this particular Shard is from...pseudo recent events, he lacks control over it. The formation Soldiers thus have to deal with their being being paradoxified into nothingness i suppose.

(x1)There is an glimmer in the Scales as an Attack Shield is projected, protecting this Paradoxical Dragon while he rests

(x1) He promptly collapses....+1 CP
CP:1

A fragment of the Paradoxical Dragon warps into the battlefield - again, this has some certain implications, especially with not too many of you getting here from *waking up*... still. Welcome to the Soul Orb - try fighting off these guys for now!

... And then you proceed to do exactly that, using your draconic breath weapon to subject several Formation Soldiers to death by paradox! Though you only catch two in this instance of the breath weapon, one succumbs fully and fades into nothingness (except the Grist, thankfully) and another takes 5 damage from the attack!

An Attack Shield is projected around you as well!

And finally, you take a quick rest and somehow charge 1 CP from it. So much for "you need to wake up..."

+10
Build Grist is obtained.

> I yawn. oh, come on. five more minutes? I already contributed, attack shields and all that... oh, fine, I'll do some more... I scratch another glyph into the floor- this one uses health to block attacks instead of attack shields. probably a better choice at the moment... this one guards everyone or whatever.
> > I don't think the enemies are strong enough to kill me this round... I put one hand under my head as some kind of cushion and go back to sleep. +2 CP.

CP: 2
Grist: 10.

No, not five more minutes - you guys are probably gonna start moving soon. You need to get up.

You make some good headway into that, creating a 20 HP forcefield to block any incoming attacks for the AG side!

... And then you fall back asleep. Because why wouldn't you. +2 CP...


Build Grist: 10

FOCUS: KNOW OR ZAP

A walking mass of TV static wearing Kamina shades emerges. "Hello, I'm Mr. Reception, and I'll be your host for tonight, on KNOW OR ZAP!" I clear my throat "Sorry for the audio issues, just had to tune in properly."

With that, I wave my arm, summoning a set of game show contestant podiums beneath each Formation Soldier, each chained to their podium! Off to the side is a massive projector screen showing a gaudy vaporwave logo, and directly in front of it I'm standing on a flying antigravity podium.

I bellow through the microphone "Here on KNOW OR ZAP, the rules are quite simple! I ask a question, and then it's a race to the first correct answer! Answer wrong, or don't answer first, and you get a massive electric shock! Of course, if no-one answers, then you ALL get shocked!"

A card comes up on the screen, as I ask "Question 1: What is the indefinite integral of y^2ln4x/x dy?"

Thirty seconds pass "Question 2: Who ruled Constantinople when the Turks laid siege to it in 1453?"

Another thirty seconds "What is the total list of Robot Masters constructed by Doctor Wily in the fifth Mega Man game?"

"Question 4: What is the gravitational constant to the fifteenth decimal point?"

"Question 5: What is the spiciest pepper in the world?"

"Question 6: How does the memory in an old electromechanical jukebox work?"

"Question 7: What was the name of my former pet cat?"

"Question 8: What was the inaccuracy of the first atomic clock ever constructed?"

"Question 9: What is the exact molecular structure of Guanine?"

"Question 10: Who played the role of Ophelia in the first ever production of Shakespeare's MacBeth?"

"Question 11: What would the terminal velocity of a one meter Tungsten sphere released into Jupiter's atmosphere be?"

"Question 12: How many spiders am I holding behind my back right now?"

When the timer on the final question goes off, I take a bow and the game show set disappears as I say "I'm Mr. Reception, and thanks for playing KNOW OR ZAP! As a prize, our winner will be given this teddy bear!"

There is a brief pause as I amend "Or should I say, this incendiary teddy bear." as the plush toy spontaneously combusts.

... What.

You appear on the battlefield, and without even missing a beat, you begin to create a game show of death beneath everyone's feet. The other Players are promptly whisked into the stadium seating for the audience, as you begin KNOW! OR! ZAP! (what am I even doing)

To be fair, some of the Formation soldiers know a few of these - namely, the Robot Masters one (either 8 or 40 at this point, depending on how many games they're counting) and they state the spiciest pepper in the world is the Firian Reaper, summoned by a Player in an attack on the Godmodder long ago! It appears the Godmodder at least gave these guys some basic information and history lessons at least... and they have video games. I wouldn't question it.


