I decide that more dakka is necessary to stop the anti-godmodders! I fly uo to the TIE-HIVEMIND and take control of its weapons, then I direct all ammo or energy or whatever to the dual-beam blaster! I aim it directly at the uber fortress, and fire it! Turns out it's one of those unintuitive "fire to both sides of where you're pointing at rather than where you're pointing at" beams, and as a result I miss all of my shots and drain all of the ammo, Don't worry, I'll make up for it next turn!
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5) -Health: 1800/1800 -Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen. -Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate. -Steering: automatic gyro control, guide beam and radio control mechanics. -Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2) -Because of the multiple steering mechanics it can be sent to a static target or be manually steered. -Because it goes through space it cant be discovered without advanced tech.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
I go for a direct assault! I rush up to the assault bots, and see a "do not push" button on one. Since it's obviously a weak point, I push it! But then it gets angry at me, powers up, and moves to ram me! I run away,and turn back to see it swerve towards the godmodder. He can probably handle it...
I stand by the godmodder, and see us surrounded by a huge swarm of AG enemies! They've formed a circle around us, and are even above us! This must be fixed! I grab the godmodder, hold him by the legs, stick him staight out in front of me, and start spinning really really really fast. I tornado my way throught the AG forces, eventually doing some jumps and taking out some of the air forces as well! Finally, I make it a ways away from the AGs and set the godmodder(now slightly bruised) down. He'll be safe now!
Moves:
Guard (Defends one AG Entity from damage until dead)
Siren (Brings all AG-targeted damage upon self)
Drill Arm (1000 damage, only succeeds at close range)
Summoned/Turn: 5
I summon 9 Assault Bots, 3 Repair-Bots, 3 Sniper-Bots, and 5 Target-Bots into battle.
My robots rain hate, the sniper-bots use lock-on, and my target bots shield one another to protect the Repair bots.
I also place Hard Man on standby mode (as in not going to be summoned this turn).
(Since Gamma got delete'd, i'm pretty much [CENSORED]ing enraged. Better not destroy what else i throw at the godmodder's face lest he get smacked in the face with an 8X Powered Rage Attack (Which, needless to say, will definitely deal some damage).)
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5) -Health: 1800/1800 -Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen. -Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate. -Steering: automatic gyro control, guide beam and radio control mechanics. -Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2) -Because of the multiple steering mechanics it can be sent to a static target or be manually steered. -Because it goes through space it cant be discovered without advanced tech.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
I get out a splash potion and throw it at the godmodder! It gives him resistance 10 for 10 seconds! Of course, it also gives him Slowness and Hunger III for 10 minutes...it was the best one I could find!
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
1. The votes are in! In an almost unanimous decision, you guys liked the Halloween Special, which is good! I may return to TF2 later, but I won't make it recurring. I could do some other crossovers if you want!
2. Spoils of War aren't just for bosses fought after the HHH: Every major boss thus far has dropped one, and you have collected them now! Here is a list:
TT2000 collects the C-Mech's, because xXCraftMasterXx destroyed it with his special attack, and TT was the final vote for that.
Minor107 collects One Winged Angel Kirby's, because he killed him.
ninjatwist collects the Z-Mech's.
sigmatw collects the SP-Mech's.
The TIE-Hivemind also has one, so try and kill it to earn the spoils! These Spoils of War aren't just for decor though. You can use them to attack! I will edit that into the OP now.
Bots, fire upon the Hivemind! The Sniper-Bots blast the Hivemind with their two-posts-to-charge hyperlaser. Summon Logician: 9/50 I get mine and smelt iron, and make shears with it.
Back to normal! I decide to celebrate the return to normalcy by...DEFECTING TO THE GODMODDER TEAM! MUAHAHA! First, for this turn's action, I put a veil of anti-betrayalness around me, so that as long as I'm helping the godmodder, he won't attempt to kill me!
The Godmodder is about to kill you, but then he realizes that you made the first thread, so you technically created him! You may have even more power than him... He lets you join his side.
