*During a phone call* What? WHAT? WHAT DO YOU MEAN WILY'S SENDING THE TROOPS OVER?
...Oh, he's after Mega Man? Well, in that case, we'd better make sure to whip out Wily Machine 7 (That ungodly hard Mega Man 7 final boss) in case Protoman/Elecman/Jewelman/some other Dr. Light robot comes storming in to save him.
Okay, bye. *hangs up*
(All systems go! SEND IN THE METOOLS! AND WHATEVER ELSE!)
I tell everyone that an asteroid is heading through space at the moment, straight towards the serverscape, and it will land on the exact location the godmodder happens to be standing on at the time! The godmodder might hear this and move to escape, but the giant circle of people gathering to witness the landing will block him from escaping! I then tell them all that the longer the asteroid takes to get here, the bigger it will end up being, due to the way I spotted the asteroid. As a result, more and more people gather to watch the increasingly big asteroid land, continuing to trap the godmodder more and more, eventually forming into a giant, ever-thickening people dome around the godmodder, trapping him FOREVER!
Note: Asteroid will not actually land and does not, in fact, exist.
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5) -Health: 1800/1800 -Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen. -Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate. -Steering: automatic gyro control, guide beam and radio control mechanics. -Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2) -Because of the multiple steering mechanics it can be sent to a static target or be manually steered. -Because it goes through space it cant be discovered without advanced tech.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
drawing another blueprint 5/5
Es ist ein Laundkreuzer P. 1000 Ratte!
It is a Land Cruiser P. 1000 'Rat'!
Health: 10.000/10.000
Armaments: 2x 280mm artillery guns, 1x 128mm AT gun, 8x 20mm Auto AA guns.
Armor: 4,6 metres thick, good luck penetrating that... Or if thats too OP, just give it 25.000 health
Propulsion: 2 x Man V12z32/44 24-cilinder Navy engines (17.000 HP together)
Dimensions: 35x14x11 metres.
building the Landkreuzer 1/? (please tell me how long this will take)
I casually redirect the Godmodder to the original "destroy the Godmodder" thread (recent pages) to show him how boned he is if the Mainframe gets here.
...Huh. Looking at the Mainframe, I can see that it is, supposedly, the most powerful weapon in all of reality, more powerful than reality itself. However, for that to happen, the Mainframe would need to be placed on the OP scale at twice its actual length, rolling back over to zero. Not to mention a summon that powerful would require very huge charge times which, sadly, can't happen anymore. However, you can summon a smaller version of the Mainframe that will retain most of its abilities. Is this OK?
"That R-Mech is going to make some serious trouble!"
Suddenly, two lights appear in my hands.
"Wha?! TWO ULTIMA WEAPONS?!" YAYZ
Now it's SLASHYSLASHY TIME! I SLASHY SLASHY THE R-MECH WITH MY BROKEN HALO POWERING ME UP!
Sadly, you equipped the Broken Halo three turns ago, and that is all its effect lasts for. It now has to cool down for three turns, after which time you can use it again.
Because there are way too many entities on the field. The first thread had nowhere near this amount, and the game isn't even at the halfway point! As such, everyone is charging things, probably because everyone assumed the beginning of the thread would be harder than the end of the first thread, which was not meant to be the case. And since everyone is charging, no one is focusing on attacking the entities, and so they all keep on piling up. So, the charge restrictions are meant to help cut down on the amount of entities.
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5) -Health: 1800/1800 -Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen. -Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate. -Steering: automatic gyro control, guide beam and radio control mechanics. -Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2) -Because of the multiple steering mechanics it can be sent to a static target or be manually steered. -Because it goes through space it cant be discovered without advanced tech.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
drawing another blueprint 5/5
Es ist ein Laundkreuzer P. 1000 Ratte!
It is a Land Cruiser P. 1000 'Rat'!
Health: 10.000/10.000
Armaments: 2x 280mm artillery guns, 1x 128mm AT gun, 8x 20mm Auto AA guns.
Armor: 4,6 metres thick, good luck penetrating that... Or if thats too OP, just give it 25.000 health
Propulsion: 2 x Man V12z32/44 24-cilinder Navy engines (17.000 HP together)
Dimensions: 35x14x11 metres.
just use the wiki if you dont know a weapon
maybe takes some time, but the game will be of a better quality, and i (and people like me) would really appreciate that. I am sure you will need it for my new blueprint . Please add some fair damage, and tell me how long construction will take.
p.s. i love realism.
