Yveltal points out that SUPERULTRACOMBO does nothing. Yveltal uses Dark Pulse!
Dark Pulse
BP: 80
STAB boosts it 1.2x
Dark Aura boosts it 1.3x
Play Nice lowers it 0.9x
Dread Plate boosts it 1.2x
According to my calculator, that means it has 135 base power.
With the landing craft now constructed, the 501'st can drop planet side. Out of the total of over 10,000 stationed on the Annihilator, 300 drop to scout the battlefeild. The scout batallion consists of at least 10 ATST's, and a few IFT-T's. They locate and start attacking AG land forces.
*Note: the 501'st is the Empire's elite, they have many veterans from the clone wars, and are superior to the average Stormtrooper seen in the movies.
*Also note: the sheilds of the Annihilator Should have an increase of at least 1-5% each turn (unless the generators are destroyed)
Rollback Post to RevisionRollBack
"Hokey Religions and ancient weapons are no match for a good blaster by your side"
I drop a bomb right under the godmodder, which somehow blasts him into the UOSS. He attempts to commandeer the station, so i respond by sticking him in the superlaser and firing it at the pro-godmodder team. however, the gun malfunctions and damages the station, reducing the charge to 35/100.
29/30
What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute. Step 3 ???? Step 4 Assemble. Step 5 profit!!
Step 6 Realize profits dont equal brains! Step 7 Brains!! Build 1 Brainmobile. Build 2 Modify for Uber Battle carrier. Step 3 Modify power imput. Step 4 Put on Uber Battle Carrier. Step 5 Put wires back inside. Step 6 Modify power output. Step 7 Find out you did it wrong.
Step 8 Doing step 1-7 again. Step 9 Realize you did step 7. Step 10 Redo wiring system. Step 11 Get everything ready.
1/10
I send a repair Mega wave that repairs the UBC heavily! Also increases sheild cap.
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
The Turbolasers (near Valus) of the Annihiliator turn towards the defeated Valus, opening fire at point-blank range (of course this does some damage to the hull, but it's insignificant and can be repaired). Also, the other Turbolasers and Ion Cannons focus on the Repair Mega and the UBER Battleship Carrier. Tie fighters surround swarm this new repair vehicle, hopefully causing massive dammage
*By the way, you forgot to add the Annihilator's bridge health and sheild. The health of the bridge should be low, but the health of the Bridge sheild should be extremely high (as should it's regen rate which should be at about 10-15% per round), this is because if the bridge is destroyed, the Star Destroyer is useless (as all it's command staff and pilots would have been killed)
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
29/30
What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute. Step 3 ???? Step 4 Assemble. Step 5 profit!!
Step 6 Realize profits dont equal brains! Step 7 Brains!! Build 1 Brainmobile. Build 2 Modify for Uber Battle carrier. Step 3 Modify power imput. Step 4 Put on Uber Battle Carrier. Step 5 Put wires back inside. Step 6 Modify power output. Step 7 Find out you did it wrong.
Step 8 Doing step 1-7 again. Step 9 Realize you did step 7. Step 10 Redo wiring system. Step 11 Get everything ready.
1/10
I send a repair Mega wave that repairs the UBC heavily! Also increases sheild cap.
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk']
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower.
28/30
What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute. Step 3 ???? Step 4 Assemble. Step 5 profit!!
Step 6 Realize profits dont equal brains! Step 7 Brains!! Build 1 Brainmobile. Build 2 Modify for Uber Battle carrier. Step 3 Modify power imput. Step 4 Put on Uber Battle Carrier. Step 5 Put wires back inside. Step 6 Modify power output. Step 7 Find out you did it wrong.
Step 8 Doing step 1-7 again. Step 9 Realize you did step 7. Step 10 Redo wiring sytem.
7/7
I send a repair Mega wave that repairs the UBC heavily! Also increases sheild cap.
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
Also you owe my 3 drones per turn produced.
I produce a bunch of attack fighters.
+2,000 HP to every UBC component! Attack fighters...?
I stack 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 falling anvils stacked into a single place, which happens to be dropped from the UOSS construction 10K meters up and dropping onto the godmodder, who was also hit by a potion that inflicts slowness 100 and jump boost -100 to immobilize him. In addition to damaging the godmodder, this also causes immense lag even against the infinite computers, but this lag cannot save the godmodder because the anvils will still be there if the server crashes.
