The Meaning of Life, the Universe, and Everything.
Join Date:
2/23/2014
Posts:
275
Location:
The Void
Minecraft:
Upsilon
Member Details
POST 1;
Tubas || Generic Weapons Systems = Tuba Doomsday Array (6/11) MY INVENTORY
I +1 Leon and Erelye.
(Gerbil Clone): \Idle.
(Gerbil Ghost Image): I create a FORTH Boot Disk and insert it into the Floppy Disk-Reading Computer. Welcome TheOneTurtleZ0! Just so you know, my main weapon are Tubas.
Gerbil Ghost Image ==> Execute: Java Smash - Runtime. Target: Murphy's Law.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Uh...Godmodder? Can you please kill Murphy's Law? It's too overpowered!
/helpusallpleasenull
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Welcome Turtle, I should warn you, however, that all beings native to Paradox Space, whether from Homestuck or not, cannot physically enter Godcraft at this point. The Midnight Crew apparently gets a free pass since they originate from Problem Sleuth, apparently not in Paradox Space, but either way, Sollux is out for this game. Nice try though.
You can switch that point of charge over to another charge if you want to though.
9/11 for Arcum Aereum
Anarctic Expedition OR the Casket of Eternal Winter 1/11
9/10 for Carbon Nadsat.
44/50 for mega attack
14/15 for charged attack
piono, now having unleashed the dice and preparing for them to hit the ground, performs Battle Technique: Relic's Echo lvl10: Natural Disaster upon Murphy's Law.
Phobos pulls out the Antarctic Expedition and freezes Rage solid, then hits him with King of the Hill. Hard.
The cloaked man points Sunspot and turns towards Murphy's Law and out of the sword comes a frozen ball of energy. Just before Ice energy ball hits, he teleports to the other side of Murphy's Law and kicks it towards the incoming attack. At the exact moment the Ice energy hits, (or when it would hit, if it doesn't) he delivers a powerful backslash with Sunspot. The combined power of the extremely cold attacks freezes Murphy's Law solid and he uses the opportunity to summon an anvil moving at the speed of sound to smash through Murphy's Law (he does this whether or not Murphy's Law is successfully frozen).
Twin you forgot the Antipolar ammo rain! D: It was supposed to damage the AG entities this turn! Also which of the cores is Withered?
Systems Crash || Antipolar Crystaltorch = The Low Blow (Level 10: 2/11)
Multi-Powersuit 20/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Energyboost 4/11
Gearlavine 4/20
I activate the nucelar crystallbows abillity to charge! (Charges: 1)
I drain bomb kings sanity!
TECHTEXT: HAMMERTIME LVL10 - THE SUMMIT at HMASS Traitor
Serpent's side quest: Heal Amperz4nd!
Murphy's Law vibrates and a voice appears in your head: YOU CANT DESTROY A LAW BY BRUTE FORCE! Afterwards Murphy's law gains +30.000 regeneration each thurn!
There must be a different way of defeating it, but which? INVENTORY
Another door randomly appears which I reappear through, then, realizing what crazy power I may-or-may-not have just obtained, go back into the door, make that door vanish and make it reappear behind the body that winds up being Murphy's Law. I then channel my Psionics from behind the door to use PK Fire Alpha on Murphy's Law.
Systems Crash || Antipolar Crystaltorch = The Low Blow (Level 10: 3/11)
Multi-Powersuit 21/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Energyboost 5/11
Gearlavine 5/20
I activate the nucelar crystallbows abillity to charge! (Charges: 2)
I drain bomb kings sanity!
TECHTEXT: LOWDOWN LVL5 - LIMBO'S AVARICE at HMASS Traitor
Serpent's side quest: Heal Amperz4nd!
LOOK AT YOU FOOLS, YOU'RE ATTACKING A BOOK OF WHICH COUNTLESS MORE EXIST!
You're thinking, how is a law usually changed or removed?
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
A: 20/50
B: 19/50
+2 to Aegis
Nimblequest: I climb down the hole and listen for anything coming from any of the doors.
Wait, charmed enemies can't attack Miraj. Thats the point of charming an enemy.
Miraj charm target: HMASS Traitor
Fordwing: Flash cannon on HMASS Betrayer.
