The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2014
Posts:
159
Location:
{NOT FOUND}
Minecraft:
Amperzand
Xbox:
Nope.
PSN:
Nope.
Member Details
Welcome back, Bioshock! A great deal happened while you were gone, and it'd take too long for me to explain! Also, I'm afraid you can only charge something up to fifty posts, but that is easily solved.
>assume control; Constructor Group 302...
T4king over guidance of the nearest build t3am to the Project, I wait for a previously-di5patched swarm of utility nanites to finish surveying Erelye's latest shipment...
Th3y finish, and link themselve5 to Group 302's network, pouring the data into the Mainframe...
Hmm... These methods of converting arc4ne power to solid subs7ances could be adapted to function with my sort of hardw4re... Use this here, and slaved AS cores in place of undead brains, and change the input to a bank of reactors... This constitutes a more efficient, at least for this purpose, and far more compact matter-fabrication system!
I p4n one of my cameras to examin3 the Loading Gantry, an unwieldy arrangement of arms and infastructure designed to lift the massive Hyperdense Slugs {Railguns tend to use tungsten, but for this, which does not require ferromagnetism, simpler, denser things are in order.} into firing position, mounted to the d3ck behind the form3r GAHMD array... Bulky, inefficient, and it forced the massive w34pon to be reposi7ioned every time it was reloaded, but it was, then, necessary... With a modified, more mundane version of Erelye's hardware working in parallel to what he sen7, all those girders can be cut away, making the weapon truly self loading, and freeing deck space for PDCs and more artillery launchers, possibly a shield hub. Also, it'd make the slugs more energy dense, bigger blasts... This Elf is useful indeed!
All charges progress. +1 to usual allies.
I order a salvo fired on the Law, in hopes something useful happens...
I produce a pair of the biggest machine guns I can hold, and proceed to act like the world noisiest, angriest typewriter at Rage!
I attempt to use this vessel's Monochromium hardware to turn the Law's manipulation of reality against it!
Netherquest: I give a dramatic pointer finger to Rage, demanding he and I SETTLE IT IN SMASH!
Battlefield: 'Murphy's Law Experiment 5/5' Expending!
I proceed to unveil my experiment: A really big laser gun!
To wipe away any confusion, I then proceed to state that, because Murphy's Law itself is now an entity, things now can and will go wrong for Murphy's Law itself! If nothing goes wrong for Murphy's Law, then the law is fake and should instantly vanish due to the existential error caused by acknowledging the existential error. I also point out that, if it were an actual law, that it has been damaged in any way whatsoever means that it absolutely cannot be a law, but merely it's physical personification, because simply put, laws are ideas, and ideas are bulletproof. Even if the bullets are lasers. I then fire the absolutely massive laser gun at Murphy's Law.
The gun itself breaks in the process of firing, so in order to expend my regular attack, I throw the pieces of the gun at Murphy's Law as well, from a completely different angle to the absolutely massive gun.
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Someone said they were summoning a ball that bounces with 110% efficiency.
Pfah. Amateur.
I write a bedrock cage around that person and proceed to summon SCP-018 inside said cage, suspended above that person's head. It bounces. And bounces. And bounces. And KEEPS....ON...BOUNCING...I pity the fool who attempted this trick.
>>A fittingly ironic retaliation.
I use the Void's Roguewands to create a drill that will bore large holes in the casings of the HMASSes. It is spawned around them and I proceed to activate it.
I shoot the HMASS entities with, of course, Water.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
SB&HJ 41/50x2
Candy Corn Liquor 25/30
Catenative Doomsday Dice Cascader Prime Bubble 3/11
High Roller 8/9
Husstet 5/9
I use BRAHJ OCTET on an HMASS.
I attempt to use Trouble on an HMASS. Wait do smash ball items count towards that rule? Whatever, they're terrible half the time anyways.
I attempt to use my Combatdice on Murphy's Law again.
Yeah it's pretty terrible. Also, welcome back! Sorry if I don't recall your alignment.
SB&HJ 42/50x2
Candy Corn Liquor 26/30
Catenative Doomsday Dice Cascader Prime Bubble 4/11
High Roller 9/9
Husstet 6/9
I use High Roller on an HMASS or Murphy's Law.
I use UNMADE TIME on an HMASS or Murphy's Law.
NIMBLEQUEST: I rush into The Canvas, pull out all 7 of my octets and roll them at the Painter.
Assualt Drone: Heal a HMASS with advanced warfare
Fseftr: Use spoil of war
HMAS Victor: Ion cannon rage
Blue:
Pokeball Things: Nature, Cold, Magic
Aluminium Elemental: Aluminium blast, also, try to die.
I don't approve of this sacred item thing. It's a toned down version of the forty post limit, by which I mean it makes posting quickly too important. Suggestion: Just do the three update cooldown thing.
The Meaning of Life, the Universe, and Everything.
Location:
On a couch
Join Date:
9/29/2011
Posts:
117
Location:
On a couch
Minecraft:
zerithos2
Member Details
I hope you all realize that Twin has already stated that the Murphy's Law entity does not make everything go wrong, just random things (at admittedly a higher chance than I like)
16/20 WEITT
11/15 Hilt (+2ed by Erelye)
11/15 Blade (+2ed by Talist)
Ouija board && Fluorite Octet && Rapier 9/9? (+1ed by Erelye)
Very Fine > Animalistic venom 3/6
Assists: +1 Erelye, +1 Talist
The cloaked man gets curious and divides Murphy's Law by 0 and then divides by 0 a second time for good measure.
Interresting, so battle techs are not neccesarily unique.
Also loving how everyone (well almost) is ignoring the weakness i (Or rather piono) revealed about murphy, and just continues bruteforcing.
Systems Crash || Antipolar Crystaltorch = The Low Blow (Level 10: 7/11)
Multi-Powersuit 24/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Energyboost 8/11
Gearlavine 8/20
I activate the nucelar crystallbows abillity to charge! (Charges: 6)
Hesistating a little because she isnt a fan of or religious activities or stuff related to it, Granger prays to the judge to come. +1 Prayer for the judge! (Current: 1)
Serpent's side quest: Aggres.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
=TURN TWO=
=CHARGE=
-14 / 50- MCR
-13 / 30- The Wall
+1 to Armored_Automagi
+1 to NinjaV
=ACTION=
Oh nice, seems like ALL THE OLD PLAYERS ARE RETURNING!
REJOICEEEEEEEEE-
Anyway, I decide load the MATERIAL PLANE with a LIGHTNING ROD.
I shoot it at Enoch, directing all lightning based attacks towards him for a few turns, and dealing slight damage.
I then ask about JOINT-SUMMONS, and if they're legal.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2014
Posts:
159
Location:
{NOT FOUND}
Minecraft:
Amperzand
Xbox:
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PSN:
Nope.
Member Details
So, wanna hear a story? Anachron aint' the first Manufactory. The AVATAR program allows for extreme modification of digital worlds, and, well, Proteon was constructed inside of a world I'm told is referred to as "Dwarf Fortress"... Anyway, we ticked off the Parasol Corporation building that crap on their turf, they attacked our installation near Dorf Mars, there was a fight, Manufactory Proteon was destroyed, and so was most of Parasol Corp. And Dorf Mars. And Dorf Earth. Heh. O'course, that was only *most* of PC. They're probably still looking for us. Damn weird Sci-fi reasearch institute in something like DF, they even had a quantum loop set up in one of the local forts...
Something in the void... 1/20...
REDEYES - BATTLE TECHNIQUE: URANIUM ICE!
I perpetuate my attempt at out-manipulating Murphy's Law!
Um, twin, don't sacred items refresh every round? So why did Phobos not have enough to perform a combat operandi when I had the first post. Seriously, are you intending for us to never use Combat Operandi again?
I finish Arcum Aereum.
3/11 for Arctoae
Carbon Nadsat OR bullet timer (which is a nifty device that allows you to speed up or slow down your own personal time in relation to others. In short, a device with both Itchy and Doze's powers.) 1/11
46/50 for mega attack
1/15 for charged attack. why do I keep forgetting to use my charge attacks?
Last round's attack from the Faceless Eight lands, as described, a giant grey camera appears, strobe lights Murphy's Law then blows it up with a bazooka blast. I was hoping Murphy's Law would be stupid and give me all 1s, ah well. Maybe I'll use reverse psychology next time.
piono unleashes a massive wall of lightning into Lucario.
Phobos uses Combat Operandi: Double Midnight, because our sacred items should have refreshed by now.
I've decided that that won't happen, because then Combat Operandi would be treated just like Battle Techniques. And no, I'm not! They'll refresh... I had intended for that to happen this turn.
ARCUM AEREUM: A massive set of long bronze wands that hum with electrical energy. They harness the power of Zeus's Master Bolt itself, and are said to be only wieldable by one with immense power. They can preform every electrical spell known to thaumaturgy, and can change the weather of the skies themselves.
I know my attack might have been OP otherwise, but exactly how does a paradox that removes something from existence still allow that object to be hit?
15/20 WEITT
8/15 Hilt (+1ed by Erelye)
8/15 Blade (+1 by Erelye)
Ouija board && Fluorite Octet && Rapier 7/9?
Very Fine > Animalistic venom 2/6
Assists: +1 Erelye, +1 Talist
A random voice out of nowhere tells the Godmodder that here is some really, really simple code that would create another banhammer that would instantly void (setdead command, not kill) any mob, including boss mobs, such as the Wither and the Ender Dragon, and also add a lightning bolt for dramatic effect. Simply because this code doesn't effect players (to my knowledge) only mobs.
