>>All right, now that we've cleared up capabilities...
>>Omega-2: Activate Glyphs of Plasma Cannon *Ominous Hummmmmmmmmmmmmm* and shoot the Terror Army with the equivalent force of 1,000 Strohl Munitions plasma cannons.
>>Thaumium-Class Fleet: Isaac's Legendary^2 Missile Storm targeting the Terror Army.
>>Thaumechanical Constructs: Inscribe Glyphs of Energy Shield (100,000/100,000) to shield the Omega-2. This takes about half. The remaining half, Legendary Arcane Missiles Terror Army targets.
>>Castcannons: Implement Epic Energy Shells (25,000/25,000) as defensive measures.
>>HEXbot 1.0 models: One unit utilizes the Scribe's Wands to write "50 y's worth of falling gravel above each unit in the Terror Army" All other units zap Glyphs of Harming onto Terror Army targets.
>>Thaumic Battlebots: Cast Greater Mirror Image. Then cast Greater Frostbolt at convenient Terror Army targets. If none are convenient, target another PG army.
>>Drones: Cast Lesser Zap at the Terror Army or whichever PG army was selected by the Battlebots.
I use Elemental lvl. 10 (Devastator) on the Strongmann machine, then slice it with the Enderdragon Scythe, and shoot it with all my guns. I also write "a 500,000 ton weight that will impact the Strongmann machine plate from y=265" with the Void's Roguewands.
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
/\ Laaaaaaaaaaame. Suggestion: Replace Enraged Planteras with Dungeon Guardians, change Artillery to Santa-NK1s.
My army targets Death.
I slam the Catenative Doomsday Dice Cascader Prime Bubble onto the Strongmann Machine. (It's technically a level 10 alchemy.)
I do an ACROBATIC GORILLAING PIROUETTE to the top of the Strongmann Machine, then do a ROCKET DIVE directly onto the pad, jumping into my DRILLGENERIGORG during the fall, increasing the force. I then land on the pad for MASSIVE DAMAGE.
I also roll the Fourth Wall Breakers at Death.
Fluorite Octet && Libra Pin = Turquoise Octet (Level 8: 4/9)
Fluorite Octet && Taurus Pin = Copper Octet (Level 8: 4/9)
Fluorite Octet && Virgo Pin = Emerald Octet (Level 8: 4/9)
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Big Mega Post. This will take a long time...
A trio appears. 3 felines. A being of flame, a being of thunder, and a being of earth. The power of the magical, the power of the scientific, and the power of the physical. They are: Pherix, the phoenix panther; MK-Watson-A, the mecha-tiger; and LeiShi, the snow lioness. They also seem to be talking among themselves.
Seems like we arrived just in time. Not too soon, not quite at the end. Seems to be a nice big struggle going on, lets go! Ugh, why are we here? Hey! I'm here for the thrill. You, on the other hand, have a debt to repay, remember? Yes... I don't need to be reminded. loyalty to our trainer, Talist an- Yes, yes. I know. I came to that battle in the castle, the one between Build and Split. Thanks to cue ball head, I got to take a loophole out of my service. How many times do you have to remind me? Good. You have to fight here. It is your duty. Watson, you've been silent. What do you say? Our probability of survival is dropping the closer we get to this battle. Will our presence really have any impact? Live a little! If you get weak, just back out. Our loyalty doesn't mean we have to fight to the death.
Basic Gimmick concepts:
Pherix, previously known as the Soul of Rebirth. Like before, he does not die upon reaching 0 HP. Unlike before, he is not timed. He will be defeated once his temperature hits 0. Attacks that are specifically to cool him off lower his temperature by one fiftieth of the damage it would have dealt to a normal entity. (damage/50). However, his actual health bar itself takes damage as normal. When that hits 0, he dissolves into ashes instead and is reborn at the end of the turn, 1,000C hotter and cured of negative status effects. After that, his maximum health increases by 1,000. Attacks:
Flame Crash: Deals more damage the hotter he is. I'm not 100% sure how much damage he should deal.
Fire Shot: Deals high damage, but cools him by 2500.
Bite: Deals low damage, but heats him up by 2500.
Phoenix tear: heals an ally for a standard amount of health with a chance to cure status effects. More powerful the lower health the ally is.
Seed of agony: To be explained later.
Next up, Watson. This idea was the basis for the Falling Skies alchemy. Watson has 3 basic attacks:
Thunder Crack: Deals low damage and arcs to 2 more nearby enemies, dealing low damage to them as well. Has a chance to paralyze, reducing the power of their next attack by 25%. Can be targeted at mechanical allies to heal them instead. Dedicates 1 servo to electric power.
Steam Blast: Deals low damage to a large number of enemies. Effective at clearing out pawns or soldiers, but deals little damage to other things. Dedicates 1 servo to pneumatic power.
Hydraulic Rush: Rushes forward at one enemy, dealing normal damage and knocking them off balance, increasing the damage of the next attack they take. Dedicates 1 servo to hydraulic power.
Additional Attack: Seed of energy: to be explained later.
Once all three servos are dedicated to a power source, that combination of sources will trigger a special attack that deals bonus damage and clears all servos, exchanging their power for power residue. The ratio of the residues gives Watson some buffs.
Finally, LeiShi: The Snow Lioness. She is pure white but with cyan fur around her neck. Despite being called the "Snow" Lioness, she actually has power of earth, not frost. Maybe it is a reference to how mountains can be snow capped? Well, anyway...
Earth Tremor: deals very little damage to a bunch of enemies. Generates 35 Chi.
Seed of Courage: to be explained later.
