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 DTG: Chaos (v.1.0) (Complete), The show is over.
teag2
 Posted: Aug 11 2018, 06:31 PM
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Why didn't we go to the Grav Core Room like we asked to?
Also why am I in the hallway and in the hangar?

Originally posted on 2015-12-04 23:33:00

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Irecreeper
 Posted: Aug 11 2018, 06:31 PM
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Teag. That post hasn't happened yet. It's a Splitdop; I needed to finish the post another day. Put you into the Hallway as well.
No update today; random family dinner.

Originally posted on 2015-12-05 00:29:00

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teag2
 Posted: Aug 11 2018, 06:31 PM
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OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
IT ALL MAKES SENSE NOW
AH I UNDERSTAND EVERYTHING
OMGOMGOMG
(insert more random crap here)

Originally posted on 2015-12-05 02:06:00

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pionoplayer
 Posted: Aug 11 2018, 06:31 PM
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Hey, ire, you haven't put my points into Agility yet.
Anyways, an amendment to my previous plan of action, if the foe rush gets started, I drop everything and head there unless otherwise noted.

Originally posted on 2015-12-05 02:37:00

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Pricey12345
 Posted: Aug 11 2018, 06:31 PM
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I go Right to the Tem Shop Colleg Branch

Originally posted on 2015-12-05 21:15:00
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Talist
 Posted: Aug 11 2018, 06:31 PM
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Wilson goes down through the Waterfall zone and into the Memory Bed zone. From there, he goes through the Gateway to wind up at the Cavern Mouth. Once he's there...

Hey. Are you alright? I heard your voice back a while ago. It sounded like you got hit by something.

Originally posted on 2015-12-06 02:13:00

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Irecreeper
 Posted: Aug 11 2018, 06:31 PM
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=TURN FIFTY-FOUR=
Test Logs finished. Click on the spoiler.
Spoiler Alert

(t)es(t) log 1:
every(t)hing is going a©©ording (t)o plan. (t)es(t)s for (t)he nigh(t)mare’s weapons are going swimmingly. while (t)here seem (t)o be a few issues wi(t)h (t)he armor, every(t)hing else is alrigh(t). (t)he heavy gli(t)©h guns pun©h (t)hrough several layers of solid s(t)eel, (t)he (t)urre(t)s ©an rip every(t)hing (t)o shreds. in (t)he ©ase (t)he armor does be©ome a huge problem, i have a ba©kup plan…

(t)es(t) log 2:
never (t)hough(t) i’d be making an amalgama(t)e ou(t) of memories. s(t)abili(t)y seems (t)o be a huge issue, (t)hough; i(t) ©ollapses in(t)o a gli(t)©hy mess whenever i (t)urn away. and unlike (t)he (t)es(t) i did before, i(t) seems (t)o be nigh impossible (t)o ©on(t)rol. earlier i(t) blew up bo(t)h a doorway and (t)he ©eiling of a room. as for ©on(t)rolling i(t), smashing (t)he explosive ©rys(t)als i(t) summons seems (t)o work well. (t)hey seem (t)o have a dire©(t) link wi(t)h (t)he amalgama(t)e; smash (t)he ©rys(t)al, smash i(t). hi(t)(t)ing (t)he ©rys(t)als (t)oo mu©h seems (t)o no(t) hur(t) (t)he amalgama(t)e; (t)he ©rys(t)als mus(t) only be able (t)o (t)ransfer so mu©h nega(t)ive energy (t)o i(t) wi(t)hou(t) exploding.

(t)es(t) log 3:
killed (t)he represen(t)a(t)ion of lord helix for gorilla’s n giggles. (t)he ©ra©ks in my minds©ape grew larger. i(t)’s jus(t) as (t)he girl said; ©er(t)ain memories are impor(t)an(t); morali(t)y ©ores or some(t)hing. don’(t) (t)ou©h (t)hem. she also said (t)ha(t) if all of (t)hem go, i’ll (probably) die.

edi(t): (t)es(t)s have lo©a(t)ed (t)hree po(t)en(t)ial morali(t)y ©ores; spiderbro, ©hairme©h-(t)hing and... i(t). (t)he egg. why (t)he hell is i(t) a ©ore anyway i(t)’s no(t) even (t)he sligh(t)es(t) bi(t) moral.

edi(t) 2: (t)roll jegus ©hris(t) why's i(t) purple now


Suddenly, Piono has the shocking revelation that I LIED. MUHAHAHAHAHAHAHAAAAAAA


-23- Turns until the Moon Impacts

I then decide to buff the number of turns gained from the Foe Rush to 8. (it'll probably take that many at most, anyway.) Piono then rips the turret from the floor, and puts it in the inventory. He then examines the Blue Memory Orb Mass, and is promptly interrupted from whatever else he wants to do this turn...

