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 Project Thymium (v.1.5) (Complete), thyme was yummed
DCCCV
 Posted: May 29 2019, 06:48 PM
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Mysteriously Mysterious (Not Really)
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Move to I18, cast Whirling Blades, H19, G19, H18, H17, G16

If anyone is reading this, feel free to correct me if there are issues.

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CobaltShade
 Posted: May 29 2019, 07:42 PM
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Despacito
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2 skillpoints into HP, 1 into STR, 1 into MP.
Spawn at P8, move to O12, punching the window with bare hands in the process. Then elemental scope to air, riposte and fire on the Arkwind3.
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Irecreeper
 Posted: May 29 2019, 08:02 PM
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Source of the Problem
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<ROUND ONE-HUNDRED FORTY-EIGHT>

Echoss rejoins the game! He brings a piping hot respec with him. As he pops in, Chloe and Omorika seem surprised.

CHLOE: Ah, Echoss!
CHLOE: Where were you? I thought you disappeared, like... well, a lot of other people!
CHLOE: Seriously! A lot of us have vanished to do something that's apparently more important than "saving the world", and... well, I'm glad to see that you're back!


OMORIKA: Ah, sir Echoss.
OMORIKA: I am happy to see that you are in good health.
OMORIKA: I would not call the incoming battle "pest control"- while I'm sure we all appreciate the bravado, it would pay to be a bit more careful against the Iti.


He then resumes his semi-endless string of out of combat actions. He opts to loot the entire Exhibition at Scale Yggdrasil. It's only sleeping, but he opts to loot it anyway. +1 Exhibition! It'd be really awkward if it woke up and suddenly popped out in the middle of combat, wouldn't it? He then harvests the dying tree at the Road to the Battlefield. It automatically converts itself into 2 Silverwood- most of it is too burnt to use! It is replaced with a sapling.

Echoss also sends a swarm of butterflies to loot the Escape Pod at Scale Yggdrasil, storing it in the inventory. The trees around Zone 3 are also harvested, looting 2 Gigistems and 5 Blue Sap Blobs. (Also, the map hasn't updated in various places because the day hasn't properly ended yet. Give it a second. I'll fix the Gaiadiamond Mines, though.)


Daskter slaps together a tank. This uses what's left of R4's wreckage, an AI Core, 2 CPU's (40 Credits), 5 Durasteel, 20 Titanium, 15 Circuit Boards, 75 Wire Scraps, 8 Aurora Crystals, and 2 Crystal Pens! White Phosphorus rounds, huh? W A R C R I M E S

Anyway, Tank created! The statblock was heavily edited for punctuality and general formatting, but not actually re-balanced, since it was alright. Thanks for the statblock!


Nidra edits the name of Power Nap on her hat. She also ctrl+r's her resistances, updating them for a new generation.


Some children raid a house. A cake is horribly slain in the process by Mustache Girl, but she replaces it with a slice from the Princess Special! This doesn't actually cost any durability from the cake, for some odd reason. Mustache Girl promptly develops a sugar rush, probably.


Maria takes a nap inside of the house, the Chibi Nia joining her in napping. Despite being a hologram. Weird how these things work, huh?

(Also, taking a look at the Notes Section, I'm pretty sure you're wrong on part of Chloe's Buffs; for one, Autorevive and Sword Beam both have quite a long duration; four rounds base. Unify wasn't ticked accidentally though, and Empowered was applied with the +1 duration by accident as well.)


EN childproofs a house. She places a shield generator between the artwork and the rest of the house, protecting millions of credits worth of paintings. Or at least, they're probably millions. Who really knows?


Arisa goes +2 MHP, +1 MMP, and +1 STR. To who? To herself.


<THE HOUSE, ROUND THREE>
Some casualties this round: Arisa got double Blossomed and fainted, while Crya got impaled twice and then smited by the Harmonizer's two-part harmony. She's dead. I'd advise reviving them. Anyway, the Iti have received yet more reinforcements, in the form of some Corpsetakers and another large Netwyrm head... and in the air, there's a HARPY HOLDING A BLOSSOM OH GOD. Truly, there is no more terrifying entity in this universe. Also don't forget that you can fire up and down floors- it might be handy for fending off aerial threats!

