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 DTG: Chaos (v.1.0) (Complete), The show is over.
Sparked
 Posted: Aug 11 2018, 06:38 PM
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Wandering Goddess
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I move to C7, and shoot the Chaos Saber at E5 twice. I begin to feel good about myself.
EDIT: I forgot if I need a Special Move skill thing or not. Plez tell meh.

Originally posted on 2016-02-07 05:30:00

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You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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CobaltShade
 Posted: Aug 11 2018, 06:38 PM
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Crap, that thing's getting close!

Mirika reaches for her code blaster while slowly walking to the side. Getting a clear shot on Chaos Saber 1, she fires her code blaster before rolling to the side.

(move to C3, fire at Chaos Saber 1, retreat to D3)

Mirika then tells Glitch Temmie to calm down.

(Can you change the 10 SP reduction to 8 or 16? It'd fit with Mirika's code theme.)

Originally posted on 2016-02-07 06:18:00
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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:38 PM
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@Piono: So the OP King? Because Red Sillouette? Possibly before gender-bender shenanigans, getting stupid amounts of power, and eventually getting doxed?

"It'll be OK, you little cute thing! It'll be OK!"

I toss a Shuriken directly into the 1st Chaos Sabre, then pop over to G3 via Retreat.

Originally posted on 2016-02-07 06:30:00
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Irecreeper
 Posted: Aug 11 2018, 06:38 PM
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>HANGAR OPEN

https://docs.google.com/spreadsheets/d/1npg...dit?usp=sharing

To obtain editing access to design a potential ship design, PM me, and in it, put your gmail address! I'll then send you a link so that you can edit the document.

Originally posted on 2016-02-07 07:32:00

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engie
 Posted: Aug 11 2018, 06:38 PM
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JOHN CENA punches the Chaos Saber 2 and backs off to D8.

I fail to move anywhere, tell Numbersoup to get clear of the blast radius, and then shoot the Chaos Saber 2 in the face.

Originally posted on 2016-02-07 08:34:00

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"Their story has concluded for now. Currently, you follow mine."
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Pricey12345
 Posted: Aug 11 2018, 06:38 PM
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I run at H3 then I slice the first Chaos Drone and I rush to G3.

Originally posted on 2016-02-07 14:54:00
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NumberSoup
 Posted: Aug 11 2018, 06:38 PM
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Attack F8, retreat to G10

Originally posted on 2016-02-07 15:18:00
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insert_generic_username
 Posted: Aug 11 2018, 06:38 PM
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Why do people make usernames like this anyways...
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I mine out the last of the gold, then extend the Mage Robe rope and go down to the entry. If I can respec, I swap Heal for Healmore, add a point of SPC and remove a point of HP, and attempt to change my special.
Massively Augmented Splash Spells (MASS)(because it's mass spelt)
SP Cost: (MP Cost with Providence) x10
Refills by: Casting spells (1MP=1SP)
Cast a spell with its standard stats/range, but it gains an extra space of splash.
Mods: Copies spell mods, but requires the same amount of SPC as well.
12 SPC: No friendly fire/buffing enemies/healing enemies.


Originally posted on 2016-02-07 16:32:00
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PitTheAngel
 Posted: Aug 11 2018, 06:38 PM
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<br>[color=#005199]Disciple of Polybia<br>[/color]
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I really need to get out of here. I really hurt.

MOVE: B7
EXIT FIGHT


MOVE: B4 (F3 to E2 to D2 to C3 to B4)
EXIT FIGHT


Okay, now I need to get everything together.

Patch makes his way to the Hangar and EQUIPS the Temmie Armor because remember, I wanted it for my build that requires Teag's Necklace!

Originally posted on 2016-02-07 16:51:00

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"I am a totally innocent maid that is corrupting everything around me."
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Irecreeper
 Posted: Aug 11 2018, 06:38 PM
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>You have two turns (so next update and the update after that) to design a ship. Then the voting process happens, then you get your ship!

Update's officially finished now; there's a few new shop items. (Battery Pack, Alchemist's Mail, Sword Beam, Charred Cowl and the Ukulele.)

Originally posted on 2016-02-07 20:51:00

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teag2
 Posted: Aug 11 2018, 06:38 PM
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My ship is done, or it's done until I decide to improve it.
You can check out my ship on the Hangar page.
If you have any suggestions, feel free to tell me.
EDIT: huh, this is a thing
https://docs.google.com/spreadsheets/d/18iU...dit?usp=sharing

Originally posted on 2016-02-08 02:03:00

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It was inevitable.
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Eris
 Posted: Aug 11 2018, 06:38 PM
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[/color]/b]
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I'll start designing a cool as ship once I get to a computer (~4 hours min.).

Toast uses her amazingly balanced stats (including 24 SPC) to smash the Stone Grave into smithereeens with 3 'e's. She bottles 5 bottles-worth of bottled water (so there are bottles inside bottles).

