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redoubtableEagle |
Posted: Mar 17 2020, 09:08 PM
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![]() Toa of Insomnia ![]() ![]() ![]() Age: 21 Location: Minnesota, U.S.A. Status: N/A ![]() |
GHOST: This is what I could figure out on the game.
GHOST: It's not much, but it's all we've got so far. LUCY: ...This is incomprehensible garbage, not a game. GHOST: I know! But obviously something is making it tick! LUCY: Hmm. Forward it along to... Alastair, he seems like he might be able to help. >ACTION 1: Nodding, Ghost uses a separate and secure messaging program to send a file to @Alistair Dragovich, containing everything about the game's inner workings that Ghost has found thus far. ghostoflucy3@towermail.com: This is everything I've found on the game's code so far. It's mostly a jumbled mess, but it's also clearly ripped from some old game called "Minecraft". Lucy thinks you could find a use for this, so I'm sharing it with you. Let me know if you find anything of interest in that abomination. >ACTIONS 2+3: Suddenly, the Simumodder notices a strange feeling in the air, and an increasingly loud sound coming from... somewhere behind him. Turning around, he sees... My god, it's the Angry Birds, and they are on a rampage. A rampage for what, you ask? Simple: Apples. Their young hatchlings live exclusively on a diet of apples, and need a constant supply of them every day. It just so happens that there's been a shortage of said apples recently, so the birds are very desperate to get some of that sweet, sugary goodness for their young. With a yell, the entire flock descends upon the Apple Cart, making a right mess of things as they rip and tear it apart to get at those precious apples. Within moments, the flock disperses, and with them goes as many apples as they could physically carry and/or fit in their mouths. Do not mess with the Angry Birds, is what I guess we're supposed to take away from this. |
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Alistair Dragovich |
Posted: Mar 18 2020, 01:10 AM
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Regular ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
I blink.
Alastair_Dragovich: What just happened? Me, in arguably 'reality': "What just happened?" I blink again as I feel a sense of vertigo. I shake it off. I wasn't quite sure what happened, but thankfully some mail I recieved was a welcome distraction. I had to use an Action to exit the program again, but... I frown as I look over the code, then send it to my main computer. I begin to look at it. Base code ripped from Minecraft. The rest SEEMS like incomprehensible garbage, but that just made me more curious. Naturally I began to poke at each of the different files. I pulled up a copy of Minecraft proper and began comparing files, especially ones that dealt with connectivity. I looked at any edits to the code, then traced the variables, inputs, and outputs. Needless to say if the robot thought it was an untranslatable mess I'd have difficulty too... But then again, his programming was oriented more for combat. I actually studied for this and due to having dabbled in several different programming languages I can make sense of the patterns easier. I may have had less resources and processing power, but I was more optimized for the task. Though I had to admit, if there were any notes written in the code, it'd make things a smidgen easier. I am tempted to send a message to the Simumodder, but decide against it for tactical purposes. While I was workin on this, I took two breaks. One was to try my hand at entity creation again. This time I messed with the settings and templates quite a bit more. In the end I created... A White Mage. Glass Cannon archetype, but they heal instead of damage! Figured the group could use some support. Made extra sure her white and red hood was designed just right and gave care to make her face look appealing not just in a vacuum, but in comparison to the setting she was in. Made that mistake a while ago and paid for it in a different game entirely. When she was set down and created, she immediately went to work healing GERALD. I was so proud I wish I could head pat her. Ah well. I went back to trying to understand the Simumodder's code. I made extensive notes, ranging from 'what ends a line' to 'what are some letters/numbers/symbols that are repeated frequently' and so on. I also checked other kinds of code at higher and lower levels than the standard programming languages. Machine code, binary data - every bit of them I compared and cross referenced to see if I was