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 DTG: Chaos (v.1.0) (Complete), The show is over.
Irecreeper
 Posted: Aug 11 2018, 06:19 PM
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=TURN SIX=

A torrent of azure light floods out from the arena gate as a blue blur slams straight into a freshly summoned Glitch Creeper! Not only does the Glitch Creeper suffer a sizeable amount of damage, but it's flung straight towards Insert's face! Chaos descends, and ends up floating right above the now still Blue Blur. In front of you all (besides those of you hiding behind pillars) is a titanic monstrosity of decayed blue plant matter and water.

cc: (t)his baby righ(t) here is an origin mob, s(t)raigh(t) from (t)he ©ode of mine©raf(t).
cc: or ra(t)her a perfe©(t) repli©a.
cc: have fun, everyone.


The Origin Creeper has a very high melee attack power; it can easily kill you if it lands a full combo on you. An easy way to avoid said full combo is to NOT stand directly above, below or to the sides of it! I recommend having some people nearby; if it can't hit anyone with its bash attack, you'll be dealing with more minions...

You can read it's flow of attacks in the Bestiary. In other news, Arqusdrone was killed by a falling creeper and will be missed.

Originally posted on 2015-09-21 02:30:00

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engie
 Posted: Aug 11 2018, 06:20 PM
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Well, first, I shall fire my Ion Cannon Rifle at the Origin Creeper, then I shall head to L7 and tell Chaos Drone 2 to bugger off.

Originally posted on 2015-09-21 05:10:00

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pionoplayer
 Posted: Aug 11 2018, 06:20 PM
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I move to F3 and take potshots at the origin creeper from around the corner.
Also, reinforcements? Bah!!

Originally posted on 2015-09-21 08:55:00

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Irecreeper
 Posted: Aug 11 2018, 06:20 PM
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...a rather helpful person discovered two hidden Spell Tombs on the bottom of a certain page!

Head to the bottom of the Character Creation page to check them out!

Originally posted on 2015-09-21 17:43:00

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NumberSoup
 Posted: Aug 11 2018, 06:20 PM
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Move to I4, Grenade I6

Originally posted on 2015-09-21 20:39:00
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Talist
 Posted: Aug 11 2018, 06:20 PM
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Willow moves to square J5 and kills the Glitched Creeper 2. Well, according to my calculations, there's a 78.625% chance of its death.
Wilson moves to I3 and fires a foxfire downwards, hitting the Origin Creeper with Kasai (burn) and the Glitched Creeper 2 with a neutral attack if and only if Willow hit it, but it's not dead. IE: Fseftr's attack missed and Willow rolled a 9 for damage. Otherwise, he hits the Origin Creeper with the other blast, enchanted with Sanda (MP drain).

Originally posted on 2015-09-21 22:09:00

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PitTheAngel
 Posted: Aug 11 2018, 06:20 PM
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<br>[color=#005199]Disciple of Polybia<br>[/color]
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Pit?'s turn:
MOVE: Don't.
ATTACK: Normal AT Origin Creeper
TURN END


Originally posted on 2015-09-21 23:56:00

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Irecreeper
 Posted: Aug 11 2018, 06:20 PM
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Sorry, no post today; 8 pages of sudden english homework and a math worksheet.

EDIT: THERE'S NO TIME!
...english is Lawful Evil.

Originally posted on 2015-09-22 03:14:00

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insert_generic_username
 Posted: Aug 11 2018, 06:20 PM
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Standard Beam left, get out of my face glitch creeper. Move to K8.

Reposting my edited character creation since you didn't check it.
Potions of Regen
Mana Circlet
Mage Robes

21 HP (3 Regen)
16 MP +3 from Staff, +3 from Mage Robes
1 STR
2 AGI +1 from skill points
7 INT +4 from skill points, +2 from armor
0 AC

Staff
Efficiency

Beam
Heal

Originally posted on 2015-09-22 03:55:00
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Talist
 Posted: Aug 11 2018, 06:20 PM
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Isn't a beam there going to hit everyone on our team except Engie and Wilson? Even if you can choose to do a smaller one, that's still a waste considering that creeper in front of you is dead 80% of the time.

Originally posted on 2015-09-22 04:06:00

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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:20 PM
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That helpful guy?

Totes me. -TwinBuilder Smiley-

Now, let's go for the Agility Player here.

HP:20+1= 21
MP:10 = 10
STR:1+2 = 3
AGI:1+3+2 = 6
INT:1 = 1
AC:0 = 0

Hat: Cowl (+1 AGI)
Armor: Cloak of Concealment (+1 AGI, +5% dodge)
Trinket: Healing Aura (can always use that Mana.)

Weapon: Shotgun (11-12) damage. 3 Range. 1 Retreat. (RANGED) the Ranged weapon that doesn't work well at range. Get in close!
WEAPON PASSIVE: Pellet Spread. -3 DMG per space between the target and wielder. (If adjacent, full damage; if at the weapon's maximum distance, -6 Damage.)