The cloaked man dumps a very large cup of cup of water on to Murphy's Law. For some reason every copy of Murphy's Law written down anywhere feels the same thing, However, there was never water in the cup! What was actually in the cup was apple juice (at least everyone hopes it's apple juice)! You may question where he got the large cup and the apple juice, to which I would reply to by pointing at SCP-294.
(I refrained from using a bucket so as not offend anyone.)
Because your attack would have been OP otherwise. The OP Scale changed it.
The Godmodder's Banhammer was created using a Command Block, so he instantly sets its programming to do just that! He thanks you, then pulverises you with the hammer.
Murphy's Law causes the mystery liquid to be healing juice! +10,000 HP!
SB&HJ 40/50x2
Candy Corn Liquor 24/30
Catenative Doomsday Dice Cascader Prime Bubble 2/11
High Roller 7/9
Husstet 4/9
Garnet Stains = Fluorite Octet && Bullets
I preview High Roller && Combatdice.
I duplicate a cueball and toss it to the Godmodder. I also toss one to the Godmoder because hey.
I throw another rock at the Wayback Machine because I have no attachment to entities.
I ask the Godmodder whether he would let me... throw a party. >;] More specifically, a nancho party. No loss if I can't though.
Thank you.
GARNET STAINS: A set of eight D8s colored red and grey. Their attacks create giant weaponry that is usable by the roller and are used to attack the target.
High Roller && Combatdice of Zillywen = Combatdice of Zillyhoep (Level 8)
That is a really stupid name.
The Godmodder pockets the cueball, but you cannot find the Godmoder, so you hang on to his.
You throw the rock at the Wayback Machine, but the rock disappears! You are confused, but then it falls onto your head.
From now on, I'm formatting the Godmodder's text.
GM: ...No. Definitely not a nancho party. If you want a regular nacho party though, be my guest.
Generic, do you know what happened last time we attempted to throw a party?
Tentacular Grimharness 19/20 (To be as dramatic as possible, I shall have to ignore the +1-s from Gerbil and Zerithos. Sorry.)
Deudly Magnum 6/11
The Spellbinder 8/8!
+1 to Leon and Zerithos.
I examine The Spellbinder.
451° Fahrenheit? I suppose you would expect me to use Fahrenheit -451? Not yet.
I am patient.
As such, I flash-step about, and use my Conclave Window Pane on Murphy's Law.
Sidequest: I stride across the bridge with as fleet and light of font as I may, making an excellent point out of not looking down.
THE SPELLBINDER: A massive wand with two tips; wielded like a double-bladed lightsaber. The golden energy of creation exudes from both of them, and visink runs through it. It can channel the energies of the Inky Abyss to create spells from thin air.
The fire has died down by now. Murphy's Law shatters the Conclave Window Pane! The horrific energies are released from within, marauding you.
Netherquest: I pull out the world's biggest empty cauldron and point into it. I then ram the cauldron directly into Rage's face, all the while disgracing him by ignoring his text styling.
Battlefield: I grab a really large eraser, then start erasing Murphy's Law from EVERY text book that details it that I can get my hands on, hopefully diminishing it's presence and through that, wounding it.
'Murphy's Law' Experiment, 3/5.
I also preview Spruce Door || Adamantium. Might as well start small...
6,000 damage!
Murphy's Law twitches... 8,000 damage!
Spruce Door || Adamantium = Adamantium Door (Level 1: 1/2)
Miraj charm target: JC Squad
Fordwing: Mega evolve (x2 damage, unko-able. lasts 3 turns.) and then attack the Traitor for attacking Miraj.
Murphy's law is really easy to disprove. It can even be done without any specific examples.
1: The "law" causes some attacks to have the worst outcomes.
2: This is a polar war where the two sides are in opposition and want to destroy each other
3: A "worst" outcome hinders the side it effects
4: The other side benefits from this
5: Therefor, there is no such thing as "worst"
Kinda weird proof.
=-=-=-=Wilson=-=-=-=
@Engie: Sounds fine. Might need to nerf the damage very slightly. Also, Action is turn order. You get to choose that yourself if you want.
@fseftr: I'll try...
The Aluminum Elemental breaks the aura of the Enchanted Protector, dealing no damage. The Volcano Core then breaks the shield of the Iron Protector, also dealing no damage. The Firewall deals 2 damage to the Iron Protector and 1 damage to the Enchanted Protector. Getting in a mighty blow, the Cold Spy deals a boosted 18 damage to the Enchanted Protector. The Icy Spy takes 10 damage from the Iron Protector and the Volcano Core is killed.
Enemy Line:
[MET] Iron Protector 38/40 HP - Action: 4
Base damage: 10 metal damage
Mighty Shield: absorbs all damage from 1 attack, comes back after this entity attacks.
Shield Slam: If the mighty shield has not been broken during this turn, the Protector deals 15 base damage instead of 10.
[MAG] Enchanted Protector 21/40 HP - Action: 5
Base damage: 10 magic damage
Power Aura: absorbs all damage from 1 attack, comes back after this entity attacks.
Aura Crash: If the power aura has not been broken during this turn, the Protector deals 15 base damage instead of 10.
Allied Line:
[MET] Aluminum Elemental 30/50 HP - Action: 1 Base dmg of 7 MET damage, can armor self to only take 25% damage, can deal 5 MAG damage
[FIR] Firewall 98/100 HP - Action: 2 Deals 1 FIR damage to 3 enemies per turn
[COL] Icy Spy 15/25 HP - Action: 3 Deals 13 COL base damage, can armor self for up to 13 HP, can debuff enemy to take +5 damage for 1 turn. Info gathering.
-
[NEU] Blue 40/40 HP
[NEU] insert_generic_username 40/40 HP
[NEU] NimbleGuy 40/40 HP
[NEU] Engie 40/40 HP
[NEU] Wilson 40/40 HP
You know... You don't have to brute force this. There are way easier ways of dealing with these enemies. Ideally, this side quest should be all about that, making entities to counter the specifics of enemies. You can do things like buff each other, debuff enemies, summon swarm entities, reorder attacks, charge attacks, all of that to have the most efficient entities possible. I'm currently planning on having the Spoil go to the person with the most efficient entities.
Spare Summon Gems:
Cold x0 - Fire x0 - Nature x1 - Metal x0 - Energy x1 - Magic x1
Average entity formula
((Entity health) / 10) * (Entity's average damage per turn) = 30
Type Matchups X means bonus dmg, O means less dmg Defender |Col|Fir|Nat|Met|Ene|Mag| A.... Col| O | X | O | . | O | X | T.... Fir| O | O | X | X | . | O | T.... Nat| X | O | O | O | X | . | A.... Met| . | O | X | O | O | X | C.... Ene| X | . | O | X | O | O | K.... Mag| O | X | . | O | X | O | E R
Hey, wouldn't Murphy's Law have undergone a spontaneous total existence failure upon its creation, as its stated goal was to cause things to go wrong and that was the first thing it could affect?
/nulllogic
HEX 7/50
Whatever Smash Ball && Chaos Pearl is 7/11...Ooh convenience store time! I buy the Godmodder and players some ice cream. The Godmodder eats the ice cream only to realize that he cannot stop until the container is empty. This is a problem because the container was really spawned with the Void's Roguewands as a completely indestructible and invulnerable container of infinitely replicating ice cream that makes the Godmodder eat the ice cream until all the ice cream from the container, including any duplicated ice cream, has been digested completely, and it replicates fast enough that any size spoon cannot remove the ice cream fast enough. This includes letting the ice cream fall into a black hole or deleting it from the universe. Or any lesser methods of disposal.
Anywho if the above logic fails failing I proceed to fail to harm Murphy's Law. This counts as an attack... Also in failing to harm Murphy's Law my guns point at the HMASSes and are set to slice holes and use Water.
>>Lessee...Lightninging the HMASSes by manipulation of Godcraft's code. Not hard at all. *zap coincident with any activation of Water on the HMASSes or, if somehow the above avatar fails to not harm Murphy's Law, it just happens about 5 seconds after the last projectile in any volleys fired by the avatar impacts*
I also fill SCP-440 with 4x compressed dirt-4096 blocks of regular dirt. Also a Red Matter Bomb.
I activate it with those items and those items only.
I'll also join Wilson's quest...
Wilsonquest:
Enter.
I'll take a...Nature orb.
New Entity: Swarm of Poisonous Spiders.
HP per each: 1
Swarm size: 15
Passive Ability: Swarm. All attacks concentrate on one entity each turn.
Passive Ability: Scatter. If one spider is harmed all remaining ones cannot be harmed that turn, unless they are all that remains. This occurs even with AoE attacks.
Passive Ability: Tiny. 50% chance of miss. If a miss occurs, Scatter does not trigger.
Attack: Poison Bite. Occurs once per every 5 spiders, plus the remainder. 3 damage, poisons enemy for 1 damage per turn the next two turns. Stacks.
It makes RANDOM things go wrong. It didn't make its own entry go wrong, and it wouldn't have, because it was charged for a while.
Systems Crash || Antipolar Crystaltorch = The Low Blow (Level 10: 5/11)
Multi-Powersuit 22/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Energyboost 6/11
Gearlavine 6/20
I activate the nucelar crystallbows abillity to charge! (Charges: 4)
I smack the HMASS Betrayer with the Malleo Dei!
Serpent's side quest: Repair the Amplifier and improve its effect!
piono slams Terra Firma into the earth which seems to do nothing!
A short while after an ominous rumble is to be heard and the ground vibrates violently, everybody hurries to leave the place quickly, but there is always someone who's to slow... This doesnt matter right now though, a spike, no two, ...no an entire room is rising trough the ground!
The structure that just teared trough the ground is surprisingly beautyfully decorated, gold, gems and riches everywhere! piono feels an aura of might and wisdom emit from within - this structure seems like something important. He pushes open the heavy gates and enters the Holy courtyard of the ancients.
