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 Destroy the RPGModder!, A Minimodder Fight against a Superboss!
Alistair Dragovich
 Posted: Apr 15 2020, 03:17 PM
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Story!:

It's been a long, hard, Copyright hostile campaign, but at the end of countless hours of grinding, story, minigames, more story, backtracking, more grinding, more backtracking, secret bosses, Normal Bosses, Story bosses, backtracking bosses, final boss phases, and MORE GRINDING, you've done it.

The game has had its story come to a close. Every collectible nabbed. All roads tread upon to the point they are now canyons. Level caps reached all around.

All that's left is one optional superboss. The legendary RPGModder, known for the most bs of gimmicks and insane defense and offense score imaginable. Even Disgaea's damage caps falter in the face of his theoretical output, had the game's own moves not limited it so. And his spoils are simple - the Infinity + INFINITY blade and a certificate of bragging rights!

However, he's a roamer, so the odds of actually running into him, even if you mill about in the highest encounter rate area-

RPGModder: You rang?

...wait, he's a roamer. WHAT ARE YOU WAITING FOR?

DESTROY THE RPGModder!

====================================================================

Rules:

0 - I am the final arbiter of what goes down. For simplicity's sake.

1 - You have three Actions per turn. They're called CP to save on time.

2 - You can charge actions if you're pressed for time or can't think of anything. This is why CP is called CP - because banked Actions are considered Charge Points!

3 - You can summon stuff! Base Player Power is 10,000, since 9,999, while iconic, is also hard to work with in division and multiplication. ATK of summons is 2,500 per CP invested.

4 - The RPGModder's main gimmick is his Adaptability skill, which means that any attack that DOES pierce his absurd dodge and defence stats won't work a second time. He also has a sub-gimmick that does the same for all attacks in general - none can be repeated without losing attack power!

5 - Players have 9,999 HP. Because this one, thanks to being Addition and Subtraction only, is much more forgiving. As long as one player remains on the field, all players can revive either under their own power or with the aid of someone else. However, doing so will eat up your entire turn if you self revive. If another player does it, it'll only be 1 Action, but the revived player will have their stats halved for that turn.

X - More rules and sub rules will be added as needed or as the plot demands

====================================================================

EoTB:

[RPG] RPGModder: 20/20 HP

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FlamingFlapjacks
 Posted: Apr 15 2020, 03:22 PM
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Carleah22? No way.
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I channel the power of the Thirteen Kingdoms, The Seventy Seals, The One Hundred and Eight Cities, the Forgotten Lands, the Twelve Peoples, the Seven Weapons, the Twenty Gods, and the Thirteen Priests, all of which played a major part in our quest! With them supporting me, I draw my blade of JUSTICE, and using RAW POWER, along with LOTS of LEVEL GRINDING, I open my attack menu and leap at the RPGmodder, using TROPESLASH! Take that.

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That-Random-Guy
 Posted: Apr 15 2020, 03:24 PM
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FOCUS

I use my BIGERER BRAIN and EYES THAT SEE THROUGH EVERYTHING I WANT TO SEE THROUGH to examine the area for, for example, convenient unstable mountainsides to drop on the RPGmodder.
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The_Two_Eternities
 Posted: Apr 15 2020, 03:55 PM
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Well, we've done two attacks so far! That's enough bosses, now it's time to move on to backtracking.
I start very quickly backtracking, and I don't stop until I backtrack right into the RPGmodder, slamming into him.
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Alistair Dragovich
 Posted: Apr 15 2020, 04:06 PM
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Player Responses!:

QUOTE (FlamingFlapjacks @ Apr 15 2020, 03:22 PM)
I channel the power of the Thirteen Kingdoms, The Seventy Seals, The One Hundred and Eight Cities, the Forgotten Lands, the Twelve Peoples, the Seven Weapons, the Twenty Gods, and the Thirteen Priests, all of which played a major part in our quest! With them supporting me, I draw my blade of JUSTICE, and using RAW POWER, along with LOTS of LEVEL GRINDING, I open my attack menu and leap at the RPGmodder, using TROPESLASH! Take that.


