My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
2/10
3/10
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Anti-air turrets (1 Turret): 200/200
-400 damage against Air units
-0 damage against ground units
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
3/10
4/10
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Anti-air turrets (1 Turret): 200/200
-400 damage against Air units
-0 damage against ground units
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
4/10
5/5
I Summon 100 UBER Stealth Fighters
UBER Stealth Fighters
HP: 500
Attack:
Proton Missiles:400 damage
EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70%
Buff:
Stealth Mode: 40% chance for attacks on the USF to fail
Scatered: Only up to 10 USF can be destroyed in one attack
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Anti-air turrets (1 Turret): 200/200
-400 damage against Air units
-0 damage against ground units
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
I build a giant rubber hammer, and ask the godmodder what he thinks I'm going to use it for. He refuses, and tells me to "just tell him". I tell him that I won't tell him what it will do until he guesses right. He first guess "attempting to smash me" but I tell him that's wrong. I then force him to guess and guess, forever and forever, until he stumbles upon the lucky answer to a question he couldn't possibly know the answer to...
Except the Godmodder does know, because he pried it from your mind! He whispers it to you, and you realize he knows what you will use it for, so you throw the hammer away!
I point out that the attack on the UBC was stopped by the Cronus' flux shield, then order the 5th ESFB to teleport into the Dominator's bridge and blow it up with explosive laser cat hairballs.
Really? I thought it was just supposed to heal the UBC. Zomcannon fully healed to compensate. The 5th ESFB is locked onto the Dominator's bridge!
I shoot a UBER HEAL RAY at the godmodder, healing 10 HP! or so he thinks, but I cast retrograde on him, switching damage and healing and causing him to take 10 damage instead.
The two cancel each other out, so the Godmodder takes 0 damage and heals 0 HP!
That "Midnight Palm" he found was a broken one. That's status effects somehow hit the user. Did we mention that the Palm has a +6 Freezing (90%!) modifier?
Also, that "TOTALLY Wasn't Stolen From The Godmodder" base really isn't stolen from the godmodder. It was stolen from Dr. Wily.
G???? 7/20
I write up the blueprints for this giant robot...thing.
There is no such thing as a broken weapon in Kid Icarus: Uprising!
10/10
I summon a Uber Carrier that summons Uber Fighters for the UBC.
1/10
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Anti-air turrets (1 Turret): 200/200
-400 damage against Air units
-0 damage against ground units
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
I grab the Zomcannon and set it to bullet hell mode MK 5 and them proceed to destroy all tie fighters.
All TIE-Petits killed! 15 TIE-Phantoms killed! Uber Carrier added! Uber Fighter Spawner added! It will spawn Uber Fighters.
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Anti-air turrets (1 Turret): 200/200
-400 damage against Air units
-0 damage against ground units
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
I summon a bunch of Robo-Engeneers to repair the UBC.
It appears nobody is respecting Twinbuilder's wishes to slow down the posting...
I call out pickachu, and have it use shock wave on the godmodder! It doesn't do any damage, but he does get paralyzed... He informs me that he isn't too worried, since according to all the material he has read you only have a 25% chance of not getting to act when paralyzed!
He attempts to attack Pickachu, but the paralysis stops him!
It happens again!
And again!
And again!
And again!
And again!
And again!
And again!
And again!
And again!
And again!
And again!
And again!
And again!
Several hundred tries later, the godmodder has broken down crying at the BLATANTLY RIGGED RNG!
Someone throws the Godmodder a Parazlye Heal, so he is cured of the paralysis! He then proceeds to paralyze you, and incinerates all Paralyze Heals in the omniverse before doing so.
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk']
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower. If you dont know how to or just being lazy, use an existing blueprint.
I return to serve... Brucaboy the dragon has returned. But before the godmodder realizes this, I strike the most powerful pro godmodder entity on the field with the claws of the bold times.(new roman) i believe when I left off, my ulti cruiser was at a rank of 8/40?
