Keyblade && Almighty Element Majjyks = The Almighty (Level 5: 6/6) Resist this!
Wooden Wrench || 1 Billion Chairs && Lesser Chair Elemental && Essence of the Chair God = ??? (Level ?: 3/?)
The Opener || 1 Billion Doors && Lesser Door Elemental && Essence of the 100 Door Monks of Shangri-Doora = ??? (Level ?: 3/?)
I show DMK a series of disturbing images that peck away at his sanity. The contents of the images, which are all varieties of monsters doing unspeakable deeds, then come out and perform said deeds on DMK. The fact that they somehow managed to come out of the images disturbs and mentally unhinges DMK further. I then conk DMK in the face with Herema's Gate about nine times.
I leave the battlefield for a moment. I wander to an area near Wilson's store, causing him to watch from his window. The blinking device starts to beep faster and faster it suddenly stops. I hear a sound coming, whirr clunk clunk, whirr-clunk clunk, whirr-clunk clunk. A raptor strides up to me, but it doesn't seem that natural. Its movements are rather janky but calculated. Its tail ends with a very large cog. In some parts you can see exposed cogs and wires. Poor thing. The journey must have been hard on it. I collect up some scrap metal and weld it on to cover up the exposed areas.
Summoned: CogWynd How much hp do these normally have again? I'll base it off of Limon I suppose. HP: 200,000/200,000
Actually, I don't think I have quite enough time to post out the gimmick and such for CogWynd.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Current status: open _ Total wealth = 74$ _ Wilson's charges A: 19/50, B: 19/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Items: Potion of (super?) rejuvenation x2 (2$, lvl 1, gives crits) <|> Splash Nightshade potion x2 (2$, lvl 3 blindness, wither, etc) <|> Potion of Magic x3 (1$, lvl 1, random effects) <|> Splash potion of frostbite x2 (2$, lvl 1, chilly) <|> Potion of (holy) Wrath x1 (2$, lvl 2, says on the tin) <|> Extended potion of cuts x2 (2$, lvl 2, says on the tin) <|> Potion of Nectar x3 (2$, lvl 2, healing and crit) <|> Splash potion of Critmist II x10 (2$, lvl 3, crits) <|> Splash Venom Potion x2 (2$, lvl 1, poison) <|> Splash potion of chills x2 (3$, lvl 2, even chillier) <|> Potion of Ambrosa x3 (2$, lvl 3, healing + crits) <|> Nectar cake x2 (2$, lvl 3, healing food) <|> Woolen Bandage x3 (1$, lvl 1, healing) <|> Potion of Ender's Eye x1 (1$, lvl 2, find strongholds) <|> Potion of Infusement x1 (2$, lvl 2, magic power +) <|> Potion of dreams x1 (lvl 1, sleep) <|> Potion of Potential x1 (lvl 1, slight buff) <|> Potion of Fury x2 (lvl 3, magic power +, holy power ++) <|> Potion of Armor x1 (1$, lvl 1, dmg reduction) <|> Potion of War x1 (lvl 3, +dmg, -dmg taken?)
Potion of Ambrosa O0O Potion of Fury = ??? 2/3 Potion of War OOO glowstone = ??? 1/2 Good Fox && (Battery && Kinetic Generator && Tesla Coil && Gravity generator && Hologram projector) = The Sparker DONE
Actually, nevermind about all of this. Because turns out I'm dead. So, respawn. None of my charges/alchemies progress, so I won't increment them next time I post.
The Midnight Crew turns its attention to the meddling Wasp Professor. They invoke their deadly maneuver: COMBAT OPERANDI: SHADOWBOXING to counter the Professor's hijinks. The MC summons a mysterious SHADOWBOX. It could contain anything. The possibilities have even the Professor bamboozled! Hearts Boxcars rolls some dice to establish the strength of the attack. He rolls boxcars for maximum damage. The thing about Hearts Boxcars is HE ALWAYS ROLLS BOXCARS. SHROEDINGER'S CAT is released from the SHADOWBOX, in every state that exists between being alive and dead! Again the Probability Professor is flummoxed, because the cat exists in every state of probability at once. And unfortunately for the Professor... EVERY ONE OF THOSE CAT STATES IS UNBELIEVABLY DEADLY.
I also decide to shove a bunch of bassoons into DMK's ugly face, along with the riches stored in the Owen Wilson statue, a pair of Ben Stiller shades, and a salted melon plundered from the kingdom of weasels.
XENOBLAD: 7/11
Eldritch Tentacle && Caledfwlch 1/11
Sooth Specs && Lunchtop 6/7
Twinbuilder: The Tanker A1 gets multiple attacks when piloted because it basically gives that player extra actions. When not directed by a player, it attacks normally.
I respawn, after admiring Death's GAMES COLLECTION and getting a souvenir...
Twin's Update Terminal receives a rather lengthy message that makes him experience the sum total of all frustration at arbitrary deaths currently in existence. Suddenly, a ghost of inspiration comes to me in the real world...I pick up pen and paper, and buy a three-ring binder.
Meanwhile, Generic picks up a rock.
[SUPERFLUOUS INVECTIVE ABOUT INSTASUMMONS REMOVED].
I attempt to clone my bottle of Squid Pro Quo Ink, and give it to Tazz, assuming he will not immediately attempt to murder me with it. Or at all, for that matter.
I clone two Suicide Seeds. Then, I read three chapters of a book infused with the essence of pure sorrow out loud to DMK, hopefully raising the Emotions meter.
I draw the Cherub's Regisword, once again strengthening my wards to cease the flow of this useless happiness coursing through the essence of the blade. Why could I not have gotten an eldritch sword from four games of eldritch chess? It doesn't matter, though. The goal is to murder DMK in an unceremonious fashion, not blather off like the expositional idiot I am. As such, I teleport upon DMK, and proceed to hack into him with the Regisword. With a relentless cold fury, I continue to stab into the flesh of the demonhead mobster, slashing and hacking occasionally. However, these are sparingly carried out, and in as precise a manner as I can under the circumstances. I utilize the stabbing to climb atop DMK as slowly (and therefore painfully) as I can. Upon doing so, I slice directly into the head of DMK. Repeatedly. Of course, this is not in the least impressive. I am going to need to do something slightly more drastic to continue. As such, I cleave into the head of DMK, and attempt to use the Brainswitcher on him, if it will work in my favor. If not, I merely continue slashing into the head of DMK ceaselessly. There is no need to be alarmed, I assure you. The only entity that should be alarmed is the one I am currently stabbing to death. Hah. Well, that isn't actually going to deal much damage, so, never mind. Anyhow, I continue hacking and stabbing into the unfortunate demon, before drawing on the energy of the blade in the first place. As such, I attempt to annihilate a large portion of DMK with arcane explosions focused on the green and red energy surrounding the Cherub's Regisword. Afterwards, I sink the blade into the head of DMK, watching as it slowly buries itself in his skull, directly through his head. Pulling it out with some difficulty, I leap off of the mobster. As I do so, I spin around to face DMK. Upon doing so, my eyes transform into a monochromatic amethyst. Firing off the occasional bolt of electricity, I levitate in the air before Kingpin, placing the Cherub's Regisword in my inventory as I do so. After several tense moments, two optic blasts erupt from my eyes, striking DMK directly in the face. My eyes return to normal, and I teleport to the ground. As I do so, I arm myself with the rather aptly-named Suicide Seed, eyeing the thing with deference. Or, as much as possible. Anyhow, I flash-step to the area beneath DMK, and plant the seed, flash-stepping away from that particular position immediately after doing so. I focus the withering energy into a destructive pulse that magnanimously implodes directly before DMK, damaging him with the radiative energies common to withering tools of destruction such as these. However, this energy lingers as a sort of arcane fallout. Gradually, it poisons his mind via pure damage, of a high caliber.
I alchemize Knitting Needles && Regisword 1/???.
You give Tazz the cloned Ink of Squid Pro Quo.
+3 Emotions to DMK!
15,000 damage to DMK!
Knitting Needles && Regisword = Black Thorns (Level 6: 1/7)
((twin, seriously, you need to respond to the PM more often than however often I tell you to in-thread. Its getting kind of annoying, especially since you've missed, like, half of the reminders from me. Seriously dude, check your inbox from time to time. Also, twin, you promised us a story post and an explanation of the spoils. Do the second one at least for heaven's sake.
Sorry if I'm a bit snappish, its late, and I ran out of my meds on Monday, so I'm a bit tired.))
Hank flies over to the professor wasp.
Hey look, you like interfering... that's something I'm good at too.
Speaking of which.
Hank's splash potion of meddling, acquired during one of his longer alchemy binges during his months roaming Godcraft alone, hits Prof. Wasp square in the face, completely uninterceptable due to Hank somehow hitting him with it from the future after this attack landed, guaranteeing its success.
Upon being meddled upon, Prof Wasp gets hit with a double-whammy: Hank smashes a splash potion of crippling over prof. Wasp's head (halves attack and adds a x2.5 damage multiplier to the recipient. Aegis duped me a copy and handed it to me before he disappeared in case you're wondering, so yeah, its legitimate.) and whips out dual gatling rocket launchers, performing Battle Technique: Play 'Em Off Lvl: 10 upon Prof Wasp.
Having just finished this string of attacks upon Prof Wasp while also leaving him vulnerable to subsequent anti-meddling actions, Hank drinks another one of the random potions he has; a potion of temporal shenanigans, and completes the circle.
The max damage modifier in this game is x2. Maybe I was a bit lax with that before, but it's a rule I have in place now. So, your upcoming attack will crit!
> pionoplayer?: BATTLE TECHNIQUE => LV. 10 PLAY 'EM OFF - BULLET HELL
I duplicate the Carbon Octet and the Isotope Octave and give them to Generic.
+2 max HP to all AGs again: 2/34
The massive spam chain we had in the DTG memo just now - a massive chain of "WHAT DID YOU DO"s, funnymouths and ballcueing - steamrolls over Professor Wasp.
Professor Wasp meddles with the attack by placing a THIS IS STUPID emoticon over the entire thing!
>Use the Improbable Firearm, worn by infinities of saddening ends, to shoot DMK in the biggest eyes he has. Through a couple enlarging funnels. And by a couple, mean like seventy-three. All properly scaled for maximum embiggening.
>Use the non-canon status of Wasp Professor to disprove his existence! Wasp Professor therefore vanishes! Generic.
>Regret you cannot do the same for Flthulhu. However, Erelye probably has plans for this eventuality.
>Quickly whack DMK in the face with a giant HALI hammer - containing ALL the guns. Which all fire. In his face. This is on the order of TENS OF THOUSANDS of guns. And a couple thousand sharp scythey bits.
>Wonder why MK WOULDN'T be in the Chicago Overcoat - his FORT is there. He has to have entered it at some point. At which point the prior blowing-off-of-MK's-face kicks in and his face is blown off by explosives.
7,000 damage to DMK!
Wasp Professor? That guy doesn't exist. Professor Wasp does, though. Great, looks like he meddled with your attack.
Additional 7,000 damage to DMK!
This is a replica of the Chicago Overcoat, and does not have DMK inside of itself.
I read several more chapters of the sorrow-tome to DMK.
I clone a Splash Black Potion.
Afterwards, I smash the aforementioned Splash Black Potion at my feet, in preparation for a minor bout of spatial shenanigans. I twist my fingers about. As a result, sparks of blue flame leap from my fingertips occasionally. The will of the Inky Abyss is seldom heard, as it is not a fully sentient entity, and only by the justifiably insane. Such is the position at hand. A deep blue fireball dripping ink onto my hand flares into existence rather abruptly, functioning to burn a hole into the infinite reaches of the Void, to the desired region. The success of my action is signified when ink indiscriminately spurts from the epicenter of the flame, oddly not heating up whatsoever with the presence of the combustion. I fuse multiple types of energy within the flame to generate obscene amounts of energy. The stuff radiates off of the flame. Several seconds later, I throw the flames into DMK. They burn with the corrosive power of the Abyss. Slowly, I wait for them to fade away.
After I do so, I turn to look at the entity colloquially referred to as Fluthlu. This esoteric creature's alignment is absolutely absurd. In fact, I find it very offensive to suggest that any creature of eldritch origins is innately evil, as you stated. First of all, eldritch abominations have far more ambiguous intents. They do not actively desire for the destruction of all life. That would be utter depravity. While I may not understand the complex geometries of the brains of elder gods, nor will I at any point in time, I am certain that no being of eldritch origins would ever slay an entire race, if that race possessed even the slightest hint of being useful, as we do. You appear to be running off of Derleth's works, which were completely separate from Lovecraftian ones, which happen to be the source of all eldritch knowledge at this point. The Outer Gods are not evil, nor are the Great Old Ones, nor the other ranks of gods leading up to the noble circles of the Furthest Ring (despite the fact that the aforementioned Outer Gods are far more powerful than the Noble Circle). While their power could pose a significant threat to existence, they will probably not actually utilize that power to actively destroy it. If they had decided to, we would all either be dead, or not have existed in the first place, I assure you. Anyhow, Fluthlu would not be aligned with Generic either. Despite bringing the aforementioned being onto this plane of existence, Fluthlu would have no ties whatsoever to Generic. He would have come out regardless. The hastening of this transportation is by no means a method of binding. Fluthlu, once again featuring the eldritch mind common to those smaller than the smallest of the Smaller Gods, would not succumb to any form of mental manipulation whatsoever. Those in any form of servitude or contact with the Outer Gods (barring sentient entities such as humans, elves, trolls, and so on) are designated to follow the sporadically mutating rules of those Outer Gods individually. In this case, Fluthlu, being smaller than the dark Nrub'yiglith (of Shub-Niggurath's spawn), would function as such. This functioning would overall be physically strenuous for all around, which would likely either lead to all the children in this universe frowning continuously for a nine-thousand loä span, or slowly corroding the existence of those who fraternize with Fluthlu. Primarily, the Godmodder. This would eventually crush his existence in a manner impossible to repair. As a note, the names Fluthlu and Flthulhu are interchangeable. It's a matter of preference, though I do prefer the latter. I do hope I have corrected your lacking of knowledge on the subject of the moralities of the Outer Gods.
