Screw you, GLaDOS, and screw your portals too.
Screw your glitches, Bill Cipher, and most of all, screw you.
Screw every single table that ever draw'd a breath,
Screw B1nary, and I want y'all dead to death!
This causes GLaDOS, Bill Cipher, Ikea and B1nary to dive into a nearby pool filled with cans filled with fluoroantimonic acid. On diving in, the cans immediately get dissolved by the acid, causing them to get dissolved by the acid as well. (The acid was taken from my private lake of fluoroantimonic acid.)
(Note: This is a reference to True Capitalist Radio. The song parodied was originally an insult to Texas and was used to troll the host of the show, who would smash cans around when angry. This was referred to as cans.wav, and some, me being one of them, imagine this as the host diving into a pool filled with empty beer cans while holding the microphone. I had to bowdlerize the song a bit, though.)
EDIT: The editor deleted some of the song. I could repair it, though.
If my Magstone Wires alchemy is done, I alchemitizeThe black figure then alchemized all of the components it had assembled together. This was to be the most important component in its weapons. And the other figure's weapons too, of course.
PALM-SIZED TOKOMAK: A palm-sized fusion reactor that runs off of Helium-3. It generates massive amounts of protons, A.K.A Hydrogen plasma and can be used as a source of said plasma. The Magstone Wires serve as electromagnets that compress and contain the plasma used for fusion, the Plasma Heater heats the helium-3 up to plasma that is then used for fusion, and the helium-3 cell provides the Palm-Sized Tokomak with fuel. Once activated, it generates enough power to sustain its reaction without external sources of energy.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
@HEX:
My shielding seems to be... particularly effective. In any case, I have the full output of vis to, with technology from Vetas, power a city the size of Aeronedium. As such, I would say to place Sigils under the [DATA EXPUNGED] network, but I am currently far more concerned with the safety of my work than of the survival of... some others. In any case, I can invite some people in.
And those people will not be you.
As such, misters Amperzand, Leon, and Nimble are permitted access to my fortress, for obvious reasons. Hank and Ms. Serket are granted entry as well, if they so wish.
Now, I suppose I should activate the auxiliary node generators. Or, I could just use the Hazel Wand to power the place. Either one. Anyhow, I think the Arcanex powers everything well enough as it is.
Still, I suppose it will be quite beneficial to decrease the external instability, to increase the chance that I can leave this fortress. As such, I increase Glitch Resistance.
You reappear on your Quest Pillar, as does Eterne, due to the Rune of Translocation you created earlier. Flicking you wand to the side a little, it becomes its innocuous sword double. She pulls out dual swords (strangely composed entirely of Vis Crystals and corotite), and uses them to block your slash at her. At that, you both leap into action, Eterne realizing that there is to be no negotiations. She has a fighting style on which it is extremely difficult to deflect attacks. Nonetheless, you wield your innocuous sword, and block the first strike, immediately leaping into the air. Looking up, you can see Lomal in space, and the Temple. Well, you can see two figures off in the distance, floating above the place. The only way you noticed them is by the golden and burgundy psio-beams and auras the size of large houses. They are seriously fighting it out. In fact, you can see on the planet below... Navela and Araeva fighting what appears to be... several Alternate Erelyebots. You really wish you had not created those evil things.
Anyhow, you land once more, and the three blades slam into each other in a mess of parries, swings, slices, and other blows. You deflect the first blade swinging at you with a loud *clang,* and instantly swing your sword behind yourself to strike the second one. The two of you weave through the cocoons of swinging blades and your twisting psionic blasts, swinging at each other. Eterne then arcs both of her blades at you in a fluid motion, and you then block them both with the flat of your blade, pushing it upwards to counteract the downward push. You then let go of your blade with one hand, (still holding it with the other) and fire a bolt of psionic energy at her with said hand, taking advantage of her swing downwards, thanks to your sudden lack of strength to keep the blades locked. Eterne catches the blast on a Vis Crystal upon her sword, and charges you. As such, you flash-step between a stray psionic blast from Lomal, and a stray sword swing, stabbing upwards.