The Blue Memory Orb Mass leaps off the wall, kicks(?) Piono in the face and knocks him to the ground. Suddenly, as it did before, it promptly sprouts a body, made of glitched matter, similar in size and shape to Chaos.

...that is, until it suddenly collapses into a mass of glitched bits and sparks.

You are accosted by the...
user posted image
Battle Music: https://youtu.be/zP_1e30FWsE [small][small](If you can't read the fancy text, it's the Blue Memory Orb Mass.)[/small][/small]

All players in the room are pulled into the fight!

Toast then uses Shifting Sands, replacing the Glitch Rifle Piece and the bottle. That was smart; CRISIS AVERTED. Or you know, so you think. Well, it would've been a crisis averted if you didn't unchain the Pizzeria Memory. A very familiar figure appears. EVERYONE'S FAVORITE BEAR. Freddy Memory appeared, as well as six Glitch Endoskeletons! Go and help poor Toast before he gets stuffed into an Endoskeleton.

Engie then casts swaps for Augment, then casts said spell on the Breakfast Burrito without entering the fight. It's now partially robotic. You monster. Teag then tries to move to the Grav Core testing room, but realizes that he's in strife. Tazz then refrains from entering the Hallway, just in case he doesn't want to get into a fight. Or if he wants to help Toast. Engie then adds Boat to the ship naming polls. Omega Jerry is then confirmed for the new new bonus boss. Redstone then walks into the Temmie Shop.

...h0i!

That's your entire description. Deal with it. What you DO need to know is that the fabled Glitch Temmie is here. And potential items! Suddenly, Glitch Temmie starts yelling things at you!

"tem want crosbow!!!!!!"
"will by for 1 gold!!!!"


Elsewhere, Insert loots several stone walls. Namely, 2. Numbersoup then buffs her strength, and Piono buffs his Agility. Just in time. Pricey then joins Insert in the Temmie Shop, while Wilson talks to the Glitch Girl.

Dialogue:
Spoiler Alert
"Yeah, I'm fine. I think he was holding back; otherwise, the mindscape would probably..." She trails off mid-sentence.]"Anyway, I should probably tell you something. I've been working on a quick project that might help you..."

She promptly enters the Gateway, and drags you to the Hangar once more. She points towards the currently unnamed ship.

"Well, here it is-" She's then suddenly alarmed by the lack of Schematic Scanner and the random voting of ship names. She's visibly unamused. "...I'll just assume you guys are using the scanner for something productive. Anyway, this is my ship. I was hoping to use it and get off of this particular place in the Dreanscape, but Chaos thought that I was going to use it to destroy his precious little warship, and then he smashed it."

"I believe, that with your help, we could rebuild this beauty and potentially get out of here. After all, if we can get to Nightmare Mountain, I could fix up Chaos, and perhaps you could all leave this place..." She then promptly steps towards the ship, and transforms a bit of her arm into a wrench.

"If you can get me the parts, the ship SHOULD be fixed up in no time. Could you help me Wilson? She then starts going to work, repairing bits of the ship.

[small][small]Hope nobody touched that burrito. Chaos left it out and it's so mine, even if it's cold now...[/small][/small]


Originally posted on 2015-12-06 02:35:00

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pionoplayer
 Posted: Aug 11 2018, 06:31 PM
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I thought you said flumpty wasn't going to be in this game?
Question, are we going to run into memory versions of any DTG players?

Anyways... Well, you know, those test logs would've been nice to have LAST round. But oh well, let's kill this thing. Also, yes please, someone go help toast. Freddy's going to drop something cool.

I tell someone to use telekinesis to push the amalgamate to E7, or if that's not possible, to G7. Once that's been done, I pop a standard grenade into the amalgamate, dealing some damage to it and busting up the blue crystal next to it since according to ©haos at least (you better remember that I saved your burrito by the way) those crystals are its weakness.