barking up the wrong tree at any point. When I felt my rain and notes repeating, I turned back to the game for the OTHER break I mentioned. The Simumodder fucked with my attack last turn, but I wasn't sure how he did it.It felt like it was screwing with something at a level higher than i could comprehend. Something Lovecraftian, that would drive me mad if I ever understood the full truth. For some reason, that reminded me of Giygas, the last enemy of Earthbound. Who was defeated through prayers of the entire planet. Though, aside form some domestic terrorism, Simumodder hadn't reached that level of fear and infamy yet, nor had I reached an appropriate level of fame. However, there was an 'Earthbound zero' which featured Giygas back when he was Giegue or something like that. He was defeated through a sentimental song. Couldn't stand it. But I didn't know the Simumodder's dramatic backstory yet, if he had one. So instead I decided to take the idea of 'childhood song' in the other direction. Alastair_Dragovich: "Barney is a dinosaur from our imagination Alastair_Dragovich: And when he's tall Alastair_Dragovich: He's what we call a dinosaur sensation~!" I sang the song. Well I typed it all the way through. Twice. Then I found the ability to turn on my mic. And I sang it five more times. By that point, I'm certain everyone was losing it from the pre-K show's theme song and putting everyone on edge. The Apple cart squeaked violently, the Tin crumpled threateningly, and even GERALD seemed to be considering excising entire universes out of spite. Then I had a wonderful awful idea, and sang Rick Astley's 'Never gonna give you up.' Everyone breathed a sigh of relief as they heard the song. They should have known better. For the instant it stopped, there was a tense silence. Then I sang the Barney theme song and all hell broke loose. Needless to say I gave the Simumodder a rage induced brain injury with that. I took the loss of Action this time with grace and went back to deciphering the coding. Basically once I had the basics of each individual part of the code hashed out, all I'd need to do is figure out what each document was purposed for or, failing that, what each function/element/section of code was geared up to do. In doing so, I'd be able to figure out how in the world it did what it did, why it's made the way it is, and if it was cheating somehow. ==================================================================== Actions: Action 1: Analyze the code of the Simumodder's game. Thoroughly and repeatedly. Action 2: Lovingly craft a White Mage to do some nice healing. Action 3: Sing the Barney Theme song 7 times, Rick Astley's 'Never Gonna Give You Up', then the Barney song again for maximum, brain injuring rage from the Simumodder. Entity Orders: White Mage - Heal GERALD Resources: Credits: 1 Money: $12,000 Simumodder Code Copy -------------------- spooky here, isn't it?
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Paradoxdragonpaci |
Posted: Mar 18 2020, 01:27 AM
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![]() Cheesecake Veteran ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
(x3)I embrace Cancel Culture, and unleash the full toxicity of Twitter and Facebook, the wrath of the common People, unleashed upon the Tin Whomst’ve for improper Grammar. They call for the Tin Whomst’ve’s Cancellation and so it is thus.
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pionoplayer |
Posted: Mar 21 2020, 03:51 PM
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![]() Weaver of Fates ![]() ![]() ![]() Age: 25 Location: Where ever there is chaos to be created Status: N/A ![]() |
The Simumodder, who failed his college credit coding course, panics, and Alt-F4s to disable your attack. The Simumodder disappears for a moment as doing so accidentally closes out the program. The instant he reappears you smack him with the error log. 1 damage. 7000 damage to the Tin Whomst've.
chug
You send the code over to Alastair. Angry Birds appear and assault the Apple Cart from all sides, 18,000 damage!
As you check and double and triple check the code, something becomes odd to you. The shape... there's something off about the shape. You scroll your screen out so that it views the text as smaller... The entire opening segment of the code is an ASCII "LOL U THOUGHT" followed by a troll face. White Mage summoned! The simumodder is still too busy reopening all his tabs from Alt-F4ing from Splashcat's attack to hijack the summon. HOLY MOTHERGORILLA IS THAT A MEOW IN CHAT? YOU MEOWED UP NOW SON The Curse of Cursing consumes your third action in a storm of enraged meowing.