Arthur lands on whatever the physical interpretation of Murphy's Law is, crushing it and trying hard not to slip.
=-=-=-=Wilson=-=-=-=
@NimbleGuy: So, technically, Gerbil is in here right? As in, your animal companion? And yes, you get new summon gems after each battle
Lets finish up the boring tutorial battle and move on to something more interesting shall we?
Seeing the threat it poses, the remaining forest spiders attack the Volcano Core, dealing a stifled 5 damage and poisoning it. The Aluminum Elemental deals a boosted 10 damage to a spider and the Volcano Core kills another spider. The firewall... sits there very passively but still deals 2 damage to each of the remaining spiders. (Turn order is based on summon order)
Now, because not much is going to be happing right now, I'll take the next turn as well.
The last 2 spiders hit the Volcano Core for 3 damage before getting killed by it and the Aluminum Elemental. The Volcano Core takes the remaining poison damage.
Ah... thanks everyone. Here, take these to replenish the stock. Wilson adds a cold, a metal, an energy, and a magic summon gem to the stockpile. That battle didn't take much skill, but this next one should take a bit more. Wilson does a cat stretch and sighs. We should keep going. Not much farther. You all turn to look down the path, but notice a faint glint of light from the corner of your eye. Everyone looks around for the source of it, but finds nothing. Until, that is, Insert_Generic_Username notices something strange with Wilson, he now has an additional tail. Huh, how strange. I've heard stories about foxes with many tails. Has my mind subconsciously made this into some kind of symbol of progress? If so, I'll bet I'll wake up upon getting my ninth tail. Thats considered a lucky number in the stories. You all continue down the path. All your entities take a little damage from the time this takes, the older ones taking more. You eventually turn a corner and see what Wilson was talking about. It is a large, grey, box of a building. It blends in to the trees about as well as a fireworks display, a dark, grey, depressing fireworks display. glorious abode... like, my original home, not the lab. It is just how I remember it. This image is built from my memories, so the reason it looks so dull is because I only saw the outside of it once. And that was when I was running from this place. So, we can either go in the normal front door, or we can be rebels and try to climb up onto the patio. I think both lead to the same place eventually. As you approach the building, you notice that there are actually 2 statues flanking the main entrance. Suddenly, a light turns on in their eyes and they stand to block your path. They say something to you in English, yet not English. None of the syllables seem to line up properly and you cannot tell what they are saying. They say the same sounds again, but shouting this time and then ready themselves for a fight.
Enemy Line:
[MET] Iron Protector 40/40 HP - Action: 4
Base damage: 10 metal damage
Mighty Shield: absorbs all damage from 1 attack, comes back after this entity attacks.
Shield Slam: If the mighty shield has not been broken during this turn, the Protector deals 15 base damage instead of 10.
[MAG] Enchanted Protector 40/40 HP - Action: 5
Base damage: 10 magic damage
Power Aura: absorbs all damage from 1 attack, comes back after this entity attacks.
Aura Crash: If the power aura has not been broken during this turn, the Protector deals 15 base damage instead of 10.
Allied Line:
[MET] Aluminum Elemental 30/50 HP - Action: 1
[FIR] Volcano Core 7/20 HP - Action: 2
[FIR] Firewall 98/100 HP - Action: 3
-
[NEU] Blue 40/40 HP
[NEU] insert_generic_username 40/40 HP
[NEU] NimbleGuy 40/40 HP
[NEU] Engie 40/40 HP
[NEU] Wilson 40/40 HP
These enemies will take a different strategy than the spiders. You can reorder your own actions. That might help.
If you get stumped on how to deal with an enemy, you can try asking Wilson for help.
Spare Summon Gems:
Cold x1 - Fire x0 - Nature x1 - Metal x0 - Energy x1 - Magic x1
Average entity formula
((Entity health) / 10) * (Entity's average damage per turn) = 30
Type Matchups X means bonus dmg, O means less dmg Defender |Col|Fir|Nat|Met|Ene|Mag| A.... Col| O | X | O | . | O | X | T.... Fir| O | O | X | X | . | O | T.... Nat| X | O | O | O | X | . | A.... Met| . | O | X | O | O | X | C.... Ene| X | . | O | X | O | O | K.... Mag| O | X | . | O | X | O | E R
Systems Crash || Antipolar Crystaltorch = The Low Blow (Level 10: 4/11)
Multi-Powersuit 22/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Energyboost 5/11
Gearlavine 5/20
I activate the nucelar crystallbows abillity to charge! (Charges: 3)
I drain bomb kings sanity!
