The Meaning of Life, the Universe, and Everything.
Join Date:
2/23/2014
Posts:
275
Location:
The Void
Minecraft:
Upsilon
Member Details
POST 2;
Tubas || Generic Weapons Systems = Tuba Doomsday Array (7/11) MY INVENTORY
I +1 Leon and Erelye.
(Gerbil Clone): Yeah, Talist. I take a magic summon gem.
(Gerbil Ghost Image): \Idle.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-snip-
Nimblequest: I climb down the hole and listen for anything coming from any of the doors.
-snip-
You enter THE CROSSROADS. You hear soft humming from the North Door. The turning of cogs are heard from the West Door. The East Door seems too silent... The South Door has low grumbling.
-snip- >Leonstar0: Loot room then go south and examine.
-snip-
There is nothing to loot! You enter the south room. As you adjust to the even dimmer light in the room, you see many paintings. Each one depicting a different point of time in the dungeon. There is a giant grumbling figure in the center of the room... it seems mad because you disturbed it's painting. You are accosted by THE PAINTER. It seems as if The Painter has an actual health bar. You have entered THE CANVAS.
-snip-
Void: Head into a randomly selected door and inspect the surroundings
-snip-
You enter The North Door. There seems to be 3 floating crystals, and a giant throne. The first crystal lights up... Power from the defeated Corrupted Livingrock flows into the crystal... CORRUPTED CRYSTAL ACTIVATED. The throne back changes from a royal red and yellow to a deep corrupted purple. You have entered THE THRONE ROOM. It is still weird that there is a throne room in a dungeon...
-snip-
I close my eyes, walk into a random door, and examine the area within.
You enter The West Door. You see many cogs turning around the place. Spinning gears and shafts pepper the room. Contraptions span farther than the eye can see. There is another door, but it is blocked by turning cogs, that have spikes. There seems to be some cogs encircling an unknown point. But all those are across a giant lava moat. All the gears on your side are not hooked up to anything. There is a hard light glass bridge generator imbedded in the floor, with some inactive shafts feeding into it. More detail will be given once you cross. You have entered THE COGWORKS.
... Wow. That makes no sense at all. I'm using my level 10 alchemies in a special attack, and still somehow dealing less damage.
8/11 for Arcum Aereum
I finish the Antarctic Expedition.
8/10 for Carbon Nadsat.
43/50 for mega attack
13/15 for charged attack
piono picks himself up, growls and glare at Murphy's Law.
then he grins, pulls out the Faceless Eight, fiddles with them for a few seconds, then tosses them up in the air.
Worst outcome this you piece of **** ******* *********************************** **
(Twin, give me the roll for this, and next round, I will tell you what piono did that was screwy. And no, I'm not going to pull something out at random, I already have in mind what I'm doing. Also, tell me one thing: What the inverse of the roll I get what do (so like if I got 5-2-5-4-8-1-3-3 you'd tell me the result for 4-7-4-5-1-8-6-6) but don't actually perform it.)
Phobos laughs and uses Combat Operandi: Double Midnight on Rage.
As stated last time, Phobos can now only target Rage until Double Midnight wears off, All attacks aimed at Rage automatically crit, and Phobos's get a power multiplier (I forget how much) and Rage's attacks now deal half damage.
...I blame the Illuminati.
ANTARCTIC EXPEDITION: A blue broadsword embroidered with iron and gold patterns. A feeling of cold and despair seeps from its blade, which harbors massive amounts of ice magic. It shines with golden energy, and can also create aurorae for some reason.
You use the Faceless Eight! You roll:
1-8-3-3-6-1-7-7
The inverse of this would be 8-1-6-6-3-8-2-2.
What that would do is create a giant grey camera that would flash strobe lighting at Murphy's Law. Said camera would morph into a bazooka and fire a massive grenade at it, creating an explosion.
Oww... Dammit... Well, I curved bullets! :D:D:D:D YUSSS! Ow.
Watching a hundred thousand railgun shells veer off course for no reason has made me realize something... I should have used the lasers instead. *Points a thousand eighty-four terawatt ultraviolet lasers at Murphy's Law and holds down the trigger until they start to overheat*
Well, that was bright. Ow. My nonexistant AI eyes. Turns out the heat of rock and dirt and enemies being turned instantly to burning plasma is a little bright.
I roll the Chthulian Octave!
I summon a large number of Instant Health Splash Potions from no-where and spam them at myself and my allies!
REDEYES; BATTLE TECHNIQUE: URANIUM ICE!
All charges progress!
+1 to Erelye and fseftr!
Murphy's Law causes the lasers to overheat prematurely, blowing up the whole machine!
7-3-6-5-8-2-6-7
A giant cobalt bowling ball materializes near Rage and rolls over him! 9,000 damage!
You raise the Dynamic Deathbringer and activate its atomic deployment array, firing massive bolts of radioactive energy at Rage! You then modify one of your elemental barrels to make them like flamethrowers! You spray a ton of ice into the Vault, causing a combination of radioactivity and cold to plague the area! 10,000 damage to Rage!
Huh. Looking on this now I can see why it's a bit silly. Seriously this flood of posts.
SB&HJ 38/50x2
Candy Corn Liquor 21/30
Garnet Stains 8/9
High Roller 4/9
Horse and Quarterback Painting && Fluorite Octet (Husstet) 1/9
I wake up and complain about the blowing to to my duplicate Cue Ball. I also duplicate a new Zillymagnum.
I attempt to use Trouble on Julius Caesar.
I use SWEET CATCH on HMASS Traitor.
WILSONQUEST: I TAKE A MAGIC, AN ENERGY, AND A FIRE CRYSTAL. I attempt to summon an entity following the rules as I know them.
Firewall: (yes, terrible pun.)
HP: 100
You throw the Dicestaction into the air, where they tumble (at least, I think they tumble. I can't really tell thanks to the .peg) against the sun. They then begin to plummet out of the air, and only then do you see where they will land: into SCP-044! You don't want to lose one of your alchemies for good, so you YOUTH ROLL over the machine and stick out your hand --SWEET CATCH! The dice activate.
8-1-6-2-1-5-7-5
A massive blue hammer appears. Its head falls off, crushing HMASS Traitor. 9,000 damage!
II begin 2ummoning ALTERNATE GOD-TIER 2OLLUX CAPTOR 1/30
II play a tuba (badly) at the goddmodder
(P.S., I'm Anti Godmodder)
Welcome! It looks like you haven't read the End of Act 2... Your Sollux charge will not go through, because no Homestuck characters (i.e. trolls or the kids) can exist in GodCraft anymore, thanks to the Scratch that happened back in Act 2. You'd be better off doing it on something else.
The Goddmodder? Who's that? The Godmodder surely hasn't heard of him.
You cannot be past me, for he has not yet woken up.
>Kalare: Awaken.
WHITE ELIXIR: An odd light liquid in a glass vial. It appears to be glowing.
The Blotspitter doesn't require ammunition from the Demimonde Semigoddess because it's still a fairly basic weapon, and certainly not worthy enough to be wielded by the Chosen Arbitor. It will still serve you well, however.
With the sound of typewriter strokes accentuating your fire, you deal 10,000 damage to Murphy's Law!
POST 1;
Tubas || Generic Weapons Systems = Tuba Doomsday Array (6/11) MY INVENTORY
I +1 Leon and Erelye.
(Gerbil Clone): \Idle.
(Gerbil Ghost Image): I create a FORTH Boot Disk and insert it into the Floppy Disk-Reading Computer. Welcome TheOneTurtleZ0! Just so you know, my main weapon are Tubas.
Gerbil Ghost Image ==> Execute: Java Smash - Runtime. Target: Murphy's Law.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You walk into the North Door. It seems as if you need to inspect the surroundings before you know what they are...
I could not sacrifice my Diablo! But the other ones....
Voidsword, Static Skies, and Armistyx sacrificed.
Heh. I cut the HMASS entities with their worst fear, SHEARS!!!!!!
"I'M HEROBRINE!" THERE, HAPPY? N()W THE CHAT WILL LITERALLY FL()()D THE BATTLEFIELD, ATTACKING EVERYTHING! MUAHAHAHAHA!!
GAME()VE???: 33/50
You feed the Voidsword, Static Skies, and the Armistyx into SCP-044! Bon voyage. You can't just duplicate them back, by the way. You're going to have to create them again from scratch.
How is that their worst fear? They're made of metal.
Murphy's Law causes you to die inside since you didn't type with your quirk!
Welcome Turtle, I should warn you, however, that all beings native to Paradox Space, whether from Homestuck or not, cannot physically enter Godcraft at this point. The Midnight Crew apparently gets a free pass since they originate from Problem Sleuth, apparently not in Paradox Space, but either way, Sollux is out for this game. Nice try though.
You can switch that point of charge over to another charge if you want to though.
9/11 for Arcum Aereum
Anarctic Expedition OR the Casket of Eternal Winter 1/11
9/10 for Carbon Nadsat.
44/50 for mega attack
14/15 for charged attack
piono, now having unleashed the dice and preparing for them to hit the ground, performs Battle Technique: Relic's Echo lvl10: Natural Disaster upon Murphy's Law.
Phobos pulls out the Antarctic Expedition and freezes Rage solid, then hits him with King of the Hill. Hard.
Indeed.
Antarctic Expedition || The Casket of Eternal Winter = Arctoae (Level 10: 1/11)
The sundial reappears, but this time, it raises itself out of the ground, forming a cylinder taller than you. The only way you could interact with the dial itself is by jumping. There are holes placed throughout the cylinder, and each one contains the image of an element... You're going to have to choose one to use for the attack. You move towards the one for ice, and touch the image within the hole. You end up feeling a rod and pull it out. You end up retrieving a long cyan pole crackling with energy.
You equip the Antarctic Expedition in one hand and the pole in the other. It glows white when exposed to the weapon, and you feel it being pulled towards it. You let go of the pole and it attaches itself to the blade, glowing radiantly! The blade of the weapon is now pure white, and it crackles with ice. You move towards Murphy's Law and aggress it with the weapon, encasing it in several layers of ice. 20,000 damage! Once you are done, the blade returns to normal.
Rage is immune to status effects! Still, 10,000 damage!
The cloaked man points Sunspot and turns towards Murphy's Law and out of the sword comes a frozen ball of energy. Just before Ice energy ball hits, he teleports to the other side of Murphy's Law and kicks it towards the incoming attack. At the exact moment the Ice energy hits, (or when it would hit, if it doesn't) he delivers a powerful backslash with Sunspot. The combined power of the extremely cold attacks freezes Murphy's Law solid and he uses the opportunity to summon an anvil moving at the speed of sound to smash through Murphy's Law (he does this whether or not Murphy's Law is successfully frozen).
ANIMALISTIC VENOM: An extremely lethal venom comprised of samples from a few different poisonous animals. Perhaps best contained in a container of some kind.
Murphy's Law causes the ice energy ball to curve around Murphy's Law and into you, freezing you solid instead!
Twin you forgot the Antipolar ammo rain! D: It was supposed to damage the AG entities this turn! Also which of the cores is Withered?
Systems Crash || Antipolar Crystaltorch = The Low Blow (Level 10: 2/11)
Multi-Powersuit 20/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Energyboost 4/11
Gearlavine 4/20
I activate the nucelar crystallbows abillity to charge! (Charges: 1)
I drain bomb kings sanity!
TECHTEXT: HAMMERTIME LVL10 - THE SUMMIT at HMASS Traitor
Serpent's side quest: Heal Amperz4nd!
Murphy's Law vibrates and a voice appears in your head: YOU CANT DESTROY A LAW BY BRUTE FORCE! Afterwards Murphy's law gains +30.000 regeneration each thurn!