On reaching 100 Chi, she enters Grace mode, which lasts for 3 turns. During Grace mode, she cannot generate Chi and all Chi will be lost upon leaving Grace mode. From here, she can delegate Chi to fund various actions. For a charged attack, every 50 Chi placed in it will boost the charge by 1 per turn. The charge persists until the attack is used. For example, placing all 100 Chi in 7 Dragon Roar will boost its charge to 2 at the end of the turn. After the other 2 turns of Grace, the charge will reach 6. It will stay at 6 until LeiShi enters Grace again and boosts the charge to 7, then she'll use it. Charge List (to be explained upon use to save space):
7 Dragon Roar: 7 charge needed.
Mountain Avalanche: 4 charge needed.
Blossom Storm: 3 charge needed.
Ambrosia Milk: 2 charge needed.
Earth Born Paws: Every 25 Chi here reduces damage taken by 15%.
Grace of the Earth: Raises damage dealt by 15% for every 25 Chi here
Notice each entity has a "seed" attack. This is my way of implementing the debuffer entity concept into these. No more than 1 entity can use a seed attack per turn. Each seed attack works fairly similarly. It plants a status effect on 1 entity that does nothing at the moment. Each turn, the seed "grows" by 1. It still does nothing though. The only time it does anything is when all three (or however many are left) of the cats use "bloom". When they do that, all entities effected by the seeds are hit by some effect based on which seed it is and how much growth the seed was allowed. The closer the growth is to 4, the stronger the effect is. For each point the growth is away from 4, the effect decreases by 25%. So it will be impossible for all 3 seeds to have their full effect. Effect for each seed: Agony: Deals a large amount of damage with a small DOT effect. Energy: If on an enemy, their energy is drained, reducing the power of their next 3 attacks. If on an ally, it strengthens their next 3 attacks. Courage: Empowers the target, reducing the damage they take for 3 turns.
If all of this is too much even for a grand finale, cut out the seed effects.
The Homelands: [Talist] The Cores: Pherix: 30,000/30,000 (Temperature: 10,000oC), MK-Watson-A: 500,000/500,000 (Servos: |-|-|-|), LeiShi: 500,000/500,000 (Chi:0). The Fleet: Relic Shards 100,000/100,000. (x4.) The Heavies: Hatchlings of Justicar 80,000/80,000. (x4.) The Artillery: Enchanted Pages 2,000/2,000. (x50.) The Calvary: AXIS Powersuits 8,000/8,000. (x70.) The Soldiers: Elemental Finches 3,000/3,000. (x150.) The Pawns: NanoBots 1/1. (x100,000.)
=-=-=-=Wilson=-=-=-=
To avoid confusion, I'll update this on my next post.
Enemy Line:
[FIR] Flame Mage: 31/50 HP - Action: 5
Base damage: 12 * Defense and attack weaken with time. Current damage multiplier = .60 * Irritating smoke: Deals 10 FIR damage to an enemy and forces it to target this entity with its next attack. * FlameStrike: Charges for 1 turn, then deals 32 FIR damage to one target. However, you (the players) can choose which entity takes the hit.
Allied Line:
[FIR] Firewall 50/100 HP - Action: 1 (Insert_Generic_Username's) Deals 1 FIR damage to 3 enemies per turn
[COL] Icy Spy 6/25 HP + 7 Armor - Action: 2 (Engie's) Deals 13 COL base damage, can armor self for up to 13 HP, can debuff enemy to take +5 damage for 1 turn. Info gathering.
[NAT] Spiderling Swarm 1/1 HP * 7 - Action: 3 (NetPatham's) No more than 5 can be killed in 1 attack. Deals 1 NAT damage and poisons for 1 more NAT damage per 5 spiderlings. Regains 1 spiderling per turn.
[ENE] THE SPACE KRACKEN 40/40 HP + Kerbal 1/1 HP * 10 + Jebbediah 3/3 HP - Action: 4 (Gerbil's) Base damage: 10. Space Crash: deals 5 unavoidable, unelemental damage. Can eat followers to regain HP. Can deal 8 FIR damage, can kill off follower to double damage next turn, but only for basic attack. Deals 132915861 bonus damage against spaceships, of which there are none in this side quest. I really hope something weird doesn't come up and I pay for this.
-
[NEU] Wilson 40/40 HP
Spare Summon Gems:
Cold x1 - Fire x2 - Nature x1 - Metal x0 (+1 grand) - Energy x0 - Magic x1
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 2 uses left. - Aura Gem: powers up 1 entity and protects it from 1 attack, 1 use left.
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg Defender |Col|Fir|Nat|Met|Ene|Mag| A.... Col| O | X | O | . | O | X | T.... Fir| O | O | X | X | . | O | T.... Nat| X | O | O | O | X | . | A.... Met| . | O | X | O | O | X | C.... Ene| X | . | O | X | O | O | K.... Mag| O | X | . | O | X | O | E R
I write, using the Void's Roguewands,"a mirror capable of causing the next attack of the player who uses it to happen twice, and crit both times" I use the mirror, and use Teleslash Lvl. 10 Whirlwind Uproar.
I then shoot the Strongmann machine with all my guns and slice it with the Enderdragon Scythe.
>>Omega-2: Activate Glyphs of Create Contained Exotic Matter Projectiles and launch them into the Terror Army. FYI, exotic matter has negative gravity.
>>Thaumium-class Fleet: Legendary^2 Lightning Bolt Volley the Terror Army.
>>Thaumechanical Constructs: Inscribe Glyphs of Withering on the Terror Army.
>>Castcannons: Epic Magic Missile at the Terror Army
>>HEXbot 1.0 models: One unit writes "A Red Matter Bomb explosion in the middle of the Godmodder's Terror Army", all other units Major Mirror Image and Major Pyroblast Volley the Terror Army.
