I just read the last 50 pages in an hour and I finished my Thunder Tank (20/20) in the past month:
Health: 10k/10k Health Regen: (Regens 300 Health to Tank every TwinBuilder post. Destroys itself if Health goes below 5k.) ForceField: 30k/30k (Must be destroyed first before damaging health.) Special Move ThunderBomb: Randomly fires a deadly missile (LOADS OF DAMAGE) at a random AG or PG troop every 2 posts made by TwinBuilder.
Blah blah blah... I'll try to post but don't nag me if I can't. Sorry...
Phantom 10/10
It is a Covenant warship! Yay! Unfortunately, it isn't very strong, to compensate for this:
The Neo-Rage Cannon has evolved into something new... Something terrifying... The Rage Mech! (Or R-Mech.) The Rage Mech is a 12-legged walker with a glowing orange power core at its center, Rage Cannons along its legs, a Rage Superlaser on top of the core, a small and weak shielding device, and a Rage Minion spawner.
Legs: 300/300 x12
Rage Cannons: 50/50 x12
Shield: 700/700
Rage Superlaser: 1500/1500
Minion Spawner: 750/750
Core: 30000/30000
I convince the Godmodder to op me and promptly use the /summon command to strike all AGs with lightning.
I also equip my power armor, making me resistant to all major attacks, and immune to minor attacks.
Rollback Post to RevisionRollBack
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5) -Health: 1800/1800 -Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen. -Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate. -Steering: automatic gyro control, guide beam and radio control mechanics. -Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2) -Because of the multiple steering mechanics it can be sent to a static target or be manually steered. -Because it goes through space it cant be discovered without advanced tech.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
drawing another blueprint 3/5
one more thing: even if you come up with some extremely heavy weapons, they dont deal much more damage than standard ones. For example: my V-2s did around the same damage as my RPGs rounds before, but they got around 2000 times as much explosives on board. Why should i still create nice weapons then?
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
Attempt to destroy GLaDOS' intelligence core. Since if the intelligence core is destroyed, then GLaDOS won't know what the sandvich is and i can use the generic "Steal" skill to get it back!
Since my Shot missed the TIE Hivemind And then I finally notice my Mothership is gone I shoot the Godmodder with my bow and he blasts into space
By the way will there be a Spoil of War for the Godmodder that you can use in the next game?
The godmodder NINJA LEAPS out of the way of your arrow! The arrow splinters into a billion pieces. He then makes one of the splinters gigantic and throws it at you! You get knocked into a lava pool.
I happened to be playing the Diamond Dimensions Modpack at the time (Look it up if you don't know what it is)
I craft myself a Molten Sword and with my NotEnoughItems that which I hacked to let you enchant stuff I enchant it with Sharpness M and Fire Aspect M I then stab GlaDOS that happens to stab the Godmodder as well
Wait a second...you can't use mods here! Only the godmodder can use mods! You are BANNED!
Phantom 9/10
I find a Sandvich and give it to the Godmoddder. I then pick up my old Neo-Rage Cannon, only to find that something strange is happening... My Neo-Rage Cannon is glowing! What is happening?
We shall see!
We shall see!
We shall see!
Ya see?
The godmodder takes the Sandvich and discards it! It is of no use to him...
Since now we have to return to Earth, I go back in time with a time machine to kick the godmodder into the atmosphere, forcing him to return "the normal way" without any teleportation shenanigans.
Well, I guess we were...? And all the entities flew around with us...?
I don't know.
Basically there was a portal to space that the TIE-Hivemind situated in that we fought on.
As the godmodder is flung back to Earth, his body gets heated up so much he becomes a meteorite! He slams into the ground, causing an earthquake that deals a 9.1 on the Richter scale!
INCOMING! I jump off the UOSS, draw my axe, then start spinning at a high speed. I crash down at insane speed. I smash into the Dominator, crash through several layers of it, then activate the secondary ability to summon spirits of the dead INSIDE the Dominator's hull, which promptly attempt to hijack the vessel. I also had feather fall M and protection M on all of my armor, so I took no damage.
