I then go to shoot the HHH in the head with my Syringe Gun....
But I can't for some reason! What is this?! Apparently, there is an evil MUCH more dangerous than the HHH. Memories come flooding back. We were previously fighting a God? No wait, a modder? Hold on a second, now I remember! We were fighting the Godmodder, and when we stepped into the portal into the TF2 universe, it must of altered our memories! I then proceed to tell everyone about this.
You respawn! You go to tell everyone about this supposed "godmodder", but no one seems to believe you! Perhaps later on...
I search the area for traps, hidden enemies, and anything useful that was dropped during our glorious battle. Afterwards, I stand guard at the rear, protecting against anyone or anything who comes up from behind. My caution level is on f****** MAXIMUM right now.
There appears to be nothing left behind in that fateful skirmish, save for some wreckage and a half-destroyed health pack.
I respawn, grab the Winger, and turn around, ready for battle, to see - the ghost of Zephaniah Mann! Luckily, Zephaniah does not yell BOO! at me, but wanders around the battlefield. I then run to the spawn shooting my Scattergun as fast as possible.
You get the Winger! You see the docile ghost of Zephaniah and run back to spawn.
I knew it was a good idea to hang back! I'd attack the HorseMann in an attempt to finish it off, but I don't want to jinx it, so I use my newfound metal to build a level 1 sentry gun!
Not to mention the OP scale would literally explode (like it hasn't needed replacing already)...
The HHH suddenly freezes in place, paralyzed! If possible, it looks like his pumpkin face is frowning...His body turns rigid, like stone, and begins to crumble! Even his head dissolves into pumpkin innards. The only thing left is his axe, which clangs to the ground, near Crusher's foot.
As you realize what has happened, you all begin to high-five, laugh, taunt, aasrghdrehnd share hearty war cries. Even the engineer's sentries ejgtrghhhhhhh begin to dance in approval. You all begin to rrehaoyej htjihj
hth
ealize this might not be such a bad pla etrhtreohjaetuhoj ce afterasaghghh sefsrghtdeha//////////
all...wait, what? Everything is back to normal! There's the battlefield! There's the godmodder! The Flagship! Gamma! You're all back on the server!
...
You're all back on the server...
The only reminder of your past adventure is the axe that Crusher holds in his hand.
These are Spoils of War. Everytime someone beats a boss, you get a special part of that boss to help you in battle. So, Crusher got the Horseless Headless Horsemann's Headtaker to use in battle. Nice work!
But, now, of course, there's a server to save. And a godmodder to defeat.
However, you notice something off about the entities...and the godmodder...
Some things got deleted...
Others took damage.
The Deathless Blademaster: [N] HP: 500/1,000. Level 1,000. Target: The Dominator.
TIE-Hivemind: [PG] HP: 20,350/40,000. Specials: When killed, all TIE-Fighters will die, and no new ones can be summoned. Cannot be damaged until TIE-Shields are destroyed.
Back to normal! I decide to celebrate the return to normalcy by...DEFECTING TO THE GODMODDER TEAM! MUAHAHA! First, for this turn's action, I put a veil of anti-betrayalness around me, so that as long as I'm helping the godmodder, he won't attempt to kill me!
I go on a journey to collect all seven Super Emeralds and become a pwnage machine of awesomeness!
Super Emerald quest: 1/50
For everyone that goes on the journey with me, this will speed up. once this charge is complete, all you need to do is take 10 posts to collect 50 rings and turn Hyper for 3 turns. During that time, your attack power is doubled, and so is your chances of getting a successful hit on the Godmodder!
I begin assisting the godmodder by hopping onto one of Hickam Field's airplanes as it is taking off! I climb out on top of it, and take out a wrench, which I then use to smack the plane. I realize how completely ineffective the wrench would be against a plane, right as the plane reaches 10000 feet above the ground and does a barrel roll. Luckily, the godmodder happened to be beneath me at the time, so I was able to get a fairly soft landing. Thanks, godmodder!
"No. My precious masterpiece is...gone. It just disappeared and..."
[RAGE MODE ENGAGED. PREPARE FOR MASSIVE AMOUNTS OF ENEMIES TO BE SUMMONED.]
"Alright then, godmodder, i know a faulty PG_list destroyed my precious robot. But not the hidden robots in it!"
