i use the force to remove all of the godmodders clothing (im weird that way) then use my force to keep him still. I now chop his arm off with my lightsaber.
And to be clear your arms are not made of light saber material they are made of steel "The godmodder has arms of STEEL! You only end up hurting yourself!" check the first page.
Multi-Powersuit 32/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Gearlavine 16/20
Energyblast 4/9
I activate the nucelar crystallbows abillity to charge! (Charges: 4) >Granger: Inspect The low blow
Serpent's side quest: Drain the wall of thorns hps into the amplifier.
And to be clear your arms are not made of light saber material they are made of steel "The godmodder has arms of STEEL! You only end up hurting yourself!" check the first page.
Hold on...You found a LOOPHOLE? Eh, it's not gonna work, I bet...But very good job.
/congratulatorynull
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
I shoot all the enemies with ALL THE THINGS!!!!!!!!!!
*blamblamblamblamblam*
I then fall asleep on my keyboard and somehow hold down the RMB on my laptop trackpad while aiming at a random hostile. Excuse me while I nod off herezzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.....((Yeah it's 2 AM and I get up at 5:30...What am I even doing here right now? This shocks the Godmodder!))
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
8/10 for the wormholer
5/10 for Ea's Orb
2/11 for the final shadow gauntlet
25/50 for mega attack
charged attack charged
piono uses battle technique Relic's Echo lvl10 on the wall of thorns while Phobos charges the godmodder's operandi.
Trickypost:
Blue realizes that Tricky hasn't said anything, she turns around quickly to find a plastic sign planted into the floor saying: Went 2 find food. Will B back shortly.
wallpost: Hmm... This seems pretty familiar... But I'd guess its associated with bad memories since... You know, Powder seems to like this place. Serpent, do you know where we need to go?
The room twitches slightly. **** it. Forgot to warn you guys. I used a mindmeld to get us here, be careful with your thoughts. You might mess accidentally reroute the dreamscape if you end up focusing too much on something. Actually, come to think of it, with how nasty Powder is right now, you'd have to do it on purpose. But still be careful, I don't want to get attacked by something out of someone else's memories.
Multi-Powersuit 33/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Gearlavine 17/20
Energyblast 5/9
I activate the nucelar crystallbows abillity to charge! (Charges: 5)
>Granger: Hella Jeff's face. Malleo Dei. Make it happen.
Serpent's side quest: Drain the wall of thorns hps into the amplifier. Again.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/23/2014
Posts:
275
Location:
The Void
Minecraft:
Upsilon
Member Details
POST 2;
Staff of Origin || Tank-Spaceship Mundane Interior Platforms = Origin Tankship Chassis (8/11)
5/50 Space Kracken
5/50 Jebbediah Kerman
5/50 The Elderich Obelisk
2/? The Thing MY INVENTORY
I +1 Leon and Erelye.
(Gerbil Clone): Get us the...? Well, I take a Grand Energy Summon Gem to summon... THE SPACE KRACKEN. HP: 40. The Space Kracken also starts with 10 Helper Kerbals, as well as Jebbediah Kerman. Each of the Kerbals have 1 HP, but Jebbediah has 3 HP. All the kernels cannot be defeated at once. The Space Kracken can be defeated without killing the kerbals. Attacks: Space Crash - Always deals 5 Damage, regardless of type or defense. True Jool - Only usable if the Space Kracken has some kerbals left, this attack sacrifices some kerbals for a health gain. The regular helper kernels give 3 health each, and Jebbediah gives 9. This will also get rid of the sacrificed kerbals. 666666 - Sends the opponent to the realm of the Space Kracken's brother, the Hell Kracken. This causes 10 Fire damage. Intense Glitch - Sacrifices a Helper Kerbal to help fuel the next attack. This causes a 2x bonus in the next attack's strength, but it forces the next attack done by the Space Kracken to be energy-typed.
Gerbil Ghost Image ==> Execute: Java Smash - Runtime. Target: True Maniac. Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You explore the past with The Painter. I shall continue this... You and The Painter walk into The Past Crossroads. It is mighty different than the present. There are giant stone flaps opening and closing on the roof to make way for an elevator full of bustling citizens of the Dungeon. Lines are clearly etched into the walls depicting various figures. One perticular one next to a computer control center states This. You see a shadowy figure slip by the guards protecting The Past Cogworks. You notice that The Past Dungeon is still under construction. The Painter starts to tell you something... This painting was made at the time that the Fusion Reactor was built in the Cogworks. Everyone was marveled. During the grand unveiling, a tragedy happened. Kinetic energy, in the axles and gears, somehow stopped. The giant turbine was stuck. This caused a giant steam overload. But, the turbine casing was built too strong. Steam clogged up the pipes. The Neuron Absorbers filled up with steam, and were unable to get any water. With that, the Neuron Absorbers melted into corrosive lava. This substance crept into the giant toroid magnet, and dissolved the turning mechanism. The entire thing buckled, and fell down to the ground. With that, the fusion plasma spilled everywhere. It melted through the walls, and the plasma production plant. Everything started to melt under the intense heat of the crippled reactor. Everyone fled the place. The lava seeped through cracks generated by the magnet's falling. Everything under this first floor melted. Then, an even bigger tragedy happened. There happened to be a jam of millions of gallons of fusion plasma stuck in the pipes. This caused the plasma to become un-jammed. The plasma was spat out all over the walls at such a high speed and heat, the dungeon buckled. The walls fell to the force. The dungeon was lowered into the ground, meter by meter. Finally, the entire thing melted under it's own lava. But that has not happened yet. >_
-snip-
Nimblequest: You said it is possible to enter the paintings right?
-snip-
Yes.
[quote=engie_ninja;/members/engie_ninja;/forums/off-topic/forum-games/435676-destroy-the-godmodder-2-operator?comment=16046]-snip-
Void, Wilson Dreamscape, and Serpent Dreamscape: No update, so no actions.
-snip- ?
In case you all haven't noticed already, I'm moving the Echeladder to the Original Post. Go check there for it; I updated it recently. fseftr is the first person to reach Level 10, by the way. He has unlocked access to the Tecton Hive, which stores a secret. If you reach Level 10, you can still level up, but you won't gain anything for doing so. It's more like a prestige.
I set the half the nanomachines attacking the Wayback entities to switch course and being converting the ground into more of themselves. Nothing much else, I continue attacking the Hexmobile, however.
S6 Archailect: 7/25
Temporal Acceleration Field: 6/10
Nanobody: 3/15
The Godmodder turns the grass, dirt, and stone of the SBaHJlefield into synthetic versions of said blocks that are resistant to nanomachines so that they can't reproduce! He then just turns the entire server into said material. If the server lags because of this monumental change, you don't notice it.
The Godmodder insta-brainwashes your silly army. Except for the rock I guess?
I wonder what happened with this: Sweet Bro and Hella Jeff then have a VICTORIOUS MOMENT. It will be unleashed upon summon.
Supreme Battery and Holistic Jeguns 5/15(x2) Doing this is hard. It's hard and nobody understands.
Geromy 16/50
Husstet && Bullets 1/9
Doctor's Crystals && Bullets 1/9
High Rollers && Bullets 1/9
I roll my Combatdice at True Maniac.
I use the Sunsetter/High Noon on True Maniac.
I use the SBaHJifier on True Maniac, then copypaste the resulting cmoic all ovever SBaHJ.
No. He brainwashed the rock too. It's now the most powerful member of the army.
I continue to hit the Hexmobile with my Molecular Severing Rod (still think I need a better name). Which, by the way, what does the Hexmobile even look like? What does it do? I'm assuming it's shaped like a car from the 70s, magical, and bad, somehow. Anyways, I assemble some solar panels and send them to space in order to give me a way of recharging my energy.
S6 Archailect: 8/25
Temporal Acceleration Field: 7/10
Nanobody: 4/15
I don't really know what it looked like or what its purpose was. I'll have to consult DTG1 for details. But it doesn't matter anymore since it's destroyed.
The Godmodder grins. He didn't mean it literally, but still agrees that taking out SBaHJ seems like a viable option. The SBaHJlefield is getting pretty corrupted now...
You examine the stone pedestal. It is etched with a sentence: "YOU JUST GOT TWINJA'D."
Netherquest: I start casting PSI Lifeup Beta on myself, eager to not die. Even if Death is a Slap on the Wrist.
Battlefield: I take The Iron Fist and leverage it against 'True' Maniac, firing a hail of bullets at him as I rush up to deliver a Mithril fistful of hurt, right in the stomach.
Adamantium Door && Arcane Emerald (Warp Ring, Level 6, 4/7).
The Iron Fist && Cold Fusion Ender Pearl (The Man Ender, Level 5, 4/6).
Charge 1: The Obligatory Transformation Move (18/50)
Crimson Cult Research 28/50 (+1 from Leon and Gerbil)
Cthulhu's Eye 5/11
+1 to Leon and Zerithos.
I attempt to do Onyx Visink 8-Ball && Energy Tap 1/???. An energy tap allows one to draw energy from a specified object, which is attached to said energy tap.
I cast Woegothics on True Maniac. Then, I shoot him in the head with The Blotspitter.
RPLS-A/E:
I say we fire this thing at whatever you want. HOWEVER, fire it at something significant, that happens to NOT be Richard.
Onyx Visink 8-Ball && Energy Tap = Onyx Visink Magic 8-Ball
> TheLordErelye: COMBAT OPERANDI => WOEGOTHICS
You expend 6 of every Sacred Item.
You fire a bolt of dark energy at the True Maniac from your Hazel Wand; 30,000 damage!
Unfortunately, the Blotspitter is gone. You'll have to use the Operandi again if you want it back.
I'm not doing things just based on how they'll look in trifecta, its just another reason to add onto "Its gonna be fun"
And that's just it, the modification was by luck, by manipulation of luck in fact. Phobos uses improbability power, and can use it in the same way a light player could use their god tier abilities: to warp chance. Popping up 9s on a d8 is technically possible, but just ridiculously unlikely.
