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 DTG: Chaos (v.1.0) (Complete), The show is over.
ConsumerOfAll
 Posted: Aug 11 2018, 06:43 PM
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Oriko runs to G4 and casts Foresight Kirika. Kirika then somehow warps into the mindscape at G5.
@Tazz: I really don't want to risk getting killed by Team EBF or death in case Frooby somehow survives, but this should be somewhat productive to getting Natalie killed.

Kirika Kure (Summon)
Skill Points: 15 + 6 + 3 = 24
21 HP (10 SkP)
12 MP (8 SkP)
5% Dodge
2 Move
Attack Type: Hybrid
Extra Skill Slots: 2 (6 SkP)
Skill 1: Timeslow (10 MP): All enemies in Range 2 gain Slow 1.
Skill 2: Medicate (3 MP)
Skill 3: Lunge (2 MP)


Originally posted on 2016-03-04 17:37:00

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questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi
per tutta questa rabbia, per questi sogni in gabbia
se sto vivendo un dramma, sarĂ  il mio momento
prima o poi, prima o poi
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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:43 PM
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@Consumer: Tem is NOT friendly. The analgram rush is noncanon, and he DID attack engie. Also, can you rethink your current set of actions and please attack Natalie so she dies quicker instead? We REALLY want her to die this turn so we can really start picking apart EBF, and I'll admit I'm EXTREMELY sour about that Kyun use that should quite frankly NOT have happened. Salty about that. (Don't worry about Frooby, he's basically dead; there's a very low chance that he'll survive both attacks aimed at him thus far.)

@Piono: I would like an alternative move from you, or at least an additional condition to your first attack: IF you have the ability to just walk up and kill Natalie with a basic attack with your current damage, then by all means do so INSTEAD of going for overkill; there's technically MORE chance that the Slingshot's Staircase will fail (25% critical existance failure on the ammo in that case), as we don't want to be wasting ammunition on that. For that matter, I'd politely ask that your action be shuffled to the END of the action order for this reason, so we can get a headstart on murdering Anna should this be the case. Is that OK?

@DarkSide: Just recalled this: You can't do that Starfox. Specifically, though I'm reasonably sure you can catapault yourself into the fray AND use your Special in the same turn because Players can be launched by themselves, you definitely cannot summon Rin at the same time you use your Speical. Reason being, Summons must now be resummoned into the fray (at 2/3rds manacost) instead of just dragged in. I'm just telling you this right now; I personally prefer your current course of action.

@Ire: On the Personal Cloaking Device in the store: Does the 25% dodge chance go away when I am attacked or when I am hit BY an attack? Bit of a difference that I'll need to know.

/null

Originally posted on 2016-03-04 20:54:00
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engie
 Posted: Aug 11 2018, 06:43 PM
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Tazz, the last time we didn't worry about Frooby, that bastard bear basically blasted our balls to bits.

Originally posted on 2016-03-04 21:40:00

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"Their story has concluded for now. Currently, you follow mine."
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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:43 PM
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@Engie: We already have two people attacking him, and both shots are overkill. Oriko specifically does not need to worry about killing Freddy, just Natalie, who will ALSO blast us into nice red chunks if we don't get a move on on that.

/null.

Originally posted on 2016-03-04 21:46:00
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pionoplayer
 Posted: Aug 11 2018, 06:43 PM
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@tazz: I don't have the ability to kill her with my regular attack, otherwise I would be doing just that, additionally, the firing is already slated to be at the end of round. TOFS was stated to be firing after everyone acts so that other people have the opportunity to load stuff into the slingshot with targets of their own since (at least according to previous usages) each item can target something different.

But yeah, the slingshot's firing is the last action this round.

Originally posted on 2016-03-05 01:10:00

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Once upon a time there was a story...
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Battlefury
 Posted: Aug 11 2018, 06:43 PM
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Earthbomb i7/matt

Originally posted on 2016-03-05 01:28:00

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Talist
 Posted: Aug 11 2018, 06:43 PM
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I don't really know what to do... I don't want to attack G. Temmie, and Natalie is resistant to electricity...

But I do know...

Actual Wilson - > Hide over in B2 and meditate.

Maybe this is okay.

Clone 1 - > G3
Clone 2 - > H4
Clone 3 - > G4
Clone 4 - > Stay put

Now, OPEN FIRE!

All the clones fire their shock attack at Lance, who I realized is weak to lightning.

9-10, -2 from AC, * 1.5 from weakness, ... would it be 10-12 per hit?

Originally posted on 2016-03-05 05:08:00

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engie
 Posted: Aug 11 2018, 06:43 PM
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Okay, I think I have a solution to the people complaining that I'd be apparently wasting stats if I were wearing a Temmie Armor. EVEN THOUGH I QUITE CLEARLY DO NOT ACT LIKE A BACK LINE SNIPER. Anyway, that solutions is as follows.

Step 1: find me something that is to an Axe what a Grenade Rifle is to a Rifle. So, basically, an AoE damage axe.
Step 2: die.
Step 3: buy Temmie Armor for 1 gold because of all the deaths.

