So, should we activate the diabetes bar after the emotions one is finished? Anyone? Because that's the only other way we can win beyond just waiting until we use like the fifth or sixth comb rave. And we want some to be left for the other trials!
Sorry, the DIABETES bar was cured after DMK became his second form. Though it didn't exist in the first iteration, so I guess there might still be hope.
I show my hat to DMK. Tt's glory causes his Emotions to rise. I then continue whipping him with Rose's Thorn, seeing if this mutates him further. I examine the 0ctshredders.
The Southern Tundra Complete!
Thuleprism 3/4
Stone Golem 2/4
Mini-Mecha Control Panel -c Psiicrystal
A raging blizzard suddenly manifests onto the battlefield. A loud roar echoes through the blizzard as a shaggy, vaguely humanoid figure steps out of it. The figure has thick, light gray fur, long arms, huge horns, and a single twiching eye in its face. The beast lets out another literally bonechilling roar, causing several players and entities to shudder.
Info:
When attacking an entity, the Deerclops will inflict it with the debuff Chilled for 1-3 turns. The debuff in itself does nothing, but when an entity inflicted with it is attacked a second time, the debuff will turn into Frozen, wich will prevent the entity from attacking untill the debuff wears off. The Deerclops also has a special attack, Chilling Roar, that takes 3 turns to charge up. It will inflict Frozen on 1-3 entities for 1-3 turns, and Chilled on 1-2 entities for 1-3 turns. If one of the entities targeted already has Chilled or Frozen the duration will simply add up.
Long Live the Queen 20/30 Goose 1/20
Also, is the Aperchair still as comfortable as the Morning Chair? Can the turret legs move?
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2014
Posts:
159
Location:
{NOT FOUND}
Minecraft:
Amperzand
Xbox:
Nope.
PSN:
Nope.
Member Details
{This may or may not be my first time properly checking back since the beginning of this Trial...}
I move to rebrand Ace **** as Ace Rick.
*Looks at DMK*
...But damn this guy will be fun to fight. Dwarf Fortress fun.
I convert my own half-mad laughter at DMK's sheer nigh-invincibility into an emotional shockwave of pure, insane mirth, targeting the mobster in question! If successful, this should create conflicting emotions within DMK, messing him/it up further.
Question, are my level ten battle techniques only useable once I reach level ten, or are they just stronger, but still available now?
Regardless, I point out to Doctor Wasp that while evil geniuses are extremely dangerous, they are also frequently capable of cancelling one another out. *One of the attacks DW would have meddled with backfires on him while I distract him with conversation.*
All charges progress!
+1x2 to Erelye! {By the by, I don't currently have a real use for all these +1s, Erelye.}
Earth:
The Unremarkable Man watches the drone test keys for a while, then walks up next to it and holds out a small thermite breaching charge.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Knitting Needles && Regisword 3/???
I read the climax of the sorrow-infused tome to DMK, emphasizing when all of the characters, save the protagonist, die horrifically. As I read the resolution (in which the protagonist slowly bleeds to death), I telekinetically smash the tome into nonexistence, as my actions involving it were extremely frivolous. Shameful.
Several seconds later, I turn to DMK, Thorns of Oglogoth in hand. I promptly flick them upwards, staring at DMK all the while. Tendrils of gaseous Nightmare Fuel leak off of the needles as I mutter incoherently. Grimdark energy pours from the needles in excess, in response to my statements in the eldritch tongue. Suddenly, a tentacular shadow passes through GodCraft. This shadow blinds everyone momentarily, and then proceeds to dart in the general direction of DMK. As the shadow aligns with the area underneath DMK, a tentacular form bursts from the ground. This appendage writhes and twists, swiftly rising upwards towards DMK. The thing knows no bounds. Upon reaching the position of DMK, it cleaves through him, easily melting through flesh with arcane power. The tentacle promptly exudes an aura of esoteric proportions which withers the insides of DMK, slowly causing them to shrivel up, and spurt out some gray fluid. Quite amiable, as well as congenial. Hah. The tentacle continues to go in an upward direction, destroying any flesh it touches. Slowly, and with precision, the appendage reaches the head of DMK. Upon doing so, the eldritch tentacle flails about, precisely withering the vital facial organs, as well as the brain. The tentacle bursts through the neck of DMK, trailing back into the ground and disappearing. I wave the Thorns, and a rather exponential amount of liquid tissue erupts from the side of DMK, tearing through any flesh in the way to reach the outside. Flux Goo corrodes the sides of this gash, as the instability generated by the entire attack is enough to congeal. The corrosive fluid slowly destroys DMK. I lower the Thorns.
I cast Horrorterror on Demonhead Mobster Kingpin.
I gaze at the ground, abruptly. Utilizing a curse, the grass begins to wither, and melt. Several suspicious-looking flowers disintegrate into a dark liquid. I telekinetically drag the fluid off of the ground, and create a thin shield around myself. The stuff begins to pulsate with pure dark energy, emitting an aura of pure arcana. This shield shall suffice to protect me.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
=TURN TWO=
=CHARGE=
-50 / 50- Isaac -> EXECUTE.
-1 / 8- Bomb Creation
-3 / 6- The Proxy (DTG2OPER)
+2 to Modpack
=EXECUTE=
...meanwhile, in some random basement...
After defeating his Mother, Isaac found another trapdoor leading down into SOMEWHERE.
It wasn't the conventional tunnel he was used to finding: this one was made of hard pixels and dirt.
After some hesitation, he jumped in, landing on the battlefield.
[AG] Isaac
HP: 24 / 24. Takes 1 damage / attack.
Attacks:
Brimstone Burst: Fires a deadly laser something-wards, dealing 15,000 damage.
Mega Bomb: Drops a huge bomb! Deals 30,000 damage, max 2 ammo.
