If you're honestly empowered, I honestly think it should just be A good Shade recognizably that color to show off which sun, like Red in this instance.
The Meaning of Life, the Universe, and Everything.
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3/13/2011
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Minecraft:
crystalcat
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I find that the right hex-code for Green Sun/ Felt-related stuff is #2ed73a, although you may want to darken it a bit if using it as a background and, of course, convert it to RGB.
Also, anyone able to tell me what the post rules are currently? 1 per turn, 3 per turn, etc? I'm assuming it's 3 per turn.
I would probably do backgrounds for both Sauron and Phobos... but I don't have the patience. That's what it comes down to.
Also, tazz, the point of the paragraph of suggestion is that it wouldn't throw out the entire planning. The biggest things plot-wise I had issues with (That I'm not going to throw fits about because it isn't like plot stuff can't be fixed.) were the fact that
1. Scratch was KOing the godmodder that easily. The godmodder is the freaking BIG BAD OF THE FRANCHISE! Beating him up like that sort of makes everything a bit... disappointing. And throws the premise of the game out the window.
2. Being able to take the artifacts in the first place implies that the disc of Mojang is by far the most powerful (because Scratch was in no was that strong beforehand, and the Red Sun is no more powerful than the Green, in this case it would just be less spread out, and so each thing linked to it would get a greater portion of its power. That still isn't anywhere near enough to defeat the godmodder with the psi-godmodding artifacts (Which were already proved to be way too powerful for what they should be if we want the psi-godmodder fight to make sense. Either the one in this thread or the one in the backstory, complete mind-control makes them unbeatable, and clearly the original Psi got beaten.)
I suppose that the Fez COULD be the reason, but there's the fact that it didn't really do anything but beat Binary, AND Scratch didn't get it until AFTER beating up the godmodder. The godmodder is still, at that point, no longer credible as a bad guy.
To top it off, we're still supposed to have a final boss fight. In the first game the ACNTT was by far the most powerful thing we'd run into. Having the final boss here be surpassed by Trial 4 in terms of difficulty, or even the bonus boss in terms of plot importance would really just sort of ruin the effect of the ending.
Admittedly this is personal gripes, but I stick by them. Twin might be able to avoid the final fight looking insignificant next to this somehow, but I don't see how he can keep the original cutscene with Scratch and still have the godmodder be the credible villain he's supposed to be.
Looking back, there are clearly quite a few reasons and support for Scratch becoming the Psi. Namely: This was supposed to be a wham episode, and the Godmodder becoming Psi would be predictable. Too predictable. He was out because everyone would see it coming. Other villains? Binary had already invaded recently and was still regaining some steam. Bill Cipher has been banned from relevancy. Lord English is incapacitated as far as we know and he's not back yet. Split is still stuck in Limbo but is otherwise fairly good for the role as well. Piono, the only Player In-Universe I could see doing it, had already been involved in the Vord event just a Trial ago and another Piono event would have gone over poorly as well. The other Homestuck Invasion antagonists simply didn't have the resources, except the Employer, but the Ancestor Parable implied that even Psi could not defeat the Employer, so he wouldn't need to become Psi at all. Scratch's fate was left rather ambiguous, namely since Lord English did not spawn from Scratch's corpse, implying he could still be alive-and since he had been revealed to be alive in Intermission 3, you really should have seen it coming. Plus, in addition to that, it is explicitly stated that the Psi Godmodder would have to walk the path the Narrative laid out for him. Most of the above characters would have probably not been so keen on being a pawn so willingly, partially because we have our invulnerability/ressurective immortality around, including the Godmodder. Scratch, however, has said by his own admission that he's basically a pawn to the Narrative, so in hindsight, who would have been a better Psi, given what Twin had set out to be the goal for this? He said he didn't want this being expected, at all. I saw Scratch take the disc and still didn't believe he would get the upper hand and actually become Psi.
Binary told he us we would be seeing Red.
Plus, with the fact that the Employer is probably still stronger than Psi-Scratch on the table, and the fact that the ~Ath code shown during the Glitch Fight, made by the godmodder, had 'employment' as one of the executables, implies that maybe the Godmodder doesn't have to be the Psi to be the Big Bad...