+2 Emotions to DMK!
9,000 damage to DMK!
But... Fluthlu and the beasts of Problem Sleuth are evil. They're not Outer Gods or the Furthest Ring or anything. They're just beasts from Problem Sleuth. Granted, Fluthlu makes an appearance in Homestuck, but this is PS Fluthlu. The evil one who actively attacked the heroes of the story.
Unwrinkler*This is actually a cool alternative name!* 2/6
With my new pogo hammer, I give it to DMK, which can bounce even HIM! This gets his mind filled with childhood memories of fun and friends! He begins to weep!
I then drill into the ground for so long that I enter Space!.....By going down! I eventually come back down into his face, of course.
I block any shots towards the Clockwork Sniper Gun!
Finally, I begin building a small bot that can heal allies!
Healermckillstealer : 1/10
7,000 damage to DMK!
Next attack against the Clocktower Sniper Cannon will fail!
=CHARGE=
-49 / 50- Isaac (Modpack'd, +2)
-2 / 6- The Proxy (DTG2OPER)
+2 to Modpack
=ACTION=
I pull out a lute, and attempt to raise DMK's Emotion's Gauge through emotional songs!!
...roll a d20!
(1: The song I play is so bad, I'm forcibly murdered by everyone on the AG, N and PG team!)
(2-6: I end up playing some hard rock on a lute. Nothing happens.)
(7-14: I play a sad song about toasters. DMK's Emotions raise slightly.)
(15-19: I play a sad song about Ace ****'s time in the Game of Life. DMK's Emotions raise moderately!)
(20: I ditch the lute and grab the third part of the SAPPY ROMANCE NOVEL SERIES THAT 'KILLED' THE GODMODDER. This causes a massive spike of emotions of DMK!)
I decide to unsummon Fluthulu. I see no reason to maintain a construct I created if it doesn't want to serve me. And before you complain it is indeed my creation. It's not even a legitimate Fluthulu. It's one of those knock off Fluthulus. It's like someone taxidermied your Fluthulu and expected you to not notice. But yeah it's fake. I de-exist it with my Octoroon Rangoon.
XENOBLAD: 8/11
Eldritch Tentacle && Caledfwlch 2/11
Sooth Specs && Lunchtop 7/7 Compu-Sooth Spectagoggles complete, woooo.
The Godmodder replaced it with the real Fluthlu promptly upon controlling it to his side.
COMPU-SOOTH SPECTAGOGGLES: A set of red crystal goggles that hum with the power of technology and magic. Using them, you can view any location in the universe.
Act 1. +2 to Ninjatwist. I expect new AG entities on the field shortly.
Keyblade && Almighty Element Majjyks = The Almighty (Level 5: 4/6)
Wooden Wrench || 1 Billion Chairs && Lesser Chair Elemental && Essence of the Chair God = ??? (Level ?: 1/?)
The Opener || 1 Billion Doors && Lesser Door Elemental && Essence of the 100 Door Monks of Shangri-Doora (the people who taught me how to use the Hadoorknobken and the Dooryuken, among other door-related techniques.) = ??? (Level ?: 1/?)
I proceed to utilize the Opener by opening it with a magical incantation. Death's Door opens in front of DMK. I then get Death out of it and make Death present to DMK his most beautiful marvel, the completed and defeated labrynthine Sudocube comprehsensile. Yes, it's spelled exactly like that, I checked. The sheer presence of the ultimate marvel of Pickle Inspector causes Death to shed liquid black tears of pure joy. Surely such a beautiful and marvelous item would cause DMK to be moved to tears by the sight of it. In case that doesn't do enough, I then tell DMK the horribly sad story of basically every AG or brainwashed PG entity in DTG history, and how they've all died horribly fighting for what they believed in-or, in the case of the PG entities, trying to hopelessly fight back against the brainwashing as their former allies wailed against them in the vain hope they might be turned back to to the side of justice. Then, I tell him the sad tale of the Godmodder's back-story, or at least the parts that were learned via the Black Monolith. The fact that its' basically a tale of a bullied soul turning into a vicious monster is utterly horrifying and tear-worthy at the same time, as well as the sad back-stories of several of the players, like Eric and Blue. The sheer depressing nature is enough that an aura of depression appears around DMK. It's just a sign that he's really sad.
Wooden Wrench || 1,000,000 Chais && L. Chair Elemental && Chair God Essence = Cathedria Potentia (Level 10: 1/11)
The Opener || 1,000,000 Doors && L. Door Elemental && Door Monk Essence = Aperire Clausa (Level 10: 1/11)
OH. I SEE. HMM... ENGIE DIDN'T REALLY SET ME UP WITH EMOTIONS.
GODCRAFT: I TELL DEMONHEAD MONSTER KINGPIN ABOUT THE SAD REALITY OF ENGIE'S CURRENT LIFE, HOW MANY OF HIS KIND HAVE DIED IN A WAR THEY NEVER WANTED, WHAT HE HAS SEEN HAPPEN IN HIS TIME, AND HOW HE DOESN'T FEEL AS IF HE ACTUALLY HAS FRIENDS. IF PROFESSOR WASP ATTEMPTS TO MEDDLE WITH WHAT I'M DOING, I COUNTER BY USING COMBAT OPERANDI: ARCHANGEL ON HIM.
The Mainframe: Entity body at 80% complete. FFS MCF EDITOR COULD YOU NOT? I SWEAR, I CAN'T EVEN TRUST MY BACKSPACE BUTTON RIGTH NOW! Now, where was I? Oh, right. Stage 1 at 64% complete. Project Manhattan at 0% complete. Files 40% downloaded. MCF editor is 200% crap.
A collection of deadly tests && Underwood Portable Typewriter && M60 machine gun && Sample of my DNA = Cobalt's Testwriter (1/?)
Michael Rosen Essence && Bag of Plums && Heckler & Koch HK417 = The Plumsgun (1/?) (This is a reference to Michael Rosen's Plumsgun in the YTP "No Swearing" by ThePlamzJoker.)
Captcha code system32 = ??? (1/?)
+2 max HP to all AGs again: 3/34.
I squash Professor Wasp with a newspaper. 500,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 times.
Deadly Tests && Portable Typewriter && M60 Machine Gun && CobaltShade's DNA = Cobalt's Testwriter (Level 10: 1/11)
Michael Rosen Essence && Bag of Plums && Heckler && Koch HK417 = The Plumsgun (Level 5: 1/6)
system32 = Windowed Sword (Level 3: 1/4)
Professor Wasp replaces the newspaper with a teddy bear!
Hank moves on to Fluthulu, deciding to attempt to preform one of Serpent's actions. He ejects a large portion of his modus, but his modus being more easy to use, it only ejects the items he wants: a very, very large assortment of knives of all kinds. The knives ejects themselves into the eye of Fluthulu at high speeds, piercing it in a similar manner to Problem Sleuth's knives attack within the original comic. Hank pulls out the breaker blade upon finishing this, and rushes forward, and slices of the main eye of the monstrosity.
Glittering Gold/Universal Aid Ubercharge Meter: 3/9
Control Bridge: 3/8
==Actions==
Grrr. That Professor Wasp would have died if it wasn't for his meddling. What can outmeddle him? Wait, I know.
Lothyra shields herself with the Sound of Silence. She then calls in the Scooby-Doo gang and fools them into thinking (with hallucinogenics) that Professor wasp is one of the masked villans they always have to defeat. A couple of hours later, Professor Wasp is in handcuffs and being led to trial. They pull of the illusory mask to reveal professor Wasp to them.
PROFESSOR WASP?!
AND I WOULD HAVE GOTTEN AWAY WITH IT TOO, IF IT WEREN'T FOR YOU MEDDLING KIDS!
Bender godmods this attack to be unmeddleable. He then uses Supercell against the handcuffed Professor Wasp. The horror of shooting a defenseless person adds to DMK's emotion meter.
Bender once again gathers up all the Tesla items he has and this time, he charges them all and shoots them into the air! The massive arcs of electricity once again create a large storm system that swirls around the entire Battlefield! A large electrically charged tornado touches down and traps Professor Wasp, dealing 20,000 damage!
> R. K.: Defense buffs Fluthulu.
> K4yne: I, as a Medic, help DMK to cope with his emotions using psychology so that his emotional baggage does not get in the way of fulfilling his goal.
So, should we activate the diabetes bar after the emotions one is finished? Anyone? Because that's the only other way we can win beyond just waiting until we use like the fifth or sixth comb rave. And we want some to be left for the other trials!
I finish up my chain with WORLD WAR: LEVEL 10 on the DMK!
DMK was cured of his diabetes after dying once!
> TT2000: BATTLE TECHNIQUE => LV. 10 WORLD WAR - MULTIVERSAL
You lean on the Fourth Wall a bit, causing the wall that keeps Minecraft from interacting with other universes to weaken! This allows for many forces from other universes to enter GodCraft and help you out! Instantly, a large portal appears and the heroes from many different fictuous universes fly out, ranging from books to comics to video games... The fight stretches across the entire multiverse, dealing 20,000 damage to DMK!
Orbital Weapons
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 2/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: I use the potion airstrike on the next four attacks targeting a PG entity
Orbital Weapons: Mini IC DMK
Partial Inventory: Critmist II x47, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5, The Redstick, Potion Airstriker
I dupe 1 potion of critmist
The Bullet Catcher AND World's Largest Umbrella 4/9
Potion Airstriker AND World's Largest Potion Storage Container 3/9
I decide to do a special attack on the DMK that spans two posts!
First, I create a man. His name is George. I give him a variety of likeable character traits and quirks, and a few flaws to make him a believable character. Namely, a serious cake addiction. I also create a painbond to DMK, which means that all the pain and injuries the man suffers are split in half, him feeling half and the DMK feeling the other half. The man was living a simple life, with a loving wife and two beautiful kids, not to mention a fairly lucrative job, when suddenly, a mysterious stranger shows up at the door...
George: Who are you?
Mysterious man: My real name is a secret. But most call me...TT2000. I have...a proposition for you.
George: Please, just leave. My family and I are happy here.
TT2000: But you see...I have something to offer. ...CAKE.
George: I...I'm listening...
TT2000: It's simple. I'm bored. Really, really bored. So, I'll give you a little quest made up of several parts. If you beat all the parts, I'll give you an infinitely regenerating cake. That you can eat. Forever.
George: Okay! I'm doing it!
And so, the quest began...
TT2000's Ultimate Quest: The Journey for Cake:
COMMENCE.
Part 1: The Bridge of Doom: I teleport George to the bridge of doom, and tell him if he can cross it, he gets to go to the next part. Unfortunately, what I fail to tell him is that the bridge is designed I Wanna be the Guy style, with invisible lasers and walls, sections that collapse when its too late to leave them, and poisonous cake slices falling from the sky. If he falls, I let him burn in the lava below for a bit and then teleport him back to the start. The bridge is 2 miles long.
Part 2: The Cake Designment Process: I put George in control of a giant cake designing machine. He has to design the world's best cake. If I taste it and deem it to be not the best, then he must restart at Part 1. Oh, and he can't have any. Each individual cake-building try must also go on for at least 24 hours, with no food or water given to George, to give him "ample time" to design a cake. Except the cake machine takes an hour to so much as sense a button press.
Part 3: Ocean: Day 1: George is placed on a tiny tiny boat in the middle of the sea. By "tiny" I mean it's just one wooden plank. He must stay afloat and keep the plank intact for a week. Failure at any point results in being sent back to Part 1. The first day is peaceful, but with no food or water...
Part 4: Ocean: Day 2: The second day has a storm come around. It's a record-breaking storm, with lightning striking the same place no less than 200 times. That is to say, George's ship. He still needs to keep it intact...
Part 5: Ocean: Day 3: George is assaulted by pirates. He must defeat them all, with no weapons. The pirates are armed with submachine guns, rocket launchers, tanks, and a very large variety of weaponry that pirates just shouldn't have. If he wins, he must get back on his plank and sail away. If he takes anything from the now-empty pirate ship I call him for cheating and send him back to Part 1/
Part 6: Ocean: Day 4: George finds an island, with lots of bananas! However, they are bananas with LAXATIVES inside them! Once he sets sail, he must battle a tummy ache for the entire rest of the quest, since his ship has no bathrooms! Failure to only dump in a bathroom results in restarting at part 1!
Part 7: Ocean: Day 5: George catches a small break, and the ocean is entirely peaceful. Except for the sharks.
Part 8: Ocean: Day 6: A hurricane comes along. The hurricane just happens to be making a beeline for George's ship, and it's already sucked up 1,000,000 woodchippers. Failure to keep both himself and his ship alive means restarting at Part 1.