Taking both the Stone Grave smithereeens and bottled water to the Edge, Toast wets the aforementioned particles and shapes them into a long, thin, cylindrical shape. She cooks it in the fire to make a Stone Rope. The stone rope wasn't completely hardened and some Green Sap was used to make it serviceable as a rope.

She takes this Stone Rope and uses it to Descend down the cliff face at The Cliffs. Being much stronger than any other rope, it hopefully gives a pretty solid % and m. She attaches it to the other rope and tries to swing into the Strange Entryway.

Also, could you nerf the Shadowstep gain to 40? I just realised if I get enough SPC, it would essentially null my basic attack. It probably could do with some reworking to be honest, for the reasons of both theme and interactivity. I kinda want Toast to be a high risk character, so I might make a chardop for that.

12 turns until the paradox burrito returns.



Originally posted on 2016-02-08 03:03:00
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Sparked
 Posted: Aug 11 2018, 06:38 PM
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Wandering Goddess
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/characteraddition.

Special: Bullet Hell!
Fills by: Doing Support Damage.
Every time you try to attack something, you'll get some SP for your SP Bar.
Attack: Creates a 9 Range cone attack that will go through walls, and does 10 damage to all foes. If using a gun-like weapon, you get +2 DMG for 2 turns after.
SP Needed: 200

Originally posted on 2016-02-08 03:17:00

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You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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teag2
 Posted: Aug 11 2018, 06:38 PM
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Hm. My helmet is basic and boring.
It's worse then the bandage! (undertale reference http://b3.ifrm.com/static/emo/7.png i gain SP)
SO LET'S ALCHEMITINIZE IT!
Knight Helmet && Patch of Grass = ?
Knight Helmet && Wire Bits && Lightbulb = ?
Knight Helmet && Knives x 5 && Vine = ?
Knight Helmet && Sentry Turret = ?
Knight Helmet && Spider Web && Green Orb = ?
(you don't have to do all of these, only what you think would be the coolest)
Anyway, for my Action:
I mentally plot out plans to make a furnace. Why make a furnace? Because what else would we do with all those random extra items we have?
My idea to make it:
Use a stone wall or two for the actual furnace itself, use the wire doodads to make a makeshift lighter, add a sprinkle of salt for good measure, and then use random wooden stuff as fuel. Once the wood is lit, the Fahrenheit is used to heat up the fire to a temperature at which it could melt metal.
Then we could smelt down whatever we want, be it the titanium table, extra knives, that random axe we have, or whatever else we want to smelt.
YAY FOR FURNACE!
...of course, I can't actually do any of this until I respawn.
So crap.


Originally posted on 2016-02-08 04:44:00

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It was inevitable.
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Irecreeper
 Posted: Aug 11 2018, 06:38 PM
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TEAG YOU ARE RESPAWNED.
YOU CAN DO STUFF AND THINGS. JUST NOT JOIN THE TEMMIE WORKSHOP FIGHT, UNLESS YOU GET REZZ'D.
WHY AM I USING CAPS OH WELL TOO LATE TO CHANGE IT.
/null

Originally posted on 2016-02-08 05:59:00

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Talist
 Posted: Aug 11 2018, 06:38 PM
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If Wilson does nothing else this turn, then he uses the flier we have to attract a Temmie friend for G.Temmie.

Originally posted on 2016-02-08 14:58:00

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teag2
 Posted: Aug 11 2018, 06:38 PM
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Ok then. I make the aforementioned furnace, and break apart the wooden desk in to decent sized wood peices.
I then insert that axe we have in to the furnace, grab the Fahrienheit, and use that to heat up the fire to a temperature it could melt whatever the axe is made of. If it melts, I take a bit more stone and use the Fahrienheit to somehow make an ingot mold out of stone. I then pour the metal in to the mold, and therefore get a metal ingot or two.
IM SO SMRT

Edit: Also, I made a 100% better damage calculator.
It can be found at: https://www.repl.it/BkpD/0

Originally posted on 2016-02-08 16:04:00

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It was inevitable.
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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:38 PM
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I'm not really interested in shipbuliding, but, two things: 1, I'm not sure clustering all the weapons together like some of you have it is really smart, compared to making sure they poke out on every side in part (though the Railgun should be up front) 2: If it takes a long time for THEM to come to US, it will take a long time for US to get to THEM through our own teleporters, which can actually ruin us if we want/need to leave the ship.

Originally posted on 2016-02-08 22:19:00
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teag2
 Posted: Aug 11 2018, 06:38 PM
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@Tazz:
Well, the weapons themselves can't actually take damage. The only thing that the weapon position matters about is that they require players to be near them to be operated, so it's actually kind of a good idea to keep them close together.
Also, your second point is exactly why I put two extra teleporters on the bottom part of my ship.

