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 TCG adaptation?
Tabbune
 Posted: Aug 11 2018, 06:27 PM
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So, I've been toying with this idea for a while. A TCG adaptation for DtG. I've come up with a few idea to represent the core mechanics.

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Spoiler Alert
You start with two separate decks. One Character deck and a Main deck.

The Character deck represents your character. One is revealed to show your character at the current time.

The Main deck is your pool of actions. It contains Free Action cards and Charged Action cards.

Free Action cards does a simple action that you can do once per turn by discarding the card.

Charged Action cards does a variety of actions that you must pay with Charges to play.

You get two Charge a turn. Charged Action cards are generally costed at 1/10 it's cost in the sessions. (At least that's the plan).


That's the mechanics for the game that I planned. Suggestions are welcome.
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Now, on to the problems:

1) Artwork, this could be a pain because we can't really hire an artist to do it. I'm thinking of doing pure text, makes it feel more forum-y, but may make it hard to keep track of which card is which and probably is an eyesore.

2) Platform, I don't know of a place to make and play custom card games. I prefer browser-based, so if any of you know a place to do this, feel free to do so in this thread.

--

So, hooray for first topic in ages.

Originally posted on 2015-11-12 09:09:00
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pionoplayer
 Posted: Aug 11 2018, 06:27 PM
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Actually, this is pretty cool. There are several people who can do artwork, although I'm not one of them.
Anyone else interested?

Originally posted on 2015-11-13 02:49:00

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Talist
 Posted: Aug 11 2018, 06:27 PM
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We could probably try to manipulate a Google Doc or something into working. All we really need is a space to manipulate images, so we could have one sheet for each player's hand, one for played cards, and one for the decks and image storage. Although, that might mean it's pretty easy to cheat.

I can't help with drawing the art (much anyway), but if someone like Twin makes the art, I'd be able to animate them into .gif files. I started animating because I liked the Hearthstone golden cards, so this is strangely circular.

Another option is to use Tabletop Simulator ( http://berserk-games.com/tabletop-simulator/ ). That would allow for a fair, 3d environment and would be really nice if you have some kind of "battlefield" positioning system. However, it costs $13.39 currently on Steam. And that's per person who would want to play.

We could probably make something with just the default Tabletop Simulator parts, but a rather distant advantage of Tabletop Simulator is that it supports custom modding. And I want to upgrade from 2d After Effects animation into full blown Blender 3d modeling. Blender can export .obj files, which Tabletop Simulator uses for its modding. So maybe I'll be able to make some simple playing pieces in a few months.

Originally posted on 2015-11-13 05:41:00

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Tabbune
 Posted: Aug 11 2018, 06:27 PM
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Well, art's not the main concern I have. If someone wants to volunteer, please do so. I don't mind artless.

My main concern is platform, can the majority purchase Tabletop Sim? If most can, then we'll do it there. If they can't, we're gonna have to go somewhere else.

I'll work on the first set of cards and the rules for now.

Originally posted on 2015-11-13 07:03:00
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Irecreeper
 Posted: Aug 11 2018, 06:27 PM
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I can purchase Tabletop Simulator; it could also be fairly interesting for hosting DTG: Chaos-esque games. Or the fabeled DTG&D.

Originally posted on 2015-11-13 18:15:00

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crystalcat
 Posted: Aug 11 2018, 06:27 PM
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I admit it, this looks very, very interesting. Can you clarify something on the Character deck - does it have a pool of characters (how I'm interpreting it) or a pool of character-specific actions?

Originally posted on 2015-11-13 23:31:00

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Tabbune
 Posted: Aug 11 2018, 06:28 PM
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@Crystalcat: My plan is for the Character deck to contain "versions" of your character.

Looks like we need another platform. Folks at Salvation can't Tabletop Simulator.

Can anyone here make a website that can do movable images between two people? Something like Tradecardsonline.com 's simulator?

Originally posted on 2015-11-16 11:03:00
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CobaltShade
 Posted: Aug 11 2018, 06:29 PM
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This sounds cool. Technically we could do something like the CYOGTCG on the MSPA forums.

I might draw up some cards first. Any card ideas?

Originally posted on 2015-11-20 23:53:00
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Talist
 Posted: Aug 11 2018, 06:29 PM
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Um... before we even start thinking about making cards, we need the mechanics down so we know what can go on the cards. What is the victory condition? How important is drawing a card? What limits players to a certain number of actions? Speaking of which, what actions can they take? What categories of cards will there be? Will we have classes like Hearthstone, where each class is based off a player?

Originally posted on 2015-11-21 00:43:00

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Tabbune
 Posted: Aug 11 2018, 06:30 PM
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anotepad.com/notes/5243120

Those are the current rules. If anything needs tweaking (I know there's a lot that needs tweaking), just tell me.

(If for some reason you can't open it, I'm gonna move to another online notepad service.)

And to answer your questions:
a) The win-con is to destroy the opposing Character
b) As important as Magic: the Gathering
c) Free Actions are limited to one a turn, Charged Actions are limited by costs.
d) Free Actions: Free, and Charged Actions: Paid by a cost that you get a turn. Charged is split to three, Entities, Artifacts, and Actions.
e) Characters, (Charged) Entities, (Charged) Artifacts, (Charge/Free) Actions
f) Yes. That's the point of the whole thing imo.