--------------------
Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
ruin a
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FlamingFlapjacks
 Posted: May 29 2019, 08:11 PM
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Carleah22? No way.
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Hex lifts up and chucks a paratoxin shuriken into the 6th Seeker, then kicks the 26th in the face, and twirls all the way over to E16, petting the floofy tumblefluff as he prepares to brutally murder the Iti. Good tumblefluff, best friend.

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Just a guy who likes DTG.
playsburbanreckoning
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Daskter
 Posted: May 30 2019, 12:05 AM
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Veteran
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For Last Round

The SB1 Armadillo rolls slow up to Z15 and then unleash a round against Jotun2.
It keeps loading up Armor Breaking rounds

The 2nd Floor Defense

I move to O8 then fire an devastating explosion at O14

The Marksmen fire everything simply annihilates Harpy 1. (Basic+Trait Fire)

The Ambusher ghost through the walls to R9 (Double movement from the map passive) and unleashes a barrage of Air shots at Harpy5 (Elemental Slingshot)

SB1 Orders?
SB1 rotates 180 degrees moves to Z12/Z13 then blasts a hole into Seeker27. It starts loading up a White Phosphorous round.

Just a little welcoming gift for the incoming Cultist.
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pionoplayer
 Posted: May 30 2019, 12:43 AM
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Weaver of Fates
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Location: Where ever there is chaos to be created
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Note: last round's RP post is finished for those who care to read it.

RP+Battle Action.
Echoss nods to Chloe and Omorika.
"Thank you for your concern. I'm afraid that in my case I did, in fact, disappear. While I cannot speak for the others unaccounted for, it was not voluntary on my part. The... temporary apocalypse and subsequent rollback severed my connection with the avatar
I was using previously and I had to re-pierce the Thymefield to return. It was not as difficult this time, but still took a while."

Omorika gives her line, and Echoss nods.
"My apologies Miss Omorika, it is merely... an old habit of mine so to speak. It has been a while since I've done something like this but I suppose some things just don't fade with time alone..."
Echoss thinks a moment on perhaps correcting Chaos's mistaken assumption that souls don't exist, but decides that perhaps this would be a tad unwise, and opts to simply thank him instead. "Thank you for the buff, Sir Chaos." Echoss stops for a moment, that doesn't sound quite right. Oh well.
Echoss attacks southwest with the sporulating fan. I had random flavor text about this but now he's just standing there and gently fanning the Iti. This would be nothing more than a nice breeze were it not for the fact that it infects their lungs with deadly fungus that kill them from the inside.
Finally Echoss turns around and tosses a Mana Vial over to The Author "I believe you needed one of these Master... Author?" Echoss's brow furrows. He really needs to actually introduce himself to everyone, suddenly realizing he doesn't know someone's name in the middle of a battle keeps happening and that's not a good thing.
Actually finally (because my action kept changing) the chibi nia, sensing that it is not needed in its current location, begins toddling its way over to the West side of the house, ending at Q16

Summary (not concrete just yet):
Echoss tosses a mana vial back towards The Author, which restores 15 MP to the friendly neighborhood Dhampyr, without any cost no less because the autoconserve hasn't triggered yet and now does so.
Then, he sweeps the sporulating fan southwest once again, in all likelihood giving the netwyrm head a heart attack.
Chibi Nia relocates to Q16 since the only tiles I could use to move her further are occupied by friendlies and the chibis don't get sprint.

Out-of-battle Actions (aka: Piono makes Ire die a little on the inside)
Echoss's butterflies, having finished up regular collection work in the Gardens move on to the Library.
Echoss's butterflies go to deal with JOE's old busted harvester. The butterflies swarm around, before settling down and coalescing into a pair of the mini-golems. The mini-golems quickly set to work on the poor destroyed robot thing, and disassemble it quickly, pulling parts off and trying to avoid breaking anything that isn't already broken. The assorted acquired parts are returned to the inventory.

While that is going on, butterflies collect in various areas to make mini-golems again in various rooms. The minigolems aren't really assisted by butterflies as they were previously, they seem to be more interested in doing cleanup work; specifically they're taking all of the speakers out of the walls leftover from the Carnival's shindig (if removing/collecting all speakers would take more than one harvesting action, I can come back and finish next round)

I (me, not Echoss) take note of the fact that both of the scannable bookshelves in Omo's office are still listed as scannable despite presumably having been scanned previously. If they somehow weren't scanned, Echoss does that now.