Also note that I kinda wanna have Sword Beam and Spin Slash tomes purchased if y'all REALLY want me to go axetank. Mostly because I like the idea of dealing about 18 + 6 + 6 = roughly 30 damage non-critted to everything in an area of roughly 5 range in every direction. Which would become 45 damage if minicritted, 60 damage if critted, 120 damage if Judgmented, 180 damage if minicrit Judgemented, 240 damage if crit Judgemented...

Oh, and that's dealt to EVERYTHING. Which means I could probably hit a Zetta-sized target 4 times. Assuming no resistances...

120 damage non-critted, 180 damage minicritted, 240 damage critted, 480 damage Judgemented, 720 damage minicrit Judgemented, 960 damage crit Judgemented.

...

...

Incoming rules patch.

Originally posted on 2016-03-05 10:57:00

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"Their story has concluded for now. Currently, you follow mine."
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Adria
 Posted: Aug 11 2018, 06:43 PM
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Y'know what's freaking brilliant about that setup?
You would be able to insta-kill Zetta with an AoE axe, Augment, and Judgement.
Oh, and your damage total is 34 on one target non-critted. Which is a metric gorillaton, let's be honest.

...I wonder... we might be able to make something of the sort with a metalwork station/anvil... hey, we have a furnace, might as well make a portable forge while we're at it. Maybe a grindstone too. The possibilities are endless!

Originally posted on 2016-03-05 17:16:00

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"...I will aid them. No matter the cost to myself."
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PitTheAngel
 Posted: Aug 11 2018, 06:43 PM
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<br>[color=#005199]Disciple of Polybia<br>[/color]
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(I honestly can't tell if I'm dreaming or not at this point. Everything's just going from one point to the next with no cohesion, and then you have these two trying to effectively break the universe...)

((Protip: OOC is always represented in 2 parentheses like this. Actual character thoughts only use one.))

/nullhilism


Originally posted on 2016-03-05 19:08:00

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"I am a totally innocent maid that is corrupting everything around me."
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Irecreeper
 Posted: Aug 11 2018, 06:43 PM
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You won't deal THAT much damage.

Axe: 13-14 damage
Let's assume you create the GLORIOUS SPLASH AXE, which has the same base attack. (And 1/2 splash damage falloff, but that's for basic attacks.)
Then, we add your STR and other various mods that you have on you...

Axe Of Splashing: 19-20 (+1 to splash damage)
Then, we add Assassin's Judgement, with let's say max SPC. This grants +6 Damage, and +4 Splash Damage. (Which is what Assassin's Judgement does in it's current write-up, unless I misunderstood. I won't let it be a x2 damage thing, though. That's excessive, given the current low cost.)

Assassin's Axe Of Splashing: 25-26 (+5 to Splash Damage)
Let's also assume you have Sword Beam and Spin Slash. And Temmie Armor.

Temmie's Assassin's Axe of Splashing: 38-39 (+5 to Splash Damage)
Let's assume you roll a crit.

Temmie's Insta-Crit Assassin's Axe of Splashing: either 76 or 78 damage (+5 to Splash Damage)
Let's then assume you hit Zetta four times with this, because Spin Slash. +SplashDMG grants +5 to all hits, since SpinSlash is just one big splash attack...

(83-6) + (83-6) + (83-6) + (83-6) = (308) damage.
This will take Zetta 5 turns to regen off. Setting this combo up will take a spinslash charge (1 turn), a special usage (1 turn), a cast of sword beam (1 turn) and enough RNG to get a crit. Assuming you have infinite hot sauce, are immortal, and Zetta has 686 HP AND 66 HP Regen...

It's gonna take awhile. I'll probably reduce the damage on Sword Beam and Spin Slash, though.

Originally posted on 2016-03-05 20:02:00

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engie
 Posted: Aug 11 2018, 06:43 PM
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Aha. I knew something was up, seeing as you okayed AJ with little complaint. Yeah, you misread the special.

X wasn't a notification of a variable, that was a multiply by indication. If I'd intended for it to be an "add this much damage" type deal, I wouldn't have put an X in there.

And now that I said that, I predict you're gonna make the SP cost skyrocket, aren't you.

Originally posted on 2016-03-05 20:27:00

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"Their story has concluded for now. Currently, you follow mine."
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crystalcat
 Posted: Aug 11 2018, 06:43 PM
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I Aten't Dead
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Yeah, I'd thought about the Sword Beam/Spin Slash/Axe combob before. Let's face it, that's some awesome AoE. Charge Spin Slash, then charge into the enemies and cast Sword Beam, then, next turn, cast Spin Slash, next turn recharge, and then cast Spin Slash again. You could get, even assuming no modifiers, 26-28 damage to everything within Range 4 for the cost of... 5+6+2+5+2 = 20 MP. And, if STR is at around 6, you lose all the Use cost, coming out to a cost of 16 MP total.
/null.