>>Thaumic Battlebots: Greater Chaos Bolt at the Terror Army.
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
I roll the Octet Sweepers at the Strongmann Machine.
I also use Oncest on the Strongmann Machine.
I kick the drolls out of the Drollgenerigorgs, returning them to Dronegenerigorgs. I then pilot one and shoot up the Strongmann Machine.
Fluorite Octet && Libra Pin = Turquoise Octet (Level 8: 5/9)
Fluorite Octet && Taurus Pin = Copper Octet (Level 8: 5/9)
Fluorite Octet && Virgo Pin = Emerald Octet (Level 8: 5/9)
I walk up to the Strongmann machine. I investigate it closely. AND THEN I PULL OUT A HEAVY AND USE HIM AS A HAMMER TO SMASH THE STRONGMANN MACHINE GAH DIE MACHINE DIE
Wallpost: I don't have much time, so I'll just wrap the Powder fight up. Powder examines the situations. He decides to use his reality bending powers to overpower Eric, when suddenly FUTURE SERPENT BASHES HIM IN THE BACK OF THE HEAD WITH HER UNAGI BLADE, ERIC'S MENTAL FORCE OVERCOMES HIS OWN, AND X SLAMS INTO POWDER'S CHEST. Powder looks shocked for a second. And then he dissipates. Not dead, but forced to recede back into the dreamscape.
Future Serpent rises. th/\nk you... eric. i guess its time i told you /\ll something. my story. i'll underst/\nd if you think much less of me /\fter this.
things were very different in my timeline in m/\ny respects. for ex/\mple, piono's schemes were even gr/\nder. /\nd i helped him every step of the w/\y. eventu/\lly, i s/\w his ins/\nity. it didn't bother me /\t first. but it bec/\me /\n obsession.
i, /\s the sylph of mind, h/\ve /\ duty to he/\l thoughts /\nd minds. i w/\s mostly /\ f/\ilure. but i thought th/\t m/\ybe i could he/\l piono. fix his split. /\t first it w/\s just to gener/\te trust or something. i don't even know. but i got more obsessive. one d/\y, i re/\lized i w/\s in love with piono.
oh, no, no. not like th/\t. it w/\s much p/\ler th/\n th/\t. i just h/\d /\ p/\le crush on him. i suppose i still do. not th/\t it m/\kes /\ny difference. piono never showed /\ny indic/\tion of feeling the s/\me w/\y. i never got close enough to him to try /\nd slowly he/\l him. /\nd one d/\y...
i w/\s miser/\ble /\bout something. it doesn't m/\tter what. m/\ni/\c c/\me, so did engie /\nd erelye. you never c/\me - i w/\s the one who told you to. i w/\s knocked unconcious by engie. HE took over. i found piono. i r/\ised sleight of h/\nd.
I ST/\BBED HIM. I F***ING ST/\BBED SOMEONE I LOVED TO DE/\TH.
/\nd... the worst p/\rt is, i liked it. or he did. he w/\nted to see someone i loved die. never mind th/\t i was under his control. never mind that piono soon resp/\wned. the responsibility is mine /\lone. /\nd th/\t's why i c/\nt live with myself.
The dreamscape fades. Serpent is sleeping a normal sleep. And Maniac fails to teleport to us because he doesn't know where the right spot is. (Assuming he means troll Serpent.)
Super Steel Superior Slashing Swing 5/5 I raw might and power and stuff, I slash the Origin Wither with superior swinging power, with a sword made of super steel, which has a better name that will be introduced later. slashy slashy
The coming of Stál 5/10
The n00bs aren't done yet. Ha. You have thought that they would disappear as a simple attack? No way! I didn't even equip them with stuff yet. Since they're pros (kinda) I'll give some n00bs some wood before the transformation. And... lolwut? What's going on? OH NO THERE'S A MALFUNCTION WITH SOMETHING RANDOM IN THE PURE-MAGIC THINGAMABOBBER RUN IT'S GUNNA... oh. We're safe. And for some reason the n00bs momentarily turn into some ents that are pretty strong and stuff. Y'know, those really strong tree things. So, uh, attack that origin wither. Yeah.
I summon a Giant Humungous 500-Ton Weight Elemental from the Semi-Elemental Plane of Heavy Objects! It falls on the Strongmann machine plate!
It promptly despawns!
I also use Chaos Strike Lvl. 10 Absolution on the Strongmann machine!
I then shoot it with all the guns!
>>Omega-2: Activate Glyphs of Energy Blast. 5,000 bolts of energy sear through the air into the Terror Army ranks.
>>Thaumium-class Fleet: Legendary^2 Blizzard on the Terror Army.
>>Thaumechanical Constructs: Legendary Orb of Frost at the Terror Army (straight-line projectile with AoE frost damage I think.)
>>Castcannons: Epic Cone of Cold the Terror Army.
>>Battlebots: Greater Frostbolts at convenient Terror Army targets.
>>Drones: Lesser Frost Nova the Terror Army.
>>HEXbots: Glyphs of Shatter Ice and Cause It to Stab Terrors.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Overworld: I go Guns Akimbo on the Strongmann Machine (because shooting one of those makes sense), while the Control Core Tank army attacks the Godmodder's Army.
Wilson's Dreamscape: Waiting for an update on this.
4th Wall: "I'd ship it. So, uh... What just happened? There was a demon, it died, then she *indicates to Serpent* from the alternate timeline said something about piono being insane, something about her being a healer, something love related, something about a bunch of psychos (*misses the joke*), I apparently did something, and then the demon made her stab someone or something. Did I get that right?"