The godmodder holds all of the anvils in place with his hands! He then throws them at the UOSS, damaging it!
WOW.......WOW.......just WOW........UBERMEGASUPERULTIMATECOMBOx2x3x4x5OMEGADOUBLETRIPLEQUADRUPLEWOW..........
I USE IRON TAIL (10% chance of lowering attack)(100power) TO YVELTAL
HA SHUCK IT!!!
SHUCK IT YVELTAL!!
WRECK :V
I summon an assistant for the godmodder side. He "assists" the godmodder by squishing him flat so he'll be "a smaller target", attacking him because "only one thing can attack him at a time(note: this is completely incorrect)", and then decides to be more useful by blowing up an enemy base by carrying lit bombs over to their side. Turns out he lit the bombs a bit too early, and they blew up while still in the hidden godmodder base...
Are you lampshading that one thing I said about attacking, or are you just saying that?
The godmodder begins to notice how much of a hindrance this assistant is, and punts him to Uranus! Because Uranus is funniest planet.
Yveltal points out that SUPERULTRACOMBO does nothing. Yveltal uses Dark Pulse!
Dark Pulse
BP: 80
STAB boosts it 1.2x
Dark Aura boosts it 1.3x
Play Nice lowers it 0.9x
Dread Plate boosts it 1.2x
According to my calculator, that means it has 135 base power.
... ._.
We're playing with actual Pokemon rules? Alrighty then.
With the landing craft now constructed, the 501'st can drop planet side. Out of the total of over 10,000 stationed on the Annihilator, 300 drop to scout the battlefeild. The scout batallion consists of at least 10 ATST's, and a few IFT-T's. They locate and start attacking AG land forces.
*Note: the 501'st is the Empire's elite, they have many veterans from the clone wars, and are superior to the average Stormtrooper seen in the movies.
*Also note: the sheilds of the Annihilator Should have an increase of at least 1-5% each turn (unless the generators are destroyed)
501st Army added! If you're not happy with how I add them or if I left something out, just ask. The shields will now regen.
I drop a bomb right under the godmodder, which somehow blasts him into the UOSS. He attempts to commandeer the station, so i respond by sticking him in the superlaser and firing it at the pro-godmodder team. however, the gun malfunctions and damages the station, reducing the charge to 35/100.
The Turbolasers (near Valus) of the Annihiliator turn towards the defeated Valus, opening fire at point-blank range (of course this does some damage to the hull, but it's insignificant and can be repaired). Also, the other Turbolasers and Ion Cannons focus on the Repair Mega and the UBER Battleship Carrier. Tie fighters surround swarm this new repair vehicle, hopefully causing massive dammage
*By the way, you forgot to add the Annihilator's bridge health and sheild. The health of the bridge should be low, but the health of the Bridge sheild should be extremely high (as should it's regen rate which should be at about 10-15% per round), this is because if the bridge is destroyed, the Star Destroyer is useless (as all it's command staff and pilots would have been killed)
29/30
What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute. Step 3 ???? Step 4 Assemble. Step 5 profit!!
Step 6 Realize profits dont equal brains! Step 7 Brains!! Build 1 Brainmobile. Build 2 Modify for Uber Battle carrier. Step 3 Modify power imput. Step 4 Put on Uber Battle Carrier. Step 5 Put wires back inside. Step 6 Modify power output. Step 7 Find out you did it wrong.
Step 8 Doing step 1-7 again. Step 9 Realize you did step 7. Step 10 Redo wiring system. Step 11 Get everything ready.
1/10
I send a repair Mega wave that repairs the UBC heavily! Also increases sheild cap.
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
I create more assault fighters.
Do you mean TIES? I'm still not sure what you're talking about... +2,000 health!
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
Fighter 'P40 Warhawk']
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower.
Notch destroys 400 TIE Fighters and Interceptors! The rest of the AG forces attack the Annihilator's cannons, destroying them! All the TIES attack Scaliferd, dealing 21,000 damage! The Star Destroyer and 501st attack the Fort 2.0, dealing 3,000 damage. More Repair Droids and TIES are added!
The godmodder stays still. He is planning a charge that will shorten the UBC's Repair Drone summon rate! During this time, he is vulnerable...if you can damage him, the charge might stop!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
30/30
ZombCannon Ready!