You deal 2,000 damage, some of which is mitigated by the shields. All of the Stormtroopers storm the bridge and try to attack you, but miss horribly and instead destroy the spirits! They get so much money from actually hitting something that they retire instantly.
The godmodder drinks a Potion of Water Breathing! He also gives one to everyone so they can survive the tsunami until it dissipates. However, all the anti-godmodders throw their bottles at him, dealing 1 damage!
I just read the last 50 pages in an hour and I finished my Thunder Tank (20/20) in the past month: Health: 10k/10kHealth Regen: (Regens 300 Health to Tank every TwinBuilder post. Destroys itself if Health goes below 5k.)ForceField: 30k/30k (Must be destroyed first before damaging health.)Special Move ThunderBomb: Randomly fires a deadly missile (LOADS OF DAMAGE) at a random AG or PG troop every 2 posts made by TwinBuilder. Blah blah blah... I'll try to post but don't nag me if I can't. Sorry...
First of all, welcome back! I'm glad to see a familiar face return again.
But really. What was this charge at the last time you were here, 3/20? And after a month-long absence, you return and expect me to let this charge go through instantly?
Phantom 10/10
It is a Covenant warship! Yay! Unfortunately, it isn't very strong, to compensate for this:
The Neo-Rage Cannon has evolved into something new... Something terrifying... The Rage Mech! (Or R-Mech.) The Rage Mech is a 12-legged walker with a glowing orange power core at its center, Rage Cannons along its legs, a Rage Superlaser on top of the core, a small and weak shielding device, and a Rage Minion spawner.
Legs: 300/300 x12
Rage Cannons: 50/50 x12
Shield: 700/700
Rage Superlaser: 1500/1500
Minion Spawner: 750/750
Core: 30000/30000
I convince the Godmodder to op me and promptly use the /summon command to strike all AGs with lightning.
Covenant Warship added! Rage Mech added! Its stats will be tweaked...the godmodder doesn't trust anyone enough in the world to op them!
I summon unspecified allied minions and have them attempt to use a method of attack on the godmodder.
You summon The Crack Squad of Godmodder-Destroying Specialists! They then go around the entire server killing anyone who they think has OP gear and completely ignore the actual godmodder.
Control Tower -1000/1000 health -scans for targets and sends the right planes
Fighter Hangar Lvl. 1 -500/500 health -Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets Divebombers hangar Lvl. 1 -500/500 health Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor. Bomber hangar Lvl. 1 -750/750 (its larger because bombers are larger planes) - produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates. Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield -1750/1750 basic -chargeable power shield up to 5000 (can charge 500 in a turn) -protects against all kinds of attack, whether its physical, electronic or magic Messroom -750/750 -here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health -basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor -Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health -Has machineguns as basic attack -Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3) -medium speed, also vulnerable to automatic AA guns
-500/500 health -defensive machineguns, its very difficult for any plane to get close -Carpet bombing, can erase a whole area, whatever is in there. Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns. -low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)-Health: 1800/1800-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.-Steering: automatic gyro control, guide beam and radio control mechanics.-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.-Because it goes through space it cant be discovered without advanced tech.
8 P40 fighter 4 SBD divebomber, 1 SBD divebomber 0/2 2 B25 bomber, 1 B25 bomber 2/3 Note: in this base i can create custom planes and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint. drawing another blueprint 3/5 one more thing: even if you come up with some extremely heavy weapons, they dont deal much more damage than standard ones. For example: my V-2s did around the same damage as my RPGs rounds before, but they got around 2000 times as much explosives on board. Why should i still create nice weapons then?
Sorry. I'm still new to this whole forum game thing. I will try to make sure to tweak things in the future to make things more relatively balanced. If you think I need to make certain things more powerful, I will.