Blue's Tour: ...I could definitely have chosen a better way to look inconspicuous. Although if I look like I'm supposed to be here, hopefully I can avoid drawing attention, and potentially trouble, to myself.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Crimson Cult Research 50/50! (+1 from Leon)
Onyx Visink Magic 8-Ball 7/8
I blast a miniature black hole at the army of Richard. It was summoned via The Spellbinder.
Ha. I am not remotely close to being strong enough to do that. Perhaps I should wait for the mental challenge. Puzzles are entertaining.
Wallpost/Dreamscape:
My sword crackles with a slight green flash, and transforms back into the future incarnation of the Hazel Wand. I put it away during the exposition of... whatever you would like to call that. A few seconds before the dreamscape fades, I mutter some incantation or something of the sort, right after murmuring a few swift words to Future Serpent.
You levitate into the air, a burgundy aura coating you. However, the Crosshairs begin to light up as well, an aura of Light beginning to permeate the area around Nelrte. Then, you fire psionic eye-blasts of a caliber yet unseen in this universe at Nelrte, whilst he channels the energy of his new god-weapon. His finger nears the trigger.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
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Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
=TURN ONE=
=CHARGE=
-46 / 50- MasterChairREDUX (+2 from Modpack)
-25(26) / 25- ... (Turns till switch: 3)
+1 to Modpack (Please note that this will go down again if you attack my chairs.)
+1 to Goomba
=ACTION=
I grab a few of my SOULBOTS and attack K4nye's pawns with them.
=COMMAND=
The Chair Legion will attack K4nye's army with GREAT FORCE.
The TWITCHY INFANTRY will individually target the Trolldiers, confusing them.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2014
Posts:
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Location:
{NOT FOUND}
Minecraft:
Amperzand
Xbox:
Nope.
PSN:
Nope.
Member Details
Apologies, I intended to get my army/the Anachronism formatted today, but I just lost five-six hours to TVtropes and it is now too late to do anything, I'll be more alert tomorrow.
If in doubt give my entities generic stats for their level. Also the shield on the Anachronism takes damage before the other parts.
The Core: 0bsidian Colossus 600000/600000: A huge psiilem constructed out of obsidian with a fortress built on its back, controlled by an enderdrim mind hive. Each three turns it can use a special attack, Want You Gone, that deals high damage to a target and inflicts the "Phasing" debuff that makes the target deal 50% less damage, but in turn take 50% more damage. The Colossus also has a weak passive regeneration, takes 50% less damage from all attacks and is immune to all debuffs. Each turn it summons 1 Assassin and 3 Warriors, with a maximum of 150 Assassins and 500 Warriors on the battlefield at the same time. Each 3 turns it also summons an 0bsidian Psiilem with a maximum amount of 50.
The Fleet: 0bsidian Psiitanks x2 300000/300000: It is scientifically proven that spidertanks are 1025% more awsome when built out of obsidian. Take 50% less damage from all attacks and are immune to all potion effects. Each turn they both summon a Warrior.
The Heavies: Psiilem Healers x10 45000/45000: Big psiilems with provisoric mediguns for fist. Can heal themselves and other units, and take 50% less damage from all attacks. They are also immune to all debuffs.
The Artillery: 0bsidian Psiilems x15 17500/17500: Psiilems, psiionically operated golems. Take 50% less damage from all attacks and are immune to all debuffs.
The Cavalry: Enderman Assassins x100 7500/7500: Professionals. Deal high damage.
The Soldiers: Enderman Warriors x125 3000/3000: 125 Soldiers. 250 Endblades. Don't ask me how I can afford that. Also, sadly, red does not look good on endermen.
The Pawns: Soul Projections x150 1000/1000: How comfortable is war when the warriors only are bleak projections of themselves. Weak attack, but are immune to all debuffs. Every turn 1/5 of current amount are summoned. Maximum of 500.
>>Omega-2: Activate Glyphs of Plasma Cannon *Ominous Hummmmmmmmmmmmmm* and shoot the Terror Army with the equivalent force of 1,000 Strohl Munitions plasma cannons.
>>Thaumium-Class Fleet: Isaac's Legendary^2 Missile Storm targeting the Terror Army.
>>Thaumechanical Constructs: Inscribe Glyphs of Energy Shield (100,000/100,000) to shield the Omega-2. This takes about half. The remaining half, Legendary Arcane Missiles Terror Army targets.
>>Castcannons: Implement Epic Energy Shells (25,000/25,000) as defensive measures.
>>HEXbot 1.0 models: One unit utilizes the Scribe's Wands to write "50 y's worth of falling gravel above each unit in the Terror Army" All other units zap Glyphs of Harming onto Terror Army targets.
>>Thaumic Battlebots: Cast Greater Mirror Image. Then cast Greater Frostbolt at convenient Terror Army targets. If none are convenient, target another PG army.
>>Drones: Cast Lesser Zap at the Terror Army or whichever PG army was selected by the Battlebots.
I use Elemental lvl. 10 (Devastator) on the Strongmann machine, then slice it with the Enderdragon Scythe, and shoot it with all my guns. I also write "a 500,000 ton weight that will impact the Strongmann machine plate from y=265" with the Void's Roguewands.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Army Title: Army of Terraria.
The Core: Terrarian Core HP: 500,000/500,000
The Fleet: Enraged Planteras [10x.] HP: 100,000/100,000
The Heavies: Normal Planteras [15x.] HP: 30,000/30,000
The Artillery: Space Dolphin Machine Gun Using Rangers [50x.] HP: 20,000/20,000
The Calvary: Skeleton Snipers [1,000x.] HP: 400/400
The Soldiers: Skeletron Primes [25.x] HP: 15,000/15,000
The Pawns: Gunsmiths [1,500] HP: 250/250
Please nerf of needed.