--------------------
Once upon a time there was a story...
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CobaltShade
 Posted: May 31 2019, 01:05 AM
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Despacito
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Arisa fucking permadies. She leaves no body, nothing.

And in her place, in my character sheet, is [amemiya_v25].

> Change all equipments' names to "Amorphous Blob of Pixels".
> Change all equipments' descriptions to "An amorphous blob of pixels traveling through latent space."

> Change Counter Singularity's name to Awakening.

amemiya_v25 sits in an undefined location, neurons getting their bearings. Perhaps you'd like to speak to it.

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Eris
 Posted: May 31 2019, 02:12 AM
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[/color]/b]
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"Be right back! Don't give 'em an inch!"
Toast moves to L11 and uses the portal to teleport to P15 (preferably on the groundfloor, otherwise she'll do a superhero landing). Then, she uses Blank Canvas on Auth.
"Now it's your time to shine!"
Her aura flares black, before rushing forth to bolster Auth's. She then retreats to N13.
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NumberSoup
 Posted: May 31 2019, 02:44 AM
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Administrator
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Nidra asks Omo for assistance.

Omo:
Use Celefruit Shot on Nidra.

Nidra:
Move to L16, Power Nap Dark Lord en route, use Last Dream on Carrion1, use Helix Totem, use stored Last Dream on Carrion1, retreat to M15.

Trellis Guardian:
Use Creeping Vine on Arkwind2, Spread Roots to J15.
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FlamingFlapjacks
 Posted: May 31 2019, 08:46 AM
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Carleah22? No way.
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HEX: That was rude D: I'm gonna go now, floofs. Please don't explode me again.
something something Hex will remember this.
Rainbows swirl around Hex as he primes his cloak. Then, he phases through walls and foes to E23, smashes the Vilebaron in the back with his foot, then twirls over to C25. He then pulls out a Yggcrawler Shield, hooking it onto him.

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Just a guy who likes DTG.
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engie
 Posted: May 31 2019, 11:47 AM
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Ancestor
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Acacia's House:

EN is shaken from her thoughts of childproofing the house by the feeling of a familiar, yet unseen, presence. She blinks, heading out to the kitchen... well, she would, if the Engie drone hadn't decided to block her path.

"If you're thinking of making food, please disregard that thought right away."
"It ain't tha', boss man, it's... somethin' else. Ah feel like we got someone else 'round 'ere..."

The drone pauses, then shrugs, apparently ninja vanishing without explanation. EN doesn't notice that she's talking to herself past that point, at least at first, but she soon trails off and shrugs. Then she turns to the empty air.

"Ya can come outta hidin' now, y'know."


Battlestuff:

Verdana grins, ready to take action at last. The cape trails behind him as he jogs down to H9, beckoning the Chibi Nia to head over to J8 and whistling to get the Spiralfloof following him as best it can, then he stops to catch his breath.

"...I still can't move any further. That might be an issue... just need to go a bit further..."

Downstairs, the portal flickers. Upstairs, Verdana seems to vanish, reappearing at F12. His eyes flash, changing from his ordinary red to Calibri's blue, then he gestures at the Amphi - a Force Nail promptly impales it right through the head. He follows that up by whipping out an Ultra Laser Pointer and giving the Amphi a blast, then Verdana turns and nods at Boshi.

"If you've got something useful for dragonslaying, now would be the time to bring it. And bring it hard!"

...Before much else can happen, Wizard Chibi Nia heals Boshi in a cute manner.

The Spirafloof can feel free to shoot whatever enemy it want to shoot at.

--------------------
"Their story has concluded for now. Currently, you follow mine."
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NOTHINGTOSEEHEREMOVEALONG
 Posted: May 31 2019, 03:21 PM
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Regular
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The Man stays where he is, goes Prone, and shootinates both Harpy 2 and Arkwind 2.

--------------------
you look at your forums and sigh
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The_Nonexistent_Tazz
 Posted: May 31 2019, 05:32 PM
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Ancestor
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Maria

Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz




Battle: The House

Venia's angry ranting is cut off by the blurring episode she had while critting, which seemed to take some wind out of her sails. After shaking it off, she rushes to M17, incanting a spell and cupping her hands in front of her. A surge of water magically appears, jetting south and cutting through the Jotun's "armor" like a hot knife through butter. She then uses the portal to relocate to exactly where she started, J13.