Inside its surprisingly dark, only a sparse amount of light emits trough the windows but at the end of the room is a podest to be seen. Expecting even more decoration he lights a candle but the interior consists only of the podest, a few stone benches and countless candles troughout the entire room. As if magically drawn towards it, piono approaches the podest and finds a half decayed book: The Grimoire of the Judge.
Its cover is crimson red, the letters gilded and a huge garnet rests on the belt which seals the book. What a valuable treasure! Carefully, as to not damage it, piono undoes the belt. In the very moment the belt is loose he is pushed back by an aura of might as the book flaps open, revealing a illustration of the judge:
The judg is t e one keep ng th peace a d balan e of law and lif . In or er to sum on him a acri ice h as to be ma e, foll wed by i tens pray rs.
Sadly most of the other pages are almost unreadable but the few snippets which were readable suggest that the judge is able to fulfill ones wishes and of unliminted strenght within his court.
Murphy's Law causes the hammer to inadvertantly create an avalanche thousands of blocks away, upsetting a Creeper hive! Its inhabitants outrun the avalanche, very scared, and walk into the Battlefield, exploding! 8,000 damage to Miraj!
+6,000 Amplifier HP! You cannot strengthen its power! Not without a group effort, however...
Interesting... Perhaps he can help you defeat Murphy's Law!
I deploy a cloud of medical nanobots, for to heal me and my allies over time!
I raise Black and draw back the string, tentacles writhing around the weapon, an arrow appearing from nowhere and everywhere... Draw, exhale, sight, release, WHAK into Rage.
It's been nearly three days of work, up here in high orbit, and now it's time to return...
Monochrome's Magneto 4/4 {THIS time... XP Sorry Twin...}
Well, at least I have a sweet new ride, incomplete as it is... The APAWA is ready, refueled, repaired, and as clean as it can be, given the amount of irreparable damage and... Modification... The poor machine has suffered... I climb in, let it seal itself shut, wait for the HUD to boot up...
The thing I was working on is nearly complete, and at least for now does not need my oversight... I jump free of the Manufactory hull, the tiny VASIMR in the back of my armor boosting me on the half-kilometer coast to my new cruiser... I climb in, let my armor sync to the controls... And hit the throttle!
A half-hour later, I have reached atmospheric reentry the fast, inefficient, and !!Fun!! way, and am hovering over the battlefield, plotting my next move...
I spin up the PDCs and send a few hundred thousand slugs the way of the Law, then lob a few torpedos after them!
Nice as these guns are, I would like some real heavy weapons...
Monochrome's Magneto -c 888mm Rail Howitzer 1/4 {FYI, PDCs are small-caliber, high-velocity guns, often automated and on swivels, intended to tear apart incoming foes by way of many, many, MANY small hits that go right through, whereas big railguns like this are for massive impacts, complete with shockwave. Basically, the attack you gave it with the PDCs is for this gun, and this gun, I hope, will somehow give it a PDC attack.}
> Amperz4nd: BATTLE TECHNIQUE => ATOMIC BLITZ
You walk towards Rage in your massive, bulky army and level your weaponry at the Foe. Instead of firing them at it, you raise a special armament you keep for special occasions: A WWII-grade nuclear launcher. You fire an atomic bomb at Rage, shaking the entire Vault. 8,000 damage!
Black isn't a bow... It's a trident.
MONOCHROME'S MAGNETO: An insane ship built perfectly for void travel. Its thrusters are created using highly experimental technology that uses radio waves and magnetics waves to superheat plasma, acting as fuel.
?: 49/50 +1 self
i: 29/50 +1 self +2 from Nimble +1 from Erelye
ii: 6/50 +1 self
+1 to Erelye +1 to Nimble
>Leonstar0: Present painter with the HOLY WORKS OF HOLY MACKEREL painting, attempt to explain situation visa a series of nods, agreeing, disagreeing and lots of pointing.
I attempt to call for a PUBLIC INQUIRY on Murphy's law, and if it should be repealed.
If possible I attempt to employ XDGrangerDX as the legal representative for the repeal.
Systems Crash || Antipolar Crystaltorch = The Low Blow (Level 10: 6/11)
Multi-Powersuit 23/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Energyboost 7/11
Gearlavine 7/20
I activate the nucelar crystallbows abillity to charge! (Charges: 5)
I shoot the HMASS Betrayer using the Antipolar autobow!
Serpent's side quest: Attack rage with HAMMERTIME LVL10 - THE SUMMIT!
Actually Granger, I had hammer time before you did.
4/11 for Arctoae
2/11 for time alchemy
whip OR raw space magic (like, spatial distortion, just in case that wasn't clear.) 1/3
47/50 for mega attack
2/15 for charged attack
piono loads up with the 15 post charge, downs a potion of manpower (auto crit) and starts up Relic's Echo lvl 10... But when the pillar descends, he puts up a wall of rock around himself, then uses superosque to spin the pillar so fast that the first seven rods all fly out. Everyone turns to see a massive explosion as piono, wielding all ten of his elemental alchemies, all of them supercharged, charges the HMASS Traitor.
Phobos shoots Rage with attachyon
Whip || Raw Space Magic = Black Incher (Level 1: 1/2)
I do Alternate Erelyesoul > Fine 1/???, and Magic Tallow && Thorium Arsenate || Rainwater Canister 1/???. Magic Tallow, for future reference, is essentially Rotten Flesh that has been treated with liquid Praecantatio (essentia of the magic aspect) in a crucible, creating the tallow/wax itself. It is very useful in occult machinations as a way to ward off dark spirits and/or prevent Taint.
20/20 Expended!
I wonder why everybody is always ignoring the sheer amount of times I leave and enter Grayhold every enquier. Back on the laboratory level, there lies another odd-looking device, tools strewn haphazardly about it.
The... thing is quite odd in a plethora of ways. Most noticeably, the device is constructed in the shape of a sort of mix between an Eldritch Tentacle and an eye. Now, it appear to be the time I explain what it does, and how it does it.
For this model, I needed a power source capable of lasting millennia in the vast expanses of deep space. For this, I modified my original Energized Node -> Essentia device with an Essentia Crystalizer. This magnificent machine crystalizes the essentia into solid form, lengthening the stability levels needed for the system. These shards are sent throughout the layers of the thing, and melted back into essentia when needed for power.
The main system that receives most of the essentia is the eye-looking thing. This lattice of pure crystal amplifies the effects of waves sent out by dismembered brains in jars, which happen to be the main part of my other construct. Essentially, this thing is a lens.
Once again, I load the thing up into Void or Bust, and pilot it into space, near the RPLS.
A few hours later, I return.
I use Mean Green on Murphy's Law.
Alternate Erelyesoul > Fine = Alpha Erelyesoul (Level 70: 1/71)
It takes a long time to make since players are expensive, especially ones in the alpha timeline.
?: 50/50 +1 self Okay... Time to write up a description for this... But latter.
i: 31/50 +1 self +1 from Erelye
ii: 7/50 +1 self
+1 to Erelye +1 to Nimble
>Leonstar0: I attempt to illustrate the fact I that I have no ill intentions to the painter.
Leonstar1: I go through whatever legal procedures I need to, then in my break I fire the Table Leg at the HMASS Betrayer
@Erelye Oh we notice, but it doesn't seem abnormal... unless it IS abnormal. Sometimes it's hard to tell what abnormal is, since it's very subjective. I mean, I would consider it abnormal if you weren't tampering with forces which shouldn't be tampered with. Although I guess I would be worried if you were tampering with more powerful then usual forces which shouldn't be tampered with, but it's hard to tell when you cross the line between normal abnormal and abnormal abnormal that isn't a double negative equating to normal. Also, when you compare your actions to the rest of the players, you are far from the most abnormal thing out there, in fact the most abnormal thing in existence is this reality. From abstract concepts to giant mecha bots co-existing, the word 'abnormal' almost loses it's meaning. So in context- This continues for another four-hundred and thirteen hours...
TL;DR
We are too afraid to stage an intervention. : P
Overworld: "DAAAAAAAAAMN YOOOOOOOOOOU MUUUUUUUUUUUUUUURPHYYYYYYYYYYY!" Followed by me playing Tennis with the Murphy's Law and my Pomson 9000.
Nether: Toss the Wither Skeletons a pair of bows to let them maintain distance from Rage, then attack Rage's damage resistance just to see if that somehow makes him easier to kill.
Void: Ugh this thing is confusing, where's a room that hasn't been explored yet? I'll just go see what's in one of those.
Dreamscape: Icy Spy, shield yourself! Since I'm a separate entity to Icy Spy, I might as well see what LAZORing the enemies that we're fighting does. Maybe it does damage, IDK so better find out.
Murphy's Law grins. It seems to be feeding on your displeasure... Murphy's Law beats you 100-0!
The Wither Skeletons gained ranged weapons! They turn them into Stone Bows, which go better with their color scheme. They will attempt to keep a distance from Rage. You can only attack Rage's health bar!
I proceed to point out how the supposed Murphy's Law wouldn't be THAT kind of Law, but I'm promptly going to be ignored, so I instead shove the supposed Murphy's Law into a tiny Microwave and let it cook in there for 10 minutes, far, far away from me.
Meanwhile, in the Nether, I make a one-time use battering ram made of Glowstone and hit Rage in his nether-regions, hoping to injure him with the battering ram as much as I hope to injure him with that pun.
Murphy's Law replaced itself with a burrito while you weren't looking! The burrito explodes mid-heating.
I ask what the hell happened while I was gone, and if I'm doing this right.