I go on a journey to collect all seven Super Emeralds and become a pwnage machine of awesomeness! Super Emerald quest: 1/50 For everyone that goes on the journey with me, this will speed up. once this charge is complete, all you need to do is take 10 posts to collect 50 rings and turn Hyper for 3 turns. During that time, your attack power is doubled, and so is your chances of getting a successful hit on the Godmodder!
I begin assisting the godmodder by hopping onto one of Hickam Field's airplanes as it is taking off! I climb out on top of it, and take out a wrench, which I then use to smack the plane. I realize how completely ineffective the wrench would be against a plane, right as the plane reaches 10000 feet above the ground and does a barrel roll. Luckily, the godmodder happened to be beneath me at the time, so I was able to get a fairly soft landing. Thanks, godmodder!
8/30 Starkiller the most OP character in the star wars universe. 4/5 Egg Pawn HP:50 Attack: Energy Machine guns: 100 damage Shield Egg Pawns HP:250 Attack: Bash:50 damage Buff Shield: stops 10% of damage UBER ELITE ULTRA FIGHTERS HP:300 Attack: UBER CANNONS: 500 damage Buff: Leadership:All UBER type entities get a 20% attack boost! UBER Bombers HP:500 Attack: Bombs away!: 600 damage Buff: Shiny armor: Immune to all lazer based attacks Heavy: 20% Less chance to doge attack Zomcannon Hp:5000 deals 4000 damage -has a cooldown time of 1 turn if used -must be used manualy I summon more Egg Pawns. Revenge of the Spammy spammy spammy!
You summon 0 Egg Pawns! All of your army entities have fizzled out... You've really summoned too much of them.
I notice that the Block Monster got deleted I begin to Rage so hard I Punch the Godmodder in the face Then since I'm awesome I use Telekineses (OR However you spell it) To bring the Hivemind to me and then hack into its core
The Block Monster died a long time ago... And the players banned you from using magic a while ago too! (Telekenesis counts as magic.)
"DATA CORRUPTED." "I'm leaving this [BLEEP], and taking my stuff with me." Nightmare Mecha flies off via rocket boosters build into the legs. "When I return, god help you." Half an hour later, above the battlefield, a large clockwork construction starts to tick... [1/?]
Nightmare Mecha removed from play! It is not dead though, so if you want it back, just say so.
*Notices Gamma got deleted in the list loading* [Insert long list of screaming "NOOOO" here]"No. My precious masterpiece is...gone. It just disappeared and..." [RAGE MODE ENGAGED. PREPARE FOR MASSIVE AMOUNTS OF ENEMIES TO BE SUMMONED.] "Alright then, godmodder, i know a faulty PG_list destroyed my precious robot. But not the hidden robots in it!" (That's right, Quick Man and Shadow Man were summoned with Gamma, and since they never went into the list, they couldn't be deleted in the first place! IT'S GENIUS!) Anyway, here's Quick and Shadow's thingys: Quick Man [PG]: 5,600/5,600 Attack: Quick Boomerang: Throw a bunch of low-damage boomerangs in quick succession, easily hitting multiple times on the same enemy! Specials: Quick: Quick Man is aptly named. 20% chance to dodge an attack aimed at him (dodge = no damage from it) Shadow Man [PG]: 5,600/5,600 Attack: Shadow Blade: Throw a medium-damage shuriken that pierces (Armor won't save you now!) Specials: Hidden in the Shadows: When he's hiding (which he'll LOVE to spam), nothing can target him (TARGET, not BE ATTACKED. There's a difference, you know.) "Now to show off what i'm capable of." I take out what appears to be a card. "Let's hope this is worth it." (Mystery Card activated. If someone fills the condition, they'll get something that will definitely damage them.)
Oops... You see, Gamma wasn't deleted, but you summoned it the turn you all went into the portal to... Ok, I'm not sure where exactly, but the point is I technically forgot to add it. So, Gamma, Quick Man, and Shadow Man are all added! However, Gamma's HP will have to be nerfed slightly. It will work more or less as you say it will.