Her blindsider waits for Irongutta to act before letting off a malicious cackle, its twine-stub glowing bright. It uses its trait to self-damage itself while casting Elemental Burst, aiming at M20 and hopefully killing the Jotun. It doesn't retreat afterwards.

"Chloe! Where you're standing, toss a Fragapple, so the Corpsetaker can't use the bodies! You're about to be needed on the northeastern side of the house, incoming Rose Cultists! Move up to intercept them! And prepare Ordo if you can!" Venia shouts. It also seems Venia's voice is emitting from Chloe, interestingly enough. "And be careful, most of that power we lent you is about to run out!"

"Marron! The shock therapist! Use it on...Whatever Arisa just became up there, bring them back in the fight!" Venia shouts from below at Marron.




Notes
>Eldritch Spires didn't actually spawn.
>Echoss's Chibi Nia did not spawn either.
>Scavengers have a few text errors: the Seeker's 'consume body' includes an unnessecary "if you do this" before the effect, while the Gorged's Cleaving Blow states '5 MP' after already giving an MP cost for no reason.
>Chloe's Proximity Burst damage hasn't been scaled.
>Rules for LoS aren't in the Rules. This needs to be fixed.
>Hologram in the rules is mildly bugged, substats aren't correctly displaying.
>Harpy 1-4 do not have several set weaknesses. As compensation, they must spontaneously develop a large weakness to Earth damage
>With permission granted from Emerald, his special needs a minor edit to remove "First Among Equals" as a passive due to needless clutter.
>Siegers have not spawned despite this being a siege. This is a travesty that must be rectified posthaste. https://cdn.discordapp.com/emojis/269971640362729482.png?v=1
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hungry visitor
 Posted: May 31 2019, 05:59 PM
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Player
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Character Name: Letsid Leeh

Trait: Playful Taunt
Gain 20 SP when ending turn within 3 tiles of an enemy and not damaging that enemy in that turn.


Special: Tag
Filled by: Dodging 10SP , Counters 10SP, Dealing Damage 1SP per Damage
Gauge: 200 SP
One enemy is "it" and has to catch someone or lose (14-16) HP every round. Catch is an action that does no damage by itself, even glances count as catch and it has to be in melee. The one cought is now "it" and has to catch someone or lose (14-16) HP every round. The special ends when Letsid Leeh is cought.

Stick-ier It's a stick. Nothing to see here...
WEAPON PASSIVE: Stick. Is a stick, but +1.
(1-1) +6 Crushing Range: 1 Retreat: 1 Counter: 1 select counter of ally with any range Hit: 13 +8
Type: Nia's Upgrading Number Available: 1 / 1
Stats: +2 STR +5 AGI +2 INT +5 SKI +2 DEF +2 RES +2 SPC +1 MOV

Hat: Ninja Hood It makes you feel faster, at least.
Stats: (+3 AGI) (+3 SKI) (+2 CRT) (-1 DEF)
Resists: Electric (30%) Air (30%) Physical (-20%)

Armor: Nanomachine Aura
Stats: (+4 MMP) (+3 SKI) (+2 HP Regen) (+1 MP Regen)
Resists: Physical (20%) Magical (20%) Electric (-30%)

Trinkets:
How to Roll A book which details in incredible detail the art of rolling around.
Stats: (+1 AGI) (+2 DGE) (Rolling) (Unique: Maneuver)
Lifegem Just snack on one of these delicious(?) jewels every turn for max effect.
Stats: (+3 MHP) (+2 HP Regen)

HP: 37 (SP Used: 5) +3
MP: 43 (SP Used: 5) +4

STR: 10 (SP Used: 10) +2
AGI: 12 (SP Used: 12) +9
INT: 9 (SP Used: 9) +2
SKI: 0 (SP Used: 0) +11
DEF: 0 (SP Used: 0) +1
RES: 0 (SP Used: 0) +2
SPC: 5 (SP Used: 5) +2
MOV: 5 (SP Used: 6) +1

Regeneration:
MP +1
HP +4

Resists: Air (30%) Magical (20%)

Abilities: Rolling
Replaces your Sprint action with Roll. Rolling grants 150% MOV, and gives you 250% DGE for the remainder of the turn.

Rolling also allows you to move over all non-wall terrain with no penalties.