The RPGModder effortlessly deflects the TROPESLASH! However, because you invoked the power of the Thirteen Kingdoms, The Seventy Seals, The One Hundred and Eight Cities, the Forgotten Lands, the Twelve Peoples, the Seven Weapons, the Twenty Gods, and the Thirteen Priests, they instinctively feel the slight delivered to them and come in to kick the crap out of the RPGModder for you! 1 Damage!

QUOTE (That-Random-Guy @ Apr 15 2020, 03:24 PM)
FOCUS

I use my BIGERER BRAIN and EYES THAT SEE THROUGH EVERYTHING I WANT TO SEE THROUGH to examine the area for, for example, convenient unstable mountainsides to drop on the RPGmodder.


Nah, fam, you were forcibly teleported back to the beginning plains right outside of the starting village. I mean you could use the village itself, but you went through the entire campaign, a defensive marathon, and a raid dungeon to protect that place! Plus, they sell the cheapest, most cost effective potions in the game now that you've maxed out the shopkeep!

QUOTE (The_Two_Eternities @ Apr 15 2020, 03:55 PM)
Well, we've done two attacks so far! That's enough bosses, now it's time to move on to backtracking.
I start very quickly backtracking, and I don't stop until I backtrack right into the RPGmodder, slamming into him.

He sidesteps using his ludicrous dodge. You proceed to continue backtracking until you fall into one of the backtracking canyons.

====================================================================

EoTB:

The RPGModder cracks his neck.

RPGModder: Alright, you got your free shot. How about this?

With one hand, he summons a crack squad of 10 Goblins! With the other, he Casts Thunder for 5,000 Damage to all players, just to keep them on their toes!

[RPG] RPGModder: 19/20 HP

[RPG] Goblin Squad: 10,000/10,000 HP X 10, 2,500 ATK X 10

The Players:
FlamingFlapjacks: 4,999/9,999 HP
That-Random-Guy: 4,999/9,999 HP
The_Two_Eternities: 4,999/9,999 HP

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FlamingFlapjacks
 Posted: Apr 15 2020, 04:12 PM
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Carleah22? No way.
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I skim through YE OLDE BOOK OF RPG TROPES, and quickly cast one of the most classic spells of all, CHAIN LIGHTNING! It bounces amongst the goblins, frying them!

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TotallyNotDagoth
 Posted: Apr 15 2020, 04:23 PM
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FOCUS

The ancient wizard Varanus of the Holy Order of The Scales looks at the RPGModder, scoffs, and proceeds to cast his most powerful, high level spell.

“I cast shotgun.”
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The_Two_Eternities
 Posted: Apr 15 2020, 04:43 PM
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3x: Enough backtracking, time for grinding! I grind up one of the goblins.
Then I grind up another.
And another. This really is kinda grindy.
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That-Random-Guy
 Posted: Apr 15 2020, 04:47 PM
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1 Action: I use my QUAFFING SKILLS to drink a great many healing potions in a hurry.

2 Actions: I buy a very very large number . . . of BLAST, POISON, AND TEMPORARY TRANSFORMATION PRANK POTIONS!

Then I . . . use them on the Goblins Squads (!!) killing some and forcing others to sit down in a circle and figure out who is who.


What does the RPGmodder look like?
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Splashcat
 Posted: Apr 15 2020, 05:13 PM
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FOCUS: I cast Locate City!

...Snowcasted to be a [Cold] spell, Flash Frosted to add 2 points of Cold damage, Energy Admixtured to deal Electric damage instead, Born of the Three Thunders to deal half Electric and half Sonic damage and inflict a Fortitude save vs. stun and a Reflex save vs. knocked prone, Explosive Spell'd to eject any creature caught in its area of effect from said area, inflicting 1d6 damage per 10 feet traveled.