Deck of Cards: Shuffles through his DECK OF CARDS, pulling out a Tarot Card / Effect Card and causing a random effect. Use random.org to determine the card. 3-Turn cooldown.
I. The Magician: Causes Isaac's attacks to become homing, allowing him to hit multiple targets with his next Brimstone attack.
II. The High Priestess: Drops Mom's foot upon an enemy, dealing 35,000 damage. Random enemy target.
III. The Empress: Makes Isaac's next attack mini-crit.
VI. The Lovers: Restores 4 HP to Isaac.
VII. The Chariot: Grants Isaac invincibility next turn, and makes his next attack deal a mini-crit.
VIII. The Justice: Restores 1 Bomb and 2 HP to Isaac.
XII. The Hanged Man: Grants Isaac 50% evasion for the next turn.
XIII. Death: Deals 15,000 damage to EVERYTHING. 5 damage to players.
XVI. The Tower: Deals 20,000 damage to 6 random targets, including allies.
XIX. The Sun: Restores 8 HP to Isaac, and hits all foes for 15,000 damage.
Rules Card: Does nothing.
Card Against Humanity: Floods the entire battlefield in... stuff. Blocks random attacks from both sides.
=ACTION=
I create a shield around Isaac, to block an attack against him.
=COMMAND=
Isaac will use Mega Bomb against Professor Wasp.
Isaac starts with 1 bomb. More bombs can be obtained through 8-post charges.
Preston Cole: Fine then. Why are you here in the first place?
Battlefield:
Hank continues his assault on Fluthulu by zooming around with his rocket boots and lodging explosives in any wounds that get opened up in the course of combat.
After doing this, he decides to fly out of range of whatever attacks are gonna be used this round.
PART 10-2: Mail: As he's about to exit the room, George notices a mailbox, opening it, he finds a letter from the hospital:
"I'm sorry mister George Clark, but without you there to support your own family, your wife has died of starvation. She lived a good life, but since you're on your quest for cake, I'm sure you'll be unable to attend the funeral. I wish you luck."
George breaks down in tears, but ultimately hardens himself and continues on...
PART 11: Games: I show up and tell George that the first part of the quest was the EASY part. Now it's going to be MUCH harder. I force George to play Minecraft, but with the "OH GOSH WHY" mod, where all the enemies have tracking missiles that can go through any block in the game, deal 100 hearts of damage in one hit, and are unblockable or dodgeable. Enemies spawn at a rate of 100 per minute, even if broad daylight, and each one fires 10 of these missiles per second. George must survive a full night.
PART 12: DTG: I put George as an entity on the DTG2 field. Then, I offer a +5 charge for killing him. George has 1 HP. I don't kill him, but other people from both sides are MORE than willing to. If he dies, he restarts at Games.
PART 13: Looping: I make George one run lap around a giant loop. I then tell him to do it 1,000,000,000 more times. Each time he crosses the track, a spike appears. They keep stacking up, and they get bigger each time. Every 100 laps a wall of fire appears. Every 1000 laps a new car appears behind him and starts chasing him, and he can't get run over without dying. Every 10000 laps a bit of the track disappears, making a pit he has to jump over. Death, or stopping, or even the slightest bit of slowing-down at any point results in restarting at Games.
PART 14: Stabbed: This one is simple, George has to get stabbed through the heart, head, brain, and lungs 1,000 times each with a 10-foot long, 1 foot thick knife(and they're different knives, he'll have 4,000 in him total by the end) and live. Failure results in a restart at Games.
PART 15: Trampoline: George has to bounce up and down on a trampoline, and he goes higher with each bounce. 1 mile higher than the last one. Each bounce. He must bounce 60,000 times, and each time successfully land back on the trampoline, even if he exits the Earth's atmosphere. Failure results in a restart at Games.
PART 15-1: Checkpoint II: George arrives at another checkpoint, with another cake, and another encouragement sign...and more mail. It's a letter from his older son:
"Dear Dad. Why haven't you come back yet? Please, I'll starve without you...without your financial support, I had to sell myself into slavery to feed my brother, but...he died anyway, from starvation...please, just come back and save me, it cost me three meals just to be allowed to send this letter, I don't think I can last much longer..."
George tears up again...he knows there's only one thing to do...abandon this stupid quest for his son...
PART 15-2: Begging: George exits the checkpoint, to find another dangerous quest waiting ahead, with me all set up to watch him, and holding popcorn. George approaches me and outright BEGS to be allowed to leave the quest and return to his sole surviving son. I think about it for a moment and then say that he can have his son...
Then, I teleport his half-starved son INTO the quest! I tell him he has to carry his son through the remaining trials! I also do an evil laugh!
PART 16: Escort Mission: George has to carry his son on his back while running on a wire thin as a needle, and having a leopard chase him, firing a laser straight forward, and multiple missile launchers firing missiles from the sides! If George or his son dies, he has to restart, but without his son, who doesn't get miraculously revived! SOMEHOW George does it on the first try!
PART 17: The test: George is given a test on literally all the knowledge in the universe, with multiple choice questions that have 20 answers each, and about half the questions are based on subjective knowledge(that is, the answers change based on personal opinion)! If he fails even once, I kill his son(I pick him up and hold a knife to his throat while he takes the test)! Somehow, through sheer luck, George gets every answer right on the first try!
PART 18: The Cake Paradise: So, remember when I said George was addicted to cake earlier? What I meant by that was, when he DOESN'T eat cake for longer than 10 minutes, he gets a sharp pang of pain in his head that just keeps getting worse! It's a condition he was borhn with, a mutated version of diabetes! And yes, it's been going on the whole quest! I make George run through a whole field of cake, then two more, then five more, then three more! Each field takes him an hour to run through, and I tell him if he stops or eats one tiny bite of cake, I'll kill his son(I still have a knife to his throat, and the son is nearly unconscious from hunger). Somehow, George makes it through it all!
