Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk']
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
40/100 UOSS The 5th ESFB uses their teleport ability to teleport into the anhillator's bridge, and they fire on everything that is not an enderman on the bridge, heavily damaging the bridge and killing some people on it as well as bypassing the bridge's shield. the crew responds in force, but the enderman teleport away, leaving behind several laser cats set on guard mode that attack the anhillator's crew.
The ESFB is now locked on to the Annihilator's bridge! Its attack will now be counted in the end-of-turn battle.
Anyways, I begin to design a Chain Lightning Scepter. It will do 200 damage to 7 ties each time I post, the group it picks from comes from the largest amount of TIEs.
4/10 3/10 UBER Battleship Carrier HP:10000 Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200 -Each Turret does 200 damage individuality Heavy Turrets (2 of them): 300/300 300/300 -Each Heavy Turret does 400 damage individuality Zomcannon: 5000/5000 -deals 4000 damage -has a cooldown time of 1 turn if used -must be used manualy Hanger (Spawns 3 repair drones per turn): 3000/3000 Shield Generator (Heals the shield by 2000 each turn): 4000/4000 Shield: 6000/5000 -Shield must be destroyed to damage the Carrier or anything on the Carrier Zomcannon Hp:5000 deals 4000 damage -has a cooldown time of 1 turn if used -must be used manualy Repair Drone HP:600 Repair: 1000 heal Rebuild: A section of the Uber Battle carrier is revived with 20% health Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed I grab the Zomcannon fire it at the Godmodder. Plus i call Scaliferd to boost my attack.
The cannon somehow arcs to completely avoid the godmodder!
I continue locating our coordinates. I've located the planet, continent, and even the biome! I'm not stopping any time soon, though, as I focus my efforts on a specific point in space-time. 9/16.
42/100 UOSS I summon the 27th Enderman repair squad. It begins repairing the UBC. Meanwhile, the 5th ESFB attacks the TIE vessels by teleporting onto them, causing them to unbalance, firing lasers into them, then teleporting off before the fighters crash.
27th Enderman Repair Squad added!
HOLD IT!
Entities can only be commanded to attack one PG entity per turn! This order fails!
G???? 4/20 +1 thanks to ninjatwist321 "Thank you!" I proceed to take the iron and work my way up to the surface. Also a letter has been revealed in the entities name yay
5/10 4/10 UBER Battleship Carrier HP:10000 Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200 -Each Turret does 200 damage individuality Heavy Turrets (2 of them): 300/300 300/300 -Each Heavy Turret does 400 damage individuality Zomcannon: 5000/5000 -deals 4000 damage -has a cooldown time of 1 turn if used -must be used manualy Hanger (Spawns 3 repair drones per turn): 3000/3000 Shield Generator (Heals the shield by 2000 each turn): 4000/4000 Shield: 6000/5000 -Shield must be destroyed to damage the Carrier or anything on the Carrier Zomcannon Hp:5000 deals 4000 damage -has a cooldown time of 1 turn if used -must be used manualy Repair Drone HP:600 Repair: 1000 heal Rebuild: A section of the Uber Battle carrier is revived with 20% health Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed I build a bunch of Uber Fighters to defend the UBC.
I summon a Alcubeirre's warp-drive equipped MASER ray armed targeting cannon ship. Will be able to destroy all active TIE units once launched. Launches in 5 turns, forcefield active as of now. Forcefield has 5 generators prepared, one generator can be destroyed per turn. Forcefield cannot be removed until all generators are removed. Forcefield prevents only cannon ship from being destroyed; generators can be destroyed.
The OP scale is so OP, it rolls over! Your MASER ship will be summoned, on the grounds that 100 of each TIE will be destroyed. The generators can stay, but they won't have a lot of HP.
6/10 5/10 UBER Battleship Carrier HP:10000 Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200 -Each Turret does 200 damage individuality Heavy Turrets (2 of them): 300/300 300/300 -Each Heavy Turret does 400 damage individuality Zomcannon: 5000/5000 -deals 4000 damage -has a cooldown time of 1 turn if used -must be used manualy Hanger (Spawns 3 repair drones per turn): 3000/3000 Shield Generator (Heals the shield by 2000 each turn): 4000/4000 Shield: 6000/5000 -Shield must be destroyed to damage the Carrier or anything on the Carrier Zomcannon Hp:5000 deals 4000 damage -has a cooldown time of 1 turn if used -must be used manualy Repair Drone HP:600 Repair: 1000 heal Rebuild: A section of the Uber Battle carrier is revived with 20% health Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed I create more Repair Drones.