Control Tower -1000/1000 health -scans for targets and sends the right planes
Fighter Hangar Lvl. 1 -500/500 health -Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets Divebombers hangar Lvl. 1 -500/500 health Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor. Bomber hangar Lvl. 1 -750/750 (its larger because bombers are larger planes) - produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates. Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield -1750/1750 basic -chargeable power shield up to 5000 (can charge 500 in a turn) -protects against all kinds of attack, whether its physical, electronic or magic Messroom -750/750 -here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health -basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor -Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health -Has machineguns as basic attack -Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3) -medium speed, also vulnerable to automatic AA guns
-500/500 health -defensive machineguns, its very difficult for any plane to get close -Carpet bombing, can erase a whole area, whatever is in there. Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns. -low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)-Health: 1800/1800-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.-Steering: automatic gyro control, guide beam and radio control mechanics.-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.-Because it goes through space it cant be discovered without advanced tech.
6 P40 fighter 3 SBD divebomber, 1 SBD divebomber 0/2 2 B25 bomber, 1 B25 bomber 0/3 Note: in this base i can create custom planes and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint. building a barrage of 10 V-2s 1/5 That TF2 thingy was fun, and it got me into playing TF2 again after a long time But if you do something like this again, dont do exactly or nearly the same. Try some other games/movies or whatever, thats more fun than another round of TF2. (in my opinion)
Alright. I'm not going to milk TF2. I do have a question about Hickam Field. Can planes only fly into the battlefield with an NPC flying them and with a target? When do they get NPCs and targets to pilot them?
I quickly resume charging my attack. 26/30. Oh, and it seems that Jebediah Kerman(from Kerbal Space Program) is at it again. His highly-explosive rocket is heading towards the TIE-Hivemind and will explode dealing massive damage to them if he doesn't turns. Jeb himself is unaware of the danger while Bill and Bob Kerman are screaming and flailing madly. 1/5.
I decide that more dakka is necessary to stop the anti-godmodders! I fly uo to the TIE-HIVEMIND and take control of its weapons, then I direct all ammo or energy or whatever to the dual-beam blaster! I aim it directly at the uber fortress, and fire it! Turns out it's one of those unintuitive "fire to both sides of where you're pointing at rather than where you're pointing at" beams, and as a result I miss all of my shots and drain all of the ammo, Don't worry, I'll make up for it next turn!
...Of course, the Godmodder is not dumb, and instantly sees you are trying to sabotage him! So, he decides to sabotage your sabotage... The Godmodder refills the TIE-Hivemind's ammo, then sets it to Auto-Fire! Its shots careen towards The Uber Elite Ultra Fighters, killing 15 of them!
One of my Warhound titans targets the godmodder, while the other two attack the 501st army. I begin summoning a Black Templar battlefleet. Black Templars: 20,000 HP total, 2000HP each Heavy Bolters x200 (Anti Infantry) Lascannons x200 (Anti Vehicle) Power Swords x600 (Anti Everything, but it is CQC only) 1/20
The Titan attacking the Godmodder bounces off of it, then runs away. The other two are locked on to the 501st Army!
Control Tower -1000/1000 health -scans for targets and sends the right planes
Fighter Hangar Lvl. 1 -500/500 health -Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets Divebombers hangar Lvl. 1 -500/500 health Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor. Bomber hangar Lvl. 1 -750/750 (its larger because bombers are larger planes) - produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates. Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield -1750/1750 basic -chargeable power shield up to 5000 (can charge 500 in a turn) -protects against all kinds of attack, whether its physical, electronic or magic Messroom -750/750 -here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health -basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor -Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health -Has machineguns as basic attack -Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3) -medium speed, also vulnerable to automatic AA guns
-500/500 health -defensive machineguns, its very difficult for any plane to get close -Carpet bombing, can erase a whole area, whatever is in there. Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns. -low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)-Health: 1800/1800-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.-Steering: automatic gyro control, guide beam and radio control mechanics.-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.-Because it goes through space it cant be discovered without advanced tech.