It's High Noon
My army targets Death.
I slam the Catenative Doomsday Dice Cascader Prime Bubble onto the Strongmann Machine. (It's technically a level 10 alchemy.)
I do an ACROBATIC GORILLAING PIROUETTE to the top of the Strongmann Machine, then do a ROCKET DIVE directly onto the pad, jumping into my DRILLGENERIGORG during the fall, increasing the force. I then land on the pad for MASSIVE DAMAGE.
I also roll the Fourth Wall Breakers at Death.
Fluorite Octet && Libra Pin = Turquoise Octet (Level 8: 4/9)
Fluorite Octet && Taurus Pin = Copper Octet (Level 8: 4/9)
Fluorite Octet && Virgo Pin = Emerald Octet (Level 8: 4/9)
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
A trio appears. 3 felines. A being of flame, a being of thunder, and a being of earth. The power of the magical, the power of the scientific, and the power of the physical. They are: Pherix, the phoenix panther; MK-Watson-A, the mecha-tiger; and LeiShi, the snow lioness. They also seem to be talking among themselves.
Seems like we arrived just in time. Not too soon, not quite at the end. Seems to be a nice big struggle going on, lets go! Ugh, why are we here? Hey! I'm here for the thrill. You, on the other hand, have a debt to repay, remember? Yes... I don't need to be reminded. loyalty to our trainer, Talist an- Yes, yes. I know. I came to that battle in the castle, the one between Build and Split. Thanks to cue ball head, I got to take a loophole out of my service. How many times do you have to remind me? Good. You have to fight here. It is your duty. Watson, you've been silent. What do you say? Our probability of survival is dropping the closer we get to this battle. Will our presence really have any impact? Live a little! If you get weak, just back out. Our loyalty doesn't mean we have to fight to the death.
Basic Gimmick concepts:
Pherix, previously known as the Soul of Rebirth. Like before, he does not die upon reaching 0 HP. Unlike before, he is not timed. He will be defeated once his temperature hits 0. Attacks that are specifically to cool him off lower his temperature by one fiftieth of the damage it would have dealt to a normal entity. (damage/50). However, his actual health bar itself takes damage as normal. When that hits 0, he dissolves into ashes instead and is reborn at the end of the turn, 1,000C hotter and cured of negative status effects. After that, his maximum health increases by 1,000.
Attacks:
- Flame Crash: Deals more damage the hotter he is. I'm not 100% sure how much damage he should deal.
- Fire Shot: Deals high damage, but cools him by 2500.
- Bite: Deals low damage, but heats him up by 2500.
- Phoenix tear: heals an ally for a standard amount of health with a chance to cure status effects. More powerful the lower health the ally is.
- Seed of agony: To be explained later.
Next up, Watson. This idea was the basis for the Falling Skies alchemy. Watson has 3 basic attacks:- Thunder Crack: Deals low damage and arcs to 2 more nearby enemies, dealing low damage to them as well. Has a chance to paralyze, reducing the power of their next attack by 25%. Can be targeted at mechanical allies to heal them instead. Dedicates 1 servo to electric power.
- Steam Blast: Deals low damage to a large number of enemies. Effective at clearing out pawns or soldiers, but deals little damage to other things. Dedicates 1 servo to pneumatic power.
- Hydraulic Rush: Rushes forward at one enemy, dealing normal damage and knocking them off balance, increasing the damage of the next attack they take. Dedicates 1 servo to hydraulic power.
- Additional Attack: Seed of energy: to be explained later.
Once all three servos are dedicated to a power source, that combination of sources will trigger a special attack that deals bonus damage and clears all servos, exchanging their power for power residue. The ratio of the residues gives Watson some buffs.Finally, LeiShi: The Snow Lioness. She is pure white but with cyan fur around her neck. Despite being called the "Snow" Lioness, she actually has power of earth, not frost. Maybe it is a reference to how mountains can be snow capped? Well, anyway...
- Bite: Basic, generic, attack dealing basic, generic, damage. Generates 15 Chi. (used later)
- Bounding Pounce: Deals a little less damage than bite, but generates 20 Chi.
- Graceful Flurry: deals low damage to 3 enemies. Generates 30 Chi.
- Earth Tremor: deals very little damage to a bunch of enemies. Generates 35 Chi.
- Seed of Courage: to be explained later.
On reaching 100 Chi, she enters Grace mode, which lasts for 3 turns. During Grace mode, she cannot generate Chi and all Chi will be lost upon leaving Grace mode. From here, she can delegate Chi to fund various actions. For a charged attack, every 50 Chi placed in it will boost the charge by 1 per turn. The charge persists until the attack is used. For example, placing all 100 Chi in 7 Dragon Roar will boost its charge to 2 at the end of the turn. After the other 2 turns of Grace, the charge will reach 6. It will stay at 6 until LeiShi enters Grace again and boosts the charge to 7, then she'll use it. Charge List (to be explained upon use to save space):- 7 Dragon Roar: 7 charge needed.
- Mountain Avalanche: 4 charge needed.
- Blossom Storm: 3 charge needed.
- Ambrosia Milk: 2 charge needed.
- Earth Born Paws: Every 25 Chi here reduces damage taken by 15%.
