I shoot a UBER HEAL RAY at the godmodder, healing 10 HP! or so he thinks, but I cast retrograde on him, switching damage and healing and causing him to take 10 damage instead.
That "Midnight Palm" he found was a broken one. That's status effects somehow hit the user. Did we mention that the Palm has a +6 Freezing (90%!) modifier?
Also, that "TOTALLY Wasn't Stolen From The Godmodder" base really isn't stolen from the godmodder. It was stolen from Dr. Wily.
G???? 7/20
I write up the blueprints for this giant robot...thing.
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
10/10
I summon a Uber Carrier that summons Uber Fighters for the UBC.
1/10
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Anti-air turrets (1 Turret): 200/200
-400 damage against Air units
-0 damage against ground units
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
I grab the Zomcannon and set it to bullet hell mode MK 5 and them proceed to destroy all tie fighters.
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
1/10
2/10
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Anti-air turrets (1 Turret): 200/200
-400 damage against Air units
-0 damage against ground units
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
I summon a bunch of Robo-Engeneers to repair the UBC.
It appears nobody is respecting Twinbuilder's wishes to slow down the posting...
I call out pickachu, and have it use shock wave on the godmodder! It doesn't do any damage, but he does get paralyzed... He informs me that he isn't too worried, since according to all the material he has read you only have a 25% chance of not getting to act when paralyzed!
He attempts to attack Pickachu, but the paralysis stops him!
It happens again!
And again!
And again!
And again!
And again!
And again!
And again!
And again!
And again!
And again!
And again!
And again!
And again!
Several hundred tries later, the godmodder has broken down crying at the BLATANTLY RIGGED RNG!
Warhound Titans being prepared for departure. [4/25]
Rollback Post to RevisionRollBack
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
Warhounds prepared. Begin arming weapon systems. [5/25]
Rollback Post to RevisionRollBack
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
After calculating all of the iron and redstone and dye needed, i realise something. I have too much iron and redstone!
Seeing as i don't need it, i set it aside for other things.
I then start searching for Lapis Lazuli and Roses.
I assist in the search. [9/20]
Rollback Post to RevisionRollBack
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk']
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
I return to serve... Brucaboy the dragon has returned. But before the godmodder realizes this, I strike the most powerful pro godmodder entity on the field with the claws of the bold times.(new roman) i believe when I left off, my ulti cruiser was at a rank of 8/40?
9/40 cruiser.
I rig a lot of dispensers with roses, poppies, lapis, those blue flowers, and the occasional pufferfish above Pit's base of ops, taking his surplus iron and redstone as payment. (10/20)
22/25 hickman-whatsit.
Bonus points if you get the opening message. *cough* starcraft *cough*
Also, next post for me will charge two new things. one affects the godmodder directly in a way that will most likely not cause anything to happen at all because it just makes him addicted to fish sandwiches. (0/10)
The next, is an item from skyrim. THE WABBAJACK!!!! It is an invincible anti-godmodder entity that cannot attack, and it's only affect is to have any and all basic player attacks have a 10% chance to have an "additional affect". randomly chosen. The "additional affect" list can have things added to by me, with twin's approval needed ofc. (0/20)
Current wabbajack list: Attack does 50% more damage, Attack hits a second random pro-godmodder entity, Attack prevents target from attacking for the next turn, Attack does an extra 100% of it's damage over the next 5 turns, and (very very rarely) attack reduces target's maximum HP to it's current HP, as well as doing it's damage.
That a good "back from the dead" post guys? Oh, and twin, if you really need a refresher for the ulti-cruiser, I can provide that. I kept the file
Whatever you do. Dont. Mess. With. The. Dragon. EVER. It feeds on skydoesminecraft fans. Well, only the ones that act like they have been taking drugs.
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Out of nowhere, Wracktail and a horde of Wrackles appear, completely reprogammed to take on the Godmodder's alliance.
Wracktail HP: 26,000
Wracka HP: 100 (There are 100 of them.)
I shoot a UBER HEAL RAY at the godmodder, healing 10 HP! or so he thinks, but I cast retrograde on him, switching damage and healing and causing him to take 10 damage instead.