The Tin Whomst've can't believe it's been canceled, right after it's movie deal too... 22,000 damage. EoTB: The White Mage heals up GERALD for 4,000 health! Lucy shoots the Tin Whomst've for another 5,000 damage, joined by 2,500 from GERALD. The Tin Whomst've revs up, then tips sideways and rolls across the field, dealing 3,000 damage to all three of the AG entities. The Simumodder laughs. "Now THIS is a game! But let's kick things up a notch, shall we?" He pulls a massive gun out from behind his back. Labeled on the side of it is the words "Monstrosifier 5000". He looks around for a suitable target, and sees a passing pig. "That'll do for a test run of this baby." He fires. The pig squeals in terror at the massive beam of light heading towards it, and dives out of the way, causing the monstrosifier beam to ricocheet off the rock behind it and bounce into the sky. ...far above in orbit, a satellite spins through the upper atmosphere. The monstrosifier beam hits one of the solar panels on the side, causing it to spiral out of control and crash into an uninhabited city, but also reflects the beam back down. "...well. I guess it's not coming ba-" And the monstrosifier beam slams into the apple cart. Specifically, the one, last, rotten apple that the Angry Birds didn't take. The Apple Cart explodes into thousands of metal shards as the apple swells up to an enormous size, and the steam grows out into four massive spindly wooden legs that hoist the apple up off the ground. A massive jaw filled with razor sharp seeds rips open as The Big Apple screams into the air. BOSS FIGHT! Curse of Cursing Itinerary: Destroy the Simumodder Destroy the Big Apple! Simumodder [GM]: HP: 20/25. The Big Apple [PG][BOSS]: HP: 225,000/225,000. Rotten to the Core: 0/4. Tin Whomst've [PG]: HP: 15,500/75,000 Dwarven Miner [N]: HP: 7,500/7,500. ATK: 1,500 GERALD [AG]: HP: 1,500/12,500. ATK: 2,500 OR Blow Bubbles!A Lucy-3.5 [AG]: HP: 3,250/6,250. ATK: 5,000 White Mage [AG]: HP: 2,000/5,000. HEAL: 4,000 Players -------------------- Once upon a time there was a story...
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Alistair Dragovich |
Posted: Mar 21 2020, 04:37 PM
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Regular ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
I was thoroughly confused when my attempted chat attack turned into MEOWs. What had I done wrong? Was it something I said? These thoughts and more plagued my mind.
No matter. I had a much bigger problem, and that was trying to keep the White Mage from getting killed. She was too sweet and innocent to get murderized. I needed something that not only could be a murder blender, but also heal as needed. I cracked my knuckles. It seems that I'd be using all three Actions this turn on creating this entity. Then I thought twice. These summons had been hijacked once or twice by the Simumodder, but only when he wasn't distracted by things such as closing out his own program. If i threw out the right distraction, I should be able to keep my entities safe for this turn. Then it occurred to me. The Simumodder had to have ripped off Minecraft for a reason, right? Never mind how the code worked considering that the junk data was ASCII art, he could have picked any multiplayer capable game. But he chose Minecraft, which meant a particular attachment. I proceeded to sneak off and do some emergency mining. Thankfully, the speed yeeting setup I had made the latter easy, and the former was doable by turning the setup off then back on again- though doing so cost me an Action, it was an Action well spent to keep the Simumodder from wondering what I was up to. As I mined, I tweaked the setting and entity values as much as I could, even experimenting with putting decimals in certain points where the increment buttons would normally only use whole numbers. Once I had obtained what I needed, along with a plethora of other supplies, I proceeded to create my Entity. Keeping with the theme, I created a Red Mage! His dapper feathered Hat swayed gently in the non-existant wind as I sent him to support the White Mage. His stats were simple and straightforward in layman's terms, but a bit trickier entity maker wise. Essentially, I was able to combine two 1 Action Glass Cannon builds into the same entity. The how was simple. The hat was so Dapper that it required a full Action to make! But because it was the Red Mage's, they counted as the same Entity! Flawless rules lawyering at its finest. The why was obvious. Not only would he get twice the health he normally would as a Glass Cannon, but he'd get two different 'attacks'. Or rather, he'd have the ability to deal damage AND heal. I could have gotten more damage if