Ability: Zillycharm (Seems fitting all things considered.)

In case of Second Skill becoming a thing: Ice Pillar, which synergizes well with Zillycharm all things considered. Wall exploitation, go!

...

Mystery Person --> SUDDENLY BE THERE.

You are suddenly there, right behind Generic at L6! Like a ninja! Your identity will be deliberately vauge until it seems fit to release it at a later point, as you are wearing a cloak!

...If you can move right now, you immediately move to I5, blast the Origin Creeper with the Shotgun full-power., and use the 1 Retreat to move to I4.

HOPEFULLY you ((that is to say, I)) got all of that right.

((I PM'd ire on the Shotgun, among other weapons ideas. He hasn't objected immediately to it, so...Bleh. Nerfing/buffing can come as needed.))

Originally posted on 2015-09-22 05:31:00
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Netpatham
 Posted: Aug 11 2018, 06:20 PM
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I apply magic to the problem of the creeper INFRONTOFMYFACEAAUGH.
Snowball or Staff, then back away a space. Diagonally, I think.

Originally posted on 2015-09-22 11:09:00
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Irecreeper
 Posted: Aug 11 2018, 06:20 PM
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Okay, there'll be a post today later. Also, somebody found more nice hidden items. (Hidden on the Character Pages and Bestiary Pages respectively.)

Shadowstalker. (9-10) damage, 1 Range, 1 Retreat. WEAPON PASSIVE: Manaburn. Deals (1-3) MP damage on hit.

Scroll of Ice Pillar (x2)
Scroll of Fireball (x2)

...

=TURN SEVEN=

That was a savage turn. While the Origin Creeper has nearly lost half of it's HP, Netpatham was combo'd to death by the combination of a Glitch Creeper and a swing from the Origin Creeper. Also, take note that Wilson, Willow, Tazz and Piono have been rooted, and can't move! Other players / other rooted players can free them instead of attacking. You'll probably need to do this to prevent a few deaths...

Dead Players will respawn at the end of the battle / if someone uses a Life Bottle. Don't forget about the potions; THEY WILL SAVE YOUR LIFE NOW. Fseftr has also equipped the Toxic Mail, too.



Originally posted on 2015-09-22 15:55:00

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Sparked
 Posted: Aug 11 2018, 06:20 PM
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Crap... I don't move, I use Heal on me, and attack the Glitch Zombie that's right next to me.

Originally posted on 2015-09-22 23:30:00

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You are already dead.

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insert_generic_username
 Posted: Aug 11 2018, 06:20 PM
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I chug down a mana potion.

Originally posted on 2015-09-23 00:55:00
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engie
 Posted: Aug 11 2018, 06:20 PM
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I move to K4, repeat my request to the chaos drone that's following me, then Enchant Weapon on Tazz since he's in the perfect spot to sword that Origin Creeper, just so long as Willow remains in place to nope any knockback.

Originally posted on 2015-09-23 01:07:00

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NumberSoup
 Posted: Aug 11 2018, 06:20 PM
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I free Tazz

Originally posted on 2015-09-23 01:11:00
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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:20 PM
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Augh! Didn't see him there. Thanks for freedom, Fsef, and thanks for Enchant, Engie!

I nail the Glitch Creeper point-blank a second time with the Shotgun (pew-pew) for massive damage. But, I can't really tank the Origin Creeper...At all. I think half of that combo will kill me reasonably quickly, unless we can kill it this turn. So, I retreat to J3 (Being freed, I believe I can: J6 K5 L4 K3 J3). I can get back into attacking range relatively soon.

Edit: OK, there was a small error in the statkeeping, Ire: I made myself have 3 STR but you listed it as 2.

Originally posted on 2015-09-23 02:02:00
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pionoplayer
 Posted: Aug 11 2018, 06:20 PM
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Okay, I don't think I'm going to help out pit right now, as the origin creeper has FOUR potential targets with the charge attack, not to mention the fact that I'll survive it even if I get hit (which probably won't happen since I've got lower damage output than almost anyone.) and the bash won't hit me or pit. Additionally, if I get hit, it should knock me out of my root so I can rescue pit and/or hide behind a pillar should it be necessary to survive.

Anyways, I open fire on the origin creeper and fill it slightly more full of lead than it was before.

EDIT: WAIT! What lived during Richard's ascent?
I'm worried now...

Originally posted on 2015-09-23 02:49:00

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PitTheAngel
 Posted: Aug 11 2018, 06:20 PM
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<br>[color=#005199]Disciple of Polybia<br>[/color]
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Pit?'s turn:
MOVE: J2
Attack: Normal AT Origin Creeper
TURN END

((the only thing that can hit me right now is root, don't worry))


Originally posted on 2015-09-23 03:25:00

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