The attack still proves brutally effective though, dealing 15 damage to every Formation Soldier on the field as they're all zapped from the lack of game show knowledge - even outright killing one with the last question, as their chain Is dropped and they fall with a splat onto the battlefield before disintegrating into their component Grist. The incendiary teddy bear, given as the reward for the game, also causes another one to go up in flames!

The remaining Formation Soldiers look at you in horror - what is this madman!? They quickly begin running away from you as fast as they can...

On another note, welcome to the Soul Orb. You're probably dead, killed by the Godmodder, and now you're here. I would say go kill the Formation Soldiers, but you've already proven very effective at doing so, dealing 80 damage in total spread across the forces. Well done indeed!

+20
Build Grist attained!

I open my eyes. It's been a while since I was consciously in this Godmodding war... And wow, it looks like things have really changed. I'm not 100% in the loop on what a Soul Orb is, but I can guess at the general idea.

"Crap. I'm dead, aren't I."

I look at my inventory, and come up nearly empty, aside from 10 Build Grist.

"And I lost all my stuff to boot."

-----

Action 1: I lost all my stuff to boot, huh? Sure, I'll boot. I drop kick a Formation Soldier across the battlefield.

------

Action 2: I explore the battlefield. Is it hexagon-y like DefTG's? How big is it, does it seem to stretch on forever? Are there any structures in it, any sign of inhabitance?

-----

Action 3: I charge 1 CP.

-----

10 Build Grist

1 CP

I hate to break it to ya, but you are indeed dead. And without any of your stuff... minus 10 Build Grist now. Cause the Soul Orb and a new terminal does that to you. I couldn't figure out a way to transfer anything to the new battlefield (mainly because it all was disintegrated...) so yeah, blame the Arbiter for this one.

You easily drop-kick a Formation Soldier across the battlefield, and through some obscene amount of luck, it lands on a second one, killing both. That was surprisingly simple.

You then set off to explore the battlefield... and at least in the immediate vicinity, there doesn't appear to be too much here. A stray ruin of a Player Fortification amongst the stone floor and blank white ceiling catches your eye once... but at least nearby, there doesn't seem to be much of anything in the direction you walked off. But then, you get an idea. Flying straight up, you see something in the distance - a strange platform-looking thing with a Spirograph-like pattern emblazoned in its center. Several soldiers and it looks like a few other things are guarding it as well. I'll report the findings to the Players - we'll set out there next!

Finally, landing back amongst the group, you charge 1 CP.

+20
Build Grist attained!


-=+=-
End of Turn Battle -
To finish off this encounter, the Embodiment of Frustration punches the last Formation Soldier in the face! The soldier dies in reaction, dropping 10 Build Grist as a reward.

With that scuffle taken care of, there's really not too much of a point in staying here. We should keep moving... and I think I know the place to do so. I think there's an Alchemiter up there being guarded by some more Formation Soldiers - and based off literally every Homestuck thing out there, I'm pretty sure that's how we can use the Grist these guys are dropping. Let's get moving then!

As you all arrive at the Alchemiter's outpost, you're able to get a closer look at the guards before you move in for the taking. They haven't noticed any of you guys yet - now's your chance for the first strike!

Total Grist Attained -

[Build] +90 Build Grist

Seems like everyone's been keeping track of their own CP as well. If you'd want, I could easily append your CP counts onto the end of the Player List! It's not that hard to keep track of... but again, the extra agency on your end would be nice. If people keep tracking theirs I'll stop.

-=+=-

Soul Orb - Alchemiter Outpost:
An uneven patch of the rocky ground, forming several cliffs and a central valley with the Alchemiter located in its center.

Player List - Player Power set to 20.
[AG] Not Steffan - 100/100 HP - 2 CP (Has 3 Attack Shields!)
[AG] Alastair? - 100/100 HP - 0 CP
[AG] Banana Paint Guy - 100/100 HP - 3 CP
[AG] Ninjatwist_ - 100/100 HP - 1 CP
[AG] Paradox - 100/100 HP - 1 CP (Has 1 Attack Shield!)
[AG] Mr. Reception - 100/100 HP - 0 CP
[AG] Splashcat - 100/100 HP - 1 CP

[AG - Alastair?] Embodiment of Frustration - 40/40 HP, 10 Attack
[AG - Not Steffan] Forcefield Wall - 20/20 HP, Fortification (must be attacked before any other AGs!)