PART 19: Getting Frustrated: i get frustrated that neither George nor his son have died or been irrevocably emotionally crushed by my quest yet, so I give George back his son, but tell him he can't touch him or carry him! His son, who can move at about an inch per second now due to hunger, must be escorted through a field full of invisible mines and invisible superpowered enemies, that's three miles long. Once again, through sheer luck or karma or SOMETHING, both George and his son make it through...
FINAL PART: The Lie: I tell George that, after all that, the regenerative cake was real...but, I'm not going to give it to him, because I don't think he worked hard enough for it! However, I tell him his son can have some! I grab off a slice and throw it at his son, and it heads him square on the head! Because he was already so weak and exhausted, he DIES! I then shoot him several times with my bow, just to be sure!
George looks shocked for a moment...and then...he adopts a blank expression.
Then, he LEAPS at me, and engages me in the ULTIMATE TWENTY PART FIGHT OF FINALNESS!
Turns out, that the fight is a REPEAT OF ALL THE QUEST PARTS, TO SEE WHO CAN DO THEM BETTER! However, all the things George has been through renders him super-fast, immune to pain, immune to everything else but demon tears, and impossibly strong! But I didn't do any of those things, so I'm much weaker! I fail miserably at every part of my own quest, going through the pain over and over again, while George succeeds spectacularly in every endeavor! At last, I give up and we're both dropped off next to the regenerative cake, George takes the cake, and just when he's about to eat it, he looks behind him, and realizes the DMK was watching the entire thing!
The DMK is so...so happy to see George eat his cake at last! After all the emotions occured, and all the death and pain and suffering he's gone through, and that the DMK has shared! Right as George is about to take his first bite, a tear falls from the DMK's many eyes...
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Charges: 1/50 + 14/50
Suggestions for Issac: 0: The Fool/The Hermit/The Stars, teleports out of the battlefield for one turn, becoming unattackable. Restores 2 HP as well.
The Joker: Deals 4 permanent damage to Issac that cannot ever be healed but powers up Brimstone in exchange.
If I don't finish this post, I give DMK an incredibly shiny but worthless rock to gloat over. Hey, pride is an emotion too.
CogWynd [AG]: 200,000/200,000
Winded: 0%
The main gimmick of CogWynd is that its behavior changes based on how wound it is. Players of any faction can wind up CogWynd by 10% by just saying they do so. Or, then can wind down CogWynd by 5% the same way. (You'll see why those numbers aren't equal...)
Stage 1: Tentative (0-40% winded)
During this stage, CogWynd will be stealthy and untargetable. Also, if CogWynd does nothing during the turn, it stays stealthed and just winds up by 10%.
Motorized Claws: Deals 10,000 damage and winds up by 10%.
Raptor Leap: Deals 13,000 damage and winds up by 20%.
Extra Plating: Gives CogWynd 15,000 extra HP. Winds up by 15%.
Stage 2: Normal Operations (41-80% winded)
CogWynd becomes faster and more active, losing the ability to hide during this phase.
Motorized Claws: Deals 18,000 damage and winds up by 20%
Sweeping Tail: Deals 8,000 damage to 2 targets and winds up by 15%.
Extra Plating: Gives CogWynd 20,000 extra HP. Winds up by 15%
Stage 3: Overclocking (81+% winded)
The tension inside CogWynd deals 5,000 damage to it at the end of each round it is in this phase.
Wild Slash: Deals 12,000 damage to two targets and inflicts stackable bleeding for 2,000 damage per round for 3 rounds. Winds up by 20%
Motorized Claws: Deals 20,000 damage to one target and inflicts stackable bleeding for 5,000 damage per round for 3 rounds. Winds up by 25%
Extra Plating: Throws armor at enemies, dealing 15,000 damage split between 2 to 4 enemies. Disorientates them, reducing their next attack's power by 10%.
Once CogWynd reaches 120% wind level, it starts to wind down by 40% at the end of each round, going back through the phases. This doesn't stop until CogWynd reaches 0% wind level.
The interesting thing about this is that depending on what phase it is in, CogWynd either wants to wind up or wind down. I hope I didn't make it OP.
CogWynd uses Extra Plating to start with. Wind Level: 15%.
Also, I can FINALLY use this now that I have a "beast" out! Battle Technique, Kill Command lvl 5 NightShade with CogWynd on Professor Wasp.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Current status: open _ Total wealth = 74$ _ Wilson's charges A: 19/50, B: 19/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Items: Potion of (super?) rejuvenation x2 (2$, lvl 1, gives crits) <|> Splash Nightshade potion x2 (2$, lvl 3 blindness, wither, etc) <|> Potion of Magic x3 (1$, lvl 1, random effects) <|> Splash potion of frostbite x2 (2$, lvl 1, chilly) <|> Potion of (holy) Wrath x1 (2$, lvl 2, says on the tin) <|> Extended potion of cuts x2 (2$, lvl 2, says on the tin) <|> Potion of Nectar x3 (2$, lvl 2, healing and crit) <|> Splash potion of Critmist II x10 (2$, lvl 3, crits) <|> Splash Venom Potion x2 (2$, lvl 1, poison) <|> Splash potion of chills x2 (3$, lvl 2, even chillier) <|> Potion of Ambrosa x3 (2$, lvl 3, healing + crits) <|> Nectar cake x2 (2$, lvl 3, healing food) <|> Woolen Bandage x3 (1$, lvl 1, healing) <|> Potion of Ender's Eye x1 (1$, lvl 2, find strongholds) <|> Potion of Infusement x1 (2$, lvl 2, magic power +) <|> Potion of dreams x1 (lvl 1, sleep) <|> Potion of Potential x1 (lvl 1, slight buff) <|> Potion of Fury x2 (lvl 3, magic power +, holy power ++) <|> Potion of Armor x1 (1$, lvl 1, dmg reduction) <|> Potion of War x1 (lvl 3, +dmg, -dmg taken?)