The Landkruzer P. 1000 is added to Hickam's blueprint collection! With the stats you have described, it would be a 10-post charge.
28/30. The planets are aimed towards the Rage Mech.
3/5. Oh lookie! The rocket is now headed for the Imperial Fleet Commander!
Then he actively left the server and that's one less ragequitter to give fun to the Godmodder.
Problem?
Oh, all this time you thought that when the Godmodder banned someone, he just banned them from the server? That's not it at all. When the Godmodder bans you, he bans you from all known servers, ip-bans you from all known servers, deletes all your singleplayer worlds, deletes your skin, deletes your account, bans and ip-bans you from Mojang, restricts your computer so you can never download Minecraft again, deletes your computer, and curses all your future computers you own so that you can never download Minecraft again.
"As the battle on the surface rages, a strange sight is taking place in the sky that causes to fighting to stop while everyone stares in amazement at the spectacle taking place. It appears that hundreds of meteors are descending through the atmosphere, heading towards the battlefield. However, I stand atop of one of my Warhounds and shout out across the battlefield, "ALLIES OF THE GODMODDER, THE TIME OF RETRIBUTION HAS COME! THE BLACK TEMPLARS HAVE ARRIVED TO DELIVER THE EMPEROR'S HOLY WRATH! PRAY TO YOUR DARK GOD FOR A QUICK DEATH, FOR YOU WILL NOT RECEIVE IT FROM THEM!"
Because the game isn't built to have you spend forever building one thing. I'll keep my 100-post ATTACK(not an entity) in the wings for now...
I give the godmodder destroyers I just summoned directions to the godmodder, and unbreakable helmets that let them determine whether or not a player is a godmodder, let them see through disguises, and prevent them from being fooled by clones/decoys/any other thing of roughly the same definition. I also give them an infinite supply of unbreakable GPSs that guide them straight towards the godmodders location(just in case they forget) and guide them around all obstacles that could hinder their journey, in the past and future.
The Godmodder simply takes off the Godmodder Destroyers' helmets, you never said they were unremoveable! He then places special purple helmets on their heads, which are unremoveable, and causes the Destroyers to stand in one spot for the rest of their lives.
"The drop pods slam into the ground with the force of artillery shells. Many pro-godmodders, and even a small part of the godmodder himself, are hoping that the impact killed those inside. However, the front most drop pod opens with a hiss, and out steps a towering figure wearing black armor, and a helmet with the grim visage of a skull. The other drop pods open as well, and out steps an entire Black Templar Battle Fleet. The Chaplain Merek Grimaldus gazes upon the frozen battlefield and spots the godmodder and his lackeys. In a voice that carries for miles, the chaplain screams, "HERETICS, TODAY YOU WILL TASTE THE EMPERORS BENEDICTION! TODAY, YOUR FALSE GOD FALL! FOR THE EMPEROR!" As one, the entire Battle fleet scream, "FOR THE EMPEROR!", and charges into battle!
Black Templars:
20,000 HP total, 2000HP each
Heavy Bolters x200 (Anti Infantry)
Lascannons x200 (Anti Vehicle)
Power Swords x600 (Anti Everything, but it is CQC only)
Black Templars added! There are 10 of them, and their defensive capabilities are above average. Each one will carry the weapons you have described. However, I will not make the weapons be numbered as shown there, unless you want me to. Is this ok?
I start the construction of a Pro-Godmodder Blueprint Facility (PGBF) in which the Godmodder and PG players can store blueprints for already summoned entities so they can reincarnate them in a different, slightly weaker form later. PGBF: 1/16
You end up running at 88mph, and vanish in a trail of flames. The Godmodder realizes he hadn't installed the Back to the Future plugin, so he wonders what happened! Then he realizes you just fell in a pit of lava.
After falling asleep, i wake up and start yelling stuff.
"OH GOD I'M LATE I'M LATE I'M LATE"
I then out-troll the godmodder by giving one of his PGs an insanely OP 1-use ice spell...but not before casting Ubzulla on the Godmodder's toes.
