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 Project Thymium (v.1.5) (Complete), thyme was yummed
Irecreeper
 Posted: Aug 11 2018, 08:40 PM
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<ROUND THIRTY-SIX>
First, the update notes are officially done! There wasn't much changed from what you've last seen (if you've been keeping up with the notes), but still give it a look! I can assure you it's not gorillaposting.

Anyway. Crafting. Lots of it. LET'S PROCESS THAT HELL FIRST.
Crafting Hell
Emerald: Feathery Poncho: Success. 2 FRC's, 6 FF used.
Simeon: Verdant Shroud: Success. 1 charge on the Forest Mantle used.
The Man: Judo Rifle: Success. Judo Scroll consumed. 1 RW, 1 UL, 4 Iron, 1 Titanium, 1 SBlsm, 2 SV used. Requested power level couldn't be attained.
Boshi: Hat Kid Plushie: Success. 1 Leather, 3 SSS, 1 Gold, 1 FRC used. 200 credits spent.
JOE: That Item You Just Crafted: Failure. What'd you just try and make...? Maybe providing a NAME at the very least would help. Also, I don't recall you actually crafting anything...?
Comet: Aim Goggles: Success. 1 Titanium, 3 Circuit Boards, and 5 Wire Scraps used. Resistances retroactively added. Shielded Lab Coat: Success. 2 Titanium, 4 Circuit Boards, and 7 Wire Scraps used.
Teag:CC-Scope: Success. 3 CB's, 1 Titanium used. Clover: Success. 2 RW used.
Terry: Makeshift Odonata: Success. 2 CB's, 10 WS, 2 Gold, 2 Iron, 2 Titanium, 2 FRC's used. Reinforced Finalspark Jacket consumed. Warframe devs have filled a request to sue.
Irongutta: CSI Scouter: Success. 2 CB's, 2 WS, 1 Iron used. that flavortext tho
Shizuki + Co: gonna space this out since 3 crafts
DAR-404½: Success. 1 Gold, 3 Titanium, 14 Cobble, 1 UL, 9 Iron, 2 WS, 1 BBW used. DAR-403 consumed. wth is this crafting http://b3.ifrm.com/30592/38/0/e7040163//e7040163.png
PdX-270 "Evil" Scouter: Success. 1 GF, 1 FF, 1 SSS, 1 WS, 1 HG, 1 AC used. Ribbon of Malice (200 credits) and Palladium-Augmented Scouter consumed.
Aurabots MKI: Success. 2 CB, 1 IS, 2 Titanium, 1 Gold, 1 Iron used. i can feel the crafting speaking to me. that's probably a sign i should boost the whispering gauntlet.
Brutishace: Shroud of Darkness: Success. 2 GB and 2 SB used. 2 Feather Fabric has been tacked onto your costs.
Bergilmir: ScouteRNG: Success. 2 Gold, 1 SSS, and 5 TM used. Effect changed slightly.
Zedros: Ukulele: Failure. Okay, two things; you should probably use more T2 crafting materials, and the effect on that is actually... well, I think it's too swingy. Maybe make it more consistent and slightly weaker; make it a 50% chance, a Range 1 bounce, and just add some more materials, then it should be fine.
Monika: Fluffy Forest Cloak: Success. 10 GallowF, 1 Leather, 1 SSS used. Forest Mantle charge expended.

Now, stat distribution! Let's see how that plays out.
Stat Purgatory
Emerald: +2 DEF
Destiny: +1 STR, +1 SKI
Simeon: +2 SKI
Toast: +1 INT, +2 SPC
Krabs: +1 SKI, +1 SPC
JOE: +2 SMORTS
Author: +2 INT
Comet: +1 MMP, +1 SPC
Teag: +1 MHP, +1 SPC
Terry: +1 DEF, +1 SKI, +2 SPC, -1 STR, -1 AGI
Irongutta: +2 SKI, +1 SPC
Pionobot: +1 INT, +1 SPC
Flower + Friends: +2 SPC
The Voice: +1 MMP, +2 INT
Bergilmir: +2 SPC
The Artist: +2 SPC
Calibri: +2 INT
EN: +1 AGI, +1 SKI
Zedros: +1 INT, +2 RES, +1 SPC, -2 AGI
Monika: +1 AGI, +1 SKI


With all that done, I can now properly process posts! Anyway, Emerald inquires as to whether there's any particular way to treat the dead.

TAEDA: H-Hm? Well, we do have a few customs...
TAEDA: A popular way to go is to have the bodies turned into fertilizer, to be used on trees. It's like having a bit of yourself live on within the roots of the trees themselves.
TAEDA: Sometimes though, we do simple burials of the body, and mark their sites with saplings. Only the royalty gets anything truly special, like a tomb or something like that...


Simeon then fails to carry any Devout, but does manage to ask a certain Devout about how Chairian Magic works.

TAEDA: A-Actually, you're not too far off! It takes lots of meditation and practice to even begin to manipulate wood... for an outsider.
TAEDA: Us Chairians seem to have the innate ability to do it, but even our abilities need to be honed and worked on before it's really of any use.
TAEDA: As for how it works... well, we tap into the innate power of nature, and we just sorta... move it. We can channel this energy through our hands, taking it along for a ride, as our hands paint roads for the energy to travel. You can still empower your magic with a catalyst, though! Like the staff Acacia uses.
TAEDA: ...I-I'm not rambling, am I? S-Sorry!