1/10
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
I grab the Zomcannon and i fire it at the Star destroyer.
Plus my repair drones are suppose to do 1000 heal to my UBC per turn so you owed me a lot of HP restored and heavy cannons rebuilt.
Please read my description for the repair drones.
Also someone should deal with all the tie fighters.
Dark Pulse
BP: 80
STAB boosts it 1.2x
Dark Aura boosts it 1.3x
Play Nice lowers it 0.9x
Dread Plate boosts it 1.2x
According to my calculator, that means it has 135 base power.
Oh no
An alternate timeline emerges.
However, we must first start from the beginning...
Landing Craft - 15/15With the landing craft now constructed, the 501'st can drop planet side. Out of the total of over 10,000 stationed on the Annihilator, 300 drop to scout the battlefeild. The scout batallion consists of at least 10 ATST's, and a few IFT-T's. They locate and start attacking AG land forces.
*Note: the 501'st is the Empire's elite, they have many veterans from the clone wars, and are superior to the average Stormtrooper seen in the movies.
*Also note: the sheilds of the Annihilator Should have an increase of at least 1-5% each turn (unless the generators are destroyed)
Check out my bad CTM map reviews here.
I drop a bomb right under the godmodder, which somehow blasts him into the UOSS. He attempts to commandeer the station, so i respond by sticking him in the superlaser and firing it at the pro-godmodder team. however, the gun malfunctions and damages the station, reducing the charge to 35/100.
An alternate timeline emerges.
However, we must first start from the beginning...
I begin a ritual to summon in the 5th Enderman Special Forces Brigade.
1/5 ritual
wait what am I doing I got a master ball that I've saved from gen 1 to 6!
GO MASTERBALL CATCH THAT YVELTAL
please help me hatch my dragon.
also help this dragon hatch please.
The Turbolasers (near Valus) of the Annihiliator turn towards the defeated Valus, opening fire at point-blank range (of course this does some damage to the hull, but it's insignificant and can be repaired). Also, the other Turbolasers and Ion Cannons focus on the Repair Mega and the UBER Battleship Carrier. Tie fighters surround swarm this new repair vehicle, hopefully causing massive dammage
*By the way, you forgot to add the Annihilator's bridge health and sheild. The health of the bridge should be low, but the health of the Bridge sheild should be extremely high (as should it's regen rate which should be at about 10-15% per round), this is because if the bridge is destroyed, the Star Destroyer is useless (as all it's command staff and pilots would have been killed)
What is pie divided by pie? Its brains. Brains=Pie Brains are tasty. DR Zomboss wants to join He brings the...ZomCannon to help the Anti-Godmodders. (assembly required) Step 1 get brains. Step 2 put brains in chute. Step 3 ???? Step 4 Assemble. Step 5 profit!!
Step 6 Realize profits dont equal brains! Step 7 Brains!! Build 1 Brainmobile. Build 2 Modify for Uber Battle carrier. Step 3 Modify power imput. Step 4 Put on Uber Battle Carrier. Step 5 Put wires back inside. Step 6 Modify power output. Step 7 Find out you did it wrong.
Step 8 Doing step 1-7 again. Step 9 Realize you did step 7. Step 10 Redo wiring system. Step 11 Get everything ready.
1/10
I send a repair Mega wave that repairs the UBC heavily! Also increases sheild cap.
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
I create more assault fighters.
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
Divebomber 'SBD Dauntless'
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
Bombers 'B25 Mitchell'
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
Notice: Machineguns can only be used against them when the planes are flying low, or when you are in a fighter plane yourself.
Note: in this base i can create custom planes
and everyone else can do that too, but its limited to WW2 tech and lower.
Check out my bad CTM map reviews here.
"Good, I have that now. What else do I need..."
GODDAMN IT
STUPID GENDERFLIP VIRUS
+2,000 HP to every UBC component! Attack fighters...?
The godmodder holds all of the anvils in place with his hands! He then throws them at the UOSS, damaging it!
Alright.
TIE Avengers and TIE Phantoms added!
Alright.
Are you lampshading that one thing I said about attacking, or are you just saying that?
The godmodder begins to notice how much of a hindrance this assistant is, and punts him to Uranus! Because Uranus is funniest planet.
1,500 damage!
... ._.
We're playing with actual Pokemon rules? Alrighty then.
Does nothing!
