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Woo(thank you The_Godmodder!(or fseftr))
Anyway, AGAIN I boost my saucers' health.
And Robo Hand 7/10
That's it!
===================================
I heard that 5 more foo fighters have joined my reinforcements.
+5,000 to each
You can't add stuff to incoming reinforcements without charging. It'll only take you one charge.
Nope.
Robo Hand 8/10.
I instantly teleport behind shield generator, place C4 just before it explodes and teleport away before anyone else can breathe
20,000 damage to generator
The archmage and I take out a battalion.
The other entities take out the weakened battalion.
A spawner drops
A turret destroys the spawner.
4 turrets fire on the archmage, bringing him down to 10,000hp
The last battalion slices into the mobspawner bomber
The shield regenerates.
The Godmodder enraged, destroys the shield, the generator, and a defense turret.
He also heals the archmage by 10,000.
Jeb reinforces the main door.
The Battlefield
Main Base [Main Door: 300,000/300,000hp] [Defense Turrets x4|100,000/100,000hp|25,000 damage]
Pigmen Battalion x1 [75,000/75,000hp] [50,000 damage]
Archmage [20,000/110,000hp] [50,000 damage]
The Godmodder [100,000 damage]
Mobspawner Bomber Flagship [175,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 2 updates]
Mobspawner Bomber [25,000/75,000hp] [Spawns 1 spawner an update]
Flying Saucer [65,000/60,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1] [Revives 1 time with 1 hp]
Space Saucer [65,000/60,000hp] [Revives one time with 1 hp] [10,000 damage]
Reinforcements in 3 updates
Foo Fighter x20 [2,000/2,000hp] [2000 damage] [Immune to kinetic damage] [Vulnerable to thermal and electrical damage]
Eternal Cannon Saucer x15 [20,000/20,000hp] [35,000 damage] [5% chance to deal 100,000 damage]
2D saucer x1 [20,000/20,000hp] [20,000 damage] [75% dodge chance]
Air Cruiser Saucer x5 [40,000/40,000hp] [15,000 damage to air] [7,500 damage to ground]
Mobspawner Bomber Flagship [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in - updates]
Notch [1,000,000/1,000,000hp] [Observing]
Jeb [250,000/250,000hp] [100,000 damage] [In Backfield]
Special Items
Prankinator [3 update cooldown|3 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Just google Tesla Coil. It is resonant device creating huge voltages and emitting lightning. It is powered by alternating current(which changes its poles in sinusoidal waveform)
Okay, I heal the Archmage
and finish my Robo Hand!
Now my Space Saucer spawns 1 foo fighter per turn!
Just google Tesla Coil. It is resonant device creating huge voltages and emitting lightning. It is powered by alternating current(which changes its poles in sinusoidal waveform)
Okay, I heal the Archmage
and finish my Robo Hand!
Now my Space Saucer spawns 1 foo fighter per turn!
+15,000
Robo hand added. Would you like it to have separate health, or no? I'll say no for now.
The Archmage finishes off the battalion
All remaining entities and I take out a defense turret.
A spawner and a foo fighter spawn.
The medic heals the archmage
A defence turret takes out the mobspawner bomber.
The other two fire upon the flagship.
The Godmodder heals a bunch of units.
Jeb upgrades the remaining defense turrets slightly.
The Battlefield
Main Base [Main Door: 300,000/300,000hp] [Defense Turrets x3|100,000/100,000hp|30,000 damage]
Archmage [110,000/110,000hp] [50,000 damage]
The Godmodder [100,000 damage]
Mobspawner Bomber Flagship [185,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 1 updates]
Creeper Spawner [5,000/5,000hp] [Spawns 5 creepers an update]
Flying Saucer [65,000/60,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1] [Revives 1 time with 1 hp]
Space Saucer [65,000/60,000hp] [Revives one time with 1 hp] [10,000 damage] [Spawns 1 foo fighter an update]
Giant Robo Medic [50,000/50,000hp] [+20,000hp]
Foo Fighter x1 [2,000/2,000hp] [2000 damage] [Immune to kinetic damage] [Vulnerable to thermal and electrical damage]
Reinforcements in 2 updates
Foo Fighter x20 [2,000/2,000hp] [2000 damage] [Immune to kinetic damage] [Vulnerable to thermal and electrical damage]
Eternal Cannon Saucer x15 [20,000/20,000hp] [35,000 damage] [5% chance to deal 100,000 damage]
2D saucer x1 [20,000/20,000hp] [20,000 damage] [75% dodge chance]
Air Cruiser Saucer x5 [40,000/40,000hp] [15,000 damage to air] [7,500 damage to ground]
Mobspawner Bomber Flagship [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in - updates]
Notch [1,000,000/1,000,000hp] [Observing]
Jeb [250,000/250,000hp] [100,000 damage] [In Backfield]
Special Items
Prankinator [3 update cooldown|2 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
of course, robo hand hasn't separate health from space saucer.