Originally posted on 2016-02-08 23:11:00

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It was inevitable.
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Irecreeper
 Posted: Aug 11 2018, 06:38 PM
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=TURN SEVENTY-NINE=

-11- Turns to FLY ON OUT OF HERE.

-1- Turn until the SHIP VOTING PROCESS happens. PM me (with your gmail address) if you wish to design a ship!

Aaron moves to the Weapons Testing Facility, and -ify's a mini-nuke, which he promptly tosses into the Weapons Testing Facility. While it doesn't actually deal much damage, thanks to nukes generally being uncreative in general, it manages to set off the Explosive Trap. (21) damage to EVERYTHING in the room! This frags the Laser Battery, almost dusts the Glitched Laser Battery, and blows up one Transparisteel barrier! The last barrier also sustains moderate damage, as well.

Tazz then reassures Glitch Temmie, but this doesn't seem to have too much effect. Insert then mines out the last of the gold, but the WIND IS STILL HOWLING.

(16)

Insert stays firmly attached to the rope. He then manages to extend the rope fully with mage robes, reaching the 15 meter mark, and the entryway! The wind is vicious, and attempts to take him down again...

(11)

Insert barely makes it! Inside, he finds the plans for the Nanobot Launcher, and the Evasive Jets! He also finds a strange door with a keypad, which he promptly cuts out of the wall and loots. You obtain 1 Crew Door. And no, there was nothing else behind the door. Insert crawls back up the rope with little difficulty. He then respecs, obtaining Healmore, -1 HP and a point of SPC. He also changes his special move.

Patch then escapes the Temmie Workship fight, and equips the fabled Temmie Armor. It totally doesn't fit, but it grants the buffs anyway. Toast then smashes the Stone Grave into smithereens, causing Toast to get cursed for about 10 turns. She then bottles some Bottled Water, creating Bottled Bottled Water. Toast then fails to craft the rope, as the Cliff Face has already been scaled. Or, uh, descended.

Teag then gets 5 SP, then decides to check the coolest combo of the bunch; Knight Helmet && Knives (x5) && Vines (x5).

ALCHEMITER:
Knight Helmet && Knives (x5) && Vines (x2) = Helicopter Beanie (lvl 3) (Cost: 25 Grist)
Spoiler Alert
Helicopter Beanie:
While some people think Helicopter beanies are lame, this one begs to differ. The blades are replaced with long steel-cables, and large blades tip the ends of those cables. Truly a force to be reckoned with.
Stats: +1 AC, +1 HP. After performing a basic attack, deal (3-4) damage to everything within Range 1.


Wilson then uses the Flier, summoning a Temmie! It runs over to Glitch Temmie...

h0i!

Glitch Temmie seems to be really happy now; just having another Temmie around is really comforting. Glitch Temmie addresses everyone.

...Despite all of the horrors of this battle, perhaps everything WILL get better. Thank you all, especially you, Roxxanne... and Wilson. You too. This conflict is truly pointless; let us end it right here.

Glitch Temmie obtains an omega-buff for this turn, and firststrike! It looks like Glitch Temmie will be targeting Chaos's forces today! Meanwhile, Teag builds a furnace out of a Stone Wall, salt, a desk and a some wire! He then melts an axe, and gets two Iron Ingots! Toast then runs in, and shoots the last Transparisteel Barrier for (6) damage. It looks like more creative attacks will help outside of standard combat... The Glitched Laser Battery then acts, and randomly shoots the Transparisteel Barrier for (10) damage.

=BATTLE: THE TEMMIE WORKSHIP, TURN NINE=
By far the bloodiest battle in DTG: Chaos's history has finally finished. Glitch Temmie has been SPARED, and all the foes have been leveled. The party loots 3 Gold, 1 Skill Point for all participating players, and the TemsFour spell tome! Darkside's SP meter is now capped! Glitch Temmie wanders off to the Temmie Workship, and promptly stops at the Temmie Vault. Tem opens it up, and pulls out the Temmie Core; an experemental Grav-Core created by Temmie. Temmie gives it to the party as a gesture of good-will, and an apology for horribly murdering Darkside and Teag. Tem then also gives you a large discount on the Temmie Launcher, dropping the price to 3; same with the Temmie Flake dispenser. Temmie then addresses you all once again.

While I am happy we've made peace, there's still a pressing matter; what do we do with the rocket launcher? Chaos needs it for a giant robot of sorts, which would be terrible for you lot. However, if the rocket launcher isn't delivered, Chaos would surely unleash hell on me, and by extension, you. What should we do...?

PLEASE VOTE ON THE FIRST PAGE.

Anyway, Memoir Caves is mostly done. Feel free to gather a few more things / look at things; the ship will be taking off soon. You might want to consider picking up the Temmie items for the ship; they have some special handy effects.

Originally posted on 2016-02-09 01:34:00

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