There must be a different way of defeating it, but which? INVENTORY
3,000 damage to every AG entity!
All three.
You cannot!
> XDGrangerDX: BATTLE TECHNIQUE => LV. 10 HAMMER TIME - THE SUMMIT
Murphy's Law causes Malleo Dei to fall out of your hands! You glare at it. It seems that even you, its creator, are not immune to its effects.
Another door randomly appears which I reappear through, then, realizing what crazy power I may-or-may-not have just obtained, go back into the door, make that door vanish and make it reappear behind the body that winds up being Murphy's Law. I then channel my Psionics from behind the door to use PK Fire Alpha on Murphy's Law.
When you go back into the door to try to attack Murphy's Law, it causes you to come out in the middle of a lava ocean! You burn to death!
Systems Crash || Antipolar Crystaltorch = The Low Blow (Level 10: 3/11)
Multi-Powersuit 21/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Energyboost 5/11
Gearlavine 5/20
I activate the nucelar crystallbows abillity to charge! (Charges: 2)
I drain bomb kings sanity!
TECHTEXT: LOWDOWN LVL5 - LIMBO'S AVARICE at HMASS Traitor
Serpent's side quest: Heal Amperz4nd!
LOOK AT YOU FOOLS, YOU'RE ATTACKING A BOOK OF WHICH COUNTLESS MORE EXIST!
You're thinking, how is a law usually changed or removed?
You produce a long grey rod from the Antipolar Autobow and fire it at HMASS Traitor! It lodges itself into a wall just above the entity's head, and you then leer at the HMASS, asking it the immortal question: "How low can you go?" The pole grows spikes and rotates at obscene speeds, like a chainsaw! It slowly lowers itself, inching closer to the entity's head... The HMASS Traitor drops lower and lower, but then you get bored and just have the pole carve into it anyway. 14,000 damage!
Nimblequest: I climb down the hole and listen for anything coming from any of the doors.
Wait, charmed enemies can't attack Miraj. Thats the point of charming an enemy.
Miraj charm target: HMASS Traitor
Fordwing: Flash cannon on HMASS Betrayer.
Arthur lands on whatever the physical interpretation of Murphy's Law is, crushing it and trying hard not to slip.
=-=-=-=Wilson=-=-=-=
@NimbleGuy: So, technically, Gerbil is in here right? As in, your animal companion? And yes, you get new summon gems after each battle
Lets finish up the boring tutorial battle and move on to something more interesting shall we?
Seeing the threat it poses, the remaining forest spiders attack the Volcano Core, dealing a stifled 5 damage and poisoning it. The Aluminum Elemental deals a boosted 10 damage to a spider and the Volcano Core kills another spider. The firewall... sits there very passively but still deals 2 damage to each of the remaining spiders. (Turn order is based on summon order)
Now, because not much is going to be happing right now, I'll take the next turn as well.
The last 2 spiders hit the Volcano Core for 3 damage before getting killed by it and the Aluminum Elemental. The Volcano Core takes the remaining poison damage.
Ah... thanks everyone. Here, take these to replenish the stock. Wilson adds a cold, a metal, an energy, and a magic summon gem to the stockpile. That battle didn't take much skill, but this next one should take a bit more. Wilson does a cat stretch and sighs. We should keep going. Not much farther. You all turn to look down the path, but notice a faint glint of light from the corner of your eye. Everyone looks around for the source of it, but finds nothing. Until, that is, Insert_Generic_Username notices something strange with Wilson, he now has an additional tail. Huh, how strange. I've heard stories about foxes with many tails. Has my mind subconsciously made this into some kind of symbol of progress? If so, I'll bet I'll wake up upon getting my ninth tail. Thats considered a lucky number in the stories. You all continue down the path. All your entities take a little damage from the time this takes, the older ones taking more. You eventually turn a corner and see what Wilson was talking about. It is a large, grey, box of a building. It blends in to the trees about as well as a fireworks display, a dark, grey, depressing fireworks display. glorious abode... like, my original home, not the lab. It is just how I remember it. This image is built from my memories, so the reason it looks so dull is because I only saw the outside of it once. And that was when I was running from this place. So, we can either go in the normal front door, or we can be rebels and try to climb up onto the patio. I think both lead to the same place eventually. As you approach the building, you notice that there are actually 2 statues flanking the main entrance. Suddenly, a light turns on in their eyes and they stand to block your path. They say something to you in English, yet not English. None of the syllables seem to line up properly and you cannot tell what they are saying. They say the same sounds again, but shouting this time and then ready themselves for a fight.
Enemy Line:
[MET] Iron Protector 40/40 HP - Action: 4
Base damage: 10 metal damage
Mighty Shield: absorbs all damage from 1 attack, comes back after this entity attacks.
Shield Slam: If the mighty shield has not been broken during this turn, the Protector deals 15 base damage instead of 10.
[MAG] Enchanted Protector 40/40 HP - Action: 5
Base damage: 10 magic damage
Power Aura: absorbs all damage from 1 attack, comes back after this entity attacks.
Aura Crash: If the power aura has not been broken during this turn, the Protector deals 15 base damage instead of 10.
Allied Line:
[MET] Aluminum Elemental 30/50 HP - Action: 1
[FIR] Volcano Core 7/20 HP - Action: 2
[FIR] Firewall 98/100 HP - Action: 3
-
[NEU] Blue 40/40 HP
[NEU] insert_generic_username 40/40 HP
[NEU] NimbleGuy 40/40 HP
[NEU] Engie 40/40 HP
[NEU] Wilson 40/40 HP
These enemies will take a different strategy than the spiders. You can reorder your own actions. That might help.
If you get stumped on how to deal with an enemy, you can try asking Wilson for help.
Spare Summon Gems:
Cold x1 - Fire x0 - Nature x1 - Metal x0 - Energy x1 - Magic x1
Average entity formula
((Entity health) / 10) * (Entity's average damage per turn) = 30
Type Matchups X means bonus dmg, O means less dmg
Defender |Col|Fir|Nat|Met|Ene|Mag|
A.... Col| O | X | O | . | O | X |
T.... Fir| O | O | X | X | . | O |
T.... Nat| X | O | O | O | X | . |
A.... Met| . | O | X | O | O | X |
C.... Ene| X | . | O | X | O | O |
K.... Mag| O | X | . | O | X | O |
E
R
I forget so many things a lot of the time. I'm sorry. +5,000 HP to Miraj!
6,000 damage! Murphy's Law eventually shakes Arthur off.
Systems Crash || Antipolar Crystaltorch = The Low Blow (Level 10: 4/11)
Multi-Powersuit 22/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Energyboost 5/11
Gearlavine 5/20
I activate the nucelar crystallbows abillity to charge! (Charges: 3)
I drain bomb kings sanity!
Serpent's side quest: Heal Amperz4nd!
?: 47/50 +1 self +3 from Erelye +2 from Nimble
i: 24/50 +1 self
ii: 4/50 +1 self
+1 to Erelye +1 to Nimble
>Leonstar0: Loot room then go south and examine.
Leonstar1: Target: Murphy's Law STAR SIGN: Zodiac - Libra => Libra Scan
I take out the Libra card and raise it to the sky. It glows with power as the constellation for Libra faintly blinks into existence. Murphy's Law then begins to glow. The glowing then subsides and the constellation fades. I return the Spell Card to the SPELLADEX.
What do I learn of Murphy's Law from my scan?
(This doesn't use up Sacred Items, as the power comes from the card. BELIEVE IN THE HEART OF THE CARDS YUGI! Ugh... No)
I believe More Gun was the name of one of my alchemies. You know, the nuclear hammer gun things.
Overworld: Repeat last attack, except with Pomson 9000
Nether: DUMPSTER DIVE on RAGE, inform the Zombie Pigmen that RAGE is the primary target here, tell Wither Skeletons to GET BEHIND ME DOKTOR
Void: Head into a randomly selected door and inspect the surroundings
Dreamscape: Bah. Cold gem, if you will.
[COL] Icy Spy 25/25 - Action: IDK
Base damage: 15 Cold damage
Hailstorm Shield: Protects Icy Spy from 15 damage. Does not work against fire damage.
Absolute Zero: Destabilizes an enemy's molecular structure, increasing the damage they take from attacks by 5 damage
FYI I Am A Spy: Learns additional info about target enemy. If no more info can be gathered, deals 10 non-elemental damage to them and stuns them for 1 turn instead.
Oh. Well I'm a derp. Murphy's Law causes the gun to fire kittens, which do nothing!
10/11 for Arcum Aereum
2/11 for ice dagger
I finish the Carbon Nadsat
45/50 for mega attack
I finish a charge.
piono looks at Murphy's Law, then grins.
We need a legislation movement.
Sadly, Granger is the only one with an ability that can do that, so we'll just make our own.
piono slam Terra Firma into the ground, a large stone courtroom rises out of the earth.
The HMASS Traitor happens to be stuck in one of the walls
Phobos uses Battle Technique: Grip of Darkness lvl10: Darkest Hour on Rage.
CARBON NADSAT: A white whose outline flashes between dark green, orange, and orchid. It appears to have, instead of clock hands, pins, that remain fixed and not in motion. They can be turned by twisting a dial shaped like a timer on the side of the watch, from which the date can also be changed. One can use this to travel through time, and possibly into alternate timelines as well.
7,000 damage!
Murphy's Law causes the bright lights of the Nether's lava to counteract Phobo's shadow, dispelling the Technique!
The cloaked man points sunspot at Murphy's law again, but this time paradox energy flows through it! He strikes Murphy's Law with the blade, letting all the paradoxical energy out. Murphy's Law is caught in the paradox and has suddenly never been written. This, being a paradox in and of itself, fuels the original paradox to keep it going until someone or something resolves it.
Animalistic Venom > Very Fine = Über Venom (Level 5: 1/6)
9,000 damage! Next attack against Murphy's Law crits, although it will (somehow) resolve the paradox.
Thanks for balancing out SCP-044 for me, Twin. I hope you don't mind the math.
Also, it appears the Godmodder is at 17 health. This is likely to be the last of my charge chains before I summon myself to the battlefield, and then begin Project XK-Omega.
Action 1/3
Oryx's Pact: 46/50
Halloween Surprise: 21/50
I combine Rotten Flesh OR the Lava Bucket to create Deadly Acid.
//When I said One-Shot I meant the cannon has literally one shot (hence its an attack and not a summon), not that it can One-Shot an entity =)
Massive One-Shot Beam Cannon (attack) [4/8]
I give Celestial Bomb King a counseling session, Listen to his problems and give constructive advice on how to resolve his issues. This restores his sanity.
Oh. Whoops.
It does nothing to restore his sanity! Although it's pretty much full, so it's nothing to worry about... Yet.
Night falls on the Battlefield. A full moon rises. You glance ominously at its gleaming surface. One split second later, a shadow envelops it. Everyone looks at it and realizes that, no, the phases aren't changing rapidly. Something is covering the moon... A massive armada of chairs. Only then do they realize that the chairs are changing the phases of the moon rapidly, despite just covering the moon! (plot twist) It turns into a red crescent... A lunar eclipse. Supercharged by the umbra of the moon, the chairs create a massive red tornado that barrels straight into Murphy's Law! 18,000 damage!
Hull? It doesn't have one! It has a chassis, though.
I throw a bomb up into the air (no, not the bomb king's mini-summon, an actual bomb) where it explodes scattering Sliver Pollen in the atmosphere.
