I contact Battlefleet Gothic and order Broadside protocol . Begin arming of Nova Cannon and gun batteries.
Retribution class Battleship "Scourge of the Unclean": 10,000 HP
Gun batteries (50): 700 damage each; 500 HP each.
Nova Cannon: 30,000 damage; 3000 HP
Anti-ship defense batteries (150): 500 damage each; 500 HP each (use in defense only).
Hangar: May forgo a loading turn to spawn 5 Thunderhawks.
Void Shields: 10,000 HP
Shield Generator: Repairs shields 1,000 per turn.
Tech Priests (1,000): Repair ship or armaments 5 HP a turn.
In Orbit: Immune to attack from ground units and low to mid altitude flying aircraft.
Teleport Scramblers: Only those with proper access may teleport into the ship.
Loyal Crew: The crew has been trained from birth to be loyal to the Emperor, and will not be convinced to change allegiance.
Thunderhawks:
1,000 HP
Cannons (4): 200 damage each.
I begin loading gun batteries and charging the Nova Cannon: [1/100]
The Imperium of Man will take assistance from all willing humans in the loading/charging of the armaments on "Scourge of the Unclean".
P.S. If this seems OP, that is the entire Warhammer 40k universe for you. Deal with it.
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
World Destroyer Smaller 2/2 World Destroyer Smaller 2/2 World Destroyer Smaller 2/2 World Destroyer Smaller 2/2 World Destroyer Smaller 2/2
Unstopably TIE fleet 1/8
Summoning Emporer Palpatine 6/15
Star Destroyer Fleet 2/10 (10 Star Destroyers)
The World Destroyer successfully creates many smaller versions of itself, although they only have half the stats that the original does. They begin destroying the world (at a much faster rate because there is more of them) and building their own fighter fleets.
Rollback Post to RevisionRollBack
"Hokey Religions and ancient weapons are no match for a good blaster by your side"
Continue loading gun batteries and charging the Nova Cannon.
[2/100]
Rollback Post to RevisionRollBack
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
Continue loading gun batteries and charging the Nova Cannon. [3/100]
Rollback Post to RevisionRollBack
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
10/10
Ohh, Noz! We need help! I pull out a holoprojector and contact a UBER assult battleship for help.
The UBer assult battleship joins the battle by launching a suprise attack against the Dominator.
9/10
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Anti-air turrets (1 Turret): 200/200
-400 damage against Air units
-0 damage against ground units
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk']
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
World Destroyer Smaller 2/2 World Destroyer Smaller 2/2 World Destroyer Smaller 2/2 World Destroyer Smaller 2/2
World Destroyer Smaller 1/2
Super Star Destroyer (Executor Class) Dominator- 10/10
Summoning Emporer Palpatine 6/15
Summoning Darth Vader 6/15
Star Destroyer Fleet 1/10 (10 Star Destroyers)
WARNING! The Dominator has arrived! It should have about 20x everything that the Annihilator has. It immediatly starts opening fire on the UBER Battleship Carrier, doing massive Dammage. The Fleet commander transfers to the Bridge of the Dominator, and his presences gives a small bost to all Pro-Godmodding units (increased organization and tactics and stuff).
...Yeah...it's not going to have 20 times the power of the Annihilator. But Dominator added! Quick question: what do you mean by "bridge?"
I cause the OP scale to roll over on the Dominator, then hijack the bridge and crash it into its weaker brother. Because I am invincible due to being a player, the bridge crew is unable to stop me, and it shoot at anyone that tries.
8/10
Ohh, Noz! We need help! I pull out a holoprojector and contact a UBER assult battleship for help.
7/10
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Anti-air turrets (1 Turret): 200/200
-400 damage against Air units
-0 damage against ground units
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
I repair the shield generator while telling the repair drones to repair the hanger.
I tell Scaliferd to go inside the UBC and help repair it.
Because he is technically undead and swore a loyalty oath to me, he follows the order.
I suggest a rule, only one post per day.
To prevent a overflow of posts.
+500 HP! Scaliferd will heal the UBC, at the cost of using up an attack. You don't have to post only once per day!
