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 DTG: Chaos (v.1.0) (Complete), The show is over.
teag2
 Posted: Aug 11 2018, 06:49 PM
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Since my last post was made while the dop was happening, my main post will be here.
Ugh... this is a tough choice. I could up my AGI and get another movement, or up my STR and gain 3 MHP.
...I guess I just up AGI. 5 MOVE FTW!
...
...
...Actually, you know what?
*SPEAR OF JUSTICE INTENSIFIES* SCREW IT!
WHY SHOULDN'T I RAISE MY STR...
IF MY HELMET IS BORING AS GORILLA?
NGAAAAAAAH!

*throws off Knight's Helmet*
*looks at Hydra Mask*
*grabs and throws on*
MUAHAHAHAHA!!!!!
Also, since we are leaving this zone soon, I salvage the Broken Railgun, Broken Portal, and I attack the Notice. Because reasons. I then sneak up on the Chaos Log Coupon, searching for additional traps. I grab the coupon if I deem it safe.
...also, if you didn't see from before, I remove my vote in Tazz's ship. It's just too flawed.


Originally posted on 2016-03-28 20:44:00

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It was inevitable.
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Eris
 Posted: Aug 11 2018, 06:49 PM
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[/color]/b]
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QUOTE (Irecreeper @ (time=1459192626))
@consumer
cc: sign here, please.
A contract -ify's in front of you. He seems to think that you're serious.

Oriko reads the contract...

THE PRO-CHAOS CONTRACT [small](formatted by someone who can use capital letters and the like)[/small]
1. By signing this contract, you are hereby bound to my command. Kinda.
2. You will instantly obtain 8 Skillpoints.
3. You will obtain the legendary ability to possess (and control) one non-boss monster at a time in all encounters. This monster will be able to move during the AC's moves, thus throwing them off or disrupting actions.
4. You can throw yourself into most encounters, at any time. If you die during a battle, you'll need to be revived by a fellow monster, or simply join a new battle. (with the exception of Zone 3) Killing players will grant you 1 skillpoint each. You can still retreat during these times, and you also act like a "phase mob".
5. If you die three times, you're a piece of gorilla and will be promptly fired out of a cannon, and lose 11 Skillpoints. You can then rejoin the AC's for all I care.

(I actually never really planned for PC players to be a thing, but I think it'll be interesting. Any ideas for PC gameplay?)
Wow he just had that...
Handy?

Toast grabs her past self (who escaped Temmie in about 3 years from now) and initiates a coffee drinking contest with her. Since she hadn't done this herself before, the healing from it would be effectively doubled since both brews would be affecting current Toast. Toast, with her increased constitution, smashes Toast royally. Toast ate some chocolate, then Toast left.
Who won? Who knows?

I also change my vote to Ship from Tazz and Darkside.

FC: You should be begging us to take the begg.

Originally posted on 2016-03-28 21:07:00
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crystalcat
 Posted: Aug 11 2018, 06:49 PM
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I Aten't Dead
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You know, Teag, allies can move and attack through the Room Turret just the same as the Crew Door. The Room Turret is basically just a Crew Door with higher HP and the ability to attack enemies.
/null.

Originally posted on 2016-03-28 21:07:00

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ConsumerOfAll
 Posted: Aug 11 2018, 06:49 PM
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GLORIOUS LEADER
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Oriko reminds everybody that she's the main antagonist of Oriko Magica by signing the Pro-Chaos contract, Kirika signing with her. She then runs away before any Anti-Chaos members can kill her, and telepathically reminds Chaos to give her the Begg later.

(I meant for this to be a joke, but now, PRAISE CHAOS!)

Originally posted on 2016-03-28 21:15:00

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questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi
per tutta questa rabbia, per questi sogni in gabbia
se sto vivendo un dramma, sarĂ  il mio momento
prima o poi, prima o poi
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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:49 PM
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"The contract incinerates and you are punched in the face. 'Haha, you were seriously gonna do that?' You propmtly look stupid. You nevertheless obtain the BEGG."

^ My bet for Oriko's fate in the next few seconds.


Originally posted on 2016-03-28 21:19:00
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Irecreeper
 Posted: Aug 11 2018, 06:49 PM
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Source of the Problem
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@consumer
>Confirmation PM sent. Be sure you actually want to sign it. Also, Chaos simply goes by Chaos, not Chaoscreeper.
...added a bit to the PC-contract.

Originally posted on 2016-03-28 21:33:00

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Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
ruin a
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pionoplayer
 Posted: Aug 11 2018, 06:49 PM
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Weaver of Fates
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I sigh because I can't use the slingshot for any of zone 3 due to FTL mechanics, and climb up into the ship.
+1 to my Int

Originally posted on 2016-03-28 21:43:00

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Once upon a time there was a story...
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Adria
 Posted: Aug 11 2018, 06:49 PM
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Oh. Well that armor is underwhelming. But I really shouldn't be complaining about extra HP regen at the expense of a HP, now should I? Heh.