Part 9: Ocean: Final Day: All the previous traps from all the other days come at him at once, except made twice as deadly. The pirates now also have nukes, the bananas have extra-strength laxatives, the hurricane has trillions of woodpeckers flying around in it(the plank can't be hit, not even once), his hunger and thirst meters decrease twice as quickly, and finally, the sharks have lasers. Failure to keep the "ship" intact through it all means restarting at Part 1.
Part 10: The Race: I finally rescue George and give him some food. Then, I tell him his next challenge: Beat me in a race! It's through an impossibly deadly obstacle course: The Bridge again, but with there being even MORE traps and all there placements being switched! Oh, and it's twice as long! I already know where everything is, and I can run at 1 mile per second. George must beat me AND be five seconds ahead of me. Failure to win the race, or dying in the middle of it, results in a restart at Part 1.
Part 10-1: Checkpoint I: George arrives in a simple checkpoint room, with a luxurious sofa, a free non-regenerating slice of cake, and a sign that says "Keep going George! You can do it!" From now on he will restart here instead of at Part 1 when he fails.
To be continued next post...
Oh boy... The total damage output of the attack will be revealed when you finish the quest...
But the Chaos Shard is literally at rock bottom! It is therefore completely incapacitated!
I decide to preview GODOF4LL just to check the Omega Armor's level. I then pull out the Appearificator, and summon the LETHALLY TRAGIC ROMANTIC NOVEL from the place it was last discarded. I then read it out loud to DMK, causing his EMOTIONS meter to suffer a critical spike! I then pull the trigger 50 million times over, appearificating Relish Nukes and regular nukes from every instance that they were ever used ineffectively. Suddenly, I pull out all my octets, and I have a lot. 18 and counting, and not planning to stop anytime soon. I then calmly and stoically load them into the Fluorite Minidicegun, and then open fire on DMK, riddling him with dice. His twitching resembles a ridiculous dance, and suddenly all his eyes burn out, causing him to be blinded. Suddenly, some Schema Pumpkins appear. They seem to have appeared from that time I looked for one on Halloween. I guess the time loop was my appearificating them from the past. That explains things. Anyways, the Problem Sleuth team gains their SCHEMA GAMBITS. Also ZAD suddenly appears to do his SCHEMA GAMBIT.
XENOBLAD: 9/11
Eldritch Tentacle && Caledfwlch 3/11
Typewriter && Gun Majjyks 1/11
+6 Emotions to DMK!
GODOF4LL = Omega Armor (Level 50)
Critted 20,000 damage to DMK!
Since it isn't Halloween, the Gambit Schemas fail!
Glittering Gold/Universal Aid Ubercharge Meter: 3/9
Control Bridge: 4/8
==Actions==
Lothyra begins summoning something that may help in the Trials and defeat the Chaos Chard once and for all... THE PHYSICS CANNON! I will reveal more of it later. She then heals everything that is not Pro-Godmodder or Boss with Glittering Gold and shoots Professor Wasp with iAntimak Carbine, which has been loaded with a unique type of antimatter that is anti-meddle. Bender uses Maximalist on Professor Wasp, then forces the DMK to watch the ending scene of "The Fly" (1986 version), which should increase the emotion meter.
+1 HP to every AG and Neutral player! +500 HP to every AG and Neutral entity!
Keyblade && Almighty Element Majjyks = The Almighty (Level 5: 5/6)
Wooden Wrench || 1 Billion Chairs && Lesser Chair Elemental && Essence of the Chair God = ??? (Level ?: 2/?)
The Opener || 1 Billion Doors && Lesser Door Elemental && Essence of the 100 Door Monks of Shangri-Doora = ??? (Level ?: 2/?)
First, I assail DMK with Journey, the Video Game. A glitch occurs during the Blizzard, causing the game to end prematurely, and leaving DMK in massive tears. He is then randomly assaulted by a massive Blizzard. I then follow up with The Last of Us, which makes him even more sad and drives him to massive tears. Then Cordycepus-infected zombies bum-rush him and explode into spores around him. I then replay Journey, but this time the glitch fails to occur and the actual ending occur, and as 'Emotions' doesn't have to mean 'heartbreak,' DMK's joy at the actual ending makes his emotions gauge spike. A massive spike then impales DMK for no discernible reason. I then stab him with the Golden Globe (Puncture Wound!), because I can't just make him emotional, I must make him emotional while I murder him.
I show my hat to DMK. Tt's glory causes his Emotions to rise. I then continue whipping him with Rose's Thorn, seeing if this mutates him further. I examine the 0ctshredders.
The Southern Tundra Complete!
Thuleprism 3/4
Stone Golem 2/4
Mini-Mecha Control Panel -c Psiicrystal
A raging blizzard suddenly manifests onto the battlefield. A loud roar echoes through the blizzard as a shaggy, vaguely humanoid figure steps out of it. The figure has thick, light gray fur, long arms, huge horns, and a single twiching eye in its face. The beast lets out another literally bonechilling roar, causing several players and entities to shudder.
Info:
When attacking an entity, the Deerclops will inflict it with the debuff Chilled for 1-3 turns. The debuff in itself does nothing, but when an entity inflicted with it is attacked a second time, the debuff will turn into Frozen, wich will prevent the entity from attacking untill the debuff wears off. The Deerclops also has a special attack, Chilling Roar, that takes 3 turns to charge up. It will inflict Frozen on 1-3 entities for 1-3 turns, and Chilled on 1-2 entities for 1-3 turns. If one of the entities targeted already has Chilled or Frozen the duration will simply add up.
Long Live the Queen 20/30 Goose 1/20
Also, is the Aperchair still as comfortable as the Morning Chair? Can the turret legs move?
DMK's hat is much bigger than yours, and in his opinion, more fashionable.
The mutated parts seem to heal themselves after a short time, but they still take a critted 20,000 damage.
OCTSHREDDERS: A set of two orchid weapons. They have the handles of swords, but four blades sprout from each of them and spin around like wild powersaws. They hum with the power of the Amethyst Eightfold.
THE SOUTHERN TUNDRA: An upgraded version of the Australian Icepicker that radiates with a chilling aura. Its fully charged shots are large balls of ice that split into several small icicles, actively seeking out opponents like heat-seeking missiles.
Mini-Mecha Control Crystal -c Psiicrystal = Mini-Mecha Psonics Crystal (1/4)
{This may or may not be my first time properly checking back since the beginning of this Trial...}
I move to rebrand Ace **** as Ace Rick.
*Looks at DMK*
...But damn this guy will be fun to fight. Dwarf Fortress fun.
I convert my own half-mad laughter at DMK's sheer nigh-invincibility into an emotional shockwave of pure, insane mirth, targeting the mobster in question! If successful, this should create conflicting emotions within DMK, messing him/it up further.
Question, are my level ten battle techniques only useable once I reach level ten, or are they just stronger, but still available now?
Regardless, I point out to Doctor Wasp that while evil geniuses are extremely dangerous, they are also frequently capable of cancelling one another out. *One of the attacks DW would have meddled with backfires on him while I distract him with conversation.*
All charges progress!
+1x2 to Erelye! {By the by, I don't currently have a real use for all these +1s, Erelye.}
Earth:
The Unremarkable Man watches the drone test keys for a while, then walks up next to it and holds out a small thermite breaching charge.
If you play your cards right, Ace Dіck won't get censored at all...
The level number of a Battle Technique doesn't mean you have to use the Battle Technique when you reach that level. It shows the power level of the Battle Technique. You can use any Battle Technique whenever you want, so long as you actually have it.
I read the climax of the sorrow-infused tome to DMK, emphasizing when all of the characters, save the protagonist, die horrifically. As I read the resolution (in which the protagonist slowly bleeds to death), I telekinetically smash the tome into nonexistence, as my actions involving it were extremely frivolous. Shameful.
Several seconds later, I turn to DMK, Thorns of Oglogoth in hand. I promptly flick them upwards, staring at DMK all the while. Tendrils of gaseous Nightmare Fuel leak off of the needles as I mutter incoherently. Grimdark energy pours from the needles in excess, in response to my statements in the eldritch tongue. Suddenly, a tentacular shadow passes through GodCraft. This shadow blinds everyone momentarily, and then proceeds to dart in the general direction of DMK. As the shadow aligns with the area underneath DMK, a tentacular form bursts from the ground. This appendage writhes and twists, swiftly rising upwards towards DMK. The thing knows no bounds. Upon reaching the position of DMK, it cleaves through him, easily melting through flesh with arcane power. The tentacle promptly exudes an aura of esoteric proportions which withers the insides of DMK, slowly causing them to shrivel up, and spurt out some gray fluid. Quite amiable, as well as congenial. Hah. The tentacle continues to go in an upward direction, destroying any flesh it touches. Slowly, and with precision, the appendage reaches the head of DMK. Upon doing so, the eldritch tentacle flails about, precisely withering the vital facial organs, as well as the brain. The tentacle bursts through the neck of DMK, trailing back into the ground and disappearing. I wave the Thorns, and a rather exponential amount of liquid tissue erupts from the side of DMK, tearing through any flesh in the way to reach the outside. Flux Goo corrodes the sides of this gash, as the instability generated by the entire attack is enough to congeal. The corrosive fluid slowly destroys DMK. I lower the Thorns.
I cast Horrorterror on Demonhead Mobster Kingpin.
I gaze at the ground, abruptly. Utilizing a curse, the grass begins to wither, and melt. Several suspicious-looking flowers disintegrate into a dark liquid. I telekinetically drag the fluid off of the ground, and create a thin shield around myself. The stuff begins to pulsate with pure dark energy, emitting an aura of pure arcana. This shield shall suffice to protect me.
=CHARGE=
-50 / 50- Isaac -> EXECUTE.
-1 / 8- Bomb Creation
-3 / 6- The Proxy (DTG2OPER)
+2 to Modpack
=EXECUTE=
...meanwhile, in some random basement...
After defeating his Mother, Isaac found another trapdoor leading down into SOMEWHERE.
It wasn't the conventional tunnel he was used to finding: this one was made of hard pixels and dirt.
After some hesitation, he jumped in, landing on the battlefield.
[AG] Isaac
HP: 24 / 24. Takes 1 damage / attack.
Attacks:
Brimstone Burst: Fires a deadly laser something-wards, dealing 15,000 damage.
Mega Bomb: Drops a huge bomb! Deals 30,000 damage, max 2 ammo.
Deck of Cards: Shuffles through his DECK OF CARDS, pulling out a Tarot Card / Effect Card and causing a random effect. Use random.org to determine the card. 3-Turn cooldown.
I. The Magician: Causes Isaac's attacks to become homing, allowing him to hit multiple targets with his next Brimstone attack.
II. The High Priestess: Drops Mom's foot upon an enemy, dealing 35,000 damage. Random enemy target.
III. The Empress: Makes Isaac's next attack mini-crit.
VI. The Lovers: Restores 4 HP to Isaac.
VII. The Chariot: Grants Isaac invincibility next turn, and makes his next attack deal a mini-crit.
VIII. The Justice: Restores 1 Bomb and 2 HP to Isaac.
XII. The Hanged Man: Grants Isaac 50% evasion for the next turn.
XIII. Death: Deals 15,000 damage to EVERYTHING. 5 damage to players.
XVI. The Tower: Deals 20,000 damage to 6 random targets, including allies.
XIX. The Sun: Restores 8 HP to Isaac, and hits all foes for 15,000 damage.
Rules Card: Does nothing.
Card Against Humanity: Floods the entire battlefield in... stuff. Blocks random attacks from both sides.
=ACTION=
I create a shield around Isaac, to block an attack against him.
=COMMAND=
Isaac will use Mega Bomb against Professor Wasp.
Isaac starts with 1 bomb. More bombs can be obtained through 8-post charges.
Issac added! Probably going to change some of his damages, though.
Preston Cole:
Fine then.
Why are you here in the first place?
Battlefield:
Hank continues his assault on Fluthulu by zooming around with his rocket boots and lodging explosives in any wounds that get opened up in the course of combat.
After doing this, he decides to fly out of range of whatever attacks are gonna be used this round.
PART 10-2: Mail: As he's about to exit the room, George notices a mailbox, opening it, he finds a letter from the hospital:
"I'm sorry mister George Clark, but without you there to support your own family, your wife has died of starvation. She lived a good life, but since you're on your quest for cake, I'm sure you'll be unable to attend the funeral. I wish you luck."
George breaks down in tears, but ultimately hardens himself and continues on...
PART 11: Games: I show up and tell George that the first part of the quest was the EASY part. Now it's going to be MUCH harder. I force George to play Minecraft, but with the "OH GOSH WHY" mod, where all the enemies have tracking missiles that can go through any block in the game, deal 100 hearts of damage in one hit, and are unblockable or dodgeable. Enemies spawn at a rate of 100 per minute, even if broad daylight, and each one fires 10 of these missiles per second. George must survive a full night.
PART 12: DTG: I put George as an entity on the DTG2 field. Then, I offer a +5 charge for killing him. George has 1 HP. I don't kill him, but other people from both sides are MORE than willing to. If he dies, he restarts at Games.
PART 13: Looping: I make George one run lap around a giant loop. I then tell him to do it 1,000,000,000 more times. Each time he crosses the track, a spike appears. They keep stacking up, and they get bigger each time. Every 100 laps a wall of fire appears. Every 1000 laps a new car appears behind him and starts chasing him, and he can't get run over without dying. Every 10000 laps a bit of the track disappears, making a pit he has to jump over. Death, or stopping, or even the slightest bit of slowing-down at any point results in restarting at Games.