I point out that one of the main features of this game is the high amount of posts. I then point out that the Telekill anvil can not be affected by telekinesis because it is telekill alloy (read SCP-148's file) If you doubt me, while I order the 5th ESFB to teleport into the Anhillator's bridge and attack it again, this time using proper demolition tools (namely explosive laser cat hairballs).
I send in a Cronus Battleship (from battleships forever). It uses a flux field generator to create a shield that protects the UBC from damage until the cronus is destroyed. unfortunately, it is heavily damaged by a fighter attack as it enters, but cannot be destroyed before it appears on the field.
9/10
Ohh, Noz! We need help! I pull out a holoprojector and contact a UBER assult battleship for help.
8/10
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Anti-air turrets (1 Turret): 200/200
-400 damage against Air units
-0 damage against ground units
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
I contact Battlefleet Gothic and order Broadside protocol . Begin arming of Nova Cannon and gun batteries.
Retribution class Battleship "Scourge of the Unclean": 10,000 HP
Gun batteries (50): 700 damage each; 500 HP each.
Nova Cannon: 30,000 damage; 3000 HP
Anti-ship defense batteries (150): 500 damage each; 500 HP each (use in defense only).
Hangar: May forgo a loading turn to spawn 5 Thunderhawks.
Void Shields: 10,000 HP
Shield Generator: Repairs shields 1,000 per turn.
Tech Priests (1,000): Repair ship or armaments 5 HP a turn.
In Orbit: Immune to attack from ground units and low to mid altitude flying aircraft.
Teleport Scramblers: Only those with proper access may teleport into the ship.
Loyal Crew: The crew has been trained from birth to be loyal to the Emperor, and will not be convinced to change allegiance.
Thunderhawks:
1,000 HP
Cannons (4): 200 damage each.
I begin loading gun batteries and charging the Nova Cannon: [1/100]
The Imperium of Man will take assistance from all willing humans in the loading/charging of the armaments on "Scourge of the Unclean".
P.S. If this seems OP, that is the entire Warhammer 40k universe for you. Deal with it.
This is so OP, it causes the OP scale to roll over, causing this summon to fail!
World Destroyer Smaller 2/2 World Destroyer Smaller 2/2 World Destroyer Smaller 2/2 World Destroyer Smaller 2/2 World Destroyer Smaller 2/2
Unstopably TIE fleet 1/8
Summoning Emporer Palpatine 6/15
Star Destroyer Fleet 2/10 (10 Star Destroyers)
The World Destroyer successfully creates many smaller versions of itself, although they only have half the stats that the original does. They begin destroying the world (at a much faster rate because there is more of them) and building their own fighter fleets.
Small Destroyer Armada added! They begin summoning TIE-Petits.
10/10
Ohh, Noz! We need help! I pull out a holoprojector and contact a UBER assult battleship for help.
The UBer assult battleship joins the battle by launching a suprise attack against the Dominator.
9/10
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Anti-air turrets (1 Turret): 200/200
-400 damage against Air units
-0 damage against ground units
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
I build more Uber Fighters.
Uber Assault Battleship added! You build more Fighters.
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk']
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
With the Dominator added, the Lambda Ship no longer has a purpose. Once the Fleet Commander is offboard, the ship launches a kamikaze attack, dealing 2,000 damage to the Barracks Templar! The Repair Droids, the Cronus Battleship, and Scaliferd heal the UBC.
The TIE Fighters and Interceptors crit-kill 80 Knight Templars! The godmodder throws a Jungle Tree at the Barracks Templar, destroying it! The 501st Army kills Yoda! The TIE-Petits and Phantoms destroy the UBC's Shields and Shield Generator! The Avengers and Defenders destroy the Hanger and Repair Droids! The Bombers destroy the anti-Air Turret! The Annihilator and Dominator deal 8,000 damage to the UBC! The Small Devastator Army destroys 5 Uber Fighters! The World Devastator deals 3,000 damage to the Block Monster! More TIES are summoned!
The UBC and UAB destroy the World Devastator! The rest of the Anti-Godmodders deal 1,000 damage to the Dominator, 10% shield damage, and destroy its cannons!
