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 DTG: Chaos (v.1.0) (Complete), The show is over.
teag2
 Posted: Aug 11 2018, 06:52 PM
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"So you skipped all the way to the last section? Predictable."
HA! I READ THEWHOLE THING!
/NUUUUUULLLLLLLLL

Originally posted on 2016-04-11 15:56:00

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It was inevitable.
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PitTheAngel
 Posted: Aug 11 2018, 06:52 PM
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<br>[color=#005199]Disciple of Polybia<br>[/color]
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QUOTE (pionoplayer @ (time=1460380573))
I unload all my new skill points into agility. I suspect that upping the gladius's power might be useful later on.

I move to B7 since I can't quite reach the teleporters yet, next round I'm going to trash one of the pods.
((everyone has +5 move this turn to prepare their stuff, yes you can reach the teleporter))

/null


Originally posted on 2016-04-11 16:32:00

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"I am a totally innocent maid that is corrupting everything around me."
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Pricey12345
 Posted: Aug 11 2018, 06:52 PM
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I move to L9 and invest SP in 1 SPC.

Originally posted on 2016-04-11 22:27:00
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Sparked
 Posted: Aug 11 2018, 06:52 PM
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I unload 3 skill points into Agility, and the rest into HP.

Originally posted on 2016-04-11 22:56:00

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You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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Irecreeper
 Posted: Aug 11 2018, 06:52 PM
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=TURN ONE HUNDRED AND TWO=

Stat updates, first of all:
Spoiler Alert
Toast: +1 SPC, +1 MMP
Roxxanne: +1 SPC (Thief's Dagger -> Jaggi Fang)
Ventrus: +4.5 MHP
Darkside: +1 AGI, +1.5 MHP
Battlefury: +1 AGI, +1.5 MHP
Engie: +2 STR (Skull Cap -> Toreador Tophat, Frenzy Aura -> Cloak of Concealment, Origin Gunpowder -> Thief's Dagger)
Teag: +1 AGI
Insert: +1 SPC
Numbersoup: +2 SPC
Patch: +1 AGI, +1.5 MHP
Aaron: +1 AGI
Pricey: +1 SPC
Redstone: +1 AGI
Wilson: +1 INT, +1.5 MHP
Mabuz: +1 INT, +1.5 MHP


Darkside rummages around the collection of video games in the ship. He finds games like Link to the Past, Mind Control (by Chaos Studios), and Super Mario World! How nice! You decide to loot them for potential crafting uses, for some reason. Ventrus then attempts to find some water, and fails to find any OP water. You could always ask Chaos, though!

/deathflags

=BATTLE: THE SHATTERED SKIES, TURN ONE=
The skies are off to an interesting start! Foes have boarded the ship, and should be taken care of! There's also a new ship; the Crocketspam! It fires crockets that'll deal splash damage to crew, AND high amounts of Core Damage! Luckily, they can be shot down with a turret or something like that!

This was probably THE HARDEST update to date, so please tell me if I screwed up.

Originally posted on 2016-04-12 00:22:00

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Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
ruin a
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Battlefury
 Posted: Aug 11 2018, 06:52 PM
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Gee, were all crammed in one place. I hope nobody has an AoE weapon
/inb4 enemys with AoE weapons
inb4 rebel flagship as final boss of zone three

anyway move to f7 and fire the turret at the graveyard, and pod one if it is still alive and has not boarded us yet.3
I take pride in having inspired the existance and name of the CROCKETSPAM

Originally posted on 2016-04-12 01:31:00

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he he
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Talist
 Posted: Aug 11 2018, 06:52 PM
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Um... if I can this turn...

+1 INT, +1 HP

G. Spider -> D6

T. Archer -> L8

Wilson -> K11, illusion up.

And I want to swap shock for firebomb. I think that will be more useful now.

Originally posted on 2016-04-12 02:06:00

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Played.
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Bomber57
 Posted: Aug 11 2018, 06:52 PM
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I might be a bit late here but let me try to squeeze this in.

+1 INT, and 1 point into HP.

Mabuz shuffles to F4 and fires the Glitch Beam 1 at Pod 1, providing fire support for the people preparing to board it.