She gives him an awkward smile, while Toast times the loop and goes fishing. She casts her rod out... and out comes a Wooden Crate! Nice! She then rotates some spells out; Elemental Singularity for Encapsulate, and Illusory Trap for a custom spell, Arcane Afterimage! Krabs then equips a Shadowcaster. Boshi then edits his trait, adding a "Finisher" move to his trait. JOE then attempts to plant the Apple, but he seriously can't bring himself to do it. It's so ripe and perfect! It'd be a sin to not take a bite out of the thing!

...Unable to eat the apple, JOE decides to go and apply Compost to one of his farm tiles, increasing its yield by 25%. He then promptly unexists from the farm, heading back to the party. He's also a bit too far from the Iti to use Corruption on them... and also, getting within range would likely get him torn to meaty chunks. Again. Auth then rerolls his trait, probably lamenting that he couldn't convince any of the Chairians to come with him.

Comet then performs a mass edit of her character, swapping spells, specials, and traits. Terry then rotates a spell and his trait out as well. Piono then realizes that he didn't really grab anyone (not that there were many to grab anyway), and then checks up on Chloe. She has a pretty nasty looking "burn" of dark magic on her left arm, a bit of blood flowing from the wound. She winces as Piono wraps her arm up in bandages.

CHLOE: T-Thanks...
CHLOE: R-Really, all I-I need... now... is a nap...


...She looks like she's only a few minutes away from collapsing. The Voice then decides to join the special changing craze, equipping a different version of A.N.I.M.E.S. Berg then assures Chloe that she'll be protected. She gives an exasperated nod. The Artist then buys an Unset Cloak, Calibri then turns to Chloe. He talks about getting over to the house first.

CHLOE: Y-Yeah. H-House first.
CHLOE: I... I can make it.


EN then ditches her Rock Launcher for a Shadowcaster, and greets Taeda. She's ecstatic.

TAEDA: E-EN! I thought I wouldn't see you again!
TAEDA: M-Mainly because... well, I thought you'd die. And that I would die.
TAEDA: N-No offense; it's just that I've seen... people... y-y'know...
TAEDA: ...


EN then notes that she could carry her if she's that exhausted.

TAEDA: H-Hm? N-No no no, I'm fine!
TAEDA: I'm tired, b-but I can still walk!
TAEDA: She, on the other hand...
TAEDA: W-Well, I think she needs a lift.


She points to Chloe, who is sleepily leaning against Calibri. She suddenly snaps to attention as Taeda points at her- or at least, as attentive as a completely drained woman can be.

CHLOE: N-No I don't!
CHLOE: W-Who are... you... again?
TAEDA: I-I don't believe we've met! Um, your name is Chloe, right?
CHLOE: Y-Yeah.
TAEDA: It's great to meet you! I'd love to help you out... b-but, well, I d-don't have anything for sleep...
TAEDA: Miss Omorika does, but... well, s-she's not here!
TAEDA: I-I'll be sure to do my best to protect you though.


Chloe gives a sleepy smile to the Chairian woman, before taking a few uncoordinated steps towards the house.

CHLOE: Let's... g-get this... over with...

<THE HOUSE, ROUND ONE>
Well. It looks like your objective is to purge this house of Iti. Slaughter the Iti, and you'll be able to take shelter here for the night! There's plenty of surprises in store here, so keep your guard up! Also, maybe stay near Chloe; she could quite literally fall asleep at any moment. Something important to note is that there's three whole floors to this house, each of them holding their own threats. Be sure to split up, otherwise you'll never clear this place out in a timely fashion.

Originally posted on 2018-03-07 01:21:00

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Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
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Featherfall
 Posted: Aug 11 2018, 08:40 PM
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Set Physical resistance of Makeshift Odonata to Slashing, and Magical weakness of Makeshift Odonata to Fire.

Terry loses 44,000 Digital Extremes standing. assorted warframe spectre eximus platoons monkaS http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png
----
Terry spawns at S19, moves to S11, then uses Harvest. His scythe suddenly emits a burst of light, which then levels into a calm constant light.

Originally posted on 2018-03-07 03:50:00

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This signature is a 3/3 green Elk creature with no abilities.
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Urus
 Posted: Aug 11 2018, 08:40 PM
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Do I Dare Disturb the Universe?
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Zed looks at the ukulele-shaped pile of materials in his hands, and tries again.

Craftpost 2: Back in the Habit
Spiked Shield of Static Shocking 1x
Wire Scraps 16x
Circuit Boards 4x
Refined Wood 2x
Titanium Ingots 8x
Feather Rope Coil 1x
60 Credits @Drone => CPU 1x

Zed takes the pseudoukulele, throws a few more materials in than last time, and casts Rebalance Ukulele.

Ukulele (Trinket T3) "...and his music was electric."
(+2 SPC) (Power Chord) (+10% Electric)
Power Chord: After you attack or cast an Electric damage spell, it has a 50% chance to R.Bounce up to twice, with Bounce Range 1 and 50% original damage.