(That's right, Quick Man and Shadow Man were summoned with Gamma, and since they never went into the list, they couldn't be deleted in the first place! IT'S GENIUS!)
Anyway, here's Quick and Shadow's thingys:
Quick Man [PG]: 5,600/5,600
Attack:
Quick Boomerang: Throw a bunch of low-damage boomerangs in quick succession, easily hitting multiple times on the same enemy!
Specials:
Quick: Quick Man is aptly named. 20% chance to dodge an attack aimed at him (dodge = no damage from it)
Shadow Man [PG]: 5,600/5,600
Attack:
Shadow Blade: Throw a medium-damage shuriken that pierces (Armor won't save you now!)
Specials:
Hidden in the Shadows: When he's hiding (which he'll LOVE to spam), nothing can target him (TARGET, not BE ATTACKED. There's a difference, you know.)
"Now to show off what i'm capable of."
I take out what appears to be a card.
"Let's hope this is worth it."
(Mystery Card activated. If someone fills the condition, they'll get something that will definitely damage them.)
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5) -Health: 1800/1800 -Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen. -Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate. -Steering: automatic gyro control, guide beam and radio control mechanics. -Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2) -Because of the multiple steering mechanics it can be sent to a static target or be manually steered. -Because it goes through space it cant be discovered without advanced tech.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
building a barrage of 10 V-2s 1/5
That TF2 thingy was fun, and it got me into playing TF2 again after a long time
But if you do something like this again, dont do exactly or nearly the same. Try some other games/movies or whatever, thats more fun than another round of TF2. (in my opinion)
That TF2 thingy was fun, and it got me into playing TF2 again after a long time
But if you do something like this again, dont do exactly or nearly the same. Try some other games/movies or whatever, thats more fun than another round of TF2. (in my opinion)
Oh, and it seems that Jebediah Kerman(from Kerbal Space Program) is at it again. His highly-explosive rocket is heading towards the TIE-Hivemind and will explode dealing massive damage to them if he doesn't turns. Jeb himself is unaware of the danger while Bill and Bob Kerman are screaming and flailing madly.
1/5.
Rollback Post to RevisionRollBack
✋ ♒♋❖♏ ■□ ♍●◆♏ ⬥♒♋⧫ ⧫□ ♎□ ⬥♓⧫♒ ❍⍓ ●♓♐♏. ☹
To post a comment, please login or register a new account.
Check out my bad CTM map reviews here.
Not to mention the OP scale would literally explode (like it hasn't needed replacing already)...
You respawn! You teleport right into the action and deal 1,500 damage!
You respawn! The_Serpent will get the Winger if he uses it.
You respawn, Amputator in hand!
You respawn! You teleport and upgrade your Sentry Gun halfway, losing 100 metal! Your dispenser gives you back 100 more metal.
You deal 800 damage!
You respawn!
You respawn! You go to tell everyone about this supposed "godmodder", but no one seems to believe you! Perhaps later on...
You respawn! The HHH is distraught by your yelling, and attacks you, dealing 100 damage!
There appears to be nothing left behind in that fateful skirmish, save for some wreckage and a half-destroyed health pack.
You respawn! You charge, dealing 500 damage! You cannot use any other weapon than the Half now!
And, as for Merasmus...
You get the Winger! You see the docile ghost of Zephaniah and run back to spawn.
You deal 500 damage!
You deal 500 damage!
You already have a Sentry!
Don't worry. It doesn't look like MONOCULUS! is anywhere near here...
You do realize the Bonk! makes you unable to fire? The HHH squashes you easily after it wears off.
The Horseless Headless Horsemann KILLED!
The HHH suddenly freezes in place, paralyzed! If possible, it looks like his pumpkin face is frowning...His body turns rigid, like stone, and begins to crumble! Even his head dissolves into pumpkin innards. The only thing left is his axe, which clangs to the ground, near Crusher's foot.
A server-wide message appears in chat:
Crusher48, Xentonic, and sigmatw have killed the Horseless Headless Horsemann!
As you realize what has happened, you all begin to high-five, laugh, taunt, aasrghdrehnd share hearty war cries. Even the engineer's sentries ejgtrghhhhhhh begin to dance in approval. You all begin to rrehaoyej htjihj
hth
ealize this might not be such a bad pla etrhtreohjaetuhoj ce afterasaghghh
sefsrghtdeha//////////
/////
/
////
///
/
// //
.hexahedronoutput loading...
