...Well, that went terribly. I defect to the anti-godmodder side, then taunt the godmodder about the fact that his own creator has turned against him, and that he is certainly doomed now!
Also, Twin, a bit of advice: I sometimes like to click the "apply edit" button when I'm only a portion through the post, since if I accidentally go back a page on my browser then I haven't lost a ton of work. It happened to me quite a bit in the old game...
Phantom 3/10
I summon the Anger, Intelligence, and Curiosity cores and attach them to GLaDOS. (Not the Morality Core.) These cores will boost GLaDOS's defense as well as help her with the areas they specialize in. I then turn into a Sentry Turret and open fire.
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5) -Health: 1800/1800 -Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen. -Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate. -Steering: automatic gyro control, guide beam and radio control mechanics. -Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2) -Because of the multiple steering mechanics it can be sent to a static target or be manually steered. -Because it goes through space it cant be discovered without advanced tech.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
"Yes, my robot is back!"
[RAGE MODE REDACTED]
As i climb into Gamma, i start off his attacks with a traditional punch to Mega Man's face.
Seeing as Gamma's fist has spikes, and since in every Mega Man game ever created in the history of the universe has Mega Man die instantly of spikes, then...
Yeah, i just abused Mega Man's own logic to destroy him. THAT is how i play it.
(Meanwhile...)
Hard Man: Can i fight now?
Me: Not yet, Hard Man. Not just yet.
My Warhounds fall back into cover as they wait for their guns to cool down enough to use again.
Rollback Post to RevisionRollBack
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
I give the godmodder a rewards sheet! If he does what is listed on the sheet, he will get the reward pertaining to it!
Holding off on attacking for a turn: Godmodder-flavored gummy candy pack
Healing an anti-godmodder entity: Godmodder pins and buttons sheet
Destroying a pro-godmodder entity: "Godmodders of history" 2014 calendar
Damaging himself(and not healing it back): "Cool godmodder" solid gold trophy
Isn't Mega Man a good guy? If so, why is he on the Godmodder's side?! He doesn't have a mind so he cannot be mind controlled!
Conroy Cat: 3.5/10
I use whatever weapon I got from O-WAK on the TIE Hivemind!
Do you think you could tell us exactly WHAT weapons we got Twinbuilder?
Minor, look on the OP in the Spoils of War section. You got a Broken Halo for defeating One-Wing Angel Kirby. It gives you super-strength for three turns, but has a cooldown.
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
Since the Atomic bomb won't do much damage I throw it at the Godmodder's Face
I then Jump on GlaDOS and Kick her imanginary face
Also, Twin, a bit of advice: I sometimes like to click the "apply edit" button when I'm only a portion through the post, since if I accidentally go back a page on my browser then I haven't lost a ton of work. It happened to me quite a bit in the old game...
Check out my bad CTM map reviews here.
I find a Flint! Finally!
I also begin developing a new plane for pieter_999 to use. 1/2 complete.
An alternate timeline emerges.
However, we must first start from the beginning...
I summon the Anger, Intelligence, and Curiosity cores and attach them to GLaDOS. (Not the Morality Core.) These cores will boost GLaDOS's defense as well as help her with the areas they specialize in. I then turn into a Sentry Turret and open fire.
Oh no
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
6 P40 fighter
3 SBD divebomber, 1 SBD divebomber 0/2
2 B25 bomber, 1 B25 bomber 0/3
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
building a barrage of 10 V-2s 4/5
Starkiller the most OP character in the star wars universe.
8//20
Egg Pawn
HP:50
Attack:
Energy Machine guns: 100 damage
Shield Egg Pawns
HP:250
Attack:
Bash:50 damage
Buff
Shield: stops 10% of damage
UBER ELITE ULTRA FIGHTERS
HP:300
Attack:
UBER CANNONS: 500 damage
Buff:
Leadership:All UBER type entities get a 20% attack boost!
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
I summon more UBER fighters.
Phantom: 4/10
I fire at people!
Oh no
Whatever it is in space, it keeps increasing in size.
GODDAMN IT
STUPID GENDERFLIP VIRUS
[RAGE MODE REDACTED]
As i climb into Gamma, i start off his attacks with a traditional punch to Mega Man's face.
Seeing as Gamma's fist has spikes, and since in every Mega Man game ever created in the history of the universe has Mega Man die instantly of spikes, then...
Yeah, i just abused Mega Man's own logic to destroy him. THAT is how i play it.
(Meanwhile...)
Hard Man: Can i fight now?
Me: Not yet, Hard Man. Not just yet.
3/20
My Warhounds fall back into cover as they wait for their guns to cool down enough to use again.
Check out my bad CTM map reviews here.
Isn't Mega Man a good guy? If so, why is he on the Godmodder's side?! He doesn't have a mind so he cannot be mind controlled!
Conroy Cat: 3.5/10
I use whatever weapon I got from O-WAK on the TIE Hivemind!
Do you think you could tell us exactly WHAT weapons we got Twinbuilder?
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
1/50
Starkiller the most OP character in the star wars universe.
9/20
Egg Pawn
HP:50
Attack:
Energy Machine guns: 100 damage
Shield Egg Pawns
HP:250
Attack:
Bash:50 damage
Buff
Shield: stops 10% of damage
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
I jump into the SP-Mech and them ride into hiding to do some upgrades.
Holding off on attacking for a turn: Godmodder-flavored gummy candy pack
Healing an anti-godmodder entity: Godmodder pins and buttons sheet
Destroying a pro-godmodder entity: "Godmodders of history" 2014 calendar
Damaging himself(and not healing it back): "Cool godmodder" solid gold trophy
Check out my bad CTM map reviews here.
Minor, look on the OP in the Spoils of War section. You got a Broken Halo for defeating One-Wing Angel Kirby. It gives you super-strength for three turns, but has a cooldown.
Phantom 5/10
Laser fires!
Oh no
Check out my bad CTM map reviews here.
4/10
Starkiller the most OP character in the star wars universe.
10/20
Egg Pawn
HP:50
Attack:
Energy Machine guns: 100 damage
Shield Egg Pawns
HP:250
Attack:
Bash:50 damage
Buff
Shield: stops 10% of damage
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Scalaferd immediately retreats to the SP-Mech to help with upgrades.