Also, Undertale has hit me with a strong case of sympathy for fictional characters. Despite how horrible he is, I suddenly don't want to kill him anymore... I might end up trying to leave one of his morality cores intact. Maybe even two of them. Definitely not Flumpty though. He's not a character I have sympathy for, memory or no.

ire, would it be possible to just tell me right now what effect using the lightbulb as ammo for the grenade launcher would do? I like the idea of having lightbulbs be alternate ammo.
Also, I have two suggestions for game mechanics:
Bull Rush, instead of an attack, you charge a certain distance and use it to deal minimal damage (like, damage based entirely on your strength modifier, starting at 1-1) and pushing them a number of tiles dependent on how far you are capable of moving (as in, it gets pushed until you hit your move limit). Enemies would, of course, potentially be capable of being immune to it, and if the enemy dodges it, you end up either in the space you would've ended the bullrush in anyways, or in the spot the enemy would've been in. You can't crit or mini-crit on a bullrush. Zones of Control stop bull rush movement for the pushing character of course. I was thinking bullrushes might have an increased chance of missing compared to regular attacks as well, but I'm not certain.
Prone: if something knocks you over or you drop to the ground, you're prone. This one's a bit complicated (as opposed to bull rush, which I just took twice as long describing as I probably needed to) While prone, you have increased accuracy with ranged weapons (that includes a higher chance to minicrit, but not to crit) and you have an increased dodge chance against ranged weapons as well as anything AoE (including melee AoE, as an exception to the thing following this). On the other hand, melee attacks from you will deal less damage AND have less accuracy, and melee attacks AGAINST you will auto mini-crit. Anything that is listed as magic is unaffected by prone status, regardless of whether the attacker or defender is prone. Additionally, while you're prone, you are immune to bull rush, your movement is halved, and you no longer have zone of control. On your turn, you can choose to drop prone for free (like, say I drop prone and do such-and-such action) but getting up from being prone takes your entire action.
Prone doesn't count as a debuff, so it can't be removed by healing, anything that forcibly moves you is also capable of inflicting prone (if bull rush is used to inflict prone it halves your movement allowed in the same thing) such as telekinesis. Certain abilities (such as telekinesis) can also help someone up from being prone.

Does Prone make telekinesis too broken? That's my biggest concern, other than that, I'd like it if it were possible to implement these, similar to how guarding was.

Finally: I found a "TODAY'S THOUGHT" that was not the thought of the day when that particular round went through.
Round 4 of the General Memory Storage Battle's TODAY'S THOUGHT was changed to: "do you want to know the truth? 3-x-x-x"

Originally posted on 2015-12-06 03:19:00

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Irecreeper
 Posted: Aug 11 2018, 06:31 PM
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>The Prone thing seems really good. I might add that.
>As for the Lightbulb, I guess it'll be a flashbang, lowering the accuracy of all those in the blast range. Deals 50% damage. World's strongest lightbulb.

Originally posted on 2015-12-06 05:39:00

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insert_generic_username
 Posted: Aug 11 2018, 06:31 PM
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I move to the Tem Shop and buy 3 on sale Tem Flakes and use them to buy the trade agreement.

Originally posted on 2015-12-06 08:24:00
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Eris
 Posted: Aug 11 2018, 06:31 PM
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Oh god.

I need some fire support down here. Not remembering the exact details of certain games really is biting me in the butt right now.

"Heads up Fazzbear."

Toast throws a music box behind Freddy; it plays this: https://soundcloud.com/robert-odelberg/we-a...thanbenard8806/

"Seems solid enough. Beep boop."

Toast twists around and fires at Freddy point blank. Just... far away. That was the only difference. She then moves to H4 and is suddenly a robot again. She also suddenly has a fascination with fancy headwear such as fedoras and beanies.


Originally posted on 2015-12-06 12:30:00
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PitTheAngel
 Posted: Aug 11 2018, 06:31 PM
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WHAT IS THAT

...okay. let's just stay calm for this.