[PG] Formation Soldiers x10 - 20/20 HP, 5 Attack (x10)
[PG] Armored Soldiers x5 - 30/30 HP, 5 Attack (x5)
[PG] Sword Soldiers x5 - 20/20 HP, 10 Attack (x5)

[Unaligned] Alchemiter (Guarded by the Formation Troops!)
 
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BUILD GRIST: 100

FOCUS: RADIO ZONE

"Mr. Reception here with an important announcement! Effective immediately, this battle will be BROADCAST LIVE!"

Suddenly, radio towers erupt from the battlefield all around the Alchemiter Outpost, the air humming with invisible electromagnetic waves.

I touch one of the radio towers, and then suddenly I'm on the other side of the battlefield, having been broadcast there as a radio signal. "We are ALSO being BROADCAST LIVE, as this is now a RADIO ZONE!"

The TV static making up my body suddenly blankets the entire battlefield for the briefest of moments as I continue elaborating "Now, what's a RADIO ZONE you ask? Why, it's a place where physical matter and radio waves are the SAME THING, meaning that we can move at the speed of light!"

The radio towers hum louder and louder, with me continuing to broadcast myself and my voice around the area "Now, this is obviously a massive bonus for evasion, but it has some limits. Namely that if you're stuck defending a fixed postion you can't go beaming yourself around now can you? There's also interference to account for. After all, everyone's got a specific frequency they're broadcasting on, and if someone's on a frequency that's exactly one half or twice that of their target, they can attack without issues."

"So pick your frequencies and get broadcasting people, because the future is in RADIO! This is Mr. Reception, and thanks for listening!"

Field Effect: RADIO ZONE | Frequency: 121
 
Build Grist: 100.

Action 1: I sneak up behind the Armored Soldiers and stick "Kick Me" signs on their backs. The signs contain memetic hazards compelling soldiers who read them to spend their turn kicking the wearer.

Actions 2 and 3: I charge 2 CP.

I also pick a frequency of 413. Not quite sure how the field effect works, but I might as well interact with it.
 
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>< ZZZzzzzZzzZzzzz...snrk. what? uuughhhh. I'd rather nap. It's not like I'd... Alright, Fine. I'll turn myself into a dolphin-brain. are you happy now? No? what, don't you know how fish sleep? only half the brain is asleep at a time. I'll help (if mostly because I can't seem to turn off your requests for me to wake up).
{{{>< is a symbol indicating intent for this to be a free action. Also, all things in triple-curly-brackets are Entirely non-diegetic, and the existence of said text is outside of the knowledge of Sdeive. presumably also the Arbiter? This is intended as OOC clarification of things which would presumably be obvious in universe, but which it doesn't makes sense to mention in post, and/or to clarify things which should have effects which are only OOC-possible if you understand them clearly, but which shouldn't be clarified in universe. There is no in-universe entity intended to be writing these words.}}}
> One eye (and arm (and leg (and half of my brain))) now soundly asleep-lucky half-of-me - I sorta drag myself over to the outpost. Hopping is too jiggly, so I use those wack player power things I've got to do it, and...Hm. Steffan never used 'formations', but that sounds suitably similar to glyphs. What if...
I use the same player power thing I've got to drag the Formation Soldiers around a little. I don't hurt them or anything, I just move them into formation. a very specific formation. what's the specific formation do?
Well, uh. Nofkyo? I. don't actually know anything about this. But here's hoping that-huh'hoping.
Maybe it'll even do something useful.
{{{This action is Shenanigan attempting to make use of the Formation Soldiers to create a 'Formation', which in fiction is often kind of like a glyph array, but made of rocks or trees or whatever's handy. The effects of the created formation are unspecified because Sdeive doesn't have a lick of knowledge about Formations.}}}
> +2 more CP.
>< why'm i listed as Not Steffan? I have a name, you know. I'm not just 'a guy who didn't think pressing a button once every few minutes for 100$ an hour was beneath his dignity'.
{{{A pause is assumed here, and it is further assumed the arbiter responds to this by asking for this Character's name. If so, they reply as follows:}}}
...Sdeive.