I then begin constructing the MXR-100 Eradicator, an anti-godmodder combat drone armed with a variety of weapons.
[1/100]
HP: 120,000/120,000
Minigun: ||||||
Rocket Salvo: |||
Fusion Blaster: |
Stomp: |
Regenerates 20,000 HP every turn
Welcome back, Bio! Basically, what happened was this:
You had joined in the middle of a sidequest where I was killed and another entity took up my role as Game Master. That's finished and the whole Homestuck Invasion plotline was resolved thanks to a Scratch, and the Fourth Wall was repaired. Then Act 3 arrived, and it's been back to normal, although the American goverment revealed plans to finish off the Godmodder through means of a supercomputer known as Project Binary. It seems to be working against the government AND the players, and has formed its own team consisting of Bill Cipher, King Ikea (from the dimension of Tabletopia) and GLaDOS. The players have just been fighting bosses in the meantime, although they've been declared enemies of the world since they were framed for the bombing of the Conclave, a building in Washington D.C. where Project Binary is kept.
That's about that.
The maximum amount of posts you can charge an entity is 50. I'd change that if I were you.
Welcome back, Bioshock! A great deal happened while you were gone, and it'd take too long for me to explain! Also, I'm afraid you can only charge something up to fifty posts, but that is easily solved.
>assume control; Constructor Group 302...
T4king over guidance of the nearest build t3am to the Project, I wait for a previously-di5patched swarm of utility nanites to finish surveying Erelye's latest shipment...
Th3y finish, and link themselve5 to Group 302's network, pouring the data into the Mainframe...
Hmm... These methods of converting arc4ne power to solid subs7ances could be adapted to function with my sort of hardw4re... Use this here, and slaved AS cores in place of undead brains, and change the input to a bank of reactors... This constitutes a more efficient, at least for this purpose, and far more compact matter-fabrication system!
I p4n one of my cameras to examin3 the Loading Gantry, an unwieldy arrangement of arms and infastructure designed to lift the massive Hyperdense Slugs {Railguns tend to use tungsten, but for this, which does not require ferromagnetism, simpler, denser things are in order.} into firing position, mounted to the d3ck behind the form3r GAHMD array... Bulky, inefficient, and it forced the massive w34pon to be reposi7ioned every time it was reloaded, but it was, then, necessary... With a modified, more mundane version of Erelye's hardware working in parallel to what he sen7, all those girders can be cut away, making the weapon truly self loading, and freeing deck space for PDCs and more artillery launchers, possibly a shield hub. Also, it'd make the slugs more energy dense, bigger blasts... This Elf is useful indeed!
All charges progress. +1 to usual allies.
I order a salvo fired on the Law, in hopes something useful happens...
I produce a pair of the biggest machine guns I can hold, and proceed to act like the world noisiest, angriest typewriter at Rage!
I attempt to use this vessel's Monochromium hardware to turn the Law's manipulation of reality against it!
The machinery/people that fired the salvo inputted the wrong co-ordinates! It fires on the Black Castle instead. 6,000 damage to it!
9,000 damage to Rage!
Murphy's Law turns the vessel's power-manipulation against it, destroying it!
Netherquest: I give a dramatic pointer finger to Rage, demanding he and I SETTLE IT IN SMASH!
Battlefield: 'Murphy's Law Experiment 5/5' Expending!
I proceed to unveil my experiment: A really big laser gun!
To wipe away any confusion, I then proceed to state that, because Murphy's Law itself is now an entity, things now can and will go wrong for Murphy's Law itself! If nothing goes wrong for Murphy's Law, then the law is fake and should instantly vanish due to the existential error caused by acknowledging the existential error. I also point out that, if it were an actual law, that it has been damaged in any way whatsoever means that it absolutely cannot be a law, but merely it's physical personification, because simply put, laws are ideas, and ideas are bulletproof. Even if the bullets are lasers. I then fire the absolutely massive laser gun at Murphy's Law.
The gun itself breaks in the process of firing, so in order to expend my regular attack, I throw the pieces of the gun at Murphy's Law as well, from a completely different angle to the absolutely massive gun.
You mean Smash Bros.? Rage accepts. He'll play as Pit.
10,000 damage to Murphy's Law! Murphy's Law then attempts to kill itself, but the gun turns out to be out of ammo! There, you see? Something went wrong for Murphy's Law's attack!
Someone said they were summoning a ball that bounces with 110% efficiency.
Pfah. Amateur.
I write a bedrock cage around that person and proceed to summon SCP-018 inside said cage, suspended above that person's head. It bounces. And bounces. And bounces. And KEEPS....ON...BOUNCING...I pity the fool who attempted this trick.
>>A fittingly ironic retaliation.
I use the Void's Roguewands to create a drill that will bore large holes in the casings of the HMASSes. It is spawned around them and I proceed to activate it.
I shoot the HMASS entities with, of course, Water.
7,000 damage to HMASS Betrayer!
Murphy's Law causes the water to just spray into a nearby pool!
SB&HJ 41/50x2
Candy Corn Liquor 25/30
Catenative Doomsday Dice Cascader Prime Bubble 3/11
High Roller 8/9
Husstet 5/9
I use BRAHJ OCTET on an HMASS.
I attempt to use Trouble on an HMASS. Wait do smash ball items count towards that rule? Whatever, they're terrible half the time anyways.
I attempt to use my Combatdice on Murphy's Law again.
Murphy's Law overrides your Battle Technique, causing you to roll all ones! A voodoo doll of you appears, its head inexplicably torn off. Your head decapitates itself as well. All your other attacks this turn fail as a result!
Yeah it's pretty terrible. Also, welcome back! Sorry if I don't recall your alignment.
SB&HJ 42/50x2
Candy Corn Liquor 26/30
Catenative Doomsday Dice Cascader Prime Bubble 4/11
High Roller 9/9
Husstet 6/9
I use High Roller on an HMASS or Murphy's Law.
I use UNMADE TIME on an HMASS or Murphy's Law.
NIMBLEQUEST: I rush into The Canvas, pull out all 7 of my octets and roll them at the Painter.
HIGH ROLLER: A set of eight pale yellow D8s. They are infused with the righteous power of hope.
Assualt Drone: Heal a HMASS with advanced warfare
Fseftr: Use spoil of war
HMAS Victor: Ion cannon rage
Blue:
Pokeball Things: Nature, Cold, Magic
Aluminium Elemental: Aluminium blast, also, try to die.
I don't approve of this sacred item thing. It's a toned down version of the forty post limit, by which I mean it makes posting quickly too important. Suggestion: Just do the three update cooldown thing.
+7,000 HP to HMASS Betrayer.
You use the Shockwave-Laser Cannon! But you don't specify a target...
Amplified 8,000 damage to Rage!
Hmm... I like the Sacred Item method, but is in great need of rebalancing. I'll think about it.
I hope you all realize that Twin has already stated that the Murphy's Law entity does not make everything go wrong, just random things (at admittedly a higher chance than I like)
16/20 WEITT
11/15 Hilt (+2ed by Erelye)
11/15 Blade (+2ed by Talist)
Ouija board && Fluorite Octet && Rapier 9/9? (+1ed by Erelye)
Very Fine > Animalistic venom 3/6
Assists: +1 Erelye, +1 Talist
The cloaked man gets curious and divides Murphy's Law by 0 and then divides by 0 a second time for good measure.
DEMONIC OCTET: A set of eight blood-red D8s. They channel the power of ghosts and spirits in their attacks.
You fail! Only Chuck Norris can divide by zero, and he's currently fighting the ACN-Turret.
Interresting, so battle techs are not neccesarily unique.
Also loving how everyone (well almost) is ignoring the weakness i (Or rather piono) revealed about murphy, and just continues bruteforcing.
Systems Crash || Antipolar Crystaltorch = The Low Blow (Level 10: 7/11)
Multi-Powersuit 24/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Energyboost 8/11
Gearlavine 8/20
I activate the nucelar crystallbows abillity to charge! (Charges: 6)
Hesistating a little because she isnt a fan of or religious activities or stuff related to it, Granger prays to the judge to come. +1 Prayer for the judge! (Current: 1)
Serpent's side quest: Aggres.
=CHARGE=
-14 / 50- MCR
-13 / 30- The Wall
+1 to Armored_Automagi
+1 to NinjaV
=ACTION=
Oh nice, seems like ALL THE OLD PLAYERS ARE RETURNING!
REJOICEEEEEEEEE-
Anyway, I decide load the MATERIAL PLANE with a LIGHTNING ROD.
I shoot it at Enoch, directing all lightning based attacks towards him for a few turns, and dealing slight damage.
I then ask about JOINT-SUMMONS, and if they're legal.
8,000 damage to Enoch! All lightning-based attacks will draw themselves towards Enoch!
Yeah, we cleared this in Steam chat. They are; just lower the charge to X/25. That goes for both sides.
So, wanna hear a story? Anachron aint' the first Manufactory. The AVATAR program allows for extreme modification of digital worlds, and, well, Proteon was constructed inside of a world I'm told is referred to as "Dwarf Fortress"... Anyway, we ticked off the Parasol Corporation building that crap on their turf, they attacked our installation near Dorf Mars, there was a fight, Manufactory Proteon was destroyed, and so was most of Parasol Corp. And Dorf Mars. And Dorf Earth. Heh. O'course, that was only *most* of PC. They're probably still looking for us. Damn weird Sci-fi reasearch institute in something like DF, they even had a quantum loop set up in one of the local forts...
Something in the void... 1/20...
REDEYES - BATTLE TECHNIQUE: URANIUM ICE!
I perpetuate my attempt at out-manipulating Murphy's Law!
You fail to perpetuate your attempt at out-manipulating Murphy's Law.
