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 DTG: Chaos (v.1.0) (Complete), The show is over.
engie
 Posted: Aug 11 2018, 06:57 PM
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If that 2 damage is enough to take down something that could very likely ruin my health bar, in place of just mortally wounding it to the point where it's very likely going to target me out of spite, then it's a pretty big difference. And it's not like I can't quickly charge it up again.

As for now, just lemmie edit this real quick, I'mma teleport back to the Anti and run back to G2, just stay there and reload.

Originally posted on 2016-04-24 22:39:00

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pionoplayer
 Posted: Aug 11 2018, 06:57 PM
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If the interceptor is still alive, I teleport into it at J9, switched to shardforme (thank goodness for teleporting not actually requiring any move) and zap the chaos hax0r. due to the absurd amount of weakness hax0rs have to lightnings, it's pretty much as good as dead.

If the interceptor is already gone, then I just jump back to the MW Antidisestablishmentarianism and wait Splinter Kestrel's already down to half health and the others are still in the telepad bay, and that cargo ship's gonna get bumrushed too.

Originally posted on 2016-04-25 15:44:00

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NumberSoup
 Posted: Aug 11 2018, 06:57 PM
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I guard.

Originally posted on 2016-04-25 19:42:00
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Pricey12345
 Posted: Aug 11 2018, 06:57 PM
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I go to L4 and wait.

Originally posted on 2016-04-25 20:51:00
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teag2
 Posted: Aug 11 2018, 06:57 PM
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>i just realized that impossibly resistant egg can be shortened to IRE
>illuminant conf-IRE-med

Originally posted on 2016-04-26 01:07:00

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Talist
 Posted: Aug 11 2018, 06:57 PM
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Time to sacrifice all my clones. This involves moving enemies, so I take this action after everyone else.

Earthbomb (For Wilson): 9 MP, 6 range, 15-16 damage (or 9-10 for clones), push 3, knock prone.

Clone 3 - > K9, earthbomb the Chaos Saber. That should move it to H12 or something and knock it prone. Of course, the problem with earthbomb is I can't hit one target multiple times with it very well due to the +10% dodge against ranged attacks that you get while prone.

Clone 3 - > L10. If the Saber dodged the first earthbomb, then earthbomb it again. Otherwise, earthbomb C. haxor 1 for massive weakness boosted damage.

Clone 2 - > I11, earthbomb C. haxor 2 and push it back to H3. If that's not possible because the C. Saber is still in the way, move to L11 and earthbomb it. Again.

T. Archer Hero - > L6. I don't really want to send tem off anywhere because tem isn't expendable like the clones are.

G. Spider, shoot the turret at the interceptor if possible.

Willow - > I12, guard and get ready to fight whatever the purple thing is.

Wilson - > J12, guard and get ready to summon new clones after these ones die in the Kestrel.

Originally posted on 2016-04-26 01:43:00

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Irecreeper
 Posted: Aug 11 2018, 06:57 PM
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=TURN ONE-HUNDRED AND SEVEN=

arf.
Anyway, Coder's Log 2 is found! I'll add that in later!

=BATTLE: THE SHATTERED SKIES, TURN SIX=
Battlefury lobs a dog block into the vents, causing a radical mutation in the highly-glitchy T0x3AST! Not only does this cause T0x3AST to pop out of the vents at high speeds, but it causes her to convulse, growing appendages, which eventually turn out to be dog legs! Eventually, all of T0x3AST suddenly collapses, and turns into...

http://b3.ifrm.com/30592/38/0/e5086353//e5086353.png

Disturbed by this sudden revelation, T0x3AST changes her name to T0x6ASTY D0G! It seems that this new form is stable now; less glitchy power! Also, along with this strange change of events, two more elusive "Ware" entities have appeared! I'd suggest taking them down before they stomp you and/or annoy the living hell out of you.

cc: bluhhhhh
cc: i was gonna have some more ships ambush you
cc: bu(t) i'd like to ensure (t)he dea(t)hs of (t)hose new foes
cc: (t)ake a (t)urn off, ©hildren.(?)


Originally posted on 2016-04-26 02:07:00

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Battlefury
 Posted: Aug 11 2018, 06:57 PM
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uhhh

goddamnit who fired the glitch beam at the kestral
we only have a few turns to pew pew the cargo to death
fire my glitch beam at the cargo ship.
no seriously the faster we kill the cargo the faster we can murder the kestral
im not overriding this action regardless of orders, and because i can into dogform now

never mind that paragraph ventrus has it under control- Wait, nevermind, i never moved.
turrent down the shields of the kestral

wait i actually threw that dog block.
INNOVATION LEARNED: PLOT CONVENIENT ZILLYWELL

Whelp, community item bans have no power it seems. you are all offically http://b3.ifrm.com/30592/38/0/e5086353//e5086353.png 'ed

To commemorate this sudden uselessness of community bans, i make a banhammer out of dog. Because irony. And then a bunch of lab gear.


uh ire just added another W entity

and another

Quick summery and pre-tazz tactics:

Alright. So this basically what i said regarding W entitys in general
QUOTE
So, Toast got nerfed by the dog, but got more 0's and ability. I don't trust any of what we have, considering that W entitys are massively glitchy and have hidden items around them (Ware's stats hidden, Ware's location hidden, Ware's hidden text in his own battle entity..) There is also the "Everything" statement under abilitys. This is the beginning of the late game, so i think we should suspect that Ire's W entitys to be much trickier.