I stuck with one option or the other, but then again this is exactly what I needed so the power trade off was negligible. And if how I put it together worked as I thought, then he'd be able to essentially do two Actions a turn! But even if he didn't, having the options was an important perk anyway. Either way, i'd win! Which is why I then deployed my ultimate technique the second the Simumodder made a move - Diamond Block spray! Not Diamonds. Not Diamond Ore. Diamond BLOCKS. Considering that I had to hollow out a considerable chunk of the underground, he'd be hard pressed to get Diamonds on his own. However, I grabbed them up as soon as I had sprayed them, then typed things out. Alastair_Dragovich: So. You like Minecraft Simumodder? And as such like Diamonds? Then here's a bribe - Alastair_Dragovich: You'll get Diamond Blocks, but in return you and your forces don't hijack my entities at all. Alastair_Dragovich: Considering I just mined out a considerable chunk of the ground beneath us, I'm certain I have a monopoly on them, and this is a one time offer. Alastair_Dragovich: Do we have a deal? ==================================================================== Actions: Actions 1 & 2: Use the Entity Creation Systems to create a Red Mage with an attack and a heal option. Action 3: Bribe the Simumodder with the diamond blocks that were mined from underneath the surface of the Simumodder's Minecraft world. Entity Orders: White Mage - Heal Lucy-3.5 Red Mage - Heal the White Mage(Priority), Attack the Tin Whomst've(If Possible) Resources: CP: 0 Credits: 1 Money: $12,500 -------------------- spooky here, isn't it?
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redoubtableEagle |
Posted: Mar 21 2020, 06:12 PM
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![]() Toa of Insomnia ![]() ![]() ![]() Age: 21 Location: Minnesota, U.S.A. Status: N/A ![]() |
LUCY: A swear filter? Really?
LUCY: I'll swear as much as I fucking damn well please, asshole. LUCY: You can't stop me, this is real life motherfucker! GHOST: Uh... LUCY: Wait did I actually say that out loud GHOST: Yes. LUCY: Shit. Whatever, it's not like Simmy can do anything to stop me. Anyway, back to the game... >ACTION 1+2+3: As Alastair pointed out, Ghost is a rather combat-oriented A.I. and as such is not well suited for analyzing video games. However, that doesn't mean he can't help at all in this quest to Destroy the Simumodder. Delving deep into Lucy-3.5's code, he gets to work improving the entity, using the three actions available to give her more health, more attack, basically just giving her a straight upgrade. She'll get more advanced abilities later on, but for now just making sure she can hold her own is my priority. >ENTITY ORDERS: Once Ghost is done upgrading her, Lucy-3.5 fires upon the Tin Whomst've, deciding to clear the field of other PG entities before focusing on the Big Apple. |
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Paradoxdragonpaci |
Posted: Mar 21 2020, 07:26 PM
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![]() Cheesecake Veteran ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
(x1)I compare the Big Apple with an equally big Orange, now let’s see. Apples are: Red, sweet, Cronchy and Repels Doctors. While Oranges are: Orange, more Sour, Chewy and Attracts Bananas.
Therefore I throw the Big Orange at the Big Apple and it shall attract Banana Soldiers. While Doctors can’t heal the Apple from the sudden assault of their Signature Move:Banana Split, and their Dual Tech with Oranges:Orange you Glad i didn’t say Banana ?? (x1)I notice wooden Legs, I notice this very nice flamethrower I have in my claws. The choice is clear. I brutally snap the wooden legs of the Big Apple with the bulk of the Flamethrower until something snaps and it explodes in a flaming explosion. This causes the wooden Legs to also burn I Guess. (x1)Legless, I then push the Big Apple with Psychic Powers over to scream at the ground instead of at us. That’s rude you know, cover your mouth while declaring your scream. Don’t want to spread the Infection after all with recent events. |
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Karpinsky |
Posted: Mar 21 2020, 07:44 PM
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![]() Not a Descendant ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
+3 CP because school is back starting monday
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King_Fuffy |
Posted: Mar 22 2020, 08:18 AM
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![]() Harbinger of the Crabpocalypse ![]() ![]() ![]() Age: N/A Location: A hardcore world. Status: N/A ![]() |
[1x] I use the Tin Whomst've to begin canning the Big Apple.
