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Sonic attack!
A screeching blast comes from the corpse of the the mailbox we left in the previous area, this blast is so powerful it not only comes into the current area, but disrupts all of the protoss energy flows... and completely shatters the crystal. Such a violent sound would destroy it anyways even if it weren't directed directly at the crystal.
"If you say so, Piono. Although, considering things you've said in the past, I'm inclined to take that with a grain of salt."
I hop across timelines and grab my Obsidianite Sword from DTG1. I then use it to slice a key component of the Protoss Mothership off, while revealing the railgun inside the blade. I fire said railgun at the Mothership.
Gomez: 2/10. Studying the fourth dimension. Height, Width, Depth, ... Time? I think that should do it.
A massive rolling consumption of energy slides through the battlefield, then around the antigodmodder entities, then right into the protoss fleet, knocking out all power and crashing every last ship into the deep abyss somewhere hundreds of light years below.
Notch is helpless, as the shade of an alternate Herobrine, the source of the power black out, attacks him, disabling him enough to prevent him from interfering with anything this round.
also: you haven't seen me at full strength on the forum. You ever been on the threads where I pulled out Doomsday? (excepting my n00b attempt to do so nearly a year ago on the first godmodder thread) They rarely end well. Ever met Eternis? the god of infinity. I'm kind of going easy, trying out the whole 'godmodding' thing in all honesty. when being unfair, its usually through pulling out attacks so overpowered as to make the godmodder's actions seem tame. Most of my entities don't even take damage from using universes as the material for weapons.
That of course, would sort of ruin this game unless everyone (and I mean everyone) steps up from forum game power to godmodding power, which was the intention of that big red text last round by the way, so mind helping out twinbuilder?
Then it is 2/50 in this post
Also I begin using Psionics to mind control the Protoss onboard one of the Void Rays,in attempts to convert it to our side.
You convert one void ray! The Psionics in the fleet begin projecting a Psionic field.
Sonic attack!
A screeching blast comes from the corpse of the the mailbox we left in the previous area, this blast is so powerful it not only comes into the current area, but disrupts all of the protoss energy flows... and completely shatters the crystal. Such a violent sound would destroy it anyways even if it weren't directed directly at the crystal.
1/3 for my first scary.
The Psionic Shield manages to reduce the blast.
However, it still disrupts all interceptors! They all crash into the ground!
The crystal takes 50,000 extremely reduced damage.
The Psionic Shield goes down!
I let considerable power get pass, though it's still a fraction of what you wanted obviously.
"If you say so, Piono. Although, considering things you've said in the past, I'm inclined to take that with a grain of salt."
I hop across timelines and grab my Obsidianite Sword from DTG1. I then use it to slice a key component of the Protoss Mothership off, while revealing the railgun inside the blade. I fire said railgun at the Mothership.
Gomez: 2/10. Studying the fourth dimension. Height, Width, Depth, ... Time? I think that should do it.
10,000 damage to mothership!
Oh, piono can do some damage. Mind you, it won't be as much as he posts, but he'll do something.
A massive rolling consumption of energy slides through the battlefield, then around the antigodmodder entities, then right into the protoss fleet, knocking out all power and crashing every last ship into the deep abyss somewhere hundreds of light years below.
Notch is helpless, as the shade of an alternate Herobrine, the source of the power black out, attacks him, disabling him enough to prevent him from interfering with anything this round.
-snip-
The protoss fleet loses all power. For a second... However, the fleet is powered psionically and through the power of the void. Hardly something you can drain so quickly if at all.
Notch is distracted for this update, even the posts before yours...
However, he crushes the shade easily, seeing it not being an actual alternate Herobrine.
Adam Jensen looks about...
The Void Rays and 2 hydralisks take out a tempest.
The Enderdragon and six more hydralisks take out another tempest.
The remaining hydralisks take out a void ray and damage another.
Hydralisks spawn
6 void rays kill the enderdragon!
2 void rays kill the turned void rays.
Only seven hydralisks die due to the rule of one target.
Interceptors spawn
Psionic Shield recharged.
THE Godmodder: I can't help but be a bit annoyed you let the enderdragon die. I'll help you again... a bit later.