And also..
QUOTE
The Broken has a deadly killing ability, a couple of generic killing ability, a deadly passive. The Glitch can stun, screw over tanks with Glitch, wreck mages with Forget, deal damage to weapon manners with core link, disable our weapons, then run 10 miles. Toast is really only deadly if it is able to use it's second ability a lot, as that splash is weak so long as we kill the others fast

In other worlds, murder the Glitch because it's hyperannoying, healkill the broken before I See You gets out of control, and keep both away from anyone while blasting T000000ast with AoE focused on the others to kill and nullify toast.



I also noticed this paradox in Ware's stat
4. Muse. Creates three brand-new moves; 2, 3 and 4. Cast at the start of the fight.




Originally posted on 2016-04-26 02:44:00

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Eris
 Posted: Aug 11 2018, 06:57 PM
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@Teag, move to L5. I'll Shifting Sands you, then Shifting Sands S. Ventrus (because thats technically legal) to get a 3 hit on the chest. You can still attack the Turret if you like + abscond (be careful of The Broken's infinite range 10 damage)

Lets [CHECK] the building your character part of the walkthrough. Speaking of which, found this in the Zones section of the walkthrough: 65 65 64 20 7 65 20 68 65 72 65

I honestly can do LITERALLY NOTHING inside the Ring of Doom. My short ranged combined with ally damage makes my attack basically useless. It's almost ironic. SO changing to a chainsaw once all this is over. So I'll be hanging out in the cargo ship to do the thing.


T0AST IS TRIGGERING ME SO HARD.

Originally posted on 2016-04-26 02:57:00
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Adria
 Posted: Aug 11 2018, 06:57 PM
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gorilla gorilla gorilla

Um... Um...

Ah screw it. I just guard.

Originally posted on 2016-04-26 02:58:00

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The_Topazian
 Posted: Aug 11 2018, 06:57 PM
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It WOULD have been covered if Tazz hadn't fired the beams.

Originally posted on 2016-04-26 03:06:00
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Sparked
 Posted: Aug 11 2018, 06:57 PM
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I guard.

(Should I use the coupon for the Head Sentry Helm?)

Originally posted on 2016-04-26 03:36:00

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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:57 PM
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The Broken may need to be healed to full HP to kill it, as it damages itself a lot and has negative HP regen, so healers, get back over here and target it! T000000ASTY DOG, meanwhile, only takes 1 'damage' per hit and dies if it loses all of its zeroes. Henceforth, these orders:

@Redstone: You can use the coupon and get the Sentry Helmet right now, as quite frankly the best time to use it is now. On that note, edit your post: Get over to the T0x6ASTY DOG immediately and fire on it with every attack you possess. You can move all the way to D7 (as Ire has apparently put you in two places, I'll assume your more recent one at C2 to be accurate). Your double-attack is gloriously good for this situation, and the Sentry Helm makes it even better-Toast loses 1 zero per attack, and dies when all are gone; as such, high-DPS is meaningless and multi-hits are best. Or, tl;dr: Move to D7 and unload with all attacks on the T0x6ASTY DOG! Stand your ground there as well; you're safe from the Broken because he can only attack you if he DOES NOT have LoS on you, and you're tanky enough to take it.

@Laser Drone: Fire your laser at the Splinter Krestel. This should be absorbed by the Krestel but that's deliberate.

@Gladius: Fire the turret twice at the Splinter Krestel. As the 2nd one will not be shielded, nail the Chaos Saber with the crew damage. You don't need to move the ship anywhere right now either.

@Siria: Fire the turret twice at the Splinter Krestel. We might be able to kill it this turn if we luck out and we have others to deal with the Glitched (The Broken requires healing so yeah).

@TOFS/Temmie Deckhand: Fire the Railguns at the splinter Krestel! AT the very least this should put the Splinter Krestel into very low HP values, and most likely this will kill, giving us +25 Core HP. Huzzah!

@Mabuz: Move to G8 and fire a HEALING Grim bolt at the Broken!

@Lin Rin: Please move in range to heal the Broken. I don't have a specific tile for you to stand on.