Eterne instantly blocks this attack, but is blown back by a stray psionic blast. Standing near the center of the Quest Pillar, you hold your sword in your right hand, pointing it down to the ground with a slightly bent elbow. She stands at the far edge of the Pillar, holding the twin swords in a masterful manner. Then, she lunges at you, and you parry both blades. Leaping into the air above her, you land directly behind Eterne, and she brings both blades slamming into yours. Then, you flash-step in front of her, and spin around, holding your blade with both hands in a downward direction, glasses glinting in burgundy and gold light from the orbital battle above.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
I couldn't post yesterday, so better post now.
@Nimble: Use my wrench to tap into the new power of the glitch and fling it at the Prince.
Main game: Not this again... Seems like for something of such importance, the Hexahedron is really poorly protected. Twin said there isn't anything we can do at the moment, so... wait? I guess?
Wilson's battle:
Wilson coughs and splutters. But the Shard is relentless in its attacks, forcing Wilson farther and farther back. Just as Wilson is about to try a counter, the world breaks. Well, not completely. A crack of yellow power shoots across the diagonal of the room, causing general glitchness, with large cubes of the area fazing in and out. Larger pieces of rubble are starting to fall from the ceiling. Can't you see that this dream is collapsing? You'll die with it!As will you! You will die here traitor! A bolt of glitch power strikes the ground between the two, creating a blockade.
The bending space time continuum deals damage to all creatures, although less to Magic typed ones.
HarvesteR swipes at the Terror Hatchlings, killing one outright and dealing a little cleaving damage to the other. The Exorcist attacks a Shade of the Past, dealing 4 damage. The Manifestation of Engie deals 4 damage to that same Shade. The Focused Doubt starts to focus on the Manisfestation of Engie and the Shades of the Past deal 5 damage to the Exorcist. The Restless Researcher heals the Terror Hatchling back to full health, and that hatchling attacks the Dark Memories attack the Exorcist as well, dealing 8 damage.
Allied Line:
[MAG] HarvesteR 2.0 45/60 HP + Kerbal 1/1 HP * 5 + Krackensbane 25/25 HP - Action: 1 (Gerbil's) Rocketerring: Upgrades a Kerbal to have double HP and double effect. (Requires a Kerbal to be alive) Infusment: Infuses a Kerbal into Krackensbane, powering it up. (Requires a Kerbal and Krackensbane to be alive) The Cycle Continues: This will be described by me when it is used. (Requires Krackensbane and Kerbals to NOT be alive) Shield: Uses the Krackensbane to shield damage. It diverts damage to the Krackensbane, but the damage is actual damage / 4. Kerbals, in this case, will increase the 4 to a higher number. (Requires Krackensbane) Kerbal Birth: Sacrifices HP to make a Kerbal. Krackenswipe: Attacks using Krackensbane (Requires Krackensbane)
[MAG] Exorcist 31/50 HP - Action: 2 (Blue's) Exorcise [No damage|Removes external influences from target], Angry Spirit [6 damage]
[ENE] Manifestation of Engie: 80/80 HP + Armor [MET] 0/10 HP - Action: 3 (Engie_Ninja's... duh, Poisoned 2 damage, 1 turn) Damage increases by 3 for every 15 missing health, to a cap of 12 bonus damage when missing 60 health, Attacks: Flamethrower (2 fire element damage, applies an additional 1 damage per turn for 2 turns), Nitrogen Beam (2 ice element damage, decreases the target's attack damage by 35% for a turn), Heavy Metal (2 metal element damage, syphons 2 Metal-type armor to Manifestation of Engie), Shockstorm (2 electricity element damage, randomly stuns the target), Arcane Hammer (2 magic element damage, weakens the target's resistances for 2 turns)
[NEU] Wilson 14/40 HP
Army of the Past: (No more than 5 can be hit by any one AOE attack)
[ENE] Focused Doubt 5/10 HP - Action: 4 Focuses on one enemy for a turn, then deals 12 ENE damage and weakens them for 3 turns. Hides behind allies.
[MET] Shades of the Past 15/20 HP + Shade 4/20 HP (burned, 2 damage 2 turns left) - Action: 5 Deals 2 MET damage.