World Destroyer Smaller 1/2 World Destroyer Smaller 1/2World Destroyer Smaller 1/2World Destroyer Smaller 1/2World Destroyer Smaller 1/2Robotic fleet - 6/6 Super Star Destroyer (Executor Class) Dominator- 6/10 Summoning Emporer Palpatine 2/15 Summoning Darth Vader 2/15 The New World Destroyer starts producing a massive ammount of TIE fighters (all types described in the thread so far), and starts to create many smaller world Destroyers. Because it is now a full on Battle, another detachment of the 501's goes down to the planet. They bring with them quite a few ATST's (lower health, but not too low), and IFT-T's (medium Health given), and 5 ATAT's (which should have a lot of health)
...Oh boy. 501st Army upgraded! 20 ATSTs, 10 IFT-Ts, and 5 ATATs will be added. The Army itself will no longer run on a group HP system like the TIES, but a single HP counter. The World Destroyer will begin summoning TIES!
OK my arm seems to work fine. Now i can access full inventory and get my trusty wand! Now....let's see in my spell book if I have any spell to attack with......DANG IT THE PAGES ARE LOST!! Probably someone stole it....at least I still have my heal and summon spell...but for summoning i need a model.....maybe it would be better if i install my cyber implant eyes to track down some missing page. Whoa! careful there. A piece of metal fell from the sky. Hey maybe I can use it for my ARMor for my arm! Maybe I can have it as AG entity.*nudge nudge wink wink* Cyber implant 2/4 ARMor and weapon for arm (the one that got cut off) 2/5 (*happily folding paper from inventory to some creature....hehehe....*) ??????? ??????? 1/5 (once it's 5/5 it's ready to summon.....I'll reveal what I'll summon later.....)
I stop doing whatever I was doing... Rage Cannon onto one random AG! Star Destroyer shoots a laser at another! I also convince the AGs that Emperor Palpatine is a good person who is definitely not a Sith Lord named *cough* Darth Sidious *cough* and they should follow his every command when he arrives.
1,300 damage to Scaliferd! The AG force has read up on Star Wars due to the mass avalanche of Star Wars-related characters, so your ploy does not work!
7/10 Ohh, Noz! We need help! I pull out a holoprojector and contact a UBER assult battleship for help. 6/10 UBER Battleship Carrier HP:10000 Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200 -Each Turret does 200 damage individuality Anti-air turrets (1 Turret): 200/200 -400 damage against Air units -0 damage against ground units Heavy Turrets (2 of them): 300/300 300/300 -Each Heavy Turret does 400 damage individuality Zomcannon: 5000/5000 -deals 4000 damage -has a cooldown time of 1 turn if used -must be used manualy Hanger (Spawns 3 repair drones per turn): 3000/3000 Shield Generator (Heals the shield by 2000 each turn): 4000/4000 Shield: 6000/5000 -Shield must be destroyed to damage the Carrier or anything on the Carrier Zomcannon Hp:5000 deals 4000 damage -has a cooldown time of 1 turn if used -must be used manualy Repair Drone HP:600 Repair: 1000 heal Rebuild: A section of the Uber Battle carrier is revived with 20% health Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed I build some anti-air turrests on the UBC.
