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 DTG: Chaos (v.1.0) (Complete), The show is over.
Talist
 Posted: Aug 11 2018, 06:55 PM
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Do I get to snaggle in an action?

Wilson -> K12, meditate. Or earthbomb the creeper if Willow's action misses.

Willow -> I12, whack the creeper

Clone 1 -> K2, prepare to board something.

Then clones 2 and 3 march north 2 squares

Clone 4 -> L7

Originally posted on 2016-04-20 02:50:00

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Eris
 Posted: Aug 11 2018, 06:55 PM
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[/color]/b]
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*Toast is actually a different character from the Terraria session. Like ~Toast.

Originally posted on 2016-04-20 03:36:00
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Sparked
 Posted: Aug 11 2018, 06:55 PM
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I move to B6 and attempt to repair the Hull Breach.

Originally posted on 2016-04-20 05:05:00

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You are already dead.

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pionoplayer
 Posted: Aug 11 2018, 06:55 PM
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I teleport into the Splinter Kestrel at K14 and wait until everyone else that's barging in through there has done their action. Once they've done their stuff, I either zap the ray with my shard forme, and then switch the spear, or switch to spear then cast temsfour.

As a question ire, are we allowed to capture enemy ships or do they just auto explode? I like the splinter kestrel.
If not, I'll probably just crash it into another enemy ship or something tho.

Originally posted on 2016-04-20 16:47:00

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Once upon a time there was a story...
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Irecreeper
 Posted: Aug 11 2018, 06:55 PM
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Update's done.
Talist, please stop posting so late. It's honestly kinda irritating, but I won't stop you / penalize you for it. It's just for sanity reasons.

Originally posted on 2016-04-21 02:11:00

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insert_generic_username
 Posted: Aug 11 2018, 06:55 PM
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Why do people make usernames like this anyways...
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I meditate.

Originally posted on 2016-04-21 02:23:00
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The_Topazian
 Posted: Aug 11 2018, 06:55 PM
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Ire, do my shadow clones have wallwalking? Actually, I could make a super dodgy Summon for the sake of dodge. BECAUSE DODGE.

Originally posted on 2016-04-21 02:29:00
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Irecreeper
 Posted: Aug 11 2018, 06:55 PM
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@Topaz: Yes, your clones can wallwalk.

Originally posted on 2016-04-21 02:44:00

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engie
 Posted: Aug 11 2018, 06:55 PM
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I so really badly want to invade the Splinter Kestrel and just obliterate one of the Chaos Rays in like one shot

Originally posted on 2016-04-21 02:44:00

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"Their story has concluded for now. Currently, you follow mine."
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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:55 PM
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@Engie: I've done the calculations. If they weren't standing on Fortified tiles you could do it, but they are. Please stay put so the one we inevitably do not kill spawns in and remove that restriction from themselves-then you can move up and one-shot them good. You LITERALLY have the capacity to deal exactly 56 damage by calcuation-having 1 armor point will let them survive. So, just stay put and Guard-there's gonna be one that survives and it'll gleefully laser your face, so get ready for it.

Alternatively, if you feel like it, move to L14 or wherever aboard the Splinter Krestel, Pop Appleman's Juice, and go blow it up anyways as that's enough damage with the buff. Then go to town on the rest. Really your choice here, either way at least one Ray is going to die. If you can't pop it and attack then just stay put-you won't need it if they come to you.

@Laser Drone: Shoot the 1st Glitch Crimera at this time, please. They're not actually threats as long as we don't have any breaches (our weapons can literally one-shot them), but if they get in they turn into their standard versions, which will be more annoying.

@Teag: Move to G10 and repair the Hull Breach quickly, as we need breaches repaired.

@Gladius: Please move up 3 spaces, to F5. If at all possible in the same turn, please use your action to fire at the Splinter Krestel twice. Ruin the Faceless with the crew damage if you can-despite the shield generators, they only negate CORE damage, not crew damage.

@Mistri: Please fire the OTHER turret at the 2nd Glitch Crimera, then take the 2nd shot at the Splinter Krestel, and again, ruin the Faceless with crew damage. I want it dead before we reach it.

@Temmie Deckhand @TOFS: Once both shield generators are down because of the Turret fire, Fire the Railguns!

@Oriko: Move down one space in the MW Anti and fire the Missile, spawn it at F4 and move it into the Splinter Krestel to blow it up. If the Faceless is dead from Crew Damage, hit whatever; but if it lives, hit the Faceless so it dies horribly even if it's overkill. We KNOW how bad that can be and that's just with copying Chaos Sabers; players can have some seriously powerful stats on their corner and we don't want to do mirror matches.

@Bill/Ire: Spawn Gasterblasters. 1 HP. Fire beam-like attack upwards for 1 damage per action in that turn, enemy and ally (re: insane damage). Cannot act turn of spawn, can't move, can only attack, only buff to the spell itself is to slight mana cost deduction, negation of friendly fire, and if you can spawn 2 instead of 1. Excellent turrets and ground-control if you can't be reached but not worth the mana if they're hit immediately and range of summon is range 1 with no dodge, so splash kills them instantly if they get in. Bam. Balanced for everything but mana cost.

