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Put your spoiler here.
Health: 10M
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
I increase HP to 10M and damage to 1M...
I increase energy cap by 10 and damage by 50K.
Such OP things are happening around, inducing this:
============================================================================= Attacks:
DISCLAIMER:"if you don't want to read because it is OP, then skip this. Yup, its ME inside some kind of entity, spent tons of charges on it and now OP." Chemical ICBM, 12M damage. Costs: 20 turns cooldown, 25(all the energy). Ready(dependency =10x crit damage) Plague, 700K damage for 3 turns, 4 turns cooldown, 10 energy. Plagued enemy gets damage reduced by 20%. Ready EMP, 1M damage, stuns enemy for 1-2 turns. 8 turns cooldown, 7 energy. Ready Attack, 550K damage(with 15% chance to do 1,2M), restores 6 energy. Ready Analysis, 550K damage, target becomes 240% more susceptible to the damage. Costs 2 energy, cooldown: 10 turns Ready Restore, uses 10 energy to restore 500K health. Cooldown 2 turns. Cannot add to/beyond HP cap. Ready Radiation, kills everything below 20K HP. Costs/restores 2 energy, depending on amount of damage dealt. Ready Strengthen, adds 100K HP including cap. Costs 1 energy. Ready Skip Turn, restores 12 energy. Ready
Stun Shot, 550K damage + stun 3 enemies. Costs 5 energy. Tesla Shield, makes you invincible for 4 turns, costs 10 energy, 4 turns cooldown. Ready
=============================================================================
Accuracy is the likelihood that an entity will hit an attack.
Critical Hit chance is the likelihood that an attack made by an entity will be a critical hit.
Defense is the innate ability of an entity to defend against attacks, and includes Dodging, Blocking, and Parrying, as well as the enemy outright Missing.
Regeneration is the innate ability of an entity to heal itself over time.
Critical Hit damage is how powerful a Critical Hit is.
Tenacity is the likelihood of an entity ignoring harmful effects that befall it.
Damage is exactly what it says it is.
Crowd Control exists purely to cancel out any Tenacity an enemy may possess.
Put your spoiler here.
Health: 10M
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
I increase HP to 10M and damage to 1M...
I increase energy cap by 10 and damage by 50K.
Such OP things are happening around, inducing this:
============================================================================= Attacks:
DISCLAIMER:"if you don't want to read because it is OP, then skip this. Yup, its ME inside some kind of entity, spent tons of charges on it and now OP." Chemical ICBM, 12M damage. Costs: 20 turns cooldown, 25(all the energy). Ready(dependency =10x crit damage) Plague, 700K damage for 3 turns, 4 turns cooldown, 10 energy. Plagued enemy gets damage reduced by 20%. Ready EMP, 1M damage, stuns enemy for 1-2 turns. 8 turns cooldown, 7 energy. Ready Attack, 550K damage(with 15% chance to do 1,2M), restores 6 energy. Ready Analysis, 550K damage, target becomes 240% more susceptible to the damage. Costs 2 energy, cooldown: 10 turns Ready Restore, uses 10 energy to restore 500K health. Cooldown 2 turns. Cannot add to/beyond HP cap. Ready Radiation, kills everything below 20K HP. Costs/restores 2 energy, depending on amount of damage dealt. Ready Strengthen, adds 100K HP including cap. Costs 1 energy. Ready Skip Turn, restores 12 energy. Ready
Stun Shot, 550K damage + stun 3 enemies. Costs 5 energy. Tesla Shield, makes you invincible for 4 turns, costs 10 energy, 4 turns cooldown. Ready
=============================================================================
This actually might be the first time you submitted underpowered stats in this game. You can boost it later, added.
I summon a tornado right where Notch is. 5 trillion damage.
Your entities deal 70 million damage to Notch. Rounded.
Impressive, but hardly a scratch to Notch.
Yeah, I now realize that Notch needs to do way more damage.
He now deals... as much damage as I feel like he should deal that update.
Now, using his newfound powers, Notch reduces the integrity of the heart and the horror by 50% each.
He also smashes the last golem arm, and 3 golem legs.