The Battlefield:
Protoss Mothership [40,000/75,000hp] [5,000 damage]
Protoss Carrier x9 [50,000/50,000hp] [Produces 4 interceptors/update]
Protoss Carrier x1 [45,000/50,000hp] [Produces 4 interceptors/update]
Protoss Interceptor x40 [1,000/1,000hp] [500 damage] [Maximum of 8 per Carrier]
Protoss Void Ray x11 [10,000/10,000hp] [10,000 damage]
Protoss Void Ray x1 [7,500/10,000hp] [10,000 damage]
Protoss Tempest x3 [25,000/25,000hp] [25,000 damage]
Crystal [200,000/250,000hp]
Adam Jensen [8,000/8,000hp] [5,000 damage] [Scouting: 2% chance to find crystal/update]
Nydus Worm [15,000/15,000hp] [8 hydralisks/update]
Hydralisk x14 [2,500/2,500hp] [2,500 damage]
THE Godmodder's Hologram
Notch [1,000,000/1,000,000hp] [Outside of Prison]
hehehe... you thought I couldn't do anything about the Protoss, but you are proved wrong as a horde of mind flayers appear out of the abyss, all the protoss scream in agony as their ships fall into the abyss, most of them die before they even leave sight. Notch is too busy spamming milk to try and get rid of his migraine to get rid of the mind flayers.
3/3.... moohahahahaha....
Say hello to the ultimate zombie horde...
A massive swarm begins coming in waves. wave 1: regular zombies begin to come in small numbers. These ones are closer to Left For Dead that Minecraft, fortunately for the anti-godmodders, they aren't very strong... yet...
The converted Void Rays are absent from our units
4/50
I destroy more interceptors,but I do it by hopping on them and ripping out all the important bits.
I instantly telefrag a random enemy. The entity that telefragged the enemy was a teleporter exit, which calls another teleporter exit to telefrag the entity, which summons another teleporter exit, and it goes on infinitely.
Well... I think how this timeline came to be. You know that TwinBuilder is in the Shadows Complex in DTG2? Well, if he isn't killed in time, this timeline will commence. Also, I'm going to go through weird time travel shenanigans. Gotta warn my past self, bye!
hehehe... you thought I couldn't do anything about the Protoss, but you are proved wrong as a horde of mind flayers appear out of the abyss, all the protoss scream in agony as their ships fall into the abyss, most of them die before they even leave sight. Notch is too busy spamming milk to try and get rid of his migraine to get rid of the mind flayers.
3/3.... moohahahahaha....
Say hello to the ultimate zombie horde...
A massive swarm begins coming in waves. wave 1: regular zombies begin to come in small numbers. These ones are closer to Left For Dead that Minecraft, fortunately for the anti-godmodders, they aren't very strong... yet...
I had to look those up, I haven't played D&D in... getting off topic.
They use psionic powers, yes?
However, according to this source.
They are either equal to or weaker than protoss in this regard.
And thus, they are easily defeated, because the Protoss have already made a shield.
Shield drained.
The converted Void Rays are absent from our units
4/50
I destroy more interceptors,but I do it by hopping on them and ripping out all the important bits.
They are not, they were destroyed.
You destroy 10.
I instantly telefrag a random enemy. The entity that telefragged the enemy was a teleporter exit, which calls another teleporter exit to telefrag the entity, which summons another teleporter exit, and it goes on infinitely.
Um... these units are in the air?
So, you do it to the crystal instead!
I... how are these teleporters exits moving into the entrance?
It's nice in concept but...
What the heck, 20,000 damage.
Well... I think how this timeline came to be. You know that TwinBuilder is in the Shadows Complex in DTG2? Well, if he isn't killed in time, this timeline will commence. Also, I'm going to go through weird time travel shenanigans. Gotta warn my past self, bye!
Actually that's not true. This is an alternate timeline. How it is different, you'll find out soon.
Okay, I'm back from the past. Been doing some things. WTF - A bird? It looks ugly.
I destroy a void ray.
Err.. that's such creative godmodding.
You destroy one.
Adam Jensen looks around...
The hydralisks take out a tempest and a void ray.
The zombies assault the crystal for 5,000 damage.
Hydralisks spawn.
20 interceptors take out the zombies.
The rest take out 2 hydras.
Another 14 hydras are taken out through the rule of one target.
Interceptors spawn
Psionic Shield recharges.
Find then, psychic scream, I take the souls of all of the dead mind flayers, then turn them into raw psionic torture, having the same effect as my previous attack was desired to have.
hm... I'm not really godmodding much am I? Oh well, maybe I'll scale my attacks, but since twin is the only one coming anywhere near close to scaling his attacks up I should probably hold down my attacks, I'll save the kraken for later.
Wave 2 of the zombie apocalypse: hmm... it seems that not much is happening, the zombie horde has gotten quite a bit larger (five times the original size, from what you started with, the zombies now have 2500/2500 health, and deal 1250 damage)
uh oh, new zombie type. (all first zombies have 500 of their number initially, yes, normals are that weak compared to everything else.) oh, whew, just crawlers. crawlers: half health and damage of regular zombies, but take 75% damage from all attacks aimed at them since they are a bit harder to hit.
