Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5) -Health: 1800/1800 -Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen. -Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate. -Steering: automatic gyro control, guide beam and radio control mechanics. -Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2) -Because of the multiple steering mechanics it can be sent to a static target or be manually steered. -Because it goes through space it cant be discovered without advanced tech.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
drawing another blueprint 5/5
Es ist ein Laundkreuzer P. 1000 Ratte!
It is a Land Cruiser P. 1000 'Rat'!
Health: 10.000/10.000
Armaments: 2x 280mm artillery guns, 1x 128mm AT gun, 8x 20mm Auto AA guns.
Armor: 4,6 metres thick, good luck penetrating that... Or if thats too OP, just give it 25.000 health
Propulsion: 2 x Man V12z32/44 24-cilinder Navy engines (17.000 HP together)
Dimensions: 35x14x11 metres.
just use the wiki if you dont know a weapon
maybe takes some time, but the game will be of a better quality, and i (and people like me) would really appreciate that. I am sure you will need it for my new blueprint :). Please add some fair damage, and tell me how long construction will take.
p.s. i love realism.
"As the battle on the surface rages, a strange sight is taking place in the sky that causes to fighting to stop while everyone stares in amazement at the spectacle taking place. It appears that hundreds of meteors are descending through the atmosphere, heading towards the battlefield. However, I stand atop of one of my Warhounds and shout out across the battlefield, "ALLIES OF THE GODMODDER, THE TIME OF RETRIBUTION HAS COME! THE BLACK TEMPLARS HAVE ARRIVED TO DELIVER THE EMPEROR'S HOLY WRATH! PRAY TO YOUR DARK GOD FOR A QUICK DEATH, FOR YOU WILL NOT RECEIVE IT FROM THEM!"
Rollback Post to RevisionRollBack
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
Because the game isn't built to have you spend forever building one thing. I'll keep my 100-post ATTACK(not an entity) in the wings for now...
I give the godmodder destroyers I just summoned directions to the godmodder, and unbreakable helmets that let them determine whether or not a player is a godmodder, let them see through disguises, and prevent them from being fooled by clones/decoys/any other thing of roughly the same definition. I also give them an infinite supply of unbreakable GPSs that guide them straight towards the godmodders location(just in case they forget) and guide them around all obstacles that could hinder their journey, in the past and future.
"The drop pods slam into the ground with the force of artillery shells. Many pro-godmodders, and even a small part of the godmodder himself, are hoping that the impact killed those inside. However, the front most drop pod opens with a hiss, and out steps a towering figure wearing black armor, and a helmet with the grim visage of a skull. The other drop pods open as well, and out steps an entire Black Templar Battle Fleet. The Chaplain Merek Grimaldus gazes upon the frozen battlefield and spots the godmodder and his lackeys. In a voice that carries for miles, the chaplain screams, "HERETICS, TODAY YOU WILL TASTE THE EMPERORS BENEDICTION! TODAY, YOUR FALSE GOD FALL! FOR THE EMPEROR!" As one, the entire Battle fleet scream, "FOR THE EMPEROR!", and charges into battle!
Black Templars:
20,000 HP total, 2000HP each
Heavy Bolters x200 (Anti Infantry)
Lascannons x200 (Anti Vehicle)
Power Swords x600 (Anti Everything, but it is CQC only)
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
I start the construction of a Pro-Godmodder Blueprint Facility (PGBF) in which the Godmodder and PG players can store blueprints for already summoned entities so they can reincarnate them in a different, slightly weaker form later. PGBF: 1/16
After falling asleep, i wake up and start yelling stuff.
"OH GOD I'M LATE I'M LATE I'M LATE"
I then out-troll the godmodder by giving one of his PGs an insanely OP 1-use ice spell...but not before casting Ubzulla on the Godmodder's toes.
(On page 397 of the rulebook, it says that anyone with their tongue, toes, or fingers under the effect of Ubzulla cannot have anyone on their "Team" [And the PG side technically counts as a "Team"] use ice-based attacks. Since that OP spell is an ice spell...)
"Now for phase 2..."
While the godmodder (or some other PG) casts a simple "Remove Ubzulla" spell, i "accidentally" press a button marked "Blue paintball launcher" and a barrage of Blue Paint By-product begins pelting the enemies, dealing some pathetic low damage, but giving their nametags in the post A nice shade of blue.
Then, amongst all the humiliation, the sneaky Shadow Man takes the OP ice spell i gave the PG earlier to make sure it's not used, and to make sure it's sure it's not used, he rips it to pieces with his Shadow Blade!
MEANWHILE:
Hard Man: God dangit, can our deployment take any longer?
Skull Man: How am i supposed to know? He DID say that when those 2 out in the field already die, we'll come in, remember?
Hard Man: ...Oh. DANGIT!
Starkiller the most OP character in the star wars universe.
17/30
Solar Eclipse Cannon
Egg Pawn
HP:50
Attack:
Energy Machine guns: 100 damage
Shield Egg Pawns
HP:250
Attack:
Bash:50 damage
Buff
Shield: stops 10% of damage
Why the charge limit?
Also, TwinBuilder, shouldn't Ryth respawn and choose a random target this turn?
Oh no
[20/20][4/20]I give a random PG troop a Baritta, not a Burrito... >
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
8 P40 fighter
4 SBD divebomber, 1 SBD divebomber 0/2
2 B25 bomber, 1 B25 bomber 2/3
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
drawing another blueprint 5/5
Es ist ein Laundkreuzer P. 1000 Ratte!
It is a Land Cruiser P. 1000 'Rat'!
Health: 10.000/10.000
Armaments: 2x 280mm artillery guns, 1x 128mm AT gun, 8x 20mm Auto AA guns.
