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 DTG: Chaos (v.1.0) (Complete), The show is over.
Sparked
 Posted: Aug 11 2018, 06:51 PM
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Well.

I add my eggstra Skill Point to my MP.

Originally posted on 2016-04-08 15:44:00

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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:51 PM
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Alright, new items:

Knife: MELEE weapon. 9-9 damage, 1 range, 3 retreat. -2 DMG to start with, but each kill in a fight grants +1 DMG for the rest of that fight.
Mining Laser: RANGED Weapon. 11-12 damage, 4 range, 0 retreat. Can break walls to turn them into Rubble (which is equivalent to sap in that it takes 2 movement to cross).
Insect Glaive: MAGIC MELEE Weapon. 8-9 damage, 2 range, 1 retreat. Has a special complicated enough that I can't really explain it.

Sacrifice: SKILL. Kills either a player or entity to grant spectacular bonuses.
Sancturary: SKILL. Puts 3 Sanctuary tiles in Range 3, which have 3 HP regen and 1 DMG for all who stand on them.
Dimensional Door: A MELEE skill that does damage direct to MP. If MP is 0, does double damage to HP instead.

Headcrab: Hat. -2 HP Regen, +2 ALL DMG. HP Regen won't happen out of battle. Ire himself says this might be a dumb move.
Assassin's Cloak: Armor. +1 AGI, +5 DMG to the first attack you make if you haven't already been hit by anything.
Scarf: Grants Ice Resistance and immunity to almost all movement-hindering status effects. Ire says there may be an exception later.

Meanwhile, in the Tem Shop:

Emergency Repair Kit: Removes all breaches/other hazards in the ship and restores 25 CORE HP. Also revives all subsystems.
Mythril Ingot: Good for upgrading things by the descriptor.

Also, there's something itching on my head: Do we spend 10 Gold for the DTG Chaos guide at the TemShop? Cipher Coupon isn't usable there-if there's anything we really need from the standard Shop we can use the Cipher Coupon. Might come in serious handy-there are pages missing but we could get some seriously sweet information. We could alternatively buy Temmie Armor for, say, NumberSoup/DarkSide-at this point I don't think anyone's buying anything from the Shop and we're all pretty much geared to the nines (which is why I say the Chaos guide might be the better buy here-everyone's already kitted out pretty good).

The problem is our current Gold is 13 and both purchases are 10 Gold. Meaning, if we buy it, we're gonna be in a money bind and we may need some consumables later on. That Emergency Repair Kit looks especially tempting, as we can't heal the Core through any other (obvious) means apart from killing other ships.

I'll hold onto the skillpoint for now.

Originally posted on 2016-04-08 16:27:00
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pionoplayer
 Posted: Aug 11 2018, 06:51 PM
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I say we go ahead and buy it, we almost never need money, and we've got tons of Hp consumables. The Mp consumables may be a problem, but considering the absurd crap we pull off with the inventory, I'd say we'll probably be fine.

Originally posted on 2016-04-08 17:16:00

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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:51 PM
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Alright-I purchase the DTG Chaos Guide from the Tem Shop and hope it isn't' there to troll us. Nothing else for now, as money will be low for a good while.

Also, guys: I do want Thieve's dagger to Proc, as that's an extra gold that we now are very low on...I mean, not a massive priority but if it's convenient I'll definitely try to do that.

Originally posted on 2016-04-08 17:28:00
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insert_generic_username
 Posted: Aug 11 2018, 06:51 PM
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I use the coupon on another Tem Armor.
Nevermind.

Originally posted on 2016-04-08 20:47:00
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NumberSoup
 Posted: Aug 11 2018, 06:51 PM
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If that works, I take it.

Hey Ire, if I were to add a toggleable taunt effect to my special, how much would that raise the SP cost by?
Also, do I gain SP while my special is active? If not, how much would changing that raise the SP cost by?

Originally posted on 2016-04-08 20:59:00
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PitTheAngel
 Posted: Aug 11 2018, 06:51 PM
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PIT'S THOUGHTS ON THE NEW STUFF:

Knife: Probably only useful if you're going pure melee stabby mode.
Mining Laser: 11-12 DMG in exchange AND the ability to turn walls into Sap for the only downsides of no retreat and forced prone MIGHT be a little too powerful for 3 gold.
Insect Glaive: Someone explain this to me i'm not a wizard
Sacrifice: That's an incredibly powerful buff there. Problem is that the better one requires a playerkill.
Sanctuary: Pretty useful buff. Would add to Patch were we not hurting for cash a lot.
Dimensional Door: RIP enemy mages
Headcrab: -2 HP regen for a measly +2 DMG? Not worth the money.
Assassin's Cloak: +5 DMG for one attack. ehhhhhhhhhhhhhhhhhhh
Scarf: ANOTHER thing that would be more useful for Patch had his accessory slot not been taken.