[NAT] Restless Researcher 10/15 HP - Action: 6 Either poisons an enemy for 2 NAT damage per turn for 2 turns or heals an ally for 8 HP.
[SHA] Terror Hatchlings 15/15 HP - Action: 7 Deals 3 SHA damage and poisons for 1 SHA damage per turn for 2 turns.
[MAG] Fragments of Pain 1/1 HP *26 - Action: 8 Deals 1 MAG damage per 5 Fragments and swarms the target, dealing an additional 1 MAG damage per 5 Fragments at the end of the turn unless another enemy attacks the Fragments.
[COL] Dark Memories 5/5 HP *3 - Action: 9 Deals 2 COL damage each, but players can choose the target
Spare Summon Gems:
Cold x2 (+1 grand) - Fire x2 - Nature x2 + 1 Masterwork - Metal x2 +1 Masterwork - Energy x3 - Magic x1 - and finally a masterwork Shadow Gem
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead. If using a masterwork gem, use 60 + give it a fun gimmick.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 1 use left. - Mystery Potion (x2) Does... Something... 1 use per potion - Healing Potion (x3) Restores 10 HP to an entity
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg Defender |Col|Fir|Nat|Met|Ene|Mag|Sha| A.... Col| O | X | O | . | O | X | O | T.... Fir| O | O | X | X | . | O | X | T.... Nat| X | O | O | O | X | . | ? | A.... Met| . | O | X | O | O | X | O | C.... Ene| X | . | O | X | O | O | ? | K.... Mag| O | X | . | O | X | O | X | E.... Sha| X | ? | ? | ? | ? | ? | ? | R
Orbital Weapons
Mini- Bio-Annihilator 2/4
Mini- Ion Cannon 0/2
Battlefield: BT:Ultrmarine at IKEA
Orbital Weapons:
Dreamscape:
Pokeball Things: Nature
Nomblequest: Pew Pew Pew
Gender Bender AND USB with a blank program on it 2/?
System Rebooted.
And I'm back, what did I miss?
I see... that's not good.
I can help with that simulation, HEX.
-HMAS Victor-
Something big's just happened...
...A glitch? Do you know what that is?
No idea.
I'll check it out before we go back.
No. It's too dangerous...
What? Are you going to be a hero and go instead?
Don't be silly... We're safe here...
Fine.
-Galactic Police Station B-23-
Blue's been digging.
Into the conspiracy!?
Shh... Not so loud.
The cloaked man shudders in response to the glitch, but stays unconscious. Then golden light springs from his body, stopping the glitch wherever the light touches it. The light seems to flow through the air around the cloaked man and forms a box around him. The light solidifies, creating a kind of vault. The glitch seems to be stopped by it. Unfortunately, golden spikes skewer anything that comes close and the light seems to interfere with (insert type here)stepping and teleportation. It seems the box would have to be destroyed for anything to enter it.
Preview Godreaper && Enderpearl (remember that Godreaper currently has 70 posts invested in it)
Actually do:
Perfectly unique object && Unbreakable Katana = ??? 1/?
Random unbreakable sword && fusion bomb = ??? 1/?
Pirate cutlass && glitched diamond = ??? 1/?
All this walking and thinking is beginning to take its toll on you. You'll be happy to get home and slip in bed. However, you think you've made your decision. Even though you are a talented swords man and you enjoy swordplay, you yearn for knowledge even more. It's decided, you'll do what you have to in order to get into - what was that?
Huh, you could have sworn you heard something just then. Well that's just great. Now you're going to be paranoid for the rest of the night. It was probably just a rat or something, at least, that's what you're telling yourself. Even so, your hand drifts toward the rapier you always carry with you.
Sacred Sword && Laser Gun && Liquid Nitrogen = Sacred Chiller (Level 3: 4/4) OK...I'm hoping this is what I think it is.
Fluorite Octet && Eridium && Vault Symbol = Vault's Cache (Level 8: 4/9)
I raise the Glitch Resistance if I can, Player Integrity if I cannot, and if I can't do that either, I attempt to get Binary to help raise Glitch Resistance. A being of complete control over code ought to have some level of control over the situation, right?