As the sacrifice finishes burning, holy music begins, and a shape begins to form in the flames.
You summon 2 of each type of bot!
End-of-Turn Battle:
Gamma, Quick Man, and Shadow Man destroy the Annihilator! The Eggs, Templars, and Bots all deal 5,000 damage to Mega Man! The Warhound Titans destroy the Intelligence Core. Hickam Field's planes have NPCs to populate them now! Next turn, they will get their targets...1 fighter is summoned.
The Dominator, Emperor Papaltine and GLaDOS destroy 1 Warhound Titan! The Star Destroyer Fleet, Mega Man, Covenant Warship and the Godmodder kill 100 Knight Templars! The Rage-Mech powers up its Rage Cannons and destroys all the Repair Bots!
Imperial Fleet Commander: [PG] HP: 100/100. Specials: On Dominator.
Star Destroyer Fleet: [PG] HP: 10,000/10,000. (x10.) Shields: 1,000/1,000.
Emperor Palpatine: [PG] HP: 20,000/20,000.
Mega Man: [PG] HP: 27,000/35,000. Weapons: Mega Buster.
GLaDOS: [PG] HP: 33,800/35,000. Specials: Neurotoxin deals additional damage. When HP is critical, summons neurotoxin storm dealing damage to all. Cores: Anger: 2,000/2,000. Curiosity: 2,000/2,000.
1. There will now be a CHARGE CAP put into place. It will go up as the godmodder loses health. Existing charges will not be affected. For right now, you can only make 30-post charges and lower.
2. Once you finish a charge, you cannot create a new one for 3 of your own posts. This is to prevent people from charge spamming. If you do 3 posts in quick succession to get around this rule, that will be considered spam.
This will be edited into the OP. Don't say you didn't read this.
I casually redirect the Godmodder to the original "destroy the Godmodder" thread (recent pages) to show him how boned he is if the Mainframe gets here.
Starkiller the most OP character in the star wars universe.
14/50
Solar Eclipse Cannon
Egg Pawn
HP:50
Attack:
Energy Machine guns: 100 damage
Shield Egg Pawns
HP:250
Attack:
Bash:50 damage
Buff
Shield: stops 10% of damage
I summon more egg pawns.
The other shapes spawn more shapes, and only now can the true reason be recognised.
These structures are Mainframe beacons.
Mainframe Beacon X10: 10000/10000 HP each
Mainframe summon percentage bar: ||||||||||||||||||||||||| (When all green, summons the Mainframe)
GODDAMN IT
STUPID GENDERFLIP VIRUS
Health: 10k/10k
Health Regen: (Regens 300 Health to Tank every TwinBuilder post. Destroys itself if Health goes below 5k.)
ForceField: 30k/30k (Must be destroyed first before damaging health.)
Special Move ThunderBomb: Randomly fires a deadly missile (LOADS OF DAMAGE) at a random AG or PG troop every 2 posts made by TwinBuilder.
Blah blah blah... I'll try to post but don't nag me if I can't. Sorry...
It is a Covenant warship! Yay! Unfortunately, it isn't very strong, to compensate for this:
The Neo-Rage Cannon has evolved into something new... Something terrifying... The Rage Mech! (Or R-Mech.) The Rage Mech is a 12-legged walker with a glowing orange power core at its center, Rage Cannons along its legs, a Rage Superlaser on top of the core, a small and weak shielding device, and a Rage Minion spawner.
Legs: 300/300 x12
Rage Cannons: 50/50 x12
Shield: 700/700
Rage Superlaser: 1500/1500
Minion Spawner: 750/750
Core: 30000/30000
I convince the Godmodder to op me and promptly use the /summon command to strike all AGs with lightning.
Oh no
Master Chief. 8/20
Check out my mod idea! http://www.minecraft...r-with-bending/
[16/20]
I also equip my power armor, making me resistant to all major attacks, and immune to minor attacks.