The pollen attaches itself to the clouds where it siphons off a little energy from each energy-based attack in order to germinate into swords. The more charges it absorbs before I trigger the germinate spell the more, the sharper the swords which are created. This is a setup for an attack. Once formed the swords will be under my control.
I set up a Tempa-shieldâ„¢ around the Wither Skeletons!
REDEYES BATTLE TECHNIQUE: NUCLEAR WINTER! {I'm assuming these are AOEs, if not, they target the Nether Mobs for now.}
I apologize if I'm statin' the obvious, but have we gone over the whole "Redeyes' emanatin' enough Psionic power t' make Alma look like a spoon-bendin' charlatan?"
I'm what? And who's Alma?
Y3ah, there'5 a lot of energy tied up in our friend here. No7 sure why.
You screw with his head even more when ya necromanced him? Ya did make us Psions in the first place.
No7 pos5ible. Besides, it is not my power. Likely something to do wi7h the Conjuration.
What do you mean, I'm emanating-
Yeah, that could be it... He woulda needed a lot o' power to control all that for long... Hmm, if he's a serious Psionic, that could be useful...
WHAT DO YOU MEAN, I'M EMANATING PSIONIC POWER?
Didn'7 you notic3? I see you did not. Well, th4t make5 things even MORE interesting...
*Explosions* *Monster noises* *Gunfire*
Well, this should be considered, certainly...
I s7ill find th4t idiot drawl our revered Controller gav3 you amusing.
Aint' it just. (O)_(0)
I see you would rather avoid the subject.
*Aims virtual shotgun*
Indeed.
Current vehicle charge whose name I have forgotten 4/4
All charges progress.
+1 to Erelye and Zerithos!
engie_ninja's already shielding the Wither Skeletons! Additional shielding won't hurt, though. Next attack against them will fail!
There are no Nether mobs left!
Your vehicle's only at 3/4, if I'm not mistaken! And it's name is Monochrome's Magneto.
Tentacular Grimharness 17/20 (+1 from Gerbil, Leon, Leon, Amp, and Zerithos.)
Deudly Magnum 4/11
The Spellbinder 6/8
+1 to Amp and Zerithos.
I cast Unknown Tome on Murphy's Law.
Hopefully, you realize letting Richard deal sixty-four thousand damage is slightly more overpowered than the Law itself.
I close my eyes, walk into a random door, and examine the area within.
He's the Godmodder. What do you expect, he only deals 1 damage every turn?
Murphy's Law casts a firewall at 451 degrees Fahrenheit, effectively blocking you from using any book-related attacks for a while.
SB&HJ 39/50x2
Candy Corn Liquor 22/30
Garnet Stains 9/9 This makes about 6 Octets, not counting the ones I'm making right now. That'll an 8*8d8. Heh.
High Roller 5/9
Horse and Quarterback Painting && Fluorite Octet (Husstet) 2/9
I examine the North Room.
SUNRISE. MURPHY'S LAW. MAKE IT HAPPEN.
I roll my Combatdice at Betrayer with my Trickster majyyks.
GARNET STAINS: What was this made with again?
Not yet!!
Murphy's Law causes your attack to fluctuate wildly!
8-8-8-8-1-1-1-1
A lollipop, one half green, the other half red, appears. It bifurcates, the green half slamming you flat, and the red half slamming HMASS Betrayer flat! 10,000 damage!
I begin setting up an experiment to disprove Murphy's Law. (1/5)
I also use Murphy's law as a garbage can to dispose of random harmful crud I wind up discarding in setting up the experiment to migigate the regeneration somewhat.
I also attempt to join the Nether Quest, and if I can do so immediately, enter by attempting to open the door in Rage's face, or its face-analogue.
Murphy's Law causes the garbage can's crud to be healing packs! Regeneration strengthened!
I add the (Spruce) door I was previously using to the pool of Alchemiter ingredients for future use.
I continue figuring out how the experiment to disprove Murphy's Law is going to work, settling on an extremely simple, luck-based system that the supposed Murphy's law would supposedly use. (2/5).
I also use PK Lifeup Alpha on the Power Vortex Gate's Red Energy Core. Because I kind of want to see what comes out of there and I want to do it in to grab whatever things it drops.
Spruce Door added to alchemy supplies!
It is inflicted with the Wither status effect! It cannot be healed!
I instantly disprove Murphy's Law based solely on its premise and an existing fact.
1. Murphy's Law states that anything that can go wrong will go wrong.
2. The Operation could have gone wrong.
3. The Operation did not in fact go wrong.
Q.E.D. Murphy's Law is faulty.
If I have to disprove it in the present:
1. Same as before.
2. I could have missed Murphy's Law horribly with my Wardice.
3. I didn't.
Q.E.D. Murphy's Law is still faulty.
To celebrate, I flood the Godmodder with pictures of himself being flooded with Blue Generic Objects taped onto Blue Generic Objects. x2 Recursion Combo!!! Then half of them turn into antimatter, creating an epic BGSPLOSION.
I also use a Battle Technique I haven't used yet on a PG entity.
SB&HJ 39/50x2
Candy Corn Liquor 23/30
Catenative Doomsday Dice Cascader Prime Bubble 1/11 Heh.
High Roller 6/9
Horse and Quarterback Painting && Fluorite Octet (Husstet) 3/9
I preview Clockwork Contrivance <rough.< div="">
Your disproving fails, since it was stated that Murphy's Law will only make RANDOM things go wrong!
The antimatter is removed thanks to the Godmodder's NoAntimatter plugin!
Murphy's Law causes the Battle Technique to be insanely underpowered! You deal 0 damage to every PG entity!
The Clockwork Contrivance > Rough = SCP-914 (Level 20)
POST 2;
Tubas || Generic Weapons Systems = Tuba Doomsday Array (7/11) MY INVENTORY
I +1 Leon and Erelye.
(Gerbil Clone): Yeah, Talist. I take a magic summon gem.
(Gerbil Ghost Image): \Idle.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You enter THE CROSSROADS. You hear soft humming from the North Door. The turning of cogs are heard from the West Door. The East Door seems too silent... The South Door has low grumbling.
There is nothing to loot! You enter the south room. As you adjust to the even dimmer light in the room, you see many paintings. Each one depicting a different point of time in the dungeon. There is a giant grumbling figure in the center of the room... it seems mad because you disturbed it's painting. You are accosted by THE PAINTER. It seems as if The Painter has an actual health bar. You have entered THE CANVAS.
You enter The North Door. There seems to be 3 floating crystals, and a giant throne. The first crystal lights up... Power from the defeated Corrupted Livingrock flows into the crystal... CORRUPTED CRYSTAL ACTIVATED. The throne back changes from a royal red and yellow to a deep corrupted purple. You have entered THE THRONE ROOM. It is still weird that there is a throne room in a dungeon...
With what?
You enter The West Door. You see many cogs turning around the place. Spinning gears and shafts pepper the room. Contraptions span farther than the eye can see. There is another door, but it is blocked by turning cogs, that have spikes. There seems to be some cogs encircling an unknown point. But all those are across a giant lava moat. All the gears on your side are not hooked up to anything. There is a hard light glass bridge generator imbedded in the floor, with some inactive shafts feeding into it. More detail will be given once you cross. You have entered THE COGWORKS.
it has come to my attention that I have to go on a family reunion tomorrow. I won't be here until the 24th.
so, I'll see you guys later.
LAYER X (entity): 36/50
THX MIDDLE NOTE [!] : 36/50
Giant Everything: 36/40
See you then!
THE OPERATOR heals Murphy's Law for +25,000 HP! He shrugs.
I want to see what it's truly capable of.
I think we've seen enough of that, but whatever floats your boat. The Black Castle uses explosives on the JC-Squadron! 8,000 damage to them!
Miraj Captivates HMASS Traitor! Lucario uses Flash Cannon on HMASS Betrayer, dealing 5,000 damage! Celestial Bomb King deals 12,000 damage to the JC-Squadron! SCP-044 starts to attack...
Enoch deals 10,000 damage to Lucario! Both HMASSes deal 20,000 damage to Miraj! The Lucycount and JC-Squadron deal 9,000 damage to the Spawn Turtle Shell! The Godmodder destroys it, the remaining Constructs, and K.O.s Lucario!
All allied entities deal 40,000 damage to Rage! It regenerates most of its HP, but not all of it... You've weakened it! Rage roars and attempts to attack the Wither Skeletons, but is blocked by the shield!
The Itinerary:
Main Quest -
> AGs: Defend Miraj and the Celestial Bomb King! Their passive abilities will serve you well.
> AGs: Destroy the Power Vortex Gate! Whatever it's summoning, it won't be pretty!
> AGs: Destroy Murphy's Law! It's working against all attacks...
> AGs: Kill the HMASS entities! They pose a serious threat!
> AGs: Destroy the Godmodder!
> AGs: Consider sacrificing your alchemies to power up SCP-044's attacks!
> PGs: Defend the HMASS entities! They have high offense.
> PGs: Destroy the Power Vortex Gate! Whatever it's summoning, it won't be pretty!
> PGs: Kill Miraj and the Celestial Bomb King! They have high defense and regen abilities!
> PGs: Destroy Murphy's Law! It's working against all attacks...
Serpent's Sidequest -
> All: Defend the Wither Skeletons! You need at least one to win!
> All: Defeat Rage! Doing so will allow you to destroy the Wall of Thorns and end the sidequest!
Nimbleguy's Sidequest -
> All: Brave the Void and rescue Eglarbroad Vandelsnatch!
> All: Explore the rooms adjacent to the Crossroads.
Wilson's Sidequest -
> All: Equip the Elemental Stones to help you explore Wilson's dreamscape!
> All: Defeat the Protectors!
The Battlefield:
THE OPERATOR: [???]
Murphy's Law: [N] HP: 54,000/120,000. Regenerates +30,000 HP every turn. Causes the worst possible outcome for random player attacks.
Power Vortex Gate: [N] HP: 20,000/20,000. Red Energy Core: 32,000/50,000. Green Energy Core: 44,000/50,000. Blue Energy Core: 35,500/50,000. Energy Level: 3/200. Wither: III
Black Castle: [N] HP: 80,000/80,000. Elemental Barrage: II Purely Elemental: IIIII (Vote to use this attack!)
Lucario: [AG] HP: 60,000/60,000. Respawns: IIIII Charmed: II
Celestial Bomb King: [AG] HP: 5,000/5,000. Bomb King Core: 20,000/20,000. Mantra of Eternal Life: 35,000/35,000. Heals all AGs and components for +5,000 HP every turn. Bombs: 100/100. (x5.) Sanity: 97%.
SCP-044: [AG] HP: 37,000/40,000. Current Alchemies: Voidsword, Static Skies, the Armistyx. Alchemy Blast: III Decommision Votes: IIII
Enoch: [PG] HP: 59,000/200,000. Cursed: I Charmed: II
HMASS Traitor: [PG] HP: 37,000/180,000. Charmed: I
HMASS Betrayer: [PG] HP: 40,500/180,000.
Level 4 Lucycount: [PG] HP: 62,500/100,000.
JC-Squadron: [PG] HP: 71,000/130,000. Charmed: I
Godmodder: [GM] HP: 17/125. Killstreak: 40.
The Nether:
Vault~
engie_ninja: [PL] HP: 30,000/30,000.
Phobos: [PL] HP: 18,000/30,000.
The_Serpent: [PL] HP: 18,000/30,000.
fseftr: [PL] HP: 30,000/30,000.
Amperz4nd: [PL] HP: 19,000/30,000.
XDGrangerDX: [PL] HP: 23,000/30,000.
The_Nonexistent_Tazz: [PL] HP: 30,000/30,000.