[2x] The entirety of New York attacks the Big Apple for sullying their city's reputation. [ENTITY] Gerald will begin bodyguarding the White Mage. IF ANYONE TRIES TO MURDER THE WHITE MAGE THEY WILL ANSWER TO GERALD. -------------------- Carcinizing into God. All things become me eventually. Meta bullshit found contagious. Chuck E Cheese is an arcade not a restaurant. FANCY SANTAS!
GO DESTROY THE GODMODDER! Face down a malevolent tyrant and cement yourself as part of vamprobabilitant history in DTG: Wizardry in Shellestokar! |
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That-Random-Guy |
Posted: Mar 22 2020, 12:10 PM
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Player ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
I chug down another 3 CP
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Splashcat |
Posted: Mar 22 2020, 03:41 PM
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![]() Regular ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Action 1: I get Frank Sinatra to sing New York, New York at the resonant frequency of the Big Apple, pulverizing it into applesauce.
Action 2: I bake the Big Apple into a pie along with four and twenty blackbirds, who devour it to gain the energy needed to escape. Action 3: I charge 1 CP. Credits: 1. CP: 9. |
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Torix |
Posted: Mar 22 2020, 09:25 PM
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![]() Newbie ![]() ![]() ![]() Age: 22 Location: Spacebattles for the most part Status: N/A ![]() |
Unsure what to do, I... well, hm. This window has been sitting in here for a while now with me successfully ignoring it... Maybe I should actually do something about it.
Let's see here. What if... well... yeah, that could work. Ya know what, it's worth a shot. Let's try this. FOCUS - Arbitrary Action As I prepare my attack, the Simumodder sees nothing. The player model I've been controlling remains idle, as it has been for a while now... and for that, he's glad. He sees nothing wrong or threatening there. Meanehile, I've gotten up off the swivel chair I'm used to working from. This is a Godmodder battle. All Godmodding battles seem to have an Arbiter Terminal updater behind them, so... if everything is going correctly, this one should too. Cracking my knuckles, I set off to find this terminal. With 10% of an Architect's power behind me, along with technical Player Power from participating in this war... I'll be alright. After countless hallways somewhere between a office and a dungeon corridor, I eventually come across the terminal I'm looking for. Smiling, I realize... there's only one thing to do. Test it. So... slowly and deliberately, I type in the following: > boot.ArbiterOverride > Sys.increasePlayerPow 1000 5 And if everything goes right... all Player attacks should now deal 1000 more damage for the next five turns. Let's see if that works. |
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JOEbob |
Posted: Mar 23 2020, 06:50 AM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
[1] Kinda weird of this thing to... exist. Well, I think I know Exactly what to do here! First, I craft four metal pipes! what metal are they made of? air metal! It's easy to get (I got some air by breathing!), and if you redefine air to mean 'Hydrogen' afterwards the entire metal can turn into a lamp!
[1] Then, I bend one of them into a 180-degree curve, tape a second to the top of the third perpendicular to one another, and bend the fourth into a tight spiral! Having changed the shapes of the metals, I arrange the pipe-constructs in order, left to right! [1] Finally, I take a super-charged electric dynamo and run it through the Air Metal, which I redefine to be made of hydrogen, causing the metal construct to glow incredibly bright! What shape is the construct? Well, I think I've been mostly unambiguous! Spoiler Alert |
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pionoplayer |
Posted: Mar 23 2020, 05:06 PM
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![]() Weaver of Fates ![]() ![]() ![]() Age: 25 Location: Where ever there is chaos to be created Status: N/A ![]() |
The Simumodder nods appreciatively of your diamond rain. "Nice, but have you considered..." And then a giant 256 block tall diamond statue of himself drops out of the sky, squashing you flat. The Simumodder promptly mind controls the Red Mage's hat, leaving the poor Red Mage devastated.
Before Lucy and Ghost can upgrade their entity a stream of coconuts flies out of nowhere, bowling them over with rapid fire spurts of tropical trashing. As such Ghost is too distracted with being hit by coconuts to actually perform your actions. Don't mess with the swear filter if you value your dignity and/or life.