Locate City has an area of effect of 12 miles. Also, I've partied with all the players and disabled friendly fire, so they don't get ejected. Just the Goblins. And the RPGModder.

https://ihititwithmyaxe.tumblr.com/post/223...ocate-city-nuke
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JOEbob
 Posted: Apr 15 2020, 05:43 PM
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[1x] since we've already maxed out the shopkeep, I buy a boatload of potions- and while I'm at it, all those random novelty items that usually don't have uses but are still in the shop. you know the ones, untradable jelly beans that cost more then a small house, framed portraits of frauds believed to be heroes, weapons named "ultimate weapon" that require you to have the level-cap and only do 1 damage... all sorts. I mean, might as well, right? who knows, maybe one of them has a secret feature for fighting the RPGModder.
[1x] I throw a Gert at the goblins. they're like ogres, only they're orange and have an insatiable appetite. Except, this gert is painted green, so it looks like it's just a really big goblin. This pretence will last until it starts gorging itself on goblins, I imagine. Gerts can be pretty deadly if you aren't prepared... unless your first name is either big or butch. Those guys are just immune. don't ask me why!
[1x] +1 CP.
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Paradoxdragonpaci
 Posted: Apr 15 2020, 07:03 PM
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(x1) I cast Astrology, and IN THE NAME OF THE MOON, I SHALL DEFEAT YOU!!, bathing the Gobilins in a moonbeam that does AoE Damage.

(x1) Using some random herbs i picked on the way, i quickly Alchemise a Healing Potion of Random Quality and toss it to the Injured Players

(x1)Charge Skill activates, +1 CP
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Alistair Dragovich
 Posted: Apr 15 2020, 07:17 PM
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Player Responses!:

QUOTE (FlamingFlapjacks @ Apr 15 2020, 04:12 PM)
I skim through YE OLDE BOOK OF RPG TROPES, and quickly cast one of the most classic spells of all, CHAIN LIGHTNING! It bounces amongst the goblins, frying them!


Nice one! You deal 5,000 damage apiece to all of the goblins, effectively cutting their health in half!

QUOTE (TotallyNotDagoth @ Apr 15 2020, 04:23 PM)
FOCUS

The ancient wizard Varanus of the Holy Order of The Scales looks at the RPGModder, scoffs, and proceeds to cast his most powerful, high level  spell.

“I cast shotgun.”


The RPGModder wasn't expecting a PLAYER to know that spell - that should have been NPC only! He calls hax, but before it's patched out, he's already injured. 1 damage!

QUOTE (The_Two_Eternities @ Apr 15 2020, 04:43 PM)
3x: Enough backtracking, time for grinding! I grind up one of the goblins.
Then I grind up another.
And another. This really is kinda grindy.


You grind so much that you grind up 6 goblins! It helps that Carleah softened them up for you - makes the grinding so much easier!

QUOTE (That-Random-Guy @ Apr 15 2020, 04:47 PM)
1 Action: I use my QUAFFING SKILLS to drink a great many healing potions in a hurry.

2 Actions: I buy a very very large number . . . of BLAST, POISON, AND TEMPORARY TRANSFORMATION PRANK POTIONS!

Then I . . . use them on the Goblins Squads (!!) killing some and forcing others to sit down in a circle and figure out who is who.


What does the RPGmodder look like?


You actually heal, giving you back your 5,000 HP!

2 unlucky goblins die from the explosion! The other two aren't affected, but they are still confused because all the goblins looked the same anyway! Blame limited graphics storage space.

QUOTE (Splashcat @ Apr 15 2020, 05:13 PM)
FOCUS: I cast Locate City!

...Snowcasted to be a [Cold] spell, Flash Frosted to add 2 points of Cold damage, Energy Admixtured to deal Electric damage instead, Born of the Three Thunders to deal half Electric and half Sonic damage and inflict a Fortitude save vs. stun and a Reflex save vs. knocked prone, Explosive Spell'd to eject any creature caught in its area of effect from said area, inflicting 1d6 damage per 10 feet traveled.

Locate City has an area of effect of 12 miles. Also, I've partied with all the players and disabled friendly fire, so they don't get ejected. Just the Goblins. And the RPGModder.

https://ihititwithmyaxe.tumblr.com/post/223...ocate-city-nuke


The Two goblins don't have to be confused for long - they're dead! The RPGModder has Resist Everything, so all he has to do is pass the various saves and he'll be fine. Which he does easily!