I +1 tazz three times
6/10 for the wormholer
3/10 for Ea's Orb
I do The Witching Hour OR Machin Shin (this is a dark wind that eats souls in the Wheel of Time, basically as dark as you can get. Darkness that eats physical things) AND Mordeth's Knife (probably the only known thing scary enough to rival Machin Shin) 1/11
22/50 for mega attack
12/15 for charge attack
piono uses Combat Operandi: Rogue's Gallery upon the Wall of Thorns, and Phobos charges up the godmodder's power. (this wall of thorns fight is taking entirely too long. Seriously, I thought the godmodder was supposed to be the only marathon boss around here)
Tricky shrugs at Blue. (Blue is still a girl, right fseftr?) L͓͓᷉̏ͧ͂̑e͓̪̹͓̣ͤ̎a̜͓̱͇͓̘ͤd̗͓͓᷇̈̾̎ ͓̞̭̺͓̬ͮt̛͓᷊͓̓᷀̚h̵̛͓̠̭͓͂ȩ͓̝͓̀ͭ̓ ̨͓̳͓᷅᷄᷆w̢͓͓̩͓᷀͡a̹͓̘͓ͨ᷉͘y̢͓͓̤ͭ᷉᷄ ͍͓̙͓̥́͆l͓̫̗͓͓͋᷀a͓͉͓̬᷀᷇᷇d͓̲̻͓̍͑ͭy͓͓̜ͮ̄̀̈́.͓̹̖͓̅᷈͟ N̷̖͖̥̯͖͊i͖͖᷀ͦ̒͛̔c͖̅̑͏͖͔̐e͖̳̞͖͋᷀͊ ᷂͖̲͔͖͓ͬǵ͖̜͔͖̈ͯu̢̧͖̣̝͖̭n͖̖͖̎ͪ͋̅ ͖͇͖ͬ̈ͦ͟b͖͎͖̠ͮ̿͢y͖̝͖ͥ̑̂̊ ̴͖͔͖ͦ̅͂t͖̠͖̿̓̍ͬh̸͖͖ͪ̍̈́͛e͖͍͖ͩ̂̓̕ ͖̪͖͆͌̀͜w̗͖̤͖ͨͩ̍a̰͖̤͖̤͆̀y͖͓͖̓͛͘͝.͖͖͋̆ͥ̊͋ I̶᷊᷂͇̘͊͊'͓̝̋͊᷅͗͊d͏̡͊ͦ͊̏͞ ͓͖̓͊͗ͦ͊a᷿ͤ͊̍᷁͊͆p̮̍͊᷈͏͇͊p̧̜͊᷅͊ͩ͠r̛͊ͧ͊̚͜͢e̺̖̣͊̓͊̾c̞ͤ͊ͭ́͊ͪi̶᷊̮͊͋͊̕a̝͚᷈͊̋͊̿t̴̻͔͊ͣ̋͊e̥̽͊͏̏͊̃ ̞̫͊̋̋͊͒i̳᷀͊ͦͭ͊᷄f̠̳͊͊̄͢͞ ̘ͥ͊ͨ᷁͊ͅy͚̜ͤ͊ͨ͒͊ǫ̞͎̤͊ͫ͊u̻͓᷈͊ͮ̏͊ ᷿̗͊̊̆͊᷈d͍̳̦͊᷇͊ͯḭ̶̟͊̈̈́͊d̳̰̑͊ͤ͊͆n᷉͊̆́̑͊᷈'̙̬̰̮͊᷾͊t̜̦͊ͦ͊͜͝ ͥ͊͆͊ͭ͘͞r̨͓̣͊̓͗͊ù̴̮͊ͦ͊͡i᷿͊ͪ̈́͊̂͘n̲̘᷉͊᷀͊᷇ ̰̩͊̐ͬ͊͡m᷉͊́̋ͩ͊̅y̧̧͉͊̽͊ͩ ̳̖̲̻͊̌͊s̅͊͠͏̙͊̚u̜͚̿͊͂ͯ͊i͙̜̖͊͂͊̇t̴̳͕͊᷀͌͊ ̦̺̪͊̓ͮ͊w͖̭᷊̗͊̀͊i̊͊ͯ᷅̇͊᷅ṱ̬̞͊̓͊̕ḫ͖͛͊̾̆͊ ̙̳͊᷃̊͑͊i͊͛͗ͯ͊ͤ͡t̥͊̂ͦ͊͒̚ ̧̖͊̀̊͊̾t̪͛͊̒͌̓͊h̴᷾͊̃̑͊̃o͖̭̊͊̉͊͡u͎ͦ͊̐̐͊͌g͇̥͉͊̓̂͊ḣ͕᷊͊͋ͮ͊.̧̝͎̟͊ͥ͊
Waiting on serpent, because I have no idea what we'll find in her dreamscape, so... yeah, can't post anything about that until she does.
Alright. I was saying that as a general statement as well, so it applies for everyone.
What I was saying is that you can't use manipulation of luck to decide what the Faceless Eight rolls. It's the caveat of it being a Spoil; its attacks are more powerful, though. And if a D8 has only a limit of one to eight pips on each side of it, I don't see how you could roll a nine. (Although this IS the Improbability Drive, so...)
You levy the fee of 7 Weasel Snot, 2 Pie Filling, and 1 Hog Slop to invoke the command.
You glance around you. Mirror images of people are forming... images of people you know. Tricky, Phobos, Dimentio, and others... You feel their power flow into you. You gain a stop sign. A shadow aura. Paradoxical energies. Luck and rage. An all-seeing eye. You glare at the Wall of Thorns and initiate a righteous aggression against it with your newfound powers, which always obtain the most favorable result. 60,000 damage to the Wall!
Standing at a distance, I wield Poseidon's Culler and swipe it across the Wall of Thorns, ripping the water from it's stems, making it weak and brittle. Then, I use the mass of water taken from the wall and cut it to ribbons...
The water evaporates the second it enters the air of the Nether!
POST 2;
Staff of Origin || Tank-Spaceship Mundane Interior Platforms = Origin Tankship Chassis (7/11)
4/50 Space Kracken
4/50 Jebbediah Kerman
4/50 The Elderich Obelisk
1/? The Thing MY INVENTORY
I +1 Leon and Erelye.
(Gerbil Clone): \Idle.
Gerbil Ghost Image ==> Execute: Combat Operandi - Ensamble. Target: True Maniac. Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
So... your not doing anything right now?
> Nimbleguy: COMBAT OPERANDI => ENSEMBLE
You expend 5 Elf Tears and 1 Hog Slop.
You snap your fingers, and suddenly, the True Maniac can't see! When he can again, he's looking at a stage with you, Nimbleguy, and some of his other deceased splits! They each man various instruments, and you are in the center with the Insanity Tubas! You proceed to play the best jazz piece in the history of paradox space. Your divine music damages True Maniac, and you finish it off with a blast of pure energy from the Tubas! 30,000 damage!
@everyone
Don't help the godmodder's charge, he will betray you.
There is a very large chance that the combat operandi he is charging will help the wall of thorns rather then destroy it.
(EDIT: Just a note, I'm sure most of you realized that from the start. But just in case, I'm sharing my suspicions.)
/null
The Godmodder's helped the players of the Nether sidequest before, which shows you're probably not paying great attention to it.
Yeah... Blue didn't suddenly change gender. With the technology in her possesion though, I guess she could have a gender bender thing. Because of this, I'm going to alchimize one.
8,000 damage!
> fseftr: COMBAT OPERANDI => REACHAROUND
You expend 9 Pie Filling, 3 Weasel Snot, and a single Elf Tear.
50,000 damage to the Wall of Thorns!
The Godmodder scowls. At this rate, he'll barely have enough Sacred Items to use his attack...
Netherquest: I boost the Godmodder, fully agreeing that this would probably take too long, even without the regeneration factor.
Battlefield: I transform into Keldeo, exclaiming (even if misquotes are a one-time weakness) "In my dreams, I AM the Legend, it's yours truly!". I then fire off Secret Sword slashes from a safe distance for a while before transforming back. (As a precaution to twin not knowing; Keldeo is a Legendary Pokemon of the Water/Fighting type. Or if you want to get technical, a Mythical Pokemon, but whatever.)
Adamantium Door && Arcane Emerald (Warp Ring, Level 6, 5/7).
The Iron Fist && Cold Fusion Ender Pearl (The Man Ender, Level 5, 5/6).
Charge 1: The Obligatory Transformation Move (21/50)
Charge 2: Nytroglycerin kick (21/30)
Charge 3: Freeform Smashing (11/15)
+2 to Piono.
+1 charge to the Godmodder!
I know what Keldeo is; I've played Pokemon for a while. So okay, you use Secret Sword. But at what?
I'll check out the updated guide soon, but I just thought of something...
The server contains almost all the minecraft stuff, right? So I get an UBER SCANNER and try to scan the entire minecraft world for the special gear the godmodder dropped when he died in the first game.
The Godmodder's Extreme Gear is still on GenericCraft, but as you well know, there's no way to get there. Not unless the Operation is destroyed...
I watch myself fight the Hexmobile, or hit it, or whatever while I move up to the solar panels so that I may improve them, when I'm done (small improvement) I travel back a minute to take my place.
Yup! I mean it has infinity RAM so we don't need to worry about rendering but Minecraft doesn't support .jpegs. By the way look at shadows sometime.
/null
You'd be surprised what the Godmodder can do. Although this is part of the reason why SBaHJ is corrupting GodCraft in the first place. It can handle extradimensional beings such as SBaHJ, but their aura is naturally glitchy.
HE'S CHARGING SOMETHING?!?!?!?!?!?!?!?! AIEEEGHAAAAGHHAAAAAEEEEEEEIIIIIIIIIIIII RUN AWAY RIGHT NOW.
I think my brain just broke...Not to mention that I'm currently voiceboxless. Better go get a heal spell from somewhere, I guess.
>>Lesser Heal
Thank you.
(I can write one now, I'll do the other another time)
?: 50/50 EXPENDED
i: 50/50
ii: 20/50 +1 self
iii: 13/50 +1 self
iv: 3/50 +1 self
+1 to Erelye +1 to Nimble
(Trades received have not been accounted for due to time constraints, this is a mental note so that I remember to go back and count them)
NimbleQuest! >Leonstar0: Explore.
Leonstar1: I give SB a thumbs down. He then turns it upside down and pokes his eye with it T_T.
50/50 EXPENDED
Name: Star Sign: Zodiac - Scorpio
Description: A card bearing the astrological sign for Scorpio, can not be alchemised/duplicated.
Charges: Holds three 'charges'. When more then three Zodiac cards are in possession, the number of 'charges' it can hold is equal to the number of Zodiac cards in possession. Each turn, the 'charge' it currently holds is raised by one. (Charges referenced are not the same as regular charges and does not interact with regular charges)
Abilities: The following abilities can be used for a cost:
Pay 3 Charges: Scorpio Break - Choose Target, that target's next attack crits.