Armor: 4,6 metres thick, good luck penetrating that... Or if thats too OP, just give it 25.000 health
Propulsion: 2 x Man V12z32/44 24-cilinder Navy engines (17.000 HP together)
Dimensions: 35x14x11 metres.
just use the wiki if you dont know a weapon
maybe takes some time, but the game will be of a better quality, and i (and people like me) would really appreciate that. I am sure you will need it for my new blueprint :). Please add some fair damage, and tell me how long construction will take.
p.s. i love realism.
3/5. Oh lookie! The rocket is now headed for the Imperial Fleet Commander!
Then he actively left the server and that's one less ragequitter to give fun to the Godmodder.
Problem?
[19/20]
"As the battle on the surface rages, a strange sight is taking place in the sky that causes to fighting to stop while everyone stares in amazement at the spectacle taking place. It appears that hundreds of meteors are descending through the atmosphere, heading towards the battlefield. However, I stand atop of one of my Warhounds and shout out across the battlefield, "ALLIES OF THE GODMODDER, THE TIME OF RETRIBUTION HAS COME! THE BLACK TEMPLARS HAVE ARRIVED TO DELIVER THE EMPEROR'S HOLY WRATH! PRAY TO YOUR DARK GOD FOR A QUICK DEATH, FOR YOU WILL NOT RECEIVE IT FROM THEM!"
Starkiller the most OP character in the star wars universe.
18/30
Solar Eclipse Cannon
Egg Pawn
HP:50
Attack:
Energy Machine guns: 100 damage
Shield Egg Pawns
HP:250
Attack:
Bash:50 damage
Buff
Shield: stops 10% of damag e
I heal a random AG.
Because the game isn't built to have you spend forever building one thing. I'll keep my 100-post ATTACK(not an entity) in the wings for now...
I give the godmodder destroyers I just summoned directions to the godmodder, and unbreakable helmets that let them determine whether or not a player is a godmodder, let them see through disguises, and prevent them from being fooled by clones/decoys/any other thing of roughly the same definition. I also give them an infinite supply of unbreakable GPSs that guide them straight towards the godmodders location(just in case they forget) and guide them around all obstacles that could hinder their journey, in the past and future.
Check out my bad CTM map reviews here.
Master Chief. 10/20
Check out my mod idea! http://www.minecraft...r-with-bending/
[20/20]
"The drop pods slam into the ground with the force of artillery shells. Many pro-godmodders, and even a small part of the godmodder himself, are hoping that the impact killed those inside. However, the front most drop pod opens with a hiss, and out steps a towering figure wearing black armor, and a helmet with the grim visage of a skull. The other drop pods open as well, and out steps an entire Black Templar Battle Fleet. The Chaplain Merek Grimaldus gazes upon the frozen battlefield and spots the godmodder and his lackeys. In a voice that carries for miles, the chaplain screams, "HERETICS, TODAY YOU WILL TASTE THE EMPERORS BENEDICTION! TODAY, YOUR FALSE GOD FALL! FOR THE EMPEROR!" As one, the entire Battle fleet scream, "FOR THE EMPEROR!", and charges into battle!
Black Templars:
20,000 HP total, 2000HP each
Heavy Bolters x200 (Anti Infantry)
Lascannons x200 (Anti Vehicle)
Power Swords x600 (Anti Everything, but it is CQC only)
Starkiller the most OP character in the star wars universe.
19/30
Solar Eclipse Cannon
Egg Pawn
HP:50
Attack:
Energy Machine guns: 100 damage
Shield Egg Pawns
HP:250
Attack:
Bash:50 damage
Buff
Shield: stops 10% of damage
Master Chief. 11/20
Check out my mod idea! http://www.minecraft...r-with-bending/
Punching a tree
I slice more of the pawns.
Oh no
Starkiller the most OP character in the star wars universe.
20/30
Solar Eclipse Cannon
Egg Pawn
HP:50
Attack:
Energy Machine guns: 100 damage
Shield Egg Pawns
HP:250
Attack:
Bash:50 damage
Buff
Shield: stops 10% of damage
I counter the above attack with my UBER blade.
As I focus on the figure, this image shows in the flames.
"You have summoned the Fiery Joker. What is it you request my assistance for?"
An alternate timeline emerges.
However, we must first start from the beginning...
Check out my bad CTM map reviews here.
I counter your counter with my Dark X-SC2!
Oh no
"OH GOD I'M LATE I'M LATE I'M LATE"
I then out-troll the godmodder by giving one of his PGs an insanely OP 1-use ice spell...but not before casting Ubzulla on the Godmodder's toes.
(On page 397 of the rulebook, it says that anyone with their tongue, toes, or fingers under the effect of Ubzulla cannot have anyone on their "Team" [And the PG side technically counts as a "Team"] use ice-based attacks. Since that OP spell is an ice spell...)
"Now for phase 2..."
While the godmodder (or some other PG) casts a simple "Remove Ubzulla" spell, i "accidentally" press a button marked "Blue paintball launcher" and a barrage of Blue Paint By-product begins pelting the enemies, dealing some pathetic low damage, but giving their nametags in the post A nice shade of blue.
Then, amongst all the humiliation, the sneaky Shadow Man takes the OP ice spell i gave the PG earlier to make sure it's not used, and to make sure it's sure it's not used, he rips it to pieces with his Shadow Blade!
MEANWHILE:
Hard Man: God dangit, can our deployment take any longer?
Skull Man: How am i supposed to know? He DID say that when those 2 out in the field already die, we'll come in, remember?
Hard Man: ...Oh. DANGIT!