Regardless of all of the above, I deliver to Bill a 'world's biggest idiot' award right into his blind eye, as is the custom. It's a very big award.
˙sƃuᴉǝq pǝsɐq I∀ llɐ ƃuᴉƃɐɯɐp puɐ ǝɔɐpɐǝɥ ɐ ǝuoʎɹǝʌǝ ƃuᴉʌᴉƃ 'doʇsuou uo ʎɐld oʇ sǝsnɐɔ ɥɔʇᴉlƃ ǝɥ┴
0Ɩ :lǝʌǝl ɹǝʍod ɹǝʞɐɯǝsᴉoN
000ᄅ┴┴ oʇ ᄅ+
iii: 50/50
iv: 40/50 +1 self
v: 17/50 +1 self
vi: 8/50 +1 self
+1 to Erelye +1 to Nimble
(NTS, Count assists)
NimbleQuest!
>Leonstar0: Huh, THEN EXPLORE WITH TP!
Leonstar1: OH MY GOD... GlItches everywhere. I attempt to expand my anti-corruption aura to slightly reduce glitchyness.
SPELLADEX
Spell Cards
Zodiac:
Star Sign: Zodiac - Libra = 3/3
Star Sign: Zodiac - Scorpio = 3/3
I duplicate 3 Holy Mackerel Betas.
Holy Mackerel Beta: 28
Synthetic Sprayer && Liquid Chlorine Trifluoride = The Chlorine Combuster (5/7)
The Unicoder && Minecraft = ??? (2/?)
I sing a song fused with memetic triggers:
Screw you, GLaDOS, and screw your portals too.
Screw your glitches, Bill Cipher, and most of all, screw you.
Screw every single table that ever draw'd a breath,
Screw B1nary, and I want y'all dead to death!
This causes GLaDOS, Bill Cipher, Ikea and B1nary to dive into a nearby pool filled with cans filled with fluoroantimonic acid. On diving in, the cans immediately get dissolved by the acid, causing them to get dissolved by the acid as well. (The acid was taken from my private lake of fluoroantimonic acid.)
(Note: This is a reference to True Capitalist Radio. The song parodied was originally an insult to Texas and was used to troll the host of the show, who would smash cans around when angry. This was referred to as cans.wav, and some, me being one of them, imagine this as the host diving into a pool filled with empty beer cans while holding the microphone. I had to bowdlerize the song a bit, though.)
EDIT: The editor deleted some of the song. I could repair it, though.
If my Magstone Wires alchemy is done, I alchemitizeThe black figure then alchemized all of the components it had assembled together. This was to be the most important component in its weapons. And the other figure's weapons too, of course.Magstone Wires && Hollow Nanoiron Torus && Plasma Heater && Helium-3 Cell = Palm-Sized Tokomak
PALM-SIZED TOKOMAK: A palm-sized fusion reactor that runs off of Helium-3. It generates massive amounts of protons, A.K.A Hydrogen plasma and can be used as a source of said plasma. The Magstone Wires serve as electromagnets that compress and contain the plasma used for fusion, the Plasma Heater heats the helium-3 up to plasma that is then used for fusion, and the helium-3 cell provides the Palm-Sized Tokomak with fuel. Once activated, it generates enough power to sustain its reaction without external sources of energy.
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
I spend a septillion(1 x 1024) hours of my own time to try and raise the glitch resistance.
Check out my bad CTM map reviews here.
My shielding seems to be... particularly effective. In any case, I have the full output of vis to, with technology from Vetas, power a city the size of Aeronedium. As such, I would say to place Sigils under the [DATA EXPUNGED] network, but I am currently far more concerned with the safety of my work than of the survival of... some others. In any case, I can invite some people in.
And those people will not be you.
As such, misters Amperzand, Leon, and Nimble are permitted access to my fortress, for obvious reasons. Hank and Ms. Serket are granted entry as well, if they so wish.
Now, I suppose I should activate the auxiliary node generators. Or, I could just use the Hazel Wand to power the place. Either one. Anyhow, I think the Arcanex powers everything well enough as it is.