He then spawns in and flies up to the roof.

Originally posted on 2018-03-07 05:11:00
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JOEbob
 Posted: Aug 11 2018, 08:40 PM
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QUOTE (JOEbob @ (time=1519514110))
As Reisz bites into JOE's shoulder, a flash shoots out and a white sphere forms around him, before flying back to the bunker. he lands on the ground, injured, And quickly leach shield's a few nearby animals to return to a state of health. the SP cost is minuscule due to the short distance and random technobabble about stress affecting trion production or something.
because he is no has respawns powas so insted of die he do this.
or something.
...

Craftpost!!1!!11
Spoiler Alert
Then,I note my nearly-200 and, in unrelated news, decide to upgrade my weapon.
well, not upgrade my weapon exactly.
Upgrade a weapon, which I will then use, would be more accurate.
I purvey the inventory, and conclude the Crystalline Claw will be the best choice.
Now, the Crystalline claw is already tier 2, so I won't really be Improving it much.
Now, I'm not sure quite how improving such an intricate, advanced crystal lattice would be done. I don't exactly comprehend most of its function.
I suspect, however, that anyone smart enough to Create this device would anticipate someone might want to alter it. they would likely also not want to be called for help every time. so... they would probably include many more methods of adaptability then just the GP system.
By this logic, I retrieve from the inventory 3 farm-grown Soulblossoms, 1 farm-grown Goneblossom, 1 Lumipod, 1 silkweed, and 2 green sap.
since there are more goneblossoms then soulblossoms at the moment, I press the blossom stem to the Claw, testing it for locations where the Latices responds differently to the foreign material. once I locate one,  or have checked everywhere, I move on to the next step.
If I Locate one, I find and insert each of my Farm-grown soulblossoms into another similar location, followed by lumipod, and use the Silkweed each flower on more strongly, with the aid of the green sap, so it won't just fall off.
If there is none to be found, I sigh, and move to my second plan. using Trigger:Scorpion (-25 SP), I more or less remove some parts of the crystal from existence, doing my best to do it along the shape of the Latice and without damaging it. if I fail, there's always another infinity more of them to work on. Assuming I succeed, I turn of the Trigger and thread the stem of each soulblossom and goneblossom into its own Latice Rupture, juice the Lumipod and pour it into another rupture (sealing the ends with green sap so it doesn't leak out.), and threading the silkweed into the last gap.
If, however, I cannot create the Ruptures without removing all function from the claw, I Turn to my last, terrible, dumb-sounding idea that I am only trying as a last resort.
In the inventory, Gold is described as "(T1) Gold Ingots (x0) Metal that isn't exactly good for armor or melee weaponry, but works wonders with the arcane... or just magic in general, really. Is also shiny."
Now, magic, of course, isn't real, but if what they mean is similar to what my world means by magic, then magic refers to a mysterious phenomenon.
The Crystalline Claw is indeed mysterious, and I do not understand it. The same goes for Soulblossoms,Goneblossoms, Luminipods, and to a lesser extent, silkweed and green sap.
Also Gallow feathers, yes those are relevant because of a reason.
So, if I melt down gold and make it solidify around the claw, then I might be able to attach anything I do not particularly understand to the claw. it's a bit of a long shot, but worth trying.
So I retrieve 4 Refined wood and up to 4 normal wood. I walk to the Ashen canopy. and I mine the ore. slowly, carefully, and replacing each bit I retrieve with wood, so as not to anger the spiders or harm their tree. (Note: with piono's action having happened, I don't need as much wood or to retrieve as much gold)
with the gold retrieved, I walk over to the aurora crystals. not consuming them, but using their heat to melt the gold I have retrieved. using trigger scorpion (-25-50 SP (depending on time the gold takes to cool)) as a bowl, I push them into the crystalline claw, leaving holes for everything I wish to insert within their shape, and the gold cools, now stuck to the claw.
I then insert the soulblossoms, goneblossoms, lumipod, silkweed, and use green sap to help hold it in place. I even carve some meaningless runes into the gold for good measure.
Lastly, I grab several feather coil ropes, and uncoil them into feathers, until I have 4 feathers, which I then attach to the claw, for style points and reduced likelyhood of stabbing myself on sharp parts of the claw by accident.

So, what do I want this thing to do?
A number of things, actually.
I'd like to change the buyable skill list to be as follows, with most of the reductions being to ensure this is balanced. and also because I don't think I'll need them much. renames are because whynot.
Soul point (1): +1 DMG. Max of 3 upgrades.
dark aim (1): +2 HIT. Max of 3 upgrades.
Flash (1): +2 CNT. Max of 3 upgrades.
Threads (1): +1 Upper Range. Max of 2 upgrades
Long-distance Soldier control (2) actions preformed via trion soldier while in battle gain a slight buff.
Builder (5) costs 50 SP?. build a small structure, with a low HP count. if it doesn't get broken, sticks around after the battle and does useful things.
Intellect (3): Gain an additional GP per turn. Max of 1 upgrade.
RNG (3): Gain two randomly selected upgrades, excluding Intellect and builder.