6 P40 fighter 3 SBD divebomber, 1 SBD divebomber 0/2 2 B25 bomber, 1 B25 bomber 0/3 Note: in this base i can create custom planes and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint. building a barrage of 10 V-2s 2/5
9/30 Starkiller the most OP character in the star wars universe. 5/20 Egg Pawn HP:50 Attack: Energy Machine guns: 100 damage Shield Egg Pawns HP:250 Attack: Bash:50 damage Buff Shield: stops 10% of damage UBER ELITE ULTRA FIGHTERS HP:300 Attack: UBER CANNONS: 500 damage Buff: Leadership:All UBER type entities get a 20% attack boost! UBER Bombers HP:500 Attack: Bombs away!: 600 damage Buff: Shiny armor: Immune to all lazer based attacks Heavy: 20% Less chance to doge attack Zomcannon Hp:5000 deals 4000 damage -has a cooldown time of 1 turn if used -must be used manualy I command the UBER forces and Egg forces to do a head on assult on the TIE Hivemind.
I go for a direct assault! I rush up to the assault bots, and see a "do not push" button on one. Since it's obviously a weak point, I push it! But then it gets angry at me, powers up, and moves to ram me! I run away,and turn back to see it swerve towards the godmodder. He can probably handle it...
I punch the Godmodder in the face over and over and have my clones from all my computers kick him in the Butt I then place an atomic bomb on the TIE Hivemind Posts untill Bomb Explodes 1/10
You only have one computer! Just to be safe, the Godmodder sends a drone strike to destroy all other possible computers you own! An atomic bomb is pretty overused, so it won't do much damage anyway.
I stand by the godmodder, and see us surrounded by a huge swarm of AG enemies! They've formed a circle around us, and are even above us! This must be fixed! I grab the godmodder, hold him by the legs, stick him staight out in front of me, and start spinning really really really fast. I tornado my way throught the AG forces, eventually doing some jumps and taking out some of the air forces as well! Finally, I make it a ways away from the AGs and set the godmodder(now slightly bruised) down. He'll be safe now!
You deal 2,000 damage to the Zomcannon and kill the rest of the Uber Ultra Elite Fighters!
Summon Logician: 13/50 I begin mining gravel attempting to get Flint. Also, a new breed of Bot has been created! Target-Bot [AG] HP: 2000/2000 Moves: Guard (Defends one AG Entity from damage until dead) Siren (Brings all AG-targeted damage upon self) Drill Arm (1000 damage, only succeeds at close range) Summoned/Turn: 5 I summon 9 Assault Bots, 3 Repair-Bots, 3 Sniper-Bots, and 5 Target-Bots into battle. My robots rain hate, the sniper-bots use lock-on, and my target bots shield one another to protect the Repair bots.
Target-Bots added! All the bots will be locked onto the Hivemind.
10/30 Starkiller the most OP character in the star wars universe. 6/20 Egg Pawn HP:50 Attack: Energy Machine guns: 100 damage Shield Egg Pawns HP:250 Attack: Bash:50 damage Buff Shield: stops 10% of damage UBER ELITE ULTRA FIGHTERS HP:300 Attack: UBER CANNONS: 500 damage Buff: Leadership:All UBER type entities get a 20% attack boost! UBER Bombers HP:500 Attack: Bombs away!: 600 damage Buff: Shiny armor: Immune to all lazer based attacks Heavy: 20% Less chance to doge attack Zomcannon Hp:5000 deals 4000 damage -has a cooldown time of 1 turn if used -must be used manualy I summon more Egg Pawns.
I vote to...abstain from voting! Yeah, that's it! I also place Hard Man on standby mode (as in not going to be summoned this turn). (Since Gamma got delete'd, i'm pretty much [CENSORED]ing enraged. Better not destroy what else i throw at the godmodder's face lest he get smacked in the face with an 8X Powered Rage Attack (Which, needless to say, will definitely deal some damage).)