Also, tem armor can't be couponed because we don't have a tem shop coupon http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png

/null


Originally posted on 2016-04-08 23:24:00

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engie
 Posted: Aug 11 2018, 06:51 PM
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I really want an Assassin's Cloak now. It looks almost custom-built for someone like me.

Originally posted on 2016-04-08 23:47:00

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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:51 PM
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QUOTE (PitTheAngel @ (time=1460154266))
PIT'S THOUGHTS ON THE NEW STUFF:

Knife: Probably only useful if you're going pure melee stabby mode.
Mining Laser: 11-12 DMG in exchange AND the ability to turn walls into Sap for the only downsides of no retreat and forced prone MIGHT be a little too powerful for 3 gold.
Insect Glaive: Someone explain this to me i'm not a wizard
Sacrifice: That's an incredibly powerful buff there.  Problem is that the better one requires a playerkill.
Sanctuary: Pretty useful buff.  Would add to Patch were we not hurting for cash a lot.
Dimensional Door: RIP enemy mages
Headcrab: -2 HP regen for a measly +2 DMG?  Not worth the money.
Assassin's Cloak: +5 DMG for one attack.  ehhhhhhhhhhhhhhhhhhh
Scarf: ANOTHER thing that would be more useful for Patch had his accessory slot not been taken.

Also, tem armor can't be couponed because we don't have a tem shop coupon  http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png

/null
Mining Laser's Range and damage is probably to accomodate the fact that you also cannot fire every turn if you need to move at all (and for any fight with any enemy with stuff like Beam or Cross Surge, you will need to); going prone costs 1 move, getting back up costs 1 move, and I'm not sure you can move WHILE prone-and you can't get up, move, and get prone again in one turn according to the rules on it. Plus, there isn't as much utility to that as I'd like and it's still a pain to cross over unless you have the Penguin Leg.

As for other stuff: The Insect Glaive is kind of complicated, but basically Kinsect launches a beetle (methinks) to deal minor damage, then allows you to pick an elemental weakness and have your next attack of that element basically deal double the modifier's damage (so a 25% weak enemy would now be 50% weak, a 50% weak enemy would be 100% weak, and so on). The skill benefits from summon damage because it summons a beetle. Doesn't seem practical for anyone aside from Insert, who has 3 damaging spells with different elements (Psychic, Light and Fire), and it really isn't practical even then. It might become somewhat broken if it's given the ability to merely be any 'next spell' rather than specifically the wielder, unless it's just +25% to the weakness instead or something. Or maybe I just read that wrong and it works that way anyways.

I bet Teag will be all over the knife given his character uses the Dome's Arm and is an AGI character. That seems suited to them.

I would jokingly suggest that Engie buy Sacrifice so he can use it on Redstone for his damage to go through a roof, but I personally think the loss of a teammate is a bit too much.

Dimensional Door is my kind of spell, given my damage is pretty strong. Definitely better than Manaburn right now, personally (though that's just because i have high damage). Hey, Ire; does MP damage count as damage for the SP fill condition?

Sanctuary would be pretty good for one of our mages, personally. Not entirely sure of what to think of this compared to the Totem, though.

Headcrab is a bit much, but that's +2 DMG for ANY action, including Spells which don't get +DMG upgrades and possibly even items, so you could switch to the Healing Potions (+3 HP Regen) and still come out positive, and probably negate its other effect (no out-of-combat passive regen). At that point, it's pretty powerful. But yeah it is a bit much.

Assassin's Cloak's bonus is best suited for Engie; +5 DMG is excellent for picking off the very first jerk in a fight, or at least severely weaken it. Not so good for prolonged engagements, granted.

The Scarf is something I'm thinking about too because my character is based primarily around movement, and being immune to slows/bind would only help (and the Ice Resistance is pretty nice too I guess). My build is kind of a Speedy-striking Anti Mage, dealing a heap of damage and skirting into places that enemy placement would not otherwise allow, letting me get at squishies most affected by me easily. If anything carries Binds/Slows I'm pretty crippled, ESPECIALLY binds, but the Scarf nullifies that by description (as it hinders movement). So that's on my purchase list as soon as we're not penniless.

Question is, if I do get the Scarf, who holds the Thief's Dagger? It holds an important function, to give us gold, and whoever's got it has to get into fights a LOT and is hopefully a good physical attacker. And of course this assumes I even do as we're now short on cash.

Originally posted on 2016-04-08 23:55:00
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Battlefury
 Posted: Aug 11 2018, 06:51 PM
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Idea: Sacrifice Pricey.
http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png


Originally posted on 2016-04-09 00:04:00

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Irecreeper
 Posted: Aug 11 2018, 06:51 PM
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Insect Glaive changed a bunch. Should be easier to understand.