Serpent's side quest: Heal Amperz4nd!
?: 47/50 +1 self +3 from Erelye +2 from Nimble
i: 24/50 +1 self
ii: 4/50 +1 self
+1 to Erelye +1 to Nimble
>Leonstar0: Loot room then go south and examine.
Leonstar1: Target: Murphy's Law STAR SIGN: Zodiac - Libra => Libra Scan
I take out the Libra card and raise it to the sky. It glows with power as the constellation for Libra faintly blinks into existence. Murphy's Law then begins to glow. The glowing then subsides and the constellation fades. I return the Spell Card to the SPELLADEX.
What do I learn of Murphy's Law from my scan?
(This doesn't use up Sacred Items, as the power comes from the card. BELIEVE IN THE HEART OF THE CARDS YUGI! Ugh... No)
I believe More Gun was the name of one of my alchemies. You know, the nuclear hammer gun things.
Overworld: Repeat last attack, except with Pomson 9000
Nether: DUMPSTER DIVE on RAGE, inform the Zombie Pigmen that RAGE is the primary target here, tell Wither Skeletons to GET BEHIND ME DOKTOR
Void: Head into a randomly selected door and inspect the surroundings
Dreamscape: Bah. Cold gem, if you will.
[COL] Icy Spy 25/25 - Action: IDK
Base damage: 15 Cold damage
Hailstorm Shield: Protects Icy Spy from 15 damage. Does not work against fire damage.
Absolute Zero: Destabilizes an enemy's molecular structure, increasing the damage they take from attacks by 5 damage
FYI I Am A Spy: Learns additional info about target enemy. If no more info can be gathered, deals 10 non-elemental damage to them and stuns them for 1 turn instead.
10/11 for Arcum Aereum
2/11 for ice dagger
I finish the Carbon Nadsat
45/50 for mega attack
I finish a charge.
piono looks at Murphy's Law, then grins.
We need a legislation movement.
Sadly, Granger is the only one with an ability that can do that, so we'll just make our own.
piono slam Terra Firma into the ground, a large stone courtroom rises out of the earth.
The HMASS Traitor happens to be stuck in one of the walls
Phobos uses Battle Technique: Grip of Darkness lvl10: Darkest Hour on Rage.
The cloaked man points sunspot at Murphy's law again, but this time paradox energy flows through it! He strikes Murphy's Law with the blade, letting all the paradoxical energy out. Murphy's Law is caught in the paradox and has suddenly never been written. This, being a paradox in and of itself, fuels the original paradox to keep it going until someone or something resolves it.
Thanks for balancing out SCP-044 for me, Twin. I hope you don't mind the math.
Also, it appears the Godmodder is at 17 health. This is likely to be the last of my charge chains before I summon myself to the battlefield, and then begin Project XK-Omega.
Action 1/3
Oryx's Pact: 46/50
Halloween Surprise: 21/50
I combine Rotten Flesh OR the Lava Bucket to create Deadly Acid.
LAYER X (entity): 34/50
THX MIDDLE NOTE [!] : 34/50
Giant Everything: 34/40
I'll be making my great escape now!
The Thaumic Keycharm: Tlhutlh is very useful-looking...
Tentacular Grimharness 11/20 (+1 from Amp.)
Deudly Magnum 3/11
The Spellbinder 5/8
White Elixir 4/4!
+1 to Amp and Leon.
The Blotspitter... At least I do not need ammo from the Demimonde Semigoddess.
I fire the rifle at Murphy's Law. Hopefully, it has multiple uses.
I examine my White Elixir.
Very well. I turn on my heels, and teleport down the hole.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Perhaps it would be wise to-
>Be Kalare.
You cannot be past me, for he has not yet woken up.
>Kalare: Awaken.
Tubas || Generic Weapons Systems = Tuba Doomsday Array (6/11)
MY INVENTORY
I +1 Leon and Erelye.
(Gerbil Clone): \Idle.