>loading [64] Cube Bits
>loading this_isnt_what_you_think_it_is.exe
>loading minecraft.jar
>deleting cp_mann_manor
>deleting tf2.exe
>deleting the_witching_hour.zip
>loading playerlist
>loading Godmodder
>loading PG_entitylist
>loading AG_entitylist
>loading minecraft.exe
all...wait, what? Everything is back to normal! There's the battlefield! There's the godmodder! The Flagship! Gamma! You're all back on the server!
...
You're all back on the server...
The only reminder of your past adventure is the axe that Crusher holds in his hand.
These are Spoils of War. Everytime someone beats a boss, you get a special part of that boss to help you in battle. So, Crusher got the Horseless Headless Horsemann's Headtaker to use in battle. Nice work!
But, now, of course, there's a server to save. And a godmodder to defeat.
However, you notice something off about the entities...and the godmodder...
Some things got deleted...
Others took damage.
The Deathless Blademaster: [N] HP: 500/1,000. Level 1,000. Target: The Dominator.
Flagship: [AG] HP: 29,100/50,000.
Scaliferd: [AG] HP: 27,600/50,000.
Zomcannon: [AG] HP: 5,000/5,000.
Uber Elite Ultra Fighters: [AG] HP: 300/300. (x25.)
Egg Pawns: [AG] HP: 50/50. (x130.)
Shield Egg Pawns: [AG] HP: 250/250. (x100.)
Uber Fortress: [AG] HP: 20,000/20,000.
Knight Templars: [AG] HP: 250/250. (x120.)
Mage Templars: [AG] HP: 150/150. (x85.)
Nightmare Mecha: [AG] HP: 21,500/27,500.
Assault-Bot: [AG] HP: 2,500/2,500. (x9.)
Repair-Bot: [AG] HP: 1,000/1,000. (x3.)
Sniper-Bot: [AG] HP: 1,500/1,500. (x3.)
Hickam Field: [AG] HP: 20,000/20,000. Shield: 1,500/1,500. Control Tower: 1,000/1,000. Fighter Hangar: 500/500. (Planes: 3.) Divebomber Hangar: 500/500. (Planes: 1.) Bomber Hangar: 500/500. (Planes: 1.) Messroom: 750/750. Custom Planes: V-2. HP: 1,800/1,800.
Infinity: [AG] HP: 20,000/20,000.
Warhound Titans: [AG] HP: 10,000/10,000. (x3.) Shields: 2,000/2,000. Guns: 500/500.
TIE-Hivemind: [PG] HP: 20,350/40,000. Specials: When killed, all TIE-Fighters will die, and no new ones can be summoned. Cannot be damaged until TIE-Shields are destroyed.
Annihilator: [PG] HP: 1,200/20,000. Shield: 47%. Cannons: 1,500/5,000. Generator: 0/2,000. Bridge: 900/1,000. Bridge Shield: 240%.
TIE-Fighters: [PG] HP: 100/100. (x371.) Cannot be attacked.
TIE-Bombers: [PG] HP: 80/80. (x142.) Cannot be attacked.
TIE-Defenders: [PG] HP: 130/130. (x103.) Cannot be attacked.
TIE-Avengers: [PG] HP: 200/200. (x101.) Cannot be attacked.
TIE-Phantoms: [PG] HP: 50/50. (x75.) Cannot be attacked.
TIE-Hunters: [PG] HP: 100/100. (x20.) Cannot be attacked.
501st Army: [PG] HP: 11,300/25,000. ATSTs: 2,000/2,000. (x10.) IFT-Ts: 1,500/1,500. (x10.) ATATs: 0/1,000. (x0.)
Dominator: [PG] HP: 20,500/25,000. Shield: 100%. Cannons: 3,000/7,000. Generator: 1,500/1,500. Bridge: 2,500/5,000.
Imperial Fleet Commander: [PG] HP: 100/100. Specials: On Dominator.
Star Destroyer Fleet: [PG] HP: 10,000/10,000. (x10.) Shields: 1,000/1,000.
Emperor Palpatine: [PG] HP: 20,000/20,000.
Godmodder: HP: 87/125. Charge: 1/2.
Summon Logician: 9/50
I get mine and smelt iron, and make shears with it.