Pay 6 Charges: Scorpio Trove - Choose two Targets; those who are targeted have their next attack deal a super crit? (what is the crit scale again? I remember there being mini-crits and cirts and I think there are super cirts? I'm a bit confused on the matter)
Pay 12 Charges: Scorpio Fortune - Choose three Targets; those who are targeted get a 2x damage modifier for the next attack.
There's no such thing as a super-crit. It goes minicrit,then crit. Also, crits don't stack, so Scorpio Fortune wouldn't do much. I think just having it escalate from one target, two targets, and three targets is fine.
Wow, my previous reaction may have been a bit brash, and I'll apologize to you for that (So if you insta-killed Stheno for it, put her back, please). However, I would like to have a discussion with you over some Mad Milk. I'll most likely respond if you send me a message at any time, I have Steam Mobile.
Because the Godmodder has been such a pain lately, however, I will take steps to ensure that his entities suffer.
Action 2/3
Halloween Surprise: 37/50
Stellar Energy Harness: 12/50
I use Aspirant's Attention, primarily near Stheno.
Netherquest: I use my HIGH IMAGINATION STAT to create a JAW-BREAKER BOMB, and proceed to punt it at the WALL OF THORNS. A window shoved into itself is NOT included.
Battlefield: I spot a HELICOPTER in the sky, hovering above and attempting to stay away from the Battlefield proper. I ignore these attempts and use LIFT MAGIC on SWEET BRO, forcefully granting him UNBELIEVABLE AIR...Right as the HELICOPTER BLADES are above his head.
Adamantium Door && Arcane Emerald (Warp Ring, Level 6, 6/7).
The Iron Fist && Cold Fusion Ender Pearl (The Man Ender, Level 5, 6/6). The MAN ENDER IS DONE...Whatever it is...
Charge 1: The Obligatory Transformation Move (22/50)
Charge 2: Nytroglycerin kick (22/30)
Charge 3: Freeform Smashing (12/15)
+2 to Piono.
18,000 damage to the Wall of Thorns!
8,000 damage to Sweet Bro!
You don't get the pun? Man Ender = Enderman?
THE MAN ENDER: A sleek black metallic hand whose double is a black machine gun. It is powered through a nuclear ender pearl which irradiates its shots. Possesses limited teleportation properties.
I SIC A GIANT MONGOOSE ON STHENO. I THEN USE THE DIABOLOS TO REPEATEDLY ATTACK THE SUBSPACE GUNSHIP. FINALLY, I PLANT A BOMB ON THE AXIS. 3 TURNS, AND IT WILL BLOW UP, DOING MAJOR DAMAGE TO IT! TO THE NETHER: CHARGE COMPLETED.
True Maniac jumps into the air. Floating, he spies the Relic, his target. At extremely fast speeds, he charges into the Relic. True Maniac keeps punching, going deeper into the earth. Eventually, they end up in the Nether. Looking at the Relic, True Maniac grabs him and throws him straight up the hole. When the Relic reaches the surface, True Maniac appears and pounds him into the ground.
(Twin, do major damage to the Relic)
7,000 damage to Stheno's Pet!
The AXIS prematurely detonates the bomb before you attach it onto it. 10,000 damage to you.
I'm done with Comic Sans. Unagi Maelstrom: 18/40. Or so. +1 to Godmodder.
I give HJ a shirt with himself on it. This will take damage for him for a while.
I use Modular or whatever on the WoT.
Dreamscape: We are in Serpent's respiteblock. A husktop sits on a desk. Serpent herself is nowhere to be seen. Powder-blue energy violently spasms around the room once in a while. Future Serpent looks concerned.
Hella Jeff turns to you.
BRO.... (or sis (genderd is hard)) <- two parthenthisis.... you cant JUST "done" with comic sans once you STARTS... YOU CAN'T STOPS
All attacks against Hella Jeff this turn will fail!
You are now Erelye, approximately seven hours in the past. (In U4, this is about an hour before the fight started.)
As I was saying, you are Erelye, and you are extremely tired. Wait, when was the last time you slept? You have no clue. Perhaps it would be wise to find your room on this labyrinthine cosmic pebble, and use your Serin Refugilair for the first time in... many, many enquier.
You know, there's such a thing as not using a Special Attack every post.
Cthulhu's Eye 7/11
Onyx Visink 8-Ball && Energy Tap 3/???
+1 to Leon and Zerithos.
I cast Horrorterror on the True Maniac right after I show him ancient green idol carved in the likeness of the great water-lizard, Bokrug. If you get the reference, I would say +5 fake internet points, at the least, for locating and recovering knowledge of such an artifact. Perhaps.
You make it to your room, and literally pass out the second you enter the Refugilair. Before you pass out, you see a figure above you, holding what appears to be a... plastic bag? Odd. Back to Derse, assuming that all-powerful demon has not yet annihilated it.
>Kalare: Dream.
Would you look at that?! Derse is fine. You look down upon the streets and houses, and you realize that this is not going to be the case for very long. In fact, you think the demon is ALREADY HERE. Not really. You do not know any of this yet. For now, you enjoy the moon, now that you are here. At that thought, you climb out of the window of your tower, and sit upon the ledge of the sphere bit. What a view!
Bokrug comes in and annihilates you for stealing his idol! Do I get +5 imaginary internet points?
I get on the guide and read "a terrible fate", along with "contact info".
Oh boy... You're committed to this, I see. You pull up GameFAQs and start reading the guide in earnest.
[1] A Terrible Fate
"You've met with a terrible fate, haven't you?" Happy Mask Salesman, TLoZ: Majora's Mask
Yeah, I'm prefacing this thing with a quote. Do you have a problem with that? Didn't think so. Welcome to this guide. Chances are, you've come here fresh from GodCraft and are trying to salvage whatever bits of information that you can find left on the internet. Anyways, I've covered the intro to this in the introduction, which, surprisingly, is a damn good place to put an intro. Who would have guessed?
This guide was edited earlier by someone who I know. I've taken it up for them, editing it where edits were needed. In the end, this guide turned from a guide on how to defeat godmodders into a complete database for the only one that mattered. (Or should I say, one of the two that mattered.)
Smoldering Ash: 31/50
Trust Module: 31/50
LeiShi: 14/50 (all assists will be used on this to have it catch up)
+4 from Aegis, +2 back
I haven't really been angered by the resummoning of my entities. Rather, I've been inspired to make these next 3 my very best. You better prepare yourself Twin. Also, you're paying more respect to the Relic than it originally got. It originally didn't get the passive buffs when the charges were maxed if I remember correctly.
Nimblequest: You said it is possible to enter the paintings right?
Incoming supernova. Arthur stomps the ground next to the Relic to damage it.
=-=-=-=Wilson=-=-=-=
@Nimble: Alright.
@NetPatham: You still have the spiderlings. Those have to die first. If you want, you can have them suicide attack. Your attempt to spellsteal is met with a counter spell, locking you backwards.
@Engie: I hadn't anticipated someone trying a peaceful solution. You might be able to get one if you keep trying.
@fseftr: Being able to prevent enemy attacks is quite significant, so I'm going to have to nerf the HP. However, this does mean the damage can be buffed a little. I assume you took a normal gem, correct?
I forgot to deal damage to all entities due to passing time. Whoops. I'll do that now. The Firewall deals 2 damage to the Frost Mage and 1 damage to the Flame Mage. The Icy Spy investigates the mages. You learn the following:
They are 2 mages involved in genetic engineering. However, they don't seem aggressive by nature.
They are definitely speaking English, yet, not English. It is as though you told some phrases to a non English speaker, and then asked for them to be repeated back to you. The person might remember the sounds, but not knowing the meanings causes some of the sounds to be garbled. Wilson elaborates for you. Well... When I saw these people, I didn't know English. I picked that up after. So you're hearing the sounds I remember, not their meanings.
They seem to be saying a 4 word phrase. Three words with one syllable each, then one with two. The first word starts with a "geh" sound, then there is the word "us", then a word that starts with a "th" sound. And lastly a word that starts with a "suh" sound. Lets turn this into a little puzzle.
The Spiderlings all attack the Frost Mage, dealing a boosted 3 damage and poisoning it. The Crimson Cultist tries to attack the Flame Mage, dealing a boosted... 3 damage. Its armor is really high right now. Finally, the Living Thunder Storm scares the Frost Mage, giving it a 25% chance to not attack. Random.org says... 2. The frost mage still attacks. It uses Blizzard, dealing 6 damage to the Firewall and Crimson Cultist, and 3 damage against everything else. However, due to the magic of balancing, the Thunder Storm is unaffected. The Flame mage blasts the Crimson Cultist, killing it. (Don't worry Nimble. Your entities are still above average.) The Flame Mage cools slightly, weakening it.
Enemy Line:
[COL] Frost Mage 45/50 HP - Action: 5 (Poisoned, 3 damage. 1 turn left; Blinded, 25% chance to not attack. 3 turns left)
Base damage: 12
* Cannot take more than 6 damage per hit.
* Icy Burst: Deals 8 COL damage to one enemy and stuns it for 1 turn. Cannot be used twice in a row.
* Blizzard: Deals 4 COL damage to each enemy.
[FIR] Flame Mage: 46/50 HP - Action: 6
Base damage: 14
* Defense and attack weaken with time. Current damage multiplier = 0.30
* Irritating smoke: Deals 12 FIR damage to an enemy and forces it to target this entity with its next attack.
* FlameStrike: Charges for 1 turn, then deals 34 FIR damage to one target. However, you (the players) can choose which entity takes the hit.
Allied Line:
[FIR] Firewall 56/100 HP - Action: 1 (Insert_Generic_Username's) Deals 1 FIR damage to 3 enemies per turn
[COL] Icy Spy 6/25 HP + 10 Armor - Action: 2 (Engie's) Deals 13 COL base damage, can armor self for up to 13 HP, can debuff enemy to take +5 damage for 1 turn. Info gathering.
[NAT] Spiderling Swarm 1/1 HP * 8 - Action: 3 (NetPatham's) No more than 5 can be killed in 1 attack. Deals 1 NAT damage and poisons for 1 more NAT damage per 5 spiderlings. Regains 1 spiderling per turn.
[ENE] Living Thunder Storm 40/40 HP - Action: 4 (Blue's) Can deal 6 ENE damage with a stun chance on frail targets. Can blind enemies for 25% miss chance for 3 turns. Can scare enemies into 25% chance to not attack in a turn for 3 turns. Can deal 3 ENE damage, hitting an additional time per status effect on target
-
[NEU] Blue 40/40 HP
[NEU] insert_generic_username 40/40 HP
[NEU] NimbleGuy Gerbil 40/40 HP
[NEU] Engie 40/40 HP
[NEU] Netpatham 40/40 HP
[NEU] Wilson 40/40 HP
Spare Summon Gems:
Cold x1 - Fire x2 - Nature x1 - Metal x0 (+1 grand) - Energy x0 (+1 grand) - Magic x1
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30* *If you are using a grand summon gem, use 40 instead.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 2 uses left. - Aura Gem: powers up 1 entity and protects it from 1 attack, 1 use left.