(On page 397 of the rulebook, it says that anyone with their tongue, toes, or fingers under the effect of Ubzulla cannot have anyone on their "Team" [And the PG side technically counts as a "Team"] use ice-based attacks. Since that OP spell is an ice spell...)
"Now for phase 2..."
While the godmodder (or some other PG) casts a simple "Remove Ubzulla" spell, i "accidentally" press a button marked "Blue paintball launcher" and a barrage of Blue Paint By-product begins pelting the enemies, dealing some pathetic low damage, but giving their nametags in the post A nice shade of blue.
Then, amongst all the humiliation, the sneaky Shadow Man takes the OP ice spell i gave the PG earlier to make sure it's not used, and to make sure it's sure it's not used, he rips it to pieces with his Shadow Blade!
MEANWHILE:
Hard Man: God dangit, can our deployment take any longer?
Skull Man: How am i supposed to know? He DID say that when those 2 out in the field already die, we'll come in, remember?
Hard Man: ...Oh. DANGIT!
All Pro-Godmodder entities will now have a shade of blue. All Anti-Godmodder entities will now have a shade of red. All Neutral entities will now have a shade of gray.
*During a phone call* What? WHAT? WHAT DO YOU MEAN WILY'S SENDING THE TROOPS OVER?
...Oh, he's after Mega Man? Well, in that case, we'd better make sure to whip out Wily Machine 7 (That ungodly hard Mega Man 7 final boss) in case Protoman/Elecman/Jewelman/some other Dr. Light robot comes storming in to save him.
Okay, bye. *hangs up*
(All systems go! SEND IN THE METOOLS! AND WHATEVER ELSE!)
Do you want me to add Wily Machine 7 as an entity?
I tell everyone that an asteroid is heading through space at the moment, straight towards the serverscape, and it will land on the exact location the godmodder happens to be standing on at the time! The godmodder might hear this and move to escape, but the giant circle of people gathering to witness the landing will block him from escaping! I then tell them all that the longer the asteroid takes to get here, the bigger it will end up being, due to the way I spotted the asteroid. As a result, more and more people gather to watch the increasingly big asteroid land, continuing to trap the godmodder more and more, eventually forming into a giant, ever-thickening people dome around the godmodder, trapping him FOREVER! Note: Asteroid will not actually land and does not, in fact, exist.
The Godmodder reads your magically enlarged fine print and tells everyone that the asteroid does not exist, so the crowd should disperse. Thanks to charmspeak, they do.
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5) -Health: 1800/1800 -Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen. -Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate. -Steering: automatic gyro control, guide beam and radio control mechanics. -Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2) -Because of the multiple steering mechanics it can be sent to a static target or be manually steered. -Because it goes through space it cant be discovered without advanced tech.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
drawing another blueprint 5/5
Es ist ein Laundkreuzer P. 1000 Ratte!
It is a Land Cruiser P. 1000 'Rat'!
Health: 10.000/10.000
Armaments: 2x 280mm artillery guns, 1x 128mm AT gun, 8x 20mm Auto AA guns.
Armor: 4,6 metres thick, good luck penetrating that... Or if thats too OP, just give it 25.000 health
Propulsion: 2 x Man V12z32/44 24-cilinder Navy engines (17.000 HP together)
Dimensions: 35x14x11 metres.
building the Landkreuzer 1/? (please tell me how long this will take)
Right before everyone is about to charge up and attack, a figure appears in the middle of the battlefield. Ryth the Deathless Blademaster is back, and he's stronger now! Examining the battlefield, he chooses his target. It is... The Sniper-Bots! Ryth grins, knowing he is only facing artifical intelligence. The duel will start next turn.
The Eggs, Templars and Bots all deal 4,500 damage to a Star Destroyer! The Warhound Titans, Gamma, Quick Man and Shadow Man destroy the same ship! The Black Templars use their Heavy Bolters to destroy 6 of the Rage Mech's legs and 3 of its Cannons!
Hickam Field's airplanes now have their targets! They fly into the sky and head off into battle. The Fighters start off by dealing 3,000 damage to the Covenant Warship. The Divebombers swoop in low and bombard the Dominator, dealing a shield-piercing 4,000 damage! The Bombers linger behind for a little bit to avoid getting destroyed prematurely.