Potion of Ambrosa O0O Potion of Fury = ??? 2/3
Potion of War OOO glowstone = ??? 1/2
Good Fox && (Battery && Kinetic Generator && Tesla Coil && Gravity generator && Hologram projector) = The Sparker DONE
Now these alchemies actually progress.
My Action: I use Combat Operandi: Concentric. If that fails, I turn one of DMK's teeth into antimatter, creating an explosion powerful enough to blow apart his mouth.
SCP Foundation Action: The nanites, seeing as they are not killed and are still on the godmodder's armor, continue to attack:
Seam Pack: This pack hunts for any gaps in the armor. Only a tiny gap is needed for them to penetrate.
Visor Pack: This pack crawls all over the godmodder's helmet, obstructing his vision and penetrating to attack his face if possible.
Tracking Beacon Pack: This pack lays more tracking beacons all over his armor, allowing an off-battle missile launcher to launch unavoidable missiles at the godmodder.
Executor Action: Executor summons several Radiants, which teleport inside DMK's internal organs to trash them.
Medic C2 Orders: If no one takes control of the medic C2, its orders are to use its repair nanobots on the Perfect Sphere Bridge.
AF Peacekeeper Orders: I order more peacekeepers to come out of the AF Hangar (4 are supposed to spawn each round) and meatshield like they are supposed to do.
Glittering Gold/Universal Aid Ubercharge Meter: 4/9
Control Bridge: 5/8
Physics Cannon: 2/25
==Actions==
Now for the maneuvering systems... Well, it seems that the RCS will have to be powerful enough that it will be able to emulate atmospheric movement. Also, I have in mind one final augmentation for Universal Aid.
Lothyra then alchemizes Nanocomms Darkship -c Set of Rocket Fins and Universal Aid & Tiberium (PEACE THROUGH POWER!). She then makes the DMK read Wuthering Heights and shoots.... Hey wait, didn't I use all my battle techniques and Combat Operandis at least once? Except for one that is... Lothyra uses UU Ultimatum on Professor Wasp. The attack was enhanced by the power of Scooby Doo, so it will outmeddle Professor Wasp if he tries to meddle with it. Bender uses the time code to travel back to the beginning of this turn and stun K4yne with a tranquilizer, making all his posts null for this round.
SET OF ROCKET FINS: Three rocket fins that are built to be mounted equal distances apart on a cylinder-like object (like the back of a retro-futuristic spaceship). The fin mounted at the top is a bit longer than the others.
Granger splashes an potion of reversal with an splash potion of reversal. Ok. Then she shoves one (1) carrot into each of the eyes the DMK has. Lastly she asks the godmodder how the hell she is supposed to play against the Antigodmodders if she may not PVP.
A collection of deadly tests && Underwood Portable Typewriter && M60 machine gun && Sample of my DNA = Cobalt's Testwriter (2/?)
Michael Rosen Essence && Bag of Plums && Heckler & Koch HK417 = The Plumsgun (2/?)
Captcha code system32 = ??? (2/?)
+2 max HP to all AGs again: 4/34.
> Action: Professor Wasp's Worst Nightmare
"HI, BILLY MAYS HERE FOR WASPS-AWAY." I fire the Billy Bazooka at Professor Wasp. "ARE YOU TIRED OF WASPS MEDDLING WITH YOUR STUFF? THEN YOU NEED WASPS-AWAY! SIMPLY HANG THE WASPS-AWAY IN THE AREA AND YOU'LL HAVE FIVE MOUTH-WATERING WASP SLIDERS IN JUST TWO MINUTES! THE SECRET IS THE BAIT THAT THE WASPS CAN'T RESIST!" I hang up a Wasps-Away. "IT'S SAFE FOR YOU, YOUR FAMILY AND YOUR PETS."
Professor Wasp is unable to resist the allure of the Wasps-Away and flies in.
"WATCH THIS!" Professor Wasp explodes from the inside out. "KABOOM, AND THE WASP IS GONE. THE SECRET IS THE BOMB THAT BLOWS UP THE WASPS, KILLING THEM INSTANTLY! CALL RIGHT NOW AND GET TWO WASPS-AWAY FOR ONLY $19.95! CALL NOW!" The entire population of GodCraft immediately buys Wasps-Aways and hang them up! This causes Wasp Professor to go from one to the other, causing him to explode many, many times!
Granger uses her strongest combat operandi on the weakest PG entity, if not enough sacred items are available then she only uses the strongest battle tech. She also relases an swarm of wasps to annoy the godmodder.
Orbital Weapons
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 2/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: I guard myself and TT with ultramarine
Orbital Weapons:
Partial Inventory: Critmist II x48, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5, The Redstick, Potion Airstriker
I dupe 1 potion of critmist
The Bullet Catcher AND World's Largest Umbrella 5/9
Potion Airstriker AND World's Largest Potion Storage Container 4/9
My Action: I get enraged that DMK blew up the Tanker A1, then summon hard-light projections of Tanker A1 to bombard DMK with plasma blasters.
SCP Foundation Action: Battle Technique: Containment Breach.
Executor Action: Executor summons an Aureus Army that launches a suicidal attack on DMK (it included anti-healing Aureus Warriors, which are just the Unknown Drones with an actual name now).
Orbital Weapons
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 2/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: I guard two random AG or N players with ghosts of war
Orbital Weapons:
Partial Inventory: Critmist II x49, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5, The Redstick, Potion Airstriker
I dupe 1 potion of critmist
The Bullet Catcher AND World's Largest Umbrella 6/9
Potion Airstriker AND World's Largest Potion Storage Container 5/9
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Sorry, the DIABETES bar was cured after DMK became his second form. Though it didn't exist in the first iteration, so I guess there might still be hope.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
I show my hat to DMK. Tt's glory causes his Emotions to rise.
I then continue whipping him with Rose's Thorn, seeing if this mutates him further.