MATERIAL CONSUMPTION: 3 farm-grown Soulblossoms, 1 to 3 farm-grown Goneblossom(s), 1 Lumipod, 1 silkweed, 2 green sap, up to 4 Gallow feather coils, up to like 5? gold, up to 4 wood/refined wood (to retrieve gold), up to 75 SP.

JOE decides to challenge reisz again Clearly, because his new weapon emboldens him, and not OOC reasons, moving to K4 and terraform-shoveling away the thyme matter on L4-5 and M5-6. that's right, me plan is 2 farm dis fite if it replenishes, and otherwise just get all I can.
If possible without reducing gold yield above to bellow (5 - piono's yield) The Robots in the collapsed area don't miss a beat, drilling holes in the walls until chunks of titanium fall out, then kicking the fallen stone back into the holes.






Also shouldn't the loudness of the collapse have reduced noise in the farm?

This is the post I tried to make the upgrade in, before you rejected the changes (understandably). I would like to use the same craftpost, since I already wrote it.
some parts of it might no longer be relevant I'm not sure.

((for the name, maybe Crystaline farmer or something I guess? i not gud at non-descriptive names... maybe crystaline gauntlet but that doesn't highlight any difference between it and the base "claw'.))
the stats for the item in the above quote are also not happen. a short while ago [i] then suggest[ed] that [i] could buff [a crystaline] claw to loot things mid-battle, and the universe gives an uneasy "sure".
so it'd be more or less the crystaline claw but with some form of buff in in-battle looting.
Assuming this upgrade works out, I spawn to G19, get the intellect upgrade, and Terraform away all windows in range by walking up to them and grabbing them. glass get!


Since 1] the my main body is in combat and 2] there's a hoard of iti between it and the farm, I use a drone for the farm. This drone is set to autopilot with the orders "Retrieve 'apple' from inventory, and plant in bottom-right corner.
This robot does not understand the concept of ripeness.
Another drone grabs the newly-grown cinderfruit and plants it on 54BF, and then doubles back to grab the stockpile-celefruit and a newly-grown one, and plant the 2 celefruit in 55BF.

Originally posted on 2018-03-07 11:41:00
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crystalcat
 Posted: Aug 11 2018, 08:40 PM
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The Voice decides to upgrade his Mesmeric Orb.
He takes around 10 Gallowsdown Fluffballs and two pieces of Feather Fabric from the Inventory, as well as 3 Soulblossoms, 5 Goneblossoms, 5 Uniform Logs, and a single blob of Green Sap.

Hypnotic Orb Crafting
He fluffs up the fluffballs and quickly sews the Feather Fabric around them, creating a serviceable (and comfortable) pillow. He then grabs a pestle and a few bowls quickly crushes the Soulblossoms into a paste in one of the bowls, letting a beautiful, flowery fragrance fill the air. He crushes the Goneblossoms in another bowl, which release an intoxicatingly dark, deep scent that could best be described as 'smelling like night' -- come to think of it, if one's using those terms, the Soulblossoms smell like a summer's day. The Voice discovers that one of the Uniform Logs is sandalwood, and another one is agarwood, and grinds some of those up into sawdust, which he places in two other bowls. The other logs he splits into easily-burnable sticks, and collects the relatively-unremarkable sawdust from those in another bowl. The Voice then grabs a larger bowl, and begins mixing. Some of the Soulblossom paste, more of the Goneblossom paste, a little bit of the sandalwood and a pinch of the agarwood, some oil from what looks to be a lavender-analogue he found in a nearby clearing, some sandalwood that's been lightly toasted by flame… soon enough he has a mix in the bowl that's giving off an incredibly complex, smoky-fruity-floral-woody smell that one could get lost in. He dumps in a good bit of 'neutral' sawdust and the blob of green sap, then stirs, mixes, and shapes for a bit until the resulting incense solidifies into a flat disc. He arranges the burnable sticks into a squat pile, tops it with the disc of incense, and places the pillow on that, before igniting the whole thing and quickly pulling out his Mesmeric Orb. Smoke rises into the air as the scent mixes with the igniting pillow, and the Voice focuses for a second before all the smoke begins to swirl into the multicolored orb, infusing it with the twin essences of sleep and of focus -- and giving it a pretty wonderful scent as a side effect.

Hypnotic Orb (T3) created!
It now has the additional passive of "Concentration" -- 'Meditation succeeds if you have moved 1/2 of your MOV or less, rounding down.'

Next, he takes off his tie and decides to make a few upgrades to it as well.
He takes a Mari's Tie, two Titanium Ingots, 10 Wire Scraps, 5 Circuit Boards, and buys a single Central Processing Unit for 60 Credits.