Substats:
CRT: 1 +13
Critical Rate. For every point of CRT, your odds of getting a Critical hit rise. Hard-caps at 50, unless raised through in-battle buffs.
HIT: 8 +11
Hit Rate. For every point of HIT, your odds of hitting the foe rise. You have a base of 5.
DGE: 12 +11
Dodge Rate. For every point of DGE, your odds avoiding attacks rise.
CNT: 6 + 15
Counter Rate. For every point of CNT, your odds of scoring a successful counter attack rise.
CAV: 24 +9
Counter Avoidance Rate. For every point of CAV, your odds of avoiding a counter attack rise. You have a base of 12.
AC:
Armor Class. For every point of AC, your HP takes 1 less damage when it is hit.

Magic:

Force Glyph (15 MP) Scales With:+1 Glyph HP per INT or SKI +1 Tile Spawned at 7 INT +1 Tile Spawned at 7 SKI +1 Glyph Spawning Range per 5 SPC
Spawn 3+1 Force Glyph tiles within Range 1-3 (+1). These tiles cannot be walked through, but don't block line of sight. (Glyph HP: 22) The tiles last for two rounds, and can be killed. Bonus Action.

Phase Shift (9 MP) Scales With:Bonus Action at 7 AGI +1 Upper Range at 10 INT +1 Lower Range at 3 SPC.
Swap spaces with the target.
Range 3-5 (lower and upper range +1).

Frighten (7 MP) Scales With:+1 Fear Intensity per 7 STR Doubled Effectiveness on Feared targets at combined 15 STR and SPC.
Instantly moves target foe as many spaces away from you as their retreat value, plus 1.

Doubled Effectiveness on Feared targets.
For 7 more MP, apply Fear3 to them for three rounds. Range 1-4. Free Action.


This is my character I hope I did everything right. Also took the Stick-ier and the liberty to do not a lot of damage outside my questionable special.
Spawning on tile N8 at f2 I dodge roll towards the seeker to tile G7, ending my turn.
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Adria
 Posted: May 31 2019, 06:16 PM
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Avid A Hat in Time fan
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Boshi glares at the Amphi. He grins. "(Big mistake.)"

If Arkwind 2 is still alive, Boshi gets a running jump in, before using Phase Shift on Arkwind 2. If not, he doesn't use it.

Either way, he flies to (I15) and fires an Ultra Laser Pointer South-East, hitting every segment of the Amphi.

Then he spends 240 SP on Temporal Stampede! (Range: 7. Attacks: 6.) A boatload of Boshis fly out towards every segment of the Amphi, performing a flurry of kicks onto it before plummeting to the ground.

Now, this would be the point where Boshi falls down. Boshi then uses Timepiece Rewind (Position), sending him back to his previous spot in a flash of light. Or telefrags the Arkwind. Or appears right next to it. Who knows.

---

MU shuffles at the sound of something moving outside... "...ngh...?" She then goes back to sleep almost immediately. That cake really done her in, it seems.

Bow Kid doesn't even pay any mind to the sounds of opening and closing doors, being too enamored with the paintings to really care. She looks the paintings up and down, getting a feel for how the colors blend together; how the shading was done; analyzing the general style of the paintings; that sort of stuff.

She may be thinking of making a painting of her own, given how she glances at the Easel and painting supplies every now and again.

---

The space stations have remained relatively still. If they had eyes, they'd be having a staring contest. However, the winged space station seems to have pulled out an assortment of weapons; all foreign in design. The Comet Observatory, meanwhile, has what looks like a sort of shield set up in case the other station opens fire.

--------------------
"...I will aid them. No matter the cost to myself."
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Bomber57
 Posted: May 31 2019, 08:47 PM
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The Devious CEO of Hellco.
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-Battle: The House-

Irongutta stands triumphantly over the splattered Netwyrm. The moment is cut short as the house trembles, serving as a reminder of the threats outside. Specifically three big ones. Peering through the window south of him, he sees the massive bulk of the Jotun. As if by instinct, he knows what to do.

From the inventory, he chucks a Searing Bomb at the window at O12. The resulting explosion turns the window into a spiderweb of cracked glass and lightly roasts the nearby walls. Bracing himself, Irongutta charges forward and jumps out of the window dramatically. "WAAAAGH!"

Reinforced glass sprays on the ground outside. The jarring scene more than likely caused a brief lapse in his party members' concentration. His momentum didn't stop there, legs carrying him all the way to L17.