@Engie: As you're apparently back on the ship where you were before, please move down to where Lin Rin should be and fire the Glitch Beam at the Chaos cargo ship. You can't really reach the Glitched SAFELY this turn, and I think our buddies would REALLY appreciate the assistance.

@Everyone Else: Attack the Glitched! ONLY the Glitched! Reserve the Toasty Dog for afterwards-splitting damage just makes it harder. T0AST is equally bothersome but Redstone can deal with him with his new hat easily. Ignore the Broken unless you can heal-in which case, do that instead.

"Hey, get off of my ship, Other Ire! And you, Other Other Ire! And you, Dog toast! Bad Dog! BAD DOG!"

Roxxanne immediately teleports back aboard the MW Anti at K3, moves all the way to D8, tosses a Sapsplash directly onto the wall at D11, letting it splash back and hitting both the T0x6ASTY DOG and the Glitched without hitting the Broken (as that would 'heal' it), then retreating to D5 for now.

This movement range is insane. Usain Bolt wishes he could move as fast as Roxxanne, probably. If he knew who/what Roxxanne was. http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png

Originally posted on 2016-04-26 06:52:00
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crystalcat
 Posted: Aug 11 2018, 06:57 PM
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Siria double-turrets the Splinter Kestrel, nailing the Chaos Saber with the crew damage.

Originally posted on 2016-04-26 12:52:00

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pionoplayer
 Posted: Aug 11 2018, 06:57 PM
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Okay, guys, I'm going to bite the bullet and go ahead and buy the ()turn tome like we never quite got around to doing several rounds ago, it was supposed to go in the slot that I put enchant fire in, but our conversation got cut short by, shoot, I think it was the dog residue exploding the inventory? Probably something else.

Anyways, if the others are okay with me purchasing the ()turn tome (either with gold or with the coupon, probably with the coupon) I swap it out with my enchant fire spell, then cast ()turn, swap out to shard forme and move into the central ring within firing distance of everyone else with my first round, then with my next two rounds fire off two healing rays into The Broken and then retreat to J6.
Hm... now I need to find a way to get my pionoclones to be active during a round of ()turn...
Nah, that'd probably break the game harder than insert's theoretical uber-wizard build that we lost a week to.

If the others aren't okay with me buying ()turn I just go over and double tap The Glitched with my spear forme.

Anyways, ire, I've been going over how my current build works in my head, and just a heads up, depending on how my current stats pan out, once Shattered Skies ends, you might need to do another round of nerfs. just a heads up. I've got some pretty absurd damage potential now. Although, judging by what engie, insert and tazz are all capable of pulling, I guess it might be a moot point by now.

Also.
Topaz, you utter freaking moron. Leeroy Jenkins should not be a role model.

Originally posted on 2016-04-26 15:08:00

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PitTheAngel
 Posted: Aug 11 2018, 06:57 PM
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Well, now I just have to get through that door.

...eh...

MOVE: C10
Be an hero and BLADE SLASH through the door, landing at G6
Retreat to E9


Those are rather concerning. Well, looks like I'll need to move to E9 and take a stab (quite literally) at The Glitched.

Originally posted on 2016-04-26 15:09:00

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Irecreeper
 Posted: Aug 11 2018, 06:57 PM
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@Tazz: It is a little known fact that Usain Bolt is so fast, that he possesses a legendary 15 Movement, 5 Retreat, ignores ZoC's, has natural wall-walking, and can run so fast he can phase into other maps. Nobody can be faster than Usain Bolt. That is simply impossible.

@Piono: I might nerf Lightform Spear a bit*. TemsFour is probably the best thing to nerf (again), though. What to nerf about it, though?
*bits are of unknown size

Originally posted on 2016-04-26 16:26:00

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pionoplayer
 Posted: Aug 11 2018, 06:57 PM
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@ire: spear's not actually the issue. Armor of just about any kind is pretty much a hard counter to spear form (you should consider giving the double scale to most of the dual weapons, as they ALL SUCK) although dropping the base damage of spear forme by 1 point might not hurt.

The biggest issue is with (surprise surprise) temsfour. That's the reason why I said after Shattered Skies. There isn't enough space for me to use Temsfour, which acts as a hardcounter to me abusing my pionoclones. And so far as I've been able to see so far, the only hard counter that isn't cheap beyond belief and/or overly specific.

Originally posted on 2016-04-26 16:42:00

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teag2
 Posted: Aug 11 2018, 06:57 PM
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I move to M7, Portal Rend the Turret, then follow Toast's advice and retreat to L5, nomming down a Giant Oreo while doing so.

Originally posted on 2016-04-26 18:51:00

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NumberSoup
 Posted: Aug 11 2018, 06:57 PM
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I appear at K13 and move to J10.

Originally posted on 2016-04-26 19:25:00
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