QUOTE (JOEbob @ Apr 15 2020, 05:43 PM)
[1x] since we've already maxed out the shopkeep, I buy a boatload of potions- and while I'm at it, all those random novelty items that usually don't have uses but are still in the shop. you know the ones, untradable jelly beans that cost more then a small house, framed portraits of frauds believed to be heroes, weapons named "ultimate weapon" that require you to have the level-cap and only do 1 damage... all sorts. I mean, might as well, right? who knows, maybe one of them has a secret feature for fighting the RPGModder.
[1x] I throw a Gert at the goblins. they're like ogres, only they're orange and have an insatiable appetite.  Except, this gert is painted green, so it looks like it's just a really big goblin. This pretence will last until it starts gorging itself on goblins, I imagine. Gerts can be pretty deadly if you aren't prepared... unless your first name is either big or butch. Those guys are just immune. don't ask me why!
[1x] +1 CP.


You now have a boatload of Potions and Gag Items! Surely, this is the best use of your effectively infinite gold that you've accumulated.

You properly summon a Gert, since the Goblins are all dead! Since only 1 CP was invested, it'll have hald the Health and ATK each individual stat would otherwise have.

You charge!

QUOTE (Paradoxdragonpaci @ Apr 15 2020, 07:03 PM)
(x1) I cast Astrology, and IN THE NAME OF THE MOON, I SHALL DEFEAT YOU!!, bathing the Gobilins in a moonbeam that does AoE Damage.

(x1) Using  some random herbs i picked on the way, i quickly Alchemise a Healing Potion of Random Quality and toss it to the Injured Players

(x1)Charge Skill activates, +1 CP


Gobbos are dead, so that CP is used to Alchemise harder! you heal the other two injured players!

Then you charge!

====================================================================

EoTB:

The RPGModder eyes the Goblin colored Gert warily and decides to field a different swarm of mooks to avoid confusion. He summons a Twelve-pack of Wolves!

With his other Action, he casts poison mist on the Players! If they don't rid themselves of it, they'll take 1,000 points of damage a turn at the end of their turns. Starting now, in fact. 1,000 Hp damage to all players!

The Gert attacks a wolf and eats one, causing emotional trauma damage to another wolf! But there's still 12 Wolf Packs.

[RPG] RPGModder: 18/20 HP

[RPG] 11 Wolf Packs: 10,000/10,000 HP X 11, 2,500 ATK
12th Wolf Pack: 8,750/10,000 HP, 2,500 ATK

[P]Goblin Colored Gert: 5,000/5,000 HP, 1,250 ATK

The Players:
FlamingFlapjacks: 8,999/9,999 HP, Poisoned!
That-Random-Guy: 8,999/9,999 HP, Poisoned!
The_Two_Eternities: 8,999/9,999 HP, Poisoned!
Totally Not Dagoth: 8,999/9,999 HP, Poisoned!
Splashcat: 8,999/9,999 HP, Poisoned!
JOEbob: 8,999/9,999 HP, Boatload of Potions and Gag Items, Poisoned!
ParadoxDragonPaci: 8,999 HP, Poisoned!

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Paradoxdragonpaci
 Posted: Apr 15 2020, 07:26 PM
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(x1) I take an Anti-Anti-Antitode and a regular Antitode just to make sure i really flush out those toxins.


(x1)I cast Animal Communion Skill from a Beastmasters Branch and begin taming a wolf pack to my side

(x1) Set-up Skill activates!!+1 CP
CP:2
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TotallyNotDagoth
 Posted: Apr 15 2020, 07:28 PM
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FOCUS. Varanus, in all his wisdom, knows that there’s a secret Easter egg in the game. If you were to beat all of the optional Bone Golem bosses, you would be rewarded with a “pixelated bone”, which instantly tames any hostile wolves!