Lastly, he deals 25 million damage to CAPAW
Magikarp Golem Torso [34,000,000/50,000,000hp] [50% armor] [Spawns 25,000 Magikarps per update] Magikarp Golem Leg x1 [3,000,000/3,000,000hp] [30% armor] [10,000 damage] [Every attack spawns 1,000 Magikarps] Magikarp X 54,000 [1/1hp] [2,500 damage] CALAT Generator: [50,000,000/50,000,000hp][100,000 damage] [Summons 1000 CALATs per update][Guarded by CALATS][Counter attacks] CALAT x1,000 [5hp][500 damage] [Counter attacks killer] CAPAW [75,000,000/100,000,000hp] [Guards CALAT and CALAT generator but targeted units still counter attack] The Head: 100% integrity (+10% higher ACCURACY, +10% higher CRITICAL HIT CHANCE) The Heart: 50% integrity (+10% higher DEFENCE, +10% higher REGENERATION) The Hero: 100% integrity (+10% higher CRITICAL HIT DAMAGE, +10% higher TENACITY) The Horror: 50% integrity (+10% higher DAMAGE, +10% higher CROWD CONTROL)
Space Saucer [10,000,000/10,000,000 hp] [550,000 damage]
If his damage output feels really low compared to his health, remember that a lot of his power is being used fighting Herobrine and imprisoning the Godmodder.
Gargantaur Prime: 150,000,000,000/150,000,000,000 hp, 80,000,000,000 damage (deploys Bugbot when badly damaged) (can use laser eyes ranged attack at random)
Bugbot: 16,000,000,000/16,000,000,000 hp, 500,000,000 damage (deployed by Gargantaur Prime) (bypasses defenses on deployment)
"Your future is at hand, Notch."
You know, I probably should buff how powerful entities you can summon.
You know, honestly, it doesn't matter. Notch will just match your power level when it comes to damage.
All this will do is speed up his loss of health.
Entity power level limit raised by like 1000x.
Please don't make generator generator generators.
They'll probably just get destroyed by Notch, because I don't really want to deal with the mess that comes with them.
Added. Not the hugest fan of the sequel. Though I was planning a forum game version of PvZ a while back.
SIX ELEMENTS OF THE MIGHTY HIM, STRIKE NOTCH WITH POWER OF THE BRINE-FORCE!!
40 trillion damage!
Your entities deal 90 billion damage! A papercut, really. Gargantaur Prime dealt over 90% of it.
Notch destroys all magikarp golem legs, arms, and eyes. He also deals 20 million damage to the torso.
He destroys CAPAW.
He reduces the integrity of Horror to 0%,destroying it, and reduces the other three by 25% each.
He deals 25 billion damage to robocone, 30 billion damage to the discotron 3000, 45 billion to the mecha-football zombie, and 50 billion to the gargantaur.
CAPAW Generator [hp: 1,000,000,000][Summons 10 CAPAWS an update][Attacker takes 1000 damage]
CAPAW[hp:100,000,000][Takes damage for the Counter attackers, targeted units still counter attack][Attacker takes 1000 damage]
NOW
Put your spoiler here.
Health: 10M
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
I increase HP to 10M and damage to 1M...
I increase energy cap by 10 and damage by 50K.
Such OP things are happening around, inducing this:
=============================================================================
Attacks:
DISCLAIMER:"if you don't want to read because it is OP, then skip this. Yup, its ME inside some kind of entity, spent tons of charges on it and now OP."
Chemical ICBM, 12M damage. Costs: 20 turns cooldown, 25(all the energy). Ready(dependency =10x crit damage)
Plague, 700K damage for 3 turns, 4 turns cooldown, 10 energy. Plagued enemy gets damage reduced by 20%. Ready
EMP, 1M damage, stuns enemy for 1-2 turns. 8 turns cooldown, 7 energy. Ready
Attack, 550K damage(with 15% chance to do 1,2M), restores 6 energy. Ready
Analysis, 550K damage, target becomes 240% more susceptible to the damage. Costs 2 energy, cooldown: 10 turns Ready
Restore, uses 10 energy to restore 500K health. Cooldown 2 turns. Cannot add to/beyond HP cap. Ready
Radiation, kills everything below 20K HP. Costs/restores 2 energy, depending on amount of damage dealt. Ready
Strengthen, adds 100K HP including cap. Costs 1 energy. Ready
Skip Turn, restores 12 energy. Ready
Stun Shot, 550K damage + stun 3 enemies. Costs 5 energy.
Tesla Shield, makes you invincible for 4 turns, costs 10 energy, 4 turns cooldown. Ready
=============================================================================
I assume they also deal damage normally, health halved on generator, and added.
30 trillion damage!
That would really only do 10 million damage, but I get what you mean, so 20 trillion damage.
So, they apply to everything? Added.
You are not high enough on the godmodder scale to do that.
I feel like you people are getting a bit carried away with the spawning. You can have the CAPAW. Without the pointless thousand damage though.
This actually might be the first time you submitted underpowered stats in this game. You can boost it later, added.
I summon a tornado right where Notch is. 5 trillion damage.