(Gerbil Ghost Image): I create a FORTH Boot Disk and insert it into the Floppy Disk-Reading Computer. Welcome TheOneTurtleZ0! Just so you know, my main weapon are Tubas.
Gerbil Ghost Image ==> Execute: Java Smash - Runtime. Target: Murphy's Law.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You walk into the North Door. It seems as if you need to inspect the surroundings before you know what they are...
You teleport into THE CROSSROADS.
ITEM CHARGE/ABILITY INFO
Voidsword, Static Skies, and Armistyx sacrificed.
Heh. I cut the HMASS entities with their worst fear, SHEARS!!!!!!
"I'M HEROBRINE!" THERE, HAPPY? N()W THE CHAT WILL LITERALLY FL()()D THE BATTLEFIELD, ATTACKING EVERYTHING! MUAHAHAHAHA!!
GAME()VE???: 33/50
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
/helpusallpleasenull
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
You can switch that point of charge over to another charge if you want to though.
9/11 for Arcum Aereum
Anarctic Expedition OR the Casket of Eternal Winter 1/11
9/10 for Carbon Nadsat.
44/50 for mega attack
14/15 for charged attack
piono, now having unleashed the dice and preparing for them to hit the ground, performs Battle Technique: Relic's Echo lvl10: Natural Disaster upon Murphy's Law.
Phobos pulls out the Antarctic Expedition and freezes Rage solid, then hits him with King of the Hill. Hard.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
/null
13/20 WEITT
5/15 Hilt (+1ed from Talist)
5/15 Blade (+1ed from Talist)
Ouija board && Fluorite Octet && Rapier 5/9?
Animalistic venom 4/4
Assists: +1 Erelye, +1 Talist
The cloaked man points Sunspot and turns towards Murphy's Law and out of the sword comes a frozen ball of energy. Just before Ice energy ball hits, he teleports to the other side of Murphy's Law and kicks it towards the incoming attack. At the exact moment the Ice energy hits, (or when it would hit, if it doesn't) he delivers a powerful backslash with Sunspot. The combined power of the extremely cold attacks freezes Murphy's Law solid and he uses the opportunity to summon an anvil moving at the speed of sound to smash through Murphy's Law (he does this whether or not Murphy's Law is successfully frozen).
If I make a mistake on something, feel free to correct me. I'm always open to improvement.
Systems Crash || Antipolar Crystaltorch = The Low Blow (Level 10: 2/11)
Multi-Powersuit 20/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Energyboost 4/11
Gearlavine 4/20
I activate the nucelar crystallbows abillity to charge! (Charges: 1)
I drain bomb kings sanity!
TECHTEXT: HAMMERTIME LVL10 - THE SUMMIT at HMASS Traitor
Serpent's side quest: Heal Amperz4nd!
Murphy's Law vibrates and a voice appears in your head: YOU CANT DESTROY A LAW BY BRUTE FORCE! Afterwards Murphy's law gains +30.000 regeneration each thurn!
There must be a different way of defeating it, but which?
INVENTORY
Multi-Powersuit 21/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Energyboost 5/11
Gearlavine 5/20
I activate the nucelar crystallbows abillity to charge! (Charges: 2)
I drain bomb kings sanity!
TECHTEXT: LOWDOWN LVL5 - LIMBO'S AVARICE at HMASS Traitor
Serpent's side quest: Heal Amperz4nd!
LOOK AT YOU FOOLS, YOU'RE ATTACKING A BOOK OF WHICH COUNTLESS MORE EXIST!
You're thinking, how is a law usually changed or removed?
INVENTORY
B: 19/50
+2 to Aegis
Nimblequest: I climb down the hole and listen for anything coming from any of the doors.
Wait, charmed enemies can't attack Miraj. Thats the point of charming an enemy.
Miraj charm target: HMASS Traitor
Fordwing: Flash cannon on HMASS Betrayer.
Arthur lands on whatever the physical interpretation of Murphy's Law is, crushing it and trying hard not to slip.
=-=-=-=Wilson=-=-=-=
@NimbleGuy: So, technically, Gerbil is in here right? As in, your animal companion? And yes, you get new summon gems after each battle
Lets finish up the boring tutorial battle and move on to something more interesting shall we?