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg Defender |Col|Fir|Nat|Met|Ene|Mag| A.... Col| O | X | O | . | O | X | T.... Fir| O | O | X | X | . | O | T.... Nat| X | O | O | O | X | . | A.... Met| . | O | X | O | O | X | C.... Ene| X | . | O | X | O | O | K.... Mag| O | X | . | O | X | O | E R
Overworld: Ooh, I have a combat chest thingy! DECIMATION! On Uberghast Roland.
Nether: Heal the Amplifier. If it dies, our crits die with it.
Void, Wilson Dreamscape, and Serpent Dreamscape: No update, so no actions.
Blue's Tour: "...wut. Blue, do I absolutely HAVE to use this disguise? Are these people somehow afraid of drone technology yet not everything else around them? Would it not look good for your reputation to be dragging around a clown and a robot?" I ask, in quick succession, upon receiving the disguise. My slightly whiny tone of voice makes it clear that I feel humiliated by what has happened, and the disguise altering my voice is not helping.
I request the other players to help me look through the guide, and I look to see if the guide has a specific changelog.
You scroll all the way down and find one.
V 4.1.3 - Some small edits now. Edited the History to include some foresight, the FAQ, and Godmodding. V 4.1 - Updated the Trifecta to include Other Universes. Editing the FAQ, the Introduction, and A Terrible Fate. V 4.0 - New guide finally complete. It has now expanded to form a detailed database for all of the Godmodding Wars. Added The Game Behind The Game. Heavily updated the History and the Trifecta in accordance to recent events. V 3.4 - Scratch complete. Majority of guide deleted. Major work can now begin. V 3.3.1 - Created a supplementary, private guide. It will be used as a list of resources while I continue this Scratch. This should serve me will for the new guide. V 3.3 - Beginning Scratch of guide. It's unsalvagable. Gotta do something about this. V 3.2 - Continuing restructure. I may have to gut it... There's a lot of outdated info. V 3.1 - Beginning restructure of guide. V 3.0 - Heavily updated the Introduction and History. Added A Terrible Fate. Began work on the Trifecta. V 2.3 - Added Schizophrenia. Updated the FAQ. V 2.2 - Worked on History section. V 2.1 - Reshuffled guide around. V 2.0 - I'll take this from here. Added Temporal Shenanigans and Void Artifacts. V 1.3 - Added the History section. Needs work. V 1.2 - Added some things for the Godmodder's Allies section. V 1.1 - Patched bug on A Godmodder's Greatest Weakness. V 1.0 - Finished guide! Some bug seems to be affecting A Godmodder's Greatest Weakness, though.
I Sunsetter/Oncest True Maniac.
I hit True Maniac with the Pop-a-matic Vrillyhoo Hammer.
To stop Maniac (again) I run all his alchemies through the alchMeeMiter and shield SBaHJ with them for a x1 Irony combob.
i use the force to remove all of the godmodders clothing (im weird that way) then use my force to keep him still. I now chop his arm off with my lightsaber.
Clothing? The Godmodder has Armor on! And it's welded to his skin. The Godmodder counteracts your meager channel of the Force with his own dark powers! Before you can equip your lightsaber, he pulverizes you into ashes with his Banhammer!
And to be clear your arms are not made of light saber material they are made of steel "The godmodder has arms of STEEL! You only end up hurting yourself!" check the first page.
II. POSTING RULES:
1. Each player can only post 3 times per turn. Any additional posts will not be counted.
2. Do NOT double-post. Your post will not be counted if you do.
3. If you are talking or asking a question, you can make your post a "nullpost". These types of posts are discouraged in the main thread. They belong in the Forge Database.
4. The more attacks you use in a post, the less powerful each one will be!
5. You are not allowed to make a "placeholder" post that you will edit later. If you do this, you can only post 2 times that turn instead of 3.
6. Please try to avoid putting spoiler tags in your posts. These glitch out the editor and require work to fix.
Multi-Powersuit 32/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Gearlavine 16/20
Energyblast 4/9
I activate the nucelar crystallbows abillity to charge! (Charges: 4) >Granger: Inspect The low blow
Serpent's side quest: Drain the wall of thorns hps into the amplifier.
THE LOW BLOW: A sword flowing with adamantium and XBOX technologies, forged from an antipolar ore... It glows with a dull grey light, and pink crystals are visible around it, giving it heat. It seems to have many different properties.
4,000 damage to the Wall of Thorns! Amplifier fully healed!
I shoot all the enemies with ALL THE THINGS!!!!!!!!!!
*blamblamblamblamblam*
I then fall asleep on my keyboard and somehow hold down the RMB on my laptop trackpad while aiming at a random hostile. Excuse me while I nod off herezzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.....((Yeah it's 2 AM and I get up at 5:30...What am I even doing here right now? This shocks the Godmodder!))
7,000 damage to True Maniac!
The Godmodder isn't shocked, since everyone is on all the time.
You pull out the silver cylinder, which sounds like wind is rushing through it. You use it to supercharge Superosque and aggress the Wall of Thorns; 40,000 damage!
Multi-Powersuit 33/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Gearlavine 17/20
Energyblast 5/9
I activate the nucelar crystallbows abillity to charge! (Charges: 5)
>Granger: Hella Jeff's face. Malleo Dei. Make it happen.
Serpent's side quest: Drain the wall of thorns hps into the amplifier. Again.
POST 2;
Staff of Origin || Tank-Spaceship Mundane Interior Platforms = Origin Tankship Chassis (8/11)
5/50 Space Kracken
5/50 Jebbediah Kerman
5/50 The Elderich Obelisk
2/? The Thing MY INVENTORY
I +1 Leon and Erelye.
(Gerbil Clone): Get us the...? Well, I take a Grand Energy Summon Gem to summon... THE SPACE KRACKEN. HP: 40. The Space Kracken also starts with 10 Helper Kerbals, as well as Jebbediah Kerman. Each of the Kerbals have 1 HP, but Jebbediah has 3 HP. All the kernels cannot be defeated at once. The Space Kracken can be defeated without killing the kerbals. Attacks: Space Crash - Always deals 5 Damage, regardless of type or defense. True Jool - Only usable if the Space Kracken has some kerbals left, this attack sacrifices some kerbals for a health gain. The regular helper kernels give 3 health each, and Jebbediah gives 9. This will also get rid of the sacrificed kerbals. 666666 - Sends the opponent to the realm of the Space Kracken's brother, the Hell Kracken. This causes 10 Fire damage. Intense Glitch - Sacrifices a Helper Kerbal to help fuel the next attack. This causes a 2x bonus in the next attack's strength, but it forces the next attack done by the Space Kracken to be energy-typed.
Gerbil Ghost Image ==> Execute: Java Smash - Runtime. Target: True Maniac. Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You explore the past with The Painter. I shall continue this... You and The Painter walk into The Past Crossroads. It is mighty different than the present. There are giant stone flaps opening and closing on the roof to make way for an elevator full of bustling citizens of the Dungeon. Lines are clearly etched into the walls depicting various figures. One perticular one next to a computer control center states This. You see a shadowy figure slip by the guards protecting The Past Cogworks. You notice that The Past Dungeon is still under construction. The Painter starts to tell you something... This painting was made at the time that the Fusion Reactor was built in the Cogworks. Everyone was marveled. During the grand unveiling, a tragedy happened. Kinetic energy, in the axles and gears, somehow stopped. The giant turbine was stuck. This caused a giant steam overload. But, the turbine casing was built too strong. Steam clogged up the pipes. The Neuron Absorbers filled up with steam, and were unable to get any water. With that, the Neuron Absorbers melted into corrosive lava. This substance crept into the giant toroid magnet, and dissolved the turning mechanism. The entire thing buckled, and fell down to the ground. With that, the fusion plasma spilled everywhere. It melted through the walls, and the plasma production plant. Everything started to melt under the intense heat of the crippled reactor. Everyone fled the place. The lava seeped through cracks generated by the magnet's falling. Everything under this first floor melted. Then, an even bigger tragedy happened. There happened to be a jam of millions of gallons of fusion plasma stuck in the pipes. This caused the plasma to become un-jammed. The plasma was spat out all over the walls at such a high speed and heat, the dungeon buckled. The walls fell to the force. The dungeon was lowered into the ground, meter by meter. Finally, the entire thing melted under it's own lava. But that has not happened yet. >_
Yes.
The SBaHJ aura counteracts your code-based attack!
True Maniac uses To The Nether on the Relic, dealing 7,500 damage to it! SBaHJ fully corrupt Itchy, removing him from the Battlefield, and destroy all Rock Constructs (as well as corrupting the rest)!
Stheno's Army destroys Hella Jeff's shirt, dealing 10,000 damage to him! The fully corrupted Constructs fail to do much...
The Relic uses Supernova, expending all of its Fire Charges and firing a massive bolt of white-hot fire at Stheno! Thanks to its Twin Fires passive, the attack crits, dealing 26,000 damage to Stheno! The Relic uses Tremor, dealing 3,000 damage to all Hostile entities! The AXIS transfers 30 TJ from the Main Body into the Mortar! The AXIS transfers 30 TJ from the Shield Generator into the Mortar! The AXIS transfers 30 TJ from the Main Body into the Mortar! It fires; 20,000 damage to Stheno! Both Uberghasts destroy all Wood Constructs! The Godmodder wipes out two Stheno's Pets and deals 20,000 damage to Hella Jeff! He then notices his charge is complete and enters the Nether...
The Nether entities deal 80,000 damage to the Wall of Thorns! The Godmodder then lands with a thud and unleashes his charge!
> Godmodder: COMBAT OPERANDI => DANCE OF THORNS
The Godmodder expends all remaining Sacred Items to fuel the attack!
He equips the Red Tooth and glares at the Wall of Thorns! He then jumps up and slices clean through its numerous appendages! They lash out at him, but he dodges every single blow and counters with strikes of his own! Eventually, he cuts through the wall, revealing the center of it! Now's your chance! All the entities run up to get one last shot in, KILLING the Wall of Thorns! It disintegrates into a pile of ashes... Whatever secrets that lie in this Vault are about to be revealed. All entities disperse except for the Wither Skeletons.