Control Tower -1000/1000 health -scans for targets and sends the right planes
Fighter Hangar Lvl. 1 -500/500 health -Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets Divebombers hangar Lvl. 1 -500/500 health Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor. Bomber hangar Lvl. 1 -750/750 (its larger because bombers are larger planes) - produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates. Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield -1750/1750 basic -chargeable power shield up to 5000 (can charge 500 in a turn) -protects against all kinds of attack, whether its physical, electronic or magic Messroom -750/750 -here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk'] -250/250 health -basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor -Has high speed, only vulnerable to Heavy Machineguns and other planes Divebomber 'SBD Dauntless' -350/350 health -Has machineguns as basic attack -Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3) -medium speed, also vulnerable to automatic AA guns Bombers 'B25 Mitchell' -500/500 health -defensive machineguns, its very difficult for any plane to get close -Carpet bombing, can erase a whole area, whatever is in there. Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns. -low airspeed, very vulnerable to fighters, can be shot with all kinds of AA Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
The godmodder's charge is complete! He casts a spell on the Uber Battleship Carrier, cursing it so that only 1 Repair Drone can be spawned per turn! Now back in the fight, he kills the 27th Enderman Repair Squad! The 501st Army deals 7,000 damage to Yoda! The Annihilator and Lambda Ship deal 8,000 damage to Scaliferd! The TIE Phantoms and Avengers destroy the UBC's Shields and Shield Generator! The rest of the TIES destroy the Hanger, Heavy Turrets, 4 Turrets, and 1,500 damage to the Zomcannon! The World Destroyer kills 10 Endermen!
The ESFB attacks the Annihilator's Bridge, dealing 100 damage! The rest of the AG Force notices that the World Destroyer is back! They deal 8,500 damage to it! The World Destroyer summons 25 more of every TIE that can be resummoned! The Repair Droids get to work on healing the injured UBC! The Barracks Templar also summons more troops.
GM's Note: Wow, guys, I didn't expect this thread would take off like it did so early. Thanks to everyone who's participating! Although, could you slow down the posting just a little bit? It's getting kind of frantic.
World Destroyer Smaller 2/2 World Destroyer Smaller 2/2 World Destroyer Smaller 2/2 World Destroyer Smaller 2/2
World Destroyer Smaller 1/2
Super Star Destroyer (Executor Class) Dominator- 10/10
Summoning Emporer Palpatine 6/15
Summoning Darth Vader 6/15
Star Destroyer Fleet 1/10 (10 Star Destroyers)
WARNING! The Dominator has arrived! It should have about 20x everything that the Annihilator has. It immediatly starts opening fire on the UBER Battleship Carrier, doing massive Dammage. The Fleet commander transfers to the Bridge of the Dominator, and his presences gives a small bost to all Pro-Godmodding units (increased organization and tactics and stuff).
Rollback Post to RevisionRollBack
"Hokey Religions and ancient weapons are no match for a good blaster by your side"
I cause the OP scale to roll over on the Dominator, then hijack the bridge and crash it into its weaker brother. Because I am invincible due to being a player, the bridge crew is unable to stop me, and it shoot at anyone that tries.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
8/10
Ohh, Noz! We need help! I pull out a holoprojector and contact a UBER assult battleship for help.
7/10
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Anti-air turrets (1 Turret): 200/200
-400 damage against Air units
-0 damage against ground units
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
I repair the shield generator while telling the repair drones to repair the hanger.
I tell Scaliferd to go inside the UBC and help repair it.
Because he is technically undead and swore a loyalty oath to me, he follows the order.
I suggest a rule, only one post per day.
To prevent a overflow of posts.
I point out that one of the main features of this game is the high amount of posts. I then point out that the Telekill anvil can not be affected by telekinesis because it is telekill alloy (read SCP-148's file) If you doubt me, while I order the 5th ESFB to teleport into the Anhillator's bridge and attack it again, this time using proper demolition tools (namely explosive laser cat hairballs).
I send in a Cronus Battleship (from battleships forever). It uses a flux field generator to create a shield that protects the UBC from damage until the cronus is destroyed. unfortunately, it is heavily damaged by a fighter attack as it enters, but cannot be destroyed before it appears on the field.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
9/10
Ohh, Noz! We need help! I pull out a holoprojector and contact a UBER assult battleship for help.
8/10
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Anti-air turrets (1 Turret): 200/200
-400 damage against Air units
-0 damage against ground units
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
An alternate timeline emerges.
However, we must first start from the beginning...
The ESFB is now locked on to the Annihilator's bridge! Its attack will now be counted in the end-of-turn battle.
You do not know where the Fleet Commander is in the ship! 1,300 damage!
Alright.
The cannon somehow arcs to completely avoid the godmodder!
27th Enderman Repair Squad added!
HOLD IT!