The Dominator, Star Destroyer Fleet, and Emperor Papaltine destroy the rest of the Egg Pawns! GLaDOS neurotoxins the Warhound Titans! Everyone else deals 17,000 damage to Gamma! Gamma then eats his Sandvich and restores 5,000 health.
The Battlefield:
Ryth the Deathless Blademaster: [N] HP: 1,500/1,500. Dueling the Sniper-Bots.
Mega Man: [PG] HP: 27,000/35,000. Weapons: Mega Buster.
GLaDOS: [PG] HP: 33,800/35,000. Specials: Neurotoxin deals additional damage. When HP is critical, summons neurotoxin storm dealing damage to all. Cores: Anger: 2,000/2,000. Curiosity: 2,000/2,000.
(No, that's not it at all. I'm just saying we'll want him for whatever the heck Minor107 is trying to do. Because face it, that Final Boss is HELL to defeat. I'm not even kidding when i say that THE DEVELOPERS couldn't beat him without E-Tanks. It's THAT hard.)
I command my troops, bots and templars alike, to rain their hate upon the Dominator. Millions of arcane bolts, crossbow bolts, lasers and bullets fly through the air...
Summon Logician: 19/30
"I request a fraction of your powers for our great cause. We are prisoners to a Godmodder, and I shall use the powers to fight for our freedom."
I fly to the now-weakened godmodder destroying squad, point out that the godmodder never said that the helmuts were indestructible, even if they are unremovable. I use a hammer to destroy all their helmets(without harming them) and give them all more of my helmets, this time buffed with unremovability and indestructability! Then, I give them rocket boots that let them go extra-fast towards the godmodder, although they have very good handling and the squad could still proceed without them.
"I don't understand this. Why is everyone not going after the godmodder?"
I then begin ranting on about why everyone's charging stuff. I then realise that the godmodder is completely unguarded. Taking this chance, i quickly exit Gamma and run up to him and whap him with the Game-Breaking Golden Hammer.
Predictably, it does 0 damage. While the godmodder laughs at my pathetic attempt to hurt him, he gets smacked in the face with the pedestal it appeared on and run back into Gamma.
(I just KNOW the pedestal will hit him. It's a pedestal, those things are wide.)
I decide to embark on a massive undertaking: The GAME REALISM PROJECT! I already did this in destroy the tower, and it was a huge success! Now, I'll make destroy the godmodder into a game perfectly emulating real life!
Black Templars added! There are 10 of them, and their defensive capabilities are above average. Each one will carry the weapons you have described. However, I will not make the weapons be numbered as shown there, unless you want me to. Is this ok?
That is fine.
Rollback Post to RevisionRollBack
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
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Wily: Blast it! Where are those Robot Masters?!
Bass: Maybe they got tired of working for you?
Wily: SHUT IT! GO OVER THER- Wait a second, they're fighting MEGA MAN?! SEND IN ALL THE TROOPS!
It's up to you Pit: Y/N?
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
*During a phone call* What? WHAT? WHAT DO YOU MEAN WILY'S SENDING THE TROOPS OVER?
...Oh, he's after Mega Man? Well, in that case, we'd better make sure to whip out Wily Machine 7 (That ungodly hard Mega Man 7 final boss) in case Protoman/Elecman/Jewelman/some other Dr. Light robot comes storming in to save him.
Okay, bye. *hangs up*
(All systems go! SEND IN THE METOOLS! AND WHATEVER ELSE!)
Note: Asteroid will not actually land and does not, in fact, exist.
Check out my bad CTM map reviews here.
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
9 P40 fighter
4 SBD divebomber, 1 SBD divebomber 1/2
3 B25 bomber, 1 B25 bomber 0/3
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
drawing another blueprint 5/5
Es ist ein Laundkreuzer P. 1000 Ratte!
It is a Land Cruiser P. 1000 'Rat'!
Health: 10.000/10.000
Armaments: 2x 280mm artillery guns, 1x 128mm AT gun, 8x 20mm Auto AA guns.