I +1 my INT to get that sweet, sweet 2-attack Augment on the go.

I really want to craft something else, but I feel it would be wasted since I'm already well set.

...
But since I'm here, I go to the Temmie Workship and ask the tems around if it would be alright to salvage the defunct Nightmare Mountain gateway. If it's okay, I salvage it, thank the tems, and bolt back to the hangar and get the heck into the ship.

@Ship: If I'm to be honest, I really think Tazz's design is the better one of the both of us; mainly because it has better everything for the most part, really. So yeah, I'm absolutely OK with losing the ship contest. Also, @teag2's reason for removing his vote on Tazz is false; you can move through the sentry if I'm not mistaken, thus rendering the point moot.

@Consumer Alright... . . .
IT'S YOUR FUNERAL!
(If this actually goes through, anyway)
(At least this should be a bit more interesting now)

@Begg (assuming it hasn't been obtained via Consumer for some reason):
...
"God DAMMIT CHAOS JUST GIVE US THE MOTHER[b]gorillaING BEGG ALREADY YOU CAN ANSWER NO AN INFINITE NUMBER OF TIMES BUT I WILL STILL KEEP ASKING! [big]THAT NOT ENOUGH FOR YOU!?!?"[/big][/b]

You see DarkSide growing ever the more psychotic and insane. Then he pulls out... oh.
The Ocean Ravager. A water-type axe. Thankfully sealed in a large bottle... for now.
[big][big]"I'M GONNA DO IT, BRO! I'M GONNA DO IT!!!! [big]HAND OVER THE BEGG AND THIS WILL NOT BE DESTRUCTIVE TO THIS MINDSCAPE! [big]AND BY EXTENSION, YOU!"[/big][/big][/big][/big]

...Yeah, you should probably give him the egg, Chaos. Things could get extremely ugly, extremely fast. His insanity might diminish instantly after.

Originally posted on 2016-03-28 21:55:00

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"...I will aid them. No matter the cost to myself."
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Sparked
 Posted: Aug 11 2018, 06:49 PM
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I add my skill points (+9) to strength, and the leftover 1 to HP.
Well, at last I'm not dead now.
Also, I found the Suspiciously Obvious Egg. I commented on it. http://b3.ifrm.com/static/emo/7.png
I then vote for Tazz's Ship.

Originally posted on 2016-03-28 22:53:00

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You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:49 PM
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@Redstone: You have +10 skillpoints dude. That's +3 to STR with 1 left over.

@DarkSide: Yes, you can move through sentries. Also, give it time, that might qualify for the Begg.

Originally posted on 2016-03-29 02:19:00
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teag2
 Posted: Aug 11 2018, 06:49 PM
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Hm. I actually didn't know that, Tazz. That's a good point. Also, I like your weapon setup, as you'll be able to use two while controlling the ship.
I do still have a complaint, though. If the enemies are able to break the crew Door at the bottom, they will very easily be able to swarm the core room and absolutely wreck the ship. So, I still don't vote for it, because that seems like too major a problem.

Originally posted on 2016-03-29 16:51:00

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crystalcat
 Posted: Aug 11 2018, 06:49 PM
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I Aten't Dead
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Good point. But, don't forget that:
1) Siria will basically be permanently camped at the Zillywell in Tazz's ship, which means boarders will be sustaining an automatic 9-12 damage or more to one of them per round. Yes, this is my plan, and is partly why I asked Tazz to move the Glitch Beams down to the inner ring. (She can cover the whole ship with that location and Range 6, and has a 100% hit rate. Plus, it doesn't take an action to use weapons, meaning she can fire the Glitch Beam and also repel boarders.)
2) One can easily heal the Crew Door. Heck, I might swap to a healing spell to effectively heal the Door.
3) Defend the corridors leading down to the Crew Door and you effectively defend the door. More specifically, place two tanky characters in the corridors leading down and enemies won't be able to get through, while they are getting pounded by the tank characters and sniped by Siria. Also, don't forget Zillycharm, which can allow even more allies the ability to attack through walls. (And don't forget moving through walls, which is even better.)
4) It's a long way down to the Crew Door. Slower enemies, which are usually also the most damaging, will take a long time to get there, and all the while they'd be under attack by all the defenders.

Originally posted on 2016-03-29 22:14:00

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PitTheAngel
 Posted: Aug 11 2018, 06:49 PM
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<br>[color=#005199]Disciple of Polybia<br>[/color]
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Well, that happened. Time to do some work.