I build a giant rubber hammer, and ask the godmodder what he thinks I'm going to use it for. He refuses, and tells me to "just tell him". I tell him that I won't tell him what it will do until he guesses right. He first guess "attempting to smash me" but I tell him that's wrong. I then force him to guess and guess, forever and forever, until he stumbles upon the lucky answer to a question he couldn't possibly know the answer to...
I point out that the attack on the UBC was stopped by the Cronus' flux shield, then order the 5th ESFB to teleport into the Dominator's bridge and blow it up with explosive laser cat hairballs.
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Retribution class Battleship "Scourge of the Unclean":
10,000 HP
Gun batteries (50): 700 damage each; 500 HP each.
Nova Cannon: 30,000 damage; 3000 HP
Anti-ship defense batteries (150): 500 damage each; 500 HP each (use in defense only).
Hangar: May forgo a loading turn to spawn 5 Thunderhawks.
Void Shields: 10,000 HP
Shield Generator: Repairs shields 1,000 per turn.
Tech Priests (1,000): Repair ship or armaments 5 HP a turn.
In Orbit: Immune to attack from ground units and low to mid altitude flying aircraft.
Teleport Scramblers: Only those with proper access may teleport into the ship.
Loyal Crew: The crew has been trained from birth to be loyal to the Emperor, and will not be convinced to change allegiance.
Thunderhawks:
1,000 HP
Cannons (4): 200 damage each.
I begin loading gun batteries and charging the Nova Cannon: [1/100]
The Imperium of Man will take assistance from all willing humans in the loading/charging of the armaments on "Scourge of the Unclean".
P.S. If this seems OP, that is the entire Warhammer 40k universe for you. Deal with it.
World Destroyer Smaller 2/2World Destroyer Smaller 2/2World Destroyer Smaller 2/2World Destroyer Smaller 2/2World Destroyer Smaller 2/2Unstopably TIE fleet 1/8
Summoning Emporer Palpatine 6/15
Star Destroyer Fleet 2/10
(10 Star Destroyers)
The World Destroyer successfully creates many smaller versions of itself, although they only have half the stats that the original does. They begin destroying the world (at a much faster rate because there is more of them) and building their own fighter fleets.
[2/100]
Summoning Emporer Palpatine 7/15
Star Destroyer Fleet 3/10
(10 Star Destroyers)
[3/100]
"I suggest you other lads back away a bit."
GODDAMN IT
STUPID GENDERFLIP VIRUS
Ohh, Noz! We need help! I pull out a holoprojector and contact a UBER assult battleship for help.
The UBer assult battleship joins the battle by launching a suprise attack against the Dominator.
9/10
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Anti-air turrets (1 Turret): 200/200
-400 damage against Air units
-0 damage against ground units
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
I build more Uber Fighters.
I promptly ask for another Anti-Godmodder player or entity to aid me in getting focus.
I grant OpelSpeedster some of my internal focus.
An alternate timeline emerges.
However, we must first start from the beginning...
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
Venus slowly begins to move towards it's position.
Summoning Emporer Palpatine 8/15
Star Destroyer Fleet 4/10
(10 Star Destroyers)
An alternate timeline emerges.
However, we must first start from the beginning...
...Yeah...it's not going to have 20 times the power of the Annihilator. But Dominator added! Quick question: what do you mean by "bridge?"
Who says you're invincible?
Crusher48: 100/100
The bridge crew guns you down!
+500 HP! Scaliferd will heal the UBC, at the cost of using up an attack. You don't have to post only once per day!
Chain Lightning Scepter added! It will not have a health bat, but last for 6 turns. It will kill 10 of the biggest group of TIES each time you post.
.. ._.
56,296 telekill anvils fall on the godmodder!
1 damage! Nothing beats cold, hard, facts.
1,400 damage!
10 Interceptors killed!
The godmodder finds the "Totally Secret Midnight Palm he TOTALLY Didn't Steal From You While You Were AFK!"
Cronus Battleship added!
Well, he's out now.
You build more Uber Fighters.
But...THAT'S AGAINST THE RULES!!!!!!!!!!!!!
HOW COULD YOU!!!!!!!
NOOOOOOOOOOOOOOooooooooooooo...
10 Interceptors killed!
50 TIE Fighters killed!
This is so OP, it causes the OP scale to roll over, causing this summon to fail!