Armor: 4,6 metres thick, good luck penetrating that... Or if thats too OP, just give it 25.000 health
Propulsion: 2 x Man V12z32/44 24-cilinder Navy engines (17.000 HP together)
Dimensions: 35x14x11 metres.
building the Landkreuzer 1/? (please tell me how long this will take)
Mining some stone
...Huh. Looking at the Mainframe, I can see that it is, supposedly, the most powerful weapon in all of reality, more powerful than reality itself. However, for that to happen, the Mainframe would need to be placed on the OP scale at twice its actual length, rolling back over to zero. Not to mention a summon that powerful would require very huge charge times which, sadly, can't happen anymore. However, you can summon a smaller version of the Mainframe that will retain most of its abilities. Is this OK?
Sadly, you equipped the Broken Halo three turns ago, and that is all its effect lasts for. It now has to cool down for three turns, after which time you can use it again.
Because there are way too many entities on the field. The first thread had nowhere near this amount, and the game isn't even at the halfway point! As such, everyone is charging things, probably because everyone assumed the beginning of the thread would be harder than the end of the first thread, which was not meant to be the case. And since everyone is charging, no one is focusing on attacking the entities, and so they all keep on piling up. So, the charge restrictions are meant to help cut down on the amount of entities.
You kill 10 of each! The R-Mech now holds a Sandvich. Yes, Ryth will indeed respawn this turn.
You do realize PG is Pro-Godmodder, i.e., enemy, right? You give Palpaltine a Barrita.
The Landkruzer P. 1000 is added to Hickam's blueprint collection! With the stats you have described, it would be a 10-post charge.
Oh, all this time you thought that when the Godmodder banned someone, he just banned them from the server? That's not it at all. When the Godmodder bans you, he bans you from all known servers, ip-bans you from all known servers, deletes all your singleplayer worlds, deletes your skin, deletes your account, bans and ip-bans you from Mojang, restricts your computer so you can never download Minecraft again, deletes your computer, and curses all your future computers you own so that you can never download Minecraft again.
All in one second.
2,000 damage!
All AG entities are fully healed!
The Godmodder simply takes off the Godmodder Destroyers' helmets, you never said they were unremoveable! He then places special purple helmets on their heads, which are unremoveable, and causes the Destroyers to stand in one spot for the rest of their lives.
Black Templars added! There are 10 of them, and their defensive capabilities are above average. Each one will carry the weapons you have described. However, I will not make the weapons be numbered as shown there, unless you want me to. Is this ok?
...
Charge countered by sigmatw! You kill 10 of each!
What?
You end up running at 88mph, and vanish in a trail of flames. The Godmodder realizes he hadn't installed the Back to the Future plugin, so he wonders what happened! Then he realizes you just fell in a pit of lava.
Too late.
All Pro-Godmodder entities will now have a shade of blue. All Anti-Godmodder entities will now have a shade of red. All Neutral entities will now have a shade of gray.
Do you want me to add Wily Machine 7 as an entity?
The Godmodder reads your magically enlarged fine print and tells everyone that the asteroid does not exist, so the crowd should disperse. Thanks to charmspeak, they do.
As stated earlier, it will take 10 posts.
End-of-Turn Battle:
Right before everyone is about to charge up and attack, a figure appears in the middle of the battlefield. Ryth the Deathless Blademaster is back, and he's stronger now! Examining the battlefield, he chooses his target. It is... The Sniper-Bots! Ryth grins, knowing he is only facing artifical intelligence. The duel will start next turn.
The Eggs, Templars and Bots all deal 4,500 damage to a Star Destroyer! The Warhound Titans, Gamma, Quick Man and Shadow Man destroy the same ship! The Black Templars use their Heavy Bolters to destroy 6 of the Rage Mech's legs and 3 of its Cannons!
Hickam Field's airplanes now have their targets! They fly into the sky and head off into battle. The Fighters start off by dealing 3,000 damage to the Covenant Warship. The Divebombers swoop in low and bombard the Dominator, dealing a shield-piercing 4,000 damage! The Bombers linger behind for a little bit to avoid getting destroyed prematurely.
The Dominator, Star Destroyer Fleet, and Emperor Papaltine destroy the rest of the Egg Pawns! GLaDOS neurotoxins the Warhound Titans! Everyone else deals 17,000 damage to Gamma! Gamma then eats his Sandvich and restores 5,000 health.
The Battlefield:
Ryth the Deathless Blademaster: [N] HP: 1,500/1,500. Dueling the Sniper-Bots.