Zombie Pigmen: [N] (These are friendly!)
Wither Skeletons: [N] HP: 25,000/25,000. (x2.)
Amplifier: [N] HP: 10,000/20,000. Randomly allows crits for teammates.
HMAS Aether: [PG] HP: 55,000/70,000.
~ Rage: (FINAL BOSS) HP: 463,500/475,000. Wrath of God: III Armageddon: IIIIIII Regenerates +90,000 HP every turn.
Wall of Thorns: [N] HP: 4,000,000/4,000,000. Regenerates +3,000,000 HP every turn.
Um, twin, don't sacred items refresh every round? So why did Phobos not have enough to perform a combat operandi when I had the first post. Seriously, are you intending for us to never use Combat Operandi again?
I finish Arcum Aereum.
3/11 for Arctoae
Carbon Nadsat OR bullet timer (which is a nifty device that allows you to speed up or slow down your own personal time in relation to others. In short, a device with both Itchy and Doze's powers.) 1/11
46/50 for mega attack
1/15 for charged attack. why do I keep forgetting to use my charge attacks?
Last round's attack from the Faceless Eight lands, as described, a giant grey camera appears, strobe lights Murphy's Law then blows it up with a bazooka blast. I was hoping Murphy's Law would be stupid and give me all 1s, ah well. Maybe I'll use reverse psychology next time.
piono unleashes a massive wall of lightning into Lucario.
Phobos uses Combat Operandi: Double Midnight, because our sacred items should have refreshed by now.
The Meaning of Life, the Universe, and Everything.
Location:
On a couch
Join Date:
9/29/2011
Posts:
117
Location:
On a couch
Minecraft:
zerithos2
Member Details
I know my attack might have been OP otherwise, but exactly how does a paradox that removes something from existence still allow that object to be hit?
15/20 WEITT
8/15 Hilt (+1ed by Erelye)
8/15 Blade (+1 by Erelye)
Ouija board && Fluorite Octet && Rapier 7/9?
Very Fine > Animalistic venom 2/6
Assists: +1 Erelye, +1 Talist
A random voice out of nowhere tells the Godmodder that here is some really, really simple code that would create another banhammer that would instantly void (setdead command, not kill) any mob, including boss mobs, such as the Wither and the Ender Dragon, and also add a lightning bolt for dramatic effect. Simply because this code doesn't effect players (to my knowledge) only mobs.
The cloaked man dumps a very large cup of cup of water on to Murphy's Law. For some reason every copy of Murphy's Law written down anywhere feels the same thing, However, there was never water in the cup! What was actually in the cup was apple juice (at least everyone hopes it's apple juice)! You may question where he got the large cup and the apple juice, to which I would reply to by pointing at SCP-294.
(I refrained from using a bucket so as not offend anyone.)
SB&HJ 40/50x2
Candy Corn Liquor 24/30
Catenative Doomsday Dice Cascader Prime Bubble 2/11
High Roller 7/9
Husstet 4/9
Garnet Stains = Fluorite Octet && Bullets
I preview High Roller && Combatdice.
I duplicate a cueball and toss it to the Godmodder. I also toss one to the Godmoder because hey.
I throw another rock at the Wayback Machine because I have no attachment to entities.
I ask the Godmodder whether he would let me... throw a party. >;] More specifically, a nancho party. No loss if I can't though.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Generic, do you know what happened last time we attempted to throw a party?
Tentacular Grimharness 19/20 (To be as dramatic as possible, I shall have to ignore the +1-s from Gerbil and Zerithos. Sorry.)
Deudly Magnum 6/11
The Spellbinder 8/8!
+1 to Leon and Zerithos.
I examine The Spellbinder.
451° Fahrenheit? I suppose you would expect me to use Fahrenheit -451? Not yet.
I am patient.
As such, I flash-step about, and use my Conclave Window Pane on Murphy's Law.
Sidequest: I stride across the bridge with as fleet and light of font as I may, making an excellent point out of not looking down.
Navela, please calm down!
I told you not to go messing around with dark magic! Nelrte dropped you halfway down the stairs! It was absolutely pathetic! You were mumbling about needing to talk to Virnul about some crap, when he was the one who MADE ME DRAG YOUR UNCONSCIOUS ASS ACROSS THE METEOR!
Yes, I know I should have listened.
You know? YOU KNOW? You DON'T KNOW! People ****ing MAKE THOSE SPELLS TO KILL YOU! They're way more dangerous than the time stuff I use! If it weren't for my Magic Cueball, I'd be one of those dead people! I was processing thoughts too quickly, just like you! You promised me you'd stop!
I did what I had to do.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
Netherquest: I pull out the world's biggest empty cauldron and point into it. I then ram the cauldron directly into Rage's face, all the while disgracing him by ignoring his text styling.
Battlefield: I grab a really large eraser, then start erasing Murphy's Law from EVERY text book that details it that I can get my hands on, hopefully diminishing it's presence and through that, wounding it.
'Murphy's Law' Experiment, 3/5.
I also preview Spruce Door || Adamantium. Might as well start small...
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
A: 22/50
B: 22/50
+3 from Zerithos, +2 back
Nimblequest: I enter the gears room.
Miraj charm target: JC Squad
Fordwing: Mega evolve (x2 damage, unko-able. lasts 3 turns.) and then attack the Traitor for attacking Miraj.
Murphy's law is really easy to disprove. It can even be done without any specific examples.
1: The "law" causes some attacks to have the worst outcomes.
2: This is a polar war where the two sides are in opposition and want to destroy each other
3: A "worst" outcome hinders the side it effects
4: The other side benefits from this
5: Therefor, there is no such thing as "worst"
Kinda weird proof.
=-=-=-=Wilson=-=-=-=
@Engie: Sounds fine. Might need to nerf the damage very slightly. Also, Action is turn order. You get to choose that yourself if you want.
@fseftr: I'll try...
The Aluminum Elemental breaks the aura of the Enchanted Protector, dealing no damage. The Volcano Core then breaks the shield of the Iron Protector, also dealing no damage. The Firewall deals 2 damage to the Iron Protector and 1 damage to the Enchanted Protector. Getting in a mighty blow, the Cold Spy deals a boosted 18 damage to the Enchanted Protector. The Icy Spy takes 10 damage from the Iron Protector and the Volcano Core is killed.
Enemy Line:
[MET] Iron Protector 38/40 HP - Action: 4
Base damage: 10 metal damage
Mighty Shield: absorbs all damage from 1 attack, comes back after this entity attacks.
Shield Slam: If the mighty shield has not been broken during this turn, the Protector deals 15 base damage instead of 10.
[MAG] Enchanted Protector 21/40 HP - Action: 5
Base damage: 10 magic damage
Power Aura: absorbs all damage from 1 attack, comes back after this entity attacks.
Aura Crash: If the power aura has not been broken during this turn, the Protector deals 15 base damage instead of 10.
Allied Line:
[MET] Aluminum Elemental 30/50 HP - Action: 1 Base dmg of 7 MET damage, can armor self to only take 25% damage, can deal 5 MAG damage
[FIR] Firewall 98/100 HP - Action: 2 Deals 1 FIR damage to 3 enemies per turn
[COL] Icy Spy 15/25 HP - Action: 3 Deals 13 COL base damage, can armor self for up to 13 HP, can debuff enemy to take +5 damage for 1 turn. Info gathering.
-
[NEU] Blue 40/40 HP
[NEU] insert_generic_username 40/40 HP
[NEU] NimbleGuy 40/40 HP
[NEU] Engie 40/40 HP
[NEU] Wilson 40/40 HP
You know... You don't have to brute force this. There are way easier ways of dealing with these enemies. Ideally, this side quest should be all about that, making entities to counter the specifics of enemies. You can do things like buff each other, debuff enemies, summon swarm entities, reorder attacks, charge attacks, all of that to have the most efficient entities possible. I'm currently planning on having the Spoil go to the person with the most efficient entities.
Spare Summon Gems:
Cold x0 - Fire x0 - Nature x1 - Metal x0 - Energy x1 - Magic x1
Average entity formula
((Entity health) / 10) * (Entity's average damage per turn) = 30
Type Matchups X means bonus dmg, O means less dmg Defender |Col|Fir|Nat|Met|Ene|Mag| A.... Col| O | X | O | . | O | X | T.... Fir| O | O | X | X | . | O | T.... Nat| X | O | O | O | X | . | A.... Met| . | O | X | O | O | X | C.... Ene| X | . | O | X | O | O | K.... Mag| O | X | . | O | X | O | E R
Hey, wouldn't Murphy's Law have undergone a spontaneous total existence failure upon its creation, as its stated goal was to cause things to go wrong and that was the first thing it could affect?
/nulllogic
HEX 7/50
Whatever Smash Ball && Chaos Pearl is 7/11...Ooh convenience store time! I buy the Godmodder and players some ice cream. The Godmodder eats the ice cream only to realize that he cannot stop until the container is empty. This is a problem because the container was really spawned with the Void's Roguewands as a completely indestructible and invulnerable container of infinitely replicating ice cream that makes the Godmodder eat the ice cream until all the ice cream from the container, including any duplicated ice cream, has been digested completely, and it replicates fast enough that any size spoon cannot remove the ice cream fast enough. This includes letting the ice cream fall into a black hole or deleting it from the universe. Or any lesser methods of disposal.
Anywho if the above logic fails failing I proceed to fail to harm Murphy's Law. This counts as an attack... Also in failing to harm Murphy's Law my guns point at the HMASSes and are set to slice holes and use Water.
>>Lessee...Lightninging the HMASSes by manipulation of Godcraft's code. Not hard at all. *zap coincident with any activation of Water on the HMASSes or, if somehow the above avatar fails to not harm Murphy's Law, it just happens about 5 seconds after the last projectile in any volleys fired by the avatar impacts*
I also fill SCP-440 with 4x compressed dirt-4096 blocks of regular dirt. Also a Red Matter Bomb.
I activate it with those items and those items only.
I'll also join Wilson's quest...
Wilsonquest:
Enter.
I'll take a...Nature orb.
New Entity: Swarm of Poisonous Spiders.
HP per each: 1
Swarm size: 15
Passive Ability: Swarm. All attacks concentrate on one entity each turn.
Passive Ability: Scatter. If one spider is harmed all remaining ones cannot be harmed that turn, unless they are all that remains. This occurs even with AoE attacks.
Passive Ability: Tiny. 50% chance of miss. If a miss occurs, Scatter does not trigger.
Attack: Poison Bite. Occurs once per every 5 spiders, plus the remainder. 3 damage, poisons enemy for 1 damage per turn the next two turns. Stacks.
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Systems Crash || Antipolar Crystaltorch = The Low Blow (Level 10: 5/11)
Multi-Powersuit 22/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Energyboost 6/11
Gearlavine 6/20
I activate the nucelar crystallbows abillity to charge! (Charges: 4)
I smack the HMASS Betrayer with the Malleo Dei!
Serpent's side quest: Repair the Amplifier and improve its effect!
piono slam Terra Firma into the ground, a large stone courtroom rises out of the earth.
piono slams Terra Firma into the earth which seems to do nothing!
A short while after an ominous rumble is to be heard and the ground vibrates violently, everybody hurries to leave the place quickly, but there is always someone who's to slow... This doesnt matter right now though, a spike, no two, ...no an entire room is rising trough the ground!
The structure that just teared trough the ground is surprisingly beautyfully decorated, gold, gems and riches everywhere! piono feels an aura of might and wisdom emit from within - this structure seems like something important. He pushes open the heavy gates and enters the Holy courtyard of the ancients.