MOVE: I7
ATTACK: B. Crystal AT I3
TURN END


Originally posted on 2015-12-06 14:57:00

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NumberSoup
 Posted: Aug 11 2018, 06:31 PM
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Bah, I go to the Forbidden Chamber and join the fight there at F3

Originally posted on 2015-12-06 16:08:00
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Pricey12345
 Posted: Aug 11 2018, 06:31 PM
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I talk to gLITCH tEMY even if it wants to challenge us while i wait

Originally posted on 2015-12-06 17:38:00
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teag2
 Posted: Aug 11 2018, 06:31 PM
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Ok. I will run to G5, smash the Mass if possible, then retreat to E4.

Originally posted on 2015-12-06 17:40:00

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Sparked
 Posted: Aug 11 2018, 06:31 PM
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I go to the Forbidden Chamber so that Toast won't get dunked on. I spawn at H3.

Originally posted on 2015-12-06 18:38:00

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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:31 PM
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Uh, I'll head over to help Toast, spawning in at G3.

Toast, that's the Puppet that's stopped by music. Freddy is stopped only by Animatronic masks and giant steel blast doors, which we don't have and can't remove from the floor, respectively.

...On a semi-related note, in before Golden Freddy turns out to be a bonus boss for kicking ©haos'es rear end in Terraria arena and beating an ultra-hard mod of Dark Souls, Dark Souls 2 and Bloodbourn deathless (on top of him being, well, Golden Freddy, and thereby related to the other four Animatronics). "YOU ARE NOT FREDDY FOR GOLDEN READY" indeed. Except, now I am.

Originally posted on 2015-12-06 21:54:00
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engie
 Posted: Aug 11 2018, 06:31 PM
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I move to go save Toast's ass, appearing at H3 in the battle and immediately Augmenting myself if able.

Originally posted on 2015-12-06 22:01:00

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Talist
 Posted: Aug 11 2018, 06:31 PM
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Alright, I've been thinking about foxfire. So, I'll replace a bunch of the Kitsune species with more useful things. I'm going to try to get it to not compete with other spells by doing different things.

New List:
Tengoku (heaven): Heals for the damage it would have dealt, plus one third of Wilson's INT, rounded down (So for 7, it's plus 2).
Kawa (river): Makes the target wet for this turn and the next. Acts somewhat like Milk. Whenever a wet entity moves past or ends their move next to an ally, the ally gets healed for one third of Wilson's int, rounded down. A target can only be healed by this once per turn.
Sanda (thunder): Deals full MP damage instead of HP damage and deals half MP damage to enemies next to the target, not counting diagonals.
Kasai (fire): Deals no damage, but burns the target for (Wilson's INT/2) turns. Rounded down. This is mainly just to nerf enemy damage.
Seishin (spirit): Restores MP equal to half the damage it would have done, plus a third of Wilson's INT, rounded down.
Kaze (Wind): Deals no damage. If used on an ally, lets them move (Wilson's INT/3) extra squares on their next move. If used on an enemy, inflicts a slow of the same value for their next move.
Kukan (Void): Attempts to remove either a buff (if used on an enemy) or a debuff (if used on an ally)

Basically, it's now really hard for Wilson to actually deal damage considering none of the Kitsune deal direct damage. We'll see how these work out. Maybe I'll try to invest points into getting more options. Nerf if you feel it's needed.

...

Wilson takes the scanner out of the group inventory and puts it back on the table.

Is this yours? And... Um... how exactly would you want my help?

On hearing the sounds of combat coming from the next room over, Wilson starts moving in that direction, but keeps talking to the Glitch Girl.

Sorry about this, but I have to go help my friends. But before I go, you said this is your ship, right? In that case, what do you want it named? To fit with the rules that have been set up apparently without your knowledge, I'll propose whatever you want the name to be.



Anyway, Wilson spawns into the battle at L8 and moves to L9, shooting a double foxfire at the BMOM, one plain and one with Kasai (burn. He still does this no matter what version of Kasai he ends up having).

Willow spawns in at L5 and moves to J3, destroying the crystal there. Considering Willow's damage is exactly 9-10, she seems pretty ideal for this job.

Also, does fleeing the battle cure status effects?

Originally posted on 2015-12-06 23:48:00

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Irecreeper
 Posted: Aug 11 2018, 06:31 PM
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Sundays have a very low percentage for updates. Don't be surprised if I don't / fail to update these days.

...no post today.

The crystals live until the Blue Memory Orb Mass's turn, and can take damage even after death; so try to coordinate your attacks as to not kill them for twice their MHP.

Originally posted on 2015-12-07 05:50:00

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