Originally posted on 2016-04-12 02:15:00
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engie
 Posted: Aug 11 2018, 06:52 PM
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wtf some of us exist in two places at once

Originally posted on 2016-04-12 02:29:00

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"Their story has concluded for now. Currently, you follow mine."
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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:52 PM
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OK then...Guide things first. Let's just read Section 5 now. The zones look reasonably interesting.

"I am Sky Captain Roxxanne, master strategisterier extraordinare, and Captain, of the Sky!...Now listen up because we're about to start REALLY teaching these guys how its done!"

People: We need more people boarding ships than this! If I DON'T mention you, take it as an order to board Pod 1 to kill it, and if it's already dead at that point, go to the Crockerspam instead and give them housewarming. We have .5 move on those Booster Tiles so you can reach the Teleporters quick-you can move through allies and the Room Turret, in case you didn't know.

Everyone already in Pod 1: Attack the Core! Ignore the Zombies/Saber! You basically have weakness-boosted attacks on it.

DarkSide: Move up to G2 so you can attack whatever gets close to the Room Turret.

Patch: Stay right where you are and Guard so whatever comes your way isn't going to move you OUT of the way anytime soon.

Battlefury: Get to where I am and start firing the Turret at Pod 1 twice! (Hit the Glitch Zombies with the residual damage so they're easier pickings; the Chaos Saber will hardly feel it.) I'll move shortly so you can do this.

Lin Rin: Fire Glitch Beam 2 at the Graveyard-I know the damage will be negated because of the Shield but that's part of the plan.

Oriko: Launch a missile at G5, and direct it to suicide into the Graveyard. This will deal stupid damage on-tap as it can move on turn of spawn, and presumably attack as well (and even if it has to move INTO the Graveyard to suicide it'll still do the job). This'll do massive damage. Direct the entity damage onto the glitch Creeper so we can kill that problem easier when it comes.

Siria: Pick off Chaos hax0r 2, then fire the Turret at Pod 1 as well!

Wilson: Direct your clones to murder Chaos hax0r 3 after Siria murders hax0r 2! Have one cherry-tap it after Firebombing it, or something. Or Foxfire it to death, whatever works.

Engie: I'd like you to move up to H2 (possible with 4 Move as 3 of them will be modified by Boosters; where is up to you) so you can kill that Glitch Zombie who made the DUMB mistake of coming on here. You'll likely take a hit from something else walking in but you'll shake it off thanks to the power of Coffee, Totems and Tem Flakes, and that assumes they have non-melee attacks to hit you with considering you'll be samwiched between Patch and DarkSide.

Gladius: Once all the weapons are fired for the turn, pilot to J6 so we can reactivate the Drone there.

I will move to the Teleporter on K2 to go to the Pod and spawn on E10, then move to C7 to toss a Shuriken at the Core for a minimum of 18 damage. I then back up to E9 with Retreat-back to E10 to teleport away if the ship's gonna blow just to be ready. We can probably take out Pod 1 this turn pretty easy, so don't bother really shooting the enemies in it.

We'll reserve the EMP for when the Crocketspam starts doing the titular to ruin its day. So, next turn, likely.

Everyone: This is worse than AC was, so please list core HP whenever they're targeted and damaged, again with minimal values for sake of sanity.

Pod Core: 57/75
Crocketspam Core: 60/60
Graveyard Core: 80/180

Originally posted on 2016-04-12 03:01:00
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Eris
 Posted: Aug 11 2018, 06:52 PM
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r.i.p Spoilers.

Originally posted on 2016-04-12 04:37:00
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insert_generic_username
 Posted: Aug 11 2018, 06:52 PM
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Why do people make usernames like this anyways...
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Hm. I teleport onto the VSS Floating Graveyard, (Y10) move up to Y7, and use a Wide Beam to the left.
1. Use ship weapons on whatever.
2. Move to I7 and reactivate the drone? Look, there's less strategy this turn.