CP: 4
Grist: 100
Frequency?: (Pi+e+delta)^342-173
 
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The source of the frustration, likely Alastair/Me/???, has a bit of misery thrown into their seemingly endless outpouring of frustration. This has a potent effect on the Embodiment of Frustation.

Namely, instead of attacking, it can briefly feel less frustrated by infecting another being with such powerful frustration that it'll turn them Hostile! This normally is not that important and even a bit of a double edged sword, but when there's more PGs than AGs and the PGs were going to attack you anyway, it's a pretty safe gamble and an effective means of imitating Berserk besides. Alternatively, it can just inflict berserk on a target, with berserk being balanced in power by the Arbiter, which will likely cause the target to lash out without aim or direction.

There still seems to be a lot more emotion to unpackage, but it seems like the font of frustration isn't endless. It'll slow down to a trickle soon enough, though. Whatever the Embodiment does is its choice/the Arbiter's. If emotional control was in the cards then the Embodiment would likely not exist at all.

Build Grist: 100
 
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Determined to get to the alchemiter, I run towards the Formation Soldiers and kinda just. kick them in the shins repeatedly.
 
Banana Rainbow Guy!?

No! She is the Foodstuff Coloration Person!

She picks a frequency of 816161, and unstraps a giant horn from her back. It . . . oh, my.

FOCUS + 3 CP

It's a Cornucopia . . . and she's attaching a blender! And a stream injection side funnel adding soap!

The whole shebang takes a few moments to boot up to full RPM, incidentally revealing her position [which is why she waits until all other players have acted] but once it does, like . . .

You've probably already considered the possibilities inherent in setting a Cornucopia to "Durians, high throughput". That is not quite what she does. Instead, she goes with slightly underripe apples, mangoes, and other soft fruits, absently attaches a tube-lurized Racing Game accelerator to the end of the arrangment, and between that and the blender and the soap the overall effect goes like this: In priority order [Unharmed Sword Soldiers > Unharmed Formation Soldiers > Everyone else except > anyone with a debuff or damage], the PG units are blasted by a mix of fruit pulp, chopped bits of semi-hard rind and fruit flesh, and soap suds.

Coupled with the hilliness of the whole area, like . . . I won't bore you with the details. The targeted soldiers are briefly blinded, forced to shift position a bit from force and disorientation, slip on everything, and likely hit their comrades on the way down.
 
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(x1)The dragon begins snoring and rolls over,+1 CP

(X2) Dream,

Paradox's snores begin to shake the ground around the soldiers, causing Rifts in them to form and the soldiers to fall over as an artificial earthquake is created, shaking the soldiers like ants on a hot plate.

And the World trembles.

The very air begins to shake, trembling before a presence foreign to this place. There is a sharp scent of ozone, that precedes a Lightning strike...and the Air shatters, like so many shards of Glass, into jagged pieces outlined in electricity. The Air cuts and burns and shocks the soldiers before the effect ends and the air returns to normal.

The dragon snorts and continue sleeping picking a Frequency of 200

CP:2
Build:90
 
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Update III
BUILD GRIST: 100

FOCUS: RADIO ZONE

"Mr. Reception here with an important announcement! Effective immediately, this battle will be BROADCAST LIVE!"

Suddenly, radio towers erupt from the battlefield all around the Alchemiter Outpost, the air humming with invisible electromagnetic waves.

I touch one of the radio towers, and then suddenly I'm on the other side of the battlefield, having been broadcast there as a radio signal. "We are ALSO being BROADCAST LIVE, as this is now a RADIO ZONE!"

The TV static making up my body suddenly blankets the entire battlefield for the briefest of moments as I continue elaborating "Now, what's a RADIO ZONE you ask? Why, it's a place where physical matter and radio waves are the SAME THING, meaning that we can move at the speed of light!"

The radio towers hum louder and louder, with me continuing to broadcast myself and my voice around the area "Now, this is obviously a massive bonus for evasion, but it has some limits. Namely that if you're stuck defending a fixed postion you can't go beaming yourself around now can you? There's also interference to account for. After all, everyone's got a specific frequency they're broadcasting on, and if someone's on a frequency that's exactly one half or twice that of their target, they can attack without issues."