OK, advanced robo hand 1/20
It will drop foo fighter spawners(1 foo fighter/update)
I further upgrade all of my ships' HP.
OK, advanced robo hand 2/20. My original robo hand will keep the same - it means my space saucer both drops foo fighter spawner and spawns a foo fighter Reflection Plating 1/5(25% damage reduction from all sources, 1/4 damage deflected back).(Added to Space Saucer)
of course, robo hand hasn't separate health from space saucer.
OK, advanced robo hand 1/20
It will drop foo fighter spawners(1 foo fighter/update)
I further upgrade all of my ships' HP.
OK, advanced robo hand 2/20. My original robo hand will keep the same - it means my space saucer both drops foo fighter spawner and spawns a foo fighter Reflection Plating 1/5(25% damage reduction from all sources, 1/4 damage deflected back).(Added to Space Saucer)
Woah, woah, woah, 25% armour for 5 posts... hmm. I say...10.
The archmage, flagship, and I take out the jammed turret.
The other entities unload 32,000 damage into the door.
Stuff spawns.
The medic heals the flagship.
One turret takes out the spawns, spawners and the foo fighters.
I'm going to start leaving blank stats on the battlefield if I expect them to return.
The mob stats may be changed though.
The other turret fires on the archmage.
The Godmodder kills a defense turret
Jeb stares at your forces, before crushing the flying saucer, activating superglue plugin.
The Battlefield
Main Base [Main Door: 243,000/300,000hp] [Defense Turrets x1|100,000/100,000hp|30,000 damage]
Archmage [80,000/110,000hp] [50,000 damage]
The Godmodder [100,000 damage]
Mobspawner Bomber Flagship [220,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 1 updates]
Mobspawner Bomber [75,000/75,000hp] [Spawns 1 spawner an update]
Creeper Spawner x0 [5,000/5,000hp] [Spawns 3 creepers an update]
Creeper x0 [500/500hp] [1,000 damage|Kamikaze]
Flying Saucer [1/70,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1]
Space Saucer [70,000/70,000hp] [Revives one time with 1 hp] [10,000 damage] [Spawns 1 foo fighter an update]
Giant Robo Medic [50,000/50,000hp] [+20,000hp]
Foo Fighter x0 [2,000/2,000hp] [2,000 damage] [Immune to kinetic damage] [Vulnerable to thermal and electrical damage]
Reinforcements in 1 updates
Foo Fighter x20 [2,000/2,000hp] [2000 damage] [Immune to kinetic damage] [Vulnerable to thermal and electrical damage]
Eternal Cannon Saucer x15 [20,000/20,000hp] [35,000 damage] [5% chance to deal 100,000 damage]
2D saucer x1 [20,000/20,000hp] [20,000 damage] [75% dodge chance]
Air Cruiser Saucer x5 [40,000/40,000hp] [15,000 damage to air] [7,500 damage to ground]
Mobspawner Bomber Flagship [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in - updates]
Notch [1,000,000/1,000,000hp] [Observing]
Jeb [250,000/250,000hp] [100,000 damage] [In Backfield]
Special Items
Prankinator [3 update cooldown|1 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
"SUPER PINGAS SPARTA FACE GUN LASEEEEEER FROM ORBIT!"