Originally posted on 2016-03-05 21:16:00

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Eris
 Posted: Aug 11 2018, 06:43 PM
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@Irecreeper Do I have an attack when I use my special or does it only apply to my allies?
Sudden tangent about my special below
Spoiler Alert

For reference to everyone else, my special gives allies their highest damage rolls and enemies their lowest. Higher up it applies to dodge rolls too. I like it because it can be pretty powerful if everyone uses their high-rng skills on this turn.

Generally it gives about 1-3 damage to every person (based on what action they make) and prevents about 1-6 damage from enemies based on what action they take. It's like pseudo-AC for a turn but also gives people certainty. Also it'll be good for the dog salads if we still have them once I get 3/4 SP/INT.

It does affect everyone. So if I am in battle x and Roxxanne and Siria are in battle y, if I use Jade Witch Roxxanne and Siria will also be affected, as well as all their enemies.

I suddenly went on a tangent about my special. Idon'tevenknowwhy.

Aaaaaaanyway, at some point I'll probably swap out the Flaming Toaster for either a melee weapon or some sort of short-mid range shotgun (I had an idea for a cool shotgun effect) type weapon. The ally damage hurts. Not really liking Enchant on me either, I'll get something that either lets me be more fancy or just fireball or something.

@Crystal Out of interest, would Siria be able to eat the Mecha Burrito? Toast is able to because she is a cyborg.

Originally posted on 2016-03-05 22:46:00
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Irecreeper
 Posted: Aug 11 2018, 06:43 PM
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Oh geez, I feel awful. At least I'm not sick DURING school.
No update today; maybe one tomorrow.

Originally posted on 2016-03-05 23:21:00

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teag2
 Posted: Aug 11 2018, 06:43 PM
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IRE? FALLED BORT

Originally posted on 2016-03-06 00:39:00

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It was inevitable.
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Pricey12345
 Posted: Aug 11 2018, 06:43 PM
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Descendant
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If Natz in the Way, Stab her. If she dies, Rush to D7 or D8 (If not Go Nutz)

Originally posted on 2016-03-06 21:31:00
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Irecreeper
 Posted: Aug 11 2018, 06:43 PM
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=TURN EIGHTY-SEVEN=
Tazz first asks Gladius to rez Toast with a Life Bottle.

ga: Hey, Gladius is my name. Not Gladius Girl or anything like that.

Darkside then joins the battle, after bringing his MHP up to a staggering 40. EVERYTHING will be hard-pressed to kill you. Insert loots the Breached Containment Tube and smelts it down, obtaining 3 Iron Ingots and 3 Titanium Ingots. Insert then asks Temmie about Dog Residue disposal.

Just burn it. Or sell it to me for 0 gold. I don't know. Just try not to "use" it.

Insert then manages to throw 50 Dog Residue into the furnace, obtaining one Dog Ingot. Toast then obtains one Concentrated Salt Orb because HOW DO YOU GET SO MANY GOOD HEARTHSTONE CARDS WAIT WHO CARES ABO[small]UT HEARTHSTONE WHEN YOU CAN PLAY DUELYST #SHAME[small]LSSPLUG #1V1MENOSONGHAI #UNLESSYOUREALLYWANTTOoooooooo[/small][/small]

Sadly, you failed to specify WHERE you'd revive Insert, so he gets summoned somewhere completely random next to you! Except by "random", I mean most defensible position. I also like your deck names. They're legendary. Except I only play Mage and Rogue. So only those should be called "Ire's Salt".

I also modify Spinslash to make using the ubercombob more... deadly. There's also a few more various changes, too. Here's an interesting one; there's a dodge hard-cap of 75%. You can't get more dodgy than that! Toast also buys a Life Bottle and two potions for 2 gold.

=BATTLE: THE AMALGAM RUSH, TURN FIVE=
Two of Team EBF has died; one to the Slingshot, and one to Glitch Temmie! It might be worth simply dealing with Golden Freddy at the moment; his splash attacks are something to be feared!

@Toast: Yeah, I'll add some text to that. You'll be able to attack after special usage. Mecha Burrito desc updated.

@Engie: A times x multiplier is kinda broken for a special unless we crank the SP up by a factor of like twelve zillytons; so how about we just sweeten the deal on Assassin's Judgement's current iteration? Make it STR / 2 initially, so you get a base of +6 DMG at 12 STR, with no SPC bonuses. With a slight SP cost up.

Originally posted on 2016-03-06 22:02:00

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engie
 Posted: Aug 11 2018, 06:43 PM
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Well, okay then. Guess I can't complain too much, since my damage with that modifier is still quite... harmful.

Originally posted on 2016-03-06 22:41:00

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insert_generic_username
 Posted: Aug 11 2018, 06:43 PM
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Why do people make usernames like this anyways...
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I make 80 Dog Ingots, craft 27 Dog Ingots into 3 Dog Ingot Blocks, use 20 more dog residues, and replace the Sentry in the Slingshot with the Dog Ingot Block because I *really* want to keep the sentry. I also load another Dog Ingot Block.
I then attempt to reinforce the Sentry Turret with Titanium, and buy myself an Origin Gunpowder to equip because it'd be really great for my special. And also because I have too much mana regen right now. I then move to F7 and Beam downwards.

Originally posted on 2016-03-06 22:41:00
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