PART 14: Stabbed: This one is simple, George has to get stabbed through the heart, head, brain, and lungs 1,000 times each with a 10-foot long, 1 foot thick knife(and they're different knives, he'll have 4,000 in him total by the end) and live. Failure results in a restart at Games.
PART 15: Trampoline: George has to bounce up and down on a trampoline, and he goes higher with each bounce. 1 mile higher than the last one. Each bounce. He must bounce 60,000 times, and each time successfully land back on the trampoline, even if he exits the Earth's atmosphere. Failure results in a restart at Games.
PART 15-1: Checkpoint II: George arrives at another checkpoint, with another cake, and another encouragement sign...and more mail. It's a letter from his older son:
"Dear Dad. Why haven't you come back yet? Please, I'll starve without you...without your financial support, I had to sell myself into slavery to feed my brother, but...he died anyway, from starvation...please, just come back and save me, it cost me three meals just to be allowed to send this letter, I don't think I can last much longer..."
George tears up again...he knows there's only one thing to do...abandon this stupid quest for his son...
PART 15-2: Begging: George exits the checkpoint, to find another dangerous quest waiting ahead, with me all set up to watch him, and holding popcorn. George approaches me and outright BEGS to be allowed to leave the quest and return to his sole surviving son. I think about it for a moment and then say that he can have his son...
Then, I teleport his half-starved son INTO the quest! I tell him he has to carry his son through the remaining trials! I also do an evil laugh!
PART 16: Escort Mission: George has to carry his son on his back while running on a wire thin as a needle, and having a leopard chase him, firing a laser straight forward, and multiple missile launchers firing missiles from the sides! If George or his son dies, he has to restart, but without his son, who doesn't get miraculously revived! SOMEHOW George does it on the first try!
PART 17: The test: George is given a test on literally all the knowledge in the universe, with multiple choice questions that have 20 answers each, and about half the questions are based on subjective knowledge(that is, the answers change based on personal opinion)! If he fails even once, I kill his son(I pick him up and hold a knife to his throat while he takes the test)! Somehow, through sheer luck, George gets every answer right on the first try!
PART 18: The Cake Paradise: So, remember when I said George was addicted to cake earlier? What I meant by that was, when he DOESN'T eat cake for longer than 10 minutes, he gets a sharp pang of pain in his head that just keeps getting worse! It's a condition he was borhn with, a mutated version of diabetes! And yes, it's been going on the whole quest! I make George run through a whole field of cake, then two more, then five more, then three more! Each field takes him an hour to run through, and I tell him if he stops or eats one tiny bite of cake, I'll kill his son(I still have a knife to his throat, and the son is nearly unconscious from hunger). Somehow, George makes it through it all!
PART 19: Getting Frustrated: i get frustrated that neither George nor his son have died or been irrevocably emotionally crushed by my quest yet, so I give George back his son, but tell him he can't touch him or carry him! His son, who can move at about an inch per second now due to hunger, must be escorted through a field full of invisible mines and invisible superpowered enemies, that's three miles long. Once again, through sheer luck or karma or SOMETHING, both George and his son make it through...
FINAL PART: The Lie: I tell George that, after all that, the regenerative cake was real...but, I'm not going to give it to him, because I don't think he worked hard enough for it! However, I tell him his son can have some! I grab off a slice and throw it at his son, and it heads him square on the head! Because he was already so weak and exhausted, he DIES! I then shoot him several times with my bow, just to be sure!
George looks shocked for a moment...and then...he adopts a blank expression.
Then, he LEAPS at me, and engages me in the ULTIMATE TWENTY PART FIGHT OF FINALNESS!
Turns out, that the fight is a REPEAT OF ALL THE QUEST PARTS, TO SEE WHO CAN DO THEM BETTER! However, all the things George has been through renders him super-fast, immune to pain, immune to everything else but demon tears, and impossibly strong! But I didn't do any of those things, so I'm much weaker! I fail miserably at every part of my own quest, going through the pain over and over again, while George succeeds spectacularly in every endeavor! At last, I give up and we're both dropped off next to the regenerative cake, George takes the cake, and just when he's about to eat it, he looks behind him, and realizes the DMK was watching the entire thing!
The DMK is so...so happy to see George eat his cake at last! After all the emotions occured, and all the death and pain and suffering he's gone through, and that the DMK has shared! Right as George is about to take his first bite, a tear falls from the DMK's many eyes...
And then KILLS GEORGE.
The DMK is more than a little crushed.
...Oh my God.
That was...
That was the saddest thing I've ever read in the entire game.
...
DMK's Emotions gauge SKYROCKETS!!! It... It's COMPLETELY MAXED OUT! Every single attack against DMK will now CRIT!
Suggestions for Issac: 0: The Fool/The Hermit/The Stars, teleports out of the battlefield for one turn, becoming unattackable. Restores 2 HP as well.
The Joker: Deals 4 permanent damage to Issac that cannot ever be healed but powers up Brimstone in exchange.
If I don't finish this post, I give DMK an incredibly shiny but worthless rock to gloat over. Hey, pride is an emotion too.
CogWynd [AG]: 200,000/200,000
Winded: 0%
The main gimmick of CogWynd is that its behavior changes based on how wound it is. Players of any faction can wind up CogWynd by 10% by just saying they do so. Or, then can wind down CogWynd by 5% the same way. (You'll see why those numbers aren't equal...)
Stage 1: Tentative (0-40% winded)
During this stage, CogWynd will be stealthy and untargetable. Also, if CogWynd does nothing during the turn, it stays stealthed and just winds up by 10%.
Motorized Claws: Deals 10,000 damage and winds up by 10%.
Raptor Leap: Deals 13,000 damage and winds up by 20%.
Extra Plating: Gives CogWynd 15,000 extra HP. Winds up by 15%.
Stage 2: Normal Operations (41-80% winded)
CogWynd becomes faster and more active, losing the ability to hide during this phase.
Motorized Claws: Deals 18,000 damage and winds up by 20%
Sweeping Tail: Deals 8,000 damage to 2 targets and winds up by 15%.
Extra Plating: Gives CogWynd 20,000 extra HP. Winds up by 15%
Stage 3: Overclocking (81+% winded)
The tension inside CogWynd deals 5,000 damage to it at the end of each round it is in this phase.
Wild Slash: Deals 12,000 damage to two targets and inflicts stackable bleeding for 2,000 damage per round for 3 rounds. Winds up by 20%
Motorized Claws: Deals 20,000 damage to one target and inflicts stackable bleeding for 5,000 damage per round for 3 rounds. Winds up by 25%
Extra Plating: Throws armor at enemies, dealing 15,000 damage split between 2 to 4 enemies. Disorientates them, reducing their next attack's power by 10%.
Once CogWynd reaches 120% wind level, it starts to wind down by 40% at the end of each round, going back through the phases. This doesn't stop until CogWynd reaches 0% wind level.
The interesting thing about this is that depending on what phase it is in, CogWynd either wants to wind up or wind down. I hope I didn't make it OP.
CogWynd uses Extra Plating to start with. Wind Level: 15%.
Also, I can FINALLY use this now that I have a "beast" out! Battle Technique, Kill Command lvl 5 NightShade with CogWynd on Professor Wasp.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Current status: open _ Total wealth = 74$ _ Wilson's charges A: 19/50, B: 19/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Items: Potion of (super?) rejuvenation x2 (2$, lvl 1, gives crits) <|> Splash Nightshade potion x2 (2$, lvl 3 blindness, wither, etc) <|> Potion of Magic x3 (1$, lvl 1, random effects) <|> Splash potion of frostbite x2 (2$, lvl 1, chilly) <|> Potion of (holy) Wrath x1 (2$, lvl 2, says on the tin) <|> Extended potion of cuts x2 (2$, lvl 2, says on the tin) <|> Potion of Nectar x3 (2$, lvl 2, healing and crit) <|> Splash potion of Critmist II x10 (2$, lvl 3, crits) <|> Splash Venom Potion x2 (2$, lvl 1, poison) <|> Splash potion of chills x2 (3$, lvl 2, even chillier) <|> Potion of Ambrosa x3 (2$, lvl 3, healing + crits) <|> Nectar cake x2 (2$, lvl 3, healing food) <|> Woolen Bandage x3 (1$, lvl 1, healing) <|> Potion of Ender's Eye x1 (1$, lvl 2, find strongholds) <|> Potion of Infusement x1 (2$, lvl 2, magic power +) <|> Potion of dreams x1 (lvl 1, sleep) <|> Potion of Potential x1 (lvl 1, slight buff) <|> Potion of Fury x2 (lvl 3, magic power +, holy power ++) <|> Potion of Armor x1 (1$, lvl 1, dmg reduction) <|> Potion of War x1 (lvl 3, +dmg, -dmg taken?)
Potion of Ambrosa O0O Potion of Fury = ??? 2/3
Potion of War OOO glowstone = ??? 1/2
Good Fox && (Battery && Kinetic Generator && Tesla Coil && Gravity generator && Hologram projector) = The Sparker DONE
Now these alchemies actually progress.
You and CogWynd rush to aggress Professor Wasp, using your powerful claw-based weaponry to deal massive damage! You then use a combination of several potions to plunge the Battlefield into massive darkness! Unfortunately, Professor Wasp is healed by shadow, so he regains all the damage he took!
Potion of Ambrosia O0O Potion of Fury = Zeus' Potion (2/3)
Potion of War OOO Glowstone = Potion of War II (1/2)
THE SPARKER: A set of golden claws to be worn by a fox. They crackle with pure energy, and can use electrically charged attacks to send lightning at foes. They can also manipulate gravity and create holograms, as well as manipulating kinetic energy.
My Action: I use Combat Operandi: Concentric. If that fails, I turn one of DMK's teeth into antimatter, creating an explosion powerful enough to blow apart his mouth.
SCP Foundation Action: The nanites, seeing as they are not killed and are still on the godmodder's armor, continue to attack:
Seam Pack: This pack hunts for any gaps in the armor. Only a tiny gap is needed for them to penetrate.
Visor Pack: This pack crawls all over the godmodder's helmet, obstructing his vision and penetrating to attack his face if possible.
Tracking Beacon Pack: This pack lays more tracking beacons all over his armor, allowing an off-battle missile launcher to launch unavoidable missiles at the godmodder.
Executor Action: Executor summons several Radiants, which teleport inside DMK's internal organs to trash them.
Medic C2 Orders: If no one takes control of the medic C2, its orders are to use its repair nanobots on the Perfect Sphere Bridge.
AF Peacekeeper Orders: I order more peacekeepers to come out of the AF Hangar (4 are supposed to spawn each round) and meatshield like they are supposed to do.
On what?
The Godmodder's Omega Armor is completely protected from the nanites, meaning nothing they can do to him will affect him. He then sets his armor on fire (he has a fire resistance potion), destroying all of the nanites.
Glittering Gold/Universal Aid Ubercharge Meter: 4/9
Control Bridge: 5/8
Physics Cannon: 2/25
==Actions==
Now for the maneuvering systems... Well, it seems that the RCS will have to be powerful enough that it will be able to emulate atmospheric movement. Also, I have in mind one final augmentation for Universal Aid.
Lothyra then alchemizes Nanocomms Darkship -c Set of Rocket Fins and Universal Aid & Tiberium (PEACE THROUGH POWER!). She then makes the DMK read Wuthering Heights and shoots.... Hey wait, didn't I use all my battle techniques and Combat Operandis at least once? Except for one that is... Lothyra uses UU Ultimatum on Professor Wasp. The attack was enhanced by the power of Scooby Doo, so it will outmeddle Professor Wasp if he tries to meddle with it. Bender uses the time code to travel back to the beginning of this turn and stun K4yne with a tranquilizer, making all his posts null for this round.
SET OF ROCKET FINS: Three rocket fins that are built to be mounted equal distances apart on a cylinder-like object (like the back of a retro-futuristic spaceship). The fin mounted at the top is a bit longer than the others.
NANOCOMMS DARKSHIP: An upgraded version of the Nanogel Darkship with a built-in data network, allowing the ship to recieve signals and for the pilot to control it.
UNIVERSAL AID: A heavily modified version of Glittering Gold whose Ubercharging components have been replaced with a contained antimak, meaning that whatever it Ubercharges will turn into pure antimatter! Thankfully, an installed module can decide whether or not this is beneficial or harmful.
Nanocomms Darkship -c Rocket Fins = Nanodark Rocketship (1/4)
Universal Aid && Tiberium = Universal Power (Level 10: 1/11)
Granger splashes an potion of reversal with an splash potion of reversal. Ok. Then she shoves one (1) carrot into each of the eyes the DMK has. Lastly she asks the godmodder how the hell she is supposed to play against the Antigodmodders if she may not PVP.
A collection of deadly tests && Underwood Portable Typewriter && M60 machine gun && Sample of my DNA = Cobalt's Testwriter (2/?)
Michael Rosen Essence && Bag of Plums && Heckler & Koch HK417 = The Plumsgun (2/?)
Captcha code system32 = ??? (2/?)
+2 max HP to all AGs again: 4/34.
> Action: Professor Wasp's Worst Nightmare
"HI, BILLY MAYS HERE FOR WASPS-AWAY." I fire the Billy Bazooka at Professor Wasp. "ARE YOU TIRED OF WASPS MEDDLING WITH YOUR STUFF? THEN YOU NEED WASPS-AWAY! SIMPLY HANG THE WASPS-AWAY IN THE AREA AND YOU'LL HAVE FIVE MOUTH-WATERING WASP SLIDERS IN JUST TWO MINUTES! THE SECRET IS THE BAIT THAT THE WASPS CAN'T RESIST!" I hang up a Wasps-Away. "IT'S SAFE FOR YOU, YOUR FAMILY AND YOUR PETS."