11/30 Starkiller the most OP character in the star wars universe. 6\7/20 Egg Pawn HP:50 Attack: Energy Machine guns: 100 damage Shield Egg Pawns HP:250 Attack: Bash:50 damage Buff Shield: stops 10% of damage UBER ELITE ULTRA FIGHTERS HP:300 Attack: UBER CANNONS: 500 damage Buff: Leadership:All UBER type entities get a 20% attack boost! UBER Bombers HP:500 Attack: Bombs away!: 600 damage Buff: Shiny armor: Immune to all lazer based attacks Heavy: 20% Less chance to doge attack Zomcannon Hp:5000 deals 4000 damage -has a cooldown time of 1 turn if used -must be used manualy I summon more Egg Pawns.
Control Tower -1000/1000 health -scans for targets and sends the right planes
Fighter Hangar Lvl. 1 -500/500 health -Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets Divebombers hangar Lvl. 1 -500/500 health Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor. Bomber hangar Lvl. 1 -750/750 (its larger because bombers are larger planes) - produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates. Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield -1750/1750 basic -chargeable power shield up to 5000 (can charge 500 in a turn) -protects against all kinds of attack, whether its physical, electronic or magic Messroom -750/750 -here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health -basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor -Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health -Has machineguns as basic attack -Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3) -medium speed, also vulnerable to automatic AA guns
-500/500 health -defensive machineguns, its very difficult for any plane to get close -Carpet bombing, can erase a whole area, whatever is in there. Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns. -low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)-Health: 1800/1800-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.-Steering: automatic gyro control, guide beam and radio control mechanics.-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.-Because it goes through space it cant be discovered without advanced tech.
6 P40 fighter 3 SBD divebomber, 1 SBD divebomber 0/2 2 B25 bomber, 1 B25 bomber 0/3 Note: in this base i can create custom planes and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint. building a barrage of 10 V-2s 3/5
We're almost out of posts, let's wait for Twin. I get out a splash potion and throw it at the godmodder! It gives him resistance 10 for 10 seconds! Of course, it also gives him Slowness and Hunger III for 10 minutes...it was the best one I could find!
The Godmodder drinks Milk, deleting all the potion effects! He then drinks his trademarked Elixir Brewâ„¢, which gives himself Resistance 255, Fire Resistance 255, Speed 255, etc. for 100,000,000,000,000,000 seconds! He would still be at the top of the OP scale without it though.
The Deathless Blademaster leaps into battle with his twin swords, and deals 3,000 damage to the Dominator! However, he lands right on top of the turbolaser, and dies! It will take three posts for him to be resummoned, by which time he will be stronger.
All the Bots (counting the Sniper-Bots' boost) deal 6,000 damage to the Hivemind! Two Warhound Titans attack the 501st Army, dealing 2,000 damage. All the rest of the Anti-Godmodders kill two ships of the Star Destroyer Fleet! Hickam Airfield produces more planes. However, more bots cannot be summoned because there is no factory to produce them!
The Godmodder sees a sharp rise of robots from the AGs, and decides to travel into his Wayback Machine and summon two robots from the old thread... Mega Man and GLaDOS! Hey wait a minute... These are my summons! Whose idea was this?! Anyway, Mega Man, GLaDOS, the Godmodder and the Annihilator all kill the Uber Fortress! The Dominator, Emperor Papaltine, Star Destroyer Fleet and 501st Army deal a crippling 20,000 damage to the long-forgotten Scaliferd! All the TIE-Fighters plus the Hivemind deal 15,000 damage to the Infinity! The Godmodder laughs, seeing as no player tried to attack him or his minions this turn.
Quick Man: [AG] 7,500/7,500. Weapon: Quick Boomerang. Weakness: Time Stopper.
Shadown Man: [AG] 7,500/7,500. Weapon: Shadow Blade. Weakness: Top Spin.