Starkiller the most OP character in the star wars universe.
15/50
Solar Eclipse Cannon
Egg Pawn
HP:50
Attack:
Energy Machine guns: 100 damage
Shield Egg Pawns
HP:250
Attack:
Bash:50 damage
Buff
Shield: stops 10% of damage
I summon more Shield egg pawns.
Check out my bad CTM map reviews here.
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
8 P40 fighter
4 SBD divebomber, 1 SBD divebomber 0/2
2 B25 bomber, 1 B25 bomber 2/3
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
drawing another blueprint 3/5
one more thing: even if you come up with some extremely heavy weapons, they dont deal much more damage than standard ones. For example: my V-2s did around the same damage as my RPGs rounds before, but they got around 2000 times as much explosives on board. Why should i still create nice weapons then?
Jeb and Company's rocket is getting closer. 2/5.
[17/20]
Master Chief. 9/20
Check out my mod idea! http://www.minecraft...r-with-bending/
Starkiller the most OP character in the star wars universe.
16/50
Solar Eclipse Cannon
Egg Pawn
HP:50
Attack:
Energy Machine guns: 100 damage
Shield Egg Pawns
HP:250
Attack:
Bash:50 damage
I fire a RPG at the 501st army.
Buff
Shield: stops 10% of damage
[18/20]
Oh no
I launch another squad of bots.
Summon Logician: 17/50.
As the sacrifice finishes burning, holy music begins, and a shape begins to form in the flames.
An alternate timeline emerges.
However, we must first start from the beginning...
You deal 1,700 damage!
The godmodder NINJA LEAPS out of the way of your arrow! The arrow splinters into a billion pieces. He then makes one of the splinters gigantic and throws it at you! You get knocked into a lava pool.
The Warhounds are locked onto the 501st!
Wait a second...you can't use mods here! Only the godmodder can use mods! You are BANNED!
2,000 damage!
The godmodder takes the Sandvich and discards it! It is of no use to him...
Well, I guess we were...? And all the entities flew around with us...?
I don't know.
Basically there was a portal to space that the TIE-Hivemind situated in that we fought on.
As the godmodder is flung back to Earth, his body gets heated up so much he becomes a meteorite! He slams into the ground, causing an earthquake that deals a 9.1 on the Richter scale!
You destroy 2 ITF-Ts! The Egg Pawns and Shield Egg Pawns are locked on to the 501st!
You deal 2,000 damage, some of which is mitigated by the shields. All of the Stormtroopers storm the bridge and try to attack you, but miss horribly and instead destroy the spirits! They get so much money from actually hitting something that they retire instantly.
501st Army killed!
The godmodder drinks a Potion of Water Breathing! He also gives one to everyone so they can survive the tsunami until it dissipates. However, all the anti-godmodders throw their bottles at him, dealing 1 damage!
You summon 5 Egg Pawns.
So...do you want me to add them? I will for the time being, but they will not be attacked.
Uh yeah, no.
First of all, welcome back! I'm glad to see a familiar face return again.
But really. What was this charge at the last time you were here, 3/20? And after a month-long absence, you return and expect me to let this charge go through instantly?
Sorry, but you have to charge the whole thing.
Covenant Warship added! Rage Mech added! Its stats will be tweaked...the godmodder doesn't trust anyone enough in the world to op them!
Power armor equipped!
You summon 5 Shield Egg Pawns.
You summon The Crack Squad of Godmodder-Destroying Specialists! They then go around the entire server killing anyone who they think has OP gear and completely ignore the actual godmodder.
Sorry. I'm still new to this whole forum game thing. I will try to make sure to tweak things in the future to make things more relatively balanced. If you think I need to make certain things more powerful, I will.
The 501st Army is dead!
You destroy 75 Egg Pawns!
You summon 2 of each type of bot!