9/40 cruiser.
I rig a lot of dispensers with roses, poppies, lapis, those blue flowers, and the occasional pufferfish above Pit's base of ops, taking his surplus iron and redstone as payment. (10/20)
22/25 hickman-whatsit.
Bonus points if you get the opening message. *cough* starcraft *cough*
Also, next post for me will charge two new things. one affects the godmodder directly in a way that will most likely not cause anything to happen at all because it just makes him addicted to fish sandwiches. (0/10)
The next, is an item from skyrim. THE WABBAJACK!!!! It is an invincible anti-godmodder entity that cannot attack, and it's only affect is to have any and all basic player attacks have a 10% chance to have an "additional affect". randomly chosen. The "additional affect" list can have things added to by me, with twin's approval needed ofc. (0/20)
Current wabbajack list: Attack does 50% more damage, Attack hits a second random pro-godmodder entity, Attack prevents target from attacking for the next turn, Attack does an extra 100% of it's damage over the next 5 turns, and (very very rarely) attack reduces target's maximum HP to it's current HP, as well as doing it's damage.
That a good "back from the dead" post guys? Oh, and twin, if you really need a refresher for the ulti-cruiser, I can provide that. I kept the file
Welcome back! You can provide the stats for the Ulti-Cruiser once you are done charging it. 2,500 damage to the 501st Army!
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Anti-air turrets (1 Turret): 200/200
-400 damage against Air units
-0 damage against ground units
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Anti-air turrets (1 Turret): 200/200
-400 damage against Air units
-0 damage against ground units
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
UBER Stealth Fighters
HP: 500
Attack:
Proton Missiles:400 damage
EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70%
Buff:
Stealth Mode: 40% chance for attacks on the USF to fail
Scatered: Only up to 10 USF can be destroyed in one attack
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Anti-air turrets (1 Turret): 200/200
-400 damage against Air units
-0 damage against ground units
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
Uber Stealth Fighters added! The Godmodder disables their Scattered ability instantly!
The battle is getting extremely intense now! Fire, lava, lasers, missiles, and nukes are lighting up the entire server, even in the dead of night! If this ferocity is left unchecked, the server will start to look like 2b2t... The ATATs kill the Barracks Templar! The Wrackles kill 10 TIE-Hunters, but 40 of them are killed in the process! The 5th ESFB deals 2,000 damage to the Dominator's Bridge! Every Anti-Godmodder combined attacks the 501st Army, dealing 11,700 damage to it!
The Pro-Godmodders see the UBC, which is acting as the weak link of the AGs, and take action! There is a horrible noise akin to the sound of screeching metal and gears grinding to a halt... The UBC is tossed into the sky, burnt and broken, its shields depleted in the Pro-Godmodders' sole act this turn! The Godmodder himself leaps up and shoots it with the laser of the ACN Turret! The UBC is vaporized in an instant! The Zomcannon is the only thing that remains, but it appears to be creating something...
A camera appears from the Zomcannon! This camera will display the location of the TIE Hivemind, the sole ship responsible for creating all the TIEs! Its information will be displayed in three turns, in which time you must defend the camera! There's just one catch...
The Battlefield:
Zomcamera: [N] HP: 1/1. Charge: 1/3.
Chain Lightning Scepter: [N] Leaves in 5 turns.
Fort 2.0: [AG] HP: 16,500/17,500. Shields: 70%.
Flagship: [AG] HP: 29,600/50,000.
Scaliferd: [AG] HP: 26,600/50,000.
Zomcannon: [AG] HP: 5,000/5,000.
Uber Fighters: [AG] HP: 1,000/1,000. (x15.)
Uber Assault Battleship: [AG] HP: 15,000/15,000.
Uber Stealth Fighters: [AG] HP: 500/500. (x100.)
Uber Fighter Spawner: [AG] HP: 19,000/19,000.
5th ESFB: [AG] HP: 100/100. (x90.) Specials: No more than 10 Endermen can die in a single attack.