Inside its surprisingly dark, only a sparse amount of light emits trough the windows but at the end of the room is a podest to be seen. Expecting even more decoration he lights a candle but the interior consists only of the podest, a few stone benches and countless candles troughout the entire room. As if magically drawn towards it, piono approaches the podest and finds a half decayed book: The Grimoire of the Judge.
Its cover is crimson red, the letters gilded and a huge garnet rests on the belt which seals the book. What a valuable treasure! Carefully, as to not damage it, piono undoes the belt. In the very moment the belt is loose he is pushed back by an aura of might as the book flaps open, revealing a illustration of the judge:
The judg is t e one keep ng th peace a d balan e of law and lif . In or er to sum on him a acri ice h as to be ma e, foll wed by i tens pray rs.
Sadly most of the other pages are almost unreadable but the few snippets which were readable suggest that the judge is able to fulfill ones wishes and of unliminted strenght within his court.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2014
Posts:
159
Location:
{NOT FOUND}
Minecraft:
Amperzand
Xbox:
Nope.
PSN:
Nope.
Member Details
I roll the Chthonic Octave!
REDEYES, BATTLE TECHNIQUE: ATOMIC BLITZ!
I deploy a cloud of medical nanobots, for to heal me and my allies over time!
I raise Black and draw back the string, tentacles writhing around the weapon, an arrow appearing from nowhere and everywhere... Draw, exhale, sight, release, WHAK into Rage.
It's been nearly three days of work, up here in high orbit, and now it's time to return...
Monochrome's Magneto 4/4 {THIS time... XP Sorry Twin...}
Well, at least I have a sweet new ride, incomplete as it is... The APAWA is ready, refueled, repaired, and as clean as it can be, given the amount of irreparable damage and... Modification... The poor machine has suffered... I climb in, let it seal itself shut, wait for the HUD to boot up...
The thing I was working on is nearly complete, and at least for now does not need my oversight... I jump free of the Manufactory hull, the tiny VASIMR in the back of my armor boosting me on the half-kilometer coast to my new cruiser... I climb in, let my armor sync to the controls... And hit the throttle!
A half-hour later, I have reached atmospheric reentry the fast, inefficient, and !!Fun!! way, and am hovering over the battlefield, plotting my next move...
I spin up the PDCs and send a few hundred thousand slugs the way of the Law, then lob a few torpedos after them!
Nice as these guns are, I would like some real heavy weapons...
Monochrome's Magneto -c 888mm Rail Howitzer 1/4 {FYI, PDCs are small-caliber, high-velocity guns, often automated and on swivels, intended to tear apart incoming foes by way of many, many, MANY small hits that go right through, whereas big railguns like this are for massive impacts, complete with shockwave. Basically, the attack you gave it with the PDCs is for this gun, and this gun, I hope, will somehow give it a PDC attack.}
Deudly Magnum 5/11
The Spellbinder 7/8
+1 to Amp and Zerithos.
I The Word of God Murphy's Law.
(My reminiscing shall return next turn.)
I TAKE THIS SENTENCE AND BASH S()ME HMASS ENTITIES!!
GAME()VER??: 35/50
/-\ND THE G()DS?!!!!
THEY ()N'T N()TICE. THEY HAVE S()METHING ELSE T() W()RRY AB()UT....
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
I plug myself into Bomb Core and hyper-charge Bomb King's attacks
Sliver Pollen status update:
Silver Pollen siphon off power from:
NUCLEAR WINTER
Aluminum Blast
epic BGSPLOSION.
(1/3rd charge each)
Sliver Pollen [1/x]
=CHARGE=
-13 / 50- MCR
-12 / 30- The Wall
+1 to Armored_Automagi
+1 to NinjaV
=ACTION=
I switch the ARMISTYX to TITANIC REPLICA SCYTHE MODE and smash it into the HMASS Traitor.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Tubas || Generic Weapons Systems = Tuba Doomsday Array (7/11)
MY INVENTORY
I +1 Leon and Erelye.
(Gerbil Clone): Yeah, Talist. I take a magic summon gem.
(Gerbil Ghost Image): \Idle.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You enter THE CROSSROADS. You hear soft humming from the North Door. The turning of cogs are heard from the West Door. The East Door seems too silent... The South Door has low grumbling.
There is nothing to loot! You enter the south room. As you adjust to the even dimmer light in the room, you see many paintings. Each one depicting a different point of time in the dungeon. There is a giant grumbling figure in the center of the room... it seems mad because you disturbed it's painting. You are accosted by THE PAINTER. It seems as if The Painter has an actual health bar. You have entered THE CANVAS.
You enter The North Door. There seems to be 3 floating crystals, and a giant throne. The first crystal lights up... Power from the defeated Corrupted Livingrock flows into the crystal... CORRUPTED CRYSTAL ACTIVATED. The throne back changes from a royal red and yellow to a deep corrupted purple. You have entered THE THRONE ROOM. It is still weird that there is a throne room in a dungeon...
With what?
You enter The West Door. You see many cogs turning around the place. Spinning gears and shafts pepper the room. Contraptions span farther than the eye can see. There is another door, but it is blocked by turning cogs, that have spikes. There seems to be some cogs encircling an unknown point. But all those are across a giant lava moat. All the gears on your side are not hooked up to anything. There is a hard light glass bridge generator imbedded in the floor, with some inactive shafts feeding into it. More detail will be given once you cross. You have entered THE COGWORKS.
It has already been examined!
ITEM CHARGE/ABILITY INFO
N... NO! I WILL make that weapon! I try that alchemy again, without the 1/1.
I then throw the Corrosive Charger straight through an AG, into the Nether Portal, and through RAGE's chest.
Oh no
it has come to my attention that I have to go on a family reunion tomorrow. I won't be here until the 24th.
so, I'll see you guys later.
LAYER X (entity): 36/50
THX MIDDLE NOTE [!] : 36/50
Giant Everything: 36/40
I'll be making my great escape now!
/null
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
PSYCHE. MSPA's down, you ass!
...I blame the Illuminati.
ANTARCTIC EXPEDITION: A blue broadsword embroidered with iron and gold patterns. A feeling of cold and despair seeps from its blade, which harbors massive amounts of ice magic. It shines with golden energy, and can also create aurorae for some reason.
You use the Faceless Eight! You roll:
1-8-3-3-6-1-7-7
The inverse of this would be 8-1-6-6-3-8-2-2.
What that would do is create a giant grey camera that would flash strobe lighting at Murphy's Law. Said camera would morph into a bazooka and fire a massive grenade at it, creating an explosion.
You lack the required Sacred Items!
Murphy's Law causes the lasers to overheat prematurely, blowing up the whole machine!
7-3-6-5-8-2-6-7
A giant cobalt bowling ball materializes near Rage and rolls over him! 9,000 damage!
+3,000 HP to every player!
> Amperz4nd: BATTLE TECHNIQUE => LV. 2 NUCLEAR WINTER - URANIUM ICE
You raise the Dynamic Deathbringer and activate its atomic deployment array, firing massive bolts of radioactive energy at Rage! You then modify one of your elemental barrels to make them like flamethrowers! You spray a ton of ice into the Vault, causing a combination of radioactivity and cold to plague the area! 10,000 damage to Rage!
Horse and Quarterback Painting && Fluorite Octet = Husstet (Level 8: 1/9)
There is no Julius Caesar on the Battlefield!
> insert_generic_username: BATTLE TECHNIQUE => LV. 2 HELLA DICEROLL - SWEET CATCH
You throw the Dicestaction into the air, where they tumble (at least, I think they tumble. I can't really tell thanks to the .peg) against the sun. They then begin to plummet out of the air, and only then do you see where they will land: into SCP-044! You don't want to lose one of your alchemies for good, so you YOUTH ROLL over the machine and stick out your hand --SWEET CATCH! The dice activate.
8-1-6-2-1-5-7-5
A massive blue hammer appears. Its head falls off, crushing HMASS Traitor. 9,000 damage!
The Opperator? Who would that be?
5,000 damage to the Lucycount!
Welcome! It looks like you haven't read the End of Act 2... Your Sollux charge will not go through, because no Homestuck characters (i.e. trolls or the kids) can exist in GodCraft anymore, thanks to the Scratch that happened back in Act 2. You'd be better off doing it on something else.
The Goddmodder? Who's that? The Godmodder surely hasn't heard of him.
WHITE ELIXIR: An odd light liquid in a glass vial. It appears to be glowing.
The Blotspitter doesn't require ammunition from the Demimonde Semigoddess because it's still a fairly basic weapon, and certainly not worthy enough to be wielded by the Chosen Arbitor. It will still serve you well, however.
With the sound of typewriter strokes accentuating your fire, you deal 10,000 damage to Murphy's Law!
Okay, you create a Computer that has successfully installed Forth!
Murphy's Law causes your attack to be misread as a Combat Operandi, so you cannot use it! Since you don't have enough Sacred Items to use it at all...
You feed the Voidsword, Static Skies, and the Armistyx into SCP-044! Bon voyage. You can't just duplicate them back, by the way. You're going to have to create them again from scratch.
How is that their worst fear? They're made of metal.
Murphy's Law causes you to die inside since you didn't type with your quirk!
The Godmodder pauses for a moment.
"I'll do something about it."
Indeed.
Antarctic Expedition || The Casket of Eternal Winter = Arctoae (Level 10: 1/11)
> pionoplayer: BATTLE TECHNIQUE => LV. 10 RELIC'S ECHO - NATURAL DISASTER
The sundial reappears, but this time, it raises itself out of the ground, forming a cylinder taller than you. The only way you could interact with the dial itself is by jumping. There are holes placed throughout the cylinder, and each one contains the image of an element... You're going to have to choose one to use for the attack. You move towards the one for ice, and touch the image within the hole. You end up feeling a rod and pull it out. You end up retrieving a long cyan pole crackling with energy.
You equip the Antarctic Expedition in one hand and the pole in the other. It glows white when exposed to the weapon, and you feel it being pulled towards it. You let go of the pole and it attaches itself to the blade, glowing radiantly! The blade of the weapon is now pure white, and it crackles with ice. You move towards Murphy's Law and aggress it with the weapon, encasing it in several layers of ice. 20,000 damage! Once you are done, the blade returns to normal.
Rage is immune to status effects! Still, 10,000 damage!
ANIMALISTIC VENOM: An extremely lethal venom comprised of samples from a few different poisonous animals. Perhaps best contained in a container of some kind.
Murphy's Law causes the ice energy ball to curve around Murphy's Law and into you, freezing you solid instead!
3,000 damage to every AG entity!
All three.
You cannot!
> XDGrangerDX: BATTLE TECHNIQUE => LV. 10 HAMMER TIME - THE SUMMIT
Murphy's Law causes Malleo Dei to fall out of your hands! You glare at it. It seems that even you, its creator, are not immune to its effects.
+30,000 HP to Murphy's Law!
When you go back into the door to try to attack Murphy's Law, it causes you to come out in the middle of a lava ocean! You burn to death!
> XDGrangerDX: BATTLE TECHNIQUE => LV. 5 LOWDOWN - LIMBO'S AVARICE
You produce a long grey rod from the Antipolar Autobow and fire it at HMASS Traitor! It lodges itself into a wall just above the entity's head, and you then leer at the HMASS, asking it the immortal question: "How low can you go?" The pole grows spikes and rotates at obscene speeds, like a chainsaw! It slowly lowers itself, inching closer to the entity's head... The HMASS Traitor drops lower and lower, but then you get bored and just have the pole carve into it anyway. 14,000 damage!
+6,000 HP to Amperz4nd!
I forget so many things a lot of the time. I'm sorry. +5,000 HP to Miraj!
