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Welcome!
You kinda have to join the godmodders.
So, I read up on your mod a bit.
Notch simply punches the first goo block.
His reaction time is instant.
You cannot crash a server that does not actually exist!
I will charge up to summon my army, even if their massive amount of RAM and CPU usage won't crash the server. They'll probably all die if Notch has a attack with a large area of effect though, so for backup, I will also try to attack Notch directly. No fancy-mod-powers, just a normal old punch.
Rollback Post to RevisionRollBack
I'm on the CSM team, but I've retired from Minecraft modding for the most part. I made Cliffie's Goos.
I'm an old-timer, been around since Alpha. MC: Windows 10 edition is like the uncanny valley, almost modern Minecraft but off in every way.
I have an XBox tag, but only because I needed one to try the Windows 10 version. I don't have an XBox.
I hit the AI Mech with a giant frozen tuna can. Because tuna can kill mechs.
"Hello and welcome to todays episode of LAME PUNS! We were just witnesses of the LAMEST PUN EVER! So, our decision who wins this years trophy for the "Lame Pun World Cup" fell undoubtedly on K4yne! Here is your price!"
"*sniff* Oh my god i am so [beep]ing happy! I watched every episode and worked on my lame puns every day! And finally it paid off! This is the greates day in my life!"
"And as a bonus, we have another giant trophy that lands any second on the AI mech! Let's see how much damage it does, plus the damage that the lame pun did to the circuitry of the mech!"
Rollback Post to RevisionRollBack
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
Health: 253K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
I use broadside attack on that mech, firing cannons one after another. But Laser cannon damages Mech's ship melter laser systems, making it less accurate as well as doing less damage.
While Thunder cannon hits the missile launchers and loaded missiles explode from within that mech, doing extra damage. And Eternal cannon melts one of CPU cores of that mech, damaging its overall ability to fight. Mech roars without ability to do anything as he is silenced now, his missile launchers saying: ------OUT OF AMMO------ and his laser diode cracked, and whole system saying: ------LASER DIODE CRACKED ERROR 204 UNABLE TO FIRE IT----- and the system is slowing and slowing as one after another core is being overloaded by EMP strike of eternal cannon. Then the CPU speed comes down to 50Hz. It starts to lag and then collapses within.
Armor Plating 20/20. Adds 200K, 10% more armor. Cool.
============================================================================= guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: OverloadForce Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
============================================================================= spawners
Foo Fighter[1/turn] Status: OK
Commands: OverloadStop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: OverloadStop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: OverloadStop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: OverloadStop
============================================================================= Abilities Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
============================================================================= Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
============================================================================= Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
============================================================================= Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================ Upgrades: Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or: Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================ Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy. Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
Health: 359,5K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
HP++ +10K
Armor Plating 19/20
============================================================================= guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: OverloadForce Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
============================================================================= spawners
Foo Fighter[1/turn] Status: OK
Commands: OverloadStop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: OverloadStop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: OverloadStop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: OverloadStop
============================================================================= Abilities Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
============================================================================= Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
============================================================================= Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
============================================================================= Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================ Upgrades: Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or: Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================ Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy. {CD: 5/5]
================================================================================ Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy. Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
Wait... let me finish that armor plating.
Time for SUPER RED health upgrade! It triggers the cooldown and sucks some energy from me.
I will charge up to summon my army, even if their massive amount of RAM and CPU usage won't crash the server. They'll probably all die if Notch has a attack with a large area of effect though, so for backup, I will also try to attack Notch directly. No fancy-mod-powers, just a normal old punch.
You can charge, you're not going to finish in time though. The main game probably has 3 or 4 updates left.
Notch does have an AOE attack. He has almost every attack.
Notch is not on the battlefield.
Imma scrap the explosive expert and change it too...
7/7 Anti-Robot Spray
Having problems with evil robots trying to eat your babies? Fear no more! With the super amazing Anti-Robot spray can you keep those robots at bay! (is made out of 93% water)
I hit the AI Mech with a giant frozen tuna can. Because tuna can kill mechs.
"Hello and welcome to todays episode of LAME PUNS! We were just witnesses of the LAMEST PUN EVER! So, our decision who wins this years trophy for the "Lame Pun World Cup" fell undoubtedly on K4yne! Here is your price!"
"*sniff* Oh my god i am so [beep]ing happy! I watched every episode and worked on my lame puns every day! And finally it paid off! This is the greates day in my life!"
"And as a bonus, we have another giant trophy that lands any second on the AI mech! Let's see how much damage it does, plus the damage that the lame pun did to the circuitry of the mech!"