Systems armed and fully functioning. Begin loading ammunition and fuel. [10/25]
Rollback Post to RevisionRollBack
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
Also, I 'accidentally' make Venus trip on a small cluster of meteorites(10 to be exact), sending them to Earth. Those meteorites will all fall into 10 random Pro-Godmodders(but not the Godmodder himself because he's too awesome to get hit by a meteorite), and a slight chance of causing the victioms to burn.
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
I order the remaining Templars to help me rebuild the Barracks Templar in haste while I cast an invincibility spell on it. It lasts for a single update.
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
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[7/25]
3/10
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Anti-air turrets (1 Turret): 200/200
-400 damage against Air units
-0 damage against ground units
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
I repair the shields of the UBC.
[8/25]
The UBC is failing! I desperately repair the hanger!
An alternate timeline emerges.
However, we must first start from the beginning...
I do something.
4/10
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Anti-air turrets (1 Turret): 200/200
-400 damage against Air units
-0 damage against ground units
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
I repair the shields of the UBC.
The Imperial Fleet sends out some TIE Hunters, as well as more of the other types of TIES.
Oh no
5/5
I Summon 100 UBER Stealth Fighters
UBER Stealth Fighters
HP: 500
Attack:
Proton Missiles:400 damage
EMP Bomb:30% chance to disable electrical devices on the entity, chances increases the more USF are using this attack, up to 70%
Buff:
Stealth Mode: 40% chance for attacks on the USF to fail
Scatered: Only up to 10 USF can be destroyed in one attack
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Anti-air turrets (1 Turret): 200/200
-400 damage against Air units
-0 damage against ground units
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
[9/25]
You do not know where the Godmodder lives!
You really like Star Wars, don't you?
Except the Godmodder does know, because he pried it from your mind! He whispers it to you, and you realize he knows what you will use it for, so you throw the hammer away!
The Godmodder is not fazed by your mortal "spam"!
A Power M Bow? Only admins can have that OP gear! (Of which there are none, but still.) Your attack goes through though, dealing 2,000 damage.
Really? I thought it was just supposed to heal the UBC. Zomcannon fully healed to compensate. The 5th ESFB is locked onto the Dominator's bridge!
Before it can do anything, Fracktail comes and CTRL+ALT+DELetes Wracktail for being an obivous clone of it! However, its Wrackles remain.
The two cancel each other out, so the Godmodder takes 0 damage and heals 0 HP!
There is no such thing as a broken weapon in Kid Icarus: Uprising!
Mothership and Aliens added!
All TIE-Petits killed! 15 TIE-Phantoms killed! Uber Carrier added! Uber Fighter Spawner added! It will spawn Uber Fighters.
THE BRIDGE IS GONE! 10 TIE-Interceptors killed!
Robo-Engineers added!
Someone throws the Godmodder a Parazlye Heal, so he is cured of the paralysis! He then proceeds to paralyze you, and incinerates all Paralyze Heals in the omniverse before doing so.
Welcome back! You can provide the stats for the Ulti-Cruiser once you are done charging it. 2,500 damage to the 501st Army!
+500 HP to the Shields!
+500 Hanger HP!
Barracks Templar added! The Curse of Repetitveness weakens it. 10 TIE-Interceptors killed!
Cronus Battleship killed!
+400 Shields!
+10 of all TIE types! TIE-Hunters added!
Uber Stealth Fighters added! The Godmodder disables their Scattered ability instantly!
Entity Attacks:
The battle is getting extremely intense now! Fire, lava, lasers, missiles, and nukes are lighting up the entire server, even in the dead of night! If this ferocity is left unchecked, the server will start to look like 2b2t... The ATATs kill the Barracks Templar! The Wrackles kill 10 TIE-Hunters, but 40 of them are killed in the process! The 5th ESFB deals 2,000 damage to the Dominator's Bridge! Every Anti-Godmodder combined attacks the 501st Army, dealing 11,700 damage to it!