An absolutely MASSIVE killsat descends from the sky, burning like a gigantic firework from air friction, before hovering above the ocean, then firing a GIGANTIC laser from the OTHER SIDE OF THE PLANET STRAIGHT THROUGH THE CORE at the door.
"We must be in China then. All holes dug lead to China."
Nope.
Robo Hand 8/10.
I instantly teleport behind shield generator, place C4 just before it explodes and teleport away before anyone else can breathe
Godmodder enraged!
How cruel!
25,000 damage
Alright.
Good idea.
+5,000 to each
You can't add stuff to incoming reinforcements without charging. It'll only take you one charge.
20,000 damage to generator
The archmage and I take out a battalion.
The other entities take out the weakened battalion.
A spawner drops
A turret destroys the spawner.
4 turrets fire on the archmage, bringing him down to 10,000hp
The last battalion slices into the mobspawner bomber
The shield regenerates.
The Godmodder enraged, destroys the shield, the generator, and a defense turret.
He also heals the archmage by 10,000.
Jeb reinforces the main door.
The Battlefield
Main Base [Main Door: 300,000/300,000hp] [Defense Turrets x4|100,000/100,000hp|25,000 damage]
Pigmen Battalion x1 [75,000/75,000hp] [50,000 damage]
Archmage [20,000/110,000hp] [50,000 damage]
The Godmodder [100,000 damage]
Mobspawner Bomber Flagship [175,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 2 updates]
Mobspawner Bomber [25,000/75,000hp] [Spawns 1 spawner an update]
Flying Saucer [65,000/60,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1] [Revives 1 time with 1 hp]
Space Saucer [65,000/60,000hp] [Revives one time with 1 hp] [10,000 damage]
Reinforcements in 3 updates
Eternal Cannon Saucer x15 [20,000/20,000hp] [35,000 damage] [5% chance to deal 100,000 damage]
2D saucer x1 [20,000/20,000hp] [20,000 damage] [75% dodge chance]
Air Cruiser Saucer x5 [40,000/40,000hp] [15,000 damage to air] [7,500 damage to ground]
Mobspawner Bomber Flagship [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in - updates]
Notch [1,000,000/1,000,000hp] [Observing]
Jeb [250,000/250,000hp] [100,000 damage] [In Backfield]
Special Items
Prankinator [3 update cooldown|3 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
ALMOST!
I use Tesla Coil to transform pig battalion into zombie pigman which belongs on our side.
Complipedia
5/5 Giant Robo Medic (HP:50,000 Heals:20,000 HP per turn to a single target)
Future Charges:
Captain Crits:0/50
MvM tanks:0/20
GODDAMN IT
STUPID GENDERFLIP VIRUS
Okay, I heal the Archmage
and finish my Robo Hand!
Now my Space Saucer spawns 1 foo fighter per turn!
There's no way you can do that in one post, You zap them for 25,000 damage instead.
+15,000
Added
Please don't post the future charges everytime.
20,000 damage
+15,000
Robo hand added. Would you like it to have separate health, or no? I'll say no for now.
The Archmage finishes off the battalion
All remaining entities and I take out a defense turret.
A spawner and a foo fighter spawn.
The medic heals the archmage
A defence turret takes out the mobspawner bomber.
The other two fire upon the flagship.
The Godmodder heals a bunch of units.
Jeb upgrades the remaining defense turrets slightly.