Health: 253K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
I use broadside attack on that mech, firing cannons one after another. But Laser cannon damages Mech's ship melter laser systems, making it less accurate as well as doing less damage.
While Thunder cannon hits the missile launchers and loaded missiles explode from within that mech, doing extra damage. And Eternal cannon melts one of CPU cores of that mech, damaging its overall ability to fight. Mech roars without ability to do anything as he is silenced now, his missile launchers saying: ------OUT OF AMMO------ and his laser diode cracked, and whole system saying: ------LASER DIODE CRACKED ERROR 204 UNABLE TO FIRE IT----- and the system is slowing and slowing as one after another core is being overloaded by EMP strike of eternal cannon. Then the CPU speed comes down to 50Hz. It starts to lag and then collapses within.
Armor Plating 20/20. Adds 200K, 10% more armor. Cool.
============================================================================= guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: OverloadForce Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
============================================================================= spawners
Foo Fighter[1/turn] Status: OK
Commands: OverloadStop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: OverloadStop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: OverloadStop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: OverloadStop
============================================================================= Abilities Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
============================================================================= Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
============================================================================= Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
============================================================================= Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================ Upgrades: Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or: Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================ Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy. Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
46/50 MPMA
Dark Energy Wave of ObliberSchdooles.
DEWOS 1/10
I use the egg bomb.
Heat seeking missiles blow up all factories and shipyards.
Yea, the longer this battle goes on, the more of your production will be destroyed.
Not that it really matters.
Your entities deal 741,500 damage to the AI Mech
The Godmodder zaps some of the AI Mech's nanobots.
End of turn things
The Battlefield
AI Mech [2,357,800/5,000,000]
Attacks:
Ship Melter Laser [750,000 damage]
Heat Seeking Missiles [150,000 damage to 5 targets]
Abilities:
Nanobot Repair [+400,000hp an update]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|Spawns in 5 updates]
Mobspawner Bomber Flagship x1 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|2 update until spawn]
Armed Mobspawner Bomber x2 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage] [Guarded by bombers]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x0 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x0 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x0 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x12 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x0 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x12 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x0 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x0 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x0 [2,000/2,000hp] [500 damage]
Toxic Zombie x0 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|0 updates until charged]
Enchanted Skeleton x0 [500/500hp] [600 damage]
Enderman x0 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x12 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [283,000/440,000hp] [24,000 shields|+4,000 an update] [20% armour|95% armour to magic and electromagnetic damage] [55,000 damage|15% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurpation force every 5 updates|2 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown|Cooldowned in 3 updates]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown|Cooldowned in 5 updates]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode 7,500 damage/ update for 5 updates] [+17,000|50% chance to regenerate +7,500/update for 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [20% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown|Cooldowned in 4 updates] [Spawns foo fighter every 2 updates|Spawns in 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown|Cooldowned in 4 updates]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|Cooldowned in 4 updates]
Foo Fighter x2 [3,000/3,000hp] [1,500 damage] [95% armour to kinetic damage|10% armour]
Air Cruiser Saucer x7 [25,000/25,000hp] [10,000 damage]
Glider Gun [500,000/500,000hp] [20% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x100 [100/100hp] [1,000 attack]
Glider x150 [100/100hp] [500 attack]
Lightweight Spaceship x20 [1,250/1,250hp] [750 damage]
Mobile Ocean [100,000/100,000hp] [Can carry 50 sea units at a time] [Guarded by all sea units] [If Mobile Ocean is destroyed, all sea units are destroyed]
Destroyer x18 [10,000/10,000hp] [5,000 damage]
Tank x4 [10,000/10,000hp] [5,000 damage]
Jeep x2 [5,000/5,000hp] [2,500 damage]
Barracks x1 [100,000/100,000hp] [Spawns 5 infantry units or 1 usurpation force every update]
Riflemen x0 [1,000/1,000hp] [250 damage]
RPGmen x10 [1,000/1,000hp] [500 damage]
Notch [100,000,000/100,000,000hp]
Special Items
Prankinator [3 update cooldown|1 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|4 updates until ready] [Deals 50,000 base damage to target, and 25,000 base damage to two secondary targets]
Notch's Crown [Equipped by engie_ninja] [Doubles damage of selected player]
Player Effects
engie_ninja [Entity|2x damage|Cannot charge] [Notch's Crown|2x damage] [Mecha-Bazooka|1.25x damage| 2 uses]
MinecraftSiegeEngineer [Can only upgrade Space Saucer]
Heat seeking missiles destroy the destroyers, the mobile ocean, the last barracks, and a flagship.