End-of-Turn Battle:
Gamma, Quick Man, and Shadow Man destroy the Annihilator! The Eggs, Templars, and Bots all deal 5,000 damage to Mega Man! The Warhound Titans destroy the Intelligence Core. Hickam Field's planes have NPCs to populate them now! Next turn, they will get their targets...1 fighter is summoned.
The Dominator, Emperor Papaltine and GLaDOS destroy 1 Warhound Titan! The Star Destroyer Fleet, Mega Man, Covenant Warship and the Godmodder kill 100 Knight Templars! The Rage-Mech powers up its Rage Cannons and destroys all the Repair Bots!
The Battlefield:
Egg Pawns: [AG] HP: 50/50. (x60.)
Shield Egg Pawns: [AG] HP: 250/250. (x105.)
Knight Templars: [AG] HP: 250/250. (x20.)
Mage Templars: [AG] HP: 150/150. (x85.)
Assault-Bot: [AG] HP: 2,500/2,500. (x10.)
Sniper-Bot: [AG] HP: 1,500/1,500. (x5.)
Hickam Field: [AG] HP: 20,000/20,000. Shield: 1,500/1,500. Control Tower: 1,000/1,000. Fighter Hangar: 500/500. (Planes: 7.) Divebomber Hangar: 500/500. (Planes: 3.) Bomber Hangar: 750/750. (Planes: 2.) Messroom: 750/750. Custom Planes: V-2. HP: 1,800/1,800.
Warhound Titans: [AG] HP: 10,000/10,000. (x3.) Shields: 2,000/2,000. Guns: 500/500.
Gamma: [AG] HP: 40,000/40,000. Weakness: Search Snake. Holding Sandvich.
Quick Man: [AG] 7,500/7,500. Weapon: Quick Boomerang. Weakness: Time Stopper.
Shadow Man: [AG] 7,500/7,500. Weapon: Shadow Blade. Weakness: Top Spin.
Mainframe Beacons: [AG] HP: 7,500/7,500. (x10.)
Dominator: [PG] HP: 16,500/25,000. Shield: 90%. Cannons: 3,000/7,000. Generator: 1,500/1,500. Bridge: 2,500/5,000.
Imperial Fleet Commander: [PG] HP: 100/100. Specials: On Dominator.
Star Destroyer Fleet: [PG] HP: 10,000/10,000. (x10.) Shields: 1,000/1,000.
Emperor Palpatine: [PG] HP: 20,000/20,000.
Mega Man: [PG] HP: 27,000/35,000. Weapons: Mega Buster.
GLaDOS: [PG] HP: 33,800/35,000. Specials: Neurotoxin deals additional damage. When HP is critical, summons neurotoxin storm dealing damage to all. Cores: Anger: 2,000/2,000. Curiosity: 2,000/2,000.
Covenant Warship: [PG] HP: 15,000/15,000.
Rage Mech: [PG] Legs: 300/300. (x12) Rage Cannons: 50/50. (x12) Shields: 700/700. Rage Superlaser: 1500/1500. Minion Spawner: 750/750. Core: 25,000/25,000.
Godmodder: HP: 84/125.
1. There will now be a CHARGE CAP put into place. It will go up as the godmodder loses health. Existing charges will not be affected. For right now, you can only make 30-post charges and lower.
2. Once you finish a charge, you cannot create a new one for 3 of your own posts. This is to prevent people from charge spamming. If you do 3 posts in quick succession to get around this rule, that will be considered spam.
This will be edited into the OP. Don't say you didn't read this.
|||||||||||||||||||||||||
I casually redirect the Godmodder to the original "destroy the Godmodder" thread (recent pages) to show him how boned he is if the Mainframe gets here.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Suddenly, two lights appear in my hands.
"Wha?! TWO ULTIMA WEAPONS?!"
Now it's SLASHYSLASHY TIME! I SLASHY SLASHY THE R-MECH WITH MY BROKEN HALO POWERING ME UP!
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?