Professor Wasp is unable to resist the allure of the Wasps-Away and flies in.
"WATCH THIS!" Professor Wasp explodes from the inside out. "KABOOM, AND THE WASP IS GONE. THE SECRET IS THE BOMB THAT BLOWS UP THE WASPS, KILLING THEM INSTANTLY! CALL RIGHT NOW AND GET TWO WASPS-AWAY FOR ONLY $19.95! CALL NOW!" The entire population of GodCraft immediately buys Wasps-Aways and hang them up! This causes Wasp Professor to go from one to the other, causing him to explode many, many times!
Granger uses her strongest combat operandi on the weakest PG entity, if not enough sacred items are available then she only uses the strongest battle tech. She also relases an swarm of wasps to annoy the godmodder.
Orbital Weapons
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 2/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: I guard myself and TT with ultramarine
Orbital Weapons:
Partial Inventory: Critmist II x48, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5, The Redstick, Potion Airstriker
I dupe 1 potion of critmist
The Bullet Catcher AND World's Largest Umbrella 5/9
Potion Airstriker AND World's Largest Potion Storage Container 4/9
My Action: I get enraged that DMK blew up the Tanker A1, then summon hard-light projections of Tanker A1 to bombard DMK with plasma blasters.
SCP Foundation Action: Battle Technique: Containment Breach.
Executor Action: Executor summons an Aureus Army that launches a suicidal attack on DMK (it included anti-healing Aureus Warriors, which are just the Unknown Drones with an actual name now).
Orbital Weapons
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 2/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: I guard two random AG or N players with ghosts of war
Orbital Weapons:
Partial Inventory: Critmist II x49, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5, The Redstick, Potion Airstriker
I dupe 1 potion of critmist
The Bullet Catcher AND World's Largest Umbrella 6/9
Potion Airstriker AND World's Largest Potion Storage Container 5/9
Keyblade && Almighty Element Majjyks = The Almighty (Level 5: 6/6) Resist this!
Wooden Wrench || 1 Billion Chairs && Lesser Chair Elemental && Essence of the Chair God = ??? (Level ?: 3/?)
The Opener || 1 Billion Doors && Lesser Door Elemental && Essence of the 100 Door Monks of Shangri-Doora = ??? (Level ?: 3/?)
I show DMK a series of disturbing images that peck away at his sanity. The contents of the images, which are all varieties of monsters doing unspeakable deeds, then come out and perform said deeds on DMK. The fact that they somehow managed to come out of the images disturbs and mentally unhinges DMK further. I then conk DMK in the face with Herema's Gate about nine times.
THE ALMIGHTY: A very powerful keyblade that shines with an almighty power. It seems to have no weaknesses to anything, and nothing can resist its magical power. It can cut through anything, truly making it an almighty blade.
Critted 18,000 damage to DMK!
The third Impetus Comb is almost done!
The Nezarian Fighters deal 10,000 damage to the Aureus Sidius!
Team Sleuth prepares to execute a deadly CHAIN TECHNIQUE, utilizing all the skills of the three detectives!
> TEAM SLEUTH: CHAIN TECHNIQUE => OVERCLOCKED
PI begins the attack by using the Clocktower Sniper Cannon to initiate relentless fire on DMK! While the attacks are quick and don't deal much damage at first, they begin to add up and soon, DMK is roaring in pain! PS then jumps up and lobs an item into DMK's mouth that he's been saving for the occasion: the Jawbreaker Skylight Bomb! DMK bites on reflex and activates the singularity within... The resulting explosion leaves him vulnerable to AD's antics, who comes in riding a giant whale! He spears DMK with a harpoon gun!
Critted 150,000 damage to DMK!
The Perfect Sphere's Peacekeepers suicide-rush and deal a critted 8,000 damage to DMK! Isaac follows up with a Mega Bomb and deals a critted 40,000 damage to DMK! CogWynd uses Extra Healing, giving himself an overheal of +15,000 HP! He gets wound up by +15%!
Now that DMK's Emotions are full, his regen drops to +500,000 HP! In addition, he is completely stunned and cannot attack this turn! The Godmodder's cohorts pick up the slack in his absence, all totaling the Medic C2's shields and armor! The Godmodder kills 3 Nezarian Fighters and deals 70,000 damage to the Hangar using the Red Tooth!
And now, a long-overdue description of what the new Spoils of War do.
Giant Gear: A large clockwork gear that is slightly rusted, with several smaller interlocking gears connected to itself. Upon use, it will attach itself to one of its user's weapons and cause them to grow to a massive size, causing any of the player's attacks with that weapon for four turns to crit. It has a cooldown of four turns.
Nether Spire: A thin golden spire that crackles with electricity. Upon use, it can become supercharged with either the power of lightning or the power of fire, dealing massive damage to an opponent. If the attack uses lightning, the next five attacks against the opponent will minicrit. If the attack uses fire, the opponent will become Burned. It has a cooldown of five turns.
Amethyst Spike: A spike as seen on the back of dragons, forged from a pure purple crystal. Upon use, it will create a pulsing purple shockwave that will deal damage to its opponent and summon a wave of Elite Endermen to help out the user and attack opponents. It has a cooldown of five turns.
I will edit these into the OP later.
Unforunately, I will not be able to do the storypost today. I know that I had initially said I would do this today, but I just have not had the time to do it. I PROMISE you, it will be up tomorrow, when I will have a surplus of time. Guys, I'm really sorry for this.
The Itinerary:
> AGs: Defend Team Sleuth!
> AGs: Kill DMK, who is now in a vulnerable state!
> AGs: Destroy the Godmodder!
> PGs: Defend the PG forces!
THE TRIALS:
I. FINAL WAVE .I
==> II. DEMONHEAD .II <==
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]
The Battlefield:
IMPETUS COMB METER: ========================= 1,930,000/2,500,000
Current Impetus Comb: 3
Isaac: [AG] HP: 24/24. Deck of Cards: III Mega Bomb: IIIIIIII
CogWynd: [AG] HP: 215,000/200,000. Winded: IIIIIIIIII 15%. In Tentative mode.
Demonhead Mobster Kingpin II: [BOSS] HP: 945,000/1,000,000. (x1.) 1,000,000/1,000,000. (x1.) Regenerates +500,000 HP per turn. Emotions Gauge: 100%. All attacks against DMK now crit.
Chaos Shard: [PG] HP: ???/???.
Aureus Sidius: [PG] HP: 100,000/100,000. Regenerates +100,000 HP per turn.
Professor Wasp: [PG] HP: 14,000/75,000. Meddling Level: IIIII
I punch TT2000 in the face and revive George. He then goes home with his infinite cake... but at what cost? AT WHAT COST? I then stab DMK for killing George. George then suddenly goes into a webcomic and becomes... George. Huh. Oh well. I just let the Midnight Crew riddle Probability Theory Wasp Professor (as is his full name) with bullets after I use Lil' Cal on him.
XENOBLAD: 10/11
Eldritch Tentacle && Caledfwlch 4/11 (Calednest)
Typewriter && Gun Majjyks 2/11 Twin, please name this.
Im not charging any of those codes either, im just checking what those would make and then discard (and maybe actually make one that sounds interresting) so id like to know those codes aswell:
Hey guys. I'm sorry for abandoning the ship partway into Act 3... i'll admit it, i was trying to make a plot contrivance to begin a summon...didn't work quite as well as i wanted. Now i look stupid in front of everyone. I hope there's no hard feelings and that i can jump right in and start firing shots at the Godmodder. Even have a Reason You Suck Speech directed at him for the final shot.
Now then, first question: Is there anything i should use my OHKO weapon on right now?
> Alchemies:
Deadly Tests && Portable Typewriter && M60 Machine Gun && CobaltShade's DNA = Cobalt's Testwriter (3/11)
Michael Rosen Essence && Bag of Plums && Heckler & Koch HK417 = The Plumsgun (3/6)
system32 = Windowed Sword (3/4)
> Charges
All AGs get +2 more max HP: 9/34 (+4 from Tazz)
> Action:
Actually, smashing Wasp with a teddy bear that many times would still crush him due to the fact that to hit him that many times in as short an amount of time as the average attack, you'd have to smash him at relativistic speeds with crazy levels of acceleration. It already happened, so Wasp cannot meddle with it. He must therefore have taken a relativistic teddy bear to the face five hundred centisextillion times.
I supersize Toxicide with the Giant Gear.
I then meddle with Wasp's attempt to meddle with the next attack (or this one if he tries to mess up this one) he tries to meddle with by filibustering: I state the use and name of every character that is in or will ever be in the Unicode standard taking one hour per character, allowing the attack to hit both its target AND him with equal force.
> 05 Action: Reboot / ROFLuoroantimonic Acid I fire the supersized Toxicide at DMK. I then originwand up a "ROFL Filter", which is a filter that turns everything into a ROFL'd version of itself if it passes through the filter - helicopters become ROFLcopters, for instance. The fluoroantimonic acid bullets from Toxicide goes through the ROFL filter and turn into ROFLuoroantimonic acid bullets. These bullets release a neurotoxin on impact in addition to being highly corrosive. The neurotoxin makes you roll on the floor laughing until you roll into the pool of ROFLuoroantimonic acid or otherwise die.
Wooden Wrench || 1,000,000 Chais && L. Chair Elemental && Chair God Essence = Cathedria Potentia (Level 10: 4/11)
The Opener || 1,000,000 Doors && L. Door Elemental && Door Monk Essence = Aperire Clausa (Level 10: 4/11)
OK, better be cautious. The Almighty || Megidolaon in a Bottle (Strongest (and most common) Almighty Spell) && Lesser Almighty Element = ??? (Level ?: 1/?)
I use the Oblivion's Topper, generating the Amethyst fires and infusing the power into Fear No Anvil. It temporarily turns purple from the powerful augmentation it just secured-temporary, but still very, very powerful, I fire off a single, tiny spit of fire, expending the whole augmentation...And I hit the ground below DMK. The fire seems to die off, while DMK laughs. But then, an earth-shaking rumble rocks the earth, and out of the ground comes a massive purple Volcano, ready to burst forth amethyst lava right onto DMK. I proceed to use Eruption viciously against DMK. No holds barred now.
I request that I can get skills and attacks like everyone else!
By the way, I got a profanity warning for saying Ace's full name.......Really?......Really.
I realise what I must do.
Quest to defeat Denizen!: 1/25
I try locating him, but no luck so far!
Healer Bot: 2/10
I take my pogo hammer and bounce so high that I tear a rip in the sky. This makes a giant hole in the sky that works like a vaccum. Its sucking us all in! RUN WHILE YOU STILL CA-
Rollback Post to RevisionRollBack
If you are seeing this, you are qualified to win.....nothing! Have a nice day! You might wanna click these!
Daw! A B-!?
Bottom of the lake. Nothing past here.
W-W-W-W--W--W-W--W-WW-W-W-W-W-W-W-W-W-W-W-W
-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W
You can win guys! Beat him! Destroy that pyramid! You may need to smoke him out... Go to the top room, and say the decoded words...."MSEKO VLIES"
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Black Thorns 4/7
I clone a Liquid Nest.
Then, I hold the bottle in my hand, tightly gripping my newest discovery. The writhing fluid is certainly an excellent displayer of the mundane. In spite of such, I hold it up to my eye, in an attempt to better view the flailing liquid. I would doubt it has a consistent viscosity, having been created from Nightmare Fuel, nor do I desire to attempt to test such a thing. As I stare into the depths of the crimson liquid, Demonhead Mobster Kingpin suddenly begins to violently ululate, some furtive mutation attempting to annex the vital portions of his brain. Demonhead Mobster Kingpin's body is suddenly caught in a paroxysm of spasms, and the ululations grow louder, though assuredly not too much to bear in any sense. I continue to examine the Liquid Nest, apparently unaware of the strenuous physical duress Demonhead Mobster Kingpin is enduring at the current moment. A metaphorical stygian nightmare washes over DMK, not visible to any eyes. Nay, all that could be seen of this supposed terror was a minor wave of uncertainty passing across the Battlefield. The spasms currently hijacking the body of DMK slowly become more immaculate, as if he were gaining some form of control over his bodily functions once again. I look deeper into the bottle. Almost as if the paroxysms and spasms were directly connected to the bottle of Liquid Nest, DMK goes back into a series of violent convulsions. I proceed to stare slightly deeper into the liquid. Pained, laborious, deep gasps for breath not in the slightest way belonging to a human ring throughout the Battlefield. I remain utterly oblivious to the entire situation. Rather oddly, the tentacle wrapped around DMK with the claw attached to it flops to his side, uselessly. DMK tips over to the side over a minimal distance. The remaining appendage, the winged claw, tremors ever so slightly. I take a deeper look into the bottle. The aforementioned gasps slowly mutate into something far more human, but not quite. The convulsions, on the other hand, become something far more bestial and altogether sickening to observe. I look as deep as I can into the bottle of Liquid Nest, and DMK looses function of his body, and crashes to the floor, despite being able to fly. A muffled thud echoes across the Battlefield. I continue to make mental notes on the liquid, completely unaware of the debacle occurring. I hold the bottle closer to my face. The corners of my ever-stoic lips twitch slightly upwards. Perhaps not; that must have been some fabrication of a clearly distraught mind. One tends to go into hysterics when they hear an apparently human being slowly expire due to various brain hemorrhages!