Shield Egg Pawns: [AG] HP: 250/250. (x85.)
Knight Templars: [AG] HP: 250/250. (x20.)
Mage Templars: [AG] HP: 150/150. (x85.)
Assault-Bot: [AG] HP: 2,500/2,500. (x10.)
Sniper-Bot: [AG] HP: 1,500/1,500. (x5.)
Hickam Field: [AG] HP: 20,000/20,000. Shield: 1,500/1,500. Control Tower: 1,000/1,000. Fighter Hangar: 500/500. (Planes: 7.) Divebomber Hangar: 500/500. (Planes: 3.) Bomber Hangar: 750/750. (Planes: 2.) Messroom: 750/750. Custom Planes: V-2. HP: 1,800/1,800.
Warhound Titans: [AG] HP: 10,000/10,000. (x3.) Shields: 2,000/2,000. Guns: 500/500. Specials: Are neurotoxined.
Gamma: [AG] HP: 28,000/40,000. Weakness: Search Snake.
Quick Man: [AG] 7,500/7,500. Weapon: Quick Boomerang. Weakness: Time Stopper.
Shadow Man: [AG] 7,500/7,500. Weapon: Shadow Blade. Weakness: Top Spin.
Mainframe Beacons: [AG] HP: 7,500/7,500. (x10.)
Black Templars: [AG] HP: 2,000/2,000. (x10.)
Dominator: [PG] HP: 12,500/25,000. Shield: 90%. Cannons: 3,000/7,000. Generator: 1,500/1,500. Bridge: 2,500/5,000.
Imperial Fleet Commander: [PG] HP: 100/100. Specials: On Dominator.
Star Destroyer Fleet: [PG] HP: 10,000/10,000. (x9.) Shields: 1,000/1,000.
Emperor Palpatine: [PG] HP: 18,000/20,000. Holding Barrita.
Mega Man: [PG] HP: 27,000/35,000. Weapons: Mega Buster.
GLaDOS: [PG] HP: 33,800/35,000. Specials: Neurotoxin deals additional damage. When HP is critical, summons neurotoxin storm dealing damage to all. Cores: Anger: 2,000/2,000. Curiosity: 2,000/2,000.
Covenant Warship: [PG] HP: 12,000/15,000.
Rage Mech: [PG] Legs: 300/300. (x6) Rage Cannons: 50/50. (x9) Shields: 700/700. Rage Superlaser: 1500/1500. Minion Spawner: 750/750. Core: 25,000/25,000. Holding Sandvich.
Godmodder: [PG] HP: 84/125.
Summon Logician: 19/30
"I request a fraction of your powers for our great cause. We are prisoners to a Godmodder, and I shall use the powers to fight for our freedom."
An alternate timeline emerges.
However, we must first start from the beginning...
Wily: DANGIT! FIX IT THEN!!!
Wily Clone: Okay Master.
1/30
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
Mining Iron
I refuse to abandon my minions!
Check out my bad CTM map reviews here.
Starkiller the most OP character in the star wars universe.
25/30
Solar Eclipse Cannon
Egg Pawn
HP:50
Attack:
Energy Machine guns: 100 damage
Shield Egg Pawns
HP:250
Attack:
Bash:50 damage
Buff
Shield: stops 10% of damage
I then begin ranting on about why everyone's charging stuff. I then realise that the godmodder is completely unguarded. Taking this chance, i quickly exit Gamma and run up to him and whap him with the Game-Breaking Golden Hammer.
Predictably, it does 0 damage. While the godmodder laughs at my pathetic attempt to hurt him, he gets smacked in the face with the pedestal it appeared on and run back into Gamma.
(I just KNOW the pedestal will hit him. It's a pedestal, those things are wide.)
Mining diamonds
[10/?]
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I'm surprised that the Godmodder hasn't tried anything to stop them.
GODDAMN IT
STUPID GENDERFLIP VIRUS
I announce this loudly to everyone.
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The Logician/Fiery Joker image opens its mouth. The air fills with:
"As I have observed this corrupt, arrogant being, I have decided to lend you my might.
An alternate timeline emerges.
However, we must first start from the beginning...
I mine obsidian
4/5.
That is fine.