Techno-Tie Crafting
He carefully wires about half the scraps together and threads them through the tie, creating a hidden matrix of wire throughout the tie that he then attaches to the Central Processing Unit, hidden in the tie's knot. He breaks apart the Circuit Boards and sews them into the tie in places, before melting down the Titanium into thin plates and coating the tie with scales of it, loose enough to have something underneath them and flexible enough to flip up if pushed, yet hard enough to offer some protection to the tie's technological guts. The Voice then fashions minuscule arms out of the rest of the titanium and wire scraps before attaching them to the wire threaded through the tie, forming a matrix of miniature assembler arms hidden underneath the tie's metal outer shell. He then imbues the arms with a weak summoning spell, allowing them to summon little things with sufficient mana input. The Voice pulls out a computer and connects to the CPU in the tie's knot, quickly programming it with a control interface for the arms that allows the arms to assemble things on command, before adding a small mana battery to the tie as well. Unfortunately, the battery is of low quality and thus can only handle a small amount of influx at a time, which can be inefficiently compensated for with more mana. The Voice tests it by sending a short mental command to the tie, and a multitude of small arms pop out of it, quickly summoning the parts for and assembling a small metal orb that they hand to the Voice before retracting back into the tie-shell and returning to dormancy. The Voice presses a button on the orb and throws it at a nearby rock, which becomes surrounded with an aura of healing nanobots. For a being without a mouth, any observer would swear the Voice was grinning right now.

Techno-Tie (T3) created!

The Tie has lost the Summoner's Intellect passive, but gained the "Summoner's Tweaks" passive.
Summoner's Tweaks
You have a charge pool with a cap of 3. By spending one charge, you may apply a basic status effect to a summon within Range 1-3 for two turns. If that effect has a strength, the strength is 2. Spending additional charges upgrades either the duration or the strength by 2. Cannot apply Swift. Bonus Action.

You begin each battle with 1 charge, and may spend MP to replenish charges as a Bonus Action, following the following costs:
3 MP: 1 charge.
9 MP: 2 charges.
18 MP: 3 charges.


Both of these items are statted out in full item-form on my sheet, in 'Trinket Planning'.

With that done, the Voice equips those items (assuming they successfully complete) and joins the House battle at V19, moving to Z14 and summoning an Exterminator Bot at AA14 -- base sheet is at A197 on my sheet's 'The Voice's Summons' section, stats for import in the usual place.

Originally posted on 2018-03-08 05:06:00

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Thymium planning sheet: https://docs.google.com/spreadsheets/d/1xSq...dit?usp=sharing
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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 08:40 PM
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Mr. Krabs now begins to craft. That said, because it is the culture to make big-ass upgrades with fancy effects that require bluetext, Mr. Krabs begets both, and laser-eyes his trinkets. Yes, he shall boost their natural abilities even further. OK, only one. He kicks the elemental runes to the curb, as he just had a burst of inspiration about a certain item, but for now, he'll just take two lucky charms. Mr. Krabs is now super-lucky.

But that isn't a good thing. Why? Because being super lucky is tactically inferior to just being PRO MLG.

Mr. Krabs proceeds to take 20 Wire Scraps per Lucky Charm, IE, 40 Wire Scraps. Then, he forgets about all of this and goes to play another game, completely unrelated to Thymium: Good old Counterstrike. The classic Counterstrike, at that. He proceeds to play this game for a time-compressed 289,790,719,387,987 hours, becoming the most 1337 Counterstrike player to ever live, that is to say, he is now 1,337th in the world, a rank more prestigious than 1st in the world because 1,337th is 1337. His 1337-ness allows him to radiate an excessive aura of 1337 onto the Lucky Charms, causing their luck properties to twist and morph into different properties. But he cannot stop there! No! Insufficient!

He proceeds to arrange 20 wire bits around each Lucky Charm and hails the lord and savior of MLG PROness, CRANKY KONG. After 3,604,206,901,337 hours of consistent praise, he is visited by a visage of METATRON, who Mr. Krabs promptly dismisses because he's not the person he was seancing for. Displeased, METATRON proceeds to open his eye a tiny bit and evaporate a few, unrelated but uppity class-4 civilizations, as attempting to murder Mr. Krabs in this manner is an exercise in futility. Stupid Time Lords still keep amounting to nothing but trouble, anyways. Mr. Krabs disregards these events and proceeds to enter another 3,604,206,901,337 hours of consistent praise, whereupon he summons METATRON again because he did the exact same thing as last time. METATRON then helpfully tells Mr. Krabs how to do it right (irritated by all the repetitive summons): He must remove the commas in the number so it includes the proper sacred divisions! Mr. Krabs thanks METATRON, who proceeds to do nefarious deeds fueled by time shenanigans before everything rights itself, and then Mr. Krabs praises CRANKY KONG for the designated 360,420,690,1337 hours. When it is done, CRANKY KONG appears in a glorious burst of light from the heavens, imparting his most sacred teachings unto Mr. Krabs. For the preservation of the sacred mysteries of CRANKY KONG, it shall be masqueraded by the power of [ spoiler ]. If you are not prepared, do NOT open those Spoilers!

Spoiler Alert

user posted image


Inspired by these new teachings, Mr. Krabs ascends to the status of an 8th Dimesnional being, the dimension of Gudness. He there proceeds to 360 noscope with the clutchest of clutch plays, inspiring the 20 wire bits around the Lucky Charms to assemble themselves into the sacred symbol of MLG, forming around the Lucky Charm and thus creating a new item! (Well, two new items.)

Materials Used: 20 Wire Bits, 2 Crafting charges of Lucky Charms (assuming base items also have Crafting Charges)
MLG Charm MOM GET THE CAMERA
+2 SKI +3 CRT

(I'm gonna assume they're T2; as CAV is basically 1/3rd of a stat, the CAV was axed for an extra SKI, but this can be reverted if Ire feels this is too much).