Entities can only be commanded to attack one PG entity per turn! This order fails!
There is no bridge anymore, but alright.
The godmodder holds up a Hylian Shield as you charge into him! You get a NASTY headache!
The godmodder...MINDGUARDS it! Using telekinesis, he creates 56,296 more anvils and throws them at the UOSS!
The spam...it hurts!!!! 200 damage to every PG entity! The godmodder, however, has trained himself to be immune to spam a long time ago...
The Block Monster gets sucked into the Void! It cannot attack or be attacked this turn! It will come back next turn.
Uber Fighters added!
...Oh. That changes things. >
The OP scale is so OP, it rolls over! Your MASER ship will be summoned, on the grounds that 100 of each TIE will be destroyed. The generators can stay, but they won't have a lot of HP.
Darth Vader cannot be summoned! He was summoned previously. Everything else, though...
You create a Repair Drone.
...Oh boy. 501st Army upgraded! 20 ATSTs, 10 IFT-Ts, and 5 ATATs will be added. The Army itself will no longer run on a group HP system like the TIES, but a single HP counter. The World Destroyer will begin summoning TIES!
The godmodder kicks his charge into overdrive and regains the charge you stole! He lets you keep it.
26 of each TIE killed!
1,300 damage to Scaliferd! The AG force has read up on Star Wars due to the mass avalanche of Star Wars-related characters, so your ploy does not work!
The now self-conscious Hylian Shield whacks you with a hammer it somehow acquired!
Yoda added!
Oh...NOOOOOOOO! The Hylian Shield goes into hyperspeed deflecting all of your punches, kicks, and inevitable nut-shots!
Anti-Air Turret added!
50 Interceptors destroyed!
5 Phantoms destroyed!
Entity Attacks:
The godmodder's charge is complete! He casts a spell on the Uber Battleship Carrier, cursing it so that only 1 Repair Drone can be spawned per turn! Now back in the fight, he kills the 27th Enderman Repair Squad! The 501st Army deals 7,000 damage to Yoda! The Annihilator and Lambda Ship deal 8,000 damage to Scaliferd! The TIE Phantoms and Avengers destroy the UBC's Shields and Shield Generator! The rest of the TIES destroy the Hanger, Heavy Turrets, 4 Turrets, and 1,500 damage to the Zomcannon! The World Destroyer kills 10 Endermen!
The ESFB attacks the Annihilator's Bridge, dealing 100 damage! The rest of the AG Force notices that the World Destroyer is back! They deal 8,500 damage to it! The World Destroyer summons 25 more of every TIE that can be resummoned! The Repair Droids get to work on healing the injured UBC! The Barracks Templar also summons more troops.
The Battlefield:
Fort 2.0: [AG] HP: 16,500/17,500. Shields: 70%.
Flagship: [AG] HP: 29,600/50,000.
Scaliferd: [AG] HP: 24,600/50,000.
Uber Battleship Carrier: [AG] HP: 10,000/10,000. Shields: 1,000/5,000. Shield Generator: 0/4,000. Turrets: 200/200 (x2). Heavy Turrets: 0/300 (x0). Anti-Air Turret: 200/200 (x1.) Repair Drone: 600/600 (x2). Hanger: 0/3,000. Zomcannon: 3,500/5,000. Uber Fighters: 1,000/1,000. (x10.)
5th ESFB: [AG] HP: 100/100. (x90.) Specials: No more than 10 Endermen can die in a single attack.
Barracks Templar: [AG] HP: 4,000/4,000.
Knight Templars: [AG] HP: 250/250. (x100.)
Mage Templars: [AG] HP: 150/150. (x40.)
Archpaladin Templars: [AG] HP: 400/400. (x10.)
Armed Helicopters: [AG] HP: 650/650. (x6.)
Block Monster: [AG] HP: 18,000/18,000.
Yoda: [AG] HP: 8,000/15,000.
Annihilator: [PG] HP: 16,450/20,000. Shield: 69%. Cannons: 5,000/5,000. Generator: 2,000/2,000. Bridge: 900/1,000. Bridge Shield: 240%.
TIE-Fighters: [PG] HP: 100/100. (x446.)
TIE-Interceptors: [PG] HP: 75/75. (x822.)