I would probably do backgrounds for both Sauron and Phobos... but I don't have the patience. That's what it comes down to.
Also, tazz, the point of the paragraph of suggestion is that it wouldn't throw out the entire planning. The biggest things plot-wise I had issues with (That I'm not going to throw fits about because it isn't like plot stuff can't be fixed.) were the fact that
1. Scratch was KOing the godmodder that easily. The godmodder is the freaking BIG BAD OF THE FRANCHISE! Beating him up like that sort of makes everything a bit... disappointing. And throws the premise of the game out the window.
2. Being able to take the artifacts in the first place implies that the disc of Mojang is by far the most powerful (because Scratch was in no was that strong beforehand, and the Red Sun is no more powerful than the Green, in this case it would just be less spread out, and so each thing linked to it would get a greater portion of its power. That still isn't anywhere near enough to defeat the godmodder with the psi-godmodding artifacts (Which were already proved to be way too powerful for what they should be if we want the psi-godmodder fight to make sense. Either the one in this thread or the one in the backstory, complete mind-control makes them unbeatable, and clearly the original Psi got beaten.)
I suppose that the Fez COULD be the reason, but there's the fact that it didn't really do anything but beat Binary, AND Scratch didn't get it until AFTER beating up the godmodder. The godmodder is still, at that point, no longer credible as a bad guy.
To top it off, we're still supposed to have a final boss fight. In the first game the ACNTT was by far the most powerful thing we'd run into. Having the final boss here be surpassed by Trial 4 in terms of difficulty, or even the bonus boss in terms of plot importance would really just sort of ruin the effect of the ending.
Admittedly this is personal gripes, but I stick by them. Twin might be able to avoid the final fight looking insignificant next to this somehow, but I don't see how he can keep the original cutscene with Scratch and still have the godmodder be the credible villain he's supposed to be.
Scratch sucker-punched the Godmodder while the Godmodder was messing around in his brain with Alpha. Sratch utilized reaction times to his advantage while the Godmodder was surprised. Sort of like how the bad romance novel got around his OP-gear defenses, until he got a good mental block up. Really, the Godmodder needs better UNconscious reflexes and he needs to be able to talk to Alpha without basically tabbing out of Minecraftia, and then he would have blocked it.
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Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
A few pages ago i have announced i'll put some joke games here once they are done. Well, i decided the first game i am going to do is a basic Coliseum/Boss Marathon type of game, with wave after wave of enemies with some bosses and a bunch of breaks in between.
But since my ideas for enemies ended after Freddy Fassbier and one of the Deathly Sins, i decided that it would be swell to use entities from DTG 2 as enemies. Maybe put some foreshadowing for the main RPG as well.
In that case, which were your favourite entities in DTG 2? You can take DTG 1 entities as well if you like. The only thing i really need for this is some art though, but if i ask our main artists for the DTG 2 RPG, they will be happy to help. But not yet. Only laying down the foundation.
With entities, i mean either anything players have summoned that got added to the battlefield, [PL] entities that showed up for story related reasons, any [BOSS] or [MECH] that showed up, side characters you found interesting, no matter if they were battlefield combatants or not, or any character that showed up during DTG 2 that you think might fit perfectly. So basically anything, except if i tell you i won't use that. Such as RL players themselves or characters they don't want to show up.
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Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
@tazz: Wham episode or not, its still sort of dumb. I have a personal idea that I think would work that I'm going to post in a story-thing tomorrow: that the reason Scratch pulled this off is because the Narrative is tying up loose ends, stirring in its unconsciousness, and sending a message to those who might try to defy it: (read, Eric, Piono, the Author, twin, etc.) you don't fight the Narrative. Its plans are its plans. What you think and what you know have no relevancy.
And so Scratch wins what should be an impossible fight, as well as the godmodder demonstrating more power with the psi-godmodder artifacts than should be possible just to set it up.
@K4yne: mutant, terror and mech mobs. If you do any mass-army fights, the mutants would work well, as would Project Nexus.