((I can assure you it was a trick of the light. I may be partially insane, but I am not a sadist.))
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
Act 2. +2 to Cobalt. Welcome Back, Pit, even though I haven't met you at all! We have a memo on Pesterchum, if you're interested in that. #DTG2.
Wooden Wrench || 1,000,000 Chais && L. Chair Elemental && Chair God Essence = Cathedria Potentia (Level 10: 5/11)
The Opener || 1,000,000 Doors && L. Door Elemental && Door Monk Essence = Aperire Clausa (Level 10: 5/11)
The Almighty || Megidolaon in a Bottle (Strongest (and most common) Almighty Spell) && Lesser Almighty Element = ??? (Level ?: 2/?)
I make it rain Confetti upon Pit! Far more confetti than anyone has ever used to celebrate anyone else, ever! There is so much confetti that even the beefiest assault will fail against Pit, as well as myself (who quickly got behind the massive mountain of confetti), protecting the both of us from attack. From within the mountain of Confetti then comes a massive Confetti Monster, made by the colegmeration of Confetti. He quickly eyes up DMK, and realizes that his time is short, so he ought to go out in a blaze of glory. He levies as much power of confetti as he possibly can, creating a massive confetti beam of demise in his arms. He then fires it, destroying himself in a spectacular blast of Confetti, aimed directly at DMK's face. I then do a one-gun 21-gun Salute, courtesy of the Quick Draw. All the bullets wind up in DMK's face.
> Alchemies:
Deadly Tests && Portable Typewriter && M60 Machine Gun && CobaltShade's DNA = Cobalt's Testwriter (4/11)
Michael Rosen Essence && Bag of Plums && Heckler & Koch HK417 = The Plumsgun (4/6)
system32 = Windowed Sword (4/4 Complete)
> Charges
All AGs get +2 more max HP: 14/34 (+4 from Tazz)
> Action: Pangram Assault
I begin to use... PANGRAM MAGIC! Never mind the idea that pangrams are any different from regular sentences, this is totally going to work!
English: "Dwarf mobs quiz lynx.jpg, kvetch!" (All letters exactly once)
Spanish: "Benjamín pidió una bebida de kiwi y fresa; Noé, sin vergüenza, la más exquisita champaña del menú."
I begin to glow and letters of the various alphabets begin to emanate from my glowing body.
Russian: "Разъяренный чтец эгоистично бьёт пятью жердями шустрого фехтовальщика."
Japanese: "たゐにいて なつむわれをそ きみめすと あさりおひゆく やましろの うちゑへるこら もはほせよ えふねかけぬ" (All hiragana exactly once)
Esperanto: "Laŭ Ludoviko Zamenhof bongustas freŝa ĉeĥa manĝaĵo kun spicoj."
Many letters are flying around me now! But I continue on!
Finnish: "Törkylempijävongahdus."
French: "Monsieur Jack, vous dactylographiez bien mieux que votre ami Wolf"
Greek: "Ξεσκεπάζω τὴν ψυχοφθόρα βδελυγμία. "
Mongolian: "Щётканы фермд пийшин цувъя. Бөгж зогсч хэльюү."
Portuguese: "À noite, vovô Kowalsky vê o ímã cair no pé do pingüim queixoso e vovó põe açúcar no chá de tâmaras do jabuti feliz." (Brazilian Portuguese)
Sanskrit: "कः खगौघाङचिच्छौजा झाञ्ज्ञोऽटौठीडडण्ढणः। तथोदधीन् पफर्बाभीर्मयोऽरिल्वाशिषां सहः॥"
Cherokee: "ᎠᏍᎦᏯᎡᎦᎢᎾᎨᎢᎣᏍᏓᎤᎩᏍᏗᎥᎴᏓᎯᎲᎢᏔᎵᏕᎦᏟᏗᏖᎸᎳᏗᏗᎧᎵᎢᏘᎴᎩ ᏙᏱᏗᏜᏫᏗᏣᏚᎦᏫᏛᏄᏓᎦᏝᏃᎠᎾᏗᎭᏞᎦᎯᎦᏘᏓᏠᎨᏏᏕᏡᎬᏢᏓᏥᏩᏝᎡᎢᎪᎢ ᎠᎦᏂᏗᎮᎢᎫᎩᎬᏩᎴᎢᎠᏆᏅᏛᎫᏊᎾᎥᎠᏁᏙᎲᏐᏈᎵᎤᎩᎸᏓᏭᎷᏤᎢᏏᏉᏯᏌᏊ ᎤᏂᏋᎢᏡᎬᎢᎰᏩᎬᏤᎵᏍᏗᏱᎩᎱᎱᎤᎩᎴᎢᏦᎢᎠᏂᏧᏣᏨᎦᏥᎪᎥᏌᏊᎤᎶᏒᎢᎢᏡᎬᎢ ᎹᎦᎺᎵᏥᎻᎼᏏᎽᏗᏩᏂᎦᏘᎾᎿᎠᏁᎬᎢᏅᎩᎾᏂᎡᎢᏌᎶᎵᏎᎷᎠᏑᏍᏗᏪᎩ ᎠᎴ ᏬᏗᏲᏭᎾᏓᏍᏓᏴᏁᎢᎤᎦᏅᏮᏰᎵᏳᏂᎨᎢ." (Cherokee has 85 letters, 86 if you count mv. Note the the large amount of letters in a word.)
After reeling off the previous pangram in perfect Cherokee, even more letters begin to surround me, floating around me in a spherical shape.
I continue with pangrams in many languages... Finally, I rapidly reel off a perfect pangram containing every Simplified Chinese character in the main CJK block of Unicode. It is so long it would probably create a massive wall of text, so it is untranscribable here.
The letters condense into a dense ball of letters that appear in my hand. I hurl it at DMK at 0.5c. It disperses, spreading out to hit every part of him with letters. He is pelted with letters. The letters burn themselves into him and corrode through his skin while remaining entirely intact. Finally, they explode after burrowing deep into him, blowing him up from the inside.
> 05 Action:
I pull out Toxicide and, since all attacks on DMK will crit and crits do not stack, instead turn my attention to Fluthlu. I propose a bet with Cobalt: is Fluthlu immune to polonium-294?
I turn 05 down.
I fire on Fluthlu and the result is a clear no as Fluthlu's entire body fails due to the potent radiotoxicity of polonium-294.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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Location:
{NOT FOUND}
Minecraft:
Amperzand
Xbox:
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PSN:
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Member Details
I make use of Battle Technique: Disquieting Leer!
I activate the communication transceiver in my 'suit.
{{"I would very much appreciate some heavy fire support from Amp, H3. If it is not too much trouble."
"I was just getting armed up. It has been a restful month, thank you for taking care of all the hard work."
"No trouble. Just get here swiftly, I am not best equipped for heavy melee."}}
While I wait for my more heavily-armed allies to arrive, I project a telekinetic field around myself, absorbing attacks!
All charges progress! +1x2 to Erelye!
Demimech Retrofit 1/30! {+ six posts worth of two +1s from Erelye, becomes 13/30! At least I hope so!}
Manufactory Anachron, some time previous:
Let's just say the entire Tour took place during the intermission, RP-wise, and ignore the fact that I'm not very good at this.
We pass through the small airlock and enter a huge, brightly lit room, full of scientific-sounding conversation and the noise of machinery.
Small workshops and groups of Crewmembers are everywhere, as well as larger projects, each within a transparent, layered containment block, allowing observation with minimal risk of death, injury, affliction with unpleasantly magical illnesses, or incurable poisoning by radiation, chemicals, or any bioagents the researchers have managed to get clearance for.
Several such clearly have much to do with various versions of the Demimech system, from advanced new prototypes equipped for more specialized scenarios, to the battered and broken original, dismantled, stripped of its ludicrously hazardous, repeatedly melted-down beta-generation Monochromium reactor, and surrounded by researchers in the heavy radiotemporal hazard suits required to safely approach even the gutted husk of the once-grand armor. There appears to be some intent to use sky-blue Dwarven Adamantine scavenged from the Children's armor to replace the more severely shattered areas of black Adminium plating.
But the technological and thaumotechnical advancement displayed here is only a part of the importance of this room and those like it, for herein work the Crew.
Keyblade && Almighty Element Majjyks = The Almighty (Level 5: 6/6) Resist this!
Wooden Wrench || 1 Billion Chairs && Lesser Chair Elemental && Essence of the Chair God = ??? (Level ?: 3/?)
The Opener || 1 Billion Doors && Lesser Door Elemental && Essence of the 100 Door Monks of Shangri-Doora = ??? (Level ?: 3/?)
I show DMK a series of disturbing images that peck away at his sanity. The contents of the images, which are all varieties of monsters doing unspeakable deeds, then come out and perform said deeds on DMK. The fact that they somehow managed to come out of the images disturbs and mentally unhinges DMK further. I then conk DMK in the face with Herema's Gate about nine times.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
I'll be making my great escape now!
You respawn.
11,000 damage to Professor Wasp!
8,000 damage to DMK!
Eldritch Tentacle && Caledfwlch = Calednest (Level 10: 1/11)
Got it.
You respawn.
My Update Terminal blocks all files sent to it.
4,000 damage to DMK!
You shield yourself!
You give Tazz the cloned Ink of Squid Pro Quo.
+3 Emotions to DMK!
15,000 damage to DMK!
Knitting Needles && Regisword = Black Thorns (Level 6: 1/7)
+1 Emotions to DMK!
DMK has multiple eyes, not just one!
The max damage modifier in this game is x2. Maybe I was a bit lax with that before, but it's a rule I have in place now. So, your upcoming attack will crit!
> pionoplayer?: BATTLE TECHNIQUE => LV. 10 PLAY 'EM OFF - BULLET HELL
Critted 30,000 damage to Professor Wasp!
8,000 damage to DMK!
Professor Wasp meddles with the attack by placing a THIS IS STUPID emoticon over the entire thing!
7,000 damage to DMK!
Wasp Professor? That guy doesn't exist. Professor Wasp does, though. Great, looks like he meddled with your attack.
Additional 7,000 damage to DMK!
This is a replica of the Chicago Overcoat, and does not have DMK inside of itself.
+2 Emotions to DMK!
9,000 damage to DMK!
But... Fluthlu and the beasts of Problem Sleuth are evil. They're not Outer Gods or the Furthest Ring or anything. They're just beasts from Problem Sleuth. Granted, Fluthlu makes an appearance in Homestuck, but this is PS Fluthlu. The evil one who actively attacked the heroes of the story.
7,000 damage to DMK!
Next attack against the Clocktower Sniper Cannon will fail!
(2)
The Godmodder replaced it with the real Fluthlu promptly upon controlling it to his side.
COMPU-SOOTH SPECTAGOGGLES: A set of red crystal goggles that hum with the power of technology and magic. Using them, you can view any location in the universe.
Wooden Wrench || 1,000,000 Chais && L. Chair Elemental && Chair God Essence = Cathedria Potentia (Level 10: 1/11)
The Opener || 1,000,000 Doors && L. Door Elemental && Door Monk Essence = Aperire Clausa (Level 10: 1/11)
+9 Emotions to DMK!
+4 Emotions to DMK!
Deadly Tests && Portable Typewriter && M60 Machine Gun && CobaltShade's DNA = Cobalt's Testwriter (Level 10: 1/11)
Michael Rosen Essence && Bag of Plums && Heckler && Koch HK417 = The Plumsgun (Level 5: 1/6)
system32 = Windowed Sword (Level 3: 1/4)
Professor Wasp replaces the newspaper with a teddy bear!
8,500 damage to Fluthlu!
GASP! What a twist!
> gutza1: BATTLE TECHNIQUE => LV. 10 TESLA'S IMPROV - SUPERCELL
Bender once again gathers up all the Tesla items he has and this time, he charges them all and shoots them into the air! The massive arcs of electricity once again create a large storm system that swirls around the entire Battlefield! A large electrically charged tornado touches down and traps Professor Wasp, dealing 20,000 damage!
You didn't actually shoot him, so...
8,000 damage to DMK!
Next attack against Fluthlu deals halved damage!
DMK doesn't need your help! He uses eye lasers to push you away from him. The Godmodder notices...
+7 Emotions to DMK!
The Curse of Repetitiveness™ destroys the Midnight Crew!
Shadow HEALS Professor Wasp! +12,000 HP to him!
3,000 damage to DMK!
DMK was cured of his diabetes after dying once!
> TT2000: BATTLE TECHNIQUE => LV. 10 WORLD WAR - MULTIVERSAL
You lean on the Fourth Wall a bit, causing the wall that keeps Minecraft from interacting with other universes to weaken! This allows for many forces from other universes to enter GodCraft and help you out! Instantly, a large portal appears and the heroes from many different fictuous universes fly out, ranging from books to comics to video games... The fight stretches across the entire multiverse, dealing 20,000 damage to DMK!
The next four attacks that target a PG will crit!
Critted 8,000 damage to DMK!
+12,000 HP to Professor Wasp!
Oh boy... The total damage output of the attack will be revealed when you finish the quest...
+6 Emotions to DMK!
GODOF4LL = Omega Armor (Level 50)
Critted 20,000 damage to DMK!
Since it isn't Halloween, the Gambit Schemas fail!
+1 HP to every AG and Neutral player! +500 HP to every AG and Neutral entity!