Small Destroyer Armada added! They begin summoning TIE-Petits.
Uber Assault Battleship added! You build more Fighters.
10 Interceptors killed!
That's fine.
10 Interceptors killed!
Entity Attacks:
With the Dominator added, the Lambda Ship no longer has a purpose. Once the Fleet Commander is offboard, the ship launches a kamikaze attack, dealing 2,000 damage to the Barracks Templar! The Repair Droids, the Cronus Battleship, and Scaliferd heal the UBC.
The TIE Fighters and Interceptors crit-kill 80 Knight Templars! The godmodder throws a Jungle Tree at the Barracks Templar, destroying it! The 501st Army kills Yoda! The TIE-Petits and Phantoms destroy the UBC's Shields and Shield Generator! The Avengers and Defenders destroy the Hanger and Repair Droids! The Bombers destroy the anti-Air Turret! The Annihilator and Dominator deal 8,000 damage to the UBC! The Small Devastator Army destroys 5 Uber Fighters! The World Devastator deals 3,000 damage to the Block Monster! More TIES are summoned!
The UBC and UAB destroy the World Devastator! The rest of the Anti-Godmodders deal 1,000 damage to the Dominator, 10% shield damage, and destroy its cannons!
The Battlefield:
Chain Lightning Scepter: [N] Leaves in 6 turns.
Fort 2.0: [AG] HP: 16,500/17,500. Shields: 70%.
Flagship: [AG] HP: 29,600/50,000.
Scaliferd: [AG] HP: 26,600/50,000.
Uber Battleship Carrier: [AG] HP: 2,000/10,000. Shields: 0/5,000. Shield Generator: 0/4,000. Turrets: 200/200 (x2). Heavy Turrets: 300/300 (x2). Anti-Air Turret: 0/200 (x0.) Repair Drone: 0/600 (x2). Hanger: 0/3,000. Zomcannon: 4,500/5,000. Uber Fighters: 1,000/1,000. (x15.)
Uber Assault Battleship: [AG] HP: 15,000/15,000.
Cronus Battleship: [AG] HP: 2,000/15,000.
5th ESFB: [AG] HP: 100/100. (x90.) Specials: No more than 10 Endermen can die in a single attack.
Knight Templars: [AG] HP: 250/250. (x20.)
Mage Templars: [AG] HP: 150/150. (x40.)
Archpaladin Templars: [AG] HP: 400/400. (x10.)
Armed Helicopters: [AG] HP: 650/650. (x6.)
Block Monster: [AG] HP: 15,000/18,000.
Annihilator: [PG] HP: 16,450/20,000. Shield: 69%. Cannons: 5,000/5,000. Generator: 2,000/2,000. Bridge: 900/1,000. Bridge Shield: 240%.
TIE-Fighters: [PG] HP: 100/100. (x396.)
TIE-Interceptors: [PG] HP: 75/75. (x782.)
TIE-Bombers: [PG] HP: 80/80. (x122.)
TIE-Defenders: [PG] HP: 130/130. (x83.)
TIE-Avengers: [PG] HP: 200/200. (x81.)
TIE-Phantoms: [PG] HP: 50/50. (x70.)
TIE-Petits: [PG] HP: 25/25. (x25.)
501st Army: [PG] HP: 25,000/25,000. ATSTs: 2,000/2,000. (x20.) IFT-Ts: 1,500/1,500. (x10.) ATATs: 1,000/1,000. (x5.)
Small Destroyer Armada: [PG] HP: 2,000/2,000. (x5.)
Dominator: [PG] HP: 24,000/25,000. Shield: 110%. Cannons: 0/7,000. Generator: 1,500/1,500. Bridge: 5,000/5,000.
Imperial Fleet Commander: [PG] HP: 100/100. Specials: On Dominator.
Godmodder: HP: 91/125.
Summoning Emporer Palpatine 9/15
Star Destroyer Fleet 5/10
(10 Star Destroyers)
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18/20
A figure is looming on the horizon
I point out that the attack on the UBC was stopped by the Cronus' flux shield, then order the 5th ESFB to teleport into the Dominator's bridge and blow it up with explosive laser cat hairballs.