Murphy's Law takes a stray shot from the ACN-Turret and plows it into itself, burning itself to ashes! Out of the ashes forms a shinier version of the Law... It seems to have taken the Turret's destruction and turned it into new life! It will now regenerate all damage taken instantly! There's no way to stop it now! Unless... You look at the Prayer Gauge XDGrangerDX created. Perhaps it will help you in summoning that Judge... He may be your only hope!
The Black Castle uses Elemental Barrage, dealing 12,000 damage to HMASS Betrayer!
Miraj Captivates the JC-Squadron! Lucario unleashes its Mega Evolution, turning into Mega Lucario! It uses Aura Sphere against HMASS Betrayer, killing it instantly! Celestial Bomb King deals 5,000 damage to Murphy's Law! It regenerates afterwards... SCP-044 uses the power of its alchemies to deal 80,000 damage to Shadow the Hedgehog, depleting every single one of its Hit Points, with none left over! How about that? Now it must recharge. The Construct Squad and Scouting Unit deal 8,000 damage to the Level 4 Lucycount!
All PG entities deal 20,000 damage to the Mantra of Eternal Life! The Godmodder deals 30,000 damage to Miraj and (he hops over to the Nether sidequest) 30,000 damage to Rage!
All allied entities deal 40,000 damage to Rage! Rage uses Wrath of God, instantly killing Amperz4nd! He cannot respawn next turn. The Godmodder then sends a message to you through the HMAS Aether...
GM: Alright, noobs. I found another way to help you beat this pest. There's a setting on the Amplifier that will only work if you all don't attack Rage next turn. If you follow through with that, all your attacks against him will crit! If you don't, well, your loss. Decide amongst yourselves whether or not you'll follow my advice...
The Itinerary:
Main Quest -
> AGs: Defend Miraj and the Celestial Bomb King! Their passive abilities will serve you well.
> AGs: Destroy the Power Vortex Gate! Whatever it's summoning, it won't be pretty!
> AGs: Raise the Prayer Gauge! It could be the only way to defeat Murphy's Law...
> AGs: Destroy the Godmodder!
> AGs: Consider sacrificing your alchemies to power up SCP-044's attacks!
> PGs: Defend the HMASS entities! They have high offense.
> PGs: Destroy the Power Vortex Gate! Whatever it's summoning, it won't be pretty!
> PGs: Kill Miraj and the Celestial Bomb King! They have high defense and regen abilities!
> PGs: Raise the Prayer Gauge! It could be the only way to defeat Murphy's Law...
Serpent's Sidequest -
> All: Defend the Wither Skeletons! You need at least one to win!
> All: Defeat Rage! Doing so will allow you to destroy the Wall of Thorns and end the sidequest!
> All: Consider forfeiting your attacks to supercharge the Amplifier, granting a permanent crit boost!
Nimbleguy's Sidequest -
> All: Brave the Void and rescue Eglarbroad Vandelsnatch!
> All: Explore the rooms adjacent to the Crossroads.
Wilson's Sidequest -
> All: Equip the Elemental Stones to help you explore Wilson's dreamscape!
> All: Defeat the Protectors!
The Battlefield:
THE OPERATOR: [???]
Murphy's Law: [N] HP: 120,000/120,000. Regenerates +120,000 HP every turn. Causes the worst possible outcome for random player attacks. Prayer Gauge: IIIIIIIIII
Power Vortex Gate: [N] HP: 20,000/20,000. Red Energy Core: 29,000/50,000. Green Energy Core: 41,000/50,000. Blue Energy Core: 32,500/50,000. Energy Level: 4/200. Wither: III
Black Castle: [N] HP: 74,000/80,000. Elemental Barrage: II Purely Elemental: IIIII (Vote to use this attack!)
Celestial Bomb King: [AG] HP: 5,000/5,000. Bomb King Core: 20,000/20,000. Mantra of Eternal Life: 35,000/35,000. Heals all AGs and components for +5,000 HP every turn. Bombs: 100/100. (x5.) Sanity: 97%.
SCP-044: [AG] HP: 40,000/40,000. Current Alchemies: None. Alchemy Blast: III Decommision Votes: IIII
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
>assume control; Constructor Group 302...
T4king over guidance of the nearest build t3am to the Project, I wait for a previously-di5patched swarm of utility nanites to finish surveying Erelye's latest shipment...
Th3y finish, and link themselve5 to Group 302's network, pouring the data into the Mainframe...
Hmm... These methods of converting arc4ne power to solid subs7ances could be adapted to function with my sort of hardw4re... Use this here, and slaved AS cores in place of undead brains, and change the input to a bank of reactors... This constitutes a more efficient, at least for this purpose, and far more compact matter-fabrication system!
I p4n one of my cameras to examin3 the Loading Gantry, an unwieldy arrangement of arms and infastructure designed to lift the massive Hyperdense Slugs {Railguns tend to use tungsten, but for this, which does not require ferromagnetism, simpler, denser things are in order.} into firing position, mounted to the d3ck behind the form3r GAHMD array... Bulky, inefficient, and it forced the massive w34pon to be reposi7ioned every time it was reloaded, but it was, then, necessary... With a modified, more mundane version of Erelye's hardware working in parallel to what he sen7, all those girders can be cut away, making the weapon truly self loading, and freeing deck space for PDCs and more artillery launchers, possibly a shield hub. Also, it'd make the slugs more energy dense, bigger blasts... This Elf is useful indeed!
All charges progress. +1 to usual allies.
I order a salvo fired on the Law, in hopes something useful happens...
I produce a pair of the biggest machine guns I can hold, and proceed to act like the world noisiest, angriest typewriter at Rage!
I attempt to use this vessel's Monochromium hardware to turn the Law's manipulation of reality against it!
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Battlefield: 'Murphy's Law Experiment 5/5' Expending!
I proceed to unveil my experiment: A really big laser gun!
To wipe away any confusion, I then proceed to state that, because Murphy's Law itself is now an entity, things now can and will go wrong for Murphy's Law itself! If nothing goes wrong for Murphy's Law, then the law is fake and should instantly vanish due to the existential error caused by acknowledging the existential error. I also point out that, if it were an actual law, that it has been damaged in any way whatsoever means that it absolutely cannot be a law, but merely it's physical personification, because simply put, laws are ideas, and ideas are bulletproof. Even if the bullets are lasers. I then fire the absolutely massive laser gun at Murphy's Law.
The gun itself breaks in the process of firing, so in order to expend my regular attack, I throw the pieces of the gun at Murphy's Law as well, from a completely different angle to the absolutely massive gun.
I see someone else with teleslash as well.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Smash Ball && Chaos Pearl 8/11
Someone said they were summoning a ball that bounces with 110% efficiency.
Pfah. Amateur.
I write a bedrock cage around that person and proceed to summon SCP-018 inside said cage, suspended above that person's head. It bounces. And bounces. And bounces. And KEEPS....ON...BOUNCING...I pity the fool who attempted this trick.
>>A fittingly ironic retaliation.
I use the Void's Roguewands to create a drill that will bore large holes in the casings of the HMASSes. It is spawned around them and I proceed to activate it.
I shoot the HMASS entities with, of course, Water.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Candy Corn Liquor 25/30
Catenative Doomsday Dice Cascader Prime Bubble 3/11
High Roller 8/9
Husstet 5/9
I use BRAHJ OCTET on an HMASS.
I attempt to use Trouble on an HMASS. Wait do smash ball items count towards that rule? Whatever, they're terrible half the time anyways.
I attempt to use my Combatdice on Murphy's Law again.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
41/50 Uberghast B + 1 fseftr
16/25 Health Care Package
R. K.: Steel Crackin' the Power Vortex Gate. Die already.
Helpin' fseftr twice.
---
Strange Hippocrates 451
Uber 33%
MMMPH 0%
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
Message of the Moment: god i hate this new layout
Inhaling deeply, I let out an ear-piercing scream.
"HELLOOOOOO-LO-LO!!! DID YOU GUYS MISS ME?! ...do you even remember me at all?"
The scream damages Enoch.
Spells Casted: 37/200
SB&HJ 42/50x2
Candy Corn Liquor 26/30
Catenative Doomsday Dice Cascader Prime Bubble 4/11
High Roller 9/9
Husstet 6/9
I use High Roller on an HMASS or Murphy's Law.
I use UNMADE TIME on an HMASS or Murphy's Law.
NIMBLEQUEST: I rush into The Canvas, pull out all 7 of my octets and roll them at the Painter.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Magic Tallow && Thorium Arsenate || Rainwater Canister 2/???
Deudly Magnum 8/11
+1 to Leon and Zerithos.
I draw the Hazel Wand and cast a curse of Acrid Ash Rain on Murphy's Law.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
My goodness. This is quite tiring. You cast a spell of temporary deafness on yourself, to negate the shouting.
HMAS Ship: 42/50
More Ships: 19/50 x2
HMAS Victor
Bio-Annihilator 3/4
Ion Cannon 0/2
Assualt Drone: Heal a HMASS with advanced warfare
Fseftr: Use spoil of war
HMAS Victor: Ion cannon rage
Blue:
Pokeball Things: Nature, Cold, Magic
Aluminium Elemental: Aluminium blast, also, try to die.
I don't approve of this sacred item thing. It's a toned down version of the forty post limit, by which I mean it makes posting quickly too important. Suggestion: Just do the three update cooldown thing.
16/20 WEITT
11/15 Hilt (+2ed by Erelye)
11/15 Blade (+2ed by Talist)
Ouija board && Fluorite Octet && Rapier 9/9? (+1ed by Erelye)
Very Fine > Animalistic venom 3/6
Assists: +1 Erelye, +1 Talist
The cloaked man gets curious and divides Murphy's Law by 0 and then divides by 0 a second time for good measure.