As for entities, the UOSS, fseftr's four horsemen, the Felt, and Calamity.
Entities I liked? Hmm... One Winged Angel Kirby, the UOSS, that kind of thing. Y'know? I just like really powerful entities that make people bring out the brown pants. Probably why I kicked off the Hostile faction.
GODDAMN IT
STUPID GENDERFLIP VIRUS
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
GODDAMN IT
STUPID GENDERFLIP VIRUS
Also, anyone able to tell me what the post rules are currently? 1 per turn, 3 per turn, etc? I'm assuming it's 3 per turn.
0rigin Point.
Avatar by TwinBuilder.
Also, tazz, the point of the paragraph of suggestion is that it wouldn't throw out the entire planning. The biggest things plot-wise I had issues with (That I'm not going to throw fits about because it isn't like plot stuff can't be fixed.) were the fact that
1. Scratch was KOing the godmodder that easily. The godmodder is the freaking BIG BAD OF THE FRANCHISE! Beating him up like that sort of makes everything a bit... disappointing. And throws the premise of the game out the window.
2. Being able to take the artifacts in the first place implies that the disc of Mojang is by far the most powerful (because Scratch was in no was that strong beforehand, and the Red Sun is no more powerful than the Green, in this case it would just be less spread out, and so each thing linked to it would get a greater portion of its power. That still isn't anywhere near enough to defeat the godmodder with the psi-godmodding artifacts (Which were already proved to be way too powerful for what they should be if we want the psi-godmodder fight to make sense. Either the one in this thread or the one in the backstory, complete mind-control makes them unbeatable, and clearly the original Psi got beaten.)
I suppose that the Fez COULD be the reason, but there's the fact that it didn't really do anything but beat Binary, AND Scratch didn't get it until AFTER beating up the godmodder. The godmodder is still, at that point, no longer credible as a bad guy.
To top it off, we're still supposed to have a final boss fight. In the first game the ACNTT was by far the most powerful thing we'd run into. Having the final boss here be surpassed by Trial 4 in terms of difficulty, or even the bonus boss in terms of plot importance would really just sort of ruin the effect of the ending.
Admittedly this is personal gripes, but I stick by them. Twin might be able to avoid the final fight looking insignificant next to this somehow, but I don't see how he can keep the original cutscene with Scratch and still have the godmodder be the credible villain he's supposed to be.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Why not have the Godmodder beat up Scratch and take his (the Godmodder, not Scratch) proper place as the next Psi-Godmodder?
Binary told he us we would be seeing Red.
Plus, with the fact that the Employer is probably still stronger than Psi-Scratch on the table, and the fact that the ~Ath code shown during the Glitch Fight, made by the godmodder, had 'employment' as one of the executables, implies that maybe the Godmodder doesn't have to be the Psi to be the Big Bad...
Scratch sucker-punched the Godmodder while the Godmodder was messing around in his brain with Alpha. Sratch utilized reaction times to his advantage while the Godmodder was surprised. Sort of like how the bad romance novel got around his OP-gear defenses, until he got a good mental block up. Really, the Godmodder needs better UNconscious reflexes and he needs to be able to talk to Alpha without basically tabbing out of Minecraftia, and then he would have blocked it.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
But since my ideas for enemies ended after Freddy Fassbier and one of the Deathly Sins, i decided that it would be swell to use entities from DTG 2 as enemies. Maybe put some foreshadowing for the main RPG as well.
In that case, which were your favourite entities in DTG 2? You can take DTG 1 entities as well if you like. The only thing i really need for this is some art though, but if i ask our main artists for the DTG 2 RPG, they will be happy to help. But not yet. Only laying down the foundation.
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
And so Scratch wins what should be an impossible fight, as well as the godmodder demonstrating more power with the psi-godmodder artifacts than should be possible just to set it up.
@K4yne: mutant, terror and mech mobs. If you do any mass-army fights, the mutants would work well, as would Project Nexus.
As for entities, the UOSS, fseftr's four horsemen, the Felt, and Calamity.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
GODDAMN IT
STUPID GENDERFLIP VIRUS
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED