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Time to finish them off. Flying saucer 7/7.(HP: 50 000, 25% less damage from all sources, have two weapons - railgun(20 000 damage, no charge) and twin lasers(50 000 damage, loading 1 turn needed). Also it has the SuperGluePlugin which prevents death if you are killed the first time. Space Saucer 4/4. Other godmodders feel free to upgrade it by adding guns, shields and other stuff!
Really I can make 2 posts(with 2 actions in one post!)
OK, lets do this: Tesla Shield 1/5 - a plasma dome which will absorb every fired projectile or electromagnetic wave by vaporizing it. I will mount it on my flying saucer.
I call my saucer and jump on top of it, and fly over the wall. We no longer need to attack the wall.
Yes, yes you can.
The shield is fine, though it will have to recharge.
You can fly over the wall... I guess. But, do you really want to sequence break?
Every unit and I barrage the wall for 205,000 damage. A mobspawner bomber spawns.
It's a SURPRISE ATTACK! One you probably should've expected. 3 Tamed Withers have been created!
Due to the element of surprise, they attack this update.
They knock out the tank battalion and the zerglings!
The Battlefield
Obsidian Wall [500,000/1,000,000] Tamed Withers x3 [150,000/150,000hp] [50,000 damage|Leech 10,000hp]
Archmage [110,000/110,000hp] [50,000 damage]
The Godmodder [100,000 damage]
Mobspawner Bomber Flagship [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 3 updates]
Mobspawner Bomber [75,000/75,000hp] [Drops 1 spawner an update]
Flying Saucer [50,000/50,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1] [Revives 1 time with 1 hp]
Space Saucer [40,000/40,000hp] [Revives one time with 1 hp]
Medkit Cannon [75,000/75,000hp] [+10,000hp]
Reinforcements in 7 updates
Foo Fighter x20 [2,000/2,000hp] [2000 damage][Immune to kinetic damage] [Vulnerable to thermal and electrical damage] Eternal Cannon Saucer x15 [20,000/20,000hp] [35,000 damage] [5% chance to deal 100,000 damage] 2D saucer x1 [20,000/20,000hp] [20,000 damage] [75% dodge chance] Air Cruiser Saucer x5 [40,000/40,000hp] [15,000 damage to air] [7,500 damage to ground] Mobspawner Bomber Flagship [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in - updates]
Notch [1,000,000/1,000,000hp] [Observing]
Jeb [250,000/250,000hp] [100,000 damage] [In Backfield]
This level is halfway done!
You might be able to ignore the withers actually, they don't do that much damage.
But, if you do attack them, take them out one by one so they don't heal as much.
I use Mass Repair to roll back the damage done by Jeb.(15 000 HPs)
Plus I doubt about Jeb's ability to attack space units well. Tesla Shield 4/5.
My saucer is almost protected well!
ANNOUNCEMENT: announcement
Siege Engineer's Labs are developing a new both hand-held and vehicle mounted gun called Ricochet. It uses extremely fast propelled plasma balls which are bouncing from solid objects. It can hit many targets at once!
I use Mass Repair to roll back the damage done by Jeb.(15 000 HPs)
Plus I doubt about Jeb's ability to attack space units well. Tesla Shield 4/5.
My saucer is almost protected well!
ANNOUNCEMENT: announcement
Siege Engineer's Labs are developing a new both hand-held and vehicle mounted gun called Ricochet. It uses extremely fast propelled plasma balls which are bouncing from solid objects. It can hit many targets at once!
You would be rolling back 100,000 damage!
You do repair your ships considerably though.
Jeb can attack anything he wants. Think of these people, Notch, Jeb, Godmodder, and Herobrine as with the power of minor deities.
That ricochet sounds like a good idea.
All entities and I leave the last wither with 15,000hp.
A skeleton spawner drops.
The last wither blasts the mobspawner bomber!
The cannon and medics heal the mobspawner bomber.
The Godmodder finishes the wither and deals 85,000 damage to the wall.
Jeb prepares to pull back to the base, but destroys the medkit cannon and the mobspawner bomber first!
[size=medium][size=medium][size=medium]The Battlefield[/size]
Obsidian Wall[/size] [285,000/1,000,000][/size]
Archmage [95,000/110,000hp] [50,000 damage]
The Godmodder [100,000 damage]
Mobspawner Bomber Flagship [235,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 1 updates]
Skeleton Spawner [2,500/2,500hp] [Spawns 4 skeletons an update]
Flying Saucer [45,000/50,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1] [Revives 1 time with 1 hp]
Space Saucer [40,000/40,000hp] [Revives one time with 1 hp]
QuickFix Robo Medics x50 [1,000/1,000hp] [+400hp]
Reinforcements in 6 updates
Foo Fighter x20 [2,000/2,000hp] [2000 damage][Immune to kinetic damage] [Vulnerable to thermal and electrical damage] Eternal Cannon Saucer x15 [20,000/20,000hp] [35,000 damage] [5% chance to deal 100,000 damage] 2D saucer x1 [20,000/20,000hp] [20,000 damage] [75% dodge chance] Air Cruiser Saucer x5 [40,000/40,000hp] [15,000 damage to air] [7,500 damage to ground]
[size=medium]Mobspawner Bomber Flagship[/size][size=medium] [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in - updates][/size]
Notch [1,000,000/1,000,000hp] [Observing]
Jeb [250,000/250,000hp] [100,000 damage] [In Backfield]
Special Items
Prankinator [3 update cooldown|2 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Complipedia
2/5 MvM medics
Added!
Very well.
25,000 damage!
Yes, yes you can.
The shield is fine, though it will have to recharge.
You can fly over the wall... I guess. But, do you really want to sequence break?
Ah
Medkit Cannon added!
Flaghsip added!
Does 404 have some meaning?
Every unit and I barrage the wall for 205,000 damage.
A mobspawner bomber spawns.
It's a SURPRISE ATTACK! One you probably should've expected.
3 Tamed Withers have been created!
Due to the element of surprise, they attack this update.
They knock out the tank battalion and the zerglings!
The Battlefield
Obsidian Wall [500,000/1,000,000]
Tamed Withers x3 [150,000/150,000hp] [50,000 damage|Leech 10,000hp]
Archmage [110,000/110,000hp] [50,000 damage]
The Godmodder [100,000 damage]
Mobspawner Bomber Flagship [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 3 updates]
Mobspawner Bomber [75,000/75,000hp] [Drops 1 spawner an update]
Flying Saucer [50,000/50,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1] [Revives 1 time with 1 hp]
Space Saucer [40,000/40,000hp] [Revives one time with 1 hp]
Medkit Cannon [75,000/75,000hp] [+10,000hp]
Reinforcements in 7 updates
Eternal Cannon Saucer x15 [20,000/20,000hp] [35,000 damage] [5% chance to deal 100,000 damage]
2D saucer x1 [20,000/20,000hp] [20,000 damage] [75% dodge chance]
Air Cruiser Saucer x5 [40,000/40,000hp] [15,000 damage to air] [7,500 damage to ground]
Mobspawner Bomber Flagship [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in - updates]
Notch [1,000,000/1,000,000hp] [Observing]
Jeb [250,000/250,000hp] [100,000 damage] [In Backfield]
This level is halfway done!
You might be able to ignore the withers actually, they don't do that much damage.
But, if you do attack them, take them out one by one so they don't heal as much.
Complipedia
3/5 MvM medics
NOW
GODDAMN IT
STUPID GENDERFLIP VIRUS
Tesla Shield 2/5.
Robo Hand 2/10.
Complipedia
4/5 MvM medics
I summon an Tamed Tamed Wither, which is a Tamed Wither on our side!
You summoned a tamed tamed wither, however it's so tame it refuses to attack anyone!
ANGEEEERRRR!
Instead, you give enrage the tamed tamed wither, letting it do damage.
You turn into a tornade of blades.
Then, a giant envelope comes and deal 25,000 damage to a wither.
Hmm.... I don't think letting people point out their own special numbers is a good idea.
I'll give people something every 500 posts how bout?
Alright.
You drop some asteroids on the wall. You only dropped them, so they aren't going quickly. But you do deal 25,000 damage.
A strange device has fallen onto the battlefield!
Prankinator received!
Special items unlocked.
All attacking entities kill the weakened wither.
A zombie spawner has dropped.
I blast the godmodder with the prankinator.
The two tamed withers take out the tamed tamed wither
The godmodder takes out a tamed wither and deals 50,000 damage to the wall.