If I make a mistake on something, feel free to correct me. I'm always open to improvement.
Lunar Magic: 15/50
Spritetool: 13/32
I summon an Assist Trophy and use it.
I teleport a tiny amount of The Operator's dead skin off of him,along with his new suit
I send a dictator to repeal Murphy's law
Also loving how everyone (well almost) is ignoring the weakness i (Or rather piono) revealed about murphy, and just continues bruteforcing.
Systems Crash || Antipolar Crystaltorch = The Low Blow (Level 10: 7/11)
Multi-Powersuit 24/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Energyboost 8/11
Gearlavine 8/20
I activate the nucelar crystallbows abillity to charge! (Charges: 6)
Hesistating a little because she isnt a fan of or religious activities or stuff related to it, Granger prays to the judge to come. +1 Prayer for the judge! (Current: 1)
Serpent's side quest: Aggres.
INVENTORY
=CHARGE=
-14 / 50- MCR
-13 / 30- The Wall
+1 to Armored_Automagi
+1 to NinjaV
=ACTION=
Oh nice, seems like ALL THE OLD PLAYERS ARE RETURNING!
REJOICEEEEEEEEE-
Anyway, I decide load the MATERIAL PLANE with a LIGHTNING ROD.
I shoot it at Enoch, directing all lightning based attacks towards him for a few turns, and dealing slight damage.
I then ask about JOINT-SUMMONS, and if they're legal.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
I THR()W BAD ASCII ART AT MURPHY'S LAW!!!
GAME()VER??: 38/50
I clone Diablo and give it to Piono.
I create a giant hole to the void. I then nod at Ire.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Something in the void... 1/20...
REDEYES - BATTLE TECHNIQUE: URANIUM ICE!
I perpetuate my attempt at out-manipulating Murphy's Law!
All charges Progress. +1 to usual Allies.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
I've decided that that won't happen, because then Combat Operandi would be treated just like Battle Techniques. And no, I'm not! They'll refresh... I had intended for that to happen this turn.
ARCUM AEREUM: A massive set of long bronze wands that hum with electrical energy. They harness the power of Zeus's Master Bolt itself, and are said to be only wieldable by one with immense power. They can preform every electrical spell known to thaumaturgy, and can change the weather of the skies themselves.
Carbon Nadsat || Bullet Timer = Denuo Surrexit (Level 10: 1/11)
9,000 damage!
10,000 damage to Lucario!
Because your attack would have been OP otherwise. The OP Scale changed it.
The Godmodder's Banhammer was created using a Command Block, so he instantly sets its programming to do just that! He thanks you, then pulverises you with the hammer.
Murphy's Law causes the mystery liquid to be healing juice! +10,000 HP!
Thank you.
GARNET STAINS: A set of eight D8s colored red and grey. Their attacks create giant weaponry that is usable by the roller and are used to attack the target.
High Roller && Combatdice of Zillywen = Combatdice of Zillyhoep (Level 8)
That is a really stupid name.
The Godmodder pockets the cueball, but you cannot find the Godmoder, so you hang on to his.
You throw the rock at the Wayback Machine, but the rock disappears! You are confused, but then it falls onto your head.
From now on, I'm formatting the Godmodder's text.
GM: ...No. Definitely not a nancho party. If you want a regular nacho party though, be my guest.
THE SPELLBINDER: A massive wand with two tips; wielded like a double-bladed lightsaber. The golden energy of creation exudes from both of them, and visink runs through it. It can channel the energies of the Inky Abyss to create spells from thin air.
The fire has died down by now. Murphy's Law shatters the Conclave Window Pane! The horrific energies are released from within, marauding you.
4,000 damage!
+1 Vote!
The Wither status effect makes you unable to heal the entity.
6,000 damage!
Murphy's Law twitches... 8,000 damage!
Spruce Door || Adamantium = Adamantium Door (Level 1: 1/2)
7,500 damage!
Murphy's Law shudders... 10,000 damage!
It makes RANDOM things go wrong. It didn't make its own entry go wrong, and it wouldn't have, because it was charged for a while.
The Godmodder simply doesn't eat the ice cream.
Okay, you fail to harm Murphy's Law.
4,000 damage to both HMASSes!
SCP-440? Which one's that?
Murphy's Law causes the hammer to inadvertantly create an avalanche thousands of blocks away, upsetting a Creeper hive! Its inhabitants outrun the avalanche, very scared, and walk into the Battlefield, exploding! 8,000 damage to Miraj!
+6,000 Amplifier HP! You cannot strengthen its power! Not without a group effort, however...
Interesting... Perhaps he can help you defeat Murphy's Law!
> Amperz4nd: BATTLE TECHNIQUE => ATOMIC BLITZ
You walk towards Rage in your massive, bulky army and level your weaponry at the Foe. Instead of firing them at it, you raise a special armament you keep for special occasions: A WWII-grade nuclear launcher. You fire an atomic bomb at Rage, shaking the entire Vault. 8,000 damage!
Black isn't a bow... It's a trident.
MONOCHROME'S MAGNETO: An insane ship built perfectly for void travel. Its thrusters are created using highly experimental technology that uses radio waves and magnetics waves to superheat plasma, acting as fuel.
Monochrome's Magneto -c 888m Rail Howitzer = Railgun Railroader (1/4)
You fail! It seems a Court is already in session...
Yes. Some Tech Texts are shared by multiple players.
Murphy's Law causes the arrow to self-destruct upon fire!
> XDGrangerDX: BATTLE TECHNIQUE => LV. 10 HAMMER TIME - THE SUMMIT
20,000 damage!
Whip || Raw Space Magic = Black Incher (Level 1: 1/2)
HMASS Traitor killed!
9,000 damage to Rage!
Alternate Erelyesoul > Fine = Alpha Erelyesoul (Level 70: 1/71)
It takes a long time to make since players are expensive, especially ones in the alpha timeline.
Magic Tallow && Thorium Arsenate || Rainwater Canister = Thorium Tallow Praecantatiocanister (Level 5: 1/6)
8,500 damage!
Yeah, your text is practically unreadable.
Yes. It boots their power immensely.
ROTTEN FLESH BUCKET: A bucket composed of rotten flesh. Probably works as well as a regular bucket, but still. Ick.
ELLORIUM BLADE: A sword forged from Ellorium.
Uranium && Lava Bucket = Radioactive Holding Canister (Level 1: 1/2)
You use the Table Leg against HMASS Betrayer. 10,000 damage!
They're not; Constructs deployed regardless!
Murphy's Law grins. It seems to be feeding on your displeasure... Murphy's Law beats you 100-0!
The Wither Skeletons gained ranged weapons! They turn them into Stone Bows, which go better with their color scheme. They will attempt to keep a distance from Rage. You can only attack Rage's health bar!
Murphy's Law thrusts a world peace sign into your hands.
How can I do that... When I have none?
Scouting Unit deployed! I'll change its stats a bit though. IIRC, it was a 20-post charge, so it can have more HP.
It's dead by now!
Murphy's Law replaced itself with a burrito while you weren't looking! The burrito explodes mid-heating.
Rage has none!
Welcome back, Bio! Basically, what happened was this:
You had joined in the middle of a sidequest where I was killed and another entity took up my role as Game Master. That's finished and the whole Homestuck Invasion plotline was resolved thanks to a Scratch, and the Fourth Wall was repaired. Then Act 3 arrived, and it's been back to normal, although the American goverment revealed plans to finish off the Godmodder through means of a supercomputer known as Project Binary. It seems to be working against the government AND the players, and has formed its own team consisting of Bill Cipher, King Ikea (from the dimension of Tabletopia) and GLaDOS. The players have just been fighting bosses in the meantime, although they've been declared enemies of the world since they were framed for the bombing of the Conclave, a building in Washington D.C. where Project Binary is kept.
That's about that.
The maximum amount of posts you can charge an entity is 50. I'd change that if I were you.
With what?
ANTIMATTER WARHEAD ON WHEELS: An antimatter warhead on wheels.
The machinery/people that fired the salvo inputted the wrong co-ordinates! It fires on the Black Castle instead. 6,000 damage to it!
9,000 damage to Rage!
Murphy's Law turns the vessel's power-manipulation against it, destroying it!
You mean Smash Bros.? Rage accepts. He'll play as Pit.
10,000 damage to Murphy's Law! Murphy's Law then attempts to kill itself, but the gun turns out to be out of ammo! There, you see? Something went wrong for Murphy's Law's attack!
Additional 3,000 damage to Murphy's Law.
7,000 damage to HMASS Betrayer!
Murphy's Law causes the water to just spray into a nearby pool!
Murphy's Law overrides your Battle Technique, causing you to roll all ones! A voodoo doll of you appears, its head inexplicably torn off. Your head decapitates itself as well. All your other attacks this turn fail as a result!
Murphy's Law causes you to accidentally detonate the volatile weapon, creating a massive explosion!
Hey, Opel! Welcome back! A lot has changed since you left.
6,000 damage to Enoch!
HIGH ROLLER: A set of eight pale yellow D8s. They are infused with the righteous power of hope.
Murphy's Law turns the biome to Taiga, making the rain snow! It easily dodges the individual snowflakes.
+7,000 HP to HMASS Betrayer.
You use the Shockwave-Laser Cannon! But you don't specify a target...
Amplified 8,000 damage to Rage!
Hmm... I like the Sacred Item method, but is in great need of rebalancing. I'll think about it.
DEMONIC OCTET: A set of eight blood-red D8s. They channel the power of ghosts and spirits in their attacks.
You fail! Only Chuck Norris can divide by zero, and he's currently fighting the ACN-Turret.