Your entities and I deal 478,000 damage to the AI mech.
The godmodder kills even more nanobots.
This is taking too long... GM powers come out and zap the AI Mech for 1.5 million damage.
End of turn things
The Battlefield
AI Mech [629,800/5,000,000] [Electrocuted: 10,000 damage/update for 2 updates]
Attacks:
Ship Melter Laser [750,000 damage]
Heat Seeking Missiles [150,000 damage to 5 targets]
Abilities:
Nanobot Repair [+300,000hp an update]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|Spawns in 3 updates]
Mobspawner Bomber Flagship x0 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|3 update until spawn]
Armed Mobspawner Bomber x2 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage] [Guarded by bombers]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x12 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x0 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x0 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x12 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x0 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x12 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x0 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x0 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x0 [2,000/2,000hp] [500 damage]
Toxic Zombie x0 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|0 updates until charged]
Enchanted Skeleton x48 [500/500hp] [600 damage]
Enderman x0 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x24 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [313,000/440,000hp] [28,000 shields|+4,000 an update] [20% armour|95% armour to magic and electromagnetic damage] [55,000 damage|15% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurpation force every 5 updates|1 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown|Cooldowned in 3 updates]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown|Cooldowned in 5 updates]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode 7,500 damage/ update for 5 updates] [+17,000|50% chance to regenerate +7,500/update for 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [20% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown|Cooldowned in 4 updates] [Spawns foo fighter every 2 updates|Spawns in 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown|Cooldowned in 4 updates]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|Cooldowned in 4 updates]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|3 updates until ready] [Deals 50,000 base damage to target, and 25,000 base damage to two secondary targets]
Notch's Crown [Equipped by engie_ninja] [Doubles damage of selected player]
Player Effects
engie_ninja [Entity|2x damage|Cannot charge] [Notch's Crown|2x damage] [Mecha-Bazooka|1.25x damage| 2 uses]
MinecraftSiegeEngineer [Can only upgrade Space Saucer]
You guys should/ I would really prefer it if you finished it this update.
Rollback Post to RevisionRollBack
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I will charge up to summon my army, even if their massive amount of RAM and CPU usage won't crash the server. They'll probably all die if Notch has a attack with a large area of effect though, so for backup, I will also try to attack Notch directly. No fancy-mod-powers, just a normal old punch.
I'm on the CSM team, but I've retired from Minecraft modding for the most part. I made Cliffie's Goos.
I'm an old-timer, been around since Alpha. MC: Windows 10 edition is like the uncanny valley, almost modern Minecraft but off in every way.
I have an XBox tag, but only because I needed one to try the Windows 10 version. I don't have an XBox.
I heal the Air Support Saucer thingy.
NOW
I read the original post but at this point, the game's rules have probably changed.
I fire a fireball at notch, which directs itself away from him and goes behind my back, then it explodes, launching me into him.
Ow.
If this isn't how you play, please tell me how to, because I seriously want to join this game.
Geno: Blahblahblah, random sentence.
Firebrand is this color.
Shovel Knight is this color.
Memnon is this color
Cinder is this color.
Glacius is this color.
Jago is this color.
The Batter (or just Batter) is this color
Heatshade is this col- I CHOOSE MY OWN COLORS, BABY!!!
Heatshade, please.
...Fine.
Anyway...
I am this color.
http://steamcommunity.com/id/Therealadrenalinerush/
I then pretty much do what the AI Mech did, except on a larger scale. And focused into one target.
GODDAMN IT
STUPID GENDERFLIP VIRUS
1/14 Meteor of Hats (Attack)
1/14 Gadouken
I hit the AI Mech with a giant frozen tuna can. Because tuna can kill mechs.
"Hello and welcome to todays episode of LAME PUNS! We were just witnesses of the LAMEST PUN EVER! So, our decision who wins this years trophy for the "Lame Pun World Cup" fell undoubtedly on K4yne! Here is your price!"
"*sniff* Oh my god i am so [beep]ing happy! I watched every episode and worked on my lame puns every day! And finally it paid off! This is the greates day in my life!"
"And as a bonus, we have another giant trophy that lands any second on the AI mech! Let's see how much damage it does, plus the damage that the lame pun did to the circuitry of the mech!"
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
I use broadside attack on that mech, firing cannons one after another. But Laser cannon damages Mech's ship melter laser systems, making it less accurate as well as doing less damage.