I move to C3 on the MW anti, then spawn on B14 on the Splinter Krestel, and just stay put and shove a card into the 1st Chaos Ray's face. "You cannot beat Sky Captain Roxxanne! I am Captain! Of the Skies!"

Originally posted on 2016-04-21 03:05:00
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The_Topazian
 Posted: Aug 11 2018, 06:55 PM
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BTW, the Faceless can copy players.

Originally posted on 2016-04-21 03:14:00
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Irecreeper
 Posted: Aug 11 2018, 06:55 PM
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>Realized I didn't include it in the rules, so I added a clause relating to decimal movement. Also, Engie should be very, very careful.

ga: According to the laws of Faster Than Light, I won't be able to injure crew with a turret if the shields are up. This also somehow applies to missiles, which really confuses me.
ga: Really, I wouldn't question the logic of this world. It... scares me sometimes.


Originally posted on 2016-04-21 03:39:00

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Eris
 Posted: Aug 11 2018, 06:55 PM
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[/color]/b]
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Toast... er...
I honestly don't know what to do. I guess I'll move to J2 and chill. They have fire resistance, which really sucks for me.

Tazz once we're in, try to silence/manaburn the Faceless Automation (I can't remember if you changed). We honestly can't afford it to copy someone like me, Roxxanne or Engie.

Originally posted on 2016-04-21 03:58:00
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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:55 PM
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Well, shouldn't matter-we're firing a turret twice as the first weapon action, so that means that we should be able to disable both shields before then and deal kill damage (3 from Turret, 9 from Missile, and at least 8 from both Glitch Beams, the total result being 20) to the Faceless Automaton before it even gets a chance to act at all. Huzzah.

/nulls.

Originally posted on 2016-04-21 04:11:00
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PitTheAngel
 Posted: Aug 11 2018, 06:55 PM
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<br>[color=#005199]Disciple of Polybia<br>[/color]
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That's a ship, alright. It'll take more then a few minutes to get down under control.

MOVE: Teleport to B13 of the Kestrel via pad, then to B12
ATTACK: Chaos Ray 1
APPLY Blind because that beam looks very threatening
TURN END


Well, you can't really argue with the sky captain. I move to J7 and man the turret to attack the Glitch Crimera 2 and the Splinter Kestrel's faceless robot thing (which will probably get stopped by those shields).

Originally posted on 2016-04-21 04:35:00

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"I am a totally innocent maid that is corrupting everything around me."
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engie
 Posted: Aug 11 2018, 06:56 PM
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Tazz, did you remember to factor in the lightning vulnerability?

Originally posted on 2016-04-21 04:47:00

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"Their story has concluded for now. Currently, you follow mine."
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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:56 PM
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@Engie: Yes. It's factored in before the minicrit, but that doesn't matter as both calculations add up to 56 exactly. With the 1 AC you cannot do it without an Appleman's Juice boost or them getting off the Fortification tile. if you can't pop it and shoot, then just guard and shoot the incoming Ray later.

Originally posted on 2016-04-21 04:54:00
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engie
 Posted: Aug 11 2018, 06:56 PM
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Well then. Guess I'm doing this.

TEK dashes off to C3 of the MW Anti, activates the teleporter to head to K13 of the Splinter Kestrel, activates the AJ boost, take aim at Chaos Ray 2, and pulls the trigger, unleashing what can only truly amount to the ultimate FUCK YOU to it's health bar in a single attack, obliterating the very fabric of it's being and scattering the components across the floor, arranged in a symbol that appears to resemble a cross with a circle in the middle of it. The cross glows a faint orange...

Well, unless it lucks out on the dodge roll, of course. Then it's probably just going to utterly ruin some irrelevant part of the ship. But, ya know, if it hit, there certainly isn't going to be any more enemy there.

Originally posted on 2016-04-21 05:14:00

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"Their story has concluded for now. Currently, you follow mine."
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teag2
 Posted: Aug 11 2018, 06:56 PM
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Welp. I suppose I just casually walk back to H8 and guard.
I go to G8 and fix the Hull Breach, then retreat to F6.

Originally posted on 2016-04-21 15:04:00

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Adria
 Posted: Aug 11 2018, 06:56 PM
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Avid A Hat in Time fan
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"Alright, so since I don't have any orders at the moment... (unless there are objections)"
I move to (K2), teleport onto the Splinter Kestrel at (L12) after Engie murders Ray 2, move to (K11), and pop Trueform on the door.

Rin then moves to (F2) and Medicates Ventrus before he moves, then retreats to (G2) after Engie moves.

Originally posted on 2016-04-21 15:21:00

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"...I will aid them. No matter the cost to myself."
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