You first deal 18,000 damage to the Big Apple, but before you can try and negate its attack, its legs form back together, snapping back into place with a sound that sounds uncomfortably like bones crunching. It stands back up and roars at you again.
clhug
3,000 damage to the Big Apple and Tin Whomst've. 12,000 damage to the Big Apple
CHLUG CHLUG CHLUG CHLUG
19,000 damage to the Big Apple!
You go to the update terminal after a long while of walking. At first it seems like everything is going according to plan, but then the terminal prints out a small receipt. "YOUR UPDATE TERMINAL IS IN ANOTHER CASTLE"
*throws shill attempts out the window* GET YOUR NASTY-BUTT SHILL ATTEMPTS OUTTA MY GAME ![]() EoTB: The White Mage heals up Lucy-3.5, restoring her to full health. The Red Mage would heal the White Mage but is too busy crying over the loss of his hat. Lucy-3.5 takes shots at the Tin Whomst've, it's almost dead now! GERALD takes up stance protecting the White Mage. Now it's the PGs' turn... The Red Mage's Hat takes a shot at Lucy-3.5, dropping her health straight back down below half. The Tin Whomst've unleashes a screech of tin scraping on tin, which sends a sonic shockwave out across the battlefield, dealing 2,000 damage to everyone. GERALD sees the shockwave coming and dives in front of his chosen protectee... barely saving the White Mage from certain death, at the cost of his own life. Still a better love story than twilight. The Big Apple stands tall over the players, and screeches again. All of the AG entities are stunned! The Simumodder looks out across the field and gives a disappointed 'tsk tsk'. "Come on now players, I expected better of you. You gotta watch your frontlines or else someone can do" Abruptly Karp, Splash, and Fuffy all have swords sprouting out of their chests. (in the game, no real life). All three have been Injured! "something like that." Curse of Cursing Itinerary: Destroy the Simumodder Destroy the Big Apple! Simumodder [GM]: HP: 20/25. The Big Apple [PG][BOSS]: HP: 173,000/225,000. Rotten to the Core: 1/4. Tin Whomst've [PG]: HP: 7,500/75,000 Red Mage's Hat [PG]: HP: 2,500/2,500. ATK: 4,000. Dwarven Miner [N]: HP: 5,500/7,500. ATK: 1,500 Lucy-3.5 [AG]: HP: 250/6,250. ATK: 5,000. Stunned 1 round White Mage [AG]: HP: 2,000/5,000. HEAL: 4,000. Stunned 1 round Red Mage [AG]: HP: 1,750/3,750. ATK: 2,500 heal or damage. Currently too despaired to act. Players NEW MECHANIC: Injuries, Death, and the Game Over condition. As you may have noticed, several of you were injured this round. Much like how DefTG had an injury system, so too does this game. The five stages are the same: Slightly Injured > Moderately Injured > Seriously Injured > Critically Wounded > Mortally Wounded Unlike in DefTG however, they have no bearing on your power. You're just as effective at Critically or Mortally Wounded as you are normally. Injuries can only be acquired when all AG entities are incapacitated in some way (unless specific exceptions are made). This means having even one entity active on the field (as long as they aren't fully stunned or similar) will prevent all incoming Player damage. This is good because dying is a little bit more of a pain than in some other games. Upon dying, you must spend your actions the next round respawning. The two rounds following that, you will have Respawn Sickness, which reduces you to 2 Actions per round. This leads into the Game Over condition. If everyone is either respawning or suffering from Respawn Sickness (and I mean EVERYONE, it must be applied to all players on the player list at once) then you reach the Game Over condition. Try not to reach the Game Over condition in Simumodder I don't actually have any plans for what to do if you guys die yet. -------------------- Once upon a time there was a story...
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JOEbob |
Posted: Mar 23 2020, 05:14 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
[1x] I drink a potion of strength <insert high number here>.