Still, I suppose it will be quite beneficial to decrease the external instability, to increase the chance that I can leave this fortress. As such, I increase Glitch Resistance.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>PLAY
You reappear on your Quest Pillar, as does Eterne, due to the Rune of Translocation you created earlier. Flicking you wand to the side a little, it becomes its innocuous sword double. She pulls out dual swords (strangely composed entirely of Vis Crystals and corotite), and uses them to block your slash at her. At that, you both leap into action, Eterne realizing that there is to be no negotiations. She has a fighting style on which it is extremely difficult to deflect attacks. Nonetheless, you wield your innocuous sword, and block the first strike, immediately leaping into the air. Looking up, you can see Lomal in space, and the Temple. Well, you can see two figures off in the distance, floating above the place. The only way you noticed them is by the golden and burgundy psio-beams and auras the size of large houses. They are seriously fighting it out. In fact, you can see on the planet below... Navela and Araeva fighting what appears to be... several Alternate Erelyebots. You really wish you had not created those evil things.
Anyhow, you land once more, and the three blades slam into each other in a mess of parries, swings, slices, and other blows. You deflect the first blade swinging at you with a loud *clang,* and instantly swing your sword behind yourself to strike the second one. The two of you weave through the cocoons of swinging blades and your twisting psionic blasts, swinging at each other. Eterne then arcs both of her blades at you in a fluid motion, and you then block them both with the flat of your blade, pushing it upwards to counteract the downward push. You then let go of your blade with one hand, (still holding it with the other) and fire a bolt of psionic energy at her with said hand, taking advantage of her swing downwards, thanks to your sudden lack of strength to keep the blades locked. Eterne catches the blast on a Vis Crystal upon her sword, and charges you. As such, you flash-step between a stray psionic blast from Lomal, and a stray sword swing, stabbing upwards.
Eterne instantly blocks this attack, but is blown back by a stray psionic blast. Standing near the center of the Quest Pillar, you hold your sword in your right hand, pointing it down to the ground with a slightly bent elbow. She stands at the far edge of the Pillar, holding the twin swords in a masterful manner. Then, she lunges at you, and you parry both blades. Leaping into the air above her, you land directly behind Eterne, and she brings both blades slamming into yours. Then, you flash-step in front of her, and spin around, holding your blade with both hands in a downward direction, glasses glinting in burgundy and gold light from the orbital battle above.
@Nimble: Use my wrench to tap into the new power of the glitch and fling it at the Prince.
Main game: Not this again... Seems like for something of such importance, the Hexahedron is really poorly protected. Twin said there isn't anything we can do at the moment, so... wait? I guess?
+2 to Aegis.
Potion of Frostbite &&& Faceless Eight = Arctic Octet 4/9
=-=-=-=Wilson=-=-=-=
@Nimble: Alright.
Wilson's battle:
Wilson coughs and splutters. But the Shard is relentless in its attacks, forcing Wilson farther and farther back. Just as Wilson is about to try a counter, the world breaks. Well, not completely. A crack of yellow power shoots across the diagonal of the room, causing general glitchness, with large cubes of the area fazing in and out. Larger pieces of rubble are starting to fall from the ceiling. Can't you see that this dream is collapsing? You'll die with it! As will you! You will die here traitor! A bolt of glitch power strikes the ground between the two, creating a blockade.
The bending space time continuum deals damage to all creatures, although less to Magic typed ones.
HarvesteR swipes at the Terror Hatchlings, killing one outright and dealing a little cleaving damage to the other. The Exorcist attacks a Shade of the Past, dealing 4 damage. The Manifestation of Engie deals 4 damage to that same Shade. The Focused Doubt starts to focus on the Manisfestation of Engie and the Shades of the Past deal 5 damage to the Exorcist. The Restless Researcher heals the Terror Hatchling back to full health, and that hatchling attacks the Dark Memories attack the Exorcist as well, dealing 8 damage.