Jeb deals 15,000 damage to all PGs!
This destroys the spawner.
The Battlefield
Obsidian Wall [425,000/1,000,000]
Tamed Withers x1 [150,000/150,000hp] [50,000 damage|Leech 10,000hp]
Archmage [95,000/110,000hp] [50,000 damage]
The Godmodder [100,000 damage]
Mobspawner Bomber Flagship [235,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 2 updates]
Mobspawner Bomber [60,000/75,000hp] [Drops 1 spawner an update]
Flying Saucer [38,750/50,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1] [Revives 1 time with 1 hp]
Space Saucer [25,000/40,000hp] [Revives one time with 1 hp]
Medkit Cannon [60,000/75,000hp] [+10,000hp]
Reinforcements in 7 updates
Eternal Cannon Saucer x15 [20,000/20,000hp] [35,000 damage] [5% chance to deal 100,000 damage]
2D saucer x1 [20,000/20,000hp] [20,000 damage] [75% dodge chance]
Air Cruiser Saucer x5 [40,000/40,000hp] [15,000 damage to air] [7,500 damage to ground]
Mobspawner Bomber Flagship [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in - updates]
Notch [1,000,000/1,000,000hp] [Observing]
Jeb [250,000/250,000hp] [100,000 damage] [In Backfield]
Special Items
Prankinator [3 update cooldown|3 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Before you all try to make special items, you can't.
Also, to use them, just say so. Anyone can use it.
Protip: Use it on allies, not enemies
Complipedia
5/5 MvM medics
I summon 50 MVM quickfix medics
QuickFix Robo Medics(HP:1,000, Heals 500 hp to one target as a group) ("Number of Robo Medics alive" x 500 = Heal amount)
NOW
GODDAMN IT
STUPID GENDERFLIP VIRUS
Plus I doubt about Jeb's ability to attack space units well.
Tesla Shield 4/5.
My saucer is almost protected well!
ANNOUNCEMENT:
announcement
Complipedia
[size=medium]25,000 damage!
So they heal a total of... 25,000. Thats... hmm. I'll have to change that to say... 400 each.
It's obsidian... but you deal 15,000 damage anyways
20,000 damage
The special items you mean? It will take one half to activate them.
500 extra hp? I was thinking of at least 1,500.
You would be rolling back 100,000 damage!
You do repair your ships considerably though.
Jeb can attack anything he wants. Think of these people, Notch, Jeb, Godmodder, and Herobrine as with the power of minor deities.
That ricochet sounds like a good idea.
All entities and I leave the last wither with 15,000hp.
A skeleton spawner drops.
The last wither blasts the mobspawner bomber!
The cannon and medics heal the mobspawner bomber.
The Godmodder finishes the wither and deals 85,000 damage to the wall.
Jeb prepares to pull back to the base, but destroys the medkit cannon and the mobspawner bomber first!
[size=medium][size=medium][size=medium]The Battlefield[/size]
Obsidian Wall[/size] [285,000/1,000,000][/size]
Archmage [95,000/110,000hp] [50,000 damage]
The Godmodder [100,000 damage]
Mobspawner Bomber Flagship [235,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 1 updates]
Skeleton Spawner [2,500/2,500hp] [Spawns 4 skeletons an update]
Flying Saucer [45,000/50,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1] [Revives 1 time with 1 hp]
Space Saucer [40,000/40,000hp] [Revives one time with 1 hp]
QuickFix Robo Medics x50 [1,000/1,000hp] [+400hp]
Reinforcements in 6 updates
Eternal Cannon Saucer x15 [20,000/20,000hp] [35,000 damage] [5% chance to deal 100,000 damage]
2D saucer x1 [20,000/20,000hp] [20,000 damage] [75% dodge chance]
Air Cruiser Saucer x5 [40,000/40,000hp] [15,000 damage to air] [7,500 damage to ground]
[size=medium]Mobspawner Bomber Flagship[/size][size=medium] [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in - updates][/size]
Notch [1,000,000/1,000,000hp] [Observing]
Jeb [250,000/250,000hp] [100,000 damage] [In Backfield]
Special Items
Prankinator [3 update cooldown|2 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
The level is basically done at this point.
I saw those two posts, and they were counted.