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Jun 26 2019, 08:04 PM
So, preface, I'm running this as a test to see if I can actually do a DTG game. Expect shenanigans and a shaky entity balance at best. Your objective is to destroy the Godmodder. This Godmodder: [GM] The Godmodder. 20/20 HP. Don't expect your attacks to actually work. Okay, some more detailed rules. Rules here! 1. The QM (that's me, Karp), is always right. If the QM has made a legitimate mistake, please let him know so he can fix it. Otherwise, consult this rule.
2. The Godmodder's only going to be hurt by each effective attack once. You'll have to get creative.
3. If anything else happens, like an entity game (inevitable), or artifacts (probably not), or status effects (50/50), I'll update the rules.
4. You get one non-nulled post per turn and three actions per post. This may be subject to change as the game evolves.
5. You can only play as [AG], or Anti-Godmodder.
6. On your turn, you can summon entities! These have stats determined mostly by me, and will fight for you against the Godmodder's entities!
7. Instead of taking an action, you can charge, storing that action's power for later! You are responsible for keeping track of stored charge, but be careful. I'll be watching. There's no charge cap, but don't spend it all in one place. Alternatively, you can donate your charge to someone else!
Right now, it looks like the Godmodder is leaning against a convenient wall. He seems relaxed. He also has a warrant out for his head. Just his head, not the rest of him. Huh. That said: The Battlefield[GM] The Godmodder. 20/20 HP.
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