My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
I give the godmodder blueprints for a massive ultimate uber-entity! The godmodder salivates at the idea, and I give him a contract that he will commit to building it with all of his time until it's complete! I then take the contract, put it in an unspecified area where the godmodder can't get to it, and then tell him that the entity will require 1000 of his actions to build. He's bound by contract!
I tell minecraftnoob37 that "I think i remember some Game Master guy saying the Godmodder's immune to charged attacks against him, so if you're charge is directed at him, it's probably not gonna work."
Out of each point, small copies fly out. Once they are clear and constructing, the original thing fires three beams towards the surface and one up into space.
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
Get a cannibalism mod for minecraft.
NOM NOM NOM.
Godmodders taste good :3
Rollback Post to RevisionRollBack
"I was asked to migrate my migrate account, but didn't. The following night a creeper got into my dirt house and blew everything up." — Steve IV, 2012
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
note that missiles deal damage BY exploding into a target, not before exploding...
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5) -Health: 1800/1800 -Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen. -Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate. -Steering: automatic gyro control, guide beam and radio control mechanics. -Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2) -Because of the multiple steering mechanics it can be sent to a static target or be manually steered. -Because it goes through space it cant be discovered without advanced tech.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
The construction looks like it should be finished, except for four sharp points.
GODDAMN IT
STUPID GENDERFLIP VIRUS
In the brief confusion, i accidentally threw the sandwich at the unsuspecting face of GLaDOS. Whoops.
[9/20]
Check out my bad CTM map reviews here.
Down through molecules and atoms the search goes, until it stops.
A tiny portal opens.
I'm serious though, i remember this stuff.
Out of each point, small copies fly out. Once they are clear and constructing, the original thing fires three beams towards the surface and one up into space.
GODDAMN IT
STUPID GENDERFLIP VIRUS
[10/20]
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
NOM NOM NOM.
Godmodders taste good :3
Muahahaha.
I backstab the Hivemind to end its misery, but then shoot at the AGs to prove my worth.
Oh no
[11/20]
Preparing UNSC Fleet (5x Frigates) 1/30
Testing Energy Shields. 4/20 (Paused)
Check out my mod idea! http://www.minecraft...r-with-bending/
Check out my bad CTM map reviews here.
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
7 P40 fighter
3 SBD divebomber, 1 SBD divebomber 1/2
2 B25 bomber, 1 B25 bomber 1/3
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
drawing another blueprint 2/5
Starkiller the most OP character in the star wars universe.
12/20
Egg Pawn
HP:50
Attack:
Energy Machine guns: 100 damage
Shield Egg Pawns
HP:250
Attack:
Bash:50 damage
Buff
Shield: stops 10% of damage
I set the Zomcannon to Full power causing it to fit a insanely huge lazer at the Tie Hivemind at the cost of it exploding after the shot.
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
What did i get for killing the SP-Mech?
I heal Scalaferd and tell him to fall back for now.
Check out my bad CTM map reviews here.
I burn the giant pile of sacrifice to the Logician.
An alternate timeline emerges.
However, we must first start from the beginning...
I stab the Hivemind again just in case, and fire at the crowd of AGs.
Oh no
this forum = the most disgusting thing ever