Professor Wasp replaces the website with a zebra.
+7 Emotions to DMK!
Critted 20,000 damage to DMK!
DMK's hat is much bigger than yours, and in his opinion, more fashionable.
The mutated parts seem to heal themselves after a short time, but they still take a critted 20,000 damage.
OCTSHREDDERS: A set of two orchid weapons. They have the handles of swords, but four blades sprout from each of them and spin around like wild powersaws. They hum with the power of the Amethyst Eightfold.
THE SOUTHERN TUNDRA: An upgraded version of the Australian Icepicker that radiates with a chilling aura. Its fully charged shots are large balls of ice that split into several small icicles, actively seeking out opponents like heat-seeking missiles.
Mini-Mecha Control Crystal -c Psiicrystal = Mini-Mecha Psonics Crystal (1/4)
Deerclops added!
Yes and yes.
If you play your cards right, Ace Dіck won't get censored at all...
The level number of a Battle Technique doesn't mean you have to use the Battle Technique when you reach that level. It shows the power level of the Battle Technique. You can use any Battle Technique whenever you want, so long as you actually have it.
+6 Emotions to DMK!
8,000 damage to Professor Wasp!
+5 Emotions to DMK!
12,000 damage to DMK!
> TheLordErelye: BATTLE TECHNIQUE => LV. 10 OGLOGOTH'S CRY: HORRORTERROR
Additional 14,000 damage to DMK!
You are protected from attack this turn!
Issac added! Probably going to change some of his damages, though.
You protect Isaac!
3,000 damage to Fluthlu!
...Oh my God.
That was...
That was the saddest thing I've ever read in the entire game.
...
DMK's Emotions gauge SKYROCKETS!!! It... It's COMPLETELY MAXED OUT! Every single attack against DMK will now CRIT!
CogWynd added!
> Talist: BATTLE TECHNIQUE => LV. 5 KILL COMMAND - NIGHTSHADE
You and CogWynd rush to aggress Professor Wasp, using your powerful claw-based weaponry to deal massive damage! You then use a combination of several potions to plunge the Battlefield into massive darkness! Unfortunately, Professor Wasp is healed by shadow, so he regains all the damage he took!
Potion of Ambrosia O0O Potion of Fury = Zeus' Potion (2/3)
Potion of War OOO Glowstone = Potion of War II (1/2)
THE SPARKER: A set of golden claws to be worn by a fox. They crackle with pure energy, and can use electrically charged attacks to send lightning at foes. They can also manipulate gravity and create holograms, as well as manipulating kinetic energy.
On what?
The Godmodder's Omega Armor is completely protected from the nanites, meaning nothing they can do to him will affect him. He then sets his armor on fire (he has a fire resistance potion), destroying all of the nanites.
Critted 14,000 damage to DMK!
NANOCOMMS DARKSHIP: An upgraded version of the Nanogel Darkship with a built-in data network, allowing the ship to recieve signals and for the pilot to control it.
UNIVERSAL AID: A heavily modified version of Glittering Gold whose Ubercharging components have been replaced with a contained antimak, meaning that whatever it Ubercharges will turn into pure antimatter! Thankfully, an installed module can decide whether or not this is beneficial or harmful.
Nanocomms Darkship -c Rocket Fins = Nanodark Rocketship (1/4)
Universal Aid && Tiberium = Universal Power (Level 10: 1/11)
> gutza1: COMBAT OPERANDI => UU ULTIMATUM
You lack the necessary Sacred Items!
The Godmodder kills you for PvPing!
The potion reverses the other potion's reversal effects, turning it into an Awkward Potion!
Critted 12,000 damage to DMK!
Attack AG entities.
10,000 damage to Professor Wasp!
> XDGrangerDX: BATTLE TECHNIQUE => LV. 10 LOWDOWN - UNENDING
Professor Wasp meddles with the attack and stops it!
SYMPHONY = Wind Chimes (Level 2: 1/3)
LEVETRIM = The Spotlighter (Level 3: 1/4)
WOODEN32 = Tableracer (Level 2: 1/3)
The Godmodder uses Wasps-Away!
You shield yourself and TT!
You're still charging up the other three alchemies!
All of the mobs attack random players who have little to no gear!
Critted 12,000 damage to DMK!
On what?
Critted 10,000 damage to DMK!
Critted 6,000 damage to DMK!
Critted 6,000 damage to DMK!
The Godmodder jams the Executor's teleporters!
You guard Irecreeper and piono!
THE ALMIGHTY: A very powerful keyblade that shines with an almighty power. It seems to have no weaknesses to anything, and nothing can resist its magical power. It can cut through anything, truly making it an almighty blade.
Critted 18,000 damage to DMK!
The third Impetus Comb is almost done!
The Nezarian Fighters deal 10,000 damage to the Aureus Sidius!
Team Sleuth prepares to execute a deadly CHAIN TECHNIQUE, utilizing all the skills of the three detectives!
> TEAM SLEUTH: CHAIN TECHNIQUE => OVERCLOCKED
PI begins the attack by using the Clocktower Sniper Cannon to initiate relentless fire on DMK! While the attacks are quick and don't deal much damage at first, they begin to add up and soon, DMK is roaring in pain! PS then jumps up and lobs an item into DMK's mouth that he's been saving for the occasion: the Jawbreaker Skylight Bomb! DMK bites on reflex and activates the singularity within... The resulting explosion leaves him vulnerable to AD's antics, who comes in riding a giant whale! He spears DMK with a harpoon gun!
Critted 150,000 damage to DMK!
The Perfect Sphere's Peacekeepers suicide-rush and deal a critted 8,000 damage to DMK! Isaac follows up with a Mega Bomb and deals a critted 40,000 damage to DMK! CogWynd uses Extra Healing, giving himself an overheal of +15,000 HP! He gets wound up by +15%!
Now that DMK's Emotions are full, his regen drops to +500,000 HP! In addition, he is completely stunned and cannot attack this turn! The Godmodder's cohorts pick up the slack in his absence, all totaling the Medic C2's shields and armor! The Godmodder kills 3 Nezarian Fighters and deals 70,000 damage to the Hangar using the Red Tooth!
And now, a long-overdue description of what the new Spoils of War do.
Giant Gear: A large clockwork gear that is slightly rusted, with several smaller interlocking gears connected to itself. Upon use, it will attach itself to one of its user's weapons and cause them to grow to a massive size, causing any of the player's attacks with that weapon for four turns to crit. It has a cooldown of four turns.
Nether Spire: A thin golden spire that crackles with electricity. Upon use, it can become supercharged with either the power of lightning or the power of fire, dealing massive damage to an opponent. If the attack uses lightning, the next five attacks against the opponent will minicrit. If the attack uses fire, the opponent will become Burned. It has a cooldown of five turns.
Amethyst Spike: A spike as seen on the back of dragons, forged from a pure purple crystal. Upon use, it will create a pulsing purple shockwave that will deal damage to its opponent and summon a wave of Elite Endermen to help out the user and attack opponents. It has a cooldown of five turns.
I will edit these into the OP later.
Unforunately, I will not be able to do the storypost today. I know that I had initially said I would do this today, but I just have not had the time to do it. I PROMISE you, it will be up tomorrow, when I will have a surplus of time. Guys, I'm really sorry for this.
The Itinerary:
> AGs: Defend Team Sleuth!
> AGs: Kill DMK, who is now in a vulnerable state!
> AGs: Destroy the Godmodder!
> PGs: Defend the PG forces!
I. FINAL WAVE .IThe Battlefield:
IMPETUS COMB METER: ========================= 1,930,000/2,500,000
Current Impetus Comb: 3
insert_generic_username: [AG] HP: 14/22. Has Armor.
TheLordErelye: [AG] HP: 22/22. SHIELDED
Netpatham: [AG] HP: 0/22. Has Armor.
Irecreeper: [AG] HP: 9/22. SHIELDED
Nimbleguy: [AG] HP: 22/22.
The_Nonexistent_Tazz: [AG] HP: 12/22.
Amperz4nd: [AG] HP: 2/22. Has Armor.
TT2000: [AG] HP: 7/22. SHIELDED
Talist: [AG] HP: 22/22.
NinjaV2403: [AG] HP: 20/23.
ninjatwist321: [AG] HP: 22/22.
gutza1: [AG] HP: 0/22.
Crusher48: [AG] HP: 22/22.
CobaltShade: [AG] HP: 21/22. Has Armor.
omglolsguy22: [AG] HP: 13/22.
jondanger23: [AG] HP: 13/22.
r_stronghammer: [AG] HP: 22/22.
The_Serpent: [PG] HP: 20/20.
K4yne: [PG] HP: 20/20.
fseftr: [N] HP: 20/20. SHIELDED
pionoplayer: [N] HP: 9/20.
ManiacMasteR: [N] HP: 11/20.
XDGrangerDX: [N] HP: 11/20.
The_Idea_Modpack_Mod_Man: [N] HP: 20/20.
engie_ninja: [N] HP: 11/20.
5l1n65h07: [N] HP: 11/20. SHIELDED
Clocktower Sniper Cannon: [N] HP: 43,500/100,000.
Nezarian Fighters: [N] HP: 10,000/10,000. (x3.)
Problem Sleuth: [AG] Equipped: Tetrix of the Arbitor.
Ace Dіck: [AG]
Pickle Inspector: [AG] Equipped: Sextant Rifle.
Perfect Sphere: [AG] Energy: 5. Inner Barrier: 42,000/42,000/25,000 HP. Middle Barrier: 42,000/42,000/25,000 HP. Outer Barrier: 42,000/42,000/25,000 HP. Outer Shield: 25,500/50,000 HP. Modules: 2. Bridge: 500/50,000 HP. Housing no players. AF Hangar: 30,000/100,000 HP.
Medic C2: [AG] HP: 10,000/10,000. Shields: 0/20,000 HP. Armor: 0/500 HP. Regens 3,000 Shields per turn.
Isaac: [AG] HP: 24/24. Deck of Cards: III Mega Bomb: IIIIIIII
CogWynd: [AG] HP: 215,000/200,000. Winded: IIIIIIIIII 15%. In Tentative mode.
Demonhead Mobster Kingpin II: [BOSS] HP: 945,000/1,000,000. (x1.) 1,000,000/1,000,000. (x1.) Regenerates +500,000 HP per turn. Emotions Gauge: 100%. All attacks against DMK now crit.
Chaos Shard: [PG] HP: ???/???.
Aureus Sidius: [PG] HP: 100,000/100,000. Regenerates +100,000 HP per turn.
Professor Wasp: [PG] HP: 14,000/75,000. Meddling Level: IIIII
Fluthlu: [PG] HP: 88,500/100,000.
Godmodder: [GM] HP: 8/125. Killstreak: 55.
The Forge:
The Spoils:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III READY (ManiacMasteR)
Hivemind CPU: III READY (TheLordErelye)
Potion Supply: III READY (Talist)
Ender Orb: IIIII (Netpatham)
Slime-Inator: III (Flare Flames)
Molten Processor: IIIIII (The_Serpent)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII READY (insert_generic_username)
Shockwave Laser-Cannon: IIII READY (fseftr)
Sacred Pool Balls: IIII READY (Irecreeper)
Deudly Magnum: I READY (PitTheAngel)
Emerald Nova: IIII READY (pionoplayer)
Waluigi Thyme: WAA? (Irecreeper)
Withered Plate: IIII (TT2000)
Auditory Piston: III READY (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII DISABLED (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III READY (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Black Matter Gun: IIII (Flare Flames)
Kitsune Charm: II READY (Nimbleguy)
Glitch Wrench: IIII READY (Talist)
Hard-Light Gun: III READY (Netpatham)
Oblivion's Topper: III READY (The_Nonexistent_Tazz)
Pale Valve: IIII READY (insert_generic_username)
Giant Gear: IIII (CobaltShade)
Nether Spire: IIIII (pionoplayer)
Amethyst Spike: IIIII (5l1n65h07)
Sacred Items:
7 Hog Slop
13 Elf Tears
1 Pie Filling
8 Weasel Snot
XENOBLAD: 10/11
Eldritch Tentacle && Caledfwlch 4/11 (Calednest)
Typewriter && Gun Majjyks 2/11 Twin, please name this.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
/null
I'll be making my great escape now!
...
*sobs with DMK*
/null
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Alchemie code: FOODBOAT
Alchemie code: BOWGUNER
Alchemie code: TABLEFLU
Im not charging any of those codes either, im just checking what those would make and then discard (and maybe actually make one that sounds interresting) so id like to know those codes aswell:
Alchemie code: ENDTIMES
Alchemie code: XENOPAIN
Alchemie code: EVOLUTIL
/null-gonna-post-later
I show DMK a true demon. Turns out, this one is 1000x the size of DMK and a whole lot scarier. It crushes DMK with it's eyelid.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Now then, first question: Is there anything i should use my OHKO weapon on right now?
/null
(I'M BACK, TWINBUILDER! Keep me AG as usual.)
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Deadly Tests && Portable Typewriter && M60 Machine Gun && CobaltShade's DNA = Cobalt's Testwriter (3/11)
Michael Rosen Essence && Bag of Plums && Heckler & Koch HK417 = The Plumsgun (3/6)
system32 = Windowed Sword (3/4)
> Charges
All AGs get +2 more max HP: 9/34 (+4 from Tazz)
> Action:
Actually, smashing Wasp with a teddy bear that many times would still crush him due to the fact that to hit him that many times in as short an amount of time as the average attack, you'd have to smash him at relativistic speeds with crazy levels of acceleration. It already happened, so Wasp cannot meddle with it. He must therefore have taken a relativistic teddy bear to the face five hundred centisextillion times.