I examine the 0ctshredders.
The Southern Tundra Complete!
Thuleprism 3/4
Stone Golem 2/4
Mini-Mecha Control Panel -c Psiicrystal
A raging blizzard suddenly manifests onto the battlefield. A loud roar echoes through the blizzard as a shaggy, vaguely humanoid figure steps out of it. The figure has thick, light gray fur, long arms, huge horns, and a single twiching eye in its face. The beast lets out another literally bonechilling roar, causing several players and entities to shudder.
Info:
When attacking an entity, the Deerclops will inflict it with the debuff Chilled for 1-3 turns. The debuff in itself does nothing, but when an entity inflicted with it is attacked a second time, the debuff will turn into Frozen, wich will prevent the entity from attacking untill the debuff wears off. The Deerclops also has a special attack, Chilling Roar, that takes 3 turns to charge up. It will inflict Frozen on 1-3 entities for 1-3 turns, and Chilled on 1-2 entities for 1-3 turns. If one of the entities targeted already has Chilled or Frozen the duration will simply add up.
Long Live the Queen 20/30
Goose 1/20
Also, is the Aperchair still as comfortable as the Morning Chair? Can the turret legs move?
I move to rebrand Ace **** as Ace Rick.
*Looks at DMK*
...But damn this guy will be fun to fight. Dwarf Fortress fun.
I convert my own half-mad laughter at DMK's sheer nigh-invincibility into an emotional shockwave of pure, insane mirth, targeting the mobster in question! If successful, this should create conflicting emotions within DMK, messing him/it up further.
Question, are my level ten battle techniques only useable once I reach level ten, or are they just stronger, but still available now?
Regardless, I point out to Doctor Wasp that while evil geniuses are extremely dangerous, they are also frequently capable of cancelling one another out. *One of the attacks DW would have meddled with backfires on him while I distract him with conversation.*
All charges progress!
+1x2 to Erelye! {By the by, I don't currently have a real use for all these +1s, Erelye.}
Earth:
The Unremarkable Man watches the drone test keys for a while, then walks up next to it and holds out a small thermite breaching charge.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
I read the climax of the sorrow-infused tome to DMK, emphasizing when all of the characters, save the protagonist, die horrifically. As I read the resolution (in which the protagonist slowly bleeds to death), I telekinetically smash the tome into nonexistence, as my actions involving it were extremely frivolous. Shameful.
Several seconds later, I turn to DMK, Thorns of Oglogoth in hand. I promptly flick them upwards, staring at DMK all the while. Tendrils of gaseous Nightmare Fuel leak off of the needles as I mutter incoherently. Grimdark energy pours from the needles in excess, in response to my statements in the eldritch tongue. Suddenly, a tentacular shadow passes through GodCraft. This shadow blinds everyone momentarily, and then proceeds to dart in the general direction of DMK. As the shadow aligns with the area underneath DMK, a tentacular form bursts from the ground. This appendage writhes and twists, swiftly rising upwards towards DMK. The thing knows no bounds. Upon reaching the position of DMK, it cleaves through him, easily melting through flesh with arcane power. The tentacle promptly exudes an aura of esoteric proportions which withers the insides of DMK, slowly causing them to shrivel up, and spurt out some gray fluid. Quite amiable, as well as congenial. Hah. The tentacle continues to go in an upward direction, destroying any flesh it touches. Slowly, and with precision, the appendage reaches the head of DMK. Upon doing so, the eldritch tentacle flails about, precisely withering the vital facial organs, as well as the brain. The tentacle bursts through the neck of DMK, trailing back into the ground and disappearing. I wave the Thorns, and a rather exponential amount of liquid tissue erupts from the side of DMK, tearing through any flesh in the way to reach the outside. Flux Goo corrodes the sides of this gash, as the instability generated by the entire attack is enough to congeal. The corrosive fluid slowly destroys DMK. I lower the Thorns.
I cast Horrorterror on Demonhead Mobster Kingpin.
I gaze at the ground, abruptly. Utilizing a curse, the grass begins to wither, and melt. Several suspicious-looking flowers disintegrate into a dark liquid. I telekinetically drag the fluid off of the ground, and create a thin shield around myself. The stuff begins to pulsate with pure dark energy, emitting an aura of pure arcana. This shield shall suffice to protect me.
=CHARGE=
-50 / 50- Isaac -> EXECUTE.
-1 / 8- Bomb Creation
-3 / 6- The Proxy (DTG2OPER)
+2 to Modpack
=EXECUTE=
...meanwhile, in some random basement...
After defeating his Mother, Isaac found another trapdoor leading down into SOMEWHERE.
It wasn't the conventional tunnel he was used to finding: this one was made of hard pixels and dirt.
After some hesitation, he jumped in, landing on the battlefield.
[AG] Isaac
HP: 24 / 24. Takes 1 damage / attack.
Attacks:
Brimstone Burst: Fires a deadly laser something-wards, dealing 15,000 damage.
Mega Bomb: Drops a huge bomb! Deals 30,000 damage, max 2 ammo.
Deck of Cards: Shuffles through his DECK OF CARDS, pulling out a Tarot Card / Effect Card and causing a random effect. Use random.org to determine the card. 3-Turn cooldown.
II. The High Priestess: Drops Mom's foot upon an enemy, dealing 35,000 damage. Random enemy target.
III. The Empress: Makes Isaac's next attack mini-crit.
VI. The Lovers: Restores 4 HP to Isaac.
VII. The Chariot: Grants Isaac invincibility next turn, and makes his next attack deal a mini-crit.
VIII. The Justice: Restores 1 Bomb and 2 HP to Isaac.
XII. The Hanged Man: Grants Isaac 50% evasion for the next turn.
XIII. Death: Deals 15,000 damage to EVERYTHING. 5 damage to players.
XVI. The Tower: Deals 20,000 damage to 6 random targets, including allies.
XIX. The Sun: Restores 8 HP to Isaac, and hits all foes for 15,000 damage.
Rules Card: Does nothing.