The Battlefield
Main Base [Main Door: 300,000/300,000hp] [Defense Turrets x3|100,000/100,000hp|30,000 damage]
Archmage [110,000/110,000hp] [50,000 damage]
The Godmodder [100,000 damage]
Mobspawner Bomber Flagship [185,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 1 updates]
Creeper Spawner [5,000/5,000hp] [Spawns 5 creepers an update]
Flying Saucer [65,000/60,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1] [Revives 1 time with 1 hp]
Space Saucer [65,000/60,000hp] [Revives one time with 1 hp] [10,000 damage] [Spawns 1 foo fighter an update]
Giant Robo Medic [50,000/50,000hp] [+20,000hp]
Foo Fighter x1 [2,000/2,000hp] [2000 damage] [Immune to kinetic damage] [Vulnerable to thermal and electrical damage]
Reinforcements in 2 updates
Eternal Cannon Saucer x15 [20,000/20,000hp] [35,000 damage] [5% chance to deal 100,000 damage]
2D saucer x1 [20,000/20,000hp] [20,000 damage] [75% dodge chance]
Air Cruiser Saucer x5 [40,000/40,000hp] [15,000 damage to air] [7,500 damage to ground]
Mobspawner Bomber Flagship [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in - updates]
Notch [1,000,000/1,000,000hp] [Observing]
Jeb [250,000/250,000hp] [100,000 damage] [In Backfield]
Special Items
Prankinator [3 update cooldown|2 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
NOW
1/50
Glider Gun [500,000/500,000hp] [50% armor] [Creates 25 Gliders per update]
Glider [100/100hp] [500 attack]
Complipedia
OK, advanced robo hand 1/20
It will drop foo fighter spawners(1 foo fighter/update)
I further upgrade all of my ships' HP.
GODDAMN IT
STUPID GENDERFLIP VIRUS
MvM tanks:1/20
Future Charges:
Captain Crits:0/50
advanced robo hand 2/20. My original robo hand will keep the same - it means my space saucer both drops foo fighter spawner and spawns a foo fighter
Reflection Plating 1/5(25% damage reduction from all sources, 1/4 damage deflected back).(Added to Space Saucer)
Very powerful AW YEAH
Smash the wall super sweg
NOW
+15,000
50%, no way. I'll give you 25%, but 50 gliders an update.
+5,000
1 jammed
Woah, woah, woah, 25% armour for 5 posts... hmm. I say...10.
What. I guess you mean door.
25,000 damage.
The archmage, flagship, and I take out the jammed turret.
The other entities unload 32,000 damage into the door.
Stuff spawns.
The medic heals the flagship.
One turret takes out the spawns, spawners and the foo fighters.
I'm going to start leaving blank stats on the battlefield if I expect them to return.
The mob stats may be changed though.
The other turret fires on the archmage.
The Godmodder kills a defense turret
Jeb stares at your forces, before crushing the flying saucer, activating superglue plugin.
The Battlefield
Main Base [Main Door: 243,000/300,000hp] [Defense Turrets x1|100,000/100,000hp|30,000 damage]
Archmage [80,000/110,000hp] [50,000 damage]
The Godmodder [100,000 damage]
Mobspawner Bomber Flagship [220,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 1 updates]
Mobspawner Bomber [75,000/75,000hp] [Spawns 1 spawner an update]
Creeper Spawner x0 [5,000/5,000hp] [Spawns 3 creepers an update]
Creeper x0 [500/500hp] [1,000 damage|Kamikaze]
Flying Saucer [1/70,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1]
Space Saucer [70,000/70,000hp] [Revives one time with 1 hp] [10,000 damage] [Spawns 1 foo fighter an update]
Giant Robo Medic [50,000/50,000hp] [+20,000hp]
Foo Fighter x0 [2,000/2,000hp] [2,000 damage] [Immune to kinetic damage] [Vulnerable to thermal and electrical damage]
Reinforcements in 1 updates
Eternal Cannon Saucer x15 [20,000/20,000hp] [35,000 damage] [5% chance to deal 100,000 damage]
2D saucer x1 [20,000/20,000hp] [20,000 damage] [75% dodge chance]
Air Cruiser Saucer x5 [40,000/40,000hp] [15,000 damage to air] [7,500 damage to ground]
Mobspawner Bomber Flagship [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in - updates]
Notch [1,000,000/1,000,000hp] [Observing]
Jeb [250,000/250,000hp] [100,000 damage] [In Backfield]
Special Items
Prankinator [3 update cooldown|1 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
Complipedia
Ok, armor plating 1/10
An absolutely MASSIVE killsat descends from the sky, burning like a gigantic firework from air friction, before hovering above the ocean, then firing a GIGANTIC laser from the OTHER SIDE OF THE PLANET STRAIGHT THROUGH THE CORE at the door.
"We must be in China then. All holes dug lead to China."
GODDAMN IT
STUPID GENDERFLIP VIRUS
Armor Plating 2/10