------OUT OF AMMO------
and his laser diode cracked, and whole system saying:
------LASER DIODE CRACKED ERROR 204 UNABLE TO FIRE IT-----
and the system is slowing and slowing as one after another core is being overloaded by EMP strike of eternal cannon.
Then the CPU speed comes down to 50Hz. It starts to lag and then collapses within.
Armor Plating 20/20. Adds 200K, 10% more armor. Cool.
=============================================================================
guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: Overload Force Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
=============================================================================
spawners
Foo Fighter[1/turn] Status: OK
Commands: Overload Stop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: Overload Stop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: Overload Stop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: Overload Stop
=============================================================================
Abilities
Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
=============================================================================
Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
=============================================================================
Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
=============================================================================
Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================
Upgrades:
Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or:
Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================
Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or
Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================
Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or
Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================
Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy.
Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
I repair the Space Saucer.
Complipedia
2/14 Meteor of Hats (Attack)
2/14 Gadouken
I'm a firin' mah lazer! (at the (what else) AI Mech)
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
Dark Energy Wave of ObliberSchdooles.
DEWOS 1/10
NOW
40,000 damage!
Max HP +50k.
You can charge, you're not going to finish in time though. The main game probably has 3 or 4 updates left.
Notch does have an AOE attack. He has almost every attack.
Notch is not on the battlefield.
140,000 damage!
+15,000
Welcome!
They haven't changed that much I don't think.
The Notch battle starts in a couple of updates.
100,000 damage!
25,000 damage
I don't get that pun...
25,000 damage
That's more than a little OP.
+15,000
15,000 damage
I use the egg bomb.
Heat seeking missiles blow up all factories and shipyards.
Yea, the longer this battle goes on, the more of your production will be destroyed.
Not that it really matters.
Your entities deal 741,500 damage to the AI Mech
The Godmodder zaps some of the AI Mech's nanobots.
End of turn things
The Battlefield
AI Mech [2,357,800/5,000,000]
Attacks:
Ship Melter Laser [750,000 damage]
Heat Seeking Missiles [150,000 damage to 5 targets]
Abilities:
Nanobot Repair [+400,000hp an update]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|Spawns in 5 updates]
Mobspawner Bomber Flagship x1 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|2 update until spawn]
Armed Mobspawner Bomber x2 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage] [Guarded by bombers]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x0 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x0 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x0 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x12 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x0 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x12 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x0 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x0 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x0 [2,000/2,000hp] [500 damage]
Toxic Zombie x0 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|0 updates until charged]
Enchanted Skeleton x0 [500/500hp] [600 damage]
Enderman x0 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x12 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [283,000/440,000hp] [24,000 shields|+4,000 an update] [20% armour|95% armour to magic and electromagnetic damage] [55,000 damage|15% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurpation force every 5 updates|2 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown|Cooldowned in 3 updates]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown|Cooldowned in 5 updates]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode 7,500 damage/ update for 5 updates] [+17,000|50% chance to regenerate +7,500/update for 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [20% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown|Cooldowned in 4 updates] [Spawns foo fighter every 2 updates|Spawns in 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown|Cooldowned in 4 updates]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|Cooldowned in 4 updates]
Air Cruiser Saucer x7 [25,000/25,000hp] [10,000 damage]
Glider Gun [500,000/500,000hp] [20% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x100 [100/100hp] [1,000 attack]
Glider x150 [100/100hp] [500 attack]
Lightweight Spaceship x20 [1,250/1,250hp] [750 damage]
Mobile Ocean [100,000/100,000hp] [Can carry 50 sea units at a time] [Guarded by all sea units] [If Mobile Ocean is destroyed, all sea units are destroyed]
Destroyer x18 [10,000/10,000hp] [5,000 damage]
Tank x4 [10,000/10,000hp] [5,000 damage]
Jeep x2 [5,000/5,000hp] [2,500 damage]
Barracks x1 [100,000/100,000hp] [Spawns 5 infantry units or 1 usurpation force every update]
Riflemen x0 [1,000/1,000hp] [250 damage]
RPGmen x10 [1,000/1,000hp] [500 damage]
Notch [100,000,000/100,000,000hp]
Special Items
Prankinator [3 update cooldown|1 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|4 updates until ready] [Deals 50,000 base damage to target, and 25,000 base damage to two secondary targets]
Notch's Crown [Equipped by engie_ninja] [Doubles damage of selected player]
Player Effects
engie_ninja [Entity|2x damage|Cannot charge] [Notch's Crown|2x damage] [Mecha-Bazooka|1.25x damage| 2 uses]
MinecraftSiegeEngineer [Can only upgrade Space Saucer]
I'm on the CSM team, but I've retired from Minecraft modding for the most part. I made Cliffie's Goos.