[1x] with my newfound immense strength, I pick up the Diamond statue the Simumodder just dumped on the ground, then put it in my inventory. [1x] elsewhere... The 'shill attempt' air-metal pipes - one curved, one with another taped to it perpendicularly, and another in a spiral- Magically link together before sprouting several invisible wings, by turning the air around them into more airmetal. With these wings, the 'shill attempt' hovers in the air, before sprouting an eye to look around. What does it find outside of this metadimensional window, I wonder? |
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Splashcat |
Posted: Mar 23 2020, 05:35 PM
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![]() Regular ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Action 1: I hold up my hand, displaying the Ring of Orbs Fourfold atop it. The sword sprouting out of my chest hasn't injured me at all, in fact, it's where I naturally sheath my swords! I draw the sword and proceed to reenact every Bec Noir strife scene in [S] Jade: Enter and [S] Wake on the Big Apple.
Action 2: I deposit the Tin Whomst've in the appropriate recycling receptacle, where it's taken away and melted down as scrap. Action 3: I charge 1 CP. CP: 10. |
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redoubtableEagle |
Posted: Mar 23 2020, 05:51 PM
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![]() Toa of Insomnia ![]() ![]() ![]() Age: 21 Location: Minnesota, U.S.A. Status: N/A ![]() |
Lucy simply lays under a pile of coconuts silently for several seconds, before groaning and starting to dig herself out. Lord Shaxx looks down at her, confused by what just happened.
SHAXX: GUARDIAN, WHAT'S ALL THIS NOW? SHAXX: I UNDERSTAND THAT TODAY IS A SLOW DAY, BUT YOU DO NOT NEED TO GO THROWING BALLS AROUND THE TOWER OUT OF BOREDOM! SHAXX: THAT'S WHAT THE CRUCIBLE IS FOR! LUCY: *robotic coughing* LUCY: Sorry Shaxx, I just... LUCY: Ghost, where did all this come from? GHOST: I uh... I don't know. GHOST: They just kinda... appeared. LUCY: ... LUCY: Well then. LUCY: This bodes... poorly. SHAXX: WHAT ARE YOU SPEAKING OF, GUARDIAN? IS IT SOMETHING I SHOULD KNOW ABOUT? LUCY: Um... Ghost, send him all the info you have on this thing. Shaxx, go tell the Vanguard about it. GHOST: What? Couldn't we just tell the Vanguard now? LUCY: This "game" is more dangerous than I thought. We need a better way to fight it. LUCY: We need to get to Mercury. Before Lord Shaxx can question her any further, Lucy leaps to her feet and sprints off to the hangar, Ghost frantically trailing behind after transferring the data to Shaxx's Ghost. While the Guardian/Ghost duo make their way to their ship... >ACTION 1+2+3: ...Ghost once again delves into Lucy-3.5's code, delivering the upgrades he meant to put in last turn. If possible, he also heals her as much as he can. |
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Alistair Dragovich |
Posted: Mar 23 2020, 05:58 PM
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Regular ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
The moment the statue landed on my character, I panicked! Oh god, that was sure to kill my-
My avatar hadn't lost any health. Baffled, I looked at my settings. "Oh thank goodness I still had toon physics enabled!" I slump down in my chair. Still, I needed a strategy to get that hat back. If I did, the Red Mage would stop despairing. But how...? I decided to use an Action to look up some tidbits of information on a hunch. While I did so, I also looked up a few oddball minecraft mods for recipes, hoping that I'd find what I needed. "Bingo." Within moments I crafted my items and, after comedically popping my avatar back into shape, approached the Red Mage's Hat, which is no doubt dusty and dirty after the fighting it did. Which is why I pull out a lint roller and begin to roll away stray bits of dirt. I continue to do this until the lint roller breaks. Then I pull out a special clothes brush and some 'soft soap' and scrub the hat clean! I finish it off with some air dryer to instantly dry it out before it can lose its shape! The Red Mage's Hat, grateful for the cleaning, returns to my side! I give the Red Mage some more hat cleaning supplies to ensure they are properly reunited and their loyalty is stronger than ever! Now, I needed to address the potential stun issue. If I threw an Entity at it, it'd be... Troublesome to keep the Simumodder away from it. Since he's a dirty rotten cheater! Then I noticed a very Veeeeeery tiny option on the screen. 