For now, if crafting is a success, he'll equip both.

With that out of the way, Mr. Krabs joins the fight from H20 and will use the doubled move to rush to I14 and fire on the K11 door with the Shadowcaster.

Originally posted on 2018-03-08 06:13:00
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Eris
 Posted: Aug 11 2018, 08:40 PM
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Hi, I'd like to nerf Virtuoso a little bit, since skirmisher is kinda super strong for escapes.
- The bracket bonus is now [+1 Retreat. You may expend (2/3) additional MM to gain Skirmisher while retreating.]

~~

Toast pops open the Wooden Crate, looting whatever she finds in there.

She then spawns in at P19 and notices the 'dark magic' burn on Chloe's arm and yelps in alarm!
"W-wait, that wasn't me, w-was it?!"

She crosses her fingers and hopes that it wasn't. As any concerned ally would, she leaps through the window at O15 yelling "Window kick!" This window kick(!) somehow lands her at P11, due to angles or something. She then "meditates", which is really just gaining +1 Metamagic, as I assume she won't take damage for the rest of the turn.

Originally posted on 2018-03-08 06:20:00
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teag2
 Posted: Aug 11 2018, 08:40 PM
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Teag spawns at H20 and climbs up the scaffolding.

Originally posted on 2018-03-08 06:38:00

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CobaltShade
 Posted: Aug 11 2018, 08:40 PM
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Shizuki realizes she's almost to 20 STR and takes 2 skillpoints out of INT, 1 skillpoint out of AGI, and 1 out of SPC, putting them in STR. That bumps her up to 20 STR.

She then spawns in the battle on I20, readying her weapons.

Originally posted on 2018-03-08 07:03:00
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Emerald_Mann
 Posted: Aug 11 2018, 08:40 PM
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Emerald spawns somewhere on the left side (it really doesn’t matter where) and moves to F16, Guarding ”Come out come out wherever you are...”

The Emerald that Taeda was talking about moves over to the hanging gardens, looking for any sort of saplings on his way there ”Well I just wanted to know because... we found this Garden place with a non-zero amount of dead Chairians. On several trees”

Originally posted on 2018-03-08 11:28:00
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TT2000
 Posted: Aug 11 2018, 08:40 PM
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Okay... take 4 skill points from HP and 2 from my stash, and upgrade MOV! Then, use the remaining skill point on AGI.

Next, spawn at H20 and use my new-and-improved 5 MOV to move to F15! Get a good look through that broken window!

Originally posted on 2018-03-08 13:39:00
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engie
 Posted: Aug 11 2018, 08:40 PM
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Out of battle: Ish below.

Calibri seems to have a doubtful expression on his face when Chloe states she can make it to the house, in so much as one can have a doubtful expression when permanently having a faint smile. Aaand that expression of doubt is immediately replaced with embarrassed for-some-reason-blue-blushing shock when Chloe decides to lean on him.

"Uh... uh... um... uh..."

EN just snickers at witnessing Calibri's embarrassment, but turns back to Taeda.

"Heh. Me, die? That ain't gonna happen anytime soon, heh. Was kinda curious 'bout how things were goin' fer ya, though... Glad t' see yer alive an' well."

Of course, then the topic shifts to Chloe's state of being. At this, EN looks notably concerned. There's a pause.

"...Right, uh. Hmm. Kay. Gotta admire her spirit, but... well. Guess ah'm takin' point. Cal would prolly freak out if..."

Whatever EN was about to say, she decides to not finish saying. It's probably quite easy to tell what she potentially would have said, of course... not too many possibilities she could be talking about. Meanwhile, Verdana seems to be trying to analyze skills.

"...Mending 6 for three rounds, that's 18 health healed in one spellcast for 10 mana but it's not completely instant, and plus 3 total health per 3 INT... cure, same scaling, but it's not more powerful at base, but it's instant healing and for only 8 or 7 mana... and the range differences..."


Battle action stuff: Okay, change of plan. Can't really explore the outside. Can't risk being too far from Chloe. She's not doing that well, to be quite honest.

If allowed to, I'll have EN equip the Power Armor Poncho before she spawns in. Speaking of, hmm...

...Oh, there's no foes in range 1-4 of any of the spawns right now? And sprinting grants double MOV? And that stacks? Beautiful, this will make getting around rather easy... No need to go too crazy just yet, though. EN-913 appears at T19, then pretty much charges right past Chloe and ends up on S13 through the power of double MOV. She also uses High Damage Ammo on herself, since I didn't sprint to do that and let's face it I should really have her use that some time or other.

Originally posted on 2018-03-08 14:51:00

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"Their story has concluded for now. Currently, you follow mine."
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pionoplayer
 Posted: Aug 11 2018, 08:40 PM
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Pionobot does a quick craft (REALLY sorry to do this to you ire, right after the murder-round of craftposts too, but I want to get an upgrade of SOME kind before the battle starts. If there's too much crafting going on this round, feel free to skip over it though.), grabbing 1 nano remedy, 1 rejuvinating remedy, 3 iron and 2 waterdranks, the last gallow feather, 2 rations, one salve, however many soulblossoms Ire deems appropriate to create 2 more salves, the bottled bottled waters, as well as two pocket warmers, his own medkit, and 5 titanium ingots

The end result should be the Titanium Emergency Kit, which in addition to providing mending to anyone I patch up, also applies energized. If one or two bonus SPC points aren't out of the question for the Tier I get from this, those would be nice too.