An alternate timeline emerges.
However, we must first start from the beginning...
Check out my bad CTM map reviews here.
I begin shearing leaves off trees with my new shears.
An alternate timeline emerges.
However, we must first start from the beginning...
Super Emerald quest: 1/50
For everyone that goes on the journey with me, this will speed up. once this charge is complete, all you need to do is take 10 posts to collect 50 rings and turn Hyper for 3 turns. During that time, your attack power is doubled, and so is your chances of getting a successful hit on the Godmodder!
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
I find a remain of the TF2 world - Fancy Spellbook! I cast the spell, "Summon Skeletons", and several PG skeletons appear!
Oh no
Check out my bad CTM map reviews here.
Starkiller the most OP character in the star wars universe.
4/5
Egg Pawn
HP:50
Attack:
Energy Machine guns: 100 damage
Shield Egg Pawns
HP:250
Attack:
Bash:50 damage
Buff
Shield: stops 10% of damage
UBER ELITE ULTRA FIGHTERS
HP:300
Attack:
UBER CANNONS: 500 damage
Buff:
Leadership:All UBER type entities get a 20% attack boost!
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
I summon more Egg Pawns.
Revenge of the Spammy spammy spammy!
I begin to Rage so hard I Punch the Godmodder in the face
Then since I'm awesome I use Telekineses (OR However you spell it) To bring the Hivemind to me and then hack into its core
"I'm leaving this [BLEEP], and taking my stuff with me."
Nightmare Mecha flies off via rocket boosters build into the legs.
"When I return, god help you."
Half an hour later, above the battlefield, a large clockwork construction starts to tick...
[1/?]
GODDAMN IT
STUPID GENDERFLIP VIRUS
[Insert long list of screaming "NOOOO" here]
"No. My precious masterpiece is...gone. It just disappeared and..."
[RAGE MODE ENGAGED. PREPARE FOR MASSIVE AMOUNTS OF ENEMIES TO BE SUMMONED.]
"Alright then, godmodder, i know a faulty PG_list destroyed my precious robot. But not the hidden robots in it!"
(That's right, Quick Man and Shadow Man were summoned with Gamma, and since they never went into the list, they couldn't be deleted in the first place! IT'S GENIUS!)
Anyway, here's Quick and Shadow's thingys:
Quick Man [PG]: 5,600/5,600
Attack:
Quick Boomerang: Throw a bunch of low-damage boomerangs in quick succession, easily hitting multiple times on the same enemy!
Specials:
Quick: Quick Man is aptly named. 20% chance to dodge an attack aimed at him (dodge = no damage from it)
Shadow Man [PG]: 5,600/5,600
Attack:
Shadow Blade: Throw a medium-damage shuriken that pierces (Armor won't save you now!)
Specials:
Hidden in the Shadows: When he's hiding (which he'll LOVE to spam), nothing can target him (TARGET, not BE ATTACKED. There's a difference, you know.)
"Now to show off what i'm capable of."
I take out what appears to be a card.
"Let's hope this is worth it."
(Mystery Card activated. If someone fills the condition, they'll get something that will definitely damage them.)
I take a half point off of progress to make a Sandvich and give it to a random AG.
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
6 P40 fighter
3 SBD divebomber, 1 SBD divebomber 0/2
2 B25 bomber, 1 B25 bomber 0/3
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
building a barrage of 10 V-2s 1/5
That TF2 thingy was fun, and it got me into playing TF2 again after a long time
But if you do something like this again, dont do exactly or nearly the same. Try some other games/movies or whatever, thats more fun than another round of TF2. (in my opinion)
I shear sheep until my shears break.
An alternate timeline emerges.
However, we must first start from the beginning...
I vote Killing Floor.
[2/?]
GODDAMN IT
STUPID GENDERFLIP VIRUS
Summon Logician: 12/50
I pile the wool and leaves to my mighty sacrifice.
An alternate timeline emerges.
However, we must first start from the beginning...
26/30.
Oh, and it seems that Jebediah Kerman(from Kerbal Space Program) is at it again. His highly-explosive rocket is heading towards the TIE-Hivemind and will explode dealing massive damage to them if he doesn't turns. Jeb himself is unaware of the danger while Bill and Bob Kerman are screaming and flailing madly.
1/5.