Your entities deal 70 million damage to Notch. Rounded.
Impressive, but hardly a scratch to Notch.
Yeah, I now realize that Notch needs to do way more damage.
He now deals... as much damage as I feel like he should deal that update.
Now, using his newfound powers, Notch reduces the integrity of the heart and the horror by 50% each.
He also smashes the last golem arm, and 3 golem legs.
Lastly, he deals 25 million damage to CAPAW
End of turn things.
Notch [941,999,929,919,999/1,000,000,000,000,000hp]
Magikarp Golem Torso [34,000,000/50,000,000hp] [50% armor] [Spawns 25,000 Magikarps per update]
Magikarp Golem Leg x1 [3,000,000/3,000,000hp] [30% armor] [10,000 damage] [Every attack spawns 1,000 Magikarps]
Magikarp X 54,000 [1/1hp] [2,500 damage]
CALAT Generator: [50,000,000/50,000,000hp][100,000 damage] [Summons 1000 CALATs per update][Guarded by CALATS][Counter attacks]
CALAT x1,000 [5hp][500 damage] [Counter attacks killer]
CAPAW [75,000,000/100,000,000hp] [Guards CALAT and CALAT generator but targeted units still counter attack]
The Head: 100% integrity (+10% higher ACCURACY, +10% higher CRITICAL HIT CHANCE)
The Heart: 50% integrity (+10% higher DEFENCE, +10% higher REGENERATION)
The Hero: 100% integrity (+10% higher CRITICAL HIT DAMAGE, +10% higher TENACITY)
The Horror: 50% integrity (+10% higher DAMAGE, +10% higher CROWD CONTROL)
Space Saucer [10,000,000/10,000,000 hp] [550,000 damage]
If his damage output feels really low compared to his health, remember that a lot of his power is being used fighting Herobrine and imprisoning the Godmodder.
Those magikarp are a force to be reckoned with.
Magikarp Golem Eye x2 [3,000,000/3,000,000hp] [50,000 damage] [Every attack spawns 1,000 Magikarps]
Magikarp Golem Arm x1 [2,500,000/2,500,000hp] [10,000 damage] [Every attack from arm spawns 1,000 Magikarps]
Magikarp Golem Leg x2 [3,000,000/3,000,000hp] [30% armor] [10,000 damage] [Every attack from arm spawns 1,000 Magikarps]
Magikarp Golem Claw x1 [2,500,000/2,500,000hp] [30% armor] [50,000 damage]
Complipedia
I'm on the CSM team, but I've retired from Minecraft modding for the most part. I made Cliffie's Goos.
I'm an old-timer, been around since Alpha. MC: Windows 10 edition is like the uncanny valley, almost modern Minecraft but off in every way.
I have an XBox tag, but only because I needed one to try the Windows 10 version. I don't have an XBox.
I summon the Far Future Zombie Squadron, with their power boosted by inter-universal transmission weirdness.
Robocone: 100,000,000,000/100,000,000,000 hp, 1,000,000,000 damage (multistrike - may hit more than once)
Discotron 3000: 90,000,000,000/90,000,000,000 hp, 1,000,000,000 damage (summons 4 Disco Jetpack Zombies every second turn)
Disco Jetpack Zombie: 16,000,000,000/16,000,000,000 hp, 500,000,000 damage (summoned by Discotron 3000)
Mecha-Football Zombie: 90,000,000,000/90,000,000,000 hp, 0 damage (+100 Crowd Control) (attacks randomly stun target)
Gargantaur Prime: 150,000,000,000/150,000,000,000 hp, 80,000,000,000 damage (deploys Bugbot when badly damaged) (can use laser eyes ranged attack at random)
Bugbot: 16,000,000,000/16,000,000,000 hp, 500,000,000 damage (deployed by Gargantaur Prime) (bypasses defenses on deployment)
"Your future is at hand, Notch."
GODDAMN IT
STUPID GENDERFLIP VIRUS
Magikarp Golem Mouth x1 [35,000,000/35,000,000hp] [Spawns 50,000 Magikarps per update]
Complipedia
FLAME OF THE BLAZING SUN!
TIDES OF THE STORMING MONSOON!
BOULDER OF THE HEAPING MOUNTAINS!
WINDS OF THE RAGING TEMPEST!
ICE OF THE FROZEN GLACIERS!
LIGHTNING OF THE THUNDEROUS CLOUDS!
SIX ELEMENTS OF THE MIGHTY HIM, STRIKE NOTCH WITH POWER OF THE BRINE-FORCE!!
NOW
Added.