6,000 damage! Murphy's Law eventually shakes Arthur off.
+5,000 HP!
You learn that the only way to remove a law from existence is to repeal it, like in the government's checks and balances system! It's worth a shot.
Oh. Well I'm a derp. Murphy's Law causes the gun to fire kittens, which do nothing!
> engie_ninja: BATTLE TECHNIQUE => DUMPSTER DIVING
7,500 damage!
You will block the next attacks against the Wither Skeletons!
CARBON NADSAT: A white whose outline flashes between dark green, orange, and orchid. It appears to have, instead of clock hands, pins, that remain fixed and not in motion. They can be turned by twisting a dial shaped like a timer on the side of the watch, from which the date can also be changed. One can use this to travel through time, and possibly into alternate timelines as well.
7,000 damage!
Murphy's Law causes the bright lights of the Nether's lava to counteract Phobo's shadow, dispelling the Technique!
Animalistic Venom > Very Fine = Über Venom (Level 5: 1/6)
9,000 damage! Next attack against Murphy's Law crits, although it will (somehow) resolve the paradox.
Are you SURE you want to use Fishkill? There's a reason it said use with caution...
I can barely read your text...
Murphy's Law redirects the meteor into Miraj! 4,000 damage!
Rotten Flesh || Lava Bucket = Rotten Flesh Bucket (Level 1: 1/2)
... :|
Oh. Whoops.
It does nothing to restore his sanity! Although it's pretty much full, so it's nothing to worry about... Yet.
Murphy's Law reveals that the rock is sand! It falls apart when you use it.
Both Rock Constructs killed!
The Power Vortex Core doesn't have anything to do with the plot. It's just something Granger made. She cleared what it does with me beforehand.
You use the Detonation Core, dealing 13,000 damage to the HMASS Traitor!
> Irecreeper: BATTLE TECHNIQUE => LV. 10 CHAIRSTORM - UPHOLSTERY'S UMBRAGE
Night falls on the Battlefield. A full moon rises. You glance ominously at its gleaming surface. One split second later, a shadow envelops it. Everyone looks at it and realizes that, no, the phases aren't changing rapidly. Something is covering the moon... A massive armada of chairs. Only then do they realize that the chairs are changing the phases of the moon rapidly, despite just covering the moon! (plot twist) It turns into a red crescent... A lunar eclipse. Supercharged by the umbra of the moon, the chairs create a massive red tornado that barrels straight into Murphy's Law! 18,000 damage!
Hull? It doesn't have one! It has a chassis, though.
Okay.
engie_ninja's already shielding the Wither Skeletons! Additional shielding won't hurt, though. Next attack against them will fail!
There are no Nether mobs left!
Your vehicle's only at 3/4, if I'm not mistaken! And it's name is Monochrome's Magneto.
He's the Godmodder. What do you expect, he only deals 1 damage every turn?
Murphy's Law casts a firewall at 451 degrees Fahrenheit, effectively blocking you from using any book-related attacks for a while.
GARNET STAINS: What was this made with again?
Not yet!!
Murphy's Law causes your attack to fluctuate wildly!
8-8-8-8-1-1-1-1
A lollipop, one half green, the other half red, appears. It bifurcates, the green half slamming you flat, and the red half slamming HMASS Betrayer flat! 10,000 damage!
Murphy's Law causes the garbage can's crud to be healing packs! Regeneration strengthened!
You join the Nether Sidequest! What door?
You lack the Sacred Items!
7,500 damage to Rage!
> TT2000: BATTLE TECHNIQUE => HEADSHOT TIMES ZERO
7,500 damage!
Ellorium Ingot && Cheap Sword = Ellorium Blade (Level 1: 1/2)
5,000 damage!
Spruce Door added to alchemy supplies!
It is inflicted with the Wither status effect! It cannot be healed!
8,500 damage to the Blue Power Core!
+8,000 HP to HMASS Traitor!
7,500 damage to Rage!
Your disproving fails, since it was stated that Murphy's Law will only make RANDOM things go wrong!
The antimatter is removed thanks to the Godmodder's NoAntimatter plugin!
Murphy's Law causes the Battle Technique to be insanely underpowered! You deal 0 damage to every PG entity!
The Clockwork Contrivance > Rough = SCP-914 (Level 20)
Book (and by definition writing) attacks fail, remember?
Murphy's Law causes Fred's Law to be something stupid, which isn't real!
3,000 damage to both!
Bomb King's attacks this turn will crit!
9,000 damage!
Oblivion's Guardian && White Emerald = Chaos' Guardian
Chaos' Guardian || Broken Anachronism = Scratched Anachronism
10,000 damage!
See you then!
THE OPERATOR heals Murphy's Law for +25,000 HP! He shrugs.
I want to see what it's truly capable of.
I think we've seen enough of that, but whatever floats your boat. The Black Castle uses explosives on the JC-Squadron! 8,000 damage to them!
Miraj Captivates HMASS Traitor! Lucario uses Flash Cannon on HMASS Betrayer, dealing 5,000 damage! Celestial Bomb King deals 12,000 damage to the JC-Squadron! SCP-044 starts to attack...
Enoch deals 10,000 damage to Lucario! Both HMASSes deal 20,000 damage to Miraj! The Lucycount and JC-Squadron deal 9,000 damage to the Spawn Turtle Shell! The Godmodder destroys it, the remaining Constructs, and K.O.s Lucario!
All allied entities deal 40,000 damage to Rage! It regenerates most of its HP, but not all of it... You've weakened it! Rage roars and attempts to attack the Wither Skeletons, but is blocked by the shield!
The Itinerary:
Main Quest -
> AGs: Defend Miraj and the Celestial Bomb King! Their passive abilities will serve you well.
> AGs: Destroy the Power Vortex Gate! Whatever it's summoning, it won't be pretty!
> AGs: Destroy Murphy's Law! It's working against all attacks...
> AGs: Kill the HMASS entities! They pose a serious threat!
> AGs: Destroy the Godmodder!
> AGs: Consider sacrificing your alchemies to power up SCP-044's attacks!
> PGs: Defend the HMASS entities! They have high offense.
> PGs: Destroy the Power Vortex Gate! Whatever it's summoning, it won't be pretty!
> PGs: Kill Miraj and the Celestial Bomb King! They have high defense and regen abilities!
> PGs: Destroy Murphy's Law! It's working against all attacks...
Serpent's Sidequest -
> All: Defend the Wither Skeletons! You need at least one to win!
> All: Defeat Rage! Doing so will allow you to destroy the Wall of Thorns and end the sidequest!
Nimbleguy's Sidequest -
> All: Brave the Void and rescue Eglarbroad Vandelsnatch!
> All: Explore the rooms adjacent to the Crossroads.
Wilson's Sidequest -
> All: Equip the Elemental Stones to help you explore Wilson's dreamscape!
> All: Defeat the Protectors!
The Battlefield:
THE OPERATOR: [???]
Murphy's Law: [N] HP: 54,000/120,000. Regenerates +30,000 HP every turn. Causes the worst possible outcome for random player attacks.
Power Vortex Gate: [N] HP: 20,000/20,000. Red Energy Core: 32,000/50,000. Green Energy Core: 44,000/50,000. Blue Energy Core: 35,500/50,000. Energy Level: 3/200. Wither: III
Black Castle: [N] HP: 80,000/80,000. Elemental Barrage: II Purely Elemental: IIIII (Vote to use this attack!)
Miraj: [AG] HP: 115,500/200,000. Weakness: Unknown.
Lucario: [AG] HP: 60,000/60,000. Respawns: IIIII Charmed: II
Celestial Bomb King: [AG] HP: 5,000/5,000. Bomb King Core: 20,000/20,000. Mantra of Eternal Life: 35,000/35,000. Heals all AGs and components for +5,000 HP every turn. Bombs: 100/100. (x5.) Sanity: 97%.
SCP-044: [AG] HP: 37,000/40,000. Current Alchemies: Voidsword, Static Skies, the Armistyx. Alchemy Blast: III Decommision Votes: IIII
Enoch: [PG] HP: 59,000/200,000. Cursed: I Charmed: II
HMASS Traitor: [PG] HP: 37,000/180,000. Charmed: I
HMASS Betrayer: [PG] HP: 40,500/180,000.
Level 4 Lucycount: [PG] HP: 62,500/100,000.
JC-Squadron: [PG] HP: 71,000/130,000. Charmed: I
Godmodder: [GM] HP: 17/125. Killstreak: 40.
The Nether:
Vault~
engie_ninja: [PL] HP: 30,000/30,000.
Phobos: [PL] HP: 18,000/30,000.
The_Serpent: [PL] HP: 18,000/30,000.
fseftr: [PL] HP: 30,000/30,000.
Amperz4nd: [PL] HP: 19,000/30,000.
XDGrangerDX: [PL] HP: 23,000/30,000.
The_Nonexistent_Tazz: [PL] HP: 30,000/30,000.
Zombie Pigmen: [N] (These are friendly!)
Wither Skeletons: [N] HP: 25,000/25,000. (x2.)
Amplifier: [N] HP: 10,000/20,000. Randomly allows crits for teammates.
HMAS Aether: [PG] HP: 55,000/70,000.
~
Rage: (FINAL BOSS) HP: 463,500/475,000. Wrath of God: III Armageddon: IIIIIII Regenerates +90,000 HP every turn.
Wall of Thorns: [N] HP: 4,000,000/4,000,000. Regenerates +3,000,000 HP every turn.
Escape From Antichamber:
Flare Flames: [AG]
The Forge:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III READY (zerithos)
HHH's Headtaker: III (ManiacMasteR)
Hivemind CPU: III READY (TheLordErelye)
Potion Supply: III READY (Talist)
Ender Orb: IIIII DISABLED (Netpatham)
Slime-Inator: III READY (Flare Flames)
Molten Processor: IIIIII READY (The_Serpent)
Infinity Blade: II READY [3K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII DISABLED (insert_generic_username)
Shockwave Laser-Cannon: IIII READY (fseftr)
Sacred Pool Balls: IIII (Irecreeper)
Deudly Magnum: I READY (PitTheAngel)
Emerald Nova: IIII (pionoplayer)
Waluigi Thyme: WAA (Irecreeper)
Withered Plate: IIII IN USE (TT2000)
Auditory Piston: III IN USE (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III (TheLordErelye)
Providence's Topper: III DISABLED (Irecreeper)
Red Scale: III (zerithos)
Twitchy Staff: III DISABLED (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II DISABLED (pionoplayer)
Netpatham: [AG] Lv. 8: Hexadecimator. XP: 81,120/200,000.
Tech Texts: CHAOS STRIKE [LV. 1/LV. 2 - MOON DROP/LV. 5 - PORTAL POWER/LV. 10 - ABSOLUTION] TELESLASH [LV. 1/LV. 2 - CRESCENT SLICE/LV. 5 - GALE OF THORNS/LV. 10 - WHIRLWIND UPROAR]
ELEMENTAL [LV. 1/LV. 2 - FOUR CORNERS/LV. 5 - GAEA'S RAMPAGE/LV. 10 - DEVASTATOR]
Combat Chest: SNOWSTORM / AVATAR STATE
~
TheLordErelye: [AG] Lv. 9: Ambiguous Theoretician. XP: 31,000/500,000.