TIE-Hivemind: [PG] HP: 14,350/40,000. Specials: When killed, all TIE-Fighters will die, and no new ones can be summoned. Cannot be damaged until TIE-Shields are destroyed.
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I begin summoning a Black Templar battlefleet.
Black Templars:
20,000 HP total, 2000HP each
Heavy Bolters x200 (Anti Infantry)
Lascannons x200 (Anti Vehicle)
Power Swords x600 (Anti Everything, but it is CQC only)
1/20
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
6 P40 fighter
3 SBD divebomber, 1 SBD divebomber 0/2
2 B25 bomber, 1 B25 bomber 0/3
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
building a barrage of 10 V-2s 2/5
Starkiller the most OP character in the star wars universe.
5/20
Egg Pawn
HP:50
Attack:
Energy Machine guns: 100 damage
Shield Egg Pawns
HP:250
Attack:
Bash:50 damage
Buff
Shield: stops 10% of damage
UBER ELITE ULTRA FIGHTERS
HP:300
Attack:
UBER CANNONS: 500 damage
Buff:
Leadership:All UBER type entities get a 20% attack boost!
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
I command the UBER forces and Egg forces to do a head on assult on the TIE Hivemind.
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I then place an atomic bomb on the TIE Hivemind
Posts untill Bomb Explodes
1/10
I finish piling the wool and leaves.
An alternate timeline emerges.
However, we must first start from the beginning...
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I begin mining gravel attempting to get Flint.
Also, a new breed of Bot has been created!
Target-Bot [AG] HP: 2000/2000
Moves:
Guard (Defends one AG Entity from damage until dead)
Siren (Brings all AG-targeted damage upon self)
Drill Arm (1000 damage, only succeeds at close range)
Summoned/Turn: 5
I summon 9 Assault Bots, 3 Repair-Bots, 3 Sniper-Bots, and 5 Target-Bots into battle.
My robots rain hate, the sniper-bots use lock-on, and my target bots shield one another to protect the Repair bots.
An alternate timeline emerges.
However, we must first start from the beginning...
Starkiller the most OP character in the star wars universe.
6/20
Egg Pawn
HP:50
Attack:
Energy Machine guns: 100 damage
Shield Egg Pawns
HP:250
Attack:
Bash:50 damage
Buff
Shield: stops 10% of damage
UBER ELITE ULTRA FIGHTERS
HP:300
Attack:
UBER CANNONS: 500 damage
Buff:
Leadership:All UBER type entities get a 20% attack boost!
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
I summon more Egg Pawns.
Conroy Cat: 2/10
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
I also place Hard Man on standby mode (as in not going to be summoned this turn).
(Since Gamma got delete'd, i'm pretty much [CENSORED]ing enraged. Better not destroy what else i throw at the godmodder's face lest he get smacked in the face with an 8X Powered Rage Attack (Which, needless to say, will definitely deal some damage).)
2/20
Starkiller the most OP character in the star wars universe.
6\7/20
Egg Pawn
HP:50
Attack:
Energy Machine guns: 100 damage
Shield Egg Pawns
HP:250
Attack:
Bash:50 damage
Buff
Shield: stops 10% of damage
UBER ELITE ULTRA FIGHTERS
HP:300
Attack:
UBER CANNONS: 500 damage
Buff:
Leadership:All UBER type entities get a 20% attack boost!
UBER Bombers
HP:500
Attack:
Bombs away!: 600 damage
Buff:
Shiny armor: Immune to all lazer based attacks
Heavy: 20% Less chance to doge attack
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
I summon more Egg Pawns.
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
6 P40 fighter
3 SBD divebomber, 1 SBD divebomber 0/2
2 B25 bomber, 1 B25 bomber 0/3
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
building a barrage of 10 V-2s 3/5
I get out a splash potion and throw it at the godmodder! It gives him resistance 10 for 10 seconds! Of course, it also gives him Slowness and Hunger III for 10 minutes...it was the best one I could find!
Check out my bad CTM map reviews here.