I supersize Toxicide with the Giant Gear.
I then meddle with Wasp's attempt to meddle with the next attack (or this one if he tries to mess up this one) he tries to meddle with by filibustering: I state the use and name of every character that is in or will ever be in the Unicode standard taking one hour per character, allowing the attack to hit both its target AND him with equal force.
> 05 Action: Reboot / ROFLuoroantimonic Acid
I fire the supersized Toxicide at DMK. I then originwand up a "ROFL Filter", which is a filter that turns everything into a ROFL'd version of itself if it passes through the filter - helicopters become ROFLcopters, for instance. The fluoroantimonic acid bullets from Toxicide goes through the ROFL filter and turn into ROFLuoroantimonic acid bullets. These bullets release a neurotoxin on impact in addition to being highly corrosive. The neurotoxin makes you roll on the floor laughing until you roll into the pool of ROFLuoroantimonic acid or otherwise die.
Wooden Wrench || 1,000,000 Chais && L. Chair Elemental && Chair God Essence = Cathedria Potentia (Level 10: 4/11)
The Opener || 1,000,000 Doors && L. Door Elemental && Door Monk Essence = Aperire Clausa (Level 10: 4/11)
OK, better be cautious. The Almighty || Megidolaon in a Bottle (Strongest (and most common) Almighty Spell) && Lesser Almighty Element = ??? (Level ?: 1/?)
I use the Oblivion's Topper, generating the Amethyst fires and infusing the power into Fear No Anvil. It temporarily turns purple from the powerful augmentation it just secured-temporary, but still very, very powerful, I fire off a single, tiny spit of fire, expending the whole augmentation...And I hit the ground below DMK. The fire seems to die off, while DMK laughs. But then, an earth-shaking rumble rocks the earth, and out of the ground comes a massive purple Volcano, ready to burst forth amethyst lava right onto DMK. I proceed to use Eruption viciously against DMK. No holds barred now.
>IT'S PIT REJOICEEEEE
>...
>whoa it's like I predicted the future or something
>also don't kill DMK w/ the Magnum: he's going to die very soon
=CHARGE=
-2 / 8- Bomb Creation
-4 / 6- The Proxy (DTG2OPER)
+2 to Modpack
=ACTION=
I fire THE OTHER SIDE DMK-ward.
=COMMAND=
Isaac will use the Deck of Cards.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Unwrinkler: 3?/6
I request that I can get skills and attacks like everyone else!
By the way, I got a profanity warning for saying Ace's full name.......Really?......Really.
I realise what I must do.
Quest to defeat Denizen!: 1/25
I try locating him, but no luck so far!
Healer Bot: 2/10
I take my pogo hammer and bounce so high that I tear a rip in the sky. This makes a giant hole in the sky that works like a vaccum. Its sucking us all in! RUN WHILE YOU STILL CA-
If you are seeing this, you are qualified to win.....nothing! Have a nice day! You might wanna click these!

Bottom of the lake. Nothing past here.
W-W-W-W--W--W-W--W-WW-W-W-W-W-W-W-W-W-W-W-W
-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W
You can win guys! Beat him! Destroy that pyramid! You may need to smoke him out... Go to the top room, and say the decoded words...."MSEKO VLIES"
But what do i know, i've been AFK for what, 300 pages now?
/null
I clone a Liquid Nest.
Then, I hold the bottle in my hand, tightly gripping my newest discovery. The writhing fluid is certainly an excellent displayer of the mundane. In spite of such, I hold it up to my eye, in an attempt to better view the flailing liquid. I would doubt it has a consistent viscosity, having been created from Nightmare Fuel, nor do I desire to attempt to test such a thing. As I stare into the depths of the crimson liquid, Demonhead Mobster Kingpin suddenly begins to violently ululate, some furtive mutation attempting to annex the vital portions of his brain. Demonhead Mobster Kingpin's body is suddenly caught in a paroxysm of spasms, and the ululations grow louder, though assuredly not too much to bear in any sense. I continue to examine the Liquid Nest, apparently unaware of the strenuous physical duress Demonhead Mobster Kingpin is enduring at the current moment. A metaphorical stygian nightmare washes over DMK, not visible to any eyes. Nay, all that could be seen of this supposed terror was a minor wave of uncertainty passing across the Battlefield. The spasms currently hijacking the body of DMK slowly become more immaculate, as if he were gaining some form of control over his bodily functions once again. I look deeper into the bottle. Almost as if the paroxysms and spasms were directly connected to the bottle of Liquid Nest, DMK goes back into a series of violent convulsions. I proceed to stare slightly deeper into the liquid. Pained, laborious, deep gasps for breath not in the slightest way belonging to a human ring throughout the Battlefield. I remain utterly oblivious to the entire situation. Rather oddly, the tentacle wrapped around DMK with the claw attached to it flops to his side, uselessly. DMK tips over to the side over a minimal distance. The remaining appendage, the winged claw, tremors ever so slightly. I take a deeper look into the bottle. The aforementioned gasps slowly mutate into something far more human, but not quite. The convulsions, on the other hand, become something far more bestial and altogether sickening to observe. I look as deep as I can into the bottle of Liquid Nest, and DMK looses function of his body, and crashes to the floor, despite being able to fly. A muffled thud echoes across the Battlefield. I continue to make mental notes on the liquid, completely unaware of the debacle occurring. I hold the bottle closer to my face. The corners of my ever-stoic lips twitch slightly upwards. Perhaps not; that must have been some fabrication of a clearly distraught mind. One tends to go into hysterics when they hear an apparently human being slowly expire due to various brain hemorrhages!
((I can assure you it was a trick of the light. I may be partially insane, but I am not a sadist.))
Wooden Wrench || 1,000,000 Chais && L. Chair Elemental && Chair God Essence = Cathedria Potentia (Level 10: 5/11)
The Opener || 1,000,000 Doors && L. Door Elemental && Door Monk Essence = Aperire Clausa (Level 10: 5/11)
The Almighty || Megidolaon in a Bottle (Strongest (and most common) Almighty Spell) && Lesser Almighty Element = ??? (Level ?: 2/?)
I make it rain Confetti upon Pit! Far more confetti than anyone has ever used to celebrate anyone else, ever! There is so much confetti that even the beefiest assault will fail against Pit, as well as myself (who quickly got behind the massive mountain of confetti), protecting the both of us from attack. From within the mountain of Confetti then comes a massive Confetti Monster, made by the colegmeration of Confetti. He quickly eyes up DMK, and realizes that his time is short, so he ought to go out in a blaze of glory. He levies as much power of confetti as he possibly can, creating a massive confetti beam of demise in his arms. He then fires it, destroying himself in a spectacular blast of Confetti, aimed directly at DMK's face. I then do a one-gun 21-gun Salute, courtesy of the Quick Draw. All the bullets wind up in DMK's face.
Deadly Tests && Portable Typewriter && M60 Machine Gun && CobaltShade's DNA = Cobalt's Testwriter (4/11)
Michael Rosen Essence && Bag of Plums && Heckler & Koch HK417 = The Plumsgun (4/6)
system32 = Windowed Sword (4/4 Complete)
> Charges
All AGs get +2 more max HP: 14/34 (+4 from Tazz)
> Action: Pangram Assault
I begin to use... PANGRAM MAGIC! Never mind the idea that pangrams are any different from regular sentences, this is totally going to work!
English: "Dwarf mobs quiz lynx.jpg, kvetch!" (All letters exactly once)
Spanish: "Benjamín pidió una bebida de kiwi y fresa; Noé, sin vergüenza, la más exquisita champaña del menú."
I begin to glow and letters of the various alphabets begin to emanate from my glowing body.
Russian: "Разъяренный чтец эгоистично бьёт пятью жердями шустрого фехтовальщика."
Japanese: "たゐにいて なつむわれをそ きみめすと あさりおひゆく やましろの うちゑへるこら もはほせよ えふねかけぬ" (All hiragana exactly once)
Esperanto: "Laŭ Ludoviko Zamenhof bongustas freŝa ĉeĥa manĝaĵo kun spicoj."
Many letters are flying around me now! But I continue on!
Finnish: "Törkylempijävongahdus."
French: "Monsieur Jack, vous dactylographiez bien mieux que votre ami Wolf"
Greek: "Ξεσκεπάζω τὴν ψυχοφθόρα βδελυγμία. "
Mongolian: "Щётканы фермд пийшин цувъя. Бөгж зогсч хэльюү."
Portuguese: "À noite, vovô Kowalsky vê o ímã cair no pé do pingüim queixoso e vovó põe açúcar no chá de tâmaras do jabuti feliz." (Brazilian Portuguese)
Sanskrit: "कः खगौघाङचिच्छौजा झाञ्ज्ञोऽटौठीडडण्ढणः। तथोदधीन् पफर्बाभीर्मयोऽरिल्वाशिषां सहः॥"
Cherokee: "ᎠᏍᎦᏯᎡᎦᎢᎾᎨᎢᎣᏍᏓᎤᎩᏍᏗᎥᎴᏓᎯᎲᎢᏔᎵᏕᎦᏟᏗᏖᎸᎳᏗᏗᎧᎵᎢᏘᎴᎩ ᏙᏱᏗᏜᏫᏗᏣᏚᎦᏫᏛᏄᏓᎦᏝᏃᎠᎾᏗᎭᏞᎦᎯᎦᏘᏓᏠᎨᏏᏕᏡᎬᏢᏓᏥᏩᏝᎡᎢᎪᎢ ᎠᎦᏂᏗᎮᎢᎫᎩᎬᏩᎴᎢᎠᏆᏅᏛᎫᏊᎾᎥᎠᏁᏙᎲᏐᏈᎵᎤᎩᎸᏓᏭᎷᏤᎢᏏᏉᏯᏌᏊ ᎤᏂᏋᎢᏡᎬᎢᎰᏩᎬᏤᎵᏍᏗᏱᎩᎱᎱᎤᎩᎴᎢᏦᎢᎠᏂᏧᏣᏨᎦᏥᎪᎥᏌᏊᎤᎶᏒᎢᎢᏡᎬᎢ ᎹᎦᎺᎵᏥᎻᎼᏏᎽᏗᏩᏂᎦᏘᎾᎿᎠᏁᎬᎢᏅᎩᎾᏂᎡᎢᏌᎶᎵᏎᎷᎠᏑᏍᏗᏪᎩ ᎠᎴ ᏬᏗᏲᏭᎾᏓᏍᏓᏴᏁᎢᎤᎦᏅᏮᏰᎵᏳᏂᎨᎢ." (Cherokee has 85 letters, 86 if you count mv. Note the the large amount of letters in a word.)
After reeling off the previous pangram in perfect Cherokee, even more letters begin to surround me, floating around me in a spherical shape.
I continue with pangrams in many languages... Finally, I rapidly reel off a perfect pangram containing every Simplified Chinese character in the main CJK block of Unicode. It is so long it would probably create a massive wall of text, so it is untranscribable here.
The letters condense into a dense ball of letters that appear in my hand. I hurl it at DMK at 0.5c. It disperses, spreading out to hit every part of him with letters. He is pelted with letters. The letters burn themselves into him and corrode through his skin while remaining entirely intact. Finally, they explode after burrowing deep into him, blowing him up from the inside.
> 05 Action:
I pull out Toxicide and, since all attacks on DMK will crit and crits do not stack, instead turn my attention to Fluthlu. I propose a bet with Cobalt: is Fluthlu immune to polonium-294?
I turn 05 down.
I fire on Fluthlu and the result is a clear no as Fluthlu's entire body fails due to the potent radiotoxicity of polonium-294.
I activate the communication transceiver in my 'suit.
{{"I would very much appreciate some heavy fire support from Amp, H3. If it is not too much trouble."
"I was just getting armed up. It has been a restful month, thank you for taking care of all the hard work."
"No trouble. Just get here swiftly, I am not best equipped for heavy melee."}}
While I wait for my more heavily-armed allies to arrive, I project a telekinetic field around myself, absorbing attacks!
All charges progress! +1x2 to Erelye!
Demimech Retrofit 1/30! {+ six posts worth of two +1s from Erelye, becomes 13/30! At least I hope so!}
Manufactory Anachron, some time previous:
Let's just say the entire Tour took place during the intermission, RP-wise, and ignore the fact that I'm not very good at this.
We pass through the small airlock and enter a huge, brightly lit room, full of scientific-sounding conversation and the noise of machinery.
Small workshops and groups of Crewmembers are everywhere, as well as larger projects, each within a transparent, layered containment block, allowing observation with minimal risk of death, injury, affliction with unpleasantly magical illnesses, or incurable poisoning by radiation, chemicals, or any bioagents the researchers have managed to get clearance for.
Several such clearly have much to do with various versions of the Demimech system, from advanced new prototypes equipped for more specialized scenarios, to the battered and broken original, dismantled, stripped of its ludicrously hazardous, repeatedly melted-down beta-generation Monochromium reactor, and surrounded by researchers in the heavy radiotemporal hazard suits required to safely approach even the gutted husk of the once-grand armor. There appears to be some intent to use sky-blue Dwarven Adamantine scavenged from the Children's armor to replace the more severely shattered areas of black Adminium plating.
But the technological and thaumotechnical advancement displayed here is only a part of the importance of this room and those like it, for herein work the Crew.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870