- Grace of the Earth: Raises damage dealt by 15% for every 25 Chi here
Notice each entity has a "seed" attack. This is my way of implementing the debuffer entity concept into these. No more than 1 entity can use a seed attack per turn. Each seed attack works fairly similarly. It plants a status effect on 1 entity that does nothing at the moment. Each turn, the seed "grows" by 1. It still does nothing though. The only time it does anything is when all three (or however many are left) of the cats use "bloom". When they do that, all entities effected by the seeds are hit by some effect based on which seed it is and how much growth the seed was allowed. The closer the growth is to 4, the stronger the effect is. For each point the growth is away from 4, the effect decreases by 25%. So it will be impossible for all 3 seeds to have their full effect. Effect for each seed: Agony: Deals a large amount of damage with a small DOT effect. Energy: If on an enemy, their energy is drained, reducing the power of their next 3 attacks. If on an ally, it strengthens their next 3 attacks. Courage: Empowers the target, reducing the damage they take for 3 turns.If all of this is too much even for a grand finale, cut out the seed effects.
The Homelands: [Talist] The Cores: Pherix: 30,000/30,000 (Temperature: 10,000oC), MK-Watson-A: 500,000/500,000 (Servos: |-|-|-|), LeiShi: 500,000/500,000 (Chi:0). The Fleet: Relic Shards 100,000/100,000. (x4.) The Heavies: Hatchlings of Justicar 80,000/80,000. (x4.) The Artillery: Enchanted Pages 2,000/2,000. (x50.) The Calvary: AXIS Powersuits 8,000/8,000. (x70.) The Soldiers: Elemental Finches 3,000/3,000. (x150.) The Pawns: NanoBots 1/1. (x100,000.)
=-=-=-=Wilson=-=-=-=
To avoid confusion, I'll update this on my next post.
Enemy Line:
[FIR] Flame Mage: 31/50 HP - Action: 5
Base damage: 12
* Defense and attack weaken with time. Current damage multiplier = .60
* Irritating smoke: Deals 10 FIR damage to an enemy and forces it to target this entity with its next attack.
* FlameStrike: Charges for 1 turn, then deals 32 FIR damage to one target. However, you (the players) can choose which entity takes the hit.
Allied Line:
[FIR] Firewall 50/100 HP - Action: 1 (Insert_Generic_Username's)
Deals 1 FIR damage to 3 enemies per turn
[COL] Icy Spy 6/25 HP + 7 Armor - Action: 2 (Engie's)
Deals 13 COL base damage, can armor self for up to 13 HP, can debuff enemy to take +5 damage for 1 turn. Info gathering.
[NAT] Spiderling Swarm 1/1 HP * 7 - Action: 3 (NetPatham's)
No more than 5 can be killed in 1 attack. Deals 1 NAT damage and poisons for 1 more NAT damage per 5 spiderlings. Regains 1 spiderling per turn.
[ENE] THE SPACE KRACKEN 40/40 HP + Kerbal 1/1 HP * 10 + Jebbediah 3/3 HP - Action: 4 (Gerbil's)
Base damage: 10. Space Crash: deals 5 unavoidable, unelemental damage. Can eat followers to regain HP. Can deal 8 FIR damage, can kill off follower to double damage next turn, but only for basic attack. Deals 132915861 bonus damage against spaceships, of which there are none in this side quest. I really hope something weird doesn't come up and I pay for this.
-
[NEU] Wilson 40/40 HP
Spare Summon Gems:
Cold x1 - Fire x2 - Nature x1 - Metal x0 (+1 grand) - Energy x0 - Magic x1
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 2 uses left. - Aura Gem: powers up 1 entity and protects it from 1 attack, 1 use left.
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg
Defender |Col|Fir|Nat|Met|Ene|Mag|
A.... Col| O | X | O | . | O | X |
T.... Fir| O | O | X | X | . | O |
T.... Nat| X | O | O | O | X | . |
A.... Met| . | O | X | O | O | X |
C.... Ene| X | . | O | X | O | O |
K.... Mag| O | X | . | O | X | O |
E
R
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
The cocoon crackles with energy.
I use WAR RAMPAGE LV. 10 on the STRONGMANN MACHINE. I then repeatedly whack it with what I hope is a stick!
Some pigmen risk their lives attacking some terrors.
I then teleport to Serpent. I ask if, after this is all over, we could be friends.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
I then shoot the Strongmann machine with all my guns and slice it with the Enderdragon Scythe.
>>Omega-2: Activate Glyphs of Create Contained Exotic Matter Projectiles and launch them into the Terror Army. FYI, exotic matter has negative gravity.
>>Thaumium-class Fleet: Legendary^2 Lightning Bolt Volley the Terror Army.
>>Thaumechanical Constructs: Inscribe Glyphs of Withering on the Terror Army.
>>Castcannons: Epic Magic Missile at the Terror Army
>>HEXbot 1.0 models: One unit writes "A Red Matter Bomb explosion in the middle of the Godmodder's Terror Army", all other units Major Mirror Image and Major Pyroblast Volley the Terror Army.
>>Thaumic Battlebots: Greater Chaos Bolt at the Terror Army.
>>Drones: Lesser Wrath (Nature damage spell)
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
I also use Oncest on the Strongmann Machine.
I kick the drolls out of the Drollgenerigorgs, returning them to Dronegenerigorgs. I then pilot one and shoot up the Strongmann Machine.
Fluorite Octet && Libra Pin = Turquoise Octet (Level 8: 5/9)
Fluorite Octet && Taurus Pin = Copper Octet (Level 8: 5/9)
Fluorite Octet && Virgo Pin = Emerald Octet (Level 8: 5/9)
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
I walk up to the Strongmann machine. I investigate it closely. AND THEN I PULL OUT A HEAVY AND USE HIM AS A HAMMER TO SMASH THE STRONGMANN MACHINE GAH DIE MACHINE DIE
Wallpost: I don't have much time, so I'll just wrap the Powder fight up. Powder examines the situations. He decides to use his reality bending powers to overpower Eric, when suddenly FUTURE SERPENT BASHES HIM IN THE BACK OF THE HEAD WITH HER UNAGI BLADE, ERIC'S MENTAL FORCE OVERCOMES HIS OWN, AND X SLAMS INTO POWDER'S CHEST. Powder looks shocked for a second. And then he dissipates. Not dead, but forced to recede back into the dreamscape.