Allied Line:
[MAG] HarvesteR 2.0 45/60 HP + Kerbal 1/1 HP * 5 + Krackensbane 25/25 HP - Action: 1 (Gerbil's)
Rocketerring: Upgrades a Kerbal to have double HP and double effect. (Requires a Kerbal to be alive) Infusment: Infuses a Kerbal into Krackensbane, powering it up. (Requires a Kerbal and Krackensbane to be alive) The Cycle Continues: This will be described by me when it is used. (Requires Krackensbane and Kerbals to NOT be alive) Shield: Uses the Krackensbane to shield damage. It diverts damage to the Krackensbane, but the damage is actual damage / 4. Kerbals, in this case, will increase the 4 to a higher number. (Requires Krackensbane) Kerbal Birth: Sacrifices HP to make a Kerbal. Krackenswipe: Attacks using Krackensbane (Requires Krackensbane)
[MAG] Exorcist 31/50 HP - Action: 2 (Blue's)
Exorcise [No damage|Removes external influences from target], Angry Spirit [6 damage]
[ENE] Manifestation of Engie: 80/80 HP + Armor [MET] 0/10 HP - Action: 3 (Engie_Ninja's... duh, Poisoned 2 damage, 1 turn)
Damage increases by 3 for every 15 missing health, to a cap of 12 bonus damage when missing 60 health, Attacks: Flamethrower (2 fire element damage, applies an additional 1 damage per turn for 2 turns), Nitrogen Beam (2 ice element damage, decreases the target's attack damage by 35% for a turn), Heavy Metal (2 metal element damage, syphons 2 Metal-type armor to Manifestation of Engie), Shockstorm (2 electricity element damage, randomly stuns the target), Arcane Hammer (2 magic element damage, weakens the target's resistances for 2 turns)
[NEU] Wilson 14/40 HP
Army of the Past: (No more than 5 can be hit by any one AOE attack)
[ENE] Focused Doubt 5/10 HP - Action: 4
Focuses on one enemy for a turn, then deals 12 ENE damage and weakens them for 3 turns. Hides behind allies.
[MET] Shades of the Past 15/20 HP + Shade 4/20 HP (burned, 2 damage 2 turns left) - Action: 5
Deals 2 MET damage.
[NAT] Restless Researcher 10/15 HP - Action: 6
Either poisons an enemy for 2 NAT damage per turn for 2 turns or heals an ally for 8 HP.
[SHA] Terror Hatchlings 15/15 HP - Action: 7
Deals 3 SHA damage and poisons for 1 SHA damage per turn for 2 turns.
[MAG] Fragments of Pain 1/1 HP *26 - Action: 8
Deals 1 MAG damage per 5 Fragments and swarms the target, dealing an additional 1 MAG damage per 5 Fragments at the end of the turn unless another enemy attacks the Fragments.
[COL] Dark Memories 5/5 HP *3 - Action: 9
Deals 2 COL damage each, but players can choose the target
Spare Summon Gems:
Cold x2 (+1 grand) - Fire x2 - Nature x2 + 1 Masterwork - Metal x2 +1 Masterwork - Energy x3 - Magic x1 - and finally a masterwork Shadow Gem
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead. If using a masterwork gem, use 60 + give it a fun gimmick.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 1 use left. - Mystery Potion (x2) Does... Something... 1 use per potion - Healing Potion (x3) Restores 10 HP to an entity
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg
Defender |Col|Fir|Nat|Met|Ene|Mag|Sha|
A.... Col| O | X | O | . | O | X | O |
T.... Fir| O | O | X | X | . | O | X |
T.... Nat| X | O | O | O | X | . | ? |
A.... Met| . | O | X | O | O | X | O |
C.... Ene| X | . | O | X | O | O | ? |
K.... Mag| O | X | . | O | X | O | X |
E.... Sha| X | ? | ? | ? | ? | ? | ? |
R
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
I͞ ͏ssS̛s̡t҉4̢b̨ ̛B1ĺl͞l`s ̴e̶y͝e͠ uot
|̷ ͟Ŗaşie͘ ͢t̀e͞h̷e͠,, 0 per8͟t̴o͘r͞i̢s̷t̴h͠a̕t͘yo͟Ù?̸̡͘
Glich Resistance
Narrative Assaulter 4/11
Ender's Portal Gun 4/6
Staff of Teleportals && SCP-184 && Circle of Fifths = The Manipuleightr 1/9
Mini- Bio-Annihilator 2/4
Mini- Ion Cannon 0/2
Battlefield: BT:Ultrmarine at IKEA
Orbital Weapons:
Dreamscape:
Pokeball Things: Nature
Nomblequest: Pew Pew Pew
Gender Bender AND USB with a blank program on it 2/?