2/10
3/20
1. The votes are in! In an almost unanimous decision, you guys liked the Halloween Special, which is good! I may return to TF2 later, but I won't make it recurring. I could do some other crossovers if you want!
2. Spoils of War aren't just for bosses fought after the HHH: Every major boss thus far has dropped one, and you have collected them now! Here is a list:
TT2000 collects the C-Mech's, because xXCraftMasterXx destroyed it with his special attack, and TT was the final vote for that.
Minor107 collects One Winged Angel Kirby's, because he killed him.
ninjatwist collects the Z-Mech's.
sigmatw collects the SP-Mech's.
The TIE-Hivemind also has one, so try and kill it to earn the spoils! These Spoils of War aren't just for decor though. You can use them to attack! I will edit that into the OP now.
The Sniper-Bots are locked on!
The Godmodder is about to kill you, but then he realizes that you made the first thread, so you technically created him! You may have even more power than him... He lets you join his side.
What TF2 world?
None of the planes are out for battle yet!
You summon 0 Egg Pawns! All of your army entities have fizzled out... You've really summoned too much of them.
The Block Monster died a long time ago... And the players banned you from using magic a while ago too! (Telekenesis counts as magic.)
Nightmare Mecha removed from play! It is not dead though, so if you want it back, just say so.
Oops... You see, Gamma wasn't deleted, but you summoned it the turn you all went into the portal to... Ok, I'm not sure where exactly, but the point is I technically forgot to add it. So, Gamma, Quick Man, and Shadow Man are all added! However, Gamma's HP will have to be nerfed slightly. It will work more or less as you say it will.
You throw the Sandvich to Quick Man, who tosses it to Gamma! He will use it when in need.
Alright. I'm not going to milk TF2. I do have a question about Hickam Field. Can planes only fly into the battlefield with an NPC flying them and with a target? When do they get NPCs and targets to pilot them?
The TIE-Hivemind retaliates by blasting you with honey! All of the bees swarm you, and you are stung to near-death!
...Of course, the Godmodder is not dumb, and instantly sees you are trying to sabotage him! So, he decides to sabotage your sabotage... The Godmodder refills the TIE-Hivemind's ammo, then sets it to Auto-Fire! Its shots careen towards The Uber Elite Ultra Fighters, killing 15 of them!
The Titan attacking the Godmodder bounces off of it, then runs away. The other two are locked on to the 501st Army!
They are locked on to the Hivemind!
He can! The Godmodder kills the Assault-Bot.
You only have one computer! Just to be safe, the Godmodder sends a drone strike to destroy all other possible computers you own! An atomic bomb is pretty overused, so it won't do much damage anyway.
You deal 2,000 damage to the Zomcannon and kill the rest of the Uber Ultra Elite Fighters!
Target-Bots added! All the bots will be locked onto the Hivemind.
You fail!
You fail!
The Godmodder drinks Milk, deleting all the potion effects! He then drinks his trademarked Elixir Brewâ„¢, which gives himself Resistance 255, Fire Resistance 255, Speed 255, etc. for 100,000,000,000,000,000 seconds! He would still be at the top of the OP scale without it though.
End-of-Turn Battle:
The Deathless Blademaster leaps into battle with his twin swords, and deals 3,000 damage to the Dominator! However, he lands right on top of the turbolaser, and dies! It will take three posts for him to be resummoned, by which time he will be stronger.
All the Bots (counting the Sniper-Bots' boost) deal 6,000 damage to the Hivemind! Two Warhound Titans attack the 501st Army, dealing 2,000 damage. All the rest of the Anti-Godmodders kill two ships of the Star Destroyer Fleet! Hickam Airfield produces more planes. However, more bots cannot be summoned because there is no factory to produce them!