"So pick your frequencies and get broadcasting people, because the future is in RADIO! This is Mr. Reception, and thanks for listening!"

Field Effect: RADIO ZONE | Frequency: 121

As radio towers begin to erupt from all sides of the battlefield (totally ruining any semblance of disguise you all had), the Alchemiter Outpost becomes affected with a field status: RADIO ZONE! All entities and Players that choose a frequency have a 25% chance to dodge an attack, but this can be negated with a frequency of either exactly half or double the target entity!

This should prove rather interesting... and part of me wants to try broadcasting a song on this. Not worth the Arbiter Override power, though...


Build Grist: 100.

Action 1: I sneak up behind the Armored Soldiers and stick "Kick Me" signs on their backs. The signs contain memetic hazards compelling soldiers who read them to spend their turn kicking the wearer.

Actions 2 and 3: I charge 2 CP.

I also pick a frequency of 413. Not quite sure how the field effect works, but I might as well interact with it.

You place the kick me signs! Soldiers now have a 10% chance to target an Armored Soldier instead of an AG entity! You then charge 2 CP, which will be added to your total in the Player List.

Frequency added!


>< ZZZzzzzZzzZzzzz...snrk. what? uuughhhh. I'd rather nap. It's not like I'd... Alright, Fine. I'll turn myself into a dolphin-brain. are you happy now? No? what, don't you know how fish sleep? only half the brain is asleep at a time. I'll help (if mostly because I can't seem to turn off your requests for me to wake up).
{{{>< is a symbol indicating intent for this to be a free action. Also, all things in triple-curly-brackets are Entirely non-diegetic, and the existence of said text is outside of the knowledge of Sdeive. presumably also the Arbiter? This is intended as OOC clarification of things which would presumably be obvious in universe, but which it doesn't makes sense to mention in post, and/or to clarify things which should have effects which are only OOC-possible if you understand them clearly, but which shouldn't be clarified in universe. There is no in-universe entity intended to be writing these words.}}}
> One eye (and arm (and leg (and half of my brain))) now soundly asleep-lucky half-of-me - I sorta drag myself over to the outpost. Hopping is too jiggly, so I use those wack player power things I've got to do it, and...Hm. Steffan never used 'formations', but that sounds suitably similar to glyphs. What if...
I use the same player power thing I've got to drag the Formation Soldiers around a little. I don't hurt them or anything, I just move them into formation. a very specific formation. what's the specific formation do?
Well, uh. Nofkyo? I. don't actually know anything about this. But here's hoping that-huh'hoping.
Maybe it'll even do something useful.
{{{This action is Shenanigan attempting to make use of the Formation Soldiers to create a 'Formation', which in fiction is often kind of like a glyph array, but made of rocks or trees or whatever's handy. The effects of the created formation are unspecified because Sdeive doesn't have a lick of knowledge about Formations.}}}
> +2 more CP.
>< why'm i listed as Not Steffan? I have a name, you know. I'm not just 'a guy who didn't think pressing a button once every few minutes for 100$ an hour was beneath his dignity'.
{{{A pause is assumed here, and it is further assumed the arbiter responds to this by asking for this Character's name. If so, they reply as follows:}}}
...Sdeive.

CP: 4
Grist: 100
Frequency?: (Pi+e+delta)^342-173

You... err, imbue yourself with a dolphin brain so that way, you can both sleep and actually be doing something at the same time. That's one route, I suppose... at least you're up now. Thank you.

As you line up the Formation Soldiers into position...

Great Line-up!
Attack power up!
... Yeah, I've been playing too much of the Origami King in between updates recently. Still, it gives you a 1.5x boost to your next attack against these guys!

You also charge 2 CP, set your frequency, and... because I didn't know your name. What is your name, then?
Sdeive? Okay. I'll refer to you as that from here on!


The source of the frustration, likely Alastair/Me/???, has a bit of misery thrown into their seemingly endless outpouring of frustration. This has a potent effect on the Embodiment of Frustation.