It's also "dealing damage"; doesn't say WHAT damage you need to deal to fill it. So I'd say MP Damage is fine.

(also don't sacrifice pricey he's actually pretty good at this game)

Originally posted on 2016-04-09 00:05:00

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engie
 Posted: Aug 11 2018, 06:51 PM
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QUOTE (The_Nonexistent_Tazz @ (time=1460156158))
Question is, if I do get the Scarf, who holds the Thief's Dagger?
This is the part where I make an obligatory cloak and dagger joke.

Originally posted on 2016-04-09 00:08:00

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PitTheAngel
 Posted: Aug 11 2018, 06:51 PM
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QUOTE (engie @ (time=1460156931))
QUOTE (The_Nonexistent_Tazz @ (time=1460156158))
Question is, if I do get the Scarf, who holds the Thief's Dagger?
This is the part where I make an obligatory cloak and dagger joke.
[flash=500,450]https://www.youtube.com/watch?v=kbzyQQrZe8U[/flash]
i'm a BBcode wizard now B O I Z

Originally posted on 2016-04-09 00:15:00

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Eris
 Posted: Aug 11 2018, 06:51 PM
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Yer a wizard... Pit.

Damn you for not having a 2-syllable name ending in 'ee'.

"Yer a wizard Pricey"

There we go.

I was considering grabbing something since compared to most of you I'm kinda behind on gear.

Originally posted on 2016-04-09 00:49:00
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teag2
 Posted: Aug 11 2018, 06:51 PM
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QUOTE (The_Nonexistent_Tazz @ (time=1460156158))
I bet Teag will be all over the knife given his character uses the Dome's Arm and is an AGI character. That seems suited to them.
Honestly, not really. It seems like it isn't that great, as Dome's Arm has higher damage AND portal rend. The genocide thing doesn't really seem all to useful to me, as with the Dome's Arm it already has higher damage.. It's just an overall downgrade from Dome's Arm, as Portal Rend has extra range and ignores AC, which totally is more useful then just gaining a bit of extra damage (The ignoring AC part kinda makes it worthless altogether...)
So no, I don't really think I'm all over this one, Tazz.
/null

Originally posted on 2016-04-09 01:59:00

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Adria
 Posted: Aug 11 2018, 06:51 PM
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Hey, guys, you know what we're doing after we maul aC to death? Boarding ships.
You know what's likely between their core and their teleporters? Walls.
AND WHAT WAS JUST ADDED THAT DESTROYS WALLS!?
THE MINING LASER.
Honestly, spending 2 move and someone going prone and being vulnerable for a short time in exchange for allowing others to storm through the gap created is one hell of a leg up on our foes if you ask me. Especially if said ship is structured like a maze (or has something with a big ol' roadblock); we can just burst right through it!

Originally posted on 2016-04-09 02:15:00

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teag2
 Posted: Aug 11 2018, 06:51 PM
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QUOTE (DarkSide @ (time=1460164553))
Hey, guys, you know what we're doing after we maul aC to death? Boarding ships.
You know what's likely between their core and their teleporters? Walls.
AND WHAT WAS JUST ADDED THAT DESTROYS WALLS!?
THE MINING LASER.
Honestly, spending 2 move and someone going prone and being vulnerable for a short time in exchange for allowing others to storm through the gap created is one hell of a leg up on our foes if you ask me. Especially if said ship is structured like a maze (or has something with a big ol' roadblock); we can just burst right through it!
Hm, I didn't really think of that. The mining laser seems very good now. I vote on buying it.

Originally posted on 2016-04-09 02:51:00

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PitTheAngel
 Posted: Aug 11 2018, 06:51 PM
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QUOTE (DarkSide @ (time=1460164553))
Hey, guys, you know what we're doing after we maul aC to death? Boarding ships.
You know what's likely between their core and their teleporters? Walls.
AND WHAT WAS JUST ADDED THAT DESTROYS WALLS!?
THE MINING LASER.
Honestly, spending 2 move and someone going prone and being vulnerable for a short time in exchange for allowing others to storm through the gap created is one hell of a leg up on our foes if you ask me. Especially if said ship is structured like a maze (or has something with a big ol' roadblock); we can just burst right through it!
(([LOUD YELLS OF EXCITEMENT OVER GAME BREAKING SHENANEGAINS]))

Originally posted on 2016-04-09 03:09:00

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CobaltShade
 Posted: Aug 11 2018, 06:52 PM
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Mirika grabs her popcorn, sits down and fires at anarchistsCreation with her codeblaster, then move to K5.

Originally posted on 2016-04-09 03:32:00
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The_Topazian
 Posted: Aug 11 2018, 06:52 PM
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Is it too late to join at 106 pages? http://b3.ifrm.com/static/emo/18.png

Originally posted on 2016-04-09 04:40:00
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