The Godmodder sees a sharp rise of robots from the AGs, and decides to travel into his Wayback Machine and summon two robots from the old thread... Mega Man and GLaDOS! Hey wait a minute... These are my summons! Whose idea was this?! Anyway, Mega Man, GLaDOS, the Godmodder and the Annihilator all kill the Uber Fortress! The Dominator, Emperor Papaltine, Star Destroyer Fleet and 501st Army deal a crippling 20,000 damage to the long-forgotten Scaliferd! All the TIE-Fighters plus the Hivemind deal 15,000 damage to the Infinity! The Godmodder laughs, seeing as no player tried to attack him or his minions this turn.
The Battlefield:
Flagship: [AG] HP: 29,100/50,000.
Scaliferd: [AG] HP: 7,600/50,000.
Zomcannon: [AG] HP: 2,000/5,000.
Egg Pawns: [AG] HP: 50/50. (x130.)
Shield Egg Pawns: [AG] HP: 250/250. (x100.)
Knight Templars: [AG] HP: 250/250. (x120.)
Mage Templars: [AG] HP: 150/150. (x85.)
Assault-Bot: [AG] HP: 2,500/2,500. (x8.)
Repair-Bot: [AG] HP: 1,000/1,000. (x3.)
Sniper-Bot: [AG] HP: 1,500/1,500. (x3.)
Target-Bot: [AG] HP: 2,000/2,000. (x5.)
Hickam Field: [AG] HP: 20,000/20,000. Shield: 1,500/1,500. Control Tower: 1,000/1,000. Fighter Hangar: 500/500. (Planes: 6.) Divebomber Hangar: 500/500. (Planes: 3.) Bomber Hangar: 750/750. (Planes: 2.) Messroom: 750/750. Custom Planes: V-2. HP: 1,800/1,800.
Infinity: [AG] HP: 5,000/20,000.
Warhound Titans: [AG] HP: 10,000/10,000. (x3.) Shields: 2,000/2,000. Guns: 500/500.
Gamma: [AG] HP: 40,000/40,000. Weakness: Search Snake. Holding Sandvich.
Quick Man: [AG] 7,500/7,500. Weapon: Quick Boomerang. Weakness: Time Stopper.
Shadown Man: [AG] 7,500/7,500. Weapon: Shadow Blade. Weakness: Top Spin.
TIE-Hivemind: [PG] HP: 14,350/40,000. Specials: When killed, all TIE-Fighters will die, and no new ones can be summoned. Cannot be damaged until TIE-Shields are destroyed.
Annihilator: [PG] HP: 1,200/20,000. Shield: 47%. Cannons: 1,500/5,000. Generator: 0/2,000. Bridge: 900/1,000. Bridge Shield: 240%.
TIE-Fighters: [PG] HP: 100/100. (x371.) Cannot be attacked.
TIE-Bombers: [PG] HP: 80/80. (x142.) Cannot be attacked.
TIE-Defenders: [PG] HP: 130/130. (x103.) Cannot be attacked.
TIE-Avengers: [PG] HP: 200/200. (x101.) Cannot be attacked.
TIE-Phantoms: [PG] HP: 50/50. (x75.) Cannot be attacked.
TIE-Hunters: [PG] HP: 100/100. (x20.) Cannot be attacked.
501st Army: [PG] HP: 9,300/25,000. ATSTs: 2,000/2,000. (x10.) IFT-Ts: 1,500/1,500. (x10.) ATATs: 0/1,000. (x0.)
Dominator: [PG] HP: 17,500/25,000. Shield: 100%. Cannons: 3,000/7,000. Generator: 1,500/1,500. Bridge: 2,500/5,000.
Imperial Fleet Commander: [PG] HP: 100/100. Specials: On Dominator.
Star Destroyer Fleet: [PG] HP: 10,000/10,000. (x10.) Shields: 1,000/1,000.
Emperor Palpatine: [PG] HP: 20,000/20,000.
Mega Man: [PG] HP: 35,000/35,000. Weapons: Mega Buster.
GLaDOS: [PG] HP: 35,000/35,000. Specials: Neurotoxin deals additional damage. When HP is critical, summons neurotoxin storm dealing damage to all.
Godmodder: HP: 87/125.