System Rebooted.
And I'm back, what did I miss?
I see... that's not good.
I can help with that simulation, HEX.
-HMAS Victor-
Something big's just happened...
...A glitch? Do you know what that is?
No idea.
I'll check it out before we go back.
No. It's too dangerous...
What? Are you going to be a hero and go instead?
Don't be silly... We're safe here...
Fine.
-Galactic Police Station B-23-
Blue's been digging.
Into the conspiracy!?
Shh... Not so loud.
Add-on 1 14/15
Add-on 2 14/15
+2 Talist
Actually do:
Perfectly unique object && Unbreakable Katana = ??? 1/?
Random unbreakable sword && fusion bomb = ??? 1/?
Pirate cutlass && glitched diamond = ??? 1/?
All this walking and thinking is beginning to take its toll on you. You'll be happy to get home and slip in bed. However, you think you've made your decision. Even though you are a talented swords man and you enjoy swordplay, you yearn for knowledge even more. It's decided, you'll do what you have to in order to get into - what was that?
If I make a mistake on something, feel free to correct me. I'm always open to improvement.
=/H////=
-20 / 50- //b//// ///
-2 / 6- S////
+2 // Modpack
=//////=
/ //ick// a///// IKEA ///// THE OTHER SIDE.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
I̷̛͜I̧ ̕ẁ͢h̶̀̕ą͘c̵k̶͝ ̶̡͟Ḱu̷̧̧n͠͝g ̨̢I͘k̕͢͠é̛a ̕͟w̴i̷͡t͘͘h̡ ̶͡a̕͜ ̕c̸ow̸vb͏à̴͘r
I̵͟ ͘c̀͝ų̡n̨̡̕t̛į̡n͏͢͠oȩ ̴̀ra̛iśin ͏̢t͏h͘e̷
Glich Resistance
Narrative Assaulter 5/11
Ender's Portal Gun 5/6
The Manipuleightr 2/9
Bill, your a [REDACTED]. Now you're gonna kill us all. EVERY SINGLE ONE OF US. INCLUDING YOURSELF.
I raise the glitch resistance integrity.
I'll be making my great escape now!
I drive a Swiss Turnsword into a Minecraft Elite.
I continue raising the Glitch Resistance.
Ender's Portal Gun Complete!
Narrative Assaulter 6/11
The Manipuleightr 2/9
Pure Phlebotinum ~~~ Loom
I take a sledgehammer and shatter Bill even more.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
=CHARGE=
-21 / 50- Table's End
-3 / 6- Surge
+2 // Modpack
=ACTION=
HEY GUYS I'M BUILD NOW-
Anyway, I quickly nudge IKEA into the glitchiest area possible.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
I force the glitch resistance to watch an octillion(1 x 1027) bad movies, and it builds up a resistance to them.
Check out my bad CTM map reviews here.
Sacred Sword && Laser Gun && Liquid Nitrogen = Sacred Chiller (Level 3: 4/4) OK...I'm hoping this is what I think it is.
Fluorite Octet && Eridium && Vault Symbol = Vault's Cache (Level 8: 4/9)
I raise the Glitch Resistance if I can, Player Integrity if I cannot, and if I can't do that either, I attempt to get Binary to help raise Glitch Resistance. A being of complete control over code ought to have some level of control over the situation, right?
Regardless of all of the above, I deliver to Bill a 'world's biggest idiot' award right into his blind eye, as is the custom. It's a very big award.
6/25 Health Care Package
6/25 Health Care Package
Strange Hippocrates 451 && Monstro's Lungs && Joker Gas = No Joke (Level 10: 9/11)
"Prepare your a[BEEP]!"
> R. K.: Takes a break.
> K4yne: Takes notes on the glitches effects.
---
Strange Hippocrates 451 / Strange No Joke
UBER Variations: Uber, Kritz, Wither, ???
Charges: IIIIIIIIIIII
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.