A screeching blast comes from the corpse of the the mailbox we left in the previous area, this blast is so powerful it not only comes into the current area, but disrupts all of the protoss energy flows... and completely shatters the crystal. Such a violent sound would destroy it anyways even if it weren't directed directly at the crystal.
1/3 for my first scary.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
I research on UBER carrier.
More Mind control on the Void Rays
I hop across timelines and grab my Obsidianite Sword from DTG1. I then use it to slice a key component of the Protoss Mothership off, while revealing the railgun inside the blade. I fire said railgun at the Mothership.
Gomez: 2/10. Studying the fourth dimension. Height, Width, Depth, ... Time? I think that should do it.
A massive rolling consumption of energy slides through the battlefield, then around the antigodmodder entities, then right into the protoss fleet, knocking out all power and crashing every last ship into the deep abyss somewhere hundreds of light years below.
Notch is helpless, as the shade of an alternate Herobrine, the source of the power black out, attacks him, disabling him enough to prevent him from interfering with anything this round.
also: you haven't seen me at full strength on the forum. You ever been on the threads where I pulled out Doomsday? (excepting my n00b attempt to do so nearly a year ago on the first godmodder thread) They rarely end well. Ever met Eternis? the god of infinity. I'm kind of going easy, trying out the whole 'godmodding' thing in all honesty. when being unfair, its usually through pulling out attacks so overpowered as to make the godmodder's actions seem tame. Most of my entities don't even take damage from using universes as the material for weapons.
That of course, would sort of ruin this game unless everyone (and I mean everyone) steps up from forum game power to godmodding power, which was the intention of that big red text last round by the way, so mind helping out twinbuilder?
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
You convert one void ray! The Psionics in the fleet begin projecting a Psionic field.
The Psionic Shield manages to reduce the blast.
However, it still disrupts all interceptors! They all crash into the ground!
The crystal takes 50,000 extremely reduced damage.
The Psionic Shield goes down!
I let considerable power get pass, though it's still a fraction of what you wanted obviously.
I don't know if these are captions or charges, but... you can't charge two things at once. Not yet.
Another void ray is turned.
10,000 damage to mothership!
Oh, piono can do some damage. Mind you, it won't be as much as he posts, but he'll do something.
The protoss fleet loses all power. For a second... However, the fleet is powered psionically and through the power of the void. Hardly something you can drain so quickly if at all.
Notch is distracted for this update, even the posts before yours...
However, he crushes the shade easily, seeing it not being an actual alternate Herobrine.
Adam Jensen looks about...
The Void Rays and 2 hydralisks take out a tempest.
The Enderdragon and six more hydralisks take out another tempest.
The remaining hydralisks take out a void ray and damage another.
Hydralisks spawn
6 void rays kill the enderdragon!
2 void rays kill the turned void rays.
Only seven hydralisks die due to the rule of one target.
Interceptors spawn
Psionic Shield recharged.
THE Godmodder: I can't help but be a bit annoyed you let the enderdragon die. I'll help you again... a bit later.
The Battlefield:
Protoss Mothership [40,000/75,000hp] [5,000 damage]
Protoss Carrier x9 [50,000/50,000hp] [Produces 4 interceptors/update]
Protoss Carrier x1 [45,000/50,000hp] [Produces 4 interceptors/update]
Protoss Interceptor x40 [1,000/1,000hp] [500 damage] [Maximum of 8 per Carrier]
Protoss Void Ray x11 [10,000/10,000hp] [10,000 damage]
Protoss Void Ray x1 [7,500/10,000hp] [10,000 damage]
Protoss Tempest x3 [25,000/25,000hp] [25,000 damage]
Crystal [200,000/250,000hp]
Adam Jensen [8,000/8,000hp] [5,000 damage] [Scouting: 2% chance to find crystal/update]
Nydus Worm [15,000/15,000hp] [8 hydralisks/update]
Hydralisk x14 [2,500/2,500hp] [2,500 damage]
THE Godmodder's Hologram
Notch [1,000,000/1,000,000hp] [Outside of Prison]
Godmodders:
MinecraftMenno [25,000/25,000hp]
Ninjatwist [25,000/25,000hp]
Pionoplayer [25,000/25,000hp]
Crusher [25,000/25,000hp]
Fseftr [25,000/25,000hp]
Duck [25,000/25,000hp]
TwinBuilder [25,000/25,000hp]
Sigma [25,000/25,000hp]
3/3.... moohahahahaha....
Say hello to the ultimate zombie horde...