Tech Texts: THE PEN [LV. 1/LV. 2 - THE SWORD/LV. 5 - RATIFICATION/LV. 10 - WORD OF GOD]
COLD FRONT [LV. 1/LV. 2 - HURRICANE/LV. 5 - TEMPEST'S TEMPER/LV. 10 - MAELSTROMBOUND]
OGLOGOTH'S CRY [LV. 1/LV. 2 - NYOGTHA'S GAZE/LV. 5 - FLUTHLU'S TOUCH/LV. 10 - HORRORTERROR]
ELVEN TALE [LV. 1/LV. 2 - WOODLANDS/LV. 5 - UNKNOWN TOME/LV. 10 - REGICIDE]
Combat Chest: ROLLOUT / WOEGOTHICS / THE BLOT
~
insert_generic_username: [AG] Lv. 8: Hopeful. XP: 96,500/200,000.
Tech Texts: .JPEG'S IRE [LV. 1/LV. 2 - UNREAL AIR/LV. 5 - SANTA SMASH/LV. 10 - ONCEST]
HELLA DICEROLL [LV. 1/LV. 2 - SWEET CATCH/LV. 5 - BRAHJ OCTET/LV. 10 - JEFFING AWESOME]
CLOCKBREAKER [LV. 1/LV. 2 - STROKE OF TWELVE/LV. 5 - UNMADE TIME/LV. 10 - HIGH NOON]
Combat Chest: SUNRISE / DOUBLE MIDNIGHT
~
Irecreeper: [AG] Lv. 7: Problem Inspector. XP: 70,000/125,000.
Tech Texts: CHAIRSTORM [LV. 1/LV. 2 - CHAIRNADO/LV. 5 - UPHOLSTERIZE/LV. 10 - UPHOLSTERY'S UMBRAGE] / CHAIR-CRACKER [LV. 1/LV. 2 - SOFA-SMASHER/LV. 5 - KING-SIZE] / TELESLASH [LV. 1/LV. 2 - CRESCENT SLICE]
Combat Chest: ONE FLIP / ARMISTYX
~
Nimbleguy: [AG] Lv. 7: Shattered OS. XP: 31,987/125,000.
Tech Texts: JAVA SMASH [LV. 1/LV. 2 - VIRTUAL MACHINE/LV. 5 - C SHARP/LV. 10 - RUNTIME] / BRASS TACKS [LV. 1/LV. 2 - VEXING RAGTIME/LV. 5 - JAZZ HANDS] / NULL & VOID [LV. 1/LV. 2 - VOID DOUBLE]
Combat Chest: FATAL ERROR / ENSEMBLE
~
Leonstar0: [AG] Lv. 6: Holier Than Thou. XP: 26,000/80,000.
Tech Texts: CONGA LINE [LV. 1/LV. 2 - SQUARE DANCE/LV. 5 - MOONWALK] / DINNERTIME / CELESTIA [LV. 1/LV. 2 - PULSAR]
Combat Chest: FISHKILL
~
Talist: [AG] Lv. 5: Heart of the Wilds. XP: 41,400/60,000.
Tech Texts: EMERALD FIRE [LV. 1/LV. 2 - YSERA'S ARC/LV. 5 - JADED] / KILL COMMAND
Combat Chest: RENEWAL
~
zerithos: [AG] Lv. 4: Fallen. XP: 18,500/40,000.
Tech Texts: MAGIRUPTION [LV. 1/LV. 2 - AURABLAST] / PROMINENCE
~
Amperz4nd: [AG] Lv. 4: Course-Charter. XP: 19,000/40,000.
Tech Texts: NUCLEAR WINTER [LV. 1/LV. 2 - URANIUM ICE] / ATOMIC BLITZ
~
ninjatwist321: [AG] Lv. 4: Diamond Sword. XP: 13,000/40,000.
Tech Texts: CHIVALROUS CHOP [LV. 1/LV. 2 - MIGHTY STRIKE] / BATTLE CRY
~
TT2000: [AG] Lv. 4: Huntsman. XP: 33,500/40,000.
Tech Texts: LONG DIVISION [LV. 1 / LV. 2 - SQUARE ROOT] / HEADSHOT TIMES ZERO
~
NinjaV2403: [AG] Lv. 4: Endwalker. XP: 20,000/40,000.
Tech Texts: FISHTECH [LV. 1/LV. 2 - TIMESKIP] / BLACK INCHES
~
Aegis-A095: [AG] Lv. 3: Shipmaster. XP: 1,000/35,000.
Tech Texts: FORGE STOKER / LUCKBREAKER
~
Goomba98: [AG] Lv. 3: Yoshi Master. XP: 33,500/35,000.
Tech Texts: EGG THROW / GOOMBA STOMP
~
Tabbune: [AG] Lv. 3: Manasmith. XP: 8,500/35,000.
Tech Texts: LIGHTNING CALL / BOOK OF CHANCE
~
ekimo3631: [AG] Lv. 2: Texter. XP: 2,000/30,000.
Tech Texts: CODE BLAST
~
Tenessen: [AG] Lv. 1: Newcomer. XP: 5,000/25,000.
~
jondanger23: [AG] Lv. 1: Newcomer. XP: 18,000/25,000.
~
Armored_Automagi: [AG] Lv. 1: Newcomer. XP: 2,000/30,000.
Tech Texts: BOMBS AWAY
~
Flare_Flames: [AG] Lv. 0.
fseftr: [PG] Lv. 9: Cerulean Totality. XP: 303,000/500,000.
Tech Texts: BLUE, BLUE [LV. 1/LV. 2 - MARINE MADNESS/LV. 5 - LAPIS UPRISE/LV. 10 - ULTRAMARINE] COMPLEMENTARY [LV. 1/LV. 2 - MANNDARIN/LV. 5 - MONOCHROME/LV. 10 - COLORMATIC]
ORBITAL DROP [LV. 1/LV. 2 - PARTING GIFT/LV. 5 - ATOMIC FIRE/LV. 10 - PLANET CRACKER]
DOWNPOUR [LV. 1/LV. 2 - RAIN SEASON/LV. 5 - THUNDERCLAP/LV. 10 - NOAH'S FLOOD]
Combat Chest: PAX AZURITE / BLUE SKIES / REACHAROUND
~
The_Serpent: [PG] Lv. 6: Mind Controller. XP: 29,000/75,000.
Tech Texts: THEIST'S FOLLY [LV. 1/LV. 2 - GODSLAYER/LV. 5 - STYX STRIKE] / UNAGI STORM / MODUS OPERANDI [LV. 1/LV. 2 - FLIPSIDE]
Combat Chest: SNAKE EYES
~
K4yne: [PG] Lv. 6: Entropy's Entourage. XP: 13,650/75,000.
Tech Texts: THE BURNING [LV. 1/LV. 2 - PHLOGISTON WALTZ/LV. 5 - GREASED LIGHTNING] / CUESTICK GENIUS / GHASTLY [LV. 1/LV. 2 - GHASTLIER]
Combat Chest: FULLY CHARGED
pionoplayer: [N] Lv. 9: Armaggedon's Conductor. XP: 229,000/500,000.
Tech Texts: PLAY 'EM OFF [LV. 1/LV. 2 - SPRAY 'N PRAY/LV. 5 - POINT 'N SHOOT/LV. 10 - BULLET HELL]
HAMMER TIME [LV. 1/LV. 2 - EARTHSHAKER/LV. 5 - UNTOUCHABLE/LV. 10 - THE SUMMIT]
DEEP FREEZE [LV. 1/LV. 2 - BIG CHILL/LV. 5 - ABSOLUTE ZERO/LV. 10 - TIMESTOPPER]
RELIC'S ECHO [LV. 1/LV. 2 - TIER TWO/LV. 5 - TIER THREE/LV. 10 - NATURAL DISASTER]
Combat Chest: ENCORE / NORTHERN WIND / ROGUE'S GALLERY
~
ManiacMasteR: [N] Lv. 9: Apocalyptic Terminator. XP: 38,100/500,000.
Tech Texts: KINGLY DISPUTE [LV. 1/LV. 2 - PROCLAMATION/LV. 5 - DECLARATION/LV. 10 - PEACE TREATY] MALEVOLENCE MANIACAL [LV. 1/LV. 2 - OCHRE OUTRAGE/LV. 5 - SEEING RED/LV. 10 - ARES' AWAKENING]
BLAZE IT [LV. 1/LV. 2 - ROD RAGE/LV. 5 - SUPER HOT/LV. 10 - EVERY DAY]
WAR RAMPAGE [LV. 1/LV. 2 - TO ARMS/LV. 5 - RENDEVOUS/LV. 10 - FINAL STAND]
Combat Chest: LADDER TO HELL / CROSSROADS / IUBEOQUE
~
The_Idea_Modpack_Mod_Man: [N] Lv. 7: Doombringer. XP: 60,575/125,000.
Tech Texts: MICROSOFT BRAND [LV. 1/LV. 2 - NOSCOPE/LV. 5 - WALK AWAY/LV. 10 - ONE] / DOOMSDAY [LV. 1/LV. 2 - ARMAGEDDON/LV. 5 - RAGNAROK] / ACQUISITION [LV. 1/LV. 2 - MAKE IT RAIN]
Combat Chest: DOOM HEIR / QUANTUM VORTEX
~
XDGrangerDX: [N] Lv. 8: Chaos Angel. XP: 31,000/200,000.
Tech Texts: THIS SENTRY [LV. 1/LV. 2 - WRANGLED/LV. 5 - DISPENSE THIS/LV. 10 - ROCKET MAN]
HAMMER TIME [LV. 1/LV. 2 - EARTHSHAKER/LV. 5 - UNTOUCHABLE/LV. 10 - THE SUMMIT]
LOWDOWN [LV. 1/LV. 2 - POLAR OPPOSITE/LV. 5 - LIMBO'S AVARICE/LV. 10 - UNENDING]
Combat Chest: CHAOS CONTROL / OBJECTION
~
engie_ninja: [N] Lv. 6: CEO. XP: 7,500/75,000.
Tech Texts: DUMPSTER DIVING [LV. 1/LV. 2 - LIBERTY LAUNCH/LV. 5 - GRAVE DIGGER] / NINJANEER / GUNS AKIMBO [LV. 1/LV. 2 - RAMBO STYLE]
Combat Chest: DECIMATION
~
5l1n65h07: [N] Lv. 3: Self-Aware. XP: 30,000/30,000.
Tech Texts: OVERKILLED / SLINGSHOT
Sacred Items:
7 Hog Slop
9 Elf Tears
7 Pie Filling
0 Weasel Snot
I finish Arcum Aereum.
3/11 for Arctoae
Carbon Nadsat OR bullet timer (which is a nifty device that allows you to speed up or slow down your own personal time in relation to others. In short, a device with both Itchy and Doze's powers.) 1/11
46/50 for mega attack
1/15 for charged attack.
Last round's attack from the Faceless Eight lands, as described, a giant grey camera appears, strobe lights Murphy's Law then blows it up with a bazooka blast. I was hoping Murphy's Law would be stupid and give me all 1s, ah well. Maybe I'll use reverse psychology next time.
piono unleashes a massive wall of lightning into Lucario.
Phobos uses Combat Operandi: Double Midnight, because our sacred items should have refreshed by now.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
15/20 WEITT
8/15 Hilt (+1ed by Erelye)
8/15 Blade (+1 by Erelye)
Ouija board && Fluorite Octet && Rapier 7/9?
Very Fine > Animalistic venom 2/6
Assists: +1 Erelye, +1 Talist
A random voice out of nowhere tells the Godmodder that here is some really, really simple code that would create another banhammer that would instantly void (setdead command, not kill) any mob, including boss mobs, such as the Wither and the Ender Dragon, and also add a lightning bolt for dramatic effect. Simply because this code doesn't effect players (to my knowledge) only mobs.