This triggers Unstoppable Force with a whopping 10 tiles of movement total! Nearly maxed out on adrenaline, Irongutta swings his weapon with deadly force at Jotun1! "Try this one on fer size!"

((In short, Searing Bomb the window at O12, bust through it to move to L17, slap the big scary Jotun1 with no remorse or pity)).
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Featherfall
 Posted: Jun 1 2019, 07:42 AM
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Ancestor
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With the power of the no-enemy-nearby double MOV boost, Adrian drives Couchtron to S13, rotating to horizontal form along the way to not squish MXDrone1 and the Vitality Well, and then casts Recharge.

--------------------
This signature is a 3/3 green Elk creature with no abilities.
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Sp33d0n
 Posted: Jun 1 2019, 08:08 AM
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The Eternal Author
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Auth spots Nana shred an enemy to pieces with a counter. It's impressive that she could decimate a Seeker so effectively. Auth can't get over to her for a high five or something in a timely matter... but that won't stop him, naturally. Auth, briefly, summons an Ink Specter next to Nana.

uA: Hey, Nana! That was awesome. High five!

Ideally, there is a high five to come out of that. Even better is if it's comically overdone.

----

Auth happily accepts the Mana Vial from Echoss.

uA: Of course. Thank you, Echoss. I appreciate the boost.

Auth just barely had enough MP for what he was planning to do. The way he works with the potion is strange, though. Instead of drinking it, as one would expect, Auth pours it carefully over his hands. The potion produces arcs of black energy on contact with his skin, and converts immediately to ink, which Auth puts away into vials up his sleeve.

Toast's assistance is also greatly appreciated. He can't see Toast's aura change to black like his... but he feels like he can use more power than he personally has available. Being able to tap energy from an alternate source - that being Toast. Auth snaps his fingers and points to Crya, with a beam of light pointing down at her and spirits from the heavens awakening her again. Auth casts that light on himself too, where a protective spirit stands with him.

uA: Alright... I'm going to get that Pinati. It's like a loot cache, and we can use everything we can get. I can get in range to defeat it, but I dunno if I'm going to be in a good position afterwards... that's why I'm using that Revival Technique on myself.

Auth then moves to R19. Using his special with Toast's Special makes his Special a bonus action, so he still has the ability to cast a spell. In this case, a spell that will immediately incapacitate the Pinati with its damage. Auth carefully points towards the thing, since at R19 he's just barely in range, and then casts Liberation, which should deal just enough damage to destroy it. Barely.

----

In the House, EN would feel ten light taps on her back, and then a fairly light weight appear on it.

terrorCountess: Aww, but Darling, there's no fun in that, is there?

Suddenly appearing on EN's back, as if from thin air, is a six-foot tall brunette with an excessive top-hat and a very frilly dress. Her skin is more white than snow, and her eyes are a deep red. Her wide grin reveals very long and sharp-looking fangs, which almost shine in any sort of light. At her hip is a parasol, still bound for now. She eventually decides to let go of EN and stand on the ground herself.

tC: So, what've I missed?
genesisCurator: Not all that much, but I'm sure you'll catch up better come morning. We'll be regrouping with the main force then, after all.

The bright-red dragon Auth brought with him is also with this newcomer... which should be identifiable as Genoa.

--------------------
They say that there's no rest for the wicked, until they close their eyes for good.

As someone wicked, fundamentally, I disagree. One may always repent. I may have done terrible things in the past. That's why I help this coward now.
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PitTheAngel
 Posted: Jun 1 2019, 01:04 PM
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<br>[color=#005199]Disciple of Polybia<br>[/color]
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Location: Slipping through the cracks of a dark eternity
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Keiko simply basic attacks Seeker #17 - she'll probably have to move to deal with the other enemies coming in soon, so best to not spend too much effort on this.

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"I am a totally innocent maid that is corrupting everything around me."
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Sparked
 Posted: Jun 1 2019, 01:06 PM
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Wandering Goddess
Group: Members
Posts: 1836
Joined: 11-August 18
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Crya snaps back to life at R16.
...Oh thank you mister!
The Chibi Nia runs to Q16 and shoots at Seeker 24.
Crya then runs to R18, and casts Ice Stalagmites, going towards Breaker 2 and stopping its path on it, them rising up with a giant icicle. She then retreats back to R16. The Hailstorm moves to W23.

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You are already dead.

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