Future Serpent rises. th/\nk you... eric. i guess its time i told you /\ll something. my story. i'll underst/\nd if you think much less of me /\fter this.
things were very different in my timeline in m/\ny respects. for ex/\mple, piono's schemes were even gr/\nder. /\nd i helped him every step of the w/\y. eventu/\lly, i s/\w his ins/\nity. it didn't bother me /\t first. but it bec/\me /\n obsession.
i, /\s the sylph of mind, h/\ve /\ duty to he/\l thoughts /\nd minds. i w/\s mostly /\ f/\ilure. but i thought th/\t m/\ybe i could he/\l piono. fix his split. /\t first it w/\s just to gener/\te trust or something. i don't even know. but i got more obsessive. one d/\y, i re/\lized i w/\s in love with piono.
oh, no, no. not like th/\t. it w/\s much p/\ler th/\n th/\t. i just h/\d /\ p/\le crush on him. i suppose i still do. not th/\t it m/\kes /\ny difference. piono never showed /\ny indic/\tion of feeling the s/\me w/\y. i never got close enough to him to try /\nd slowly he/\l him. /\nd one d/\y...
i w/\s miser/\ble /\bout something. it doesn't m/\tter what. m/\ni/\c c/\me, so did engie /\nd erelye. you never c/\me - i w/\s the one who told you to. i w/\s knocked unconcious by engie. HE took over. i found piono. i r/\ised sleight of h/\nd.
I ST/\BBED HIM. I F***ING ST/\BBED SOMEONE I LOVED TO DE/\TH.
/\nd... the worst p/\rt is, i liked it. or he did. he w/\nted to see someone i loved die. never mind th/\t i was under his control. never mind that piono soon resp/\wned. the responsibility is mine /\lone. /\nd th/\t's why i c/\nt live with myself.
The dreamscape fades. Serpent is sleeping a normal sleep. And Maniac fails to teleport to us because he doesn't know where the right spot is. (Assuming he means troll Serpent.)
Oh no
The coming of Stál 5/10
The n00bs aren't done yet. Ha. You have thought that they would disappear as a simple attack? No way! I didn't even equip them with stuff yet. Since they're pros (kinda) I'll give some n00bs some wood before the transformation. And... lolwut? What's going on? OH NO THERE'S A MALFUNCTION WITH SOMETHING RANDOM IN THE PURE-MAGIC THINGAMABOBBER RUN IT'S GUNNA... oh. We're safe. And for some reason the n00bs momentarily turn into some ents that are pretty strong and stuff. Y'know, those really strong tree things. So, uh, attack that origin wither. Yeah.
NOW
???: 48/50 (since charged attacks are basically useless because of the new low damage output)
I crush the strongmann machine with the heaviest object in the universe.
I'll be making my great escape now!
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
It promptly despawns!
I also use Chaos Strike Lvl. 10 Absolution on the Strongmann machine!
I then shoot it with all the guns!
>>Omega-2: Activate Glyphs of Energy Blast. 5,000 bolts of energy sear through the air into the Terror Army ranks.
>>Thaumium-class Fleet: Legendary^2 Blizzard on the Terror Army.
>>Thaumechanical Constructs: Legendary Orb of Frost at the Terror Army (straight-line projectile with AoE frost damage I think.)
>>Castcannons: Epic Cone of Cold the Terror Army.
>>Battlebots: Greater Frostbolts at convenient Terror Army targets.
>>Drones: Lesser Frost Nova the Terror Army.
>>HEXbots: Glyphs of Shatter Ice and Cause It to Stab Terrors.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
A Rancid Cheese Wedge: [6/20]
Overworld: I go Guns Akimbo on the Strongmann Machine (because shooting one of those makes sense), while the Control Core Tank army attacks the Godmodder's Army.
Void: Wait, I'm already fighting? Well then. DANMAKU! *Sprays crit-rockets everywhere*
Wilson's Dreamscape: Waiting for an update on this.
4th Wall: "I'd ship it. So, uh... What just happened? There was a demon, it died, then she *indicates to Serpent* from the alternate timeline said something about piono being insane, something about her being a healer, something love related, something about a bunch of psychos (*misses the joke*), I apparently did something, and then the demon made her stab someone or something. Did I get that right?"
Blue's Tour: ...I could definitely have chosen a better way to look inconspicuous. Although if I look like I'm supposed to be here, hopefully I can avoid drawing attention, and potentially trouble, to myself.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Onyx Visink Magic 8-Ball 7/8
I blast a miniature black hole at the army of Richard. It was summoned via The Spellbinder.
Ha. I am not remotely close to being strong enough to do that. Perhaps I should wait for the mental challenge. Puzzles are entertaining.
Wallpost/Dreamscape:
My sword crackles with a slight green flash, and transforms back into the future incarnation of the Hazel Wand. I put it away during the exposition of... whatever you would like to call that. A few seconds before the dreamscape fades, I mutter some incantation or something of the sort, right after murmuring a few swift words to Future Serpent.
Uom sgi'em legive, sgi''d estergi gi'sgiy kovrry gibout giddginksgi'gijhsgi'nngid thsgi's. Sgi'bebregigved sgi'... ngiy... sgi'dsgi'd lsgi'lon ugil. B'fkgilsgi'dsgi'r sgi'josgi's tsgi'elsgi'edsgim lsgi'lon sgi's lsgi'gi'.