You summon Shadow the Hedgehog! The Godmodder mind-controls him (or Chaos Controls him?) to his side before you have a chance to properly use him!
THE OPERATOR has no skin... His suit is something else. You attempt to teleport the new suit off of him, but your teleporter explodes upon doing so!
That's not what a dictator does!
Everyone! Pray to the judge; it will help end Murphy's Law!
6,000 damage to Rage!
8,000 damage to Enoch! All lightning-based attacks will draw themselves towards Enoch!
Yeah, we cleared this in Steam chat. They are; just lower the charge to X/25. That goes for both sides.
Murphy's Law causes a player to break and collect the stone with a pickaxe!
6,000 damage to Murphy's Law!
> Amperz4nd: BATTLE TECHNIQUE => LV. 2 NUCLEAR WINTER - URANIUM ICE
10,000 damage to Rage!
You fail to perpetuate your attempt at out-manipulating Murphy's Law.
Murphy's Law takes a stray shot from the ACN-Turret and plows it into itself, burning itself to ashes! Out of the ashes forms a shinier version of the Law... It seems to have taken the Turret's destruction and turned it into new life! It will now regenerate all damage taken instantly! There's no way to stop it now! Unless... You look at the Prayer Gauge XDGrangerDX created. Perhaps it will help you in summoning that Judge... He may be your only hope!
The Black Castle uses Elemental Barrage, dealing 12,000 damage to HMASS Betrayer!
Miraj Captivates the JC-Squadron! Lucario unleashes its Mega Evolution, turning into Mega Lucario! It uses Aura Sphere against HMASS Betrayer, killing it instantly! Celestial Bomb King deals 5,000 damage to Murphy's Law! It regenerates afterwards... SCP-044 uses the power of its alchemies to deal 80,000 damage to Shadow the Hedgehog, depleting every single one of its Hit Points, with none left over! How about that? Now it must recharge. The Construct Squad and Scouting Unit deal 8,000 damage to the Level 4 Lucycount!
All PG entities deal 20,000 damage to the Mantra of Eternal Life! The Godmodder deals 30,000 damage to Miraj and (he hops over to the Nether sidequest) 30,000 damage to Rage!
All allied entities deal 40,000 damage to Rage! Rage uses Wrath of God, instantly killing Amperz4nd! He cannot respawn next turn. The Godmodder then sends a message to you through the HMAS Aether...
GM: Alright, noobs. I found another way to help you beat this pest. There's a setting on the Amplifier that will only work if you all don't attack Rage next turn. If you follow through with that, all your attacks against him will crit! If you don't, well, your loss. Decide amongst yourselves whether or not you'll follow my advice...
The Itinerary:
Main Quest -
> AGs: Defend Miraj and the Celestial Bomb King! Their passive abilities will serve you well.
> AGs: Destroy the Power Vortex Gate! Whatever it's summoning, it won't be pretty!
> AGs: Raise the Prayer Gauge! It could be the only way to defeat Murphy's Law...
> AGs: Destroy the Godmodder!
> AGs: Consider sacrificing your alchemies to power up SCP-044's attacks!
> PGs: Defend the HMASS entities! They have high offense.
> PGs: Destroy the Power Vortex Gate! Whatever it's summoning, it won't be pretty!
> PGs: Kill Miraj and the Celestial Bomb King! They have high defense and regen abilities!
> PGs: Raise the Prayer Gauge! It could be the only way to defeat Murphy's Law...
Serpent's Sidequest -
> All: Defend the Wither Skeletons! You need at least one to win!
> All: Defeat Rage! Doing so will allow you to destroy the Wall of Thorns and end the sidequest!
> All: Consider forfeiting your attacks to supercharge the Amplifier, granting a permanent crit boost!
Nimbleguy's Sidequest -
> All: Brave the Void and rescue Eglarbroad Vandelsnatch!
> All: Explore the rooms adjacent to the Crossroads.
Wilson's Sidequest -
> All: Equip the Elemental Stones to help you explore Wilson's dreamscape!
> All: Defeat the Protectors!
The Battlefield:
THE OPERATOR: [???]
Murphy's Law: [N] HP: 120,000/120,000. Regenerates +120,000 HP every turn. Causes the worst possible outcome for random player attacks. Prayer Gauge: IIIIIIIIII
Power Vortex Gate: [N] HP: 20,000/20,000. Red Energy Core: 29,000/50,000. Green Energy Core: 41,000/50,000. Blue Energy Core: 32,500/50,000. Energy Level: 4/200. Wither: III
Black Castle: [N] HP: 74,000/80,000. Elemental Barrage: II Purely Elemental: IIIII (Vote to use this attack!)
Miraj: [AG] HP: 90,500/200,000. Weakness: Unknown.
Mega Lucario: [AG] HP: 60,000/60,000. Charmed: II
Celestial Bomb King: [AG] HP: 5,000/5,000. Bomb King Core: 20,000/20,000. Mantra of Eternal Life: 35,000/35,000. Heals all AGs and components for +5,000 HP every turn. Bombs: 100/100. (x5.) Sanity: 97%.
SCP-044: [AG] HP: 40,000/40,000. Current Alchemies: None. Alchemy Blast: III Decommision Votes: IIII
Construct Squad: [AG] Rock Constructs: 10,000/10,000. (x3.) Wood Constructs: 8,000/8,000. (x3.) Steel Constructs: 10,000/10,000. (x3.)
Scouting Unit: [AG] HP: 40,000/40,000. Reconnisance: II
Enoch: [PG] HP: 45,000/200,000. Charmed: II
Level 4 Lucycount: [PG] HP: 54,500/100,000.
JC-Squadron: [PG] HP: 71,000/130,000. Charmed: II
Godmodder: [GM] HP: 17/125. Killstreak: 40.
The Nether:
Vault~
engie_ninja: [PL] HP: 30,000/30,000.
Phobos: [PL] HP: 18,000/30,000.
The_Serpent: [PL] HP: 18,000/30,000.
fseftr: [PL] HP: 30,000/30,000.
Amperz4nd: [PL] HP: 0/30,000. Cannot respawn.
XDGrangerDX: [PL] HP: 23,000/30,000.
The_Nonexistent_Tazz: [PL] HP: 30,000/30,000.
Zombie Pigmen: [N] (These are friendly!)
Wither Skeletons: [N] HP: 25,000/25,000. (x2.)
Amplifier: [N] HP: 16,000/20,000. Randomly allows crits for teammates.
HMAS Aether: [PG] HP: 55,000/70,000.
~
Rage: (FINAL BOSS) HP: 407,500/475,000. Wrath of God: III Armageddon: IIIIIII Regenerates +90,000 HP every turn.
Wall of Thorns: [N] HP: 4,000,000/4,000,000. Regenerates +3,000,000 HP every turn.
Escape From Antichamber:
Flare Flames: [AG]
The Forge:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III READY (zerithos)
HHH's Headtaker: III (ManiacMasteR)
Hivemind CPU: III READY (TheLordErelye)
Potion Supply: III READY (Talist)
Ender Orb: IIIII (Netpatham)
Slime-Inator: III READY (Flare Flames)
Molten Processor: IIIIII READY (The_Serpent)
Infinity Blade: II READY [3K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII DISABLED (insert_generic_username)
Shockwave Laser-Cannon: IIII DISABLED (fseftr)
Sacred Pool Balls: IIII (Irecreeper)
Deudly Magnum: I READY (PitTheAngel)
Emerald Nova: IIII (pionoplayer)
Waluigi Thyme: WAA (Irecreeper)
Withered Plate: IIII IN USE (TT2000)
Auditory Piston: III IN USE (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III DISABLED (Leonstar0)
Spare Tentacle: III (TheLordErelye)
Providence's Topper: III DISABLED (Irecreeper)
Red Scale: III (zerithos)
Twitchy Staff: III DISABLED (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II DISABLED (pionoplayer)
Netpatham: [AG] Lv. 8: Hexadecimator. XP: 81,120/200,000.
Tech Texts: CHAOS STRIKE [LV. 1/LV. 2 - MOON DROP/LV. 5 - PORTAL POWER/LV. 10 - ABSOLUTION] TELESLASH [LV. 1/LV. 2 - CRESCENT SLICE/LV. 5 - GALE OF THORNS/LV. 10 - WHIRLWIND UPROAR]
ELEMENTAL [LV. 1/LV. 2 - FOUR CORNERS/LV. 5 - GAEA'S RAMPAGE/LV. 10 - DEVASTATOR]
Combat Chest: SNOWSTORM / AVATAR STATE
~
TheLordErelye: [AG] Lv. 9: Ambiguous Theoretician. XP: 31,000/500,000.
Tech Texts: THE PEN [LV. 1/LV. 2 - THE SWORD/LV. 5 - RATIFICATION/LV. 10 - WORD OF GOD]
COLD FRONT [LV. 1/LV. 2 - HURRICANE/LV. 5 - TEMPEST'S TEMPER/LV. 10 - MAELSTROMBOUND]
OGLOGOTH'S CRY [LV. 1/LV. 2 - NYOGTHA'S GAZE/LV. 5 - FLUTHLU'S TOUCH/LV. 10 - HORRORTERROR]
ELVEN TALE [LV. 1/LV. 2 - WOODLANDS/LV. 5 - UNKNOWN TOME/LV. 10 - REGICIDE]
Combat Chest: ROLLOUT / WOEGOTHICS / THE BLOT
~
insert_generic_username: [AG] Lv. 8: Hopeful. XP: 96,500/200,000.