The Itinerary:
Main Quest -
> AGs: Destroy the Uberghasts! They're buffing the PGs' defense stat!
> AGs: Defeat SBaHJ before the corruption consumes the field!
> AGs: Defeat the True Maniac's Diabolos! They will increase its attack stat!
> AGs: Destroy the Godmodder!
> PGs: Defend the Uberghasts! They're shielding the Wayback entities!
> PGs: Defeat SBaHJ before the corruption consumes the field!
> PGs: Defeat the True Maniac's Diabolos! They will increase its attack stat!
The SBaHJfield:
THE OPERATOR: [???]
True Maniac: [H] HP: 115,000/300,000. Diabolos: 5,000/5,000. (x20.) To the Nether: II Eye See You: IIII Necron's Revenge: IIIII
Sweet Bro: [H] HP: 90,000/180,000.
Hella Jeff: [H] HP: 139,000/180,000. Burned: II
the snake.... HAS the queen: [AG] HP: 27,000/120,000. Burned: II Regeneration: III Marring Whirlwind: I Scalestorm: II Ophidian Battle Cry: IIIII Stheno's Pet: 20,000/20,000.
constructcion workers: [agee] IRON MANs: 7,000/7,000. (x3.)
Relic: [PG] HP: 175,500/200,000. Charges: Earth ----|---- Air ~ Fire ----|---- Water
axis DOG [PG] HP: 234,000/250,000. Shields: 0/50,000. Main Body: 10 TJ. Left Gun: 0 TJ. Right Gun: 0 TJ. Shield Generator: 0 TJ. Mortar: 90 TJ. Targeting Systems: 0 TJ. Medbay: 0 TJ.
Subspace Gunship: [PG] HP: 95/100. Sayonara, Sucker: I
Uberghast Roland: [PG] HP: 190,600/200,000. Poison: III Countdown to Ozma: IIIIIIIIII
Uberghast BRO: [PG] HP: 176,000/200,000. Countdown to Ozma: IIIIIIIIII
Elite Army of Eliteness: [PG] HP: 100,000/100,000.
I move towards SBaHJ. Curious as to what a rod designed to sever molecular bonds would do do a being that appear to be made out of... something, I hit them. With the rod.
Assualt Drone: BT:Noah's Flood on sweet bro. Also, shoot gender blaster at Richard.
Fseftr: Shoot ultramarine
Blue:
Pokeball Things: Nature, Cold, Magic
HMAS Victor: Ion cannon sweet bro
Sorry, must post now.
You missed my hunt for the god fellow thing. Also, how are comb raves going to work? Lastly, my spoil of war seems to have a broken recharging meter.
-Blue's Tour-
Well.
We should probably go look for him.
According to the cameras.
He's in the canteen.
Let's continue this conversation as we walk.
We might as well walk.
Blue starts walking along, waiting for the drone to follow.
To be fair.
Xeno drones usually mean an attack.
But an antimatter grenade would still be an overreaction.
It's not much of an story.
Much more traumatic things have happened to me.
A fear of clowns just isn't worth resolving.
Yes.
I would like to know.
But you can tell me here.
The only one listening is the AI.
Besides.
My shields would block the damage.
To me anyways.
If not your drone or the ship.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
=TURN ONE=
=CHARGE=
-37 / 50- MCR
-25 / 25- The Wall -> COMPLETE, SAVING...
+2 to Modpack
=ACTION=
I decide to...
WAIT.
6 PG entities. Add in the 9 players in the Nether, and you get 15. Add together the digits in The_Idea_Modpack's HP and we get 3. Divide 15 by 3, and you get 5. And all 5 points of Stheno's special attack are filled. And Stheno has two status effects on her. 5 - 2 = 3.
Do you know what this means?
HALF LIFE 3 CONFIRMED!!!!!!!!
The resulting yell causes an explosion, in which Uberghast BRO is caught.
9/10 for the wormholer
6/10 for Ea's Orb
3/11 for Nocte Consumens
26/50 for mega attack
1/15 for charge attack
piono nods.
Phobos, head back to the battlefield.
Rally the troops.
Its time.
Trickypost:
Blue and engie walk into the canteen to find Tricky wandering around with a burger and fries.
Later questioning will reveal that Tricky came into the Canteen with the food items.
Anyway, he has been wandering around, questioning the people in the Canteen.
They feel slightly confused at these developments and none of them are quite sure how to respond.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Crimson Cult Research 33/50
Cthulhu's Eye 8/11
+1 to the usuals. (Amp+Leon)
Sure, take the five Internet Points. I assume you realized that was within a story written by Mister H.P. Lovecraft?
As such, I roll the Eightfold Lovecraftia at True Maniac. If I obtain a roll lower than four, I shoot him with the Metallo Brassbow as well. Yes, I remember every alchemy I have created.
You peer down. For once, you are not the overly-stressed team leader. For now, you are just Kalare Erelye. Wait a second! Is that... is that Eterne? Yes, it is indeed Vlzutu.
Why is she looking up at you like that? A frown appears on your face.
Perhaps she is looking at something behind you.
You slowly turn your head around...
Just in time to feel a sharp, agonizing pain in your back. Then, you feel the a stinging sensation as... something is drawn from the aforementioned area of your back. Well, there is certainly no doubt around who it may be now, and you are quite certain Eterne has something to do about it. The Dignitary, or Noir. Your grayish-blue mutant blood soaks the back of your clothing, slowly being oxidized, and thus turned red. Then, whoever the man is pulls the dagger out of your back, and gives you a little push. You, being rather light, even for an elf, fall off the side of the tower. During this, you catch a glimpse of Eterne on the surface of the moon. You knew it.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
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Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Pherix: 32/50
Trust Module: 32/50
LeiShi: 17/50 (all assists will be used on this to have it catch up)
+2 from Aegis, +2 back
Nimblequest: Follow Leonstar
Arthur: Launch violent violet energy at both UberGhasts.
=-=-=-=Wilson=-=-=-=
@fseftr: I'll buff it a bit.
@Nimble: Added, with a small tweak. And you are right. Well, mostly. I had intended the first word to be Give, but the meaning is the same.
The Firewall deals 2 damage to the Frost mage and 1 damage to the Flame mage. The Icy Spy hits the Flame mage for 5 damage. The spiderlings deal another 3 damage to the Frost Mage and extend its poison timer. In a nice workaround, the Living Thunder Storm deals a boosted 16 damage to the Frost Mage. Finally, THE SPACE KRACKEN deals 6 damage to the Frost Mage due to its armor. Now, Random.org says... *drum roll* 4. The frost mage still attacks. It uses another Blizzard, dealing 6 damage to the Firewall and 3 damage to everything else except THE SPACE KRACKEN. The Flame Mage launches smoke at the Living Thunder Storm, dealing 12 damage and forcing it to attack the Flame Mage next turn. After this, it cools farther.
Enemy Line:
[COL] Frost Mage 18/50 HP - Action: 6 (Poisoned, 3 damage. 1 turn left; Blinded, 25% chance to not attack. 2 turns left)
Base damage: 12
* Cannot take more than 6 damage per hit.
* Icy Burst: Deals 8 COL damage to one enemy and stuns it for 1 turn. Cannot be used twice in a row.
* Blizzard: Deals 4 COL damage to each enemy.
[FIR] Flame Mage: 40/50 HP - Action: 7
Base damage: 13
* Defense and attack weaken with time. Current damage multiplier = 0.40
* Irritating smoke: Deals 11 FIR damage to an enemy and forces it to target this entity with its next attack.
* FlameStrike: Charges for 1 turn, then deals 33 FIR damage to one target. However, you (the players) can choose which entity takes the hit.
Allied Line:
[FIR] Firewall 50/100 HP - Action: 1 (Insert_Generic_Username's) Deals 1 FIR damage to 3 enemies per turn
[COL] Icy Spy 6/25 HP + 7 Armor - Action: 2 (Engie's) Deals 13 COL base damage, can armor self for up to 13 HP, can debuff enemy to take +5 damage for 1 turn. Info gathering.
[NAT] Spiderling Swarm 1/1 HP * 6 - Action: 3 (NetPatham's) No more than 5 can be killed in 1 attack. Deals 1 NAT damage and poisons for 1 more NAT damage per 5 spiderlings. Regains 1 spiderling per turn.
[ENE] Living Thunder Storm 25/40 HP - Action: 4 (Blue's, Taunted by Flame Mage, 1 turn left) Can deal 6 ENE damage with a stun chance on frail targets. Can blind enemies for 25% miss chance for 3 turns. Can scare enemies into 25% chance to not attack in a turn for 3 turns. Can deal 4 ENE damage, hitting an additional time per status effect on target
[ENE] THE SPACE KRACKEN 40/40 HP + Kerbal 1/1 HP * 10 + Jebbediah 3/3 HP - Action: 5 (Gerbil's) Base damage: 10. Space Crash: deals 5 unavoidable, unelemental damage. Can eat followers to regain HP. Can deal 8 FIR damage, can kill off follower to double damage next turn, but only for basic attack. Deals 132915861 bonus damage against spaceships, of which there are none in this side quest. I really hope something weird doesn't come up and I pay for this.
-
[NEU] Blue 40/40 HP
[NEU] insert_generic_username 40/40 HP
[NEU] NimbleGuy Gerbil 40/40 HP
[NEU] Engie 40/40 HP
[NEU] Netpatham 40/40 HP
[NEU] Wilson 40/40 HP
Spare Summon Gems:
Cold x1 - Fire x2 - Nature x1 - Metal x0 (+1 grand) - Energy x0 (+1 grand) - Magic x1
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30* *If you are using a grand summon gem, use 40 instead.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 2 uses left. - Aura Gem: powers up 1 entity and protects it from 1 attack, 1 use left.
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg Defender |Col|Fir|Nat|Met|Ene|Mag| A.... Col| O | X | O | . | O | X | T.... Fir| O | O | X | X | . | O | T.... Nat| X | O | O | O | X | . | A.... Met| . | O | X | O | O | X | C.... Ene| X | . | O | X | O | O | K.... Mag| O | X | . | O | X | O | E R
double post much?
LAYER X (entity): 39/50
THX MIDDLE NOTE [!] : 39/50
Giant Everything: 39/40
I'll be making my great escape now!
Multi-Powersuit 32/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Gearlavine 16/20
Energyblast 4/9
I activate the nucelar crystallbows abillity to charge! (Charges: 4)
>Granger: Inspect The low blow
Serpent's side quest: Drain the wall of thorns hps into the amplifier.