Originally posted on 2016-04-12 05:34:00
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PitTheAngel
 Posted: Aug 11 2018, 06:52 PM
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<br>[color=#005199]Disciple of Polybia<br>[/color]
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Okay, looking at the battlefield, only the Chaos Saber from Crocketspam and the undeads of the Floating Graveyard can reach us, but if they know what they're doing, they most likely won't trap themselves on the right side with TWO tankier characters to block them. If I'd guess, the most likely course of action for them is to use the teleporters on the left and then start attacking the turret to get to the center quicker without having to deal with Redstone's high HP.

Knowing that, I don't think staying still and gaining 1 AC will help us out much in the longrun, so I'm going to attack the zombie present already. Are we good here?

MOVE: E2
ATTACK: Glitch Zombie 3
APPLY Primed
RETREAT: G2


Seeing as I can't operate either weapon in the vicinity, I'll move over to F4 and drain whatever blood that Glitch Zombie has left of him to help set up their kill.

Originally posted on 2016-04-12 05:58:00

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"I am a totally innocent maid that is corrupting everything around me."
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Sparked
 Posted: Aug 11 2018, 06:52 PM
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EDIT: I'm blind. http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png

I move to B6 and guard.

Originally posted on 2016-04-12 06:20:00

--------------------
You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:52 PM
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@Patch: That works too, I guess.

@DarkSide: Move to H2 instead. Patch has that path covered.

@Engie: Belay my previous order entirely, not valid anymore. Move to E12 so you can move behind Redstone next turn to kill things moving down that Corridor.

@Redstone: Move up a few squares so you can make the most of your melee attacks next turn and Guard. OK? OK.

@Temmie Deckhand: if you can, hit the Glitch Zombie with Temlock. If you can't from where you are, move to F4. If you can't do that either, don't worry about it and stay put/Guard.

We basically have our defense locked down tight while leaving plenty to spare, I think.

Originally posted on 2016-04-12 06:21:00
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engie
 Posted: Aug 11 2018, 06:52 PM
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TEK sighs in disappointment at not being allowed to kill something yet, and wanders off to either D12 or E12 depending on how far he is permitted to walk by the game rules concerning half-movement G2 and guards, because the totem buff should be able to reach him there, and he can cover both corridors with a guaranteed 25-damage shot, currently greater because minicrits, while also having 2 total AC and 35% dodge AND regeneration due to the coffee machine providing him with survivability. He looks totally different without the body-obscuring power armor he had on pre-1499-damage-to-the-face. Well, aside from still being very orange-coloured.

You know what, while I'm here... Should I rework JOHN CENA to fit with my current stats, or get Pushback so that I can kick things away?

Originally posted on 2016-04-12 06:22:00

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"Their story has concluded for now. Currently, you follow mine."
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Adria
 Posted: Aug 11 2018, 06:52 PM
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"Can't argue with that. You're a better strategist than me, honestly."
"Same."

I move to (H2), and guard.
Rin fires the Glitch Beam at the Graveyard before anyone else fires a weapon.

Originally posted on 2016-04-12 06:28:00

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"...I will aid them. No matter the cost to myself."
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NumberSoup
 Posted: Aug 11 2018, 06:52 PM
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I attack, I guess. Not much to do, stuck here.

Originally posted on 2016-04-12 13:23:00
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pionoplayer
 Posted: Aug 11 2018, 06:52 PM
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I move around over to J7, and blast Gzombie2, unless its dead, in which case I blast the core.

Originally posted on 2016-04-12 14:40:00

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Once upon a time there was a story...
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ConsumerOfAll
 Posted: Aug 11 2018, 06:52 PM
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Oriko nods at Roxxane/Tazz's instructions, fires a missile at G5, and tells it to go to G3, which happens to be where the Floating Graveyard. The part about attacking the Glitch Creeper goes completely over her head, and instead, she aims the entity damage at the Remote Hacker, because forced cooldown is annoying.
Pod Core: 57/75
Crocketspam Core: 60/60
Graveyard Core: 24-41/180

Originally posted on 2016-04-12 17:48:00

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questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi
per tutta questa rabbia, per questi sogni in gabbia
se sto vivendo un dramma, sarĂ  il mio momento
prima o poi, prima o poi
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