Tech Texts: .JPEG'S IRE [LV. 1/LV. 2 - UNREAL AIR/LV. 5 - SANTA SMASH/LV. 10 - ONCEST]
HELLA DICEROLL [LV. 1/LV. 2 - SWEET CATCH/LV. 5 - BRAHJ OCTET/LV. 10 - JEFFING AWESOME]
CLOCKBREAKER [LV. 1/LV. 2 - STROKE OF TWELVE/LV. 5 - UNMADE TIME/LV. 10 - HIGH NOON]
Combat Chest: SUNRISE / DOUBLE MIDNIGHT
~
Irecreeper: [AG] Lv. 7: Problem Inspector. XP: 70,000/125,000.
Tech Texts: CHAIRSTORM [LV. 1/LV. 2 - CHAIRNADO/LV. 5 - UPHOLSTERIZE/LV. 10 - UPHOLSTERY'S UMBRAGE] / CHAIR-CRACKER [LV. 1/LV. 2 - SOFA-SMASHER/LV. 5 - KING-SIZE] / TELESLASH [LV. 1/LV. 2 - CRESCENT SLICE]
Combat Chest: ONE FLIP / ARMISTYX
~
Nimbleguy: [AG] Lv. 7: Shattered OS. XP: 31,987/125,000.
Tech Texts: JAVA SMASH [LV. 1/LV. 2 - VIRTUAL MACHINE/LV. 5 - C SHARP/LV. 10 - RUNTIME] / BRASS TACKS [LV. 1/LV. 2 - VEXING RAGTIME/LV. 5 - JAZZ HANDS] / NULL & VOID [LV. 1/LV. 2 - VOID DOUBLE]
Combat Chest: FATAL ERROR / ENSEMBLE
~
Leonstar0: [AG] Lv. 6: Holier Than Thou. XP: 26,000/80,000.
Tech Texts: CONGA LINE [LV. 1/LV. 2 - SQUARE DANCE/LV. 5 - MOONWALK] / DINNERTIME / CELESTIA [LV. 1/LV. 2 - PULSAR]
Combat Chest: FISHKILL
~
Talist: [AG] Lv. 5: Heart of the Wilds. XP: 41,400/60,000.
Tech Texts: EMERALD FIRE [LV. 1/LV. 2 - YSERA'S ARC/LV. 5 - JADED] / KILL COMMAND
Combat Chest: RENEWAL
~
zerithos: [AG] Lv. 4: Fallen. XP: 18,500/40,000.
Tech Texts: MAGIRUPTION [LV. 1/LV. 2 - AURABLAST] / PROMINENCE
~
Amperz4nd: [AG] Lv. 4: Course-Charter. XP: 19,000/40,000.
Tech Texts: NUCLEAR WINTER [LV. 1/LV. 2 - URANIUM ICE] / ATOMIC BLITZ
~
ninjatwist321: [AG] Lv. 4: Diamond Sword. XP: 13,000/40,000.
Tech Texts: CHIVALROUS CHOP [LV. 1/LV. 2 - MIGHTY STRIKE] / BATTLE CRY
~
TT2000: [AG] Lv. 4: Huntsman. XP: 33,500/40,000.
Tech Texts: LONG DIVISION [LV. 1 / LV. 2 - SQUARE ROOT] / HEADSHOT TIMES ZERO
~
NinjaV2403: [AG] Lv. 4: Endwalker. XP: 20,000/40,000.
Tech Texts: FISHTECH [LV. 1/LV. 2 - TIMESKIP] / BLACK INCHES
~
Aegis-A095: [AG] Lv. 3: Shipmaster. XP: 1,000/35,000.
Tech Texts: FORGE STOKER / LUCKBREAKER
~
Goomba98: [AG] Lv. 3: Yoshi Master. XP: 33,500/35,000.
Tech Texts: EGG THROW / GOOMBA STOMP
~
Tabbune: [AG] Lv. 3: Manasmith. XP: 8,500/35,000.
Tech Texts: LIGHTNING CALL / BOOK OF CHANCE
~
ekimo3631: [AG] Lv. 2: Texter. XP: 2,000/30,000.
Tech Texts: CODE BLAST
~
Tenessen: [AG] Lv. 1: Newcomer. XP: 5,000/25,000.
~
jondanger23: [AG] Lv. 1: Newcomer. XP: 18,000/25,000.
~
Armored_Automagi: [AG] Lv. 1: Newcomer. XP: 2,000/30,000.
Tech Texts: BOMBS AWAY
~
Flare_Flames: [AG] Lv. 0.
fseftr: [PG] Lv. 9: Cerulean Totality. XP: 303,000/500,000.
Tech Texts: BLUE, BLUE [LV. 1/LV. 2 - MARINE MADNESS/LV. 5 - LAPIS UPRISE/LV. 10 - ULTRAMARINE] COMPLEMENTARY [LV. 1/LV. 2 - MANNDARIN/LV. 5 - MONOCHROME/LV. 10 - COLORMATIC]
ORBITAL DROP [LV. 1/LV. 2 - PARTING GIFT/LV. 5 - ATOMIC FIRE/LV. 10 - PLANET CRACKER]
DOWNPOUR [LV. 1/LV. 2 - RAIN SEASON/LV. 5 - THUNDERCLAP/LV. 10 - NOAH'S FLOOD]
Combat Chest: PAX AZURITE / BLUE SKIES / REACHAROUND
~
The_Serpent: [PG] Lv. 6: Mind Controller. XP: 29,000/75,000.
Tech Texts: THEIST'S FOLLY [LV. 1/LV. 2 - GODSLAYER/LV. 5 - STYX STRIKE] / UNAGI STORM / MODUS OPERANDI [LV. 1/LV. 2 - FLIPSIDE]
Combat Chest: SNAKE EYES
~
K4yne: [PG] Lv. 6: Entropy's Entourage. XP: 13,650/75,000.
Tech Texts: THE BURNING [LV. 1/LV. 2 - PHLOGISTON WALTZ/LV. 5 - GREASED LIGHTNING] / CUESTICK GENIUS / GHASTLY [LV. 1/LV. 2 - GHASTLIER]
Combat Chest: FULLY CHARGED
pionoplayer: [N] Lv. 9: Armaggedon's Conductor. XP: 229,000/500,000.
Tech Texts: PLAY 'EM OFF [LV. 1/LV. 2 - SPRAY 'N PRAY/LV. 5 - POINT 'N SHOOT/LV. 10 - BULLET HELL]
HAMMER TIME [LV. 1/LV. 2 - EARTHSHAKER/LV. 5 - UNTOUCHABLE/LV. 10 - THE SUMMIT]
DEEP FREEZE [LV. 1/LV. 2 - BIG CHILL/LV. 5 - ABSOLUTE ZERO/LV. 10 - TIMESTOPPER]
RELIC'S ECHO [LV. 1/LV. 2 - TIER TWO/LV. 5 - TIER THREE/LV. 10 - NATURAL DISASTER]
Combat Chest: ENCORE / NORTHERN WIND / ROGUE'S GALLERY
~
ManiacMasteR: [N] Lv. 9: Apocalyptic Terminator. XP: 38,100/500,000.
Tech Texts: KINGLY DISPUTE [LV. 1/LV. 2 - PROCLAMATION/LV. 5 - DECLARATION/LV. 10 - PEACE TREATY] MALEVOLENCE MANIACAL [LV. 1/LV. 2 - OCHRE OUTRAGE/LV. 5 - SEEING RED/LV. 10 - ARES' AWAKENING]
BLAZE IT [LV. 1/LV. 2 - ROD RAGE/LV. 5 - SUPER HOT/LV. 10 - EVERY DAY]
WAR RAMPAGE [LV. 1/LV. 2 - TO ARMS/LV. 5 - RENDEVOUS/LV. 10 - FINAL STAND]
Combat Chest: LADDER TO HELL / CROSSROADS / IUBEOQUE
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The_Idea_Modpack_Mod_Man: [N] Lv. 7: Doombringer. XP: 60,575/125,000.
Tech Texts: MICROSOFT BRAND [LV. 1/LV. 2 - NOSCOPE/LV. 5 - WALK AWAY/LV. 10 - ONE] / DOOMSDAY [LV. 1/LV. 2 - ARMAGEDDON/LV. 5 - RAGNAROK] / ACQUISITION [LV. 1/LV. 2 - MAKE IT RAIN]
Combat Chest: DOOM HEIR / QUANTUM VORTEX
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XDGrangerDX: [N] Lv. 8: Chaos Angel. XP: 31,000/200,000.
Tech Texts: THIS SENTRY [LV. 1/LV. 2 - WRANGLED/LV. 5 - DISPENSE THIS/LV. 10 - ROCKET MAN]
HAMMER TIME [LV. 1/LV. 2 - EARTHSHAKER/LV. 5 - UNTOUCHABLE/LV. 10 - THE SUMMIT]
LOWDOWN [LV. 1/LV. 2 - POLAR OPPOSITE/LV. 5 - LIMBO'S AVARICE/LV. 10 - UNENDING]
Combat Chest: CHAOS CONTROL / OBJECTION
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engie_ninja: [N] Lv. 6: CEO. XP: 7,500/75,000.
Tech Texts: DUMPSTER DIVING [LV. 1/LV. 2 - LIBERTY LAUNCH/LV. 5 - GRAVE DIGGER] / NINJANEER / GUNS AKIMBO [LV. 1/LV. 2 - RAMBO STYLE]
Combat Chest: DECIMATION
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5l1n65h07: [N] Lv. 3: Self-Aware. XP: 30,000/30,000.
Tech Texts: OVERKILLED / SLINGSHOT
Sacred Items:
7 Hog Slop
9 Elf Tears
7 Pie Filling
0 Weasel Snot
Can I have those, by the way? (The assists he didn't use. Stupid editor ate the quote)
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
/null