You can post twice an update. I've never really had this problem, but there is a curse of repetitiveness in this game as well. 8 trillion damage.
You know, I probably should buff how powerful entities you can summon.
You know, honestly, it doesn't matter. Notch will just match your power level when it comes to damage.
All this will do is speed up his loss of health.
Entity power level limit raised by like 1000x.
Please don't make generator generator generators.
They'll probably just get destroyed by Notch, because I don't really want to deal with the mess that comes with them.
Added.
Not the hugest fan of the sequel. Though I was planning a forum game version of PvZ a while back.
Added.
40 trillion damage!
Your entities deal 90 billion damage! A papercut, really. Gargantaur Prime dealt over 90% of it.
Notch destroys all magikarp golem legs, arms, and eyes. He also deals 20 million damage to the torso.
He destroys CAPAW.
He reduces the integrity of Horror to 0%,destroying it, and reduces the other three by 25% each.
He deals 25 billion damage to robocone, 30 billion damage to the discotron 3000, 45 billion to the mecha-football zombie, and 50 billion to the gargantaur.
End of turn things
Notch [894,917,929,919,999/1,000,000,000,000,000hp]
Magikarp Golem Torso [14/50 million hp] [50% armor] [Spawns 25k Magikarps per update]
Magikarp Golem Claw x1 [2.5/2.5 million hp] [30% armor] [50k damage]
Magikarp Golem Mouth x1 [35/35 million hp] [Spawns 50k Magikarps per update]
Magikarp X 135k [1/1hp] [2,500 damage]
CALAT Generator: [50/50 million hp][100,000 damage] [Summons 1000 CALATs per update][Guarded by CALATS][Counter attacks]
CALAT x2,000 [5hp][500 damage] [Counter attacks killer]
The Head: 75% integrity (+10% higher ACCURACY, +10% higher CRITICAL HIT CHANCE)
The Heart: 25% integrity (+10% higher DEFENCE, +10% higher REGENERATION)
The Hero: 75% integrity (+10% higher CRITICAL HIT DAMAGE, +10% higher TENACITY)
Space Saucer [10/10 million hp] [550k damage]
Robocone: [75/100 billion hp] [1 billion damage] [50% chance to hit twice]
Discotron 3000 [60/90 billion hp] [1 billion damage] [spawns 4 Disco Jetpack Zombies every two turns|1 turn to spawn]
Disco Jetpack Zombie x0 [16/16 billion hp] [500 million damage]
Mecha-Football Zombie [45/90 billion hp] [0 damage|Stuns target]
Gargantaur Prime [100/150 billion hp][80 billion damage] [Spawns bugbot at 50 billion hp]
Bugbot [16/16 billion hp] [500 million damage] [Ignores guarding]
To make it easier to read, I have compacted most zeroes into words. Please do the same with your entity summons.
Charging Darkicorn Entity Charge 1/5
NOW
...
Anyway:
The Gold Cannon: 5B hp, 100B damage (Excelsior: attack damage doubles after every consecutive attack landed)
"How does one best destroy a Stone Wall? They use ridiculously high damage."
GODDAMN IT
STUPID GENDERFLIP VIRUS
Time Eater HP: 600 Billion HP Attack: 100 Billion damage
Paradox HP: 200 Billion HP Attack: Reduce Attack power of target by 50%
Time and Space: Infinite Attack: Summons 50 Paradoxes per turn Special: Disapears once Time eater is Destroyed
The Godmodder's Toenail [100B/100Bhp] [1M damage]
Complipedia
70 Energy
15,000,000,000,000 HP
1,000,000,000,000 damage - 2,500,000,000,000 crit
Nuclear ICBM - 25,000,000,000,000 damage, 5 turns CD, 60 energy Ready
Analysis+++ - 1,000,000,000,000 damage, target becomes 500% more susceptible to all damage. Energy 5, CD: 1 Ready
Percent Smash - 10% HP removed from enemy.
Attack - damage 1,000,000,000,000, restores 7 energy.
Heal - heals up to 100% health. For every 1% health 0,7 energy is consumed. CD: none
Replicate - Adds a twin ship. CD: 2 turns, E: 70
Spawns:
Usurpation Force XV: 500,000,000,000 damage, leech 50% damage dealt, 1,000,000,000,000 health. CD: 2 turns ready
Raze Task Force 1,000,000,000,000,000+5% total enemy health as damage, 1,,000,000,000,000 health. CD: 20 turns ready
Soldier Zombie 1,000,000,000 health, 5,000,000,000 damage. 2 zombies/turn
Robot 1,000,000,000,000 health, 5% total enemy health as damage.
NOW
Complipedia