Seeing the threat it poses, the remaining forest spiders attack the Volcano Core, dealing a stifled 5 damage and poisoning it. The Aluminum Elemental deals a boosted 10 damage to a spider and the Volcano Core kills another spider. The firewall... sits there very passively but still deals 2 damage to each of the remaining spiders. (Turn order is based on summon order)
Now, because not much is going to be happing right now, I'll take the next turn as well.
The last 2 spiders hit the Volcano Core for 3 damage before getting killed by it and the Aluminum Elemental. The Volcano Core takes the remaining poison damage.
Ah... thanks everyone. Here, take these to replenish the stock. Wilson adds a cold, a metal, an energy, and a magic summon gem to the stockpile. That battle didn't take much skill, but this next one should take a bit more. Wilson does a cat stretch and sighs. We should keep going. Not much farther. You all turn to look down the path, but notice a faint glint of light from the corner of your eye. Everyone looks around for the source of it, but finds nothing. Until, that is, Insert_Generic_Username notices something strange with Wilson, he now has an additional tail. Huh, how strange. I've heard stories about foxes with many tails. Has my mind subconsciously made this into some kind of symbol of progress? If so, I'll bet I'll wake up upon getting my ninth tail. Thats considered a lucky number in the stories. You all continue down the path. All your entities take a little damage from the time this takes, the older ones taking more. You eventually turn a corner and see what Wilson was talking about. It is a large, grey, box of a building. It blends in to the trees about as well as a fireworks display, a dark, grey, depressing fireworks display. glorious abode... like, my original home, not the lab. It is just how I remember it. This image is built from my memories, so the reason it looks so dull is because I only saw the outside of it once. And that was when I was running from this place. So, we can either go in the normal front door, or we can be rebels and try to climb up onto the patio. I think both lead to the same place eventually. As you approach the building, you notice that there are actually 2 statues flanking the main entrance. Suddenly, a light turns on in their eyes and they stand to block your path. They say something to you in English, yet not English. None of the syllables seem to line up properly and you cannot tell what they are saying. They say the same sounds again, but shouting this time and then ready themselves for a fight.
Enemy Line:
[MET] Iron Protector 40/40 HP - Action: 4
Base damage: 10 metal damage
Mighty Shield: absorbs all damage from 1 attack, comes back after this entity attacks.
Shield Slam: If the mighty shield has not been broken during this turn, the Protector deals 15 base damage instead of 10.
[MAG] Enchanted Protector 40/40 HP - Action: 5
Base damage: 10 magic damage
Power Aura: absorbs all damage from 1 attack, comes back after this entity attacks.
Aura Crash: If the power aura has not been broken during this turn, the Protector deals 15 base damage instead of 10.
Allied Line:
[MET] Aluminum Elemental 30/50 HP - Action: 1
[FIR] Volcano Core 7/20 HP - Action: 2
[FIR] Firewall 98/100 HP - Action: 3
-
[NEU] Blue 40/40 HP
[NEU] insert_generic_username 40/40 HP
[NEU] NimbleGuy 40/40 HP
[NEU] Engie 40/40 HP
[NEU] Wilson 40/40 HP
These enemies will take a different strategy than the spiders. You can reorder your own actions. That might help.
If you get stumped on how to deal with an enemy, you can try asking Wilson for help.
Spare Summon Gems:
Cold x1 - Fire x0 - Nature x1 - Metal x0 - Energy x1 - Magic x1
Average entity formula
((Entity health) / 10) * (Entity's average damage per turn) = 30
Type Matchups X means bonus dmg, O means less dmg
Defender |Col|Fir|Nat|Met|Ene|Mag|
A.... Col| O | X | O | . | O | X |
T.... Fir| O | O | X | X | . | O |
T.... Nat| X | O | O | O | X | . |
A.... Met| . | O | X | O | O | X |
C.... Ene| X | . | O | X | O | O |
K.... Mag| O | X | . | O | X | O |
E
R
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Multi-Powersuit 22/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Energyboost 5/11
Gearlavine 5/20
I activate the nucelar crystallbows abillity to charge! (Charges: 3)
I drain bomb kings sanity!
Serpent's side quest: Heal Amperz4nd!
INVENTORY
i: 24/50 +1 self
ii: 4/50 +1 self
+1 to Erelye +1 to Nimble
>Leonstar0: Loot room then go south and examine.