Namely, instead of attacking, it can briefly feel less frustrated by infecting another being with such powerful frustration that it'll turn them Hostile! This normally is not that important and even a bit of a double edged sword, but when there's more PGs than AGs and the PGs were going to attack you anyway, it's a pretty safe gamble and an effective means of imitating Berserk besides. Alternatively, it can just inflict berserk on a target, with berserk being balanced in power by the Arbiter, which will likely cause the target to lash out without aim or direction.

There still seems to be a lot more emotion to unpackage, but it seems like the font of frustration isn't endless. It'll slow down to a trickle soon enough, though. Whatever the Embodiment does is its choice/the Arbiter's. If emotional control was in the cards then the Embodiment would likely not exist at all.

Build Grist: 100

The Embodiment of Frustration gains the ability to spread its frustration to another entity during its attack! This effectively causes the Berserk status on an enemy, causing them to attack a random opponent for the next two rounds!

... Are you okay, though? There's a lot of frustration here. And it's still coming...


Determined to get to the alchemiter, I run towards the Formation Soldiers and kinda just. kick them in the shins repeatedly.

Welcome to the Soul Orb!... which is probably for the worse. Again, you probably already know, but being here kinda means you died. I'd just recommend fighting the Formation Soldiers for the time being. Anyways...

Though unable to fully break through the soldiers, you manage to kick a grand total of three of them in the shins so hard you that they collapse over and poof into piles of Grist! ... The only problem is that there's still 7 more, plus a bunch of ones with actual items. Hm.

+30 Build Grist gained from the attack, though.

(x1)The dragon begins snoring and rolls over,+1 CP

(X2) Dream,

Paradox's snores begin to shake the ground around the soldiers, causing Rifts in them to form and the soldiers to fall over as an artificial earthquake is created, shaking the soldiers like ants on a hot plate.

And the World trembles.

The very air begins to shake, trembling before a presence foreign to this place. There is a sharp scent of ozone, that precedes a Lightning strike...and the Air shatters, like so many shards of Glass, into jagged pieces outlined in electricity. The Air cuts and burns and shocks the soldiers before the effect ends and the air returns to normal.

The dragon snorts and continue sleeping picking a Frequency of 200

CP:2
Build:90

You charge 1 CP as you roll over... and then snore.

And this snore is one of the cataclysms! Earthquakes occur as the very air surrounding the Formation Soldiers shatters before dealing major damage to the soldiers! This outright kills two and deals 10 damage to a third!

+20
Build Grist!

Banana Rainbow Guy!?

No! She is the Foodstuff Coloration Person!

She picks a frequency of 816161, and unstraps a giant horn from her back. It . . . oh, my.

FOCUS + 3 CP

It's a Cornucopia . . . and she's attaching a blender! And a stream injection side funnel adding soap!

The whole shebang takes a few moments to boot up to full RPM, incidentally revealing her position [which is why she waits until all other players have acted] but once it does, like . . .

You've probably already considered the possibilities inherent in setting a Cornucopia to "Durians, high throughput". That is not quite what she does. Instead, she goes with slightly underripe apples, mangoes, and other soft fruits, absently attaches a tube-lurized Racing Game accelerator to the end of the arrangment, and between that and the blender and the soap the overall effect goes like this: In priority order [Unharmed Sword Soldiers > Unharmed Formation Soldiers > Everyone else except > anyone with a debuff or damage], the PG units are blasted by a mix of fruit pulp, chopped bits of semi-hard rind and fruit flesh, and soap suds.

Coupled with the hilliness of the whole area, like . . . I won't bore you with the details. The targeted soldiers are briefly blinded, forced to shift position a bit from force and disorientation, slip on everything, and likely hit their comrades on the way down.

You promptly declare yourself as the Foodstuff Coloration Person, before picking out a Frequency! And then...

Once the cornucopian contraption's fired up, you unleash a massive barrage of rather soft fruits, soap, and overall chaos! As the Formation troops are forced into disorder, they begin to slip, fall, and become damaged by their comrades, while many more are blinded by the frenzy of fruits and soap suds!

4 of the five Sword Soldiers are outright killed through the attack, their mere 20 HP unable to stand up to any barrage that you can output! The remaining Sword Soldier, along with the entirety of the undamaged Formation Soldiers, are also blinded and unable to attack this turn due to the effective barrage from the cornucopia!

All I have to say is that the entire lower portion of the battlefield's a bit of a mess now... but that was pretty effective!