INVENTORY
Hold on...You found a LOOPHOLE? Eh, it's not gonna work, I bet...But very good job.
/congratulatorynull
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
*blamblamblamblamblam*
I then fall asleep on my keyboard and somehow hold down the RMB on my laptop trackpad while aiming at a random hostile. Excuse me while I nod off herezzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.....((Yeah it's 2 AM and I get up at 5:30...What am I even doing here right now? This shocks the Godmodder!))
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
"I'll be taking you up on that tour in a little while, got something that needs looking into."
I then turn to Erelye;
"We, ah, we really, really aught to get off the hull, the airlock's about a klick that way."
The Foe searches without end, an infinity to comb for the Target...
On and on, no beacon, no fortress, no ruin, no trace of what is sought...
This universe, say the senses, this galaxy, this arm, at yet still no star stands out, no planet...
There is so much of Creation, and so little of the Fleet...
All charges progress.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
5/10 for Ea's Orb
2/11 for the final shadow gauntlet
25/50 for mega attack
charged attack charged
piono uses battle technique Relic's Echo lvl10 on the wall of thorns while Phobos charges the godmodder's operandi.
Trickypost:
Blue realizes that Tricky hasn't said anything, she turns around quickly to find a plastic sign planted into the floor saying:
Went 2 find food.
Will B back shortly.
wallpost:
Hmm...
This seems pretty familiar...
But I'd guess its associated with bad memories since...
You know,
Powder seems to like this place.
Serpent, do you know where we need to go?
The room twitches slightly.
**** it.
Forgot to warn you guys.
I used a mindmeld to get us here, be careful with your thoughts.
You might mess accidentally reroute the dreamscape if you end up focusing too much on something.
Actually, come to think of it, with how nasty Powder is right now, you'd have to do it on purpose.
But still be careful, I don't want to get attacked by something out of someone else's memories.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
> K4yne: I take the MARMLADE from Sweet Bro's HOT GOD and flush it down the toilet too.
> R. K.: Burninating a random non-PG with Hippocrates 451.
I help fseftr twice.
---
Strange Hippocrates 451
Uber: 100% In Use
MMMPH: 11%
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
Geromy 18/50
Husstet && Bullets 3/9
Doctor's Crystals && Bullets 3/9
High Rollers && Bullets 3/9
I Sunsetter/Oncest True Maniac.
I shoot True Maniac with the White Whaler.
I flood the True Maniac with dice. Specifically, d8s turned into d4s.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Lunar Magic: 24/50
Spritetool: 22/32
I do nothing because I'm out of ideas until tomorrow.
Multi-Powersuit 33/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Gearlavine 17/20
Energyblast 5/9
I activate the nucelar crystallbows abillity to charge! (Charges: 5)
>Granger: Hella Jeff's face. Malleo Dei. Make it happen.
Serpent's side quest: Drain the wall of thorns hps into the amplifier. Again.
INVENTORY
Staff of Origin || Tank-Spaceship Mundane Interior Platforms = Origin Tankship Chassis (8/11)
5/50 Space Kracken
5/50 Jebbediah Kerman
5/50 The Elderich Obelisk
2/? The Thing
MY INVENTORY
I +1 Leon and Erelye.
(Gerbil Clone): Get us the...? Well, I take a Grand Energy Summon Gem to summon... THE SPACE KRACKEN. HP: 40. The Space Kracken also starts with 10 Helper Kerbals, as well as Jebbediah Kerman. Each of the Kerbals have 1 HP, but Jebbediah has 3 HP. All the kernels cannot be defeated at once. The Space Kracken can be defeated without killing the kerbals. Attacks: Space Crash - Always deals 5 Damage, regardless of type or defense. True Jool - Only usable if the Space Kracken has some kerbals left, this attack sacrifices some kerbals for a health gain. The regular helper kernels give 3 health each, and Jebbediah gives 9. This will also get rid of the sacrificed kerbals. 666666 - Sends the opponent to the realm of the Space Kracken's brother, the Hell Kracken. This causes 10 Fire damage. Intense Glitch - Sacrifices a Helper Kerbal to help fuel the next attack. This causes a 2x bonus in the next attack's strength, but it forces the next attack done by the Space Kracken to be energy-typed.
Gerbil Ghost Image ==> Execute: Java Smash - Runtime. Target: True Maniac.
Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You explore the past with The Painter. I shall continue this...
You and The Painter walk into The Past Crossroads. It is mighty different than the present. There are giant stone flaps opening and closing on the roof to make way for an elevator full of bustling citizens of the Dungeon. Lines are clearly etched into the walls depicting various figures. One perticular one next to a computer control center states This.
You see a shadowy figure slip by the guards protecting The Past Cogworks. You notice that The Past Dungeon is still under construction. The Painter starts to tell you something...
This painting was made at the time that the Fusion Reactor was built in the Cogworks. Everyone was marveled. During the grand unveiling, a tragedy happened. Kinetic energy, in the axles and gears, somehow stopped. The giant turbine was stuck. This caused a giant steam overload. But, the turbine casing was built too strong. Steam clogged up the pipes. The Neuron Absorbers filled up with steam, and were unable to get any water. With that, the Neuron Absorbers melted into corrosive lava. This substance crept into the giant toroid magnet, and dissolved the turning mechanism. The entire thing buckled, and fell down to the ground. With that, the fusion plasma spilled everywhere. It melted through the walls, and the plasma production plant. Everything started to melt under the intense heat of the crippled reactor. Everyone fled the place. The lava seeped through cracks generated by the magnet's falling. Everything under this first floor melted. Then, an even bigger tragedy happened. There happened to be a jam of millions of gallons of fusion plasma stuck in the pipes. This caused the plasma to become un-jammed. The plasma was spat out all over the walls at such a high speed and heat, the dungeon buckled. The walls fell to the force. The dungeon was lowered into the ground, meter by meter. Finally, the entire thing melted under it's own lava. But that has not happened yet.
>_
Yes.
[quote=engie_ninja;/members/engie_ninja;/forums/off-topic/forum-games/435676-destroy-the-godmodder-2-operator?comment=16046]-snip-
Void, Wilson Dreamscape, and Serpent Dreamscape: No update, so no actions.
-snip- ?
> ACT 6 ACT 6 INTERMISSION 3 (Already in progress.)
I'll do this every time Homestuck updates, unless there are complaints.
The Godmodder turns the grass, dirt, and stone of the SBaHJlefield into synthetic versions of said blocks that are resistant to nanomachines so that they can't reproduce! He then just turns the entire server into said material. If the server lags because of this monumental change, you don't notice it.
The Hexmobile is dead, you derp!
Uberghast Roland is Poisoned!
Julius Caesar is dead, you derp!
The Godmodder brainwashes your army! Elite Army of Eliteness added to the PG side!
I hope you're noticing a pattern here.
No. He brainwashed the rock too. It's now the most powerful member of the army.
*shrugs*
Husstet && Bullets = Octet Sweepers (Level 8: 1/9)
Doctor's Crystals && Bullets = Fourth-Wall Breakers (Level 8: 1/9)
High Rollers && Bullets = Hopesploders (Level 8: 1/9)
4-7-6-1-5-6-8-4
An army of gummy bears appear, which the True Maniac promptly vaporizes.
The Sunsetter deals 10,000 damage to the True Maniac before disintegrating. You can no longer use it unless you reuse the Operandi.
+10,000 HP to SBaHJ!
I don't really know what it looked like or what its purpose was. I'll have to consult DTG1 for details. But it doesn't matter anymore since it's destroyed.
+50,000 HP to Roland!
Roland is Ubercharged! All attacks against him this turn fail!
Sweet Bro turns and looks at the ammunition you fire at him.
NO you dum homo toool..... you've got to SNOP it broke-ways
He then SNOPS the ammunition in half.
> fseftr: BATTLE TECHNIQUE => LV. 10 BLUE, BLUE - ULTRAMARINE
25,000 damage!
The Godmodder grins. He didn't mean it literally, but still agrees that taking out SBaHJ seems like a viable option. The SBaHJlefield is getting pretty corrupted now...
You examine the stone pedestal. It is etched with a sentence: "YOU JUST GOT TWINJA'D."
The Godmodder has a strict anti-ASCII policy on his server! You are muted for the rest of the turn.
Uberghast Roland is Ubercharged! You fail!
7,500 damage!
+6,000 HP to you!
6,000 damage!
Onyx Visink 8-Ball && Energy Tap = Onyx Visink Magic 8-Ball
> TheLordErelye: COMBAT OPERANDI => WOEGOTHICS
You expend 6 of every Sacred Item.
You fire a bolt of dark energy at the True Maniac from your Hazel Wand; 30,000 damage!
Unfortunately, the Blotspitter is gone. You'll have to use the Operandi again if you want it back.
Alright. I was saying that as a general statement as well, so it applies for everyone.
What I was saying is that you can't use manipulation of luck to decide what the Faceless Eight rolls. It's the caveat of it being a Spoil; its attacks are more powerful, though. And if a D8 has only a limit of one to eight pips on each side of it, I don't see how you could roll a nine. (Although this IS the Improbability Drive, so...)
The Witching Hour || Machin Shin && Mordeth's Knife = Nocte Consumens (Level 10: 1/11)
> pionoplayer: COMBAT OPERANDI => ROGUE'S GALLERY
You levy the fee of 7 Weasel Snot, 2 Pie Filling, and 1 Hog Slop to invoke the command.
You glance around you. Mirror images of people are forming... images of people you know. Tricky, Phobos, Dimentio, and others... You feel their power flow into you. You gain a stop sign. A shadow aura. Paradoxical energies. Luck and rage. An all-seeing eye. You glare at the Wall of Thorns and initiate a righteous aggression against it with your newfound powers, which always obtain the most favorable result. 60,000 damage to the Wall!
+1 charge for the Godmodder!
The water evaporates the second it enters the air of the Nether!
+1 charge to the Godmodder!
> Phobos: COMBAT OPERANDI => NIGHTFALL
You expend 10 of every Sacred Item!
80,000 damage to the Wall of Thorns!
> Nimbleguy: COMBAT OPERANDI => ENSEMBLE
You expend 5 Elf Tears and 1 Hog Slop.
You snap your fingers, and suddenly, the True Maniac can't see! When he can again, he's looking at a stage with you, Nimbleguy, and some of his other deceased splits! They each man various instruments, and you are in the center with the Insanity Tubas! You proceed to play the best jazz piece in the history of paradox space. Your divine music damages True Maniac, and you finish it off with a blast of pure energy from the Tubas! 30,000 damage!