Card Against Humanity: Floods the entire battlefield in... stuff. Blocks random attacks from both sides.
=ACTION=
I create a shield around Isaac, to block an attack against him.
=COMMAND=
Isaac will use Mega Bomb against Professor Wasp.
Isaac starts with 1 bomb. More bombs can be obtained through 8-post charges.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Fine then.
Why are you here in the first place?
Battlefield:
Hank continues his assault on Fluthulu by zooming around with his rocket boots and lodging explosives in any wounds that get opened up in the course of combat.
After doing this, he decides to fly out of range of whatever attacks are gonna be used this round.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
PART 10-2: Mail: As he's about to exit the room, George notices a mailbox, opening it, he finds a letter from the hospital:
"I'm sorry mister George Clark, but without you there to support your own family, your wife has died of starvation. She lived a good life, but since you're on your quest for cake, I'm sure you'll be unable to attend the funeral. I wish you luck."
George breaks down in tears, but ultimately hardens himself and continues on...
PART 11: Games: I show up and tell George that the first part of the quest was the EASY part. Now it's going to be MUCH harder. I force George to play Minecraft, but with the "OH GOSH WHY" mod, where all the enemies have tracking missiles that can go through any block in the game, deal 100 hearts of damage in one hit, and are unblockable or dodgeable. Enemies spawn at a rate of 100 per minute, even if broad daylight, and each one fires 10 of these missiles per second. George must survive a full night.
PART 12: DTG: I put George as an entity on the DTG2 field. Then, I offer a +5 charge for killing him. George has 1 HP. I don't kill him, but other people from both sides are MORE than willing to. If he dies, he restarts at Games.
PART 13: Looping: I make George one run lap around a giant loop. I then tell him to do it 1,000,000,000 more times. Each time he crosses the track, a spike appears. They keep stacking up, and they get bigger each time. Every 100 laps a wall of fire appears. Every 1000 laps a new car appears behind him and starts chasing him, and he can't get run over without dying. Every 10000 laps a bit of the track disappears, making a pit he has to jump over. Death, or stopping, or even the slightest bit of slowing-down at any point results in restarting at Games.
PART 14: Stabbed: This one is simple, George has to get stabbed through the heart, head, brain, and lungs 1,000 times each with a 10-foot long, 1 foot thick knife(and they're different knives, he'll have 4,000 in him total by the end) and live. Failure results in a restart at Games.
PART 15: Trampoline: George has to bounce up and down on a trampoline, and he goes higher with each bounce. 1 mile higher than the last one. Each bounce. He must bounce 60,000 times, and each time successfully land back on the trampoline, even if he exits the Earth's atmosphere. Failure results in a restart at Games.
PART 15-1: Checkpoint II: George arrives at another checkpoint, with another cake, and another encouragement sign...and more mail. It's a letter from his older son:
"Dear Dad. Why haven't you come back yet? Please, I'll starve without you...without your financial support, I had to sell myself into slavery to feed my brother, but...he died anyway, from starvation...please, just come back and save me, it cost me three meals just to be allowed to send this letter, I don't think I can last much longer..."
George tears up again...he knows there's only one thing to do...abandon this stupid quest for his son...
PART 15-2: Begging: George exits the checkpoint, to find another dangerous quest waiting ahead, with me all set up to watch him, and holding popcorn. George approaches me and outright BEGS to be allowed to leave the quest and return to his sole surviving son. I think about it for a moment and then say that he can have his son...
Then, I teleport his half-starved son INTO the quest! I tell him he has to carry his son through the remaining trials! I also do an evil laugh!
PART 16: Escort Mission: George has to carry his son on his back while running on a wire thin as a needle, and having a leopard chase him, firing a laser straight forward, and multiple missile launchers firing missiles from the sides! If George or his son dies, he has to restart, but without his son, who doesn't get miraculously revived! SOMEHOW George does it on the first try!
PART 17: The test: George is given a test on literally all the knowledge in the universe, with multiple choice questions that have 20 answers each, and about half the questions are based on subjective knowledge(that is, the answers change based on personal opinion)! If he fails even once, I kill his son(I pick him up and hold a knife to his throat while he takes the test)! Somehow, through sheer luck, George gets every answer right on the first try!
PART 18: The Cake Paradise: So, remember when I said George was addicted to cake earlier? What I meant by that was, when he DOESN'T eat cake for longer than 10 minutes, he gets a sharp pang of pain in his head that just keeps getting worse! It's a condition he was borhn with, a mutated version of diabetes! And yes, it's been going on the whole quest! I make George run through a whole field of cake, then two more, then five more, then three more! Each field takes him an hour to run through, and I tell him if he stops or eats one tiny bite of cake, I'll kill his son(I still have a knife to his throat, and the son is nearly unconscious from hunger). Somehow, George makes it through it all!
PART 19: Getting Frustrated: i get frustrated that neither George nor his son have died or been irrevocably emotionally crushed by my quest yet, so I give George back his son, but tell him he can't touch him or carry him! His son, who can move at about an inch per second now due to hunger, must be escorted through a field full of invisible mines and invisible superpowered enemies, that's three miles long. Once again, through sheer luck or karma or SOMETHING, both George and his son make it through...
FINAL PART: The Lie: I tell George that, after all that, the regenerative cake was real...but, I'm not going to give it to him, because I don't think he worked hard enough for it! However, I tell him his son can have some! I grab off a slice and throw it at his son, and it heads him square on the head! Because he was already so weak and exhausted, he DIES! I then shoot him several times with my bow, just to be sure!
George looks shocked for a moment...and then...he adopts a blank expression.
Then, he LEAPS at me, and engages me in the ULTIMATE TWENTY PART FIGHT OF FINALNESS!