+60 Build Grist is dropped in the spoils, along with 40 Talc!

-=+=-
End of Turn Battle -
The Embodiment of Frustration, able to do its own thing, takes the opportunity to claim the Frequency of 9999, annoyed that he can't deal more damage in a Final Fantasy game than that! He channels this by striking at the last Sword Soldier, who is inflicted with Berserk!

The Forcefield Wall is unable to claim a Frequency. It's a wall.

The remaining Formation Soldiers, unable to move from their relatively stable position and claim a Frequency, spend their turn clearing their eyes of random food particles and soap! The one at 10 HP, unaffected by blindness, chips away at the Forcefield Wall!
The Armored Soldiers, succeeding on the saves to not kick their teammates, all finish off the wall and begin laying into the Embodiment of Frustration, dealing 10 damage to it.
The Sword Soldier, whose been inflicted with Berserk for this turn, attacks one of the Armored Soldiers and deals 10 damage to them! Shaking out of the Berserk mode they were in, they look at the Embodiment of Frustration with anger...

Total Grist Attained -
[Build] +110 Build Grist
[LVL 1] +40 Talc

Once you clear out the remainder of these guys, the Alchemiter here should be useable! I'll put some information regarding crafting using that thing within the rules post I put up at the start of this battle... wait, can you guys even see that? No matter, I'm sure it'll work out.

-=+=-

Soul Orb - Alchemiter Outpost:
An uneven patch of the rocky ground, forming several cliffs and a central valley with the Alchemiter located in its center.

Field Effect: RADIO ZONE! [Lasts 5 more turns or until dispelled.]
- All entities that choose a frequency have a 50/50 chance to dodge attacks!
- This effect can be negated if the attacker has a frequency exactly double or half of the defender's.
- Frequencies for both you and your entities can be chosen as a free action once a turn.

Player List - Player Power set to 20.
[AG] Sdieve - 100/100 HP - 4 CP - Frequency: 4.147*10^262 (Has 3 Attack Shields!) (Attack x1.5 against Formation Soldiers for 1 more turn!)
[AG]
Alastair? - 100/100 HP - 0 CP - No Frequency Set!
[AG] Foodstuff Coloration Person - 100/100 HP - 0 CP - Frequency: 816,161
[AG] Ninjatwist_ - 100/100 HP - 1 CP - No Frequency Set!
[AG] Paradox - 100/100 HP - 2 CP - Frequency: 200 (Has 1 Attack Shield!)
[AG] Mr. Reception - 100/100 HP - 0 CP - Frequency: 121
[AG] Splashcat - 100/100 HP - 3 CP - Frequency: 413
[AG] Shin Kicker (Plague) - 100/100 HP - 0 CP - No Frequency Set!

[AG - Alastair?] Embodiment of Frustration - Frequency 9999 - 30/40 HP, 10 Attack + 50% chance of inflicting Breserk (attacks randomly) for 1 turn

[PG] Formation Soldiers x4 - 20/20 HP, 5 Attack (x4)
- Formation Soldier - 10/20 HP, 5 Attack

[PG] Armored Soldiers x5 - 30/30 HP, 5 Attack, Distraction (10% chance to be targeted instead of AGs!) for 1 more turn! (x5)
[PG] Sword Soldier - 20/20 HP, 10 Attack

[Unaligned] Alchemiter (Guarded by the Formation Troops!)
 
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I decide to quiz the Formation Soldiers on math with everyone's favorite site! Coolmathgames! However this was a ruse...it's actually hotmathgames! The sheer betrayal is so deep it hurts! The sadness! The pain!!
 
The frustration slows to a trickle, but it's enough to heal the Embodiment once more! Mostly by frustrating it that it's coming in so slowly now.

The other two Actions become an Embodiment of Misery! This miserable thing is rather large, but it can't seem to do much else than flop onto a nearby enemy miserably. This seems to satisfy the cathartic need to express misery, thankfully, and probably won't be upgraded.

However, on both of them, something in their energies seems to shift and begin building up?

-------------

1 Action - Heal the Embodiment of Frustration

2 Actions - make the Embodiment of Misery (1 HP, 1 ATK)

Flavortext - Energy buildup?

Grist:
Build: 210
Lvl 1: 40
 
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