501st Army added! If you're not happy with how I add them or if I left something out, just ask. The shields will now regen.
The light of the sword blinds the godmodder! Next attack will partially go through...
1 damage!
Valus Shell dead! 1,300 damage!
Pokemon cannot throw Poke Balls at each other!
Alright. I'll add that.
Do you mean TIES? I'm still not sure what you're talking about... +2,000 health!
The godmodder drops it immediately!
Notch destroys 400 TIE Fighters and Interceptors! The rest of the AG forces attack the Annihilator's cannons, destroying them! All the TIES attack Scaliferd, dealing 21,000 damage! The Star Destroyer and 501st attack the Fort 2.0, dealing 3,000 damage. More Repair Droids and TIES are added!
The godmodder stays still. He is planning a charge that will shorten the UBC's Repair Drone summon rate! During this time, he is vulnerable...if you can damage him, the charge might stop!
Notch: [AG]. Specials: Leaves in two turns.
Fort 2.0: [AG] HP: 14,500/17,500. Shields: 70%.
Flagship: [AG] HP: 33,600/50,000.
Scaliferd: [AG] HP: 29,900/50,000.
Uber Battleship Carrier: [AG] HP: 10,000/10,000. Shields: 4,000/5,000. Shield Generator: 4,000/4,000. Turrets: 200/200 (x6). Heavy Turrets: 0/300 (x0). Repair Drone: 600/600 (x4). Hanger: ,000/3,000.
Wither: [AG] HP: 16,000/16,000. Specials: Its hits wither victims.
Annihilator: [PG] HP: 16,950/20,000. Shield: 69%. Cannons: 5,000/5,000. Generator: 2,000/2,000. Bridge: 1,000/1,000. Shield: 250%.
TIE-Fighters: [PG] HP: 100/100. (x474.)
TIE-Interceptors: [PG] HP: 75/75. (x1,300.)
TIE-Bombers: [PG] HP: 80/80. (x90.)
TIE-Defenders: [PG] HP: 130/130. (x58.)
TIE-Avengers: [PG] HP: 200/200. (x30.)
TIE-Phantoms: [PG] HP: 50/50. (??) Special: Is invisible.
Star Destroyer: [PG] HP: 12,800/25,000.
501st Army: [PG] HP: 500/500. (x30.) Special: More of the Army is waiting in the wings.
Godmodder: HP: 92/125. Charge: 1/4.
Pokemon Battle:
Pikachu uses Thundershock! It's super effective! (40 DMG)
Yveltal uses Roost! (+40 HP)
Pikachu uses Iron Tail! It's super effective! (50 DMG)
Yveltal uses Dark Pulse! (75 DMG)
Pikachu: Lv. 100. 5/100 HP. (M) Type: Electric. Moves: Play Nice / Thundershock / Iron Tail / Tackle
Vs.
Yveltal: Lv. 100. 50/100 HP. (M) Type: Dark/Flying. Moves: Dark Pulse / Hurricane / Oblivion Wing / Roost
ZombCannon Ready!
1/10
UBER Battleship Carrier
HP:10000
Turrets (6 Turrets): 200/200 200/200 200/200 200/200 200/200 200/200
-Each Turret does 200 damage individuality
Heavy Turrets (2 of them): 300/300 300/300
-Each Heavy Turret does 400 damage individuality
Zomcannon: 5000/5000
-deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Hanger (Spawns 3 repair drones per turn): 3000/3000
Shield Generator (Heals the shield by 2000 each turn): 4000/4000
Shield: 6000/5000
-Shield must be destroyed to damage the Carrier or anything on the Carrier
Zomcannon
Hp:5000
deals 4000 damage
-has a cooldown time of 1 turn if used
-must be used manualy
Repair Drone
HP:600
Repair: 1000 heal
Rebuild: A section of the Uber Battle carrier is revived with 20% health
Mega Heal: 2000 heal but is destroyed in process, only i can authorize this, must be ordered to happen
Special: Can also rebuild the Turrets/Heavy Turrets/Hanger/Shield generator if destroyed
I grab the Zomcannon and i fire it at the Star destroyer.
Plus my repair drones are suppose to do 1000 heal to my UBC per turn so you owed me a lot of HP restored and heavy cannons rebuilt.
Please read my description for the repair drones.
Also someone should deal with all the tie fighters.