Originally posted on 2015-11-23 14:28:00
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NumberSoup
 Posted: Aug 11 2018, 06:30 PM
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It's private.

Originally posted on 2015-11-23 14:40:00
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Tabbune
 Posted: Aug 11 2018, 06:30 PM
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God, Anotepad sucks.

https://shrib.com/DtG:%20tCG%20rules?v=nc

Originally posted on 2015-11-23 20:26:00
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The_Topazian
 Posted: Aug 11 2018, 06:30 PM
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How will Charge work? Will it be like if you have 5 Charge at the end of a turn after spending some, will you get 7 Charge next turn? Or will it be a Hearthstone-esque system where your max charge increases every turn, and at the beginning of your turn you get it refilled to max?

Originally posted on 2015-11-28 17:55:00
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Tabbune
 Posted: Aug 11 2018, 06:30 PM
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I'm not sure. The current plan is that it doesn't refill, but that's really stupid when you think about it.

Maybe a Hearthstone-esque energy system is best.

Originally posted on 2015-11-29 02:56:00
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The_Topazian
 Posted: Aug 11 2018, 06:30 PM
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If it helps, I might be able to to some art, but only as a last resort.

Originally posted on 2015-12-01 02:16:00
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Tabbune
 Posted: Aug 11 2018, 06:30 PM
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The main problem here is platform. Art is secondary at the moment.

Originally posted on 2015-12-02 22:12:00
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Tabbune
 Posted: Aug 11 2018, 06:39 PM
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I might have found a platform that we could use to make this project a thing. I also finished the mechanics and revamped the game into a board game with card game elements. Here are the current rules (I split it into two because it was too long):

Spoiler Alert
Goal: Reduce the enemy character's HP to 0.

What you need:
A 16x16 grided board
A player piece and a Player card
A Deck consisting of 60 cards

--

Cards:
There are four kinds of cards, Characters, Actions, Entities, and Artifacts.

Character cards are your avatar. They are represented in the board with a Character Piece. They have a HP value, move range, and effect text.
HP is the amount of damage they can take before they are killed and you lose the game.
Move Range is the amount of tiles that the character can move when you choose to move as your action.
Effect text is the character's special ability.

Action cards are cards that you play each turn in your Action Phase. They are immediately discarded to the Discard Pile after they are used. They have a cost, a type, and an effect text.
Cost is the charge cost of playing that card. Most actions are free to cast, but some may have a charge cost.
Type is the kind of action it is. It does nothing on it's own, but is sometimes referenced by other cards.
Effect Text is what the action does.

Entities are creatures that you summon to fight with you. They are represented in the board by their own Pieces. They are similar to Characters, but they are controlled independently. They have a cost, HP value, attack damage, attack range value, move value, and effect text.
Cost is the charge cost of playing the card.
HP determines how much damage they can take before they are killed.
Attack value is how much damage they can deal when they basic attack as their action.
Attack range is how close the target must be from the entity for the entity to attack it.
Move value is how far can the entity move if it moves as their action.
Effect text is the entity's special ability.

Artifacts are objects that aids you in battle. They have a cost and an effect text. They are not represented by a Piece, but by a card that you put on the Off-board.
Cost is the Charge cost required to play the card.
Effect text is the artifact's abilities.


Spoiler Alert
Zones:

Board: The place where combat takes place. The standard board is a 16x16 gridded board, but you can customize it and use any grided board you want.

Off-Board: The place where cards that are in-play are put. The cards that are in this zone explains the details of an object on the field.

Hand: The current pool of Actions that your Character can do.

Deck: The entire pool of Actions that your Character has access to, but currently can't do.

Discard: The place where used, discarded, destroyed cards are put. When your deck runs out of cards, you reshuffle your Discard into your Deck.

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Startup
1) Players determines the turn order randomly.
2) Each player places their Character Piece on a tile of their choosing. Players can't put Character Pieces within 6 tiles from another Player Piece.
3) Each player draws 6 cards from their Action Deck.
4) Proceed to the game.

Turn order:
1) Main Phase: You may either play up to one action card, use your character's move action, or activate one of your Character Actives.
And then, for each entity or artifact you control, you may activate one of their Actives.
After that, the opponent may use Actives or an Action with [Counter]. That Action or Active resolves first.
2) End Phase: The turn player draws up to 2 cards, and then discards until they have 6 cards if he/she have more than 6. The turn player also gains 5 Charges.

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Terminologies (may be incomplete/will be updated as more cards come in):
(Within) line of sight: A path of the shortest distance from source to target is not occupied by anything.
Generic: After playing this, you may return this to your hand.


If you have any suggestions, feel free to say it here.

Edit: So, if this gets eniugh interest, I'll start working on this.

Re-edit: So, the platform is in. I think we're gonna use BattleGrounds Engine/BGE.

Originally posted on 2016-02-14 13:21:00
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pionoplayer
 Posted: Aug 11 2018, 06:39 PM
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Oooh! I like this! Do some advertising on some of the DTG threads or something, this actually looks like it'd be fun.

Originally posted on 2016-02-15 18:13:00

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sunnyau
 Posted: Aug 11 2018, 07:02 PM
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I might reload this thread, as I thought it might be interesting, without legal affairs. But after reading the whole post, what I thought was " hey, no need for any board."
Recommendation for collaboration: roll20 and Google Drive.
I will also join if half of you rejoin the works.

Originally posted on 2016-05-18 16:47:00
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