I switch languages.
Vanda nà sina. Faila... ná -ui- mando varna ná maurion.
After the dreamscape fades, I look over to Eric.
So, what is next?
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You levitate into the air, a burgundy aura coating you. However, the Crosshairs begin to light up as well, an aura of Light beginning to permeate the area around Nelrte. Then, you fire psionic eye-blasts of a caliber yet unseen in this universe at Nelrte, whilst he channels the energy of his new god-weapon. His finger nears the trigger.
=CHARGE=
-46 / 50- MasterChairREDUX (+2 from Modpack)
-25(26) / 25- ... (Turns till switch: 3)
+1 to Modpack (Please note that this will go down again if you attack my chairs.)
+1 to Goomba
=ACTION=
I grab a few of my SOULBOTS and attack K4nye's pawns with them.
=COMMAND=
The Chair Legion will attack K4nye's army with GREAT FORCE.
The TWITCHY INFANTRY will individually target the Trolldiers, confusing them.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
If in doubt give my entities generic stats for their level. Also the shield on the Anachronism takes damage before the other parts.
/null
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
5/25 Health Care Package
4/25 Health Care Package
> R. K.: Healing Uberghast Roland with Hippocrates 451.
> Burnt K4yne: I keep eating Chair Knights.
"Mmmh, is there mahagony on the menu? Let's see."
---
Strange Hippocrates 451
Uber: 66%
MMMMPH: 0%
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
Check out my bad CTM map reviews here.
I roll the Amethyst Eightfold at the Strongmann machine
Handmaid's Wands 4/9
Swiss Turnsword && Devil's Interval 2/X
Cerberus && 0bsidian && Nether Quarts && Wither Skull && Crystal Skull
The Feline 31/35
The Beldam 31/40
0k...
So...
They want an army...
Well...
LET THEM LICK AN ARMY!
And then spacetime breaks open in a tornado of screaming tentacles, revealing a colossal golem forged out of obsidian, with a fortress on its back.
And then you hear them...
The Whorps...
Whorp! Whorp!Whorp! .-- .... --- .-. .--. .-- .... --- .-. .--. .-- .... --- .-. .--.
.-- . / .- .-. . / -. --- - / -.. . .- -.. --..-- / .-- . / -.-. .- -. / . - . .-. -. .- .-.. / .-.. .. . .-.-.- / .- -. -.. / .-- .. - .... / ... - .-. .- -. --. . / .- . --- -. ... / . ...- . -. / -.. . .- - .... / -- .- -.-- / -.. .. . .-.-.- / - .... . / . -. -.. / .. ... / .- .-- .- -.- . .-.-.- / -.-- --- ..- .-. / -.-. .... .- -. -.-. . ... / .- .-. . / .-- .-. . -.-. -.- . -.. .-.-.- / .- -. -.. / .-- .... . -. / .. / ... .- -.-- / .-- .-. . -.-. -.- . -.. / .. / -- . .- -. / -.-. ..- .-. .-. . -. - .-.. -.-- / -.. --- .. -. --. / ... ..- .-. .--. .-. .. ... .. -. --. .-.. -.-- / .- -.-. .-. --- -... .- - .. -.-. / .--. .. .-. --- ..- . - - . ... / ... - .-. .- .. --. .... - / --- ..-. ..-. / - .... . / .... .- -. -.. .-.. . .-.-.- / - .... .. ... / .. ... / .... --- .-- / .-- . / -.. --- / - .... .. ... --..-- / .-. .. -.-. -.- .-.-.- / - .... .. ... / .. ... / -- --- .-. . / .-. . .- .-.. / - .... .- -. / -.- .-. .- ..-. - / -- .- -.-- --- .-.-.-
- Probably Enderdrim Don Rosa or someone.
0bsidian Legion:
The Core: 0bsidian Colossus 600000/600000: A huge psiilem constructed out of obsidian with a fortress built on its back, controlled by an enderdrim mind hive. Each three turns it can use a special attack, Want You Gone, that deals high damage to a target and inflicts the "Phasing" debuff that makes the target deal 50% less damage, but in turn take 50% more damage. The Colossus also has a weak passive regeneration, takes 50% less damage from all attacks and is immune to all debuffs. Each turn it summons 1 Assassin and 3 Warriors, with a maximum of 150 Assassins and 500 Warriors on the battlefield at the same time. Each 3 turns it also summons an 0bsidian Psiilem with a maximum amount of 50.
The Fleet: 0bsidian Psiitanks x2 300000/300000: It is scientifically proven that spidertanks are 1025% more awsome when built out of obsidian. Take 50% less damage from all attacks and are immune to all potion effects. Each turn they both summon a Warrior.
The Heavies: Psiilem Healers x10 45000/45000: Big psiilems with provisoric mediguns for fist. Can heal themselves and other units, and take 50% less damage from all attacks. They are also immune to all debuffs.
The Artillery: 0bsidian Psiilems x15 17500/17500: Psiilems, psiionically operated golems. Take 50% less damage from all attacks and are immune to all debuffs.
The Cavalry: Enderman Assassins x100 7500/7500: Professionals. Deal high damage.
The Soldiers: Enderman Warriors x125 3000/3000: 125 Soldiers. 250 Endblades. Don't ask me how I can afford that. Also, sadly, red does not look good on endermen.
The Pawns: Soul Projections x150 1000/1000: How comfortable is war when the warriors only are bleak projections of themselves. Weak attack, but are immune to all debuffs. Every turn 1/5 of current amount are summoned. Maximum of 500.
/null