I'm an old-timer, been around since Alpha. MC: Windows 10 edition is like the uncanny valley, almost modern Minecraft but off in every way.
I have an XBox tag, but only because I needed one to try the Windows 10 version. I don't have an XBox.
I repair the Space Saucer.
Complipedia
I shove an enormously large rocket into the Mecha Bazooka, then take aim, preparing to fire.
FAT MAN ROCKET: [1/5]
GODDAMN IT
STUPID GENDERFLIP VIRUS
3/14 Meteor of Hats (Attack)
3/14 Gadouken
I Falcon Punch the AI Mech.
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
2/5 Fat Man
Complipedia
_____.___.__________..______....._____
\__..|...|\______...\/..__ .\.../..|..|
./...|...|.|.....___/>......<../...|..|_
.\____...|.|....|.../...--...\/....^.../
./.______|.|____|...\______../\____...|
.\/........................\/......|__|
Sorry for the dots, MCF Doesn't like spaces that much.
ASCII-ved (PUNS!!) With this site
DEWOS 2/10
I damage the AI Bot's wiring, applying a random effect to it.
NOW
3/10 Pirate Crew
I heal the Air Support Space Saucer.
NOW
20,000 damage
+15,000
You cannot charge, remember?
20,000 damage
AI Bot Electrocuted.
MPMA added.
That shield would take charging.
+15,000
Factory rushed
Heat seeking missiles destroy the destroyers, the mobile ocean, the last barracks, and a flagship.
Your entities and I deal 478,000 damage to the AI mech.
The godmodder kills even more nanobots.
This is taking too long... GM powers come out and zap the AI Mech for 1.5 million damage.
End of turn things
The Battlefield
AI Mech [629,800/5,000,000] [Electrocuted: 10,000 damage/update for 2 updates]
Attacks:
Ship Melter Laser [750,000 damage]
Heat Seeking Missiles [150,000 damage to 5 targets]
Abilities:
Nanobot Repair [+300,000hp an update]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|Spawns in 3 updates]
Mobspawner Bomber Flagship x0 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|3 update until spawn]
Armed Mobspawner Bomber x2 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage] [Guarded by bombers]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x12 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x0 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x0 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x12 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x0 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x12 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x0 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x0 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x0 [2,000/2,000hp] [500 damage]
Toxic Zombie x0 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|0 updates until charged]
Enchanted Skeleton x48 [500/500hp] [600 damage]
Enderman x0 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x24 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [313,000/440,000hp] [28,000 shields|+4,000 an update] [20% armour|95% armour to magic and electromagnetic damage] [55,000 damage|15% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurpation force every 5 updates|1 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown|Cooldowned in 3 updates]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown|Cooldowned in 5 updates]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode 7,500 damage/ update for 5 updates] [+17,000|50% chance to regenerate +7,500/update for 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [20% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown|Cooldowned in 4 updates] [Spawns foo fighter every 2 updates|Spawns in 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown|Cooldowned in 4 updates]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|Cooldowned in 4 updates]
Air Cruiser Saucer x8 [25,000/25,000hp] [10,000 damage]
Glider Gun [500,000/500,000hp] [20% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x1550 [100/100hp] [1,000 attack]
Glider x225 [100/100hp] [500 attack]
Lightweight Spaceship x30 [1,250/1,250hp] [750 damage]
Tank x4 [10,000/10,000hp] [5,000 damage]
Jeep x2 [5,000/5,000hp] [2,500 damage]
RPGmen x10 [1,000/1,000hp] [500 damage]
MPMA [400,000/400,000hp] [Spawns 75 Magical Pirate Medics an update]
Magical Pirate Medics x75 [1,000/1,000hp] [1,000 damage] [+1,000]
Notch [100,000,000/100,000,000hp]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|3 updates until ready] [Deals 50,000 base damage to target, and 25,000 base damage to two secondary targets]
Notch's Crown [Equipped by engie_ninja] [Doubles damage of selected player]
Player Effects
engie_ninja [Entity|2x damage|Cannot charge] [Notch's Crown|2x damage] [Mecha-Bazooka|1.25x damage| 2 uses]
MinecraftSiegeEngineer [Can only upgrade Space Saucer]
You guys should/ I would really prefer it if you finished it this update.