Use +3 Points to increase INT by 1 (Special Stat Power Increased! Guardian Duration Increased! Mistri gained +1 DMG and +1 MHP!)


Say, Patch.

Hm? What is it?

Why not equip the Jaggi Fang? You already have considerable defense, so having some more Max HP would help. You already have status resistance and the ability to inflict both Curse and Burning, so giving yourself the ability to deal Bleed as your basic attack would make you great at debuffing enemies.

That's actually a brilliant idea. Thanks.

And then Patch equipped the Jaggi Fang to become the Master Statician.

Originally posted on 2016-03-29 23:24:00

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"I am a totally innocent maid that is corrupting everything around me."
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teag2
 Posted: Aug 11 2018, 06:49 PM
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True. It still does seem like removing or moving the door would make the core a heck of a lot easier to defend.
/null

Originally posted on 2016-03-29 23:41:00

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Talist
 Posted: Aug 11 2018, 06:49 PM
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I decided to leave for a while because I died. I don't really care what ship we use.

Originally posted on 2016-03-30 00:02:00

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Played.
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Bomber57
 Posted: Aug 11 2018, 06:49 PM
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The Devious CEO of Hellco.
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I'll use 3 points to raise my INT by 1, making it 7. I'm also casting my vote for Generic's ship.

I replace Iceblast with Thunderburst. I'm also going to remove Revive from my spell rotation in favor of the following:

-Shallow Grave: (10 MP) (DARK)
Range 3, Prevents the target from dropping below 1 HP for 1 turn. (+1 turn duration per 3 INT)



I also want to explain my build here both for critique and so people can synergize better.

The idea is to be a sort of semi-support who can both dish out damage while helping their team in a few ways, especially with the spell I just put into rotation. My main spell, Grim Bolt, is versatile and can either act as a fairly strong heal or a fairly strong damaging spell. Once I reach 8 INT it can do both, depending on what it hits. It can also bounce (like the Tophat) if I pay a little extra mana. Shallow Grave will be useful to save wounded allies or be used preemptively so someone can jump into the heat of battle. Thunderburst is Thunderburst. Despite the fact that I would've loved Iceblast for the fluff, I can't risk the team damage.

Finally, my special, Mortem Falce, will obviously be my most damaging spell. It deals damage to an enemy based on how much HP they are missing from their max, currently capping at 80 damage. I'll then gain HP and MP equal to a fraction of the damage I dealt.

Once I get to about 9 INT so Shallow Grave lasts 3 turns, I will probably turn around and start dumping into health so I can cast Grim Bolt more freely. For now, though, I am going to be in greater need of heals than others if I want to cast this spell more than twice since I can't use it on myself.

Originally posted on 2016-03-30 00:31:00
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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:49 PM
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@Bomber: On the build, I recommend getting Regen in copious amounts, the more the better. You need it about as badly as DarkSide does. After your build peaks, I would personally focus in on getting more Mana so you can switch out the Mana Orb for the HP Potions accessory (+3 HP regen per turn) so you can tank the HP cost more reliably. After that, I say Hat Armor, then copy and equip the Sap-Soaked Helm of DarkSide's (+6 MPH, Status resist and most importantly, 2x Regen, bumping you up to 6 per turn). This DOES give you a resist (earth) and a weakness (fire), so be wary of that choice.

Beyond that, I haven't much to stay on stat choice.

Originally posted on 2016-03-30 02:24:00
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Battlefury
 Posted: Aug 11 2018, 06:49 PM
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QUOTE (ConsumerOfAll @ (time=1459193660))
QUOTE (Irecreeper @ (time=1459192626))
@consumer
cc: sign here, please.
A contract -ify's in front of you. He seems to think that you're serious.
(Wait, you mean that we can actually become PC? This has to be a death trap, but I won't decide just yet.)

Oriko reads the writing on the contract out loud, using magic to look for any ultra small text, or even font size 0 text.
We can become PC?

that sounds cool
If i can, i sign the chaos contract because being evil is fun.

Originally posted on 2016-03-30 03:08:00

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he he
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engie
 Posted: Aug 11 2018, 06:49 PM
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...Ya know, that stat bonus for becoming Politically Correct looks really nice... especially if I can kill more than three guys, thus resulting in a net gain in stats even if Chaos kicks me out. Hmm. Tempting.

Originally posted on 2016-03-30 03:27:00

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"Their story has concluded for now. Currently, you follow mine."
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Eris
 Posted: Aug 11 2018, 06:49 PM
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If you want to consider this strat, first consider how I can use Shifting Sands on you and the possible implications of this.

Originally posted on 2016-03-30 06:02:00
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