He also knows of the glitch where if you use the “Summon Simulacrum” spell to make copies of the Bone Golem and beat them all, that also rewards you with the bone. And that’s what he did....multiple times! He throws pixelated bones to the Alpha Wolves in every pack, taming them, and by extension the rest of their pack!
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FlamingFlapjacks
 Posted: Apr 15 2020, 07:51 PM
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Carleah22? No way.
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I rush past the mooks, and channeling the power of light....


EXCITEBIKE

(Yes, I made that gif. Not the image. I just made it spin.)

He appears as a vestige of glory, rolling and smashing down the RPGmodder!

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Splashcat
 Posted: Apr 15 2020, 08:00 PM
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Action 1: I inject an S into my poison, turning it into a poisson, french for "fish." My status as a fish causes the wolves to think I'm delicious, and come over to try to eat me. However, as soon as they take a bite, they realize something fishy was in play: they didn't eat me, they ate my status, taking it away from me! Then I reclaim my S, and suddenly the wolves are poisoned!

Action 2: I call up John Darnielle of The Mountain Goats and let him know we've got a surplus of wolves, so if he's looking for more wolves for his songs, he's free to come and take them. He drives over in a white van, loads up the wolves, and leaves.

https://www.youtube.com/watch?v=el-ZrpQybXM - This is far from the only Mountain Goats song that prominently features wolves.
https://www.youtube.com/watch?v=anS6bcPpvoQ - Not quite as many wolves, but some, and also an amazing song.

https://www.goodreads.com/book/show/2057542...lf-in-white-van - Never read it, but I've heard good things about it, and I wanted to make the reference.

Action 3: I shoot the RPGmodder with a Rocket-Propelled Grenade.
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JOEbob
 Posted: Apr 15 2020, 08:27 PM
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[x1] I drink some of my potions, one of which is probably an antidote, and the rest of which heal me back to full! I abuse a minor big in the consumable-indexing system to let me drink five potions at once, doing this faster.

[1x] I stab the RPGmodder with Dodegars Ultimate Weapon (from a extremely long yet simultaneously over- and under-whelming questline involving a famous hobbit blacksmith I've never heard of before and lots of fetching things). except, i have the wrong class to use this wondrous blade. So, instead, I throw it at the RPGmodder! Since this sets it to item mode- I don't have dagger-throwing prowess- it does no damage instead of its ordinary 1-1 damage. However, Dodegars Ultimate weapon is the highest-tier item in the game! Not Legendary, Fabled, or even Mythic, but a completely unique Deific Tier! It also has a very high minimum level, and has the highest in every bonus stat in the game, signifying its extreme value!... It also has unique modifiers which are exactly equal to their bonus stats times -1, making it functionally... an ordinary, 1-damage weapon; the stats cancel out. But that doesn't matter! It's so strong (read: rare), the RPGmodder Has to have it! So, with it readily available, he takes it.
...Sadly, it turns out there was a slight bug in the health-regen handling function due to a buffer overflow involving the amount of health I healed while chugging potions earlier (using the flaws in the food/scroll/potion/salve/snack/beer/drug index to drink faster then expected, naturally), The cap for the Weapons health-regen boost is slightly smaller then the cap for its health-regen removing modifier (which works on a completely different system), causing the RPGmodder to have -1 health regen for the tick where my heal quantity was too high for the buffer. His health silently drops by one point.

[1x] +1 CP

ENTITY ORDER: The Gert is to eat the corpses of all the goblins, and any wolf corpses. Gerts are very hungry things! maybe this will even make the Gert stronger?
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The_Two_Eternities
 Posted: Apr 16 2020, 11:59 AM
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2x: +2 CP.

1x: I am The_Two_Eternities. Therefore, I am in the EoTB. Literally. I walk right, past my HP bar, and grab the ", Poisoned!" part of my status. I break it off of the rest of my status and throw it up and to the right. It bounces off the right edge of the post and hits the Wolf Packs.

CP: 2
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That-Random-Guy
 Posted: Apr 16 2020, 07:00 PM
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I . . . to make a long story short +3 CP
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