The Pro-Godmodders see the UBC, which is acting as the weak link of the AGs, and take action! There is a horrible noise akin to the sound of screeching metal and gears grinding to a halt... The UBC is tossed into the sky, burnt and broken, its shields depleted in the Pro-Godmodders' sole act this turn! The Godmodder himself leaps up and shoots it with the laser of the ACN Turret! The UBC is vaporized in an instant! The Zomcannon is the only thing that remains, but it appears to be creating something...
A camera appears from the Zomcannon! This camera will display the location of the TIE Hivemind, the sole ship responsible for creating all the TIEs! Its information will be displayed in three turns, in which time you must defend the camera! There's just one catch...
The Battlefield:
Zomcamera: [N] HP: 1/1. Charge: 1/3.
Chain Lightning Scepter: [N] Leaves in 5 turns.
Fort 2.0: [AG] HP: 16,500/17,500. Shields: 70%.
Flagship: [AG] HP: 29,600/50,000.
Scaliferd: [AG] HP: 26,600/50,000.
Zomcannon: [AG] HP: 5,000/5,000.
Uber Fighters: [AG] HP: 1,000/1,000. (x15.)
Uber Assault Battleship: [AG] HP: 15,000/15,000.
Uber Stealth Fighters: [AG] HP: 500/500. (x100.)
Uber Fighter Spawner: [AG] HP: 19,000/19,000.
5th ESFB: [AG] HP: 100/100. (x90.) Specials: No more than 10 Endermen can die in a single attack.
Knight Templars: [AG] HP: 250/250. (x20.)
Mage Templars: [AG] HP: 150/150. (x40.)
Archpaladin Templars: [AG] HP: 400/400. (x10.)
Armed Helicopters: [AG] HP: 650/650. (x6.)
Block Monster: [AG] HP: 15,000/18,000.
Mothership: [AG] HP: 30,000/30,000. Aliens: 100/100. (x50.)
Wrackles: [AG] HP: 100/100. (x60.)
Annihilator: [PG] HP: 16,450/20,000. Shield: 69%. Cannons: 5,000/5,000. Generator: 2,000/2,000. Bridge: 900/1,000. Bridge Shield: 240%.
TIE-Fighters: [PG] HP: 100/100. (x396.)
TIE-Interceptors: [PG] HP: 75/75. (x762.)
TIE-Bombers: [PG] HP: 80/80. (x132.)
TIE-Defenders: [PG] HP: 130/130. (x93.)
TIE-Avengers: [PG] HP: 200/200. (x91.)
TIE-Phantoms: [PG] HP: 50/50. (x65.)
TIE-Hunters: [PG] HP: 100/100. (x10.)
501st Army: [PG] HP: 13,300/25,000. ATSTs: 2,000/2,000. (x20.) IFT-Ts: 1,500/1,500. (x10.) ATATs: 1,000/1,000. (x5.)
Small Destroyer Armada: [PG] HP: 2,000/2,000. (x5.)
Dominator: [PG] HP: 22,000/25,000. Shield: 90%. Cannons: 0/7,000. Generator: 1,500/1,500. Bridge: 5,000/5,000.
Imperial Fleet Commander: [PG] HP: 100/100. Specials: On Dominator.
Godmodder: HP: 91/125.
Zomcamera: It has 1 HP! You have to defend it by all means neccessary. If you do, you can stamp out the TIE Threat once and for all!
[10/25]
Also, I 'accidentally' make Venus trip on a small cluster of meteorites(10 to be exact), sending them to Earth. Those meteorites will all fall into 10 random Pro-Godmodders(but not the Godmodder himself because he's too awesome to get hit by a meteorite), and a slight chance of causing the victioms to burn.
[11/25]
Barracks Templar: [AG] HP: 5000/8000 (Invinci-Spell cast)
An alternate timeline emerges.
However, we must first start from the beginning...
[12/25]