Spoiler Alert

Pionobot takes the medkit, and the titanium ingots. In absence of a forge, he's going to have to use his built-in elemental prowess. Summoning up chunks of earth into a makeshift furnace, he sets a piece of eternal flame in the base of it, and the titanium ingots up top, heating the titanium until it becomes soft and plaible, then he takes the medkit, and removes various bandages and such from it, then uses the case of the medkit as an inner mold, molding the titanium around the outer edges of the medkit's case. After a bit, the medkit case's plastic begins to burn, but I've got the basic shape of the medkit (except larger) acquired, so I'm able to discard the original medkit, and now have a titanium case to use for my new medkit. Except, it's not going to be a medkit, it's going to be an emergency supply case.

First thing that's needed is food. We haven't got much in the way of nonperishables right now, but we do have a few rations, so those are carefully packed away. Sure they taste awful, but food is food. So in they go.

Next up we need water. You need to stay hydrated in the heat of battle. For that purpose, I take several waterdranks, but these really aren't enough on their own... I take the iron ingots I have, thankfully, iron is easier to work with than titanium, so I don't have to go through the entire process of setting up a furnace like I did for that, I can just use the metal manipulation. With a bit of manipulation, the iron has been crafted into a bunch of canteens. Suddenly Piono blurs, disappears for a bit, and reappears. Piono vibrates a bit before settling back out of flashstep mode, and happily holds the canteens filled with water. Waterdranks obtained! The waterdranks are then safely packed away into the emergency kit, next to the rations.

Next up, we need some basic medical supplies. We already have some nano remedies and rejuvenating remedies on hand, so I take one of each of those and stash them carefully into the emergency kit, but that's only enough for one, maybe two situations. Clearly not enough. We don't have enough Tier 2 consumeables to justify taking a bunch of them for my emergency kit though, so I'm going to have to use salves, but we don't have enough of those either. I think I know how to make new ones though. In the group inventory, we have soulblossoms. Lots of them, perfect for making large amounts of salve. I'm not making large amounts of salve though, just a little bit of it. I take the bottled bottled waters out of our inventory, and with great difficulty, and an unfortunate series of events involving two seekers, an infinite amount of sticks and a fallen tree, finally unbottled the bottled waters. The unbottling of the regular waters is easy enough, and with the unbottled water, I grind the soulblossoms I've taken up into a more cnocentrated powder, which I then apply to the water to make the salve. I then package the salves and put them into my emergency kit.

Next up, I need better bandages. The gallow feather may be a bit of an odd choice, but its durable and flexible, and perfect for making sturdy cloth out of, which is what you need to make bandages. So I take the gallow feather over to the loom in the inventory, and weave pieces of it into long cloth strips. I wrap these cloth strips up and the new bandages go into the emergency kit, except for a few small ones that I hold off on.

Finally, I take the pocket warmers, and partly disassemble them. These could be useful for keeping people warmed up, which is always nice and useful, especially if someone gets trapped outside in the cold and needs to be kept warm (ignore the fact that it seems to be a perfectly warm night right now and we have less than a week before everyone dies by default. ANYWAYS). Anyways, I take apart the pocket warmers, and take the small bits of gallow fabric I have leftover, and use them as insulator on the interior of the pocket warmers, so that when activated, the heat will radiate out mostly in one direction, and can be used to start campfires easily. These too go into the emergency kit.

My emergency kit all stocked up, I close the latch and prepare to move onwards.


Pionobot waits for EN to go barreling in, then runs past, darting past Chloe to run up to S14, slapping EN in the back of the head with the Titanium Emergency Kit for heals and energizeds (helps to be prepared. Probably not useful right now, but hey! Who knows), before hopping back two spaces to R16.
He turns to Chloe. "You're looking pretty unsteady there, Miss Elem. You should probably stay a bit behind the frontlines. Maybe even finding a safe spot and resting."

Originally posted on 2018-03-08 14:54:00

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Adria
 Posted: Aug 11 2018, 08:40 PM
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Boshi's rampant indecisiveness rears its ugly (for the GM) head again. Given that the Trash Can was completely useless to him now, he instead equips Neru's Embrace. This time, he ditches the idea of keeping his AGI at 10, and doesn't reduce his AGI. Instead, he butchers his INT completely (taking 6 points out of it), increases his STR by 1, his DEF by 3, and his SKI by 2. He doesn't really need all that INT.

Boshi then also climbs the scaffolding. Doesn't really matter where he spawns, as he'll reach them anyway.

"(My mind's... tellin' me no.)"
"(But my body's... tellin' me... YEEEEEEEEEEEEES!!!!!!!!!)"

Boshi immediately devours the apple.

Originally posted on 2018-03-08 15:31:00

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Jondanger23
 Posted: Aug 11 2018, 08:40 PM
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The Man spawns in at P19, and rolls towards O13, going in through the window of course 'cuz that's cool.

He also puts two skillpoints into AGI and one into INT 'cuz he forgot to do that.