A massive swarm begins coming in waves. wave 1: regular zombies begin to come in small numbers. These ones are closer to Left For Dead that Minecraft, fortunately for the anti-godmodders, they aren't very strong... yet...
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Research how to use my powers more effectivly
Complipedia
4/50
I destroy more interceptors,but I do it by hopping on them and ripping out all the important bits.
An alternate timeline emerges.
However, we must first start from the beginning...
I begin to shoot a rapid-fire flurry of arrows at the Protoss Inceptors' direction with a Power C Bow. 1/7
Keep on derpin'
I destroy a void ray.
I had to look those up, I haven't played D&D in... getting off topic.
They use psionic powers, yes?
However, according to this source.
They are either equal to or weaker than protoss in this regard.
And thus, they are easily defeated, because the Protoss have already made a shield.
Shield drained.
Small amounts of zombies arrive on the field.
Ok, so they are captions. Do you want to attack as well?
Oh, why not? For the rest of the round all charges are worth double.
They are not, they were destroyed.
You destroy 10.
Um... these units are in the air?
So, you do it to the crystal instead!
I... how are these teleporters exits moving into the entrance?
It's nice in concept but...
What the heck, 20,000 damage.
Actually that's not true. This is an alternate timeline. How it is different, you'll find out soon.
A Void Ray goes down.
That's 2/7
Err.. that's such creative godmodding.
You destroy one.
Adam Jensen looks around...
The hydralisks take out a tempest and a void ray.
The zombies assault the crystal for 5,000 damage.
Hydralisks spawn.
20 interceptors take out the zombies.
The rest take out 2 hydras.
Another 14 hydras are taken out through the rule of one target.
Interceptors spawn
Psionic Shield recharges.
The Battlefield:
Protoss Mothership [40,000/75,000hp] [5,000 damage] [Psionic Shield: 100%]
Protoss Carrier x9 [50,000/50,000hp] [Produces 4 interceptors/update]
Protoss Carrier x1 [45,000/50,000hp] [Produces 4 interceptors/update]
Protoss Interceptor x70 [1,000/1,000hp] [500 damage] [Maximum of 8 per Carrier]
Protoss Void Ray x10 [10,000/10,000hp] [10,000 damage]
Protoss Tempest x3 [25,000/25,000hp] [25,000 damage]
Crystal [175,000/200,000hp]
Adam Jensen [8,000/8,000hp] [5,000 damage] [Scouting: 2% chance to find crystal/update]
Nydus Worm [15,000/15,000hp] [8 hydralisks/update]
Hydralisk x6 [2,500/2,500hp] [2,500 damage]
Zombies x0 [500/500hp] [250 damage]
THE Godmodder's Hologram
Notch [1,000,000/1,000,000hp] [Outside of Prison]
Godmodders:
MinecraftMenno [25,000/25,000hp]
Ninjatwist [25,000/25,000hp]
Pionoplayer [25,000/25,000hp]
Crusher [25,000/25,000hp]
Fseftr [25,000/25,000hp]
Duck [25,000/25,000hp]
TwinBuilder [25,000/25,000hp]
Sigma [25,000/25,000hp]
First Try: Resulted in fez exploding violently.
Second Try: Resulted in fez turning surrounding area completely monochrome. No sound could be heard in the area.
Third Try: Resulted in fez disappearing from existence. Examination suggested that it traveled through time. Progress.
Fourth Try: Resulted in [DATA EXPUNGED].
Fifth Try: Resulted in the fez looking very pixelated. It hummed with powerful energy. It looks like I have the results I need.
And by the way, when the fez exploded, it damaged the Protoss Mothership.
C Bow Rapid-Fire 3/7
Keep on derpin'
Mecha Bird
1/5
hm... I'm not really godmodding much am I? Oh well, maybe I'll scale my attacks, but since twin is the only one coming anywhere near close to scaling his attacks up I should probably hold down my attacks, I'll save the kraken for later.
Wave 2 of the zombie apocalypse: hmm... it seems that not much is happening, the zombie horde has gotten quite a bit larger (five times the original size, from what you started with, the zombies now have 2500/2500 health, and deal 1250 damage)
uh oh, new zombie type. (all first zombies have 500 of their number initially, yes, normals are that weak compared to everything else.) oh, whew, just crawlers. crawlers: half health and damage of regular zombies, but take 75% damage from all attacks aimed at them since they are a bit harder to hit.
zombie horde stats:
normals x2500: 2500/2500 hp, [1250 damage]
crawlers x500: 250/250 hp. [125 damage]
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
I summon Death Egg Robot to help us!
http://sonic.wikia.com/wiki/Death_Egg_Robot
Death Egg Robot
HP:40,000
Attack:20,000 damage!