Turns out, that the fight is a REPEAT OF ALL THE QUEST PARTS, TO SEE WHO CAN DO THEM BETTER! However, all the things George has been through renders him super-fast, immune to pain, immune to everything else but demon tears, and impossibly strong! But I didn't do any of those things, so I'm much weaker! I fail miserably at every part of my own quest, going through the pain over and over again, while George succeeds spectacularly in every endeavor! At last, I give up and we're both dropped off next to the regenerative cake, George takes the cake, and just when he's about to eat it, he looks behind him, and realizes the DMK was watching the entire thing!
The DMK is so...so happy to see George eat his cake at last! After all the emotions occured, and all the death and pain and suffering he's gone through, and that the DMK has shared! Right as George is about to take his first bite, a tear falls from the DMK's many eyes...
And then KILLS GEORGE.
The DMK is more than a little crushed.
Check out my bad CTM map reviews here.
Suggestions for Issac: 0: The Fool/The Hermit/The Stars, teleports out of the battlefield for one turn, becoming unattackable. Restores 2 HP as well.
The Joker: Deals 4 permanent damage to Issac that cannot ever be healed but powers up Brimstone in exchange.
If I don't finish this post, I give DMK an incredibly shiny but worthless rock to gloat over. Hey, pride is an emotion too.
CogWynd [AG]: 200,000/200,000
Winded: 0%
The main gimmick of CogWynd is that its behavior changes based on how wound it is. Players of any faction can wind up CogWynd by 10% by just saying they do so. Or, then can wind down CogWynd by 5% the same way. (You'll see why those numbers aren't equal...)
Stage 1: Tentative (0-40% winded)
During this stage, CogWynd will be stealthy and untargetable. Also, if CogWynd does nothing during the turn, it stays stealthed and just winds up by 10%.
Motorized Claws: Deals 10,000 damage and winds up by 10%.
Raptor Leap: Deals 13,000 damage and winds up by 20%.
Extra Plating: Gives CogWynd 15,000 extra HP. Winds up by 15%.
Stage 2: Normal Operations (41-80% winded)
CogWynd becomes faster and more active, losing the ability to hide during this phase.
Motorized Claws: Deals 18,000 damage and winds up by 20%
Sweeping Tail: Deals 8,000 damage to 2 targets and winds up by 15%.
Extra Plating: Gives CogWynd 20,000 extra HP. Winds up by 15%
Stage 3: Overclocking (81+% winded)
The tension inside CogWynd deals 5,000 damage to it at the end of each round it is in this phase.
Wild Slash: Deals 12,000 damage to two targets and inflicts stackable bleeding for 2,000 damage per round for 3 rounds. Winds up by 20%
Motorized Claws: Deals 20,000 damage to one target and inflicts stackable bleeding for 5,000 damage per round for 3 rounds. Winds up by 25%
Extra Plating: Throws armor at enemies, dealing 15,000 damage split between 2 to 4 enemies. Disorientates them, reducing their next attack's power by 10%.
Once CogWynd reaches 120% wind level, it starts to wind down by 40% at the end of each round, going back through the phases. This doesn't stop until CogWynd reaches 0% wind level.
The interesting thing about this is that depending on what phase it is in, CogWynd either wants to wind up or wind down. I hope I didn't make it OP.
CogWynd uses Extra Plating to start with. Wind Level: 15%.
Also, I can FINALLY use this now that I have a "beast" out! Battle Technique, Kill Command lvl 5 NightShade with CogWynd on Professor Wasp.
Items: Potion of (super?) rejuvenation x2 (2$, lvl 1, gives crits) <|> Splash Nightshade potion x2 (2$, lvl 3 blindness, wither, etc) <|> Potion of Magic x3 (1$, lvl 1, random effects) <|> Splash potion of frostbite x2 (2$, lvl 1, chilly) <|> Potion of (holy) Wrath x1 (2$, lvl 2, says on the tin) <|> Extended potion of cuts x2 (2$, lvl 2, says on the tin) <|> Potion of Nectar x3 (2$, lvl 2, healing and crit) <|> Splash potion of Critmist II x10 (2$, lvl 3, crits) <|> Splash Venom Potion x2 (2$, lvl 1, poison) <|> Splash potion of chills x2 (3$, lvl 2, even chillier) <|> Potion of Ambrosa x3 (2$, lvl 3, healing + crits) <|> Nectar cake x2 (2$, lvl 3, healing food) <|> Woolen Bandage x3 (1$, lvl 1, healing) <|> Potion of Ender's Eye x1 (1$, lvl 2, find strongholds) <|> Potion of Infusement x1 (2$, lvl 2, magic power +) <|> Potion of dreams x1 (lvl 1, sleep) <|> Potion of Potential x1 (lvl 1, slight buff) <|> Potion of Fury x2 (lvl 3, magic power +, holy power ++) <|> Potion of Armor x1 (1$, lvl 1, dmg reduction) <|> Potion of War x1 (lvl 3, +dmg, -dmg taken?)
Potion of War OOO glowstone = ??? 1/2
Good Fox && (Battery && Kinetic Generator && Tesla Coil && Gravity generator && Hologram projector) = The Sparker DONE
Now these alchemies actually progress.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
13/30 Guardian Orbs
1/50 Weath Ray
My Action: I use Combat Operandi: Concentric. If that fails, I turn one of DMK's teeth into antimatter, creating an explosion powerful enough to blow apart his mouth.
SCP Foundation Action: The nanites, seeing as they are not killed and are still on the godmodder's armor, continue to attack:
Seam Pack: This pack hunts for any gaps in the armor. Only a tiny gap is needed for them to penetrate.
Visor Pack: This pack crawls all over the godmodder's helmet, obstructing his vision and penetrating to attack his face if possible.
Tracking Beacon Pack: This pack lays more tracking beacons all over his armor, allowing an off-battle missile launcher to launch unavoidable missiles at the godmodder.