The cloaked man dumps a very large cup of cup of water on to Murphy's Law. For some reason every copy of Murphy's Law written down anywhere feels the same thing, However, there was never water in the cup! What was actually in the cup was apple juice (at least everyone hopes it's apple juice)! You may question where he got the large cup and the apple juice, to which I would reply to by pointing at SCP-294.
(I refrained from using a bucket so as not offend anyone.)
If I make a mistake on something, feel free to correct me. I'm always open to improvement.
Candy Corn Liquor 24/30
Catenative Doomsday Dice Cascader Prime Bubble 2/11
High Roller 7/9
Husstet 4/9
Garnet Stains = Fluorite Octet && Bullets
I preview High Roller && Combatdice.
I duplicate a cueball and toss it to the Godmodder. I also toss one to the Godmoder because hey.
I throw another rock at the Wayback Machine because I have no attachment to entities.
I ask the Godmodder whether he would let me... throw a party. >;] More specifically, a nancho party. No loss if I can't though.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Tentacular Grimharness 19/20 (To be as dramatic as possible, I shall have to ignore the +1-s from Gerbil and Zerithos. Sorry.)
Deudly Magnum 6/11
The Spellbinder 8/8!
+1 to Leon and Zerithos.
I examine The Spellbinder.
451° Fahrenheit? I suppose you would expect me to use Fahrenheit -451? Not yet.
I am patient.
As such, I flash-step about, and use my Conclave Window Pane on Murphy's Law.
Sidequest: I stride across the bridge with as fleet and light of font as I may, making an excellent point out of not looking down.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You open your eyes-
YOOOOOOOUUUUUUUU IIIIIIIDDDDDDIIIIIIIIOOOOOOOOOOTTTTTTTTT!
Navela, please calm down!
I told you not to go messing around with dark magic! Nelrte dropped you halfway down the stairs! It was absolutely pathetic! You were mumbling about needing to talk to Virnul about some crap, when he was the one who MADE ME DRAG YOUR UNCONSCIOUS ASS ACROSS THE METEOR!
Yes, I know I should have listened.
You know? YOU KNOW? You DON'T KNOW! People ****ing MAKE THOSE SPELLS TO KILL YOU! They're way more dangerous than the time stuff I use! If it weren't for my Magic Cueball, I'd be one of those dead people! I was processing thoughts too quickly, just like you! You promised me you'd stop!
I did what I had to do.
/null
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
I V()TE F()R THE BLACK CASTLE'S SPECIAL. I THEN HEAL THE P()WER V()RTEX GATE! MWAHAHAHA!!!!!!!!
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Battlefield: I grab a really large eraser, then start erasing Murphy's Law from EVERY text book that details it that I can get my hands on, hopefully diminishing it's presence and through that, wounding it.
'Murphy's Law' Experiment, 3/5.
I also preview Spruce Door || Adamantium. Might as well start small...
B: 22/50
+3 from Zerithos, +2 back
Nimblequest: I enter the gears room.
Miraj charm target: JC Squad
Fordwing: Mega evolve (x2 damage, unko-able. lasts 3 turns.) and then attack the Traitor for attacking Miraj.
Murphy's law is really easy to disprove. It can even be done without any specific examples.
1: The "law" causes some attacks to have the worst outcomes.
2: This is a polar war where the two sides are in opposition and want to destroy each other
3: A "worst" outcome hinders the side it effects
4: The other side benefits from this
5: Therefor, there is no such thing as "worst"
Kinda weird proof.
=-=-=-=Wilson=-=-=-=
@Engie: Sounds fine. Might need to nerf the damage very slightly. Also, Action is turn order. You get to choose that yourself if you want.
@fseftr: I'll try...
The Aluminum Elemental breaks the aura of the Enchanted Protector, dealing no damage. The Volcano Core then breaks the shield of the Iron Protector, also dealing no damage. The Firewall deals 2 damage to the Iron Protector and 1 damage to the Enchanted Protector. Getting in a mighty blow, the Cold Spy deals a boosted 18 damage to the Enchanted Protector. The Icy Spy takes 10 damage from the Iron Protector and the Volcano Core is killed.
Enemy Line:
[MET] Iron Protector 38/40 HP - Action: 4
Base damage: 10 metal damage
Mighty Shield: absorbs all damage from 1 attack, comes back after this entity attacks.
Shield Slam: If the mighty shield has not been broken during this turn, the Protector deals 15 base damage instead of 10.
[MAG] Enchanted Protector 21/40 HP - Action: 5
Base damage: 10 magic damage
Power Aura: absorbs all damage from 1 attack, comes back after this entity attacks.
Aura Crash: If the power aura has not been broken during this turn, the Protector deals 15 base damage instead of 10.
Allied Line:
[MET] Aluminum Elemental 30/50 HP - Action: 1
Base dmg of 7 MET damage, can armor self to only take 25% damage, can deal 5 MAG damage
[FIR] Firewall 98/100 HP - Action: 2
Deals 1 FIR damage to 3 enemies per turn
[COL] Icy Spy 15/25 HP - Action: 3
Deals 13 COL base damage, can armor self for up to 13 HP, can debuff enemy to take +5 damage for 1 turn. Info gathering.
-
[NEU] Blue 40/40 HP
[NEU] insert_generic_username 40/40 HP
[NEU] NimbleGuy 40/40 HP
[NEU] Engie 40/40 HP
[NEU] Wilson 40/40 HP
You know... You don't have to brute force this. There are way easier ways of dealing with these enemies. Ideally, this side quest should be all about that, making entities to counter the specifics of enemies. You can do things like buff each other, debuff enemies, summon swarm entities, reorder attacks, charge attacks, all of that to have the most efficient entities possible. I'm currently planning on having the Spoil go to the person with the most efficient entities.
Spare Summon Gems:
Cold x0 - Fire x0 - Nature x1 - Metal x0 - Energy x1 - Magic x1
Average entity formula
((Entity health) / 10) * (Entity's average damage per turn) = 30
Type Matchups X means bonus dmg, O means less dmg
Defender |Col|Fir|Nat|Met|Ene|Mag|
A.... Col| O | X | O | . | O | X |
T.... Fir| O | O | X | X | . | O |
T.... Nat| X | O | O | O | X | . |
A.... Met| . | O | X | O | O | X |
C.... Ene| X | . | O | X | O | O |
K.... Mag| O | X | . | O | X | O |
E
R
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
/nulllogic
HEX 7/50
Whatever Smash Ball && Chaos Pearl is 7/11...Ooh convenience store time! I buy the Godmodder and players some ice cream. The Godmodder eats the ice cream only to realize that he cannot stop until the container is empty. This is a problem because the container was really spawned with the Void's Roguewands as a completely indestructible and invulnerable container of infinitely replicating ice cream that makes the Godmodder eat the ice cream until all the ice cream from the container, including any duplicated ice cream, has been digested completely, and it replicates fast enough that any size spoon cannot remove the ice cream fast enough. This includes letting the ice cream fall into a black hole or deleting it from the universe. Or any lesser methods of disposal.
Anywho if the above logic fails failing I proceed to fail to harm Murphy's Law. This counts as an attack... Also in failing to harm Murphy's Law my guns point at the HMASSes and are set to slice holes and use Water.
>>Lessee...Lightninging the HMASSes by manipulation of Godcraft's code. Not hard at all. *zap coincident with any activation of Water on the HMASSes or, if somehow the above avatar fails to not harm Murphy's Law, it just happens about 5 seconds after the last projectile in any volleys fired by the avatar impacts*
I also fill SCP-440 with 4x compressed dirt-4096 blocks of regular dirt. Also a Red Matter Bomb.
I activate it with those items and those items only.
I'll also join Wilson's quest...
Wilsonquest:
Enter.
I'll take a...Nature orb.
New Entity: Swarm of Poisonous Spiders.
HP per each: 1
Swarm size: 15
Passive Ability: Swarm. All attacks concentrate on one entity each turn.
Passive Ability: Scatter. If one spider is harmed all remaining ones cannot be harmed that turn, unless they are all that remains. This occurs even with AoE attacks.
Passive Ability: Tiny. 50% chance of miss. If a miss occurs, Scatter does not trigger.
Attack: Poison Bite. Occurs once per every 5 spiders, plus the remainder. 3 damage, poisons enemy for 1 damage per turn the next two turns. Stacks.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Multi-Powersuit 22/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Energyboost 6/11
Gearlavine 6/20
I activate the nucelar crystallbows abillity to charge! (Charges: 4)
I smack the HMASS Betrayer with the Malleo Dei!
Serpent's side quest: Repair the Amplifier and improve its effect!
INVENTORY
piono slams Terra Firma into the earth which seems to do nothing!
A short while after an ominous rumble is to be heard and the ground vibrates violently, everybody hurries to leave the place quickly, but there is always someone who's to slow... This doesnt matter right now though, a spike, no two, ...no an entire room is rising trough the ground!
The structure that just teared trough the ground is surprisingly beautyfully decorated, gold, gems and riches everywhere! piono feels an aura of might and wisdom emit from within - this structure seems like something important. He pushes open the heavy gates and enters the Holy courtyard of the ancients.
Inside its surprisingly dark, only a sparse amount of light emits trough the windows but at the end of the room is a podest to be seen. Expecting even more decoration he lights a candle but the interior consists only of the podest, a few stone benches and countless candles troughout the entire room. As if magically drawn towards it, piono approaches the podest and finds a half decayed book: The Grimoire of the Judge.
Its cover is crimson red, the letters gilded and a huge garnet rests on the belt which seals the book. What a valuable treasure! Carefully, as to not damage it, piono undoes the belt. In the very moment the belt is loose he is pushed back by an aura of might as the book flaps open, revealing a illustration of the judge:
The judg is t e one keep ng th peace a d balan e of law and lif .
In or er to sum on him a acri ice h as to be ma e, foll wed by i tens pray rs.
Sadly most of the other pages are almost unreadable but the few snippets which were readable suggest that the judge is able to fulfill ones wishes and of unliminted strenght within his court.
REDEYES, BATTLE TECHNIQUE: ATOMIC BLITZ!
I deploy a cloud of medical nanobots, for to heal me and my allies over time!
I raise Black and draw back the string, tentacles writhing around the weapon, an arrow appearing from nowhere and everywhere... Draw, exhale, sight, release, WHAK into Rage.
It's been nearly three days of work, up here in high orbit, and now it's time to return...
Monochrome's Magneto 4/4 {THIS time... XP Sorry Twin...}
Well, at least I have a sweet new ride, incomplete as it is... The APAWA is ready, refueled, repaired, and as clean as it can be, given the amount of irreparable damage and... Modification... The poor machine has suffered... I climb in, let it seal itself shut, wait for the HUD to boot up...
The thing I was working on is nearly complete, and at least for now does not need my oversight... I jump free of the Manufactory hull, the tiny VASIMR in the back of my armor boosting me on the half-kilometer coast to my new cruiser... I climb in, let my armor sync to the controls... And hit the throttle!
A half-hour later, I have reached atmospheric reentry the fast, inefficient, and !!Fun!! way, and am hovering over the battlefield, plotting my next move...
I spin up the PDCs and send a few hundred thousand slugs the way of the Law, then lob a few torpedos after them!
Nice as these guns are, I would like some real heavy weapons...
Monochrome's Magneto -c 888mm Rail Howitzer 1/4 {FYI, PDCs are small-caliber, high-velocity guns, often automated and on swivels, intended to tear apart incoming foes by way of many, many, MANY small hits that go right through, whereas big railguns like this are for massive impacts, complete with shockwave. Basically, the attack you gave it with the PDCs is for this gun, and this gun, I hope, will somehow give it a PDC attack.}
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870