Originally posted on 2018-03-08 21:22:00

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[small]small[/small] [big]big[/big]
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DCCCV
 Posted: Aug 11 2018, 08:40 PM
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Okay, so first things first, the status of my craftposts. It's supposed to happen after we get the house, so they're in a weird state of purgatory at the moment. At the moment, he only has the Verdant Shroud, so the Scanner thing will finish up later then.

Instead, he'll have made something else at the time being.

As Simeon lugs around The Illuminator again, he realizes that it's not really his style. Sure, Magic Grenade Launcher is silly, but also dangerous. Too high of a possibility for collateral damage, it was indirectly responsible for a fatality the last time it was used, after all.

This is why he set to make a more elegant weapon, from a more civilized time.
No, I'm not talking about an explosive lightsaber. That will come later, if ever.

Taking the Illuminator's Bulb Bombs, he shrinks them slightly and screws them to the ends of sticks made from ten uniform logs. Then, he fletches the new arrows with Feather Fabric.
That should definitely be enough explosive arrows to last us the whole adventure*!

He experimentally weighs his new creation. Being quite heavy, it wouldn't have the same impact power it would've had if it were shot out of whatever the Illuminator was.

Now, he makes a weak infusion to dip the arrows into. This particular concoction had three components: Goneblossoms, who's dark energies would plant the suggestion to seek allies, Soulblossoms, who's healing energies would weaken the power of the bulbs, but protect the user's allies from being harmed from the explosion, and Green Sap, which acted as a binding agent and also to improve sticking power.

Now, Simeon also increases the draw weight of the Refined Recurve by a bit again by adding two pieces of refined wood to the bow limbs, making them stiffer to support the heavier Radiant Arrows.

Radiant Recurve
Now with more options!
WEAPON SKILL: Trick Arrow. Choose one of the following below
Splinter Shot: Target a foe within Range 4-6. That foe's DGE is halved for the remainder of the round, and they are inflicted with Slow1 for a round. Can't miss.
Radiants: Target a foe within Range 4-5. That foe takes (2-3) Crushing Damage, and is inflicted with Shattering Bulb. At the start of your next action, all foes inflicted with Shattering Bulb take (7-8) Light Damage, along with all other enemies within Range 1 of them. The base damage of this weapon scales at a quarter-rate with STR. You may target non-wall tiles to apply arrows to them as well, and yes, corpses will still explode if they have arrows in them.
(8-9) Piercing
Range 4-6
Counter 1
Retreat 0
SKI +1

Materials used:
1 Refined Recurve, 1 Iluminator, 2 Refined Wood, 10 Uniform Logs, 5 Feather fabrics, 5 Soulbossoms, 5 Goneblossoms, 4 Green Sap Blobs

Simeon now equips his jury-rigged? bow. In addition, he replaces Riposte with Frighten. Spawning on H18, he goes over his plans.
"Okay, I will be scouting out the left side of the house."

Thanks to his new Verdant Shroud, he walks over and easily blends into the dark trees of D18. He then shoots a Radiant towards B13.

*A blatant lie. One can never have enough explosive arrows. But for the sake of things, we now have n+1 explosive arrows, where n is the amount of explosive arrows used so far.

Originally posted on 2018-03-08 23:37:00

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PitTheAngel
 Posted: Aug 11 2018, 08:40 PM
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<br>[color=#005199]Disciple of Polybia<br>[/color]
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Despite the natural tiredness, Monika appears at H20 and jumps onto the roof using the scaffholding.

Originally posted on 2018-03-09 00:09:00

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"I am a totally innocent maid that is corrupting everything around me."
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A Mirrored Clock
 Posted: Aug 11 2018, 08:40 PM
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The Artist switches Transfusion with Cure, before spawning at S19, he asks Taeda if she knows anything about this house, since it seems like a house this big would be relevant information if your Checkpoint is near it. After waiting for her answer, the Artist moves to S15, passing Chloe with a wave, and casting Mirror Image at S14.

Originally posted on 2018-03-09 01:44:00

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Let's see if this work's, why don't we?
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NumberSoup
 Posted: Aug 11 2018, 08:40 PM
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Comet takes two points out of SPC and puts them into MP.


She then joins the fight at the house, and spawns in at P19. She casts shadow clone, and sends one clone toward O10 and the other up the scaffolding.

Originally posted on 2018-03-09 02:49:00
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Sp33d0n
 Posted: Aug 11 2018, 08:40 PM
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Auth fixes up his skill-set. This is absolutely important.

First, Auth takes his Skill Points And throws them into INT.
Next, he takes the Ender Mirror, and wraps it around his hat, equipping it. It’s looking like a head mirror a doctor would wear.
Yes, he fully expects jokes about it, that is entirely why it was set up like that.
Finally, he loses the ability to Purge debuffs. Instead, he replaces it with Overwrite...

Which is Aerobeam, but it deals Dark Damage instead of Air Damage.

Then, he moves into the House battle, and spawns on V20. He then moves to V16.


Originally posted on 2018-03-09 05:34:00

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They say that there's no rest for the wicked, until they close their eyes for good.

As someone wicked, fundamentally, I disagree. One may always repent. I may have done terrible things in the past. That's why I help this coward now.
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