Executor Action: Executor summons several Radiants, which teleport inside DMK's internal organs to trash them.
Medic C2 Orders: If no one takes control of the medic C2, its orders are to use its repair nanobots on the Perfect Sphere Bridge.
AF Peacekeeper Orders: I order more peacekeepers to come out of the AF Hangar (4 are supposed to spawn each round) and meatshield like they are supposed to do.
Nanocomms Darkship: 4/4 Complete!
Universal Aid: 10/10 Complete!
Glittering Gold/Universal Aid Ubercharge Meter: 4/9
Control Bridge: 5/8
Physics Cannon: 2/25
==Actions==
Now for the maneuvering systems... Well, it seems that the RCS will have to be powerful enough that it will be able to emulate atmospheric movement. Also, I have in mind one final augmentation for Universal Aid.
Lothyra then alchemizes Nanocomms Darkship -c Set of Rocket Fins and Universal Aid & Tiberium (PEACE THROUGH POWER!). She then makes the DMK read Wuthering Heights and shoots.... Hey wait, didn't I use all my battle techniques and Combat Operandis at least once? Except for one that is... Lothyra uses UU Ultimatum on Professor Wasp. The attack was enhanced by the power of Scooby Doo, so it will outmeddle Professor Wasp if he tries to meddle with it. Bender uses the time code to travel back to the beginning of this turn and stun K4yne with a tranquilizer, making all his posts null for this round.
SET OF ROCKET FINS: Three rocket fins that are built to be mounted equal distances apart on a cylinder-like object (like the back of a retro-futuristic spaceship). The fin mounted at the top is a bit longer than the others.
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
Alchemie code: BOWGUNER
Alchemie code: TABLEFLU
16/25 HP-PLUS kit (Buff)
12/25 Zapinator (Item)
16/25 Song shockwave (Attack)
Granger splashes an potion of reversal with an splash potion of reversal. Ok. Then she shoves one (1) carrot into each of the eyes the DMK has. Lastly she asks the godmodder how the hell she is supposed to play against the Antigodmodders if she may not PVP.
INVENTORY
Michael Rosen Essence && Bag of Plums && Heckler & Koch HK417 = The Plumsgun (2/?)
Captcha code system32 = ??? (2/?)
+2 max HP to all AGs again: 4/34.
> Action: Professor Wasp's Worst Nightmare
"HI, BILLY MAYS HERE FOR WASPS-AWAY." I fire the Billy Bazooka at Professor Wasp. "ARE YOU TIRED OF WASPS MEDDLING WITH YOUR STUFF? THEN YOU NEED WASPS-AWAY! SIMPLY HANG THE WASPS-AWAY IN THE AREA AND YOU'LL HAVE FIVE MOUTH-WATERING WASP SLIDERS IN JUST TWO MINUTES! THE SECRET IS THE BAIT THAT THE WASPS CAN'T RESIST!" I hang up a Wasps-Away. "IT'S SAFE FOR YOU, YOUR FAMILY AND YOUR PETS."
Professor Wasp is unable to resist the allure of the Wasps-Away and flies in.
"WATCH THIS!" Professor Wasp explodes from the inside out. "KABOOM, AND THE WASP IS GONE. THE SECRET IS THE BOMB THAT BLOWS UP THE WASPS, KILLING THEM INSTANTLY! CALL RIGHT NOW AND GET TWO WASPS-AWAY FOR ONLY $19.95! CALL NOW!" The entire population of GodCraft immediately buys Wasps-Aways and hang them up! This causes Wasp Professor to go from one to the other, causing him to explode many, many times!
Alchemie code: LEVETRIM
Alchemie code: WOODEN32
17/25 HP-PLUS kit (Buff)
13/25 Zapinator (Item)
17/25 Song shockwave (Attack)
Granger uses her strongest combat operandi on the weakest PG entity, if not enough sacred items are available then she only uses the strongest battle tech. She also relases an swarm of wasps to annoy the godmodder.
INVENTORY
Johnny 5 9/11
Antiik Gatling Wheeler 3/7
It's High Noon
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 2/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: I guard myself and TT with ultramarine
Orbital Weapons:
Partial Inventory: Critmist II x48, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5, The Redstick, Potion Airstriker
I dupe 1 potion of critmist
The Bullet Catcher AND World's Largest Umbrella 5/9
Potion Airstriker AND World's Largest Potion Storage Container 4/9
Alchemie code: XENOPAIN
Alchemie code: EVOLUTIL
18/25 HP-PLUS kit (Buff)
14/25 Zapinator (Item)
18/25 Song shockwave (Attack)
Granger drinks an potion of sunsong and causes it to be night... hostile monsters spawn now.
INVENTORY
14/30 Guardian Orbs
2/50 Weath Ray
My Action: I get enraged that DMK blew up the Tanker A1, then summon hard-light projections of Tanker A1 to bombard DMK with plasma blasters.
SCP Foundation Action: Battle Technique: Containment Breach.
Executor Action: Executor summons an Aureus Army that launches a suicidal attack on DMK (it included anti-healing Aureus Warriors, which are just the Unknown Drones with an actual name now).
I reap one of DMK's eyes.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
15/30 Guardian Orbs
3/50 Weath Ray
My Action: I revive adolf hitler, give him guards so that he doesnt die, have him torture a few noobs, then post the video for DMK to watch.
SCP Foundation Action: {REDACTED} continues.
Executor Action: Executor teleport Aureus Warrior plasma inside DMK's internal organs in an attempt to shut down its healing.
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 2/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: I guard two random AG or N players with ghosts of war
Orbital Weapons:
Partial Inventory: Critmist II x49, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5, The Redstick, Potion Airstriker
I dupe 1 potion of critmist
The Bullet Catcher AND World's Largest Umbrella 6/9
Potion Airstriker AND World's Largest Potion Storage Container 5/9