20,000 damage to the Wall!
The Godmodder's helped the players of the Nether sidequest before, which shows you're probably not paying great attention to it.
8,000 damage!
> fseftr: COMBAT OPERANDI => REACHAROUND
You expend 9 Pie Filling, 3 Weasel Snot, and a single Elf Tear.
50,000 damage to the Wall of Thorns!
The Godmodder scowls. At this rate, he'll barely have enough Sacred Items to use his attack...
Gender Bender && Ray Gun = Gender Blaster (Level 1: 1/2)
+1 charge to the Godmodder!
I know what Keldeo is; I've played Pokemon for a while. So okay, you use Secret Sword. But at what?
The Godmodder's Extreme Gear is still on GenericCraft, but as you well know, there's no way to get there. Not unless the Operation is destroyed...
You'd be surprised what the Godmodder can do. Although this is part of the reason why SBaHJ is corrupting GodCraft in the first place. It can handle extradimensional beings such as SBaHJ, but their aura is naturally glitchy.
Why did I quote this?
You succeed to level up. Go check it out in the OP.
Diabolos added!
There's no such thing as a super-crit. It goes minicrit,then crit. Also, crits don't stack, so Scorpio Fortune wouldn't do much. I think just having it escalate from one target, two targets, and three targets is fine.
._.
Stheno will regen and minicrit for three turns!
18,000 damage to the Wall of Thorns!
8,000 damage to Sweet Bro!
You don't get the pun? Man Ender = Enderman?
THE MAN ENDER: A sleek black metallic hand whose double is a black machine gun. It is powered through a nuclear ender pearl which irradiates its shots. Possesses limited teleportation properties.
7,000 damage to Stheno's Pet!
The AXIS prematurely detonates the bomb before you attach it onto it. 10,000 damage to you.
7,500 damage to it!
Hella Jeff turns to you.
BRO.... (or sis (genderd is hard)) <- two parthenthisis.... you cant JUST "done" with comic sans
once you STARTS... YOU CAN'T STOPS
All attacks against Hella Jeff this turn will fail!
Modular?
You know, there's such a thing as not using a Special Attack every post.
5,000 damage to the True Maniac!
> TheLordErelye: BATTLE TECHNIQUE => LV. 5 THE PEN - RATIFICATION
Additional 10,000 damage!
The Godmodder does not have time to watch videos (or gifs, for that matter)!
6,000 damage!
Bokrug comes in and annihilates you for stealing his idol! Do I get +5 imaginary internet points?
Oh boy... You're committed to this, I see. You pull up GameFAQs and start reading the guide in earnest.
[1] A Terrible Fate
"You've met with a terrible fate, haven't you?"
Happy Mask Salesman, TLoZ: Majora's Mask
Yeah, I'm prefacing this thing with a quote. Do you have a problem with that? Didn't think so. Welcome to this guide. Chances are, you've come here fresh from GodCraft and are trying to salvage whatever bits of information that you can find left on the internet. Anyways, I've covered the intro to this in the introduction, which, surprisingly, is a damn good place to put an intro. Who would have guessed?
This guide was edited earlier by someone who I know. I've taken it up for them, editing it where edits were needed. In the end, this guide turned from a guide on how to defeat godmodders into a complete database for the only one that mattered. (Or should I say, one of the two that mattered.)
Well I guess that settles that.
2,500 damage to the Relic!
Uberghast Roland is Ubercharged!
+6,000 Amplifier HP!
> fseftr: BATTLE TECHNIQUE => LV. 10 DOWNPOUR - NOAH'S FLOOD
20,000 damage to Sweet Bro!
Ultramarine deals 20,000 damage to the Wall of Thorns!
GENDER BLASTER: A ray gun that, upon fire, changes the gender of its target. Can be used for hilarious antics.
Uberghast Roland is Ubercharged!
3,000 damage to Sweet Bro and a Rock Construct!
You scroll all the way down and find one.
V 4.1.3 - Some small edits now. Edited the History to include some foresight, the FAQ, and Godmodding.
V 4.1 - Updated the Trifecta to include Other Universes. Editing the FAQ, the Introduction, and A Terrible Fate.
V 4.0 - New guide finally complete. It has now expanded to form a detailed database for all of the Godmodding Wars. Added The Game Behind The Game. Heavily updated the History and the Trifecta in accordance to recent events.
V 3.4 - Scratch complete. Majority of guide deleted. Major work can now begin.
V 3.3.1 - Created a supplementary, private guide. It will be used as a list of resources while I continue this Scratch. This should serve me will for the new guide.
V 3.3 - Beginning Scratch of guide. It's unsalvagable. Gotta do something about this.
V 3.2 - Continuing restructure. I may have to gut it... There's a lot of outdated info.
V 3.1 - Beginning restructure of guide.
V 3.0 - Heavily updated the Introduction and History. Added A Terrible Fate. Began work on the Trifecta.
V 2.3 - Added Schizophrenia. Updated the FAQ.
V 2.2 - Worked on History section.
V 2.1 - Reshuffled guide around.
V 2.0 - I'll take this from here. Added Temporal Shenanigans and Void Artifacts.
V 1.3 - Added the History section. Needs work.
V 1.2 - Added some things for the Godmodder's Allies section.
V 1.1 - Patched bug on A Godmodder's Greatest Weakness.
V 1.0 - Finished guide! Some bug seems to be affecting A Godmodder's Greatest Weakness, though.
Interesting...
> insert_generic_username: BATTLE TECHNIQUE => LV. 10 HELLA DICEROLL - ONCEST
20,000 damage to True Maniac!
The Hammer deals an additional 5,000 damage!
Too late!
Clothing? The Godmodder has Armor on! And it's welded to his skin. The Godmodder counteracts your meager channel of the Force with his own dark powers! Before you can equip your lightsaber, he pulverizes you into ashes with his Banhammer!
II. POSTING RULES:
1. Each player can only post 3 times per turn. Any additional posts will not be counted.
2. Do NOT double-post. Your post will not be counted if you do.
3. If you are talking or asking a question, you can make your post a "nullpost". These types of posts are discouraged in the main thread. They belong in the Forge Database.
4. The more attacks you use in a post, the less powerful each one will be!
5. You are not allowed to make a "placeholder" post that you will edit later. If you do this, you can only post 2 times that turn instead of 3.
6. Please try to avoid putting spoiler tags in your posts. These glitch out the editor and require work to fix.
Indeed.
THE LOW BLOW: A sword flowing with adamantium and XBOX technologies, forged from an antipolar ore... It glows with a dull grey light, and pink crystals are visible around it, giving it heat. It seems to have many different properties.
4,000 damage to the Wall of Thorns! Amplifier fully healed!
7,000 damage to True Maniac!
The Godmodder isn't shocked, since everyone is on all the time.
> pionoplayer: BATTLE TECHNIQUE => LV. 10 RELIC'S ECHO - NATURAL DISASTER
You pull out the silver cylinder, which sounds like wind is rushing through it. You use it to supercharge Superosque and aggress the Wall of Thorns; 40,000 damage!
+Final charge for the Godmodder!
Sweet Bro looks on in horror! 5,000 damage!
You attempt to attack Hella Jeff, but fail because of his protective shirt!
The True Maniac rejects the SBaHJ-based attack! The White Whaler deals 9,000 damage! The dice deal an additional 3,000 damage!
Okay.
You fail because of his protective shirt!
The SBaHJ aura counteracts your code-based attack!
True Maniac uses To The Nether on the Relic, dealing 7,500 damage to it! SBaHJ fully corrupt Itchy, removing him from the Battlefield, and destroy all Rock Constructs (as well as corrupting the rest)!
Stheno's Army destroys Hella Jeff's shirt, dealing 10,000 damage to him! The fully corrupted Constructs fail to do much...
The Relic uses Supernova, expending all of its Fire Charges and firing a massive bolt of white-hot fire at Stheno! Thanks to its Twin Fires passive, the attack crits, dealing 26,000 damage to Stheno! The Relic uses Tremor, dealing 3,000 damage to all Hostile entities! The AXIS transfers 30 TJ from the Main Body into the Mortar! The AXIS transfers 30 TJ from the Shield Generator into the Mortar! The AXIS transfers 30 TJ from the Main Body into the Mortar! It fires; 20,000 damage to Stheno! Both Uberghasts destroy all Wood Constructs! The Godmodder wipes out two Stheno's Pets and deals 20,000 damage to Hella Jeff! He then notices his charge is complete and enters the Nether...
The Nether entities deal 80,000 damage to the Wall of Thorns! The Godmodder then lands with a thud and unleashes his charge!
> Godmodder: COMBAT OPERANDI => DANCE OF THORNS
The Godmodder expends all remaining Sacred Items to fuel the attack!
He equips the Red Tooth and glares at the Wall of Thorns! He then jumps up and slices clean through its numerous appendages! They lash out at him, but he dodges every single blow and counters with strikes of his own! Eventually, he cuts through the wall, revealing the center of it! Now's your chance! All the entities run up to get one last shot in, KILLING the Wall of Thorns! It disintegrates into a pile of ashes... Whatever secrets that lie in this Vault are about to be revealed. All entities disperse except for the Wither Skeletons.
The Itinerary:
Main Quest -
> AGs: Destroy the Uberghasts! They're buffing the PGs' defense stat!
> AGs: Defeat SBaHJ before the corruption consumes the field!
> AGs: Defeat the True Maniac's Diabolos! They will increase its attack stat!
> AGs: Destroy the Godmodder!
> PGs: Defend the Uberghasts! They're shielding the Wayback entities!
> PGs: Defeat SBaHJ before the corruption consumes the field!
> PGs: Defeat the True Maniac's Diabolos! They will increase its attack stat!
The SBaHJfield:
THE OPERATOR: [???]
True Maniac: [H] HP: 115,000/300,000. Diabolos: 5,000/5,000. (x20.) To the Nether: II Eye See You: IIII Necron's Revenge: IIIII
Sweet Bro: [H] HP: 90,000/180,000.
Hella Jeff: [H] HP: 139,000/180,000. Burned: II
the snake.... HAS the queen: [AG] HP: 27,000/120,000. Burned: II Regeneration: III Marring Whirlwind: I Scalestorm: II Ophidian Battle Cry: IIIII Stheno's Pet: 20,000/20,000.
constructcion workers: [agee] IRON MANs: 7,000/7,000. (x3.)