TIE-Bombers: [PG] HP: 80/80. (x102.)
TIE-Defenders: [PG] HP: 130/130. (x63.)
TIE-Avengers: [PG] HP: 200/200. (x61.)
TIE-Phantoms: [PG] HP: 50/50. (x50.)
501st Army: [PG] HP: 25,000/25,000. ATSTs: 2,000/2,000. (x20.) IFT-Ts: 1,500/1,500. (x10.) ATATs: 1,000/1,000. (x5.)
Imperial Fleet Commander: [PG] HP: 100/100.
Lambda-Class T-4A Shuttle: [PG] HP: 18,500/20,000. Specials: Housing Fleet Commander.
World Destroyer: [PG] 5,300/14,000.
Godmodder: HP: 92/125.
GM's Note: Wow, guys, I didn't expect this thread would take off like it did so early. Thanks to everyone who's participating! Although, could you slow down the posting just a little bit? It's getting kind of frantic.
-Twin
World Destroyer Smaller 2/2World Destroyer Smaller 2/2World Destroyer Smaller 2/2World Destroyer Smaller 2/2World Destroyer Smaller 1/2
Super Star Destroyer (Executor Class) Dominator- 10/10Summoning Emporer Palpatine 6/15
Summoning Darth Vader 6/15
Star Destroyer Fleet 1/10
(10 Star Destroyers)
WARNING! The Dominator has arrived! It should have about 20x everything that the Annihilator has. It immediatly starts opening fire on the UBER Battleship Carrier, doing massive Dammage. The Fleet commander transfers to the Bridge of the Dominator, and his presences gives a small bost to all Pro-Godmodding units (increased organization and tactics and stuff).
I cause the OP scale to roll over on the Dominator, then hijack the bridge and crash it into its weaker brother. Because I am invincible due to being a player, the bridge crew is unable to stop me, and it shoot at anyone that tries.
Ohh, Noz! We need help! I pull out a holoprojector and contact a UBER assult battleship for help.
7/10
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Anti-air turrets (1 Turret): 200/200
-400 damage against Air units
-0 damage against ground units
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
I repair the shield generator while telling the repair drones to repair the hanger.
I tell Scaliferd to go inside the UBC and help repair it.
Because he is technically undead and swore a loyalty oath to me, he follows the order.
I suggest a rule, only one post per day.
To prevent a overflow of posts.
It will defend the AG side from incoming enemies, and zap 10 of them with 150 damage each time I post.
Now, I start working on another project...
An alternate timeline emerges.
However, we must first start from the beginning...
I point out that one of the main features of this game is the high amount of posts. I then point out that the Telekill anvil can not be affected by telekinesis because it is telekill alloy (read SCP-148's file) If you doubt me, while I order the 5th ESFB to teleport into the Anhillator's bridge and attack it again, this time using proper demolition tools (namely explosive laser cat hairballs).
But I don't want to add to the post spam either. So I'll wait.
I destroy a part of the world destroyer with a giraffe,
An alternate timeline emerges.
However, we must first start from the beginning...
I make my way to the "Totally Secret Underground Cave Hideout I TOTALLY Didn't Steal From The Godmodder While He Was AFK!"
I send in a Cronus Battleship (from battleships forever). It uses a flux field generator to create a shield that protects the UBC from damage until the cronus is destroyed. unfortunately, it is heavily damaged by a fighter attack as it enters, but cannot be destroyed before it appears on the field.
Cronus Battleship: 5000/20000 HP
Hint: someone help repair it!
@TwinBuilder Yet the Block Monster is made out of the void and well just about everyone block in the game (Not the portals)
"It begins."
GODDAMN IT
STUPID GENDERFLIP VIRUS
Ohh, Noz! We need help! I pull out a holoprojector and contact a UBER assult battleship for help.
8/10
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Anti-air turrets (1 Turret): 200/200
-400 damage against Air units
-0 damage against ground units
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
I build more Uber Fighters.
An alternate timeline emerges.
However, we must first start from the beginning...
3/10
and
17/20
I decide that there are way too many enemy Star Wars ripoff ships, so I hijack a bunch of them and crash them into the godmodder.
Check out my bad CTM map reviews here.