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Alistair Dragovich

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Apr 15 2020, 03:17 PM
Story!:

It's been a long, hard, Copyright hostile campaign, but at the end of countless hours of grinding, story, minigames, more story, backtracking, more grinding, more backtracking, secret bosses, Normal Bosses, Story bosses, backtracking bosses, final boss phases, and MORE GRINDING, you've done it.

The game has had its story come to a close. Every collectible nabbed. All roads tread upon to the point they are now canyons. Level caps reached all around.

All that's left is one optional superboss. The legendary RPGModder, known for the most bs of gimmicks and insane defense and offense score imaginable. Even Disgaea's damage caps falter in the face of his theoretical output, had the game's own moves not limited it so. And his spoils are simple - the Infinity + INFINITY blade and a certificate of bragging rights!

However, he's a roamer, so the odds of actually running into him, even if you mill about in the highest encounter rate area-

RPGModder: You rang?

...wait, he's a roamer. WHAT ARE YOU WAITING FOR?

DESTROY THE RPGModder!

====================================================================

Rules:

0 - I am the final arbiter of what goes down. For simplicity's sake.

1 - You have three Actions per turn. They're called CP to save on time.

2 - You can charge actions if you're pressed for time or can't think of anything. This is why CP is called CP - because banked Actions are considered Charge Points!

3 - You can summon stuff! Base Player Power is 10,000, since 9,999, while iconic, is also hard to work with in division and multiplication. ATK of summons is 2,500 per CP invested.

4 - The RPGModder's main gimmick is his Adaptability skill, which means that any attack that DOES pierce his absurd dodge and defence stats won't work a second time. He also has a sub-gimmick that does the same for all attacks in general - none can be repeated without losing attack power!

5 - Players have 9,999 HP. Because this one, thanks to being Addition and Subtraction only, is much more forgiving. As long as one player remains on the field, all players can revive either under their own power or with the aid of someone else. However, doing so will eat up your entire turn if you self revive. If another player does it, it'll only be 1 Action, but the revived player will have their stats halved for that turn.

X - More rules and sub rules will be added as needed or as the plot demands

====================================================================

EoTB:

[RPG] RPGModder: 20/20 HP
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