Leonstar1: Target: Murphy's Law
STAR SIGN: Zodiac - Libra => Libra Scan
I take out the Libra card and raise it to the sky. It glows with power as the constellation for Libra faintly blinks into existence. Murphy's Law then begins to glow. The glowing then subsides and the constellation fades. I return the Spell Card to the SPELLADEX.
What do I learn of Murphy's Law from my scan?
(This doesn't use up Sacred Items, as the power comes from the card. BELIEVE IN THE HEART OF THE CARDS YUGI! Ugh... No)
SPELLADEX
Spell Cards
Zodiac:
Star Sign: Zodiac - Libra = 0/3
I duplicate 1 holy mackerel Gammas.
Holy Mackerel Gamma Count: 30
OCTAVE OF LIFE && DIAMONDS IN THE ROUGH = ??? 3/?
A Nerfed Rancid Cheese Wedge: [4/10]
I believe More Gun was the name of one of my alchemies. You know, the nuclear hammer gun things.
Overworld: Repeat last attack, except with Pomson 9000
Nether: DUMPSTER DIVE on RAGE, inform the Zombie Pigmen that RAGE is the primary target here, tell Wither Skeletons to GET BEHIND ME DOKTOR
Void: Head into a randomly selected door and inspect the surroundings
Dreamscape: Bah. Cold gem, if you will.
[COL] Icy Spy 25/25 - Action: IDK
Base damage: 15 Cold damage
Hailstorm Shield: Protects Icy Spy from 15 damage. Does not work against fire damage.
Absolute Zero: Destabilizes an enemy's molecular structure, increasing the damage they take from attacks by 5 damage
FYI I Am A Spy: Learns additional info about target enemy. If no more info can be gathered, deals 10 non-elemental damage to them and stuns them for 1 turn instead.
GODDAMN IT
STUPID GENDERFLIP VIRUS
2/11 for ice dagger
I finish the Carbon Nadsat
45/50 for mega attack
I finish a charge.
piono looks at Murphy's Law, then grins.
We need a legislation movement.
Sadly, Granger is the only one with an ability that can do that, so we'll just make our own.
piono slam Terra Firma into the ground, a large stone courtroom rises out of the earth.
The HMASS Traitor happens to be stuck in one of the walls
Phobos uses Battle Technique: Grip of Darkness lvl10: Darkest Hour on Rage.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
6/15 Hilt
6/15 Blade
Ouija board && Fluorite Octet && Rapier 6/9?
Very Fine > Animalistic venom
Assists: +1 Erelye, +1 Talist
The cloaked man points sunspot at Murphy's law again, but this time paradox energy flows through it! He strikes Murphy's Law with the blade, letting all the paradoxical energy out. Murphy's Law is caught in the paradox and has suddenly never been written. This, being a paradox in and of itself, fuels the original paradox to keep it going until someone or something resolves it.
If I make a mistake on something, feel free to correct me. I'm always open to improvement.
My avatar (The Dragon) 1/50
i: 25/50 +1 self
ii: 5/50 +1 self
+1 to Erelye +1 to Nimble
>Leonstar0: Aggress if required.
Leonstar1: I use Combat Chest: FISHKILL on Murphy's Law
1.5x Modifier!
Uh oh.
SPELLADEX
Spell Cards
Zodiac:
Star Sign: Zodiac - Libra = 1/3
I duplicate 1 holy mackerel Gammas.
Holy Mackerel Gamma Count: 31
OCTAVE OF LIFE && DIAMONDS IN THE ROUGH = ??? 4/9
My avatar (psionic dragon) 2/50
I use my telekinesis to make a meteor fall onto a random PG entity
Thanks for balancing out SCP-044 for me, Twin. I hope you don't mind the math.
Also, it appears the Godmodder is at 17 health. This is likely to be the last of my charge chains before I summon myself to the battlefield, and then begin Project XK-Omega.
Action 1/3
Oryx's Pact: 46/50
Halloween Surprise: 21/50
I combine Rotten Flesh OR the Lava Bucket to create Deadly Acid.
Sword Damage: 141K/150K
Constructs: 3/3
An alternate timeline emerges.
However, we must first start from the beginning...