Also, that "TOTALLY Wasn't Stolen From The Godmodder" base really isn't stolen from the godmodder.
It was stolen from Dr. Wily.G???? 7/20
I write up the blueprints for this giant robot...thing.
Warhound Titan:
Health: 5,000 HP
Sheilds: 2,500 HP
Vulcan Mega Bolters (2): 500 damage x 5 attacks each. Cooldown of 1 turn. Can target ground and air units.
Tech Seers (2): Can forgo movement to repair hull damage for 500 each for any turn.
Servitors (3): Can forgo combat to repair shields for 500 each for any turn.
Void Shields: Scrambles enemy teleportation attempts, and protects crew against all forms of attacks until the destruction of the titan.
Loyal from Birth: Crew is immune to allegiance tests/spells.
Not OP: Seriously pretty balanced compared to what is on the field already, and what it is actually capable of.
I begin the task of releasing the monstrosities against the godmodder.
[1/25]
The Mothership is revealed! Every turn it spawns 10 aliens
[2/25]
I summon a Uber Carrier that summons Uber Fighters for the UBC.
1/10
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Anti-air turrets (1 Turret): 200/200
-400 damage against Air units
-0 damage against ground units
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
I grab the Zomcannon and set it to bullet hell mode MK 5 and them proceed to destroy all tie fighters.
"Let a true nightmare awaken."
GODDAMN IT
STUPID GENDERFLIP VIRUS
Barracks Templar 2/4 complete.
Also how could the attacks hit if it was half a mile from the bridge?
An alternate timeline emerges.
However, we must first start from the beginning...
[3/25]
2/10
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Anti-air turrets (1 Turret): 200/200
-400 damage against Air units
-0 damage against ground units
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
I summon a bunch of Robo-Engeneers to repair the UBC.
I call out pickachu, and have it use shock wave on the godmodder! It doesn't do any damage, but he does get paralyzed... He informs me that he isn't too worried, since according to all the material he has read you only have a 25% chance of not getting to act when paralyzed!
He attempts to attack Pickachu, but the paralysis stops him!
It happens again!
And again!
And again!
And again!
And again!
And again!
And again!
And again!
And again!
And again!
And again!
And again!
And again!
Several hundred tries later, the godmodder has broken down crying at the BLATANTLY RIGGED RNG!
Check out my bad CTM map reviews here.
[4/25]
I'm not continuously posting...but I may be wrong.
[5/25]
After calculating all of the iron and redstone and dye needed, i realise something. I have too much iron and redstone!
Seeing as i don't need it, i set it aside for other things.
I then start searching for Lapis Lazuli and Roses.
[6/25]
I assist in the search.
[9/20]
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
Brucaboy the dragon has returned. But before the godmodder realizes this, I strike the most powerful pro godmodder entity on the field with the claws of the bold times.(new roman)
i believe when I left off, my ulti cruiser was at a rank of 8/40?
9/40 cruiser.
I rig a lot of dispensers with roses, poppies, lapis, those blue flowers, and the occasional pufferfish above Pit's base of ops, taking his surplus iron and redstone as payment. (10/20)
22/25 hickman-whatsit.
Bonus points if you get the opening message. *cough* starcraft *cough*
Also, next post for me will charge two new things. one affects the godmodder directly in a way that will most likely not cause anything to happen at all because it just makes him addicted to fish sandwiches. (0/10)
The next, is an item from skyrim. THE WABBAJACK!!!! It is an invincible anti-godmodder entity that cannot attack, and it's only affect is to have any and all basic player attacks have a 10% chance to have an "additional affect". randomly chosen. The "additional affect" list can have things added to by me, with twin's approval needed ofc. (0/20)
Current wabbajack list: Attack does 50% more damage, Attack hits a second random pro-godmodder entity, Attack prevents target from attacking for the next turn, Attack does an extra 100% of it's damage over the next 5 turns, and (very very rarely) attack reduces target's maximum HP to it's current HP, as well as doing it's damage.
That a good "back from the dead" post guys? Oh, and twin, if you really need a refresher for the ulti-cruiser, I can provide that. I kept the file