'Import program.' I blink, then swiftly install an anti-creative mode program into the Simumodder's 'game' at the cost of an Action, robbing the Simumodder of any and all infinite item defenses! That didn't solve the problem, but that made me feel a little better. Then it occurred to me that if the Simumodder didn't want it, they wouldn't steal it. I couldn't pull out something that could stop the Stuns, but... I swiftly laid out a bunch of solid diamond blocks, and use the 'turn structure into entity' feature of the entity creation system, creating a Diamond Wall! The Diamond Wall will bodyguard the White Mage, the White Mage will heal begin to heal Splashcat if able, and the Red Mage is to exact vengeance by damaging the Simumodder's Boss monster, The Big Apple in an attempt to end the Pro-Godmodder's Life. The Red Mage's Hat will join in on that same attack. ==================================================================== Actions: Action 1 - Mind Control/retake the Red Mage's Hat via love and care (and hat cleaning products) Action 2 - Install an 'Anti-Creative Mode' program to neuter the Simumodder's Defenses this turn Action 3 - Create a Diamond Wall entity - Wall type, of course. Entity Orders: White Mage - Heal Splashcat Red Mage + Hat - Attack The Big Apple Diamond Wall - Bodyguard the White Mage Resources: Credit: 1 CP: 0 Money: $13,000 -------------------- spooky here, isn't it?
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That-Random-Guy |
Posted: Mar 23 2020, 06:26 PM
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Player ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
CHLUG CHLUG CHLUG CHLUG CTHLUG CTHLUG CTHLUG CTHLUG CTHULUG CTHULUG CTHULUG CTHULUG CTHULU CTHULU CTHULU
. . . In more comprehensible terms, a swarm of cthulu-themed CP Beer Steins do indescribable and bodily damaging things to the Bad Apple. (To the tune of 7 CP and 3 Actions.) |
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coolestardude |
Posted: Mar 23 2020, 09:21 PM
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![]() Newbie ![]() ![]() ![]() Age: N/A Location: My Mind Status: N/A ![]() |
Ugh i keep falling asleep to the sound of angry cats. Oh hey, i got enough charges!↵
↵ I have enough charges. ↵ I dump 10 actions into summoning a fortress/wall entity which cannot attack.↵ ↵ for those unfamiliar with coolestardudes appearance, i am a solid black entity with familiar green sigils tattood all over. One of them shaped like... A galaga ship? starts to glow as i begin the summon.↵ ↵ Ive been through this meow enough times for me to use it now.↵ ↵The The Ancient Ruins erupt from the ground. ↵ The ruins dont create entities, but they house them. However, due to the council's handling of the power eternal, things are trapped inside. Im going to choose bosses/enemies to spawn, but the freeing spell will require charges to free them.↵ ↵ WHY ARE WE HERE. LET US REST↵ ↵ I could do that... But i need your help.↵ ↵ HA, OF COURSE YOU DO. YOU JUST WANT THE POWER ETERNAL WITHOUT GOING THROUGH THE GAUNTLET!↵ ↵ On the contrary, I have already been through, to the very very end. I know how this works. But what if... What if someone could simply take the power eternal? The simumodder can do that. We need your help to stop it↵ ↵ YOU... VERY WELL. Thanks for your concern... YOU HAVE OUR POWER NOW ↵ ↵ The first entity emerges from the ruins. The Forgotten Ringleader!↵ Its a floating head... With a bunch of smaller floating heads(called ghosts) that phase out of it. Aaand they all shoot fireballs.↵ ↵ oh... Hey buddy, i need you to attack that big apple↵ HEHEHEHEHEHEHEHEHEHEH↵ ↵ yeah ok↵ ↵ The Forgotten Ringleader attacks the Big Apple... The monster on the battlefield, not NYC ↵ The Ruins (charges):↵ -Guardian 1/5↵ -Chamber Lord 0/5↵ -Grinder 0/5 |
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