Relic: [PG] HP: 175,500/200,000. Charges: Earth ----|---- Air ~ Fire ----|---- Water
axis DOG [PG] HP: 234,000/250,000. Shields: 0/50,000. Main Body: 10 TJ. Left Gun: 0 TJ. Right Gun: 0 TJ. Shield Generator: 0 TJ. Mortar: 90 TJ. Targeting Systems: 0 TJ. Medbay: 0 TJ.
Subspace Gunship: [PG] HP: 95/100. Sayonara, Sucker: I
Uberghast Roland: [PG] HP: 190,600/200,000. Poison: III Countdown to Ozma: IIIIIIIIII
Uberghast BRO: [PG] HP: 176,000/200,000. Countdown to Ozma: IIIIIIIIII
Elite Army of Eliteness: [PG] HP: 100,000/100,000.
Godmodder: [GM] HP: 16/125. Killstreak: 47.
The Nether:
Vault~
engie_ninja: [PL] HP: 12,000/30,000.
Phobos: [PL] HP: 8,000/30,000.
The_Serpent: [PL] HP: 0/30,000.
fseftr: [PL] HP: 12,000/30,000.
Amperz4nd: [PL] HP: 12,000/30,000.
XDGrangerDX: [PL] HP: 12,000/30,000.
The_Nonexistent_Tazz: [PL] HP: 10,000/30,000.
OpelSpeedster: [PL] HP: 12,000/30,000.
The_Idea_Modpack_Mod_Man: [PL] HP: 12,000/30,000.
Wither Skeletons: [N] HP: 25,000/25,000. (x2.)
Escape From Antichamber:
Flare Flames: [PL]
The Forge:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III READY (zerithos)
HHH's Headtaker: III (ManiacMasteR)
Hivemind CPU: III DISABLED (TheLordErelye)
Potion Supply: III READY (Talist)
Ender Orb: IIIII (Netpatham)
Slime-Inator: III READY (Flare Flames)
Molten Processor: IIIIII READY (The_Serpent)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII READY (insert_generic_username)
Shockwave Laser-Cannon: (fseftr)
Sacred Pool Balls: IIII DISABLED (Irecreeper)
Deudly Magnum: I READY (PitTheAngel)
Emerald Nova: IIII DISABLED (pionoplayer)
Waluigi Thyme: WAA (Irecreeper)
Withered Plate: IIII (TT2000)
Auditory Piston: III IN USE (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III READY (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III READY (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II DISABLED (pionoplayer)
Sacred Items:
0 Hog Slop
0 Elf Tears
0 Pie Filling
0 Weasel Snot
S6 Archailect: 10/25
Temporal Acceleration Field: 9/10
Nanobody: 6/15
He scream
HMAS Ship: 13/50
More Ships: 44/50 x2
HMAS Victor
Bio-Annihilator 3/4
Ion Cannon 0/2
Assualt Drone: BT:Noah's Flood on sweet bro. Also, shoot gender blaster at Richard.
Fseftr: Shoot ultramarine
Blue:
Pokeball Things: Nature, Cold, Magic
HMAS Victor: Ion cannon sweet bro
Sorry, must post now.
You missed my hunt for the god fellow thing. Also, how are comb raves going to work? Lastly, my spoil of war seems to have a broken recharging meter.
-Blue's Tour-
Well.
We should probably go look for him.
According to the cameras.
He's in the canteen.
Let's continue this conversation as we walk.
We might as well walk.
Blue starts walking along, waiting for the drone to follow.
To be fair.
Xeno drones usually mean an attack.
But an antimatter grenade would still be an overreaction.
It's not much of an story.
Much more traumatic things have happened to me.
A fear of clowns just isn't worth resolving.
Yes.
I would like to know.
But you can tell me here.
The only one listening is the AI.
Besides.
My shields would block the damage.
To me anyways.
If not your drone or the ship.
=CHARGE=
-37 / 50- MCR
-25 / 25- The Wall -> COMPLETE, SAVING...
+2 to Modpack
=ACTION=
I decide to...
WAIT.
6 PG entities. Add in the 9 players in the Nether, and you get 15. Add together the digits in The_Idea_Modpack's HP and we get 3. Divide 15 by 3, and you get 5. And all 5 points of Stheno's special attack are filled. And Stheno has two status effects on her. 5 - 2 = 3.
Do you know what this means?
HALF LIFE 3 CONFIRMED!!!!!!!!
The resulting yell causes an explosion, in which Uberghast BRO is caught.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
6/10 for Ea's Orb
3/11 for Nocte Consumens
26/50 for mega attack
1/15 for charge attack
piono nods.
Phobos, head back to the battlefield.
Rally the troops.
Its time.
Trickypost:
Blue and engie walk into the canteen to find Tricky wandering around with a burger and fries.
Later questioning will reveal that Tricky came into the Canteen with the food items.
Anyway, he has been wandering around, questioning the people in the Canteen.
They feel slightly confused at these developments and none of them are quite sure how to respond.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Cthulhu's Eye 8/11
+1 to the usuals. (Amp+Leon)
Sure, take the five Internet Points. I assume you realized that was within a story written by Mister H.P. Lovecraft?
As such, I roll the Eightfold Lovecraftia at True Maniac. If I obtain a roll lower than four, I shoot him with the Metallo Brassbow as well. Yes, I remember every alchemy I have created.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-1-2-3-
You peer down. For once, you are not the overly-stressed team leader. For now, you are just Kalare Erelye. Wait a second! Is that... is that Eterne? Yes, it is indeed Vlzutu.
Why is she looking up at you like that? A frown appears on your face.
Perhaps she is looking at something behind you.
You slowly turn your head around...
Just in time to feel a sharp, agonizing pain in your back. Then, you feel the a stinging sensation as... something is drawn from the aforementioned area of your back. Well, there is certainly no doubt around who it may be now, and you are quite certain Eterne has something to do about it. The Dignitary, or Noir. Your grayish-blue mutant blood soaks the back of your clothing, slowly being oxidized, and thus turned red. Then, whoever the man is pulls the dagger out of your back, and gives you a little push. You, being rather light, even for an elf, fall off the side of the tower. During this, you catch a glimpse of Eterne on the surface of the moon. You knew it.
Trust Module: 32/50
LeiShi: 17/50 (all assists will be used on this to have it catch up)
+2 from Aegis, +2 back
Nimblequest: Follow Leonstar
Arthur: Launch violent violet energy at both UberGhasts.
=-=-=-=Wilson=-=-=-=
@fseftr: I'll buff it a bit.
@Nimble: Added, with a small tweak. And you are right. Well, mostly. I had intended the first word to be Give, but the meaning is the same.
The Firewall deals 2 damage to the Frost mage and 1 damage to the Flame mage. The Icy Spy hits the Flame mage for 5 damage. The spiderlings deal another 3 damage to the Frost Mage and extend its poison timer. In a nice workaround, the Living Thunder Storm deals a boosted 16 damage to the Frost Mage. Finally, THE SPACE KRACKEN deals 6 damage to the Frost Mage due to its armor. Now, Random.org says... *drum roll* 4. The frost mage still attacks. It uses another Blizzard, dealing 6 damage to the Firewall and 3 damage to everything else except THE SPACE KRACKEN. The Flame Mage launches smoke at the Living Thunder Storm, dealing 12 damage and forcing it to attack the Flame Mage next turn. After this, it cools farther.
Enemy Line:
[COL] Frost Mage 18/50 HP - Action: 6 (Poisoned, 3 damage. 1 turn left; Blinded, 25% chance to not attack. 2 turns left)
Base damage: 12
* Cannot take more than 6 damage per hit.
* Icy Burst: Deals 8 COL damage to one enemy and stuns it for 1 turn. Cannot be used twice in a row.
* Blizzard: Deals 4 COL damage to each enemy.
[FIR] Flame Mage: 40/50 HP - Action: 7
Base damage: 13
* Defense and attack weaken with time. Current damage multiplier = 0.40
* Irritating smoke: Deals 11 FIR damage to an enemy and forces it to target this entity with its next attack.
* FlameStrike: Charges for 1 turn, then deals 33 FIR damage to one target. However, you (the players) can choose which entity takes the hit.
Allied Line:
[FIR] Firewall 50/100 HP - Action: 1 (Insert_Generic_Username's)
Deals 1 FIR damage to 3 enemies per turn
[COL] Icy Spy 6/25 HP + 7 Armor - Action: 2 (Engie's)
Deals 13 COL base damage, can armor self for up to 13 HP, can debuff enemy to take +5 damage for 1 turn. Info gathering.
[NAT] Spiderling Swarm 1/1 HP * 6 - Action: 3 (NetPatham's)
No more than 5 can be killed in 1 attack. Deals 1 NAT damage and poisons for 1 more NAT damage per 5 spiderlings. Regains 1 spiderling per turn.
[ENE] Living Thunder Storm 25/40 HP - Action: 4 (Blue's, Taunted by Flame Mage, 1 turn left)
Can deal 6 ENE damage with a stun chance on frail targets. Can blind enemies for 25% miss chance for 3 turns. Can scare enemies into 25% chance to not attack in a turn for 3 turns. Can deal 4 ENE damage, hitting an additional time per status effect on target
[ENE] THE SPACE KRACKEN 40/40 HP + Kerbal 1/1 HP * 10 + Jebbediah 3/3 HP - Action: 5 (Gerbil's)
Base damage: 10. Space Crash: deals 5 unavoidable, unelemental damage. Can eat followers to regain HP. Can deal 8 FIR damage, can kill off follower to double damage next turn, but only for basic attack. Deals 132915861 bonus damage against spaceships, of which there are none in this side quest. I really hope something weird doesn't come up and I pay for this.
-
[NEU] Blue 40/40 HP
[NEU] insert_generic_username 40/40 HP
[NEU]
NimbleGuyGerbil 40/40 HP[NEU] Engie 40/40 HP
[NEU] Netpatham 40/40 HP
[NEU] Wilson 40/40 HP
Spare Summon Gems:
Cold x1 - Fire x2 - Nature x1 - Metal x0 (+1 grand) - Energy x0 (+1 grand) - Magic x1
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 2 uses left. - Aura Gem: powers up 1 entity and protects it from 1 attack, 1 use left.
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg
Defender |Col|Fir|Nat|Met|Ene|Mag|
A.... Col| O | X | O | . | O | X |
T.... Fir| O | O | X | X | . | O |
T.... Nat| X | O | O | O | X | . |
A.... Met| . | O | X | O | O | X |
C.... Ene